SRB2/src/win32ce/gapi_c.cpp

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2014-03-15 16:59:03 +00:00
#include <stdlib.h>
#include <windows.h>
#define _USE_GAPI_
#ifndef _USE_GAPI_
#include "GameX.h"
struct GXDisplayProperties
{
DWORD cxWidth;
DWORD cyHeight;
long cbxPitch;
long cbyPitch;
long cBPP;
DWORD ffFormat;
};
#define kfPalette 0x10 // Pixel values are indexes into a palette
#define kfDirect565 0x80 // 5 red bits, 6 green bits and 5 blue bits per pixel
GameX* gx = new GameX;
#else
#include "gx.h"
#endif
extern "C"
{
#include "gapi_c.h"
}
extern "C" int GXOPENDISPLAY(HWND hWnd, DWORD dwFlags)
{
#ifndef _USE_GAPI_
if(!gx)
return 0;
//gx->OpenSound();
if(!gx->OpenGraphics())
{
delete gx;
gx = 0;
return 0;
}
return TRUE;
#else
return GXOpenDisplay(hWnd,dwFlags);
#endif
}
extern "C" int GXCLOSEDISPLAY()
{
#ifndef _USE_GAPI_
gx->CloseGraphics();
return TRUE;
#else
return GXCloseDisplay();
#endif
}
extern "C" void * GXBEGINDRAW()
{
#ifndef _USE_GAPI_
if(gx->BeginDraw())
return gx->GetFBAddress();
return NULL;
#else
return GXBeginDraw();
#endif
}
extern "C" int GXENDDRAW()
{
#ifndef _USE_GAPI_
return gx->EndDraw();
#else
return GXEndDraw();
#endif
}
extern "C" struct GXDisplayProperties GXGETDISPLAYPROPERTIES()
{
#ifndef _USE_GAPI_
RECT r;
GXDisplayProperties gxdp;
gxdp.cbyPitch = gx->GetFBModulo();
gxdp.cBPP = gx->GetFBBpp();
gxdp.cbxPitch = (gxdp.cBPP >> 3);
gx->GetScreenRect(&r);
gxdp.cxWidth = (r.right - r.left);
gxdp.cyHeight = (r.bottom - r.top);
if(gxdp.cBPP = 16)
gxdp.ffFormat = kfDirect565;
else if(gxdp.cBPP = 8)
gxdp.ffFormat = kfPalette;
return gxdp;
#else
return GXGetDisplayProperties();
#endif
}
extern "C" int GXSUSPEND()
{
#ifndef _USE_GAPI_
return gx->Suspend();
#else
return GXSuspend();
#endif
}
extern "C" int GXRESUME()
{
#ifndef _USE_GAPI_
return gx->Resume();
#else
return GXResume();
#endif
}