SRB2/src/sdl12/i_system.c

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2014-08-04 01:02:04 +00:00
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// Changes by Graue <graue@oceanbase.org> are in the public domain.
//
//-----------------------------------------------------------------------------
/// \file
/// \brief SRB2 system stuff for SDL
#ifndef _WIN32_WCE
#include <signal.h>
#endif
#ifdef _XBOX
#include "SRB2XBOX/xboxhelp.h"
#endif
#if defined (_WIN32) && !defined (_XBOX)
#define RPC_NO_WINDOWS_H
#include <windows.h>
#include "../doomtype.h"
#ifndef _WIN32_WCE
typedef BOOL (WINAPI *p_GetDiskFreeSpaceExA)(LPCSTR, PULARGE_INTEGER, PULARGE_INTEGER, PULARGE_INTEGER);
typedef BOOL (WINAPI *p_IsProcessorFeaturePresent) (DWORD);
typedef DWORD (WINAPI *p_timeGetTime) (void);
typedef UINT (WINAPI *p_timeEndPeriod) (UINT);
typedef HANDLE (WINAPI *p_OpenFileMappingA) (DWORD, BOOL, LPCSTR);
typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
typedef BOOL (WINAPI *p_GetProcessAffinityMask) (HANDLE, PDWORD_PTR, PDWORD_PTR);
typedef BOOL (WINAPI *p_SetProcessAffinityMask) (HANDLE, DWORD_PTR);
#endif
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef __GNUC__
#include <unistd.h>
#elif defined (_MSC_VER)
#include <direct.h>
#endif
#if defined (__unix__) || defined (UNIXCOMMON)
#include <fcntl.h>
#endif
#ifdef _arch_dreamcast
#include <arch/gdb.h>
#include <arch/timer.h>
#include <conio/conio.h>
#include <dc/pvr.h>
void __set_fpscr(long); // in libgcc / kernel's startup.s?
#else
#include <stdio.h>
#if defined (_WIN32) && !defined (_WIN32_WCE) && !defined (_XBOX)
#include <conio.h>
#endif
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4214 4244)
#endif
#ifdef SDL
#include "SDL.h"
#ifdef HAVE_TTF
#include "i_ttf.h"
#endif
#ifdef _MSC_VER
#pragma warning(default : 4214 4244)
#endif
#if SDL_VERSION_ATLEAST(1,2,7) && !defined (DC)
#include "SDL_cpuinfo.h" // 1.2.7 or greater
#define HAVE_SDLCPUINFO
#endif
#ifdef _PSP
//#include <pspiofilemgr.h>
#elif !defined(_PS3)
#if defined (__unix__) || defined(__APPLE__) || (defined (UNIXCOMMON) && !defined (_arch_dreamcast) && !defined (__HAIKU__) && !defined (_WII))
#if defined (__linux__)
#include <sys/vfs.h>
#else
#include <sys/param.h>
#include <sys/mount.h>
/*For meminfo*/
#include <sys/types.h>
#ifdef FREEBSD
#include <kvm.h>
#endif
#include <nlist.h>
#include <sys/vmmeter.h>
#endif
#endif
#endif
#ifndef _PS3
#if defined (__linux__) || (defined (UNIXCOMMON) && !defined (_arch_dreamcast) && !defined (_PSP) && !defined (__HAIKU__) && !defined (_WII))
#ifndef NOTERMIOS
#include <termios.h>
#include <sys/ioctl.h> // ioctl
#define HAVE_TERMIOS
#endif
#endif
#endif
#ifndef NOMUMBLE
#if defined (__linux__) && !defined(_PS3) // need -lrt
#include <sys/mman.h>
#ifdef MAP_FAILED
#define HAVE_SHM
#endif
#include <wchar.h>
#endif
#if defined (_WIN32) && !defined (_WIN32_WCE) && !defined (_XBOX)
#define HAVE_MUMBLE
#define WINMUMBLE
#elif defined (HAVE_SHM)
#define HAVE_MUMBLE
#endif
#endif // NOMUMBLE
#ifdef _WIN32_WCE
#include "SRB2CE/cehelp.h"
#endif
#ifndef O_BINARY
#define O_BINARY 0
#endif
// Locations for searching the srb2.srb
#ifdef _arch_dreamcast
#define DEFAULTWADLOCATION1 "/cd"
#define DEFAULTWADLOCATION2 "/pc"
#define DEFAULTWADLOCATION3 "/pc/home/alam/srb2code/data"
#define DEFAULTSEARCHPATH1 "/cd"
#define DEFAULTSEARCHPATH2 "/pc"
//#define DEFAULTSEARCHPATH3 "/pc/home/alam/srb2code/data"
#elif defined (GP2X)
#define DEFAULTWADLOCATION1 "/mnt/sd"
#define DEFAULTWADLOCATION2 "/mnt/sd/SRB2"
#define DEFAULTWADLOCATION3 "/tmp/mnt/sd"
#define DEFAULTWADLOCATION4 "/tmp/mnt/sd/SRB2"
#define DEFAULTSEARCHPATH1 "/mnt/sd"
#define DEFAULTSEARCHPATH2 "/tmp/mnt/sd"
#elif defined (_WII)
#define NOCWD
#define NOHOME
#define NEED_SDL_GETENV
#define DEFAULTWADLOCATION1 "sd:/srb2wii"
#define DEFAULTWADLOCATION2 "usb:/srb2wii"
#define DEFAULTSEARCHPATH1 "sd:/srb2wii"
#define DEFAULTSEARCHPATH2 "usb:/srb2wii"
// PS3: TODO: this will need modification most likely
#elif defined (_PS3)
#define NOCWD
#define NOHOME
#define DEFAULTWADLOCATION1 "/dev_hdd0/game/SRB2-PS3_/USRDIR/etc"
#define DEFAULTWADLOCATION2 "/dev_usb/SRB2PS3"
#define DEFAULTSEARCHPATH1 "/dev_hdd0/game/SRB2-PS3_/USRDIR/etc"
#define DEFAULTSEARCHPATH2 "/dev_usb/SRB2PS3"
#elif defined (_PSP)
#define NOCWD
#define NOHOME
#define DEFAULTWADLOCATION1 "host0:/bin/Resources"
#define DEFAULTWADLOCATION2 "ms0:/PSP/GAME/SRB2PSP"
#define DEFAULTSEARCHPATH1 "host0:/"
#define DEFAULTSEARCHPATH2 "ms0:/PSP/GAME/SRB2PSP"
#elif defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2"
#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2"
#define DEFAULTWADLOCATION3 "/usr/share/games/SRB2"
#define DEFAULTWADLOCATION4 "/usr/games/SRB2"
#define DEFAULTSEARCHPATH1 "/usr/local/games"
#define DEFAULTSEARCHPATH2 "/usr/games"
#define DEFAULTSEARCHPATH3 "/usr/local"
#elif defined (_XBOX)
#define NOCWD
#ifdef __GNUC__
#include <openxdk/debug.h>
#endif
#define DEFAULTWADLOCATION1 "c:\\srb2"
#define DEFAULTWADLOCATION2 "d:\\srb2"
#define DEFAULTWADLOCATION3 "e:\\srb2"
#define DEFAULTWADLOCATION4 "f:\\srb2"
#define DEFAULTWADLOCATION5 "g:\\srb2"
#define DEFAULTWADLOCATION6 "h:\\srb2"
#define DEFAULTWADLOCATION7 "i:\\srb2"
#elif defined (_WIN32_WCE)
#define NOCWD
#define NOHOME
#define DEFAULTWADLOCATION1 "\\Storage Card\\SRB2DEMO"
#define DEFAULTSEARCHPATH1 "\\Storage Card"
#elif defined (_WIN32)
#define DEFAULTWADLOCATION1 "c:\\games\\srb2"
#define DEFAULTWADLOCATION2 "\\games\\srb2"
#define DEFAULTSEARCHPATH1 "c:\\games"
#define DEFAULTSEARCHPATH2 "\\games"
#endif
/** \brief WAD file to look for
*/
#define WADKEYWORD1 "srb2.srb"
#define WADKEYWORD2 "srb2.wad"
/** \brief holds wad path
*/
static char returnWadPath[256];
//Alam_GBC: SDL
#include "../doomdef.h"
#include "../m_misc.h"
#include "../i_video.h"
#include "../i_sound.h"
#include "../i_system.h"
#include "../screen.h" //vid.WndParent
#include "../d_net.h"
#include "../g_game.h"
#include "../filesrch.h"
#include "endtxt.h"
#include "sdlmain.h"
#include "../i_joy.h"
#include "../m_argv.h"
#ifdef MAC_ALERT
#include "macosx/mac_alert.h"
#endif
#include "../d_main.h"
#if !defined(NOMUMBLE) && defined(HAVE_MUMBLE)
// Mumble context string
#include "../d_clisrv.h"
#include "../byteptr.h"
#endif
/** \brief The JoyReset function
\param JoySet Joystick info to reset
\return void
*/
static void JoyReset(SDLJoyInfo_t *JoySet)
{
if (JoySet->dev)
{
#ifdef GP2X //GP2X's SDL does an illegal free on the 1st joystick...
if (SDL_JoystickIndex(JoySet->dev) != 0)
#endif
SDL_JoystickClose(JoySet->dev);
}
JoySet->dev = NULL;
JoySet->oldjoy = -1;
JoySet->axises = JoySet->buttons = JoySet->hats = JoySet->balls = 0;
//JoySet->scale
}
/** \brief First joystick up and running
*/
static INT32 joystick_started = 0;
/** \brief SDL info about joystick 1
*/
SDLJoyInfo_t JoyInfo;
/** \brief Second joystick up and running
*/
static INT32 joystick2_started = 0;
/** \brief SDL inof about joystick 2
*/
SDLJoyInfo_t JoyInfo2;
#ifdef HAVE_TERMIOS
static INT32 fdmouse2 = -1;
static INT32 mouse2_started = 0;
#endif
SDL_bool consolevent = SDL_FALSE;
SDL_bool framebuffer = SDL_FALSE;
UINT8 keyboard_started = false;
#if 0
static void signal_handler(INT32 num)
{
//static char msg[] = "oh no! back to reality!\r\n";
char * sigmsg;
char sigdef[32];
switch (num)
{
case SIGINT:
sigmsg = "interrupt";
break;
case SIGILL:
sigmsg = "illegal instruction - invalid function image";
break;
case SIGFPE:
sigmsg = "floating point exception";
break;
case SIGSEGV:
sigmsg = "segment violation";
break;
case SIGTERM:
sigmsg = "Software termination signal from kill";
break;
#if !(defined (__unix_) || defined (UNIXCOMMON))
case SIGBREAK:
sigmsg = "Ctrl-Break sequence";
break;
#endif
case SIGABRT:
sigmsg = "abnormal termination triggered by abort call";
break;
default:
sprintf(sigdef,"signal number %d", num);
sigmsg = sigdef;
}
I_OutputMsg("signal_handler() error: %s\n", sigmsg);
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
}
#endif
#if defined (NDEBUG) && !defined (DC) && !defined (_WIN32_WCE)
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
{
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
}
#endif
#ifdef HAVE_TERMIOS
// TERMIOS console code from Quake3: thank you!
SDL_bool stdin_active = SDL_TRUE;
typedef struct
{
size_t cursor;
char buffer[256];
} feild_t;
feild_t tty_con;
// when printing general stuff to stdout stderr (Sys_Printf)
// we need to disable the tty console stuff
// this increments so we can recursively disable
static INT32 ttycon_hide = 0;
// some key codes that the terminal may be using
// TTimo NOTE: I'm not sure how relevant this is
static INT32 tty_erase;
static INT32 tty_eof;
static struct termios tty_tc;
// =============================================================
// tty console routines
// NOTE: if the user is editing a line when something gets printed to the early console then it won't look good
// so we provide tty_Clear and tty_Show to be called before and after a stdout or stderr output
// =============================================================
// flush stdin, I suspect some terminals are sending a LOT of garbage
// FIXME TTimo relevant?
#if 0
static inline void tty_FlushIn(void)
{
char key;
while (read(STDIN_FILENO, &key, 1)!=-1);
}
#endif
// do a backspace
// TTimo NOTE: it seems on some terminals just sending '\b' is not enough
// so for now, in any case we send "\b \b" .. yeah well ..
// (there may be a way to find out if '\b' alone would work though)
static void tty_Back(void)
{
char key;
ssize_t d;
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
key = ' ';
d = write(STDOUT_FILENO, &key, 1);
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
(void)d;
}
static void tty_Clear(void)
{
size_t i;
if (tty_con.cursor>0)
{
for (i=0; i<tty_con.cursor; i++)
{
tty_Back();
}
}
}
// clear the display of the line currently edited
// bring cursor back to beginning of line
static inline void tty_Hide(void)
{
//I_Assert(consolevent);
if (ttycon_hide)
{
ttycon_hide++;
return;
}
tty_Clear();
ttycon_hide++;
}
// show the current line
// FIXME TTimo need to position the cursor if needed??
static inline void tty_Show(void)
{
size_t i;
ssize_t d;
//I_Assert(consolevent);
I_Assert(ttycon_hide>0);
ttycon_hide--;
if (ttycon_hide == 0 && tty_con.cursor)
{
for (i=0; i<tty_con.cursor; i++)
{
d = write(STDOUT_FILENO, tty_con.buffer+i, 1);
}
}
(void)d;
}
// never exit without calling this, or your terminal will be left in a pretty bad state
static void I_ShutdownConsole(void)
{
if (consolevent)
{
I_OutputMsg("Shutdown tty console\n");
consolevent = SDL_FALSE;
tcsetattr (STDIN_FILENO, TCSADRAIN, &tty_tc);
}
}
static void I_StartupConsole(void)
{
struct termios tc;
// TTimo
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=390 (404)
// then SIGTTIN or SIGTOU is emitted, if not catched, turns into a SIGSTP
signal(SIGTTIN, SIG_IGN);
signal(SIGTTOU, SIG_IGN);
#if !defined(GP2X) //read is bad on GP2X
consolevent = !M_CheckParm("-noconsole");
#endif
framebuffer = M_CheckParm("-framebuffer");
if (framebuffer)
consolevent = SDL_FALSE;
if (!consolevent) return;
if (isatty(STDIN_FILENO)!=1)
{
I_OutputMsg("stdin is not a tty, tty console mode failed\n");
consolevent = SDL_FALSE;
return;
}
memset(&tty_con, 0x00, sizeof(tty_con));
tcgetattr (0, &tty_tc);
tty_erase = tty_tc.c_cc[VERASE];
tty_eof = tty_tc.c_cc[VEOF];
tc = tty_tc;
/*
ECHO: don't echo input characters
ICANON: enable canonical mode. This enables the special
characters EOF, EOL, EOL2, ERASE, KILL, REPRINT,
STATUS, and WERASE, and buffers by lines.
ISIG: when any of the characters INTR, QUIT, SUSP, or
DSUSP are received, generate the corresponding signal
*/
tc.c_lflag &= ~(ECHO | ICANON);
/*
ISTRIP strip off bit 8
INPCK enable input parity checking
*/
tc.c_iflag &= ~(ISTRIP | INPCK);
tc.c_cc[VMIN] = 0; //1?
tc.c_cc[VTIME] = 0;
tcsetattr (0, TCSADRAIN, &tc);
}
void I_GetConsoleEvents(void)
{
// we use this when sending back commands
event_t ev = {0,0,0,0};
char key = 0;
ssize_t d;
if (!consolevent)
return;
ev.type = ev_console;
if (read(STDIN_FILENO, &key, 1) == -1 || !key)
return;
// we have something
// backspace?
// NOTE TTimo testing a lot of values .. seems it's the only way to get it to work everywhere
if ((key == tty_erase) || (key == 127) || (key == 8))
{
if (tty_con.cursor > 0)
{
tty_con.cursor--;
tty_con.buffer[tty_con.cursor] = '\0';
tty_Back();
}
ev.data1 = KEY_BACKSPACE;
}
else if (key < ' ') // check if this is a control char
{
if (key == '\n')
{
tty_Clear();
tty_con.cursor = 0;
ev.data1 = KEY_ENTER;
}
else return;
}
else
{
// push regular character
ev.data1 = tty_con.buffer[tty_con.cursor] = key;
tty_con.cursor++;
// print the current line (this is differential)
d = write(STDOUT_FILENO, &key, 1);
}
if (ev.data1) D_PostEvent(&ev);
//tty_FlushIn();
(void)d;
}
#elif defined (_WIN32) && !(defined (_XBOX) || defined (_WIN32_WCE))
static BOOL I_ReadyConsole(HANDLE ci)
{
DWORD gotinput;
if (ci == INVALID_HANDLE_VALUE) return FALSE;
if (WaitForSingleObject(ci,0) != WAIT_OBJECT_0) return FALSE;
if (GetFileType(ci) != FILE_TYPE_CHAR) return FALSE;
if (!GetConsoleMode(ci, &gotinput)) return FALSE;
return (GetNumberOfConsoleInputEvents(ci, &gotinput) && gotinput);
}
static boolean entering_con_command = false;
void I_GetConsoleEvents(void)
{
event_t ev = {0,0,0,0};
HANDLE ci = GetStdHandle(STD_INPUT_HANDLE);
HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO CSBI;
INPUT_RECORD input;
DWORD t;
while (I_ReadyConsole(ci) && ReadConsoleInput(ci, &input, 1, &t) && t)
{
memset(&ev,0x00,sizeof (ev));
switch (input.EventType)
{
case KEY_EVENT:
if (input.Event.KeyEvent.bKeyDown)
{
ev.type = ev_console;
entering_con_command = true;
switch (input.Event.KeyEvent.wVirtualKeyCode)
{
case VK_ESCAPE:
case VK_TAB:
ev.data1 = KEY_NULL;
break;
case VK_SHIFT:
ev.data1 = KEY_LSHIFT;
break;
case VK_RETURN:
entering_con_command = false;
// Fall through.
default:
ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char
}
if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t))
{
if (ev.data1 && ev.data1 != KEY_LSHIFT && ev.data1 != KEY_RSHIFT)
{
#ifdef _UNICODE
WriteConsole(co, &input.Event.KeyEvent.uChar.UnicodeChar, 1, &t, NULL);
#else
WriteConsole(co, &input.Event.KeyEvent.uChar.AsciiChar, 1 , &t, NULL);
#endif
}
if (input.Event.KeyEvent.wVirtualKeyCode == VK_BACK
&& GetConsoleScreenBufferInfo(co,&CSBI))
{
WriteConsoleOutputCharacterA(co, " ",1, CSBI.dwCursorPosition, &t);
}
}
}
else
{
ev.type = ev_keyup;
switch (input.Event.KeyEvent.wVirtualKeyCode)
{
case VK_SHIFT:
ev.data1 = KEY_LSHIFT;
break;
default:
break;
}
}
if (ev.data1) D_PostEvent(&ev);
break;
case MOUSE_EVENT:
case WINDOW_BUFFER_SIZE_EVENT:
case MENU_EVENT:
case FOCUS_EVENT:
break;
}
}
}
static void I_StartupConsole(void)
{
HANDLE ci, co;
const INT32 ded = M_CheckParm("-dedicated");
#ifdef SDLMAIN
BOOL gotConsole = FALSE;
if (M_CheckParm("-console") || ded)
gotConsole = AllocConsole();
#else
BOOL gotConsole = TRUE;
if (M_CheckParm("-detachconsole"))
{
FreeConsole();
gotConsole = AllocConsole();
}
#ifdef _DEBUG
else if (M_CheckParm("-noconsole") && !ded)
#else
else if (!M_CheckParm("-console") && !ded)
#endif
{
FreeConsole();
gotConsole = FALSE;
}
#endif
if (gotConsole)
{
SetConsoleTitleA("SRB2 Console");
consolevent = SDL_TRUE;
}
//Let get the real console HANDLE, because Mingw's Bash is bad!
ci = CreateFile(TEXT("CONIN$") , GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
co = CreateFile(TEXT("CONOUT$"), GENERIC_WRITE|GENERIC_READ, FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (ci != INVALID_HANDLE_VALUE)
{
const DWORD CM = ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT;
SetStdHandle(STD_INPUT_HANDLE, ci);
if (GetFileType(ci) == FILE_TYPE_CHAR)
SetConsoleMode(ci, CM); //default mode but no ENABLE_MOUSE_INPUT
}
if (co != INVALID_HANDLE_VALUE)
{
SetStdHandle(STD_OUTPUT_HANDLE, co);
SetStdHandle(STD_ERROR_HANDLE, co);
}
}
static inline void I_ShutdownConsole(void){}
#else
void I_GetConsoleEvents(void){}
static inline void I_StartupConsole(void)
{
#ifdef _arch_dreamcast
char title[] = "SRB2 for Dreamcast!\n";
__set_fpscr(0x00040000); /* ignore FPU underflow */
//printf("\nHello world!\n\n");
pvr_init_defaults();
conio_init(CONIO_TTY_PVR, CONIO_INPUT_LINE);
conio_set_theme(CONIO_THEME_MATRIX);
conio_clear();
conio_putstr(title);
//printf("\nHello world!\n\n");
#endif
#ifdef _DEBUG
consolevent = !M_CheckParm("-noconsole");
#else
consolevent = M_CheckParm("-console");
#endif
framebuffer = M_CheckParm("-framebuffer");
if (framebuffer)
consolevent = SDL_FALSE;
}
static inline void I_ShutdownConsole(void){}
#endif
//
// StartupKeyboard
//
void I_StartupKeyboard (void)
{
#if defined (NDEBUG) && !defined (DC)
#ifdef SIGILL
// signal(SIGILL , signal_handler);
#endif
#ifdef SIGINT
signal(SIGINT , quit_handler);
#endif
#ifdef SIGSEGV
// signal(SIGSEGV , signal_handler);
#endif
#ifdef SIGBREAK
signal(SIGBREAK , quit_handler);
#endif
#ifdef SIGABRT
// signal(SIGABRT , signal_handler);
#endif
#ifdef SIGTERM
signal(SIGTERM , quit_handler);
#endif
#endif
}
//
//I_OutputMsg
//
void I_OutputMsg(const char *fmt, ...)
{
size_t len;
XBOXSTATIC char txt[8192];
va_list argptr;
#ifdef _arch_dreamcast
if (!keyboard_started) conio_printf(fmt);
#endif
va_start(argptr,fmt);
vsprintf(txt, fmt, argptr);
va_end(argptr);
#ifdef HAVE_TTF
if (TTF_WasInit()) I_TTFDrawText(currentfont, solid, DEFAULTFONTFGR, DEFAULTFONTFGG, DEFAULTFONTFGB, DEFAULTFONTFGA,
DEFAULTFONTBGR, DEFAULTFONTBGG, DEFAULTFONTBGB, DEFAULTFONTBGA, txt);
#endif
#if defined (_WIN32) && !defined (_XBOX) && defined (_MSC_VER)
OutputDebugStringA(txt);
#endif
len = strlen(txt);
#ifdef LOGMESSAGES
if (logstream)
{
size_t d = fwrite(txt, len, 1, logstream);
fflush(logstream);
(void)d;
}
#endif
#if defined (_WIN32) && !defined (_XBOX) && !defined(_WIN32_WCE)
#ifdef DEBUGFILE
if (debugfile != stderr)
#endif
{
HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD bytesWritten;
if (co == INVALID_HANDLE_VALUE)
return;
if (GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &bytesWritten))
{
static COORD coordNextWrite = {0,0};
LPVOID oldLines = NULL;
INT oldLength;
CONSOLE_SCREEN_BUFFER_INFO csbi;
// Save the lines that we're going to obliterate.
GetConsoleScreenBufferInfo(co, &csbi);
oldLength = csbi.dwSize.X * (csbi.dwCursorPosition.Y - coordNextWrite.Y) + csbi.dwCursorPosition.X - coordNextWrite.X;
if (oldLength > 0)
{
LPVOID blank = malloc(oldLength);
if (!blank) return;
memset(blank, ' ', oldLength); // Blank out.
oldLines = malloc(oldLength*sizeof(TCHAR));
if (!oldLines)
{
free(blank);
return;
}
ReadConsoleOutputCharacter(co, oldLines, oldLength, coordNextWrite, &bytesWritten);
// Move to where we what to print - which is where we would've been,
// had console input not been in the way,
SetConsoleCursorPosition(co, coordNextWrite);
WriteConsoleA(co, blank, oldLength, &bytesWritten, NULL);
free(blank);
// And back to where we want to print again.
SetConsoleCursorPosition(co, coordNextWrite);
}
// Actually write the string now!
WriteConsoleA(co, txt, (DWORD)len, &bytesWritten, NULL);
// Next time, output where we left off.
GetConsoleScreenBufferInfo(co, &csbi);
coordNextWrite = csbi.dwCursorPosition;
// Restore what was overwritten.
if (oldLines && entering_con_command)
WriteConsole(co, oldLines, oldLength, &bytesWritten, NULL);
if (oldLines) free(oldLines);
}
else // Redirected to a file.
WriteFile(co, txt, (DWORD)len, &bytesWritten, NULL);
}
#else
#ifdef HAVE_TERMIOS
if (consolevent)
{
tty_Hide();
}
#endif
if (!framebuffer)
fprintf(stderr, "%s", txt);
#ifdef HAVE_TERMIOS
if (consolevent)
{
tty_Show();
}
#endif
// 2004-03-03 AJR Since not all messages end in newline, some were getting displayed late.
if (!framebuffer)
fflush(stderr);
#endif
}
//
// I_GetKey
//
INT32 I_GetKey (void)
{
// Warning: I_GetKey empties the event queue till next keypress
event_t *ev;
INT32 rc = 0;
// return the first keypress from the event queue
for (; eventtail != eventhead; eventtail = (eventtail+1)&(MAXEVENTS-1))
{
ev = &events[eventtail];
if (ev->type == ev_keydown || ev->type == ev_console)
{
rc = ev->data1;
continue;
}
}
return rc;
}
//
// I_JoyScale
//
void I_JoyScale(void)
{
#ifdef GP2X
if (JoyInfo.dev && SDL_JoystickIndex(JoyInfo.dev) == 0)
Joystick.bGamepadStyle = true;
else
#endif
Joystick.bGamepadStyle = cv_joyscale.value==0;
JoyInfo.scale = Joystick.bGamepadStyle?1:cv_joyscale.value;
}
void I_JoyScale2(void)
{
#ifdef GP2X
if (JoyInfo2.dev && SDL_JoystickIndex(JoyInfo2.dev) == 0)
Joystick.bGamepadStyle = true;
else
#endif
Joystick2.bGamepadStyle = cv_joyscale2.value==0;
JoyInfo2.scale = Joystick2.bGamepadStyle?1:cv_joyscale2.value;
}
/** \brief Joystick 1 buttons states
*/
static UINT64 lastjoybuttons = 0;
/** \brief Joystick 1 hats state
*/
static UINT64 lastjoyhats = 0;
/** \brief Shuts down joystick 1
\return void
*/
static void I_ShutdownJoystick(void)
{
INT32 i;
event_t event;
event.type=ev_keyup;
event.data2 = 0;
event.data3 = 0;
lastjoybuttons = lastjoyhats = 0;
// emulate the up of all joystick buttons
for (i=0;i<JOYBUTTONS;i++)
{
event.data1=KEY_JOY1+i;
D_PostEvent(&event);
}
// emulate the up of all joystick hats
for (i=0;i<JOYHATS*4;i++)
{
event.data1=KEY_HAT1+i;
D_PostEvent(&event);
}
// reset joystick position
event.type = ev_joystick;
for (i=0;i<JOYAXISSET; i++)
{
event.data1 = i;
D_PostEvent(&event);
}
joystick_started = 0;
JoyReset(&JoyInfo);
if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
{
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
if (cv_usejoystick.value == 0)
{
I_OutputMsg("I_Joystick: SDL's Joystick system has been shutdown\n");
}
}
}
void I_GetJoystickEvents(void)
{
static event_t event = {0,0,0,0};
INT32 i = 0;
UINT64 joyhats = 0;
#if 0
UINT64 joybuttons = 0;
Sint16 axisx, axisy;
#endif
if (!joystick_started) return;
if (!JoyInfo.dev) //I_ShutdownJoystick();
return;
#if 0
//faB: look for as much buttons as g_input code supports,
// we don't use the others
for (i = JoyInfo.buttons - 1; i >= 0; i--)
{
joybuttons <<= 1;
if (SDL_JoystickGetButton(JoyInfo.dev,i))
joybuttons |= 1;
}
if (joybuttons != lastjoybuttons)
{
INT64 j = 1; // keep only bits that changed since last time
INT64 newbuttons = joybuttons ^ lastjoybuttons;
lastjoybuttons = joybuttons;
for (i = 0; i < JOYBUTTONS; i++, j <<= 1)
{
if (newbuttons & j) // button changed state?
{
if (joybuttons & j)
event.type = ev_keydown;
else
event.type = ev_keyup;
#ifdef _PSP
if (i == 12)
event.data1 = KEY_ESCAPE;
else
#endif
event.data1 = KEY_JOY1 + i;
D_PostEvent(&event);
}
}
}
#endif
for (i = JoyInfo.hats - 1; i >= 0; i--)
{
Uint8 hat = SDL_JoystickGetHat(JoyInfo.dev, i);
if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i);
if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i);
if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i);
if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i);
}
if (joyhats != lastjoyhats)
{
INT64 j = 1; // keep only bits that changed since last time
INT64 newhats = joyhats ^ lastjoyhats;
lastjoyhats = joyhats;
for (i = 0; i < JOYHATS*4; i++, j <<= 1)
{
if (newhats & j) // hat changed state?
{
if (joyhats & j)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_HAT1 + i;
D_PostEvent(&event);
}
}
}
#if 0
// send joystick axis positions
event.type = ev_joystick;
for (i = JOYAXISSET - 1; i >= 0; i--)
{
event.data1 = i;
if (i*2 + 1 <= JoyInfo.axises)
axisx = SDL_JoystickGetAxis(JoyInfo.dev, i*2 + 0);
else axisx = 0;
if (i*2 + 2 <= JoyInfo.axises)
axisy = SDL_JoystickGetAxis(JoyInfo.dev, i*2 + 1);
else axisy = 0;
#ifdef _arch_dreamcast // -128 to 127
axisx = axisx*8;
axisy = axisy*8;
#else // -32768 to 32767
axisx = axisx/32;
axisy = axisy/32;
#endif
if (Joystick.bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (axisx < -(JOYAXISRANGE/2))
event.data2 = -1;
else if (axisx > (JOYAXISRANGE/2))
event.data2 = 1;
else event.data2 = 0;
if (axisy < -(JOYAXISRANGE/2))
event.data3 = -1;
else if (axisy > (JOYAXISRANGE/2))
event.data3 = 1;
else event.data3 = 0;
}
else
{
axisx = JoyInfo.scale?((axisx/JoyInfo.scale)*JoyInfo.scale):axisx;
axisy = JoyInfo.scale?((axisy/JoyInfo.scale)*JoyInfo.scale):axisy;
#ifdef SDL_JDEADZONE
if (-SDL_JDEADZONE <= axisx && axisx <= SDL_JDEADZONE) axisx = 0;
if (-SDL_JDEADZONE <= axisy && axisy <= SDL_JDEADZONE) axisy = 0;
#endif
// analog control style , just send the raw data
event.data2 = axisx; // x axis
event.data3 = axisy; // y axis
}
D_PostEvent(&event);
}
#endif
}
/** \brief Open joystick handle
\param fname name of joystick
\return axises
*/
static int joy_open(const char *fname)
{
int joyindex = atoi(fname);
int num_joy = 0;
int i;
if (joystick_started == 0 && joystick2_started == 0)
{
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1)
{
CONS_Printf(M_GetText("Couldn't initialize joystick: %s\n"), SDL_GetError());
return -1;
}
else
{
num_joy = SDL_NumJoysticks();
}
if (num_joy < joyindex)
{
CONS_Printf(M_GetText("Cannot use joystick #%d/(%s), it doesn't exist\n"),joyindex,fname);
for (i = 0; i < num_joy; i++)
CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i));
I_ShutdownJoystick();
return -1;
}
}
else
{
JoyReset(&JoyInfo);
//I_ShutdownJoystick();
//joy_open(fname);
}
num_joy = SDL_NumJoysticks();
if (joyindex <= 0 || num_joy == 0 || JoyInfo.oldjoy == joyindex)
{
// I_OutputMsg("Unable to use that joystick #(%s), non-number\n",fname);
if (num_joy != 0)
{
CONS_Printf(M_GetText("Found %d joysticks on this system\n"), num_joy);
for (i = 0; i < num_joy; i++)
CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i));
}
else
CONS_Printf("%s", M_GetText("Found no joysticks on this system\n"));
if (joyindex <= 0 || num_joy == 0) return 0;
}
JoyInfo.dev = SDL_JoystickOpen(joyindex-1);
CONS_Printf(M_GetText("Joystick: %s\n"), SDL_JoystickName(joyindex-1));
if (JoyInfo.dev == NULL)
{
CONS_Printf(M_GetText("Couldn't open joystick: %s\n"), SDL_GetError());
I_ShutdownJoystick();
return -1;
}
else
{
JoyInfo.axises = SDL_JoystickNumAxes(JoyInfo.dev);
if (JoyInfo.axises > JOYAXISSET*2)
JoyInfo.axises = JOYAXISSET*2;
/* if (joyaxes<2)
{
I_OutputMsg("Not enought axes?\n");
I_ShutdownJoystick();
return 0;
}*/
JoyInfo.buttons = SDL_JoystickNumButtons(JoyInfo.dev);
if (JoyInfo.buttons > JOYBUTTONS)
JoyInfo.buttons = JOYBUTTONS;
#ifdef DC
JoyInfo.hats = 0;
#else
JoyInfo.hats = SDL_JoystickNumHats(JoyInfo.dev);
if (JoyInfo.hats > JOYHATS)
JoyInfo.hats = JOYHATS;
JoyInfo.balls = SDL_JoystickNumBalls(JoyInfo.dev);
#endif
//Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(SDL_JoystickIndex(JoyInfo.dev)), "pad");
return JoyInfo.axises;
}
}
//Joystick2
/** \brief Joystick 2 buttons states
*/
static UINT64 lastjoy2buttons = 0;
/** \brief Joystick 2 hats state
*/
static UINT64 lastjoy2hats = 0;
/** \brief Shuts down joystick 2
\return void
*/
static void I_ShutdownJoystick2(void)
{
INT32 i;
event_t event;
event.type = ev_keyup;
event.data2 = 0;
event.data3 = 0;
lastjoy2buttons = lastjoy2hats = 0;
// emulate the up of all joystick buttons
for (i = 0; i < JOYBUTTONS; i++)
{
event.data1 = KEY_2JOY1 + i;
D_PostEvent(&event);
}
// emulate the up of all joystick hats
for (i = 0; i < JOYHATS*4; i++)
{
event.data1 = KEY_2HAT1 + i;
D_PostEvent(&event);
}
// reset joystick position
event.type = ev_joystick2;
for (i = 0; i < JOYAXISSET; i++)
{
event.data1 = i;
D_PostEvent(&event);
}
JoyReset(&JoyInfo2);
if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
{
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
if (cv_usejoystick2.value == 0)
{
DEBFILE("I_Joystick2: SDL's Joystick system has been shutdown\n");
}
}
}
void I_GetJoystick2Events(void)
{
static event_t event = {0,0,0,0};
INT32 i = 0;
UINT64 joyhats = 0;
#if 0
INT64 joybuttons = 0;
INT32 axisx, axisy;
#endif
if (!joystick2_started)
return;
if (!JoyInfo2.dev) //I_ShutdownJoystick2();
return;
#if 0
//faB: look for as much buttons as g_input code supports,
// we don't use the others
for (i = JoyInfo2.buttons - 1; i >= 0; i--)
{
joybuttons <<= 1;
if (SDL_JoystickGetButton(JoyInfo2.dev,i))
joybuttons |= 1;
}
if (joybuttons != lastjoy2buttons)
{
INT64 j = 1; // keep only bits that changed since last time
INT64 newbuttons = joybuttons ^ lastjoy2buttons;
lastjoy2buttons = joybuttons;
for (i = 0; i < JOYBUTTONS; i++, j <<= 1)
{
if (newbuttons & j) // button changed state?
{
if (joybuttons & j)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_2JOY1 + i;
D_PostEvent(&event);
}
}
}
#endif
for (i = JoyInfo2.hats - 1; i >= 0; i--)
{
Uint8 hat = SDL_JoystickGetHat(JoyInfo2.dev, i);
if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i);
if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i);
if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i);
if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i);
}
if (joyhats != lastjoy2hats)
{
INT64 j = 1; // keep only bits that changed since last time
INT64 newhats = joyhats ^ lastjoy2hats;
lastjoy2hats = joyhats;
for (i = 0; i < JOYHATS*4; i++, j <<= 1)
{
if (newhats & j) // hat changed state?
{
if (joyhats & j)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_2HAT1 + i;
D_PostEvent(&event);
}
}
}
#if 0
// send joystick axis positions
event.type = ev_joystick2;
for (i = JOYAXISSET - 1; i >= 0; i--)
{
event.data1 = i;
if (i*2 + 1 <= JoyInfo2.axises)
axisx = SDL_JoystickGetAxis(JoyInfo2.dev, i*2 + 0);
else axisx = 0;
if (i*2 + 2 <= JoyInfo2.axises)
axisy = SDL_JoystickGetAxis(JoyInfo2.dev, i*2 + 1);
else axisy = 0;
#ifdef _arch_dreamcast // -128 to 127
axisx = axisx*8;
axisy = axisy*8;
#else // -32768 to 32767
axisx = axisx/32;
axisy = axisy/32;
#endif
if (Joystick2.bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (axisx < -(JOYAXISRANGE/2))
event.data2 = -1;
else if (axisx > (JOYAXISRANGE/2))
event.data2 = 1;
else
event.data2 = 0;
if (axisy < -(JOYAXISRANGE/2))
event.data3 = -1;
else if (axisy > (JOYAXISRANGE/2))
event.data3 = 1;
else
event.data3 = 0;
}
else
{
axisx = JoyInfo2.scale?((axisx/JoyInfo2.scale)*JoyInfo2.scale):axisx;
axisy = JoyInfo2.scale?((axisy/JoyInfo2.scale)*JoyInfo2.scale):axisy;
#ifdef SDL_JDEADZONE
if (-SDL_JDEADZONE <= axisx && axisx <= SDL_JDEADZONE) axisx = 0;
if (-SDL_JDEADZONE <= axisy && axisy <= SDL_JDEADZONE) axisy = 0;
#endif
// analog control style , just send the raw data
event.data2 = axisx; // x axis
event.data3 = axisy; // y axis
}
D_PostEvent(&event);
}
#endif
}
/** \brief Open joystick handle
\param fname name of joystick
\return axises
*/
static int joy_open2(const char *fname)
{
int joyindex = atoi(fname);
int num_joy = 0;
int i;
if (joystick_started == 0 && joystick2_started == 0)
{
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1)
{
CONS_Printf(M_GetText("Couldn't initialize joystick: %s\n"), SDL_GetError());
return -1;
}
else
num_joy = SDL_NumJoysticks();
if (num_joy < joyindex)
{
CONS_Printf(M_GetText("Cannot use joystick #%d/(%s), it doesn't exist\n"),joyindex,fname);
for (i = 0; i < num_joy; i++)
CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i));
I_ShutdownJoystick2();
return -1;
}
}
else
{
JoyReset(&JoyInfo2);
//I_ShutdownJoystick();
//joy_open(fname);
}
num_joy = SDL_NumJoysticks();
if (joyindex <= 0 || num_joy == 0 || JoyInfo2.oldjoy == joyindex)
{
// I_OutputMsg("Unable to use that joystick #(%s), non-number\n",fname);
if (num_joy != 0)
{
CONS_Printf(M_GetText("Found %d joysticks on this system\n"), num_joy);
for (i = 0; i < num_joy; i++)
CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i));
}
else
CONS_Printf("%s", M_GetText("Found no joysticks on this system\n"));
if (joyindex <= 0 || num_joy == 0) return 0;
}
JoyInfo2.dev = SDL_JoystickOpen(joyindex-1);
CONS_Printf(M_GetText("Joystick2: %s\n"), SDL_JoystickName(joyindex-1));
if (!JoyInfo2.dev)
{
CONS_Printf(M_GetText("Couldn't open joystick2: %s\n"), SDL_GetError());
I_ShutdownJoystick2();
return -1;
}
else
{
JoyInfo2.axises = SDL_JoystickNumAxes(JoyInfo2.dev);
if (JoyInfo2.axises > JOYAXISSET*2)
JoyInfo2.axises = JOYAXISSET*2;
/* if (joyaxes < 2)
{
I_OutputMsg("Not enought axes?\n");
I_ShutdownJoystick2();
return 0;
}*/
JoyInfo2.buttons = SDL_JoystickNumButtons(JoyInfo2.dev);
if (JoyInfo2.buttons > JOYBUTTONS)
JoyInfo2.buttons = JOYBUTTONS;
#ifdef DC
JoyInfo2.hats = 0;
#else
JoyInfo2.hats = SDL_JoystickNumHats(JoyInfo2.dev);
if (JoyInfo2.hats > JOYHATS)
JoyInfo2.hats = JOYHATS;
JoyInfo2.balls = SDL_JoystickNumBalls(JoyInfo2.dev);
#endif
//Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(SDL_JoystickIndex(JoyInfo2.dev)), "pad");
return JoyInfo2.axises;
}
}
//
// I_InitJoystick
//
void I_InitJoystick(void)
{
I_ShutdownJoystick();
if (!strcmp(cv_usejoystick.string, "0") || M_CheckParm("-nojoy"))
return;
if (joy_open(cv_usejoystick.string) != -1)
JoyInfo.oldjoy = atoi(cv_usejoystick.string);
else
{
cv_usejoystick.value = 0;
return;
}
joystick_started = 1;
}
void I_InitJoystick2(void)
{
I_ShutdownJoystick2();
if (!strcmp(cv_usejoystick2.string, "0") || M_CheckParm("-nojoy"))
return;
if (joy_open2(cv_usejoystick2.string) != -1)
JoyInfo2.oldjoy = atoi(cv_usejoystick2.string);
else
{
cv_usejoystick2.value = 0;
return;
}
joystick2_started = 1;
}
static void I_ShutdownInput(void)
{
if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
{
JoyReset(&JoyInfo);
JoyReset(&JoyInfo2);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
}
INT32 I_NumJoys(void)
{
INT32 numjoy = 0;
if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
{
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != -1)
numjoy = SDL_NumJoysticks();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
else
numjoy = SDL_NumJoysticks();
return numjoy;
}
const char *I_GetJoyName(INT32 joyindex)
{
const char *joyname = "NA";
joyindex--; //SDL's Joystick System starts at 0, not 1
if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
{
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != -1)
joyname = SDL_JoystickName(joyindex);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
else
joyname = SDL_JoystickName(joyindex);
return joyname;
}
#ifndef NOMUMBLE
#ifdef HAVE_MUMBLE
// Best Mumble positional audio settings:
// Minimum distance 3.0 m
// Bloom 175%
// Maximum distance 80.0 m
// Minimum volume 50%
#define DEG2RAD (0.017453292519943295769236907684883l) // TAU/360 or PI/180
#define MUMBLEUNIT (64.0f) // FRACUNITS in a Meter
static struct {
#ifdef WINMUMBLE
UINT32 uiVersion;
DWORD uiTick;
#else
Uint32 uiVersion;
Uint32 uiTick;
#endif
float fAvatarPosition[3];
float fAvatarFront[3];
float fAvatarTop[3]; // defaults to Y-is-up (only used for leaning)
wchar_t name[256]; // game name
float fCameraPosition[3];
float fCameraFront[3];
float fCameraTop[3]; // defaults to Y-is-up (only used for leaning)
wchar_t identity[256]; // player id
#ifdef WINMUMBLE
UINT32 context_len;
#else
Uint32 context_len;
#endif
unsigned char context[256]; // server/team
wchar_t description[2048]; // game description
} *mumble = NULL;
#endif // HAVE_MUMBLE
static void I_SetupMumble(void)
{
#ifdef WINMUMBLE
HANDLE hMap = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, L"MumbleLink");
if (!hMap)
return;
mumble = MapViewOfFile(hMap, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(*mumble));
if (!mumble)
CloseHandle(hMap);
#elif defined (HAVE_SHM)
int shmfd;
char memname[256];
snprintf(memname, 256, "/MumbleLink.%d", getuid());
shmfd = shm_open(memname, O_RDWR, S_IRUSR | S_IWUSR);
if(shmfd < 0)
return;
mumble = mmap(NULL, sizeof(*mumble), PROT_READ | PROT_WRITE, MAP_SHARED, shmfd, 0);
if (mumble == MAP_FAILED)
mumble = NULL;
#endif
}
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
{
#ifdef HAVE_MUMBLE
double angle;
fixed_t anglef;
if (!mumble)
return;
if(mumble->uiVersion != 2) {
wcsncpy(mumble->name, L"SRB2 "VERSIONSTRING, 256);
wcsncpy(mumble->description, L"Sonic Robo Blast 2 with integrated Mumble Link support.", 2048);
mumble->uiVersion = 2;
}
mumble->uiTick++;
if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink.
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
mumble->fAvatarFront[0] = 1.0f;
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
mumble->fCameraPosition[0] = mumble->fCameraPosition[1] = mumble->fCameraPosition[2] = 0.0f;
mumble->fCameraFront[0] = 1.0f;
mumble->fCameraFront[1] = mumble->fCameraFront[2] = 0.0f;
return;
}
{
UINT8 *p = mumble->context;
WRITEMEM(p, server_context, 8);
WRITEINT16(p, gamemap);
mumble->context_len = p - mumble->context;
}
if (mobj) {
mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT;
mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT;
mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT;
anglef = AngleFixed(mobj->angle);
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
mumble->fAvatarFront[0] = (float)cos(angle);
mumble->fAvatarFront[1] = 0.0f;
mumble->fAvatarFront[2] = (float)sin(angle);
} else {
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
mumble->fAvatarFront[0] = 1.0f;
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
}
mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT;
mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT;
mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT;
anglef = AngleFixed(listener.angle);
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
mumble->fCameraFront[0] = (float)cos(angle);
mumble->fCameraFront[1] = 0.0f;
mumble->fCameraFront[2] = (float)sin(angle);
#else
(void)mobj;
(void)listener;
#endif // HAVE_MUMBLE
}
#undef WINMUMBLE
#endif // NOMUMBLE
#ifdef HAVE_TERMIOS
void I_GetMouseEvents(void)
{
static UINT8 mdata[5];
static INT32 i = 0,om2b = 0;
INT32 di, j, mlp, button;
event_t event;
const INT32 mswap[8] = {0, 4, 1, 5, 2, 6, 3, 7};
if (!mouse2_started) return;
for (mlp = 0; mlp < 20; mlp++)
{
for (; i < 5; i++)
{
di = read(fdmouse2, mdata+i, 1);
if (di == -1) return;
}
if ((mdata[0] & 0xf8) != 0x80)
{
for (j = 1; j < 5; j++)
if ((mdata[j] & 0xf8) == 0x80)
for (i = 0; i < 5-j; i++) // shift
mdata[i] = mdata[i+j];
if (i < 5) continue;
}
else
{
button = mswap[~mdata[0] & 0x07];
for (j = 0; j < MOUSEBUTTONS; j++)
{
if (om2b & (1<<j))
{
if (!(button & (1<<j))) //keyup
{
event.type = ev_keyup;
event.data1 = KEY_2MOUSE1+j;
D_PostEvent(&event);
om2b ^= 1 << j;
}
}
else
{
if (button & (1<<j))
{
event.type = ev_keydown;
event.data1 = KEY_2MOUSE1+j;
D_PostEvent(&event);
om2b ^= 1 << j;
}
}
}
event.data2 = ((SINT8)mdata[1])+((SINT8)mdata[3]);
event.data3 = ((SINT8)mdata[2])+((SINT8)mdata[4]);
if (event.data2 && event.data3)
{
event.type = ev_mouse2;
event.data1 = 0;
D_PostEvent(&event);
}
}
i = 0;
}
}
//
// I_ShutdownMouse2
//
static void I_ShutdownMouse2(void)
{
if (fdmouse2 != -1) close(fdmouse2);
mouse2_started = 0;
}
#elif defined (_WIN32) && !defined (_XBOX)
static HANDLE mouse2filehandle = INVALID_HANDLE_VALUE;
static void I_ShutdownMouse2(void)
{
event_t event;
INT32 i;
if (mouse2filehandle == INVALID_HANDLE_VALUE)
return;
SetCommMask(mouse2filehandle, 0);
EscapeCommFunction(mouse2filehandle, CLRDTR);
EscapeCommFunction(mouse2filehandle, CLRRTS);
PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT |
PURGE_TXCLEAR | PURGE_RXCLEAR);
CloseHandle(mouse2filehandle);
// emulate the up of all mouse buttons
for (i = 0; i < MOUSEBUTTONS; i++)
{
event.type = ev_keyup;
event.data1 = KEY_2MOUSE1+i;
D_PostEvent(&event);
}
mouse2filehandle = INVALID_HANDLE_VALUE;
}
#define MOUSECOMBUFFERSIZE 256
static INT32 handlermouse2x,handlermouse2y,handlermouse2buttons;
static void I_PoolMouse2(void)
{
UINT8 buffer[MOUSECOMBUFFERSIZE];
COMSTAT ComStat;
DWORD dwErrorFlags;
DWORD dwLength;
char dx,dy;
static INT32 bytenum;
static UINT8 combytes[4];
DWORD i;
ClearCommError(mouse2filehandle, &dwErrorFlags, &ComStat);
dwLength = min(MOUSECOMBUFFERSIZE, ComStat.cbInQue);
if (dwLength <= 0)
return;
if (!ReadFile(mouse2filehandle, buffer, dwLength, &dwLength, NULL))
{
CONS_Alert(CONS_WARNING, "%s", M_GetText("Read Error on secondary mouse port\n"));
return;
}
// parse the mouse packets
for (i = 0; i < dwLength; i++)
{
if ((buffer[i] & 64)== 64)
bytenum = 0;
if (bytenum < 4)
combytes[bytenum] = buffer[i];
bytenum++;
if (bytenum == 1)
{
handlermouse2buttons &= ~3;
handlermouse2buttons |= ((combytes[0] & (32+16)) >> 4);
}
else if (bytenum == 3)
{
dx = (char)((combytes[0] & 3) << 6);
dy = (char)((combytes[0] & 12) << 4);
dx = (char)(dx + combytes[1]);
dy = (char)(dy + combytes[2]);
handlermouse2x+= dx;
handlermouse2y+= dy;
}
else if (bytenum == 4) // fourth UINT8 (logitech mouses)
{
if (buffer[i] & 32)
handlermouse2buttons |= 4;
else
handlermouse2buttons &= ~4;
}
}
}
void I_GetMouseEvents(void)
{
static UINT8 lastbuttons2 = 0; //mouse movement
event_t event;
if (mouse2filehandle == INVALID_HANDLE_VALUE)
return;
I_PoolMouse2();
// post key event for buttons
if (handlermouse2buttons != lastbuttons2)
{
INT32 i, j = 1, k;
k = (handlermouse2buttons ^ lastbuttons2); // only changed bit to 1
lastbuttons2 = (UINT8)handlermouse2buttons;
for (i = 0; i < MOUSEBUTTONS; i++, j <<= 1)
if (k & j)
{
if (handlermouse2buttons & j)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_2MOUSE1+i;
D_PostEvent(&event);
}
}
if (handlermouse2x != 0 || handlermouse2y != 0)
{
event.type = ev_mouse2;
event.data1 = 0;
// event.data1 = buttons; // not needed
event.data2 = handlermouse2x << 1;
event.data3 = -handlermouse2y << 1;
handlermouse2x = 0;
handlermouse2y = 0;
D_PostEvent(&event);
}
}
#else
void I_GetMouseEvents(void){};
#endif
//
// I_StartupMouse2
//
void I_StartupMouse2(void)
{
#ifdef HAVE_TERMIOS
struct termios m2tio;
size_t i;
INT32 dtr = -1, rts = -1;;
I_ShutdownMouse2();
if (cv_usemouse2.value == 0) return;
if ((fdmouse2 = open(cv_mouse2port.string, O_RDONLY|O_NONBLOCK|O_NOCTTY)) == -1)
{
CONS_Printf(M_GetText("Error opening %s!\n"), cv_mouse2port.string);
return;
}
tcflush(fdmouse2, TCIOFLUSH);
m2tio.c_iflag = IGNBRK;
m2tio.c_oflag = 0;
m2tio.c_cflag = CREAD|CLOCAL|HUPCL|CS8|CSTOPB|B1200;
m2tio.c_lflag = 0;
m2tio.c_cc[VTIME] = 0;
m2tio.c_cc[VMIN] = 1;
tcsetattr(fdmouse2, TCSANOW, &m2tio);
for (i = 0; i < strlen(cv_mouse2opt.string); i++)
{
if (toupper(cv_mouse2opt.string[i]) == 'D')
{
if (cv_mouse2opt.string[i+1] == '-')
dtr = 0;
else
dtr = 1;
}
if (toupper(cv_mouse2opt.string[i]) == 'R')
{
if (cv_mouse2opt.string[i+1] == '-')
rts = 0;
else
rts = 1;
}
if (dtr != -1 || rts != -1)
{
INT32 c;
if (!ioctl(fdmouse2, TIOCMGET, &c))
{
if (!dtr)
c &= ~TIOCM_DTR;
else if (dtr > 0)
c |= TIOCM_DTR;
}
if (!rts)
c &= ~TIOCM_RTS;
else if (rts > 0)
c |= TIOCM_RTS;
ioctl(fdmouse2, TIOCMSET, &c);
}
}
mouse2_started = 1;
I_AddExitFunc(I_ShutdownMouse2);
#elif defined (_WIN32) && !defined (_XBOX)
DCB dcb;
if (mouse2filehandle != INVALID_HANDLE_VALUE)
I_ShutdownMouse2();
if (cv_usemouse2.value == 0)
return;
if (mouse2filehandle == INVALID_HANDLE_VALUE)
{
// COM file handle
mouse2filehandle = CreateFileA(cv_mouse2port.string, GENERIC_READ | GENERIC_WRITE,
0, // exclusive access
NULL, // no security attrs
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL);
if (mouse2filehandle == INVALID_HANDLE_VALUE)
{
INT32 e = GetLastError();
if (e == 5)
CONS_Alert(CONS_ERROR, M_GetText("Can't open %s: Access denied\n"), cv_mouse2port.string);
else
CONS_Alert(CONS_ERROR, M_GetText("Can't open %s: error %d\n"), cv_mouse2port.string, e);
return;
}
}
// getevent when somthing happens
//SetCommMask(mouse2filehandle, EV_RXCHAR);
// buffers
SetupComm(mouse2filehandle, MOUSECOMBUFFERSIZE, MOUSECOMBUFFERSIZE);
// purge buffers
PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT
| PURGE_TXCLEAR | PURGE_RXCLEAR);
// setup port to 1200 7N1
dcb.DCBlength = sizeof (DCB);
GetCommState(mouse2filehandle, &dcb);
dcb.BaudRate = CBR_1200;
dcb.ByteSize = 7;
dcb.Parity = NOPARITY;
dcb.StopBits = ONESTOPBIT;
dcb.fDtrControl = DTR_CONTROL_ENABLE;
dcb.fRtsControl = RTS_CONTROL_ENABLE;
dcb.fBinary = TRUE;
dcb.fParity = TRUE;
SetCommState(mouse2filehandle, &dcb);
I_AddExitFunc(I_ShutdownMouse2);
#endif
}
//
// I_Tactile
//
void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect)
{
// UNUSED.
(void)pFFType;
(void)FFEffect;
}
void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
{
// UNUSED.
(void)pFFType;
(void)FFEffect;
}
/** \brief empty ticcmd for player 1
*/
static ticcmd_t emptycmd;
ticcmd_t *I_BaseTiccmd(void)
{
return &emptycmd;
}
/** \brief empty ticcmd for player 2
*/
static ticcmd_t emptycmd2;
ticcmd_t *I_BaseTiccmd2(void)
{
return &emptycmd2;
}
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
static HMODULE winmm = NULL;
static DWORD starttickcount = 0; // hack for win2k time bug
static p_timeGetTime pfntimeGetTime = NULL;
// ---------
// I_GetTime
// Use the High Resolution Timer if available,
// else use the multimedia timer which has 1 millisecond precision on Windowz 95,
// but lower precision on Windows NT
// ---------
tic_t I_GetTime(void)
{
tic_t newtics = 0;
if (!starttickcount) // high precision timer
{
LARGE_INTEGER currtime; // use only LowPart if high resolution counter is not available
static LARGE_INTEGER basetime = {{0, 0}};
// use this if High Resolution timer is found
static LARGE_INTEGER frequency;
if (!basetime.LowPart)
{
if (!QueryPerformanceFrequency(&frequency))
frequency.QuadPart = 0;
else
QueryPerformanceCounter(&basetime);
}
if (frequency.LowPart && QueryPerformanceCounter(&currtime))
{
newtics = (INT32)((currtime.QuadPart - basetime.QuadPart) * NEWTICRATE
/ frequency.QuadPart);
}
else if (pfntimeGetTime)
{
currtime.LowPart = pfntimeGetTime();
if (!basetime.LowPart)
basetime.LowPart = currtime.LowPart;
newtics = ((currtime.LowPart - basetime.LowPart)/(1000/NEWTICRATE));
}
}
else
newtics = (GetTickCount() - starttickcount)/(1000/NEWTICRATE);
return newtics;
}
static void I_ShutdownTimer(void)
{
pfntimeGetTime = NULL;
if (winmm)
{
p_timeEndPeriod pfntimeEndPeriod = (p_timeEndPeriod)GetProcAddress(winmm, "timeEndPeriod");
if (pfntimeEndPeriod)
pfntimeEndPeriod(1);
FreeLibrary(winmm);
winmm = NULL;
}
}
#else
//
// I_GetTime
// returns time in 1/TICRATE second tics
//
tic_t I_GetTime (void)
{
#ifdef _arch_dreamcast
static Uint64 basetime = 0;
Uint64 ticks = timer_ms_gettime64(); //using timer_ms_gettime64 instand of SDL_GetTicks for the Dreamcast
#else
static Uint32 basetime = 0;
Uint32 ticks = SDL_GetTicks();
#endif
if (!basetime)
basetime = ticks;
ticks -= basetime;
ticks = (ticks*TICRATE);
#if 0 //#ifdef _WIN32_WCE
ticks = (ticks/10);
#else
ticks = (ticks/1000);
#endif
return (tic_t)ticks;
}
#endif
//
//I_StartupTimer
//
void I_StartupTimer(void)
{
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
// for win2k time bug
if (M_CheckParm("-gettickcount"))
{
starttickcount = GetTickCount();
CONS_Printf("%s", M_GetText("Using GetTickCount()\n"));
}
winmm = LoadLibraryA("winmm.dll");
if (winmm)
{
p_timeEndPeriod pfntimeBeginPeriod = (p_timeEndPeriod)GetProcAddress(winmm, "timeBeginPeriod");
if (pfntimeBeginPeriod)
pfntimeBeginPeriod(1);
pfntimeGetTime = (p_timeGetTime)GetProcAddress(winmm, "timeGetTime");
}
I_AddExitFunc(I_ShutdownTimer);
#elif 0 //#elif !defined (_arch_dreamcast) && !defined(GP2X) // the DC have it own timer and GP2X have broken pthreads?
if (SDL_InitSubSystem(SDL_INIT_TIMER) < 0)
I_Error("SRB2: Needs SDL_Timer, Error: %s", SDL_GetError());
#endif
}
void I_Sleep(void)
{
#if !(defined (_arch_dreamcast) || defined (_XBOX))
if (cv_sleep.value != -1)
SDL_Delay(cv_sleep.value);
#endif
}
INT32 I_StartupSystem(void)
{
SDL_version SDLcompiled;
const SDL_version *SDLlinked;
#ifdef _XBOX
#ifdef __GNUC__
char DP[] =" Sonic Robo Blast 2!\n";
debugPrint(DP);
#endif
unlink("e:/Games/SRB2/stdout.txt");
freopen("e:/Games/SRB2/stdout.txt", "w+", stdout);
unlink("e:/Games/SRB2/stderr.txt");
freopen("e:/Games/SRB2/stderr.txt", "w+", stderr);
#endif
#ifdef _arch_dreamcast
#ifdef _DEBUG
//gdb_init();
#endif
printf(__FILE__":%i\n",__LINE__);
#ifdef _DEBUG
//gdb_breakpoint();
#endif
#endif
SDL_VERSION(&SDLcompiled)
SDLlinked = SDL_Linked_Version();
I_StartupConsole();
I_OutputMsg("Compiled for SDL version: %d.%d.%d\n",
SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch);
I_OutputMsg("Linked with SDL version: %d.%d.%d\n",
SDLlinked->major, SDLlinked->minor, SDLlinked->patch);
#if 0 //#ifdef GP2X //start up everything
if (SDL_Init(SDL_INIT_NOPARACHUTE|SDL_INIT_EVERYTHING) < 0)
#else
if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0)
#endif
I_Error("SRB2: SDL System Error: %s", SDL_GetError()); //Alam: Oh no....
#ifndef NOMUMBLE
I_SetupMumble();
#endif
return 0;
}
//
// I_Quit
//
void I_Quit(void)
{
static SDL_bool quiting = SDL_FALSE;
/* prevent recursive I_Quit() */
if (quiting) goto death;
SDLforceUngrabMouse();
quiting = SDL_FALSE;
I_ShutdownConsole();
M_SaveConfig(NULL); //save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
#endif
G_SaveGameData(); // Tails 12-08-2002
//added:16-02-98: when recording a demo, should exit using 'q' key,
// but sometimes we forget and use 'F10'.. so save here too.
if (demorecording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording();
D_QuitNetGame();
I_ShutdownMusic();
I_ShutdownSound();
I_ShutdownCD();
// use this for 1.28 19990220 by Kin
I_ShutdownGraphics();
I_ShutdownInput();
I_ShutdownSystem();
#ifndef _arch_dreamcast
SDL_Quit();
#endif
/* if option -noendtxt is set, don't print the text */
if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM") != LUMPERROR)
{
printf("\r");
ShowEndTxt();
}
death:
W_Shutdown();
#ifdef GP2X
chdir("/usr/gp2x");
execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL);
#endif
exit(0);
}
void I_WaitVBL(INT32 count)
{
count = 1;
SDL_Delay(count);
}
void I_BeginRead(void)
{
}
void I_EndRead(void)
{
}
//
// I_Error
//
/** \brief phuck recursive errors
*/
static INT32 errorcount = 0;
/** \brief recursive error detecting
*/
static boolean shutdowning = false;
void I_Error(const char *error, ...)
{
va_list argptr;
#if (defined (MAC_ALERT) || defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX)
char buffer[8192];
#endif
// recursive error detecting
if (shutdowning)
{
errorcount++;
if (errorcount == 1)
SDLforceUngrabMouse();
// try to shutdown each subsystem separately
if (errorcount == 2)
I_ShutdownMusic();
if (errorcount == 3)
I_ShutdownSound();
if (errorcount == 4)
I_ShutdownCD();
if (errorcount == 5)
I_ShutdownGraphics();
if (errorcount == 6)
I_ShutdownInput();
if (errorcount == 7)
I_ShutdownSystem();
#ifndef _arch_dreamcast
if (errorcount == 8)
SDL_Quit();
#endif
if (errorcount == 9)
{
M_SaveConfig(NULL);
G_SaveGameData();
}
if (errorcount > 20)
{
#ifdef MAC_ALERT
va_start(argptr, error);
vsprintf(buffer, error, argptr);
va_end(argptr);
// 2004-03-03 AJR Since the Mac user is most likely double clicking to run the game, give them a panel.
MacShowAlert("Recursive Error", buffer, "Quit", NULL, NULL);
#elif (defined (_WIN32) || (defined (_WIN32_WCE)) && !defined (__GNUC__)) && !defined (_XBOX)
va_start(argptr,error);
vsprintf(buffer, error, argptr);
va_end(argptr);
#ifndef _WIN32_WCE
{
HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD bytesWritten;
if (co != INVALID_HANDLE_VALUE)
{
if (GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &bytesWritten))
WriteConsoleA(co, buffer, (DWORD)strlen(buffer), NULL, NULL);
else
WriteFile(co, buffer, (DWORD)strlen(buffer), &bytesWritten, NULL);
}
}
#endif
OutputDebugStringA(buffer);
MessageBoxA(vid.WndParent, buffer, "SRB2 Recursive Error", MB_OK|MB_ICONERROR);
#else
// Don't print garbage
va_start(argptr, error);
if (!framebuffer)
vfprintf (stderr, error, argptr);
va_end(argptr);
#endif
W_Shutdown();
#ifdef GP2X
chdir("/usr/gp2x");
execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL);
#endif
exit(-1); // recursive errors detected
}
}
shutdowning = true;
I_ShutdownConsole();
#ifndef MAC_ALERT
// Message first.
va_start(argptr,error);
if (!framebuffer)
{
fprintf(stderr, "Error: ");
vfprintf(stderr,error,argptr);
fprintf(stderr, "\n");
}
va_end(argptr);
if (!framebuffer)
fflush(stderr);
#endif
M_SaveConfig(NULL); // save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
#endif
G_SaveGameData(); // Tails 12-08-2002
// Shutdown. Here might be other errors.
if (demorecording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording();
D_QuitNetGame();
I_ShutdownMusic();
I_ShutdownSound();
I_ShutdownCD();
// use this for 1.28 19990220 by Kin
I_ShutdownGraphics();
I_ShutdownInput();
I_ShutdownSystem();
#ifndef _arch_dreamcast
SDL_Quit();
#endif
#ifdef MAC_ALERT
va_start(argptr, error);
vsprintf(buffer, error, argptr);
va_end(argptr);
// 2004-03-03 AJR Since the Mac user is most likely double clicking to run the game, give them a panel.
MacShowAlert("Critical Error", buffer, "Quit", NULL, NULL);
#endif
W_Shutdown();
#if defined (PARANOIA) && defined (__CYGWIN__)
*(INT32 *)2 = 4; //Alam: Debug!
#endif
#ifdef GP2X
chdir("/usr/gp2x");
execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL);
#endif
exit(-1);
}
/** \brief quit function table
*/
static quitfuncptr quit_funcs[MAX_QUIT_FUNCS]; /* initialized to all bits 0 */
//
// Adds a function to the list that need to be called by I_SystemShutdown().
//
void I_AddExitFunc(void (*func)())
{
INT32 c;
for (c = 0; c < MAX_QUIT_FUNCS; c++)
{
if (!quit_funcs[c])
{
quit_funcs[c] = func;
break;
}
}
}
//
// Removes a function from the list that need to be called by
// I_SystemShutdown().
//
void I_RemoveExitFunc(void (*func)())
{
INT32 c;
for (c = 0; c < MAX_QUIT_FUNCS; c++)
{
if (quit_funcs[c] == func)
{
while (c < MAX_QUIT_FUNCS-1)
{
quit_funcs[c] = quit_funcs[c+1];
c++;
}
quit_funcs[MAX_QUIT_FUNCS-1] = NULL;
break;
}
}
}
//
// Closes down everything. This includes restoring the initial
// palette and video mode, and removing whatever mouse, keyboard, and
// timer routines have been installed.
//
// NOTE: Shutdown user funcs are effectively called in reverse order.
//
void I_ShutdownSystem(void)
{
INT32 c;
for (c = MAX_QUIT_FUNCS-1; c >= 0; c--)
if (quit_funcs[c])
(*quit_funcs[c])();
#ifdef LOGMESSAGES
if (logstream)
{
fclose(logstream);
logstream = NULL;
}
#endif
}
void I_GetDiskFreeSpace(INT64 *freespace)
{
#if defined (_arch_dreamcast) || defined (_PSP)
*freespace = 0;
#elif defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (SOLARIS) || defined (__HAIKU__) || defined (_WII) || defined (_PS3)
*freespace = INT32_MAX;
return;
#else // Both Linux and BSD have this, apparently.
struct statfs stfs;
if (statfs(".", &stfs) == -1)
{
*freespace = INT32_MAX;
return;
}
*freespace = stfs.f_bavail * stfs.f_bsize;
#endif
#elif (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
static p_GetDiskFreeSpaceExA pfnGetDiskFreeSpaceEx = NULL;
static boolean testwin95 = false;
ULARGE_INTEGER usedbytes, lfreespace;
if (!testwin95)
{
pfnGetDiskFreeSpaceEx = (p_GetDiskFreeSpaceExA)GetProcAddress(GetModuleHandleA("kernel32.dll"), "GetDiskFreeSpaceExA");
testwin95 = true;
}
if (pfnGetDiskFreeSpaceEx)
{
if (pfnGetDiskFreeSpaceEx(NULL, &lfreespace, &usedbytes, NULL))
*freespace = lfreespace.QuadPart;
else
*freespace = INT32_MAX;
}
else
{
DWORD SectorsPerCluster, BytesPerSector, NumberOfFreeClusters, TotalNumberOfClusters;
GetDiskFreeSpace(NULL, &SectorsPerCluster, &BytesPerSector,
&NumberOfFreeClusters, &TotalNumberOfClusters);
*freespace = BytesPerSector*SectorsPerCluster*NumberOfFreeClusters;
}
#else // Dummy for platform independent; 1GB should be enough
*freespace = 1024*1024*1024;
#endif
}
char *I_GetUserName(void)
{
#ifdef GP2X
static char username[MAXPLAYERNAME] = "GP2XUSER";
return username;
#elif defined (PSP)
static char username[MAXPLAYERNAME] = "PSPUSER";
return username;
#elif !(defined (_WIN32_WCE) || defined (_XBOX))
static char username[MAXPLAYERNAME];
char *p;
#ifdef _WIN32
DWORD i = MAXPLAYERNAME;
if (!GetUserNameA(username, &i))
#endif
{
p = I_GetEnv("USER");
if (!p)
{
p = I_GetEnv("user");
if (!p)
{
p = I_GetEnv("USERNAME");
if (!p)
{
p = I_GetEnv("username");
if (!p)
{
return NULL;
}
}
}
}
strncpy(username, p, MAXPLAYERNAME);
}
if (strcmp(username, "") != 0)
return username;
#endif
return NULL; // dummy for platform independent version
}
INT32 I_mkdir(const char *dirname, INT32 unixright)
{
//[segabor]
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (__CYGWIN__) || defined (__OS2__)
return mkdir(dirname, unixright);
#elif (defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX)
UNREFERENCED_PARAMETER(unixright); /// \todo should implement ntright under nt...
return CreateDirectoryA(dirname, NULL);
#else
(void)dirname;
(void)unixright;
return false;
#endif
}
char *I_GetEnv(const char *name)
{
#ifdef NEED_SDL_GETENV
return SDL_getenv(name);
#elif defined(_WIN32_WCE)
(void)name;
return NULL;
#else
return getenv(name);
#endif
}
INT32 I_PutEnv(char *variable)
{
#ifdef NEED_SDL_GETENV
return SDL_putenv(variable);
#elif defined(_WIN32_WCE)
return ((variable)?-1:0);
#else
return putenv(variable);
#endif
}
/** \brief The isWadPathOk function
\param path string path to check
\return if true, wad file found
*/
static boolean isWadPathOk(const char *path)
{
char *wad3path = malloc(256);
if (!wad3path)
return false;
sprintf(wad3path, pandf, path, WADKEYWORD1);
if (FIL_ReadFileOK(wad3path))
{
free(wad3path);
return true;
}
sprintf(wad3path, pandf, path, WADKEYWORD2);
if (FIL_ReadFileOK(wad3path))
{
free(wad3path);
return true;
}
free(wad3path);
return false;
}
static void pathonly(char *s)
{
size_t j;
for (j = strlen(s); j != (size_t)-1; j--)
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
{
if (s[j] == ':') s[j+1] = 0;
else s[j] = 0;
return;
}
}
/** \brief search for srb2.srb in the given path
\param searchDir starting path
\return WAD path if not NULL
*/
static const char *searchWad(const char *searchDir)
{
static char tempsw[256] = "";
filestatus_t fstemp;
strcpy(tempsw, WADKEYWORD1);
fstemp = filesearch(tempsw,searchDir,NULL,true,20);
if (fstemp == FS_FOUND)
{
pathonly(tempsw);
return tempsw;
}
strcpy(tempsw, WADKEYWORD2);
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
if (fstemp == FS_FOUND)
{
pathonly(tempsw);
return tempsw;
}
return NULL;
}
/** \brief go through all possible paths and look for srb2.srb
\return path to srb2.srb if any
*/
static const char *locateWad(void)
{
const char *envstr;
const char *WadPath;
I_OutputMsg("SRB2WADDIR");
// does SRB2WADDIR exist?
if (((envstr = I_GetEnv("SRB2WADDIR")) != NULL) && isWadPathOk(envstr))
return envstr;
#if defined(_WIN32_WCE) || defined(_PS3) || defined(_PSP)
// examine argv[0]
strcpy(returnWadPath, myargv[0]);
pathonly(returnWadPath);
I_PutEnv(va("HOME=%s",returnWadPath));
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifndef NOCWD
I_OutputMsg(",.");
// examine current dir
strcpy(returnWadPath, ".");
if (isWadPathOk(returnWadPath))
return NULL;
#endif
// examine default dirs
#ifdef DEFAULTWADLOCATION1
I_OutputMsg(","DEFAULTWADLOCATION1);
strcpy(returnWadPath, DEFAULTWADLOCATION1);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION2
I_OutputMsg(","DEFAULTWADLOCATION2);
strcpy(returnWadPath, DEFAULTWADLOCATION2);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION3
I_OutputMsg(","DEFAULTWADLOCATION3);
strcpy(returnWadPath, DEFAULTWADLOCATION3);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION4
I_OutputMsg(","DEFAULTWADLOCATION4);
strcpy(returnWadPath, DEFAULTWADLOCATION4);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION5
I_OutputMsg(","DEFAULTWADLOCATION5);
strcpy(returnWadPath, DEFAULTWADLOCATION5);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION6
I_OutputMsg(","DEFAULTWADLOCATION6);
strcpy(returnWadPath, DEFAULTWADLOCATION6);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION7
I_OutputMsg(","DEFAULTWADLOCATION7);
strcpy(returnWadPath, DEFAULTWADLOCATION7);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifndef NOHOME
// find in $HOME
I_OutputMsg(",HOME");
if ((envstr = I_GetEnv("HOME")) != NULL)
{
WadPath = searchWad(envstr);
if (WadPath)
return WadPath;
}
#endif
#ifdef DEFAULTSEARCHPATH1
// find in /usr/local
I_OutputMsg(", in:"DEFAULTSEARCHPATH1);
WadPath = searchWad(DEFAULTSEARCHPATH1);
if (WadPath)
return WadPath;
#endif
#ifdef DEFAULTSEARCHPATH2
// find in /usr/games
I_OutputMsg(", in:"DEFAULTSEARCHPATH2);
WadPath = searchWad(DEFAULTSEARCHPATH2);
if (WadPath)
return WadPath;
#endif
#ifdef DEFAULTSEARCHPATH3
// find in ???
I_OutputMsg(", in:"DEFAULTSEARCHPATH3);
WadPath = searchWad(DEFAULTSEARCHPATH3);
if (WadPath)
return WadPath;
#endif
// if nothing was found
return NULL;
}
const char *I_LocateWad(void)
{
const char *waddir;
I_OutputMsg("Looking for WADs in: ");
waddir = locateWad();
I_OutputMsg("\n");
if (waddir)
{
// change to the directory where we found srb2.srb
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
SetCurrentDirectoryA(waddir);
#elif !defined (_WIN32_WCE) && !defined (_PS3)
if (chdir(waddir) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif
}
return waddir;
}
#ifdef LINUX
#define MEMINFO_FILE "/proc/meminfo"
#define MEMTOTAL "MemTotal:"
#define MEMFREE "MemFree:"
#endif
// quick fix for compil
UINT32 I_GetFreeMem(UINT32 *total)
{
#if defined (_arch_dreamcast)
//Dreamcast!
if (total)
*total = 16<<20;
return 8<<20;
#elif defined (_PSP)
// PSP
if (total)
*total = 32<<20;
return 16<<20;
#elif defined (FREEBSD)
struct vmmeter sum;
kvm_t *kd;
struct nlist namelist[] =
{
#define X_SUM 0
{"_cnt"},
{NULL}
};
if ((kd = kvm_open(NULL, NULL, NULL, O_RDONLY, "kvm_open")) == NULL)
{
*total = 0L;
return 0;
}
if (kvm_nlist(kd, namelist) != 0)
{
kvm_close (kd);
*total = 0L;
return 0;
}
if (kvm_read(kd, namelist[X_SUM].n_value, &sum,
sizeof (sum)) != sizeof (sum))
{
kvm_close(kd);
*total = 0L;
return 0;
}
kvm_close(kd);
if (total)
*total = sum.v_page_count * sum.v_page_size;
return sum.v_free_count * sum.v_page_size;
#elif defined (SOLARIS)
/* Just guess */
if (total)
*total = 32 << 20;
return 32 << 20;
#elif defined (LINUX)
/* Linux */
char buf[1024];
char *memTag;
UINT32 freeKBytes;
UINT32 totalKBytes;
INT32 n;
INT32 meminfo_fd = -1;
meminfo_fd = open(MEMINFO_FILE, O_RDONLY);
n = read(meminfo_fd, buf, 1023);
close(meminfo_fd);
if (n < 0)
{
// Error
*total = 0L;
return 0;
}
buf[n] = '\0';
if (NULL == (memTag = strstr(buf, MEMTOTAL)))
{
// Error
*total = 0L;
return 0;
}
memTag += sizeof (MEMTOTAL);
totalKBytes = atoi(memTag);
if (NULL == (memTag = strstr(buf, MEMFREE)))
{
// Error
*total = 0L;
return 0;
}
memTag += sizeof (MEMFREE);
freeKBytes = atoi(memTag);
if (total)
*total = totalKBytes << 10;
return freeKBytes << 10;
#elif (defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX)
MEMORYSTATUS info;
info.dwLength = sizeof (MEMORYSTATUS);
GlobalMemoryStatus( &info );
if (total)
*total = (UINT32)info.dwTotalPhys;
return (UINT32)info.dwAvailPhys;
#elif defined (__OS2__)
UINT32 pr_arena;
if (total)
DosQuerySysInfo( QSV_TOTPHYSMEM, QSV_TOTPHYSMEM,
(PVOID) total, sizeof (UINT32));
DosQuerySysInfo( QSV_MAXPRMEM, QSV_MAXPRMEM,
(PVOID) &pr_arena, sizeof (UINT32));
return pr_arena;
#else
// Guess 48 MB.
if (total)
*total = 48<<20;
return 48<<20;
#endif /* LINUX */
}
const CPUInfoFlags *I_CPUInfo(void)
{
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
static CPUInfoFlags WIN_CPUInfo;
SYSTEM_INFO SI;
p_IsProcessorFeaturePresent pfnCPUID = (p_IsProcessorFeaturePresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsProcessorFeaturePresent");
ZeroMemory(&WIN_CPUInfo,sizeof (WIN_CPUInfo));
if (pfnCPUID)
{
WIN_CPUInfo.FPPE = pfnCPUID( 0); //PF_FLOATING_POINT_PRECISION_ERRATA
WIN_CPUInfo.FPE = pfnCPUID( 1); //PF_FLOATING_POINT_EMULATED
WIN_CPUInfo.cmpxchg = pfnCPUID( 2); //PF_COMPARE_EXCHANGE_DOUBLE
WIN_CPUInfo.MMX = pfnCPUID( 3); //PF_MMX_INSTRUCTIONS_AVAILABLE
WIN_CPUInfo.PPCMM64 = pfnCPUID( 4); //PF_PPC_MOVEMEM_64BIT_OK
WIN_CPUInfo.ALPHAbyte = pfnCPUID( 5); //PF_ALPHA_BYTE_INSTRUCTIONS
WIN_CPUInfo.SSE = pfnCPUID( 6); //PF_XMMI_INSTRUCTIONS_AVAILABLE
WIN_CPUInfo.AMD3DNow = pfnCPUID( 7); //PF_3DNOW_INSTRUCTIONS_AVAILABLE
WIN_CPUInfo.RDTSC = pfnCPUID( 8); //PF_RDTSC_INSTRUCTION_AVAILABLE
WIN_CPUInfo.PAE = pfnCPUID( 9); //PF_PAE_ENABLED
WIN_CPUInfo.SSE2 = pfnCPUID(10); //PF_XMMI64_INSTRUCTIONS_AVAILABLE
//WIN_CPUInfo.blank = pfnCPUID(11); //PF_SSE_DAZ_MODE_AVAILABLE
WIN_CPUInfo.DEP = pfnCPUID(12); //PF_NX_ENABLED
WIN_CPUInfo.SSE3 = pfnCPUID(13); //PF_SSE3_INSTRUCTIONS_AVAILABLE
WIN_CPUInfo.cmpxchg16b = pfnCPUID(14); //PF_COMPARE_EXCHANGE128
WIN_CPUInfo.cmp8xchg16 = pfnCPUID(15); //PF_COMPARE64_EXCHANGE128
WIN_CPUInfo.PFC = pfnCPUID(16); //PF_CHANNELS_ENABLED
}
#ifdef HAVE_SDLCPUINFO
else
{
WIN_CPUInfo.RDTSC = SDL_HasRDTSC();
WIN_CPUInfo.MMX = SDL_HasMMX();
WIN_CPUInfo.AMD3DNow = SDL_Has3DNow();
WIN_CPUInfo.SSE = SDL_HasSSE();
WIN_CPUInfo.SSE2 = SDL_HasSSE2();
WIN_CPUInfo.AltiVec = SDL_HasAltiVec();
}
WIN_CPUInfo.MMXExt = SDL_HasMMXExt();
WIN_CPUInfo.AMD3DNowExt = SDL_Has3DNowExt();
#endif
GetSystemInfo(&SI);
WIN_CPUInfo.CPUs = SI.dwNumberOfProcessors;
WIN_CPUInfo.IA64 = (SI.dwProcessorType == 2200); // PROCESSOR_INTEL_IA64
WIN_CPUInfo.AMD64 = (SI.dwProcessorType == 8664); // PROCESSOR_AMD_X8664
return &WIN_CPUInfo;
#elif defined (HAVE_SDLCPUINFO)
static CPUInfoFlags SDL_CPUInfo;
memset(&SDL_CPUInfo,0,sizeof (CPUInfoFlags));
SDL_CPUInfo.RDTSC = SDL_HasRDTSC();
SDL_CPUInfo.MMX = SDL_HasMMX();
SDL_CPUInfo.MMXExt = SDL_HasMMXExt();
SDL_CPUInfo.AMD3DNow = SDL_Has3DNow();
SDL_CPUInfo.AMD3DNowExt = SDL_Has3DNowExt();
SDL_CPUInfo.SSE = SDL_HasSSE();
SDL_CPUInfo.SSE2 = SDL_HasSSE2();
SDL_CPUInfo.AltiVec = SDL_HasAltiVec();
return &SDL_CPUInfo;
#else
return NULL; /// \todo CPUID asm
#endif
}
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
static void CPUAffinity_OnChange(void);
static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
static p_GetProcessAffinityMask pfnGetProcessAffinityMask = NULL;
static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL;
static inline VOID GetAffinityFuncs(VOID)
{
HMODULE h = GetModuleHandleA("kernel32.dll");
pfnGetCurrentProcess = (p_GetCurrentProcess)GetProcAddress(h, "GetCurrentProcess");
pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)GetProcAddress(h, "GetProcessAffinityMask");
pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)GetProcAddress(h, "SetProcessAffinityMask");
}
static void CPUAffinity_OnChange(void)
{
DWORD_PTR dwProcMask, dwSysMask;
HANDLE selfpid;
if (!pfnGetCurrentProcess || !pfnGetProcessAffinityMask || !pfnSetProcessAffinityMask)
return;
else
selfpid = pfnGetCurrentProcess();
pfnGetProcessAffinityMask(selfpid, &dwProcMask, &dwSysMask);
/* If resulting mask is zero, don't change anything and fall back to
* actual mask.
*/
if(dwSysMask & cv_cpuaffinity.value)
{
pfnSetProcessAffinityMask(selfpid, dwSysMask & cv_cpuaffinity.value);
CV_StealthSetValue(&cv_cpuaffinity, (INT32)(dwSysMask & cv_cpuaffinity.value));
}
else
CV_StealthSetValue(&cv_cpuaffinity, (INT32)dwProcMask);
}
#endif
void I_RegisterSysCommands(void)
{
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
GetAffinityFuncs();
CV_RegisterVar(&cv_cpuaffinity);
#endif
}
#endif