2014-03-15 16:59:03 +00:00
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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2019-12-06 18:49:42 +00:00
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// Copyright (C) 1999-2019 by Sonic Team Junior.
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2014-03-15 16:59:03 +00:00
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_splats.h
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/// \brief Flat sprites & splats effects
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#ifndef __R_SPLATS_H__
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#define __R_SPLATS_H__
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#include "r_defs.h"
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//#define WALLSPLATS // comment this out to compile without splat effects
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/*#ifdef USEASM
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#define FLOORSPLATS
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#endif*/
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#define MAXLEVELSPLATS 1024
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// splat flags
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#define SPLATDRAWMODE_MASK 0x03 // mask to get drawmode from flags
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#define SPLATDRAWMODE_OPAQUE 0x00
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#define SPLATDRAWMODE_SHADE 0x01
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#define SPLATDRAWMODE_TRANS 0x02
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// ==========================================================================
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// DEFINITIONS
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// ==========================================================================
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// WALL SPLATS are patches drawn on top of wall segs
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typedef struct wallsplat_s
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{
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lumpnum_t patch; // lump id.
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vertex_t v1, v2; // vertices along the linedef
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fixed_t top;
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fixed_t offset; // offset in columns<<FRACBITS from start of linedef to start of splat
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INT32 flags;
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fixed_t *yoffset;
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line_t *line; // the parent line of the splat seg
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struct wallsplat_s *next;
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} wallsplat_t;
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// FLOOR SPLATS are pic_t (raw horizontally stored) drawn on top of the floor or ceiling
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typedef struct floorsplat_s
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{
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lumpnum_t pic; // a pic_t lump id
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INT32 flags;
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INT32 size; // 64, 128, 256, etc.
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vertex_t verts[4]; // (x,y) as viewn from above on map
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fixed_t z; // z (height) is constant for all the floorsplats
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subsector_t *subsector; // the parent subsector
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mobj_t *mobj; // Mobj it is tied to
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struct floorsplat_s *next;
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struct floorsplat_s *nextvis;
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} floorsplat_t;
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// p_setup.c
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fixed_t P_SegLength(seg_t *seg);
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// call at P_SetupLevel()
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void R_ClearLevelSplats(void);
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#ifdef WALLSPLATS
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void R_AddWallSplat(line_t *wallline, INT16 sectorside, const char *patchname, fixed_t top,
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fixed_t wallfrac, INT32 flags);
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#endif
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#ifdef FLOORSPLATS
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void R_AddFloorSplat(subsector_t *subsec, mobj_t *mobj, const char *picname, fixed_t x, fixed_t y, fixed_t z,
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INT32 flags);
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#endif
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void R_ClearVisibleFloorSplats(void);
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void R_AddVisibleFloorSplats(subsector_t *subsec);
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void R_DrawVisibleFloorSplats(void);
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#endif /*__R_SPLATS_H__*/
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