SRB2/src/m_queue.c

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2014-03-15 16:59:03 +00:00
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2003 by James Haley
2023-03-31 12:53:31 +00:00
// Copyright (C) 2003-2023 by Sonic Team Junior.
2014-03-15 16:59:03 +00:00
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file m_queue.c
/// \brief General queue code
#include <stdlib.h>
#include "z_zone.h"
#include "m_queue.h"
#include "m_misc.h"
//
// M_QueueInit
//
// Sets up a queue. Can be called again to reset a used queue
// structure.
//
void M_QueueInit(mqueue_t *queue)
{
queue->head.next = NULL;
queue->tail = &(queue->head);
queue->rover = &(queue->head);
}
//
// M_QueueInsert
//
// Inserts the given item into the queue.
//
void M_QueueInsert(mqueueitem_t *item, mqueue_t *queue)
{
// link in at the tail (this works even for the first node!)
queue->tail = queue->tail->next = item;
}
//
// M_QueueIterator
//
// Returns the next item in the queue each time it is called,
// or NULL once the end is reached. The iterator can be reset
// using M_QueueResetIterator.
//
mqueueitem_t *M_QueueIterator(mqueue_t *queue)
{
if (queue->rover == NULL)
return NULL;
return (queue->rover = queue->rover->next);
}
//
// M_QueueResetIterator
//
// Returns the queue iterator to the beginning.
//
void M_QueueResetIterator(mqueue_t *queue)
{
queue->rover = &(queue->head);
}
//
// M_QueueFree
//
// Frees all the elements in the queue
//
void M_QueueFree(mqueue_t *queue)
{
mqueueitem_t *rover = queue->head.next;
while (rover)
{
mqueueitem_t *next = rover->next;
free(rover);
rover = next;
}
M_QueueInit(queue);
}
// EOF