2024-01-30 01:08:22 +00:00
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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2024-01-30 02:55:12 +00:00
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// Copyright (C) 2024 by Sonic Team Junior.
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2024-01-30 01:08:22 +00:00
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// Copyright (C) 2009 by Stephen McGranahan.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file m_vector.c
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/// \brief Basic vector functions
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#include "doomdef.h"
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#include "m_vector.h"
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void DVector3_Load(dvector3_t *vec, double x, double y, double z)
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{
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vec->x = x;
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vec->y = y;
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vec->z = z;
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}
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double DVector3_Magnitude(const dvector3_t *a_normal)
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{
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double xs = a_normal->x * a_normal->x;
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double ys = a_normal->y * a_normal->y;
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double zs = a_normal->z * a_normal->z;
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return sqrt(xs + ys + zs);
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}
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double DVector3_Normalize(dvector3_t *a_normal)
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{
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double magnitude = DVector3_Magnitude(a_normal);
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a_normal->x /= magnitude;
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a_normal->y /= magnitude;
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a_normal->z /= magnitude;
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return magnitude;
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}
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void DVector3_Negate(dvector3_t *a_o)
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{
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a_o->x = -a_o->x;
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a_o->y = -a_o->y;
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a_o->z = -a_o->z;
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}
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void DVector3_Cross(const dvector3_t *a_1, const dvector3_t *a_2, dvector3_t *a_o)
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{
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a_o->x = (a_1->y * a_2->z) - (a_1->z * a_2->y);
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a_o->y = (a_1->z * a_2->x) - (a_1->x * a_2->z);
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a_o->z = (a_1->x * a_2->y) - (a_1->y * a_2->x);
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}
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