2014-03-15 16:59:03 +00:00
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;; SONIC ROBO BLAST 2
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;;-----------------------------------------------------------------------------
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;; Copyright (C) 1998-2000 by DooM Legacy Team.
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2020-02-19 22:08:45 +00:00
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;; Copyright (C) 1999-2020 by Sonic Team Junior.
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2014-03-15 16:59:03 +00:00
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;;
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;; This program is free software distributed under the
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;; terms of the GNU General Public License, version 2.
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;; See the 'LICENSE' file for more details.
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;;-----------------------------------------------------------------------------
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;; FILE:
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;; tmap.nas
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;; DESCRIPTION:
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;; Assembler optimised rendering code for software mode.
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;; Draw wall columns.
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[BITS 32]
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%define FRACBITS 16
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2015-11-07 21:32:11 +00:00
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%define TRANSPARENTPIXEL 255
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2014-03-15 16:59:03 +00:00
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%ifdef LINUX
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%macro cextern 1
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[extern %1]
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%endmacro
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%macro cglobal 1
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[global %1]
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%endmacro
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%else
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%macro cextern 1
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%define %1 _%1
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[extern %1]
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%endmacro
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%macro cglobal 1
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%define %1 _%1
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[global %1]
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%endmacro
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%endif
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; The viddef_s structure. We only need the width field.
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struc viddef_s
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resb 12
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.width: resb 4
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resb 44
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endstruc
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;; externs
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;; columns
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cextern dc_x
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cextern dc_yl
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cextern dc_yh
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cextern ylookup
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cextern columnofs
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cextern dc_source
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cextern dc_texturemid
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cextern dc_texheight
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cextern dc_iscale
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cextern dc_hires
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cextern centery
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cextern centeryfrac
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cextern dc_colormap
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cextern dc_transmap
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cextern colormaps
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cextern vid
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cextern topleft
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; DELME
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cextern R_DrawColumn_8
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; polygon edge rasterizer
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cextern prastertab
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[SECTION .data]
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;;.align 4
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loopcount dd 0
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pixelcount dd 0
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tystep dd 0
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[SECTION .text]
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;;----------------------------------------------------------------------
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;;
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;; R_DrawColumn : 8bpp column drawer
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;;
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;; New optimised version 10-01-1998 by D.Fabrice and P.Boris
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;; Revised by G. Dick July 2010 to support the intervening twelve years'
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;; worth of changes to the renderer. Since I only vaguely know what I'm
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;; doing, this is probably rather suboptimal. Help appreciated!
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;;
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;;----------------------------------------------------------------------
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;; fracstep, vid.width in memory
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;; eax = accumulator
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;; ebx = colormap
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;; ecx = count
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;; edx = heightmask
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;; esi = source
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;; edi = dest
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;; ebp = frac
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;;----------------------------------------------------------------------
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cglobal R_DrawColumn_8_ASM
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; align 16
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R_DrawColumn_8_ASM:
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push ebp ;; preserve caller's stack frame pointer
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push esi ;; preserve register variables
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push edi
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push ebx
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;;
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;; dest = ylookup[dc_yl] + columnofs[dc_x];
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;;
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mov ebp,[dc_yl]
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mov edi,[ylookup+ebp*4]
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mov ebx,[dc_x]
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add edi,[columnofs+ebx*4] ;; edi = dest
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;;
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;; pixelcount = yh - yl + 1
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;;
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mov ecx,[dc_yh]
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add ecx,1
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sub ecx,ebp ;; pixel count
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jle near .done ;; nothing to scale
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;;
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;; fracstep = dc_iscale; // But we just use [dc_iscale]
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;; frac = (dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep));
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;;
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mov eax,ebp ;; dc_yl
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shl eax,FRACBITS
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sub eax,[centeryfrac]
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imul dword [dc_iscale]
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shrd eax,edx,FRACBITS
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add eax,[dc_texturemid]
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mov ebp,eax ;; ebp = frac
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mov ebx,[dc_colormap]
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mov esi,[dc_source]
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;;
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;; if (dc_hires) frac = 0;
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;;
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test byte [dc_hires],0x01
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jz .texheightcheck
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xor ebp,ebp
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;;
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;; Check for power of two
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;;
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.texheightcheck:
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mov edx,[dc_texheight]
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sub edx,1 ;; edx = heightmask
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test edx,[dc_texheight]
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jnz .notpowertwo
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test ecx,0x01 ;; Test for odd no. pixels
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jnz .odd
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;;
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;; Texture height is a power of two, so we get modular arithmetic by
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;; masking
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;;
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.powertwo:
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mov eax,ebp ;; eax = frac
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sar eax,FRACBITS ;; Integer part
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and eax,edx ;; eax &= heightmask
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movzx eax,byte [esi + eax] ;; eax = texel
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add ebp,[dc_iscale] ;; frac += fracstep
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movzx eax,byte [ebx+eax] ;; Map through colormap
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mov [edi],al ;; Write pixel
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;; dest += vid.width
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add edi,[vid + viddef_s.width]
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.odd:
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mov eax,ebp ;; eax = frac
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sar eax,FRACBITS ;; Integer part
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and eax,edx ;; eax &= heightmask
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movzx eax,byte [esi + eax] ;; eax = texel
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add ebp,[dc_iscale] ;; frac += fracstep
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movzx eax,byte [ebx+eax] ;; Map through colormap
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mov [edi],al ;; Write pixel
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;; dest += vid.width
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add edi,[vid + viddef_s.width]
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sub ecx,2 ;; count -= 2
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jg .powertwo
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jmp .done
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.notpowertwo:
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add edx,1
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shl edx,FRACBITS
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test ebp,ebp
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jns .notpowtwoloop
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.makefracpos:
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add ebp,edx ;; frac is negative; make it positive
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js .makefracpos
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.notpowtwoloop:
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cmp ebp,edx ;; Reduce mod height
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jl .writenonpowtwo
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sub ebp,edx
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jmp .notpowtwoloop
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.writenonpowtwo:
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mov eax,ebp ;; eax = frac
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sar eax,FRACBITS ;; Integer part.
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mov bl,[esi + eax] ;; ebx = colormap + texel
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add ebp,[dc_iscale] ;; frac += fracstep
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movzx eax,byte [ebx] ;; Map through colormap
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mov [edi],al ;; Write pixel
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;; dest += vid.width
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add edi,[vid + viddef_s.width]
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sub ecx,1
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jnz .notpowtwoloop
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;;
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.done:
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pop ebx ;; restore register variables
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pop edi
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pop esi
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pop ebp ;; restore caller's stack frame pointer
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ret
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;;----------------------------------------------------------------------
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;;
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;; R_Draw2sMultiPatchColumn : Like R_DrawColumn, but omits transparent
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;; pixels.
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;;
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;; New optimised version 10-01-1998 by D.Fabrice and P.Boris
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;; Revised by G. Dick July 2010 to support the intervening twelve years'
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;; worth of changes to the renderer. Since I only vaguely know what I'm
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;; doing, this is probably rather suboptimal. Help appreciated!
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;;
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;;----------------------------------------------------------------------
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;; fracstep, vid.width in memory
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;; eax = accumulator
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;; ebx = colormap
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;; ecx = count
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;; edx = heightmask
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;; esi = source
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;; edi = dest
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;; ebp = frac
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;;----------------------------------------------------------------------
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cglobal R_Draw2sMultiPatchColumn_8_ASM
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; align 16
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R_Draw2sMultiPatchColumn_8_ASM:
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push ebp ;; preserve caller's stack frame pointer
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push esi ;; preserve register variables
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push edi
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push ebx
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;;
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;; dest = ylookup[dc_yl] + columnofs[dc_x];
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;;
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mov ebp,[dc_yl]
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mov edi,[ylookup+ebp*4]
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mov ebx,[dc_x]
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add edi,[columnofs+ebx*4] ;; edi = dest
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;;
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;; pixelcount = yh - yl + 1
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;;
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mov ecx,[dc_yh]
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add ecx,1
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sub ecx,ebp ;; pixel count
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jle near .done ;; nothing to scale
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;;
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;; fracstep = dc_iscale; // But we just use [dc_iscale]
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;; frac = (dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep));
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;;
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mov eax,ebp ;; dc_yl
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shl eax,FRACBITS
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sub eax,[centeryfrac]
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imul dword [dc_iscale]
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shrd eax,edx,FRACBITS
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add eax,[dc_texturemid]
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mov ebp,eax ;; ebp = frac
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mov ebx,[dc_colormap]
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mov esi,[dc_source]
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;;
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;; if (dc_hires) frac = 0;
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;;
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test byte [dc_hires],0x01
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jz .texheightcheck
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xor ebp,ebp
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;;
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;; Check for power of two
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;;
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.texheightcheck:
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mov edx,[dc_texheight]
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sub edx,1 ;; edx = heightmask
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test edx,[dc_texheight]
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jnz .notpowertwo
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test ecx,0x01 ;; Test for odd no. pixels
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jnz .odd
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;;
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;; Texture height is a power of two, so we get modular arithmetic by
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;; masking
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;;
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.powertwo:
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mov eax,ebp ;; eax = frac
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sar eax,FRACBITS ;; Integer part
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and eax,edx ;; eax &= heightmask
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movzx eax,byte [esi + eax] ;; eax = texel
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add ebp,[dc_iscale] ;; frac += fracstep
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cmp al,TRANSPARENTPIXEL ;; Is pixel transparent?
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je .nextpowtwoeven ;; If so, advance.
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movzx eax,byte [ebx+eax] ;; Map through colormap
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mov [edi],al ;; Write pixel
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.nextpowtwoeven:
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;; dest += vid.width
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add edi,[vid + viddef_s.width]
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.odd:
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mov eax,ebp ;; eax = frac
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sar eax,FRACBITS ;; Integer part
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and eax,edx ;; eax &= heightmask
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movzx eax,byte [esi + eax] ;; eax = texel
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add ebp,[dc_iscale] ;; frac += fracstep
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cmp al,TRANSPARENTPIXEL ;; Is pixel transparent?
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je .nextpowtwoodd ;; If so, advance.
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movzx eax,byte [ebx+eax] ;; Map through colormap
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mov [edi],al ;; Write pixel
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.nextpowtwoodd:
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;; dest += vid.width
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add edi,[vid + viddef_s.width]
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sub ecx,2 ;; count -= 2
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jg .powertwo
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jmp .done
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.notpowertwo:
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add edx,1
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shl edx,FRACBITS
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test ebp,ebp
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jns .notpowtwoloop
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.makefracpos:
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add ebp,edx ;; frac is negative; make it positive
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js .makefracpos
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.notpowtwoloop:
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cmp ebp,edx ;; Reduce mod height
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jl .writenonpowtwo
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sub ebp,edx
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jmp .notpowtwoloop
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.writenonpowtwo:
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mov eax,ebp ;; eax = frac
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sar eax,FRACBITS ;; Integer part.
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mov bl,[esi + eax] ;; ebx = colormap + texel
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add ebp,[dc_iscale] ;; frac += fracstep
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cmp bl,TRANSPARENTPIXEL ;; Is pixel transparent?
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je .nextnonpowtwo ;; If so, advance.
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movzx eax,byte [ebx] ;; Map through colormap
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mov [edi],al ;; Write pixel
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.nextnonpowtwo:
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;; dest += vid.width
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add edi,[vid + viddef_s.width]
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sub ecx,1
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jnz .notpowtwoloop
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;;
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.done:
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pop ebx ;; restore register variables
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pop edi
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pop esi
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pop ebp ;; restore caller's stack frame pointer
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ret
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;;----------------------------------------------------------------------
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;; R_DrawTranslucentColumnA_8
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;;
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;; Vertical column texture drawer, with transparency. Replaces Doom2's
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;; 'fuzz' effect, which was not so beautiful.
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;; Transparency is always impressive in some way, don't know why...
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;;----------------------------------------------------------------------
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cglobal R_DrawTranslucentColumn_8_ASM
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R_DrawTranslucentColumn_8_ASM:
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push ebp ;; preserve caller's stack frame pointer
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push esi ;; preserve register variables
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push edi
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push ebx
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;;
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;; dest = ylookup[dc_yl] + columnofs[dc_x];
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;;
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mov ebp,[dc_yl]
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mov ebx,ebp
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mov edi,[ylookup+ebx*4]
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mov ebx,[dc_x]
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add edi,[columnofs+ebx*4] ;; edi = dest
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;;
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;; pixelcount = yh - yl + 1
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;;
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mov eax,[dc_yh]
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inc eax
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sub eax,ebp ;; pixel count
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mov [pixelcount],eax ;; save for final pixel
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jle near vtdone ;; nothing to scale
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;;
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;; frac = dc_texturemid - (centery-dc_yl)*fracstep;
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;;
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mov ecx,[dc_iscale] ;; fracstep
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mov eax,[centery]
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sub eax,ebp
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imul eax,ecx
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mov edx,[dc_texturemid]
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sub edx,eax
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mov ebx,edx
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shr ebx,16 ;; frac int.
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and ebx,0x7f
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shl edx,16 ;; y frac up
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mov ebp,ecx
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shl ebp,16 ;; fracstep f. up
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shr ecx,16 ;; fracstep i. ->cl
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and cl,0x7f
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push cx
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mov ecx,edx
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pop cx
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mov edx,[dc_colormap]
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mov esi,[dc_source]
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;;
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;; lets rock :) !
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;;
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mov eax,[pixelcount]
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shr eax,0x2
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test byte [pixelcount],0x3
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mov ch,al ;; quad count
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mov eax,[dc_transmap]
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je vt4quadloop
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;;
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;; do un-even pixel
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;;
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test byte [pixelcount],0x1
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je trf2
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mov ah,[esi+ebx] ;; fetch texel : colormap number
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add ecx,ebp
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adc bl,cl
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mov al,[edi] ;; fetch dest : index into colormap
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and bl,0x7f
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mov dl,[eax]
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mov dl,[edx]
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mov [edi],dl
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pf: add edi,0x12345678
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;;
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;; do two non-quad-aligned pixels
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;;
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trf2: test byte [pixelcount],0x2
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je trf3
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mov ah,[esi+ebx] ;; fetch texel : colormap number
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add ecx,ebp
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adc bl,cl
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mov al,[edi] ;; fetch dest : index into colormap
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and bl,0x7f
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mov dl,[eax]
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mov dl,[edx]
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mov [edi],dl
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pg: add edi,0x12345678
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mov ah,[esi+ebx] ;; fetch texel : colormap number
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add ecx,ebp
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adc bl,cl
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mov al,[edi] ;; fetch dest : index into colormap
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and bl,0x7f
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mov dl,[eax]
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mov dl,[edx]
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mov [edi],dl
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ph: add edi,0x12345678
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;;
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;; test if there was at least 4 pixels
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;;
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trf3: test ch,0xff ;; test quad count
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je near vtdone
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;;
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;; ebp : ystep frac. upper 24 bits
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;; edx : y frac. upper 24 bits
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;; ebx : y i. lower 7 bits, masked for index
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;; ecx : ch = counter, cl = y step i.
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;; eax : colormap aligned 256
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;; esi : source texture column
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;; edi : dest screen
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;;
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vt4quadloop:
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mov ah,[esi+ebx] ;; fetch texel : colormap number
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mov [tystep],ebp
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pi: add edi,0x12345678
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mov al,[edi] ;; fetch dest : index into colormap
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pj: sub edi,0x12345678
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mov ebp,edi
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pk: sub edi,0x12345678
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jmp short inloop
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align 4
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vtquadloop:
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add ecx,[tystep]
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adc bl,cl
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q1: add ebp,0x23456789
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and bl,0x7f
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mov dl,[eax]
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mov ah,[esi+ebx] ;; fetch texel : colormap number
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mov dl,[edx]
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mov [edi],dl
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mov al,[ebp] ;; fetch dest : index into colormap
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inloop:
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add ecx,[tystep]
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adc bl,cl
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q2: add edi,0x23456789
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and bl,0x7f
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mov dl,[eax]
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mov ah,[esi+ebx] ;; fetch texel : colormap number
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mov dl,[edx]
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mov [ebp+0x0],dl
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mov al,[edi] ;; fetch dest : index into colormap
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add ecx,[tystep]
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adc bl,cl
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q3: add ebp,0x23456789
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and bl,0x7f
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mov dl,[eax]
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|
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mov ah,[esi+ebx] ;; fetch texel : colormap number
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mov dl,[edx]
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mov [edi],dl
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mov al,[ebp] ;; fetch dest : index into colormap
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add ecx,[tystep]
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|
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adc bl,cl
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|
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q4: add edi,0x23456789
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and bl,0x7f
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|
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mov dl,[eax]
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|
|
|
mov ah,[esi+ebx] ;; fetch texel : colormap number
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|
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mov dl,[edx]
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|
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mov [ebp],dl
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|
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mov al,[edi] ;; fetch dest : index into colormap
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dec ch
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|
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jne vtquadloop
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vtdone:
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pop ebx
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pop edi
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pop esi
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pop ebp
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ret
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|
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|
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;;----------------------------------------------------------------------
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|
|
;; R_DrawShadeColumn
|
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|
|
;;
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|
|
;; for smoke..etc.. test.
|
|
|
|
;;----------------------------------------------------------------------
|
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|
|
cglobal R_DrawShadeColumn_8_ASM
|
|
|
|
R_DrawShadeColumn_8_ASM:
|
|
|
|
push ebp ;; preserve caller's stack frame pointer
|
|
|
|
push esi ;; preserve register variables
|
|
|
|
push edi
|
|
|
|
push ebx
|
|
|
|
|
|
|
|
;;
|
|
|
|
;; dest = ylookup[dc_yl] + columnofs[dc_x];
|
|
|
|
;;
|
|
|
|
mov ebp,[dc_yl]
|
|
|
|
mov ebx,ebp
|
|
|
|
mov edi,[ylookup+ebx*4]
|
|
|
|
mov ebx,[dc_x]
|
|
|
|
add edi,[columnofs+ebx*4] ;; edi = dest
|
|
|
|
;;
|
|
|
|
;; pixelcount = yh - yl + 1
|
|
|
|
;;
|
|
|
|
mov eax,[dc_yh]
|
|
|
|
inc eax
|
|
|
|
sub eax,ebp ;; pixel count
|
|
|
|
mov [pixelcount],eax ;; save for final pixel
|
|
|
|
jle near shdone ;; nothing to scale
|
|
|
|
;;
|
|
|
|
;; frac = dc_texturemid - (centery-dc_yl)*fracstep;
|
|
|
|
;;
|
|
|
|
mov ecx,[dc_iscale] ;; fracstep
|
|
|
|
mov eax,[centery]
|
|
|
|
sub eax,ebp
|
|
|
|
imul eax,ecx
|
|
|
|
mov edx,[dc_texturemid]
|
|
|
|
sub edx,eax
|
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|
|
mov ebx,edx
|
|
|
|
shr ebx,16 ;; frac int.
|
|
|
|
and ebx,byte +0x7f
|
|
|
|
shl edx,16 ;; y frac up
|
|
|
|
|
|
|
|
mov ebp,ecx
|
|
|
|
shl ebp,16 ;; fracstep f. up
|
|
|
|
shr ecx,16 ;; fracstep i. ->cl
|
|
|
|
and cl,0x7f
|
|
|
|
|
|
|
|
mov esi,[dc_source]
|
|
|
|
;;
|
|
|
|
;; lets rock :) !
|
|
|
|
;;
|
|
|
|
mov eax,[pixelcount]
|
|
|
|
mov dh,al
|
|
|
|
shr eax,2
|
|
|
|
mov ch,al ;; quad count
|
|
|
|
mov eax,[colormaps]
|
|
|
|
test dh,3
|
|
|
|
je sh4quadloop
|
|
|
|
;;
|
|
|
|
;; do un-even pixel
|
|
|
|
;;
|
|
|
|
test dh,0x1
|
|
|
|
je shf2
|
|
|
|
|
|
|
|
mov ah,[esi+ebx] ;; fetch texel : colormap number
|
|
|
|
add edx,ebp
|
|
|
|
adc bl,cl
|
|
|
|
mov al,[edi] ;; fetch dest : index into colormap
|
|
|
|
and bl,0x7f
|
|
|
|
mov dl,[eax]
|
|
|
|
mov [edi],dl
|
|
|
|
pl: add edi,0x12345678
|
|
|
|
;;
|
|
|
|
;; do two non-quad-aligned pixels
|
|
|
|
;;
|
|
|
|
shf2:
|
|
|
|
test dh,0x2
|
|
|
|
je shf3
|
|
|
|
|
|
|
|
mov ah,[esi+ebx] ;; fetch texel : colormap number
|
|
|
|
add edx,ebp
|
|
|
|
adc bl,cl
|
|
|
|
mov al,[edi] ;; fetch dest : index into colormap
|
|
|
|
and bl,0x7f
|
|
|
|
mov dl,[eax]
|
|
|
|
mov [edi],dl
|
|
|
|
pm: add edi,0x12345678
|
|
|
|
|
|
|
|
mov ah,[esi+ebx] ;; fetch texel : colormap number
|
|
|
|
add edx,ebp
|
|
|
|
adc bl,cl
|
|
|
|
mov al,[edi] ;; fetch dest : index into colormap
|
|
|
|
and bl,0x7f
|
|
|
|
mov dl,[eax]
|
|
|
|
mov [edi],dl
|
|
|
|
pn: add edi,0x12345678
|
|
|
|
;;
|
|
|
|
;; test if there was at least 4 pixels
|
|
|
|
;;
|
|
|
|
shf3:
|
|
|
|
test ch,0xff ;; test quad count
|
|
|
|
je near shdone
|
|
|
|
|
|
|
|
;;
|
|
|
|
;; ebp : ystep frac. upper 24 bits
|
|
|
|
;; edx : y frac. upper 24 bits
|
|
|
|
;; ebx : y i. lower 7 bits, masked for index
|
|
|
|
;; ecx : ch = counter, cl = y step i.
|
|
|
|
;; eax : colormap aligned 256
|
|
|
|
;; esi : source texture column
|
|
|
|
;; edi : dest screen
|
|
|
|
;;
|
|
|
|
sh4quadloop:
|
|
|
|
mov dh,0x7f ;; prep mask
|
|
|
|
mov ah,[esi+ebx] ;; fetch texel : colormap number
|
|
|
|
mov [tystep],ebp
|
|
|
|
po: add edi,0x12345678
|
|
|
|
mov al,[edi] ;; fetch dest : index into colormap
|
|
|
|
pp: sub edi,0x12345678
|
|
|
|
mov ebp,edi
|
|
|
|
pq: sub edi,0x12345678
|
|
|
|
jmp short shinloop
|
|
|
|
|
|
|
|
align 4
|
|
|
|
shquadloop:
|
|
|
|
add edx,[tystep]
|
|
|
|
adc bl,cl
|
|
|
|
and bl,dh
|
|
|
|
q5: add ebp,0x12345678
|
|
|
|
mov dl,[eax]
|
|
|
|
mov ah,[esi+ebx] ;; fetch texel : colormap number
|
|
|
|
mov [edi],dl
|
|
|
|
mov al,[ebp] ;; fetch dest : index into colormap
|
|
|
|
shinloop:
|
|
|
|
add edx,[tystep]
|
|
|
|
adc bl,cl
|
|
|
|
and bl,dh
|
|
|
|
q6: add edi,0x12345678
|
|
|
|
mov dl,[eax]
|
|
|
|
mov ah,[esi+ebx] ;; fetch texel : colormap number
|
|
|
|
mov [ebp],dl
|
|
|
|
mov al,[edi] ;; fetch dest : index into colormap
|
|
|
|
|
|
|
|
add edx,[tystep]
|
|
|
|
adc bl,cl
|
|
|
|
and bl,dh
|
|
|
|
q7: add ebp,0x12345678
|
|
|
|
mov dl,[eax]
|
|
|
|
mov ah,[esi+ebx] ;; fetch texel : colormap number
|
|
|
|
mov [edi],dl
|
|
|
|
mov al,[ebp] ;; fetch dest : index into colormap
|
|
|
|
|
|
|
|
add edx,[tystep]
|
|
|
|
adc bl,cl
|
|
|
|
and bl,dh
|
|
|
|
q8: add edi,0x12345678
|
|
|
|
mov dl,[eax]
|
|
|
|
mov ah,[esi+ebx] ;; fetch texel : colormap number
|
|
|
|
mov [ebp],dl
|
|
|
|
mov al,[edi] ;; fetch dest : index into colormap
|
|
|
|
|
|
|
|
dec ch
|
|
|
|
jne shquadloop
|
|
|
|
|
|
|
|
shdone:
|
|
|
|
pop ebx ;; restore register variables
|
|
|
|
pop edi
|
|
|
|
pop esi
|
|
|
|
pop ebp ;; restore caller's stack frame pointer
|
|
|
|
ret
|
|
|
|
|
|
|
|
|
|
|
|
;; ========================================================================
|
|
|
|
;; Rasterization of the segments of a LINEAR polygne textur of manire.
|
|
|
|
;; It is thus a question of interpolating coordinate them at the edges of texture in
|
|
|
|
;; the time that the X-coordinates minx/maxx for each line.
|
|
|
|
;; the argument ' dir' indicates which edges of texture are Interpol?:
|
|
|
|
;; 0: segments associs at edge TOP? and BOTTOM? (constant TY)
|
|
|
|
;; 1: segments associs at the LEFT and RIGHT edge (constant TX)
|
|
|
|
;; ========================================================================
|
|
|
|
;;
|
|
|
|
;; void rasterize_segment_tex( LONG x1, LONG y1, LONG x2, LONG y2, LONG tv1, LONG tv2, LONG tc, LONG dir );
|
|
|
|
;; ARG1 ARG2 ARG3 ARG4 ARG5 ARG6 ARG7 ARG8
|
|
|
|
;;
|
|
|
|
;; Pour dir = 0, (tv1,tv2) = (tX1,tX2), tc = tY, en effet TY est constant.
|
|
|
|
;;
|
|
|
|
;; Pour dir = 1, (tv1,tv2) = (tY1,tY2), tc = tX, en effet TX est constant.
|
|
|
|
;;
|
|
|
|
;;
|
|
|
|
;; Uses: extern struct rastery *_rastertab;
|
|
|
|
;;
|
|
|
|
|
|
|
|
MINX EQU 0
|
|
|
|
MAXX EQU 4
|
|
|
|
TX1 EQU 8
|
|
|
|
TY1 EQU 12
|
|
|
|
TX2 EQU 16
|
|
|
|
TY2 EQU 20
|
|
|
|
RASTERY_SIZEOF EQU 24
|
|
|
|
|
|
|
|
cglobal rasterize_segment_tex
|
|
|
|
rasterize_segment_tex:
|
|
|
|
push ebp
|
|
|
|
mov ebp,esp
|
|
|
|
|
|
|
|
sub esp,byte +0x8 ;; allocate the local variables
|
|
|
|
|
|
|
|
push ebx
|
|
|
|
push esi
|
|
|
|
push edi
|
|
|
|
o16 mov ax,es
|
|
|
|
push eax
|
|
|
|
|
|
|
|
;; #define DX [ebp-4]
|
|
|
|
;; #define TD [ebp-8]
|
|
|
|
|
|
|
|
mov eax,[ebp+0xc] ;; y1
|
|
|
|
mov ebx,[ebp+0x14] ;; y2
|
|
|
|
cmp ebx,eax
|
|
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je near .L_finished ;; special (y1==y2) segment horizontal, exit!
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jg near .L_rasterize_right
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;;rasterize_left: ;; one rasterize a segment LEFT of the polygne
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mov ecx,eax
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sub ecx,ebx
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inc ecx ;; y1-y2+1
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mov eax,RASTERY_SIZEOF
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mul ebx ;; * y2
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mov esi,[prastertab]
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add esi,eax ;; point into rastertab[y2]
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mov eax,[ebp+0x8] ;; ARG1
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sub eax,[ebp+0x10] ;; ARG3
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shl eax,0x10 ;; ((x1-x2)<<PRE) ...
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cdq
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idiv ecx ;; dx = ... / (y1-y2+1)
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mov [ebp-0x4],eax ;; DX
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mov eax,[ebp+0x18] ;; ARG5
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sub eax,[ebp+0x1c] ;; ARG6
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shl eax,0x10
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cdq
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idiv ecx ;; tdx =((tx1-tx2)<<PRE) / (y1-y2+1)
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mov [ebp-0x8],eax ;; idem tdy =((ty1-ty2)<<PRE) / (y1-y2+1)
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mov eax,[ebp+0x10] ;; ARG3
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shl eax,0x10 ;; x = x2<<PRE
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mov ebx,[ebp+0x1c] ;; ARG6
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shl ebx,0x10 ;; tx = tx2<<PRE d0
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;; ty = ty2<<PRE d1
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mov edx,[ebp+0x20] ;; ARG7
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shl edx,0x10 ;; ty = ty<<PRE d0
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;; tx = tx<<PRE d1
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push ebp
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mov edi,[ebp-0x4] ;; DX
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cmp dword [ebp+0x24],byte +0x0 ;; ARG8 direction ?
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mov ebp,[ebp-0x8] ;; TD
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je .L_rleft_h_loop
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;;
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;; TY varies, TX is constant
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;;
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.L_rleft_v_loop:
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mov [esi+MINX],eax ;; rastertab[y].minx = x
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add ebx,ebp
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mov [esi+TX1],edx ;; .tx1 = tx
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add eax,edi
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mov [esi+TY1],ebx ;; .ty1 = ty
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;;addl DX, %eax // x += dx
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;;addl TD, %ebx // ty += tdy
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add esi,RASTERY_SIZEOF ;; next raster line into rastertab[]
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dec ecx
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jne .L_rleft_v_loop
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pop ebp
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jmp .L_finished
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;;
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;; TX varies, TY is constant
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;;
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.L_rleft_h_loop:
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mov [esi+MINX],eax ;; rastertab[y].minx = x
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add eax,edi
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mov [esi+TX1],ebx ;; .tx1 = tx
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add ebx,ebp
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mov [esi+TY1],edx ;; .ty1 = ty
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;;addl DX, %eax // x += dx
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;;addl TD, %ebx // tx += tdx
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add esi,RASTERY_SIZEOF ;; next raster line into rastertab[]
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dec ecx
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jne .L_rleft_h_loop
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pop ebp
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jmp .L_finished
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;;
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;; one rasterize a segment LINE of the polygne
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;;
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.L_rasterize_right:
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mov ecx,ebx
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sub ecx,eax
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inc ecx ;; y2-y1+1
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mov ebx,RASTERY_SIZEOF
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mul ebx ;; * y1
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mov esi,[prastertab]
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add esi,eax ;; point into rastertab[y1]
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mov eax,[ebp+0x10] ;; ARG3
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sub eax,[ebp+0x8] ;; ARG1
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shl eax,0x10 ;; ((x2-x1)<<PRE) ...
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cdq
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idiv ecx ;; dx = ... / (y2-y1+1)
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mov [ebp-0x4],eax ;; DX
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mov eax,[ebp+0x1c] ;; ARG6
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sub eax,[ebp+0x18] ;; ARG5
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shl eax,0x10
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cdq
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idiv ecx ;; tdx =((tx2-tx1)<<PRE) / (y2-y1+1)
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mov [ebp-0x8],eax ;; idem tdy =((ty2-ty1)<<PRE) / (y2-y1+1)
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mov eax,[ebp+0x8] ;; ARG1
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shl eax,0x10 ;; x = x1<<PRE
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mov ebx,[ebp+0x18] ;; ARG5
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shl ebx,0x10 ;; tx = tx1<<PRE d0
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;; ty = ty1<<PRE d1
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mov edx,[ebp+0x20] ;; ARG7
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shl edx,0x10 ;; ty = ty<<PRE d0
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;; tx = tx<<PRE d1
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push ebp
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mov edi,[ebp-0x4] ;; DX
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cmp dword [ebp+0x24], 0 ;; direction ?
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mov ebp,[ebp-0x8] ;; TD
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je .L_rright_h_loop
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;;
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;; TY varies, TX is constant
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;;
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.L_rright_v_loop:
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mov [esi+MAXX],eax ;; rastertab[y].maxx = x
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add ebx,ebp
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mov [esi+TX2],edx ;; .tx2 = tx
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add eax,edi
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mov [esi+TY2],ebx ;; .ty2 = ty
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;;addl DX, %eax // x += dx
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;;addl TD, %ebx // ty += tdy
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add esi,RASTERY_SIZEOF
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dec ecx
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jne .L_rright_v_loop
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pop ebp
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jmp short .L_finished
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;;
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;; TX varies, TY is constant
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;;
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.L_rright_h_loop:
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mov [esi+MAXX],eax ;; rastertab[y].maxx = x
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add eax,edi
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mov [esi+TX2],ebx ;; .tx2 = tx
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add ebx,ebp
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mov [esi+TY2],edx ;; .ty2 = ty
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;;addl DX, %eax // x += dx
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;;addl TD, %ebx // tx += tdx
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add esi,RASTERY_SIZEOF
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dec ecx
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jne .L_rright_h_loop
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pop ebp
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.L_finished:
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pop eax
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o16 mov es,ax
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pop edi
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pop esi
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pop ebx
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mov esp,ebp
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pop ebp
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ret
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