SRB2/src/w_wad.h

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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file w_wad.h
/// \brief WAD I/O functions, wad resource definitions (some)
#ifndef __W_WAD__
#define __W_WAD__
#ifdef HWRENDER
#include "hardware/hw_data.h"
#endif
#ifdef __GNUG__
#pragma interface
#endif
// a raw entry of the wad directory
// NOTE: This sits here and not in w_wad.c because p_setup.c makes use of it to load map WADs inside PK3s.
typedef struct
{
UINT32 filepos; // file offset of the resource
UINT32 size; // size of the resource
char name[8]; // name of the resource
} ATTRPACK filelump_t;
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// ==============================================================
// WAD FILE STRUCTURE DEFINITIONS
// ==============================================================
// header of a wad file
typedef struct
{
char identification[4]; // should be "IWAD" or "PWAD"
UINT32 numlumps; // how many resources
UINT32 infotableofs; // the 'directory' of resources
} wadinfo_t;
// Available compression methods for lumps.
typedef enum
{
CM_NOCOMPRESSION,
CM_DEFLATE,
CM_LZF,
CM_UNSUPPORTED
} compmethod;
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// a memory entry of the wad directory
typedef struct
{
unsigned long position; // filelump_t filepos
unsigned long disksize; // filelump_t size
char name[9]; // filelump_t name[]
char *name2; // Used by PK3s. Dynamically allocated name.
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size_t size; // real (uncompressed) size
INT32 compressed; // i
compmethod compression; // lump compression method
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} lumpinfo_t;
// =========================================================================
// DYNAMIC WAD LOADING
// =========================================================================
#define MAX_WADPATH 512
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#define MAX_WADFILES 48 // maximum of wad files used at the same time
// (there is a max of simultaneous open files anyway, and this should be plenty)
#define lumpcache_t void *
#ifdef HWRENDER
#include "m_aatree.h"
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#endif
// Resource type of the WAD. Yeah, I know this sounds dumb, but I'll leave it like this until I clean up the code further.
typedef enum restype
{
RET_WAD,
RET_SOC,
RET_LUA,
RET_PK3
} restype_t;
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typedef struct wadfile_s
{
char *filename;
enum restype type;
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lumpinfo_t *lumpinfo;
lumpcache_t *lumpcache;
#ifdef HWRENDER
aatree_t *hwrcache; // patches are cached in renderer's native format
#endif
UINT16 numlumps; // this wad's number of resources
FILE *handle;
UINT32 filesize; // for network
UINT8 md5sum[16];
} wadfile_t;
#define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad flumpnum>>16) // wad file number in upper word
#define LUMPNUM(lumpnum) (UINT16)((lumpnum)&0xFFFF) // lump number for this pwad
extern UINT16 numwadfiles;
extern wadfile_t *wadfiles[MAX_WADFILES];
// =========================================================================
void W_Shutdown(void);
// Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened
FILE *W_OpenWadFile(const char **filename, boolean useerrors);
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// Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error
UINT16 W_InitFile(const char *filename);
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#ifdef DELFILE
void W_UnloadWadFile(UINT16 num);
#endif
// W_InitMultipleFiles returns 1 if all is okay, 0 otherwise,
// so that it stops with a message if a file was not found, but not if all is okay.
INT32 W_InitMultipleFiles(char **filenames);
const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
const char *W_CheckNameForNum(lumpnum_t lumpnum);
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
lumpnum_t W_CheckNumForMap(const char *name);
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lumpnum_t W_CheckNumForName(const char *name);
lumpnum_t W_GetNumForName(const char *name); // like W_CheckNumForName but I_Error on LUMPERROR
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lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend);
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UINT8 W_LumpExists(const char *name); // Lua uses this.
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size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump);
size_t W_LumpLength(lumpnum_t lumpnum);
boolean W_IsLumpWad(lumpnum_t lumpnum); // for loading maps from WADs in PK3s
void zerr(int ret); // zlib error checking
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size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset);
size_t W_ReadLumpHeader(lumpnum_t lump, void *dest, size_t size, size_t offest); // read all or a part of a lump
void W_ReadLumpPwad(UINT16 wad, UINT16 lump, void *dest);
void W_ReadLump(lumpnum_t lump, void *dest);
void *W_CacheLumpNumPwad(UINT16 wad, UINT16 lump, INT32 tag);
void *W_CacheLumpNum(lumpnum_t lump, INT32 tag);
void *W_CacheLumpNumForce(lumpnum_t lumpnum, INT32 tag);
boolean W_IsLumpCached(lumpnum_t lump, void *ptr);
void *W_CacheLumpName(const char *name, INT32 tag);
void *W_CachePatchName(const char *name, INT32 tag);
#ifdef HWRENDER
//void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch_t
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag); // return a patch_t
#else
//#define W_CachePatchNumPwad(wad, lump, tag) W_CacheLumpNumPwad(wad, lump, tag)
#define W_CachePatchNum(lumpnum, tag) W_CacheLumpNum(lumpnum, tag)
#endif
void W_UnlockCachedPatch(void *patch);
void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5);
int W_VerifyNMUSlumps(const char *filename);
#endif // __W_WAD__