SRB2/src/lua_consolelib.c

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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2016 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_consolelib.c
/// \brief console modifying/etc library for Lua scripting
#include "doomdef.h"
#ifdef HAVE_BLUA
#include "fastcmp.h"
#include "p_local.h"
#include "g_game.h"
#include "byteptr.h"
#include "z_zone.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#define NOHUD if (hud_running) return luaL_error(L, "HUD rendering code should not call this function!");
static const char *cvname = NULL;
void Got_Luacmd(UINT8 **cp, INT32 playernum)
{
UINT8 i, argc, flags;
char buf[256];
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// don't use I_Assert here, goto the deny code below
// to clean up and kick people who try nefarious exploits
// like sending random junk lua commands to crash the server
if (!gL) goto deny;
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lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
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if (!lua_istable(gL, -1)) goto deny;
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argc = READUINT8(*cp);
READSTRINGN(*cp, buf, 255);
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strlwr(buf); // must lowercase buffer
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lua_getfield(gL, -1, buf); // push command info table
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if (!lua_istable(gL, -1)) goto deny;
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lua_remove(gL, -2); // pop COM_Command
lua_rawgeti(gL, -1, 2); // push flags from command info table
if (lua_isboolean(gL, -1))
flags = (lua_toboolean(gL, -1) ? 1 : 0);
else
flags = (UINT8)lua_tointeger(gL, -1);
lua_pop(gL, 1); // pop flags
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// requires server/admin and the player is not one of them
if ((flags & 1) && playernum != serverplayer && playernum != adminplayer)
goto deny;
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lua_rawgeti(gL, -1, 1); // push function from command info table
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// although honestly this should be true anyway
// BUT GODDAMNIT I SAID NO I_ASSERTS SO NO I_ASSERTS IT IS
if (!lua_isfunction(gL, -1)) goto deny;
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lua_remove(gL, -2); // pop command info table
LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
for (i = 1; i < argc; i++)
{
READSTRINGN(*cp, buf, 255);
lua_pushstring(gL, buf);
}
LUA_Call(gL, (int)argc); // argc is 1-based, so this will cover the player we passed too.
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return;
deny:
//must be hacked/buggy client
lua_settop(gL, 0); // clear stack
CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
if (server)
{
XBOXSTATIC UINT8 bufn[2];
bufn[0] = (UINT8)playernum;
bufn[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &bufn, 2);
}
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}
// Wrapper for COM_AddCommand commands
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void COM_Lua_f(void)
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{
char *buf, *p;
UINT8 i, flags;
UINT16 len;
INT32 playernum = consoleplayer;
I_Assert(gL != NULL);
lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
I_Assert(lua_istable(gL, -1));
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// use buf temporarily -- must use lowercased string
buf = Z_StrDup(COM_Argv(0));
strlwr(buf);
lua_getfield(gL, -1, buf); // push command info table
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I_Assert(lua_istable(gL, -1));
lua_remove(gL, -2); // pop COM_Command
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Z_Free(buf);
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lua_rawgeti(gL, -1, 2); // push flags from command info table
if (lua_isboolean(gL, -1))
flags = (lua_toboolean(gL, -1) ? 1 : 0);
else
flags = (UINT8)lua_tointeger(gL, -1);
lua_pop(gL, 1); // pop flags
if (flags & 2) // flag 2: splitscreen player command.
{
if (!splitscreen)
{
lua_pop(gL, 1); // pop command info table
return; // can't execute splitscreen command without player 2!
}
playernum = secondarydisplayplayer;
}
if (netgame)
{ // Send the command through the network
UINT8 argc;
lua_pop(gL, 1); // pop command info table
if (flags & 1 && !server && adminplayer != playernum) // flag 1: only server/admin can use this command.
{
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return;
}
if (COM_Argc() > UINT8_MAX)
argc = UINT8_MAX;
else
argc = (UINT8)COM_Argc();
if (argc == UINT8_MAX)
len = UINT16_MAX;
else
len = (argc+1)*256;
buf = malloc(len);
p = buf;
WRITEUINT8(p, argc);
for (i = 0; i < argc; i++)
WRITESTRINGN(p, COM_Argv(i), 255);
if (flags & 2)
SendNetXCmd2(XD_LUACMD, buf, p-buf);
else
SendNetXCmd(XD_LUACMD, buf, p-buf);
free(buf);
return;
}
// Do the command locally, NetXCmds don't go through outside of GS_LEVEL || GS_INTERMISSION
lua_rawgeti(gL, -1, 1); // push function from command info table
I_Assert(lua_isfunction(gL, -1));
lua_remove(gL, -2); // pop command info table
LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
for (i = 1; i < COM_Argc(); i++)
lua_pushstring(gL, COM_Argv(i));
LUA_Call(gL, (int)COM_Argc()); // COM_Argc is 1-based, so this will cover the player we passed too.
}
// Wrapper for COM_AddCommand
static int lib_comAddCommand(lua_State *L)
{
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int com_return = -1;
const char *luaname = luaL_checkstring(L, 1);
// must store in all lowercase
char *name = Z_StrDup(luaname);
strlwr(name);
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luaL_checktype(L, 2, LUA_TFUNCTION);
NOHUD
if (lua_gettop(L) >= 3)
{ // For the third argument, only take a boolean or a number.
lua_settop(L, 3);
if (lua_type(L, 3) != LUA_TBOOLEAN)
luaL_checktype(L, 3, LUA_TNUMBER);
}
else
{ // No third argument? Default to 0.
lua_settop(L, 2);
lua_pushinteger(L, 0);
}
lua_getfield(L, LUA_REGISTRYINDEX, "COM_Command");
I_Assert(lua_istable(L, -1));
lua_createtable(L, 2, 0);
lua_pushvalue(L, 2);
lua_rawseti(L, -2, 1);
lua_pushvalue(L, 3);
lua_rawseti(L, -2, 2);
lua_setfield(L, -2, name);
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// Try to add the Lua command
com_return = COM_AddLuaCommand(name);
if (com_return < 0)
{ // failed to add -- free the lowercased name and return error
Z_Free(name);
return luaL_error(L, "Couldn't add a new console command \"%s\"", luaname);
}
else if (com_return == 1)
{ // command existed already -- free our name as the old string will continue to be used
CONS_Printf("Replaced command \"%s\"\n", name);
Z_Free(name);
}
else
{ // new command was added -- do NOT free the string as it will forever be used by the console
CONS_Printf("Added command \"%s\"\n", name);
}
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return 0;
}
static int lib_comBufAddText(lua_State *L)
{
int n = lua_gettop(L); /* number of arguments */
player_t *plr;
if (n < 2)
return luaL_error(L, "COM_BufAddText requires two arguments: player and text.");
NOHUD
lua_settop(L, 2);
plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!plr)
return LUA_ErrInvalid(L, "player_t");
if (plr != &players[consoleplayer])
return 0;
COM_BufAddText(va("%s\n", luaL_checkstring(L, 2)));
return 0;
}
static int lib_comBufInsertText(lua_State *L)
{
int n = lua_gettop(L); /* number of arguments */
player_t *plr;
if (n < 2)
return luaL_error(L, "COM_BufInsertText requires two arguments: player and text.");
NOHUD
lua_settop(L, 2);
plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!plr)
return LUA_ErrInvalid(L, "player_t");
if (plr != &players[consoleplayer])
return 0;
COM_BufInsertText(va("%s\n", luaL_checkstring(L, 2)));
return 0;
}
void LUA_CVarChanged(const char *name)
{
cvname = name;
}
static void Lua_OnChange(void)
{
I_Assert(gL != NULL);
I_Assert(cvname != NULL);
/// \todo Network this! XD_LUAVAR
// From CV_OnChange registry field, get the function for this cvar by name.
lua_getfield(gL, LUA_REGISTRYINDEX, "CV_OnChange");
I_Assert(lua_istable(gL, -1));
lua_getfield(gL, -1, cvname); // get function
// From the CV_Vars registry field, get the cvar's userdata by name.
lua_getfield(gL, LUA_REGISTRYINDEX, "CV_Vars");
I_Assert(lua_istable(gL, -1));
lua_getfield(gL, -1, cvname); // get consvar_t* userdata.
lua_remove(gL, -2); // pop the CV_Vars table.
LUA_Call(gL, 1); // call function(cvar)
lua_pop(gL, 1); // pop CV_OnChange table
}
static int lib_cvRegisterVar(lua_State *L)
{
const char *k;
lua_Integer i;
consvar_t *cvar;
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one.
NOHUD
cvar = lua_newuserdata(L, sizeof(consvar_t));
luaL_getmetatable(L, META_CVAR);
lua_setmetatable(L, -2);
#define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to " LUA_QL("CV_RegisterVar") " (%s)", e);
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
lua_pushnil(L);
while (lua_next(L, 1)) {
// stack: cvar table, cvar userdata, key/index, value
// 1 2 3 4
i = 0;
k = NULL;
if (lua_isnumber(L, 3))
i = lua_tointeger(L, 3);
else if (lua_isstring(L, 3))
k = lua_tostring(L, 3);
if (i == 1 || (k && fasticmp(k, "name"))) {
if (!lua_isstring(L, 4))
TYPEERROR("name", LUA_TSTRING)
cvar->name = Z_StrDup(lua_tostring(L, 4));
} else if (i == 2 || (k && fasticmp(k, "defaultvalue"))) {
if (!lua_isstring(L, 4))
TYPEERROR("defaultvalue", LUA_TSTRING)
cvar->defaultvalue = Z_StrDup(lua_tostring(L, 4));
} else if (i == 3 || (k && fasticmp(k, "flags"))) {
if (!lua_isnumber(L, 4))
TYPEERROR("flags", LUA_TNUMBER)
cvar->flags = (INT32)lua_tointeger(L, 4);
} else if (i == 4 || (k && fasticmp(k, "PossibleValue"))) {
if (lua_islightuserdata(L, 4)) {
CV_PossibleValue_t *pv = lua_touserdata(L, 4);
if (pv == CV_OnOff || pv == CV_YesNo || pv == CV_Unsigned || pv == CV_Natural)
cvar->PossibleValue = pv;
else
FIELDERROR("PossibleValue", "CV_PossibleValue_t expected, got unrecognised pointer")
} else if (lua_istable(L, 4)) {
// Accepts tables in the form of {MIN=0, MAX=9999} or {Red=0, Green=1, Blue=2}
// and converts them to CV_PossibleValue_t {{0,"MIN"},{9999,"MAX"}} or {{0,"Red"},{1,"Green"},{2,"Blue"}}
//
// I don't really like the way this does it because a single PossibleValue table
// being used for multiple cvars will be converted and stored multiple times.
// So maybe instead it should be a seperate function which must be run beforehand or something.
size_t count = 0;
CV_PossibleValue_t *cvpv;
lua_pushnil(L);
while (lua_next(L, 4)) {
count++;
lua_pop(L, 1);
}
lua_getfield(L, LUA_REGISTRYINDEX, "CV_PossibleValue");
I_Assert(lua_istable(L, 5));
lua_pushvalue(L, 2); // cvar userdata
cvpv = lua_newuserdata(L, sizeof(CV_PossibleValue_t) * (count+1));
lua_rawset(L, 5);
lua_pop(L, 1); // pop CV_PossibleValue registry table
i = 0;
lua_pushnil(L);
while (lua_next(L, 4)) {
// stack: [...] PossibleValue table, index, value
// 4 5 6
if (lua_type(L, 5) != LUA_TSTRING
|| lua_type(L, 6) != LUA_TNUMBER)
FIELDERROR("PossibleValue", "custom PossibleValue table requires a format of string=integer, i.e. {MIN=0, MAX=9999}");
cvpv[i].strvalue = Z_StrDup(lua_tostring(L, 5));
cvpv[i].value = (INT32)lua_tonumber(L, 6);
i++;
lua_pop(L, 1);
}
cvpv[i].value = 0;
cvpv[i].strvalue = NULL;
cvar->PossibleValue = cvpv;
} else
FIELDERROR("PossibleValue", va("%s or CV_PossibleValue_t expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1)))
} else if (cvar->flags & CV_CALL && (i == 5 || (k && fasticmp(k, "func")))) {
if (!lua_isfunction(L, 4))
TYPEERROR("func", LUA_TFUNCTION)
lua_getfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
I_Assert(lua_istable(L, 5));
lua_pushvalue(L, 4);
lua_setfield(L, 5, cvar->name);
lua_pop(L, 1);
cvar->func = Lua_OnChange;
}
lua_pop(L, 1);
}
#undef FIELDERROR
#undef TYPEERROR
// stack: cvar table, cvar userdata
lua_getfield(L, LUA_REGISTRYINDEX, "CV_Vars");
I_Assert(lua_istable(L, 3));
lua_pushvalue(L, 2);
lua_setfield(L, 3, cvar->name);
lua_pop(L, 1);
// actually time to register it to the console now! Finally!
CV_RegisterVar(cvar);
// return cvar userdata
return 1;
}
// CONS_Printf for a single player
// Use 'print' in baselib for a global message.
static int lib_consPrintf(lua_State *L)
{
int n = lua_gettop(L); /* number of arguments */
int i;
player_t *plr;
if (n < 2)
return luaL_error(L, "CONS_Printf requires at least two arguments: player and text.");
//HUDSAFE
plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!plr)
return LUA_ErrInvalid(L, "player_t");
if (plr != &players[consoleplayer])
return 0;
lua_getglobal(L, "tostring");
for (i=2; i<=n; i++) {
const char *s;
lua_pushvalue(L, -1); /* function to be called */
lua_pushvalue(L, i); /* value to print */
lua_call(L, 1, 1);
s = lua_tostring(L, -1); /* get result */
if (s == NULL)
return luaL_error(L, LUA_QL("tostring") " must return a string to "
LUA_QL("CONS_Printf"));
if (i>2) CONS_Printf("\n");
CONS_Printf("%s", s);
lua_pop(L, 1); /* pop result */
}
CONS_Printf("\n");
return 0;
}
static luaL_Reg lib[] = {
{"COM_AddCommand", lib_comAddCommand},
{"COM_BufAddText", lib_comBufAddText},
{"COM_BufInsertText", lib_comBufInsertText},
{"CV_RegisterVar", lib_cvRegisterVar},
{"CONS_Printf", lib_consPrintf},
{NULL, NULL}
};
static int cvar_get(lua_State *L)
{
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
const char *field = luaL_checkstring(L, 2);
if(fastcmp(field,"name"))
lua_pushstring(L, cvar->name);
else if(fastcmp(field,"defaultvalue"))
lua_pushstring(L, cvar->defaultvalue);
else if(fastcmp(field,"flags"))
lua_pushinteger(L, cvar->flags);
else if(fastcmp(field,"value"))
lua_pushinteger(L, cvar->value);
else if(fastcmp(field,"string"))
lua_pushstring(L, cvar->string);
else if(fastcmp(field,"changed"))
lua_pushboolean(L, cvar->changed);
else if (devparm)
return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, field);
else
return 0;
return 1;
}
int LUA_ConsoleLib(lua_State *L)
{
// Metatable for consvar_t
luaL_newmetatable(L, META_CVAR);
lua_pushcfunction(L, cvar_get);
lua_setfield(L, -2, "__index");
lua_pop(L,1);
// Set empty registry tables
lua_newtable(L);
lua_setfield(L, LUA_REGISTRYINDEX, "COM_Command");
lua_newtable(L);
lua_setfield(L, LUA_REGISTRYINDEX, "CV_Vars");
lua_newtable(L);
lua_setfield(L, LUA_REGISTRYINDEX, "CV_PossibleValue");
lua_newtable(L);
lua_setfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
// Push opaque CV_PossibleValue pointers
// Because I don't care enough to bother.
lua_pushlightuserdata(L, CV_OnOff);
lua_setglobal(L, "CV_OnOff");
lua_pushlightuserdata(L, CV_YesNo);
lua_setglobal(L, "CV_YesNo");
lua_pushlightuserdata(L, CV_Unsigned);
lua_setglobal(L, "CV_Unsigned");
lua_pushlightuserdata(L, CV_Natural);
lua_setglobal(L, "CV_Natural");
// Set global functions
lua_pushvalue(L, LUA_GLOBALSINDEX);
luaL_register(L, NULL, lib);
return 0;
}
#endif