SRB2/src/djgppdos/i_sound.c

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2014-03-15 16:59:03 +00:00
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief interface level code for sound
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <math.h>
#include "../doomdef.h"
#include "../doomstat.h"
#include "../i_system.h"
#include "../i_sound.h"
#include "../z_zone.h"
#include "../m_argv.h"
#include "../m_misc.h"
#include "../w_wad.h"
#include "../s_sound.h"
#include "../console.h"
//### let's try with Allegro ###
#define alleg_mouse_unused
#define alleg_timer_unused
#define ALLEGRO_NO_KEY_DEFINES
#define alleg_keyboard_unused
#define alleg_joystick_unused
#define alleg_gfx_driver_unused
#define alleg_palette_unused
#define alleg_graphics_unused
#define alleg_vidmem_unused
#define alleg_flic_unused
//#define alleg_sound_unused we use it
#define alleg_file_unused
#define alleg_datafile_unused
#define alleg_math_unused
#define alleg_gui_unused
#include <allegro.h>
//### end of Allegro include ###
//allegro has 256 virtual voices
// warning should by a power of 2
#define VIRTUAL_VOICES 256
#define VOICESSHIFT 8
// Needed for calling the actual sound output.
#define SAMPLECOUNT 512
//
// this function converts raw 11khz, 8-bit data to a SAMPLE* that allegro uses
// it is need cuz allegro only loads samples from wavs and vocs
//added:11-01-98: now reads the frequency from the rawdata header.
// dsdata points a 4 UINT16 header:
// +0 : value 3 what does it mean?
// +2 : sample rate, either 11025 or 22050.
// +4 : number of samples, each sample is a single byte since it's 8bit
// +6 : value 0
static inline SAMPLE *raw2SAMPLE(UINT8 *dsdata, size_t len)
{
SAMPLE *spl;
spl=Z_Malloc(sizeof (SAMPLE),PU_SOUND,NULL);
if (spl==NULL)
I_Error("Raw2Sample : no more free mem");
spl->bits = 8;
spl->stereo = 0;
spl->freq = *((UINT16 *)dsdata+1); //mostly 11025, but some at 22050.
spl->len = len-8;
spl->priority = 255; //priority;
spl->loop_start = 0;
spl->loop_end = len-8;
spl->param = -1;
spl->data=(void *)(dsdata+8); //skip the 8bytes header
return spl;
}
// This function loads the sound data from the WAD lump,
// for single sound.
//
void *I_GetSfx (sfxinfo_t * sfx)
{
UINT8 *dssfx;
if (sfx->lumpnum == LUMPERROR)
sfx->lumpnum = S_GetSfxLumpNum (sfx);
sfx->length = W_LumpLength (sfx->lumpnum);
dssfx = (UINT8 *) W_CacheLumpNum (sfx->lumpnum, PU_SOUND);
//_go32_dpmi_lock_data(dssfx,size);
// convert raw data and header from Doom sfx to a SAMPLE for Allegro
return (void *)raw2SAMPLE (dssfx, sfx->length);
}
void I_FreeSfx (sfxinfo_t *sfx)
{
if (sfx->lumpnum == LUMPERROR)
return;
// free sample data
if ( sfx->data )
Z_Free((UINT8 *) ((SAMPLE *)sfx->data)->data - 8);
Z_Free(sfx->data); // Allegro SAMPLE structure
sfx->data = NULL;
sfx->lumpnum = LUMPERROR;
}
FUNCINLINE static ATTRINLINE int Volset(int vol)
{
return (vol*255/31);
}
void I_SetSfxVolume(INT32 volume)
{
if (nosound)
return;
set_volume (Volset(volume),-1);
}
//
// Starting a sound means adding it
// to the current list of active sounds
// in the internal channels.
// As the SFX info struct contains
// e.g. a pointer to the raw data,
// it is ignored.
// As our sound handling does not handle
// priority, it is ignored.
// Pitching (that is, increased speed of playback)
// is set, but currently not used by mixing.
//
INT32 I_StartSound ( sfxenum_t id,
INT32 vol,
INT32 sep,
INT32 pitch,
INT32 priority )
{
int voice;
if (nosound)
return 0;
// UNUSED
priority = 0;
pitch = (pitch-128)/2+128;
voice = play_sample(S_sfx[id].data,vol,sep,(pitch*1000)/128,0);
// Returns a handle
return (id<<VOICESSHIFT)+voice;
}
void I_StopSound (INT32 handle)
{
// You need the handle returned by StartSound.
// Would be looping all channels,
// tracking down the handle,
// an setting the channel to zero.
int voice=handle & (VIRTUAL_VOICES-1);
if (nosound)
return;
if (voice_check(voice)==S_sfx[handle>>VOICESSHIFT].data)
deallocate_voice(voice);
}
INT32 I_SoundIsPlaying(INT32 handle)
{
if (nosound)
return FALSE;
if (voice_check(handle & (VIRTUAL_VOICES-1))==S_sfx[handle>>VOICESSHIFT].data)
return TRUE;
return FALSE;
}
// cut and past from ALLEGRO he don't share it :(
static inline int absolute_freq(int freq, SAMPLE *spl)
{
if (freq == 1000)
return spl->freq;
else
return (spl->freq * freq) / 1000;
}
void I_UpdateSoundParams( INT32 handle,
INT32 vol,
INT32 sep,
INT32 pitch)
{
// I fail too see that this is used.
// Would be using the handle to identify
// on which channel the sound might be active,
// and resetting the channel parameters.
int voice=handle & (VIRTUAL_VOICES-1);
int numsfx=handle>>VOICESSHIFT;
if (nosound)
return;
if (voice_check(voice)==S_sfx[numsfx].data)
{
voice_set_volume(voice, vol);
voice_set_pan(voice, sep);
voice_set_frequency(voice, absolute_freq(pitch*1000/128,
S_sfx[numsfx].data));
}
}
void I_ShutdownSound(void)
{
// Wait till all pending sounds are finished.
//added:03-01-98:
if ( !sound_started )
return;
//added:08-01-98: remove_sound() explicitly because we don't use
// Allegro's allegro_exit();
remove_sound();
sound_started = false;
}
static char soundheader[] = "sound";
#if ALLEGRO_VERSION == 3
static char soundvar[] = "sb_freq";
#else
static char soundvar[] = "sound_freq";
#endif
void I_StartupSound(void)
{
int sfxcard,midicard;
#if ALLEGRO_VERSION == 3
char err[255];
#endif
if (nosound)
sfxcard=DIGI_NONE;
else
sfxcard=DIGI_AUTODETECT;
if (nomidimusic)
midicard=MIDI_NONE;
else
midicard=MIDI_AUTODETECT; //DetectMusicCard();
nodigimusic=true; //Alam: No OGG/MP3/IT/MOD support
// Secure and configure sound device first.
CONS_Printf("I_StartupSound: ");
//Fab:25-04-98:note:install_sound will check for sound settings
// in the sound.cfg or allegro.cfg, in the current directory,
// or the directory pointed by 'ALLEGRO' env var.
#if ALLEGRO_VERSION == 3
if (install_sound(sfxcard,midicard,NULL)!=0)
{
sprintf (err,"Sound init error : %s\n",allegro_error);
CONS_Error (err);
nosound=true;
nomidimusic=true;
}
else
{
CONS_Printf(" configured audio device\n" );
}
//added:08-01-98:we use a similar startup/shutdown scheme as Allegro.
I_AddExitFunc(I_ShutdownSound);
#endif
sound_started = true;
CV_SetValue(&cv_samplerate,get_config_int(soundheader,soundvar,cv_samplerate.value));
}
//
// MUSIC API.
// Still no music done.
// Remains. Dummies.
//
static MIDI* currsong; //im assuming only 1 song will be played at once
static int islooping=0;
static int musicdies=-1;
UINT8 music_started=0;
/* load_midi_mem:
* Loads a standard MIDI file from memory, returning a pointer to
* a MIDI structure, * or NULL on error.
* It is the load_midi from Allegro modified to load it from memory
*/
static MIDI *load_midi_mem(char *mempointer,int *e)
{
int c = *e;
long data=0;
unsigned char *fp;
MIDI *midi;
int num_tracks=0;
fp = (void *)mempointer;
if (!fp)
return NULL;
midi = malloc(sizeof (MIDI)); /* get some memory */
if (!midi)
return NULL;
for (c=0; c<MIDI_TRACKS; c++)
{
midi->track[c].data = NULL;
midi->track[c].len = 0;
}
fp+=4+4; // header size + 'chunk' size
swab(fp,&data,2); // convert to intel-endian
fp+=2; /* MIDI file type */
if ((data != 0) && (data != 1)) // only type 0 and 1 are suported
return NULL;
swab(fp,&num_tracks,2); /* number of tracks */
fp+=2;
if ((num_tracks < 1) || (num_tracks > MIDI_TRACKS))
return NULL;
swab(fp,&data,2); /* beat divisions */
fp+=2;
midi->divisions = ABS(data);
for (c=0; c<num_tracks; c++)
{ /* read each track */
if (memcmp(fp, "MTrk", 4))
return NULL;
fp+=4;
//swab(fp,&data,4); don't work !!!!??
((char *)&data)[0]=fp[3];
((char *)&data)[1]=fp[2];
((char *)&data)[2]=fp[1];
((char *)&data)[3]=fp[0];
fp+=4;
midi->track[c].len = data;
midi->track[c].data = fp;
fp+=data;
}
lock_midi(midi);
return midi;
}
void I_InitMIDIMusic(void)
{
if (nomidimusic)
return;
I_AddExitFunc(I_ShutdownMusic);
music_started = true;
}
void I_ShutdownMIDIMusic(void)
{
if ( !music_started )
return;
I_StopSong(1);
music_started=false;
}
void I_InitDigMusic(void)
{
// CONS_Printf("Digital music not yet supported under DOS.\n");
}
void I_ShutdownDigMusic(void)
{
// CONS_Printf("Digital music not yet supported under DOS.\n");
}
void I_InitMusic(void)
{
if (!nodigimusic)
I_InitDigMusic();
if (!nomidimusic)
I_InitMIDIMusic();
}
void I_ShutdownMusic(void)
{
I_ShutdownMIDIMusic();
I_ShutdownDigMusic();
}
void I_PauseSong (INT32 handle)
{
handle = 0;
if (nomidimusic)
return;
midi_pause();
}
void I_ResumeSong (INT32 handle)
{
handle = 0;
if (nomidimusic)
return;
midi_resume();
}
void I_StopSong(INT32 handle)
{
handle = 0;
if (nomidimusic)
return;
islooping = 0;
musicdies = 0;
stop_midi();
}
// Is the song playing?
#if 0
int I_QrySongPlaying(int handle)
{
if (nomidimusic)
return 0;
//return islooping || musicdies > gametic;
return (midi_pos==-1);
}
#endif
void I_UnRegisterSong(INT32 handle)
{
handle = 0;
if (nomidimusic)
return;
//destroy_midi(currsong);
}
boolean I_StartDigSong(const char *musicname, INT32 looping)
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{
/////////////////
// Load the song!
char *data;
size_t len;
lumpnum_t lumpnum = W_CheckNumForName(va("D_%s",musicname));
if (lumpnum == LUMPERROR)
return false;
data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC);
len = W_LumpLength(lumpnum);
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int e = len; //Alam: For error
if (nomidimusic)
return false;
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if (memcmp(data,"MThd",4)==0) // support mid file in WAD !!!
{
currsong=load_midi_mem(data,&e);
}
else
{
CONS_Printf("Music Lump is not a MIDI lump\n");
return false;
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}
if (currsong==NULL)
{
CONS_Printf("Not a valid mid file : %d\n",e);
return false;
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}
/////////////////
// Play the song!
handle = 0;
if (nomidimusic)
return false;
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islooping = looping;
musicdies = gametic + NEWTICRATE*30;
if (play_midi(currsong,looping)==0)
return true;
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return false;
}
void I_StopDigSong(void)
{
// CONS_Printf("I_StopDigSong: Not yet supported under DOS.\n");
}
void I_SetDigMusicVolume(INT32 volume)
{
volume = 0;
if (nodigimusic)
return;
// Now set volume on output device.
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set_volume (-1, Volset(volume));
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}
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}