SRB2/libs/miniupnpc/msvc/miniupnpc_vs2010.vcxproj

209 lines
11 KiB
XML
Raw Normal View History

2023-12-30 16:35:35 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug Dll|Win32">
<Configuration>Debug Dll</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Dll|Win32">
<Configuration>Release Dll</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D28CE435-CB33-4BAE-8A52-C6EF915956F5}</ProjectGuid>
<RootNamespace>miniupnpc</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Dll|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Dll|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Dll|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Dll|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug Dll|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug Dll|Win32'">$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release Dll|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release Dll|Win32'">$(Configuration)\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">miniupnpc</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug Dll|Win32'">miniupnpc</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">miniupnpc</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release Dll|Win32'">miniupnpc</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;MINIUPNP_STATICLIB;DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<AdditionalIncludeDirectories>..;..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<PreBuildEvent>
<Command>genminiupnpcstrings.vbs</Command>
</PreBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>INTERNAL_NAME="\"miniupnpc.dll\0\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Dll|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;MINIUPNP_EXPORTS;DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<AdditionalIncludeDirectories>..;..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<PreBuildEvent>
<Command>genminiupnpcstrings.vbs</Command>
</PreBuildEvent>
<Link>
<AdditionalDependencies>ws2_32.lib;IPHlpApi.Lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<ResourceCompile>
<PreprocessorDefinitions>INTERNAL_NAME="\"miniupnpc.dll\0\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;MINIUPNP_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>..;..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<PreBuildEvent>
<Command>genminiupnpcstrings.vbs</Command>
</PreBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>INTERNAL_NAME="\"miniupnpc.dll\0\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Dll|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;MINIUPNP_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>..;..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<PreBuildEvent>
<Command>genminiupnpcstrings.vbs</Command>
</PreBuildEvent>
<Link>
<AdditionalDependencies>ws2_32.lib;IPHlpApi.Lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<ResourceCompile>
<PreprocessorDefinitions>INTERNAL_NAME="\"miniupnpc.dll\0\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\src\addr_is_reserved.c" />
<ClCompile Include="..\src\connecthostport.c" />
<ClCompile Include="..\src\igd_desc_parse.c" />
<ClCompile Include="..\src\minisoap.c" />
<ClCompile Include="..\src\minissdpc.c" />
<ClCompile Include="..\src\miniupnpc.c" />
<ClCompile Include="..\src\miniwget.c" />
<ClCompile Include="..\src\minixml.c" />
<ClCompile Include="..\src\portlistingparse.c" />
<ClCompile Include="..\src\receivedata.c" />
<ClCompile Include="..\src\upnpcommands.c" />
<ClCompile Include="..\src\upnpdev.c" />
<ClCompile Include="..\src\upnperrors.c" />
<ClCompile Include="..\src\upnpreplyparse.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\addr_is_reserved.h" />
<ClInclude Include="..\src\connecthostport.h" />
<ClInclude Include="..\include\igd_desc_parse.h" />
<ClInclude Include="..\src\minisoap.h" />
<ClInclude Include="..\src\minissdpc.h" />
<ClInclude Include="..\include\miniupnpc.h" />
<ClInclude Include="..\miniupnpcstrings.h" />
<ClInclude Include="..\include\miniupnpctypes.h" />
<ClInclude Include="..\include\miniupnpc_declspec.h" />
<ClInclude Include="..\include\miniwget.h" />
<ClInclude Include="..\src\miniwget_private.h" />
<ClInclude Include="..\src\minixml.h" />
<ClInclude Include="..\include\portlistingparse.h" />
<ClInclude Include="..\src\receivedata.h" />
<ClInclude Include="..\include\upnpcommands.h" />
<ClInclude Include="..\include\upnpdev.h" />
<ClInclude Include="..\include\upnperrors.h" />
<ClInclude Include="..\include\upnpreplyparse.h" />
<ClInclude Include="..\src\win32_snprintf.h" />
<ClInclude Include="..\rc_version.h" />
</ItemGroup>
<ItemGroup>
<None Include="genminiupnpcstrings.vbs" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="../miniupnpc.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>