SRB2/src/win32/fabdxlib.c

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2014-03-15 16:59:03 +00:00
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//-----------------------------------------------------------------------------
/// \file
/// \brief faB's DirectX library v1.0
/// - converted to C for Doom Legacy
#include "../doomdef.h"
#ifdef _WINDOWS
//#define WIN32_LEAN_AND_MEAN
#define RPC_NO_WINDOWS_H
#include <windows.h>
#include <windowsx.h>
#include "../i_system.h"
#include "dx_error.h"
#include "fabdxlib.h"
#define NT4COMPAT //always defined, always compatible
// globals
IDirectDraw2* DDr2 = NULL;
IDirectDrawSurface* ScreenReal = NULL; // DirectDraw primary surface
IDirectDrawSurface* ScreenVirtual = NULL; // DirectDraw back surface
IDirectDrawPalette* DDPalette = NULL; // The primary surface palette
static IDirectDrawClipper *windclip = NULL; // clipper for windowed mode
BOOL bAppFullScreen; // true for fullscreen exclusive mode,
int windowPosX = 0; // current position in windowed mode
int windowPosY = 0;
int ScreenWidth;
int ScreenHeight;
BOOL ScreenLocked; // Screen surface is being locked
int ScreenPitch; // offset from one line to the next
LPBYTE ScreenPtr; // memory of the surface
//
// CreateNewSurface
//
static inline IDirectDrawSurface* CreateNewSurface(int dwWidth,
int dwHeight,
int dwSurfaceCaps)
{
DDSURFACEDESC ddsd;
HRESULT hr;
LPDIRECTDRAWSURFACE psurf;
ZeroMemory(&ddsd, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT |DDSD_WIDTH;
ddsd.ddsCaps.dwCaps = dwSurfaceCaps;
ddsd.dwHeight = dwHeight;
ddsd.dwWidth = dwWidth;
hr = IDirectDraw2_CreateSurface (DDr2, &ddsd, &psurf, NULL);
if (hr == DD_OK)
{
//DDCOLORKEY ddck;
IDirectDrawSurface_Restore(psurf);
//hr = IDirectDrawSurface_GetColorKey(DDCKEY_SRCBLT, &ddck);
//psurf->SetColorKey(DDCKEY_SRCBLT, &ddck);
}
else
psurf = NULL;
return psurf;
}
//
// wow! from 320x200x8 up to 1600x1200x32 thanks Banshee! :)
//
static HRESULT WINAPI myEnumModesCallback (LPDDSURFACEDESC surf, LPVOID lpContext)
{
APPENUMMODESCALLBACK pfnContext = lpContext;
if (pfnContext) pfnContext(surf->dwWidth,
surf->dwHeight,surf->ddpfPixelFormat.
#ifdef DUMMYUNIONNAMEN
DUMMYUNIONNAMEN(1).
#endif
dwRGBBitCount
);
/*I_OutputMsg("%dx%dx%d bpp %d refresh\n",
surf->dwWidth,
surf->dwHeight,
surf->ddpfPixelFormat.dwRGBBitCount,
surf->dwRefreshRate);*/
return DDENUMRET_OK;
}
//
// Application call here to enumerate display modes
//
BOOL EnumDirectDrawDisplayModes (APPENUMMODESCALLBACK appFunc)
{
LPVOID lpappFunc = appFunc;
if (DDr2 == NULL)
return FALSE;
// enumerate display modes
// Carl: DirectX 3.x apparently does not support VGA modes. Who cares. :)
// faB: removed DDEDM_REFRESHRATES, detects too many modes, plus we don't care of refresh rate.
if (bDX0300)
IDirectDraw2_EnumDisplayModes (DDr2, 0 /*| DDEDM_REFRESHRATES*/,
NULL, lpappFunc, myEnumModesCallback);
else
IDirectDraw2_EnumDisplayModes (DDr2, DDEDM_STANDARDVGAMODES /*| DDEDM_REFRESHRATES*/,
NULL, lpappFunc, myEnumModesCallback);
return TRUE;
}
static HINSTANCE DDrawDLL = NULL;
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typedef HRESULT(WINAPI *DDCreate)(GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter);
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static DDCreate pfnDirectDrawCreate = NULL;
static inline BOOL LoadDirectDraw(VOID)
{
// load ddraw.dll
DDrawDLL = LoadLibraryA("DDRAW.DLL");
if (DDrawDLL == NULL)
return false;
pfnDirectDrawCreate = (DDCreate)GetProcAddress(DDrawDLL, "DirectDrawCreate");
if (pfnDirectDrawCreate == NULL)
return false;
return true;
}
static inline VOID UnLoadDirectDraw(VOID)
{
if (!DDrawDLL)
return;
FreeLibrary(DDrawDLL);
pfnDirectDrawCreate = NULL;
DDrawDLL = NULL;
}
//
// Create the DirectDraw object for later
//
BOOL CreateDirectDrawInstance (VOID)
{
HRESULT hr;
IDirectDraw* DDr;
IDirectDraw** rp = &DDr;
IDirectDraw2** rp2 = &DDr2;
LPVOID *tp = (LPVOID *)rp2;
if (!LoadDirectDraw())
return FALSE;
//
// create an instance of DirectDraw object
//
if (FAILED(hr = pfnDirectDrawCreate(NULL, rp, NULL)))
I_Error("DirectDrawCreate FAILED: %s", DXErrorToString(hr));
// change interface to IDirectDraw2
if (FAILED(hr = IDirectDraw_QueryInterface(DDr, &IID_IDirectDraw2, tp)))
I_Error("Failed to query DirectDraw2 interface: %s", DXErrorToString(hr));
// release the interface we don't need
IDirectDraw_Release (DDr);
return TRUE;
}
//
// - returns true if DirectDraw was initialized properly
//
int InitDirectDrawe (HWND appWin, int width, int height, int bpp, int fullScr)
{
DDSURFACEDESC ddsd; // DirectDraw surface description for allocating
DDSCAPS ddscaps;
HRESULT ddrval;
DWORD dwStyle;
RECT rect;
// enumerate directdraw devices
//if (FAILED(DirectDrawEnumerate (myEnumDDDevicesCallback, NULL)))
// I_Error("Error with DirectDrawEnumerate");
if (!DDr2)
CreateDirectDrawInstance();
// remember what screen mode we are in
bAppFullScreen = fullScr;
ScreenHeight = height;
ScreenWidth = width;
if (bAppFullScreen)
{
// Change window attributes
dwStyle = WS_POPUP | WS_VISIBLE;
SetWindowLong (appWin, GWL_STYLE, dwStyle);
SetWindowPos(appWin, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOACTIVATE |
SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
// Get exclusive mode
ddrval = IDirectDraw2_SetCooperativeLevel(DDr2, appWin, DDSCL_EXCLUSIVE |
DDSCL_FULLSCREEN |
DDSCL_ALLOWREBOOT);
if (ddrval != DD_OK)
I_Error("SetCooperativeLevel FAILED: %s\n", DXErrorToString(ddrval));
// Switch from windows desktop to fullscreen
#ifdef NT4COMPAT
ddrval = IDirectDraw2_SetDisplayMode(DDr2, width, height, bpp, 0, 0);
#else
ddrval = IDirectDraw2_SetDisplayMode(DDr2, width, height, bpp, 0, DDSDM_STANDARDVGAMODE);
#endif
if (ddrval != DD_OK)
I_Error("SetDisplayMode FAILED: %s\n", DXErrorToString(ddrval));
// This is not really needed, except in certain cases. One case
// is while using MFC. When the desktop is initally at 16bpp, a mode
// switch to 8bpp somehow causes the MFC window to not fully initialize
// and a CreateSurface will fail with DDERR_NOEXCLUSIVEMODE. This will
// ensure that the window is initialized properly after a mode switch.
ShowWindow(appWin, SW_SHOW);
// Create the primary surface with 1 back buffer. Always zero the
// DDSURFACEDESC structure and set the dwSize member!
ZeroMemory(&ddsd, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
// for fullscreen we use page flipping, for windowed mode, we blit the hidden surface to
// the visible surface, in both cases we have a visible (or 'real') surface, and a hidden
// (or 'virtual', or 'backbuffer') surface.
ddsd.dwBackBufferCount = 2;
ddrval = IDirectDraw2_CreateSurface(DDr2,&ddsd, &ScreenReal, NULL);
if (ddrval != DD_OK)
I_Error("CreateSurface Primary Screen FAILED");
// Get a pointer to the back buffer
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
ddrval = IDirectDrawSurface_GetAttachedSurface(ScreenReal,&ddscaps, &ScreenVirtual);
if (ddrval != DD_OK)
I_Error("GetAttachedSurface FAILED");
}
else
{
rect.top = 0;
rect.left = 0;
rect.bottom = height;
rect.right = width;
// Change window attributes
dwStyle = GetWindowStyle(appWin);
dwStyle &= ~WS_POPUP;
dwStyle |= WS_OVERLAPPED | WS_SYSMENU | WS_CAPTION;
SetWindowLong(appWin, GWL_STYLE, dwStyle);
// Resize the window so that the client area is the requested width/height
AdjustWindowRectEx(&rect, GetWindowStyle(appWin), GetMenu(appWin) != NULL,
GetWindowExStyle(appWin));
// Just in case the window was moved off the visible area of the
// screen.
SetWindowPos(appWin, NULL, 0, 0, rect.right-rect.left,
rect.bottom-rect.top, SWP_NOMOVE | SWP_NOZORDER |
SWP_NOACTIVATE);
SetWindowPos(appWin, HWND_NOTOPMOST, 0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
// Exclusive mode is normal since it's in windowed mode and needs
// to cooperate with GDI
ddrval = IDirectDraw2_SetCooperativeLevel(DDr2,appWin, DDSCL_NORMAL);
if (ddrval != DD_OK)
I_Error("SetCooperativeLevel FAILED");
// Always zero the DDSURFACEDESC structure and set the dwSize member!
ZeroMemory(&ddsd, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
// Create the primary surface
ddrval = IDirectDraw2_CreateSurface(DDr2,&ddsd, &ScreenReal, NULL);
if (ddrval != DD_OK)
I_Error("CreateSurface Primary Screen FAILED");
// Create a back buffer for offscreen rendering, this will be used to
// blt to the primary
ScreenVirtual = CreateNewSurface(width, height, DDSCAPS_OFFSCREENPLAIN |
DDSCAPS_SYSTEMMEMORY);
if (ScreenVirtual == NULL)
I_Error("CreateSurface Secondary Screen FAILED");
/// \todo get the desktop bit depth, and build a lookup table
/// for quick conversions of 8bit color indexes 0-255 to desktop colors
/// eg: 256 entries of equivalent of palette colors 0-255 in 15,16,24,32 bit format
/// when blit virtual to real, convert pixels through lookup table..
// Use a clipper object for clipping when in windowed mode
// (make sure our drawing doesn't affect other windows)
ddrval = IDirectDraw2_CreateClipper (DDr2, 0, &windclip, 0);
if (ddrval != DD_OK)
I_Error("CreateClipper FAILED");
// Associate the clipper with the window.
ddrval = IDirectDrawClipper_SetHWnd (windclip,0, appWin);
if (ddrval != DD_OK)
I_Error("Clipper -> SetHWnd FAILED");
// Attach the clipper to the surface.
ddrval = IDirectDrawSurface_SetClipper (ScreenReal,windclip);
if (ddrval != DD_OK)
I_Error("PrimaryScreen -> SetClipperClipper FAILED");
}
return TRUE;
}
//
// Free all memory
//
VOID CloseDirectDraw (VOID)
{
ReleaseChtuff();
if (DDr2)
{
IDirectDraw2_Release(DDr2);
DDr2 = NULL;
}
UnLoadDirectDraw();
}
//
// Release DirectDraw stuff before display mode change
//
VOID ReleaseChtuff (VOID)
{
if (!DDr2)
return;
if (windclip)
{
IDirectDrawClipper_Release(windclip);
windclip = NULL;
}
if (DDPalette)
{
IDirectDrawPalette_Release(DDPalette);
DDPalette = NULL;
}
// If the app is fullscreen, the back buffer is attached to the
// primary. Releasing the primary buffer will also release any
// attached buffers, so explicitly releasing the back buffer is not
// necessary.
if (!bAppFullScreen && ScreenVirtual)
{
IDirectDrawSurface_Release(ScreenVirtual); // release hidden surface
ScreenVirtual = NULL;
}
if (ScreenReal)
{
IDirectDrawSurface_Release(ScreenReal); // and attached backbuffers for bAppFullScreen mode
ScreenReal = NULL;
}
}
//
// Clear the surface to color
//
VOID ClearSurface(IDirectDrawSurface* surface, int color)
{
DDBLTFX ddbltfx;
// Use the blter to do a color fill to clear the back buffer
ddbltfx.dwSize = sizeof (ddbltfx);
ddbltfx.
#ifdef DUMMYUNIONNAMEN
DUMMYUNIONNAMEN(5).
#endif
dwFillColor = color;
IDirectDrawSurface_Blt(surface,NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
}
//
// Flip the real page with virtual page
// - in bAppFullScreen mode, do page flipping
// - in windowed mode, copy the hidden surface to the visible surface
//
// waitflip : if not 0, wait for page flip to end
BOOL ScreenFlip(int waitflip)
{
HRESULT hr;
RECT rect;
if (bAppFullScreen)
{
//hr = IDirectDrawSurface_GetFlipStatus (ScreenReal, DDGFS_);
// In full-screen exclusive mode, do a hardware flip.
hr = IDirectDrawSurface_Flip(ScreenReal, NULL, DDFLIP_WAIT | (waitflip ? 0 : DDFLIP_NOVSYNC)); //return immediately
// If the surface was lost, restore it.
if (hr == DDERR_SURFACELOST)
{
IDirectDrawSurface_Restore(ScreenReal);
// The restore worked, so try the flip again.
hr = IDirectDrawSurface_Flip(ScreenReal, 0, DDFLIP_WAIT | (waitflip ? 0 : DDFLIP_NOVSYNC));
}
}
else
{
rect.left = windowPosX;
rect.top = windowPosY;
rect.right = windowPosX + ScreenWidth - 1;
rect.bottom = windowPosY + ScreenHeight - 1;
// Copy the back buffer to front.
hr = IDirectDrawSurface_Blt(ScreenReal, &rect, ScreenVirtual, 0, DDBLT_WAIT, 0);
if (hr != DD_OK)
{
// If the surfaces were lost, restore them.
if (IDirectDrawSurface_IsLost(ScreenReal) == DDERR_SURFACELOST)
IDirectDrawSurface_Restore(ScreenReal);
if (IDirectDrawSurface_IsLost(ScreenVirtual) == DDERR_SURFACELOST)
IDirectDrawSurface_Restore(ScreenVirtual);
// Retry the copy.
hr = IDirectDrawSurface_Blt(ScreenReal,&rect, ScreenVirtual, 0, DDBLT_WAIT, 0);
}
}
if (hr != DD_OK)
I_Error("ScreenFlip() : couldn't Flip surfaces because %s", DXErrorToString(hr));
return FALSE;
}
//
// Print a text to the surface
//
VOID TextPrint(int x, int y, LPCSTR message)
{
HRESULT hr;
HDC hdc = NULL;
// Get the device context handle.
hr = IDirectDrawSurface_GetDC(ScreenVirtual,&hdc);
if (hr != DD_OK)
return;
// Write the message.
SetBkMode(hdc, TRANSPARENT);
SetTextColor(hdc, RGB(255, 255, 255));
TextOutA(hdc, x, y, message, (int)strlen(message));
// Release the device context.
hr = IDirectDrawSurface_ReleaseDC(ScreenVirtual,hdc);
}
//
// Lock surface before multiple drawings by hand, for speed
//
boolean LockScreen(VOID)
{
DDSURFACEDESC ddsd;
HRESULT ddrval;
ZeroMemory(&ddsd, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
// attempt to Lock the surface
ddrval = IDirectDrawSurface_Lock(ScreenVirtual, NULL, &ddsd, DDLOCK_WAIT, NULL);
// Always, always check for errors with DirectX!
// If the surface was lost, restore it.
if (ddrval == DDERR_SURFACELOST)
{
ddrval = IDirectDrawSurface_Restore(ScreenReal);
// now retry to get the lock
ddrval = IDirectDrawSurface_Lock(ScreenVirtual, NULL, &ddsd, DDLOCK_WAIT, NULL);
}
if (ddrval == DD_OK)
{
ScreenLocked = TRUE;
ScreenPtr = (LPBYTE)ddsd.lpSurface;
ScreenPitch = ddsd.
#ifdef DUMMYUNIONNAMEN
DUMMYUNIONNAMEN(1).
#endif
lPitch;
}
else
{
ScreenLocked = FALSE;
ScreenPtr = NULL;
ScreenPitch = 0;
//I_Error("LockScreen() : couldn't restore the surface.");
return false;
}
return true;
}
//
// Unlock surface
//
VOID UnlockScreen(VOID)
{
if (DD_OK != IDirectDrawSurface_Unlock(ScreenVirtual,NULL))
I_Error("Couldn't UnLock the renderer!");
ScreenLocked = FALSE;
ScreenPtr = NULL;
ScreenPitch = 0;
}
// Blit virtual screen to real screen
//faB: note: testing 14/03/1999, see if it is faster than memcopy of virtual to
/*
static LPDIRECTDRAWSURFACE lpDDS = NULL;
VOID BlitScreen(VOID)
{
HRESULT hr;
if (!lpDDS)
I_Error("lpDDS NULL");
hr = IDirectDrawSurface_BltFast(ScreenVirtual,
0, 0, // Upper left xy of destination
lpDDS, // Source surface
NULL, // Source rectangle = entire surface
DDBLTFAST_WAIT | DDBLTFAST_NOCOLORKEY);
if (FAILED(hr))
I_Error("BltFast FAILED");
}
VOID MakeScreen(int width, int height, BYTE* lpSurface)
{
HRESULT hr;
DDSURFACEDESC ddsd;
// Initialize the surface description.
ZeroMemory (&ddsd, sizeof ddsd);
ZeroMemory (&ddsd.ddpfPixelFormat, sizeof (DDPIXELFORMAT));
ddsd.dwSize = sizeof ddsd;
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | //DDSD_LPSURFACE |
DDSD_PITCH | DDSD_PIXELFORMAT | DDSD_CAPS;
ddsd.dwWidth = width;
ddsd.dwHeight= height;
ddsd.lPitch = width;
ddsd.lpSurface = lpSurface;
ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
// Set up the pixel format for 8-bit
ddsd.ddpfPixelFormat.dwSize = sizeof (DDPIXELFORMAT);
ddsd.ddpfPixelFormat.dwFlags= DDPF_RGB | DDPF_PALETTEINDEXED8;
ddsd.ddpfPixelFormat.dwRGBBitCount = 8;
//
ddsd.ddpfPixelFormat.dwRGBBitCount = (DWORD)DEPTH*8;
ddsd.ddpfPixelFormat.dwRBitMask = 0x00FF0000;
ddsd.ddpfPixelFormat.dwGBitMask = 0x0000FF00;
ddsd.ddpfPixelFormat.dwBBitMask = 0x000000FF;
// Create the surface
hr = IDirectDraw2_CreateSurface(DDr2, &ddsd, &lpDDS, NULL);
if (FAILED(hr))
I_Error("MakeScreen FAILED: %s",DDError(hr));
//ddsd.lpSurface = lpSurface;
}
*/
//
// Create a palette object
//
VOID CreateDDPalette (PALETTEENTRY* colorTable)
{
HRESULT ddrval;
ddrval = IDirectDraw2_CreatePalette(DDr2,DDPCAPS_8BIT|DDPCAPS_ALLOW256, colorTable, &DDPalette, NULL);
if (ddrval != DD_OK)
I_Error("couldn't CreatePalette");
};
//
// Free the palette object
//
VOID DestroyDDPalette (VOID)
{
if (DDPalette)
{
IDirectDrawPalette_Release(DDPalette);
DDPalette = NULL;
}
}
//
// Set a a full palette of 256 PALETTEENTRY entries
//
VOID SetDDPalette(PALETTEENTRY* pal)
{
// create palette first time
if (DDPalette == NULL)
CreateDDPalette(pal);
else
IDirectDrawPalette_SetEntries(DDPalette, 0, 0, 256, pal);
// setting the same palette to the same surface again does not increase
// the reference count
IDirectDrawSurface_SetPalette(ScreenReal, DDPalette);
}
//
// Wait for vsync, gross
//
VOID WaitVbl(VOID)
{
IDirectDraw2_WaitForVerticalBlank(DDr2, DDWAITVB_BLOCKBEGIN, NULL);
}
//
// Restore the palette. Useful when we regain focus.
//
VOID RestoreDDPalette(VOID)
{
if (DDPalette)
IDirectDrawSurface_SetPalette(ScreenReal, DDPalette);
}
#endif