SRB2/src/config.h.in

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/** SRB2 CMake Configuration */
#ifndef __CONFIG_H__
#define __CONFIG_H__
/* DO NOT MODIFY config.h DIRECTLY! It will be overwritten by cmake.
* If you want to change a configuration option here, modify it in
* your CMakeCache.txt. config.h.in is used as a template for CMake
* variables, so you can insert them here too.
*/
#ifdef CMAKECONFIG
#define ASSET_HASH_SRB2_PK3 "${SRB2_ASSET_srb2.pk3_HASH}"
#define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}"
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#define ASSET_HASH_ZONES_PK3 "${SRB2_ASSET_zones.pk3_HASH}"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "${SRB2_ASSET_patch.pk3_HASH}"
#endif
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
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#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
#define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets"
#else
/* Manually defined asset hashes for non-CMake builds
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* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
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* Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3
* Last updated 2020 / 05 / 10 - v2.2.3 - player.dta & patch.pk3
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* Last updated 2020 / 05 / 11 - v2.2.4 - patch.pk3
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* Last updated 2020 / 07 / 07 - v2.2.5 - player.dta & patch.pk3
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* Last updated 2020 / 07 / 10 - v2.2.6 - player.dta & patch.pk3
*/
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#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
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#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
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#define ASSET_HASH_PLAYER_DTA "49dad7b24634c89728cc3e0b689e12bb"
#ifdef USE_PATCH_DTA
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#define ASSET_HASH_PATCH_PK3 "ecf00060f03c76b3e49c6ae3925b627f"
#endif
#endif
#endif