mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-12 13:52:05 +00:00
231 lines
7.4 KiB
C
231 lines
7.4 KiB
C
|
// Emacs style mode select -*- C++ -*-
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||
|
//
|
||
|
// This program is free software; you can redistribute it and/or
|
||
|
// modify it under the terms of the GNU General Public License
|
||
|
// as published by the Free Software Foundation; either version 2
|
||
|
// of the License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU General Public License for more details.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
/// \file
|
||
|
/// \brief 3D hardware renderer definitions
|
||
|
|
||
|
#ifndef _HWR_DEFS_
|
||
|
#define _HWR_DEFS_
|
||
|
#include "../doomtype.h"
|
||
|
|
||
|
#define ZCLIP_PLANE 4.0f
|
||
|
#define NZCLIP_PLANE 0.9f
|
||
|
|
||
|
// ==========================================================================
|
||
|
// SIMPLE TYPES
|
||
|
// ==========================================================================
|
||
|
|
||
|
typedef long FINT;
|
||
|
typedef unsigned long FUINT;
|
||
|
typedef unsigned char FUBYTE;
|
||
|
typedef unsigned long FBITFIELD;
|
||
|
#ifndef __MINGW32__
|
||
|
typedef float FLOAT;
|
||
|
#endif
|
||
|
typedef unsigned char FBOOLEAN;
|
||
|
|
||
|
// ==========================================================================
|
||
|
// COLORS
|
||
|
// ==========================================================================
|
||
|
|
||
|
// byte value for paletted graphics, which represent the transparent color
|
||
|
#ifdef _NDS
|
||
|
// NDS is hardwired to use zero as transparent color
|
||
|
#define HWR_PATCHES_CHROMAKEY_COLORINDEX 0
|
||
|
#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 1
|
||
|
#else
|
||
|
#define HWR_PATCHES_CHROMAKEY_COLORINDEX 247
|
||
|
#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 220
|
||
|
#endif
|
||
|
|
||
|
// the chroma key color shows on border sprites, set it to black
|
||
|
#define HWR_PATCHES_CHROMAKEY_COLORVALUE (0x00000000) //RGBA format as in grSstWinOpen()
|
||
|
|
||
|
// RGBA Color components with float type ranging [ 0 ... 1 ]
|
||
|
struct FRGBAFloat
|
||
|
{
|
||
|
FLOAT red;
|
||
|
FLOAT green;
|
||
|
FLOAT blue;
|
||
|
FLOAT alpha;
|
||
|
};
|
||
|
typedef struct FRGBAFloat FRGBAFloat;
|
||
|
|
||
|
struct FColorARGB
|
||
|
{
|
||
|
FUBYTE alpha;
|
||
|
FUBYTE red;
|
||
|
FUBYTE green;
|
||
|
FUBYTE blue;
|
||
|
};
|
||
|
typedef struct FColorARGB ARGB_t;
|
||
|
typedef struct FColorARGB FColorARGB;
|
||
|
|
||
|
|
||
|
|
||
|
// ==========================================================================
|
||
|
// VECTORS
|
||
|
// ==========================================================================
|
||
|
|
||
|
// Simple 2D coordinate
|
||
|
typedef struct
|
||
|
{
|
||
|
FLOAT x,y;
|
||
|
} F2DCoord, v2d_t;
|
||
|
|
||
|
// Simple 3D vector
|
||
|
typedef struct FVector
|
||
|
{
|
||
|
FLOAT x,y,z;
|
||
|
} FVector;
|
||
|
|
||
|
// 3D model vector (coords + texture coords)
|
||
|
typedef struct
|
||
|
{
|
||
|
//FVector Point;
|
||
|
FLOAT x,y,z;
|
||
|
FLOAT s,t,w; // texture coordinates
|
||
|
} v3d_t, wallVert3D;
|
||
|
|
||
|
//Hurdler: Transform (coords + angles)
|
||
|
//BP: transform order : scale(rotation_x(rotation_y(translation(v))))
|
||
|
typedef struct
|
||
|
{
|
||
|
FLOAT x,y,z; // position
|
||
|
FLOAT anglex,angley; // aimingangle / viewangle
|
||
|
FLOAT scalex,scaley,scalez;
|
||
|
FLOAT fovxangle, fovyangle;
|
||
|
INT32 splitscreen;
|
||
|
} FTransform;
|
||
|
|
||
|
// Transformed vector, as passed to HWR API
|
||
|
typedef struct
|
||
|
{
|
||
|
FLOAT x,y,z;
|
||
|
FUINT argb; // flat-shaded color
|
||
|
FLOAT sow; // s texture ordinate (s over w)
|
||
|
FLOAT tow; // t texture ordinate (t over w)
|
||
|
} FOutVector;
|
||
|
|
||
|
|
||
|
// ==========================================================================
|
||
|
// RENDER MODES
|
||
|
// ==========================================================================
|
||
|
|
||
|
// Flags describing how to render a polygon
|
||
|
// You pass a combination of these flags to DrawPolygon()
|
||
|
enum EPolyFlags
|
||
|
{
|
||
|
// the first 5 are mutually exclusive
|
||
|
|
||
|
PF_Masked = 0x00000001, // Poly is alpha scaled and 0 alpha pels are discarded (holes in texture)
|
||
|
PF_Translucent = 0x00000002, // Poly is transparent, alpha = level of transparency
|
||
|
PF_Additive = 0x00000024, // Poly is added to the frame buffer
|
||
|
PF_Environment = 0x00000008, // Poly should be drawn environment mapped.
|
||
|
// Hurdler: used for text drawing
|
||
|
PF_Substractive = 0x00000010, // for splat
|
||
|
PF_NoAlphaTest = 0x00000020, // hiden param
|
||
|
PF_Blending = (PF_Environment|PF_Additive|PF_Translucent|PF_Masked|PF_Substractive)&~PF_NoAlphaTest,
|
||
|
|
||
|
// other flag bits
|
||
|
|
||
|
PF_Occlude = 0x00000100, // Update the depth buffer
|
||
|
PF_NoDepthTest = 0x00000200, // Disable the depth test mode
|
||
|
PF_Invisible = 0x00000400, // Disable write to color buffer
|
||
|
PF_Decal = 0x00000800, // Enable polygon offset
|
||
|
PF_Modulated = 0x00001000, // Modulation (multiply output with constant ARGB)
|
||
|
// When set, pass the color constant into the FSurfaceInfo -> FlatColor
|
||
|
PF_NoTexture = 0x00002000, // Use the small white texture
|
||
|
PF_Corona = 0x00004000, // Tell the rendrer we are drawing a corona
|
||
|
PF_MD2 = 0x00008000, // Tell the rendrer we are drawing an MD2
|
||
|
PF_RemoveYWrap = 0x00010000, // Force clamp texture on Y
|
||
|
PF_ForceWrapX = 0x00020000, // Force repeat texture on X
|
||
|
PF_ForceWrapY = 0x00040000, // Force repeat texture on Y
|
||
|
PF_Clip = 0x40000000, // clip to frustum and nearz plane (glide only, automatic in opengl)
|
||
|
PF_NoZClip = 0x20000000, // in conjonction with PF_Clip
|
||
|
PF_Debug = 0x80000000 // print debug message in driver :)
|
||
|
};
|
||
|
|
||
|
|
||
|
enum ESurfFlags
|
||
|
{
|
||
|
SF_DYNLIGHT = 0x00000001,
|
||
|
|
||
|
};
|
||
|
|
||
|
enum ETextureFlags
|
||
|
{
|
||
|
TF_WRAPX = 0x00000001, // wrap around X
|
||
|
TF_WRAPY = 0x00000002, // wrap around Y
|
||
|
TF_WRAPXY = TF_WRAPY|TF_WRAPX, // very common so use alias is more easy
|
||
|
TF_CHROMAKEYED = 0x00000010,
|
||
|
TF_TRANSPARENT = 0x00000040, // texture with some alpha == 0
|
||
|
};
|
||
|
|
||
|
#ifdef TODO
|
||
|
struct FTextureInfo
|
||
|
{
|
||
|
FUINT Width; // Pixels
|
||
|
FUINT Height; // Pixels
|
||
|
FUBYTE *TextureData; // Image data
|
||
|
FUINT Format; // FORMAT_RGB, ALPHA ...
|
||
|
FBITFIELD Flags; // Flags to tell driver about texture (see ETextureFlags)
|
||
|
void DriverExtra; // (OpenGL texture object nr, ...)
|
||
|
// chromakey enabled,...
|
||
|
|
||
|
struct FTextureInfo *Next; // Manage list of downloaded textures.
|
||
|
};
|
||
|
#else
|
||
|
typedef struct GLMipmap_s FTextureInfo;
|
||
|
#endif
|
||
|
|
||
|
// Description of a renderable surface
|
||
|
struct FSurfaceInfo
|
||
|
{
|
||
|
FUINT PolyFlags; // Surface flags -- UNUSED YET --
|
||
|
RGBA_t FlatColor; // Flat-shaded color used with PF_Modulated mode
|
||
|
};
|
||
|
typedef struct FSurfaceInfo FSurfaceInfo;
|
||
|
|
||
|
//Hurdler: added for backward compatibility
|
||
|
enum hwdsetspecialstate
|
||
|
{
|
||
|
HWD_SET_FOG_TABLE = 1,
|
||
|
HWD_SET_FOG_MODE,
|
||
|
HWD_SET_FOG_COLOR,
|
||
|
HWD_SET_FOG_DENSITY,
|
||
|
HWD_SET_FOV,
|
||
|
HWD_SET_POLYGON_SMOOTH,
|
||
|
HWD_SET_PALETTECOLOR,
|
||
|
HWD_SET_TEXTUREFILTERMODE,
|
||
|
HWD_SET_TEXTUREANISOTROPICMODE,
|
||
|
HWD_NUMSTATE
|
||
|
};
|
||
|
|
||
|
typedef enum hwdsetspecialstate hwdspecialstate_t;
|
||
|
|
||
|
enum hwdfiltermode
|
||
|
{
|
||
|
HWD_SET_TEXTUREFILTER_POINTSAMPLED,
|
||
|
HWD_SET_TEXTUREFILTER_BILINEAR,
|
||
|
HWD_SET_TEXTUREFILTER_TRILINEAR,
|
||
|
HWD_SET_TEXTUREFILTER_MIXED1,
|
||
|
HWD_SET_TEXTUREFILTER_MIXED2,
|
||
|
HWD_SET_TEXTUREFILTER_MIXED3,
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif //_HWR_DEFS_
|