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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file g_demo.c
/// \brief Demo recording and playback
# include "doomdef.h"
# include "console.h"
# include "d_main.h"
# include "d_player.h"
# include "d_clisrv.h"
# include "p_setup.h"
# include "i_system.h"
# include "m_random.h"
# include "p_local.h"
# include "r_draw.h"
# include "r_main.h"
# include "g_game.h"
# include "g_demo.h"
# include "m_misc.h"
# include "m_menu.h"
# include "m_argv.h"
# include "hu_stuff.h"
# include "z_zone.h"
# include "i_video.h"
# include "byteptr.h"
# include "i_joy.h"
# include "r_local.h"
# include "r_skins.h"
# include "y_inter.h"
# include "v_video.h"
# include "lua_hook.h"
# include "md5.h" // demo checksums
boolean timingdemo ; // if true, exit with report on completion
boolean nodrawers ; // for comparative timing purposes
boolean noblit ; // for comparative timing purposes
tic_t demostarttime ; // for comparative timing purposes
static char demoname [ 64 ] ;
boolean demorecording ;
boolean demoplayback ;
boolean titledemo ; // Title Screen demo can be cancelled by any key
static UINT8 * demobuffer = NULL ;
static UINT8 * demo_p , * demotime_p ;
static UINT8 * demoend ;
static UINT8 demoflags ;
static UINT16 demoversion ;
boolean singledemo ; // quit after playing a demo from cmdline
boolean demo_start ; // don't start playing demo right away
boolean demosynced = true ; // console warning message
boolean metalrecording ; // recording as metal sonic
mobj_t * metalplayback ;
static UINT8 * metalbuffer = NULL ;
static UINT8 * metal_p ;
static UINT16 metalversion ;
// extra data stuff (events registered this frame while recording)
static struct {
UINT8 flags ; // EZT flags
// EZT_COLOR
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UINT16 color , lastcolor ;
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// EZT_SCALE
fixed_t scale , lastscale ;
// EZT_HIT
UINT16 hits ;
mobj_t * * hitlist ;
} ghostext ;
// Your naming conventions are stupid and useless.
// There is no conflict here.
typedef struct demoghost {
UINT8 checksum [ 16 ] ;
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UINT8 * buffer , * p , fadein ;
UINT16 color ;
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UINT16 version ;
mobj_t oldmo , * mo ;
struct demoghost * next ;
} demoghost ;
demoghost * ghosts = NULL ;
//
// DEMO RECORDING
//
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# define DEMOVERSION 0x000e
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# define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
# define DF_GHOST 0x01 // This demo contains ghost data too!
# define DF_RECORDATTACK 0x02 // This demo is from record attack and contains its final completion time, score, and rings!
# define DF_NIGHTSATTACK 0x04 // This demo is from NiGHTS attack and contains its time left, score, and mares!
# define DF_ATTACKMASK 0x06 // This demo is from ??? attack and contains ???
# define DF_ATTACKSHIFT 1
// For demos
# define ZT_FWD 0x01
# define ZT_SIDE 0x02
# define ZT_ANGLE 0x04
# define ZT_BUTTONS 0x08
# define ZT_AIMING 0x10
# define DEMOMARKER 0x80 // demoend
# define METALDEATH 0x44
# define METALSNICE 0x69
static ticcmd_t oldcmd ;
// For Metal Sonic and time attack ghosts
# define GZT_XYZ 0x01
# define GZT_MOMXY 0x02
# define GZT_MOMZ 0x04
# define GZT_ANGLE 0x08
# define GZT_FRAME 0x10 // Animation frame
# define GZT_SPR2 0x20 // Player animations
# define GZT_EXTRA 0x40
# define GZT_FOLLOW 0x80 // Followmobj
// GZT_EXTRA flags
# define EZT_THOK 0x01 // Spawned a thok object
# define EZT_SPIN 0x02 // Because one type of thok object apparently wasn't enough
# define EZT_REV 0x03 // And two types wasn't enough either yet
# define EZT_THOKMASK 0x03
# define EZT_COLOR 0x04 // Changed color (Super transformation, Mario fireflowers/invulnerability, etc.)
# define EZT_FLIP 0x08 // Reversed gravity
# define EZT_SCALE 0x10 // Changed size
# define EZT_HIT 0x20 // Damaged a mobj
# define EZT_SPRITE 0x40 // Changed sprite set completely out of PLAY (NiGHTS, SOCs, whatever)
# define EZT_HEIGHT 0x80 // Changed height
// GZT_FOLLOW flags
# define FZT_SPAWNED 0x01 // just been spawned
# define FZT_SKIN 0x02 // has skin
# define FZT_LINKDRAW 0x04 // has linkdraw (combine with spawned only)
# define FZT_COLORIZED 0x08 // colorized (ditto)
# define FZT_SCALE 0x10 // different scale to object
// spare FZT slots 0x20 to 0x80
static mobj_t oldmetal , oldghost ;
void G_SaveMetal ( UINT8 * * buffer )
{
I_Assert ( buffer ! = NULL & & * buffer ! = NULL ) ;
WRITEUINT32 ( * buffer , metal_p - metalbuffer ) ;
}
void G_LoadMetal ( UINT8 * * buffer )
{
I_Assert ( buffer ! = NULL & & * buffer ! = NULL ) ;
G_DoPlayMetal ( ) ;
metal_p = metalbuffer + READUINT32 ( * buffer ) ;
}
void G_ReadDemoTiccmd ( ticcmd_t * cmd , INT32 playernum )
{
UINT8 ziptic ;
if ( ! demo_p | | ! demo_start )
return ;
ziptic = READUINT8 ( demo_p ) ;
if ( ziptic & ZT_FWD )
oldcmd . forwardmove = READSINT8 ( demo_p ) ;
if ( ziptic & ZT_SIDE )
oldcmd . sidemove = READSINT8 ( demo_p ) ;
if ( ziptic & ZT_ANGLE )
oldcmd . angleturn = READINT16 ( demo_p ) ;
if ( ziptic & ZT_BUTTONS )
oldcmd . buttons = ( oldcmd . buttons & ( BT_CAMLEFT | BT_CAMRIGHT ) ) | ( READUINT16 ( demo_p ) & ~ ( BT_CAMLEFT | BT_CAMRIGHT ) ) ;
if ( ziptic & ZT_AIMING )
oldcmd . aiming = READINT16 ( demo_p ) ;
G_CopyTiccmd ( cmd , & oldcmd , 1 ) ;
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players [ playernum ] . angleturn = cmd - > angleturn ;
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if ( ! ( demoflags & DF_GHOST ) & & * demo_p = = DEMOMARKER )
{
// end of demo data stream
G_CheckDemoStatus ( ) ;
return ;
}
}
void G_WriteDemoTiccmd ( ticcmd_t * cmd , INT32 playernum )
{
char ziptic = 0 ;
UINT8 * ziptic_p ;
( void ) playernum ;
if ( ! demo_p )
return ;
ziptic_p = demo_p + + ; // the ziptic, written at the end of this function
if ( cmd - > forwardmove ! = oldcmd . forwardmove )
{
WRITEUINT8 ( demo_p , cmd - > forwardmove ) ;
oldcmd . forwardmove = cmd - > forwardmove ;
ziptic | = ZT_FWD ;
}
if ( cmd - > sidemove ! = oldcmd . sidemove )
{
WRITEUINT8 ( demo_p , cmd - > sidemove ) ;
oldcmd . sidemove = cmd - > sidemove ;
ziptic | = ZT_SIDE ;
}
if ( cmd - > angleturn ! = oldcmd . angleturn )
{
WRITEINT16 ( demo_p , cmd - > angleturn ) ;
oldcmd . angleturn = cmd - > angleturn ;
ziptic | = ZT_ANGLE ;
}
if ( cmd - > buttons ! = oldcmd . buttons )
{
WRITEUINT16 ( demo_p , cmd - > buttons ) ;
oldcmd . buttons = cmd - > buttons ;
ziptic | = ZT_BUTTONS ;
}
if ( cmd - > aiming ! = oldcmd . aiming )
{
WRITEINT16 ( demo_p , cmd - > aiming ) ;
oldcmd . aiming = cmd - > aiming ;
ziptic | = ZT_AIMING ;
}
* ziptic_p = ziptic ;
// attention here for the ticcmd size!
// latest demos with mouse aiming byte in ticcmd
if ( ! ( demoflags & DF_GHOST ) & & ziptic_p > demoend - 9 )
{
G_CheckDemoStatus ( ) ; // no more space
return ;
}
}
void G_GhostAddThok ( void )
{
if ( ! metalrecording & & ( ! demorecording | | ! ( demoflags & DF_GHOST ) ) )
return ;
ghostext . flags = ( ghostext . flags & ~ EZT_THOKMASK ) | EZT_THOK ;
}
void G_GhostAddSpin ( void )
{
if ( ! metalrecording & & ( ! demorecording | | ! ( demoflags & DF_GHOST ) ) )
return ;
ghostext . flags = ( ghostext . flags & ~ EZT_THOKMASK ) | EZT_SPIN ;
}
void G_GhostAddRev ( void )
{
if ( ! metalrecording & & ( ! demorecording | | ! ( demoflags & DF_GHOST ) ) )
return ;
ghostext . flags = ( ghostext . flags & ~ EZT_THOKMASK ) | EZT_REV ;
}
void G_GhostAddFlip ( void )
{
if ( ! metalrecording & & ( ! demorecording | | ! ( demoflags & DF_GHOST ) ) )
return ;
ghostext . flags | = EZT_FLIP ;
}
void G_GhostAddColor ( ghostcolor_t color )
{
if ( ! demorecording | | ! ( demoflags & DF_GHOST ) )
return ;
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if ( ghostext . lastcolor = = ( UINT16 ) color )
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{
ghostext . flags & = ~ EZT_COLOR ;
return ;
}
ghostext . flags | = EZT_COLOR ;
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ghostext . color = ( UINT16 ) color ;
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}
void G_GhostAddScale ( fixed_t scale )
{
if ( ! metalrecording & & ( ! demorecording | | ! ( demoflags & DF_GHOST ) ) )
return ;
if ( ghostext . lastscale = = scale )
{
ghostext . flags & = ~ EZT_SCALE ;
return ;
}
ghostext . flags | = EZT_SCALE ;
ghostext . scale = scale ;
}
void G_GhostAddHit ( mobj_t * victim )
{
if ( ! demorecording | | ! ( demoflags & DF_GHOST ) )
return ;
ghostext . flags | = EZT_HIT ;
ghostext . hits + + ;
ghostext . hitlist = Z_Realloc ( ghostext . hitlist , ghostext . hits * sizeof ( mobj_t * ) , PU_LEVEL , NULL ) ;
ghostext . hitlist [ ghostext . hits - 1 ] = victim ;
}
void G_WriteGhostTic ( mobj_t * ghost )
{
char ziptic = 0 ;
UINT8 * ziptic_p ;
UINT32 i ;
fixed_t height ;
if ( ! demo_p )
return ;
if ( ! ( demoflags & DF_GHOST ) )
return ; // No ghost data to write.
ziptic_p = demo_p + + ; // the ziptic, written at the end of this function
# define MAXMOM (0xFFFF<<8)
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
if ( abs ( ghost - > x - oldghost . x ) > MAXMOM
| | abs ( ghost - > y - oldghost . y ) > MAXMOM
| | abs ( ghost - > z - oldghost . z ) > MAXMOM )
{
oldghost . x = ghost - > x ;
oldghost . y = ghost - > y ;
oldghost . z = ghost - > z ;
ziptic | = GZT_XYZ ;
WRITEFIXED ( demo_p , oldghost . x ) ;
WRITEFIXED ( demo_p , oldghost . y ) ;
WRITEFIXED ( demo_p , oldghost . z ) ;
}
else
{
// For moving normally:
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fixed_t momx = ghost - > x - oldghost . x ;
fixed_t momy = ghost - > y - oldghost . y ;
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if ( momx ! = oldghost . momx
| | momy ! = oldghost . momy )
{
oldghost . momx = momx ;
oldghost . momy = momy ;
ziptic | = GZT_MOMXY ;
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WRITEFIXED ( demo_p , momx ) ;
WRITEFIXED ( demo_p , momy ) ;
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}
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momx = ghost - > z - oldghost . z ;
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if ( momx ! = oldghost . momz )
{
oldghost . momz = momx ;
ziptic | = GZT_MOMZ ;
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WRITEFIXED ( demo_p , momx ) ;
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}
// This SHOULD set oldghost.x/y/z to match ghost->x/y/z
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oldghost . x + = oldghost . momx ;
oldghost . y + = oldghost . momy ;
oldghost . z + = oldghost . momz ;
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}
# undef MAXMOM
// Only store the 8 most relevant bits of angle
// because exact values aren't too easy to discern to begin with when only 8 angles have different sprites
// and it does not affect this mode of movement at all anyway.
if ( ghost - > player & & ghost - > player - > drawangle > > 24 ! = oldghost . angle )
{
oldghost . angle = ghost - > player - > drawangle > > 24 ;
ziptic | = GZT_ANGLE ;
WRITEUINT8 ( demo_p , oldghost . angle ) ;
}
// Store the sprite frame.
if ( ( ghost - > frame & FF_FRAMEMASK ) ! = oldghost . frame )
{
oldghost . frame = ( ghost - > frame & FF_FRAMEMASK ) ;
ziptic | = GZT_FRAME ;
WRITEUINT8 ( demo_p , oldghost . frame ) ;
}
if ( ghost - > sprite = = SPR_PLAY
& & ghost - > sprite2 ! = oldghost . sprite2 )
{
oldghost . sprite2 = ghost - > sprite2 ;
ziptic | = GZT_SPR2 ;
WRITEUINT8 ( demo_p , oldghost . sprite2 ) ;
}
// Check for sprite set changes
if ( ghost - > sprite ! = oldghost . sprite )
{
oldghost . sprite = ghost - > sprite ;
ghostext . flags | = EZT_SPRITE ;
}
if ( ( height = FixedDiv ( ghost - > height , ghost - > scale ) ) ! = oldghost . height )
{
oldghost . height = height ;
ghostext . flags | = EZT_HEIGHT ;
}
if ( ghostext . flags )
{
ziptic | = GZT_EXTRA ;
if ( ghostext . color = = ghostext . lastcolor )
ghostext . flags & = ~ EZT_COLOR ;
if ( ghostext . scale = = ghostext . lastscale )
ghostext . flags & = ~ EZT_SCALE ;
WRITEUINT8 ( demo_p , ghostext . flags ) ;
if ( ghostext . flags & EZT_COLOR )
{
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WRITEUINT16 ( demo_p , ghostext . color ) ;
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ghostext . lastcolor = ghostext . color ;
}
if ( ghostext . flags & EZT_SCALE )
{
WRITEFIXED ( demo_p , ghostext . scale ) ;
ghostext . lastscale = ghostext . scale ;
}
if ( ghostext . flags & EZT_HIT )
{
WRITEUINT16 ( demo_p , ghostext . hits ) ;
for ( i = 0 ; i < ghostext . hits ; i + + )
{
mobj_t * mo = ghostext . hitlist [ i ] ;
//WRITEUINT32(demo_p,UINT32_MAX); // reserved for some method of determining exactly which mobj this is. (mobjnum doesn't work here.)
WRITEUINT32 ( demo_p , mo - > type ) ;
WRITEUINT16 ( demo_p , ( UINT16 ) mo - > health ) ;
WRITEFIXED ( demo_p , mo - > x ) ;
WRITEFIXED ( demo_p , mo - > y ) ;
WRITEFIXED ( demo_p , mo - > z ) ;
WRITEANGLE ( demo_p , mo - > angle ) ;
}
Z_Free ( ghostext . hitlist ) ;
ghostext . hits = 0 ;
ghostext . hitlist = NULL ;
}
if ( ghostext . flags & EZT_SPRITE )
WRITEUINT16 ( demo_p , oldghost . sprite ) ;
if ( ghostext . flags & EZT_HEIGHT )
{
height > > = FRACBITS ;
WRITEINT16 ( demo_p , height ) ;
}
ghostext . flags = 0 ;
}
if ( ghost - > player & & ghost - > player - > followmobj & & ! ( ghost - > player - > followmobj - > sprite = = SPR_NULL | | ( ghost - > player - > followmobj - > flags2 & MF2_DONTDRAW ) ) ) // bloats tails runs but what can ya do
{
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fixed_t temp ;
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UINT8 * followtic_p = demo_p + + ;
UINT8 followtic = 0 ;
ziptic | = GZT_FOLLOW ;
if ( ghost - > player - > followmobj - > skin )
followtic | = FZT_SKIN ;
if ( ! ( oldghost . flags2 & MF2_AMBUSH ) )
{
followtic | = FZT_SPAWNED ;
WRITEINT16 ( demo_p , ghost - > player - > followmobj - > info - > height > > FRACBITS ) ;
if ( ghost - > player - > followmobj - > flags2 & MF2_LINKDRAW )
followtic | = FZT_LINKDRAW ;
if ( ghost - > player - > followmobj - > colorized )
followtic | = FZT_COLORIZED ;
if ( followtic & FZT_SKIN )
WRITEUINT8 ( demo_p , ( UINT8 ) ( ( ( skin_t * ) ( ghost - > player - > followmobj - > skin ) ) - skins ) ) ;
oldghost . flags2 | = MF2_AMBUSH ;
}
if ( ghost - > player - > followmobj - > scale ! = ghost - > scale )
{
followtic | = FZT_SCALE ;
WRITEFIXED ( demo_p , ghost - > player - > followmobj - > scale ) ;
}
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temp = ghost - > player - > followmobj - > x - ghost - > x ;
WRITEFIXED ( demo_p , temp ) ;
temp = ghost - > player - > followmobj - > y - ghost - > y ;
WRITEFIXED ( demo_p , temp ) ;
temp = ghost - > player - > followmobj - > z - ghost - > z ;
WRITEFIXED ( demo_p , temp ) ;
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if ( followtic & FZT_SKIN )
WRITEUINT8 ( demo_p , ghost - > player - > followmobj - > sprite2 ) ;
WRITEUINT16 ( demo_p , ghost - > player - > followmobj - > sprite ) ;
WRITEUINT8 ( demo_p , ( ghost - > player - > followmobj - > frame & FF_FRAMEMASK ) ) ;
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WRITEUINT16 ( demo_p , ghost - > player - > followmobj - > color ) ;
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* followtic_p = followtic ;
}
else
oldghost . flags2 & = ~ MF2_AMBUSH ;
* ziptic_p = ziptic ;
// attention here for the ticcmd size!
// latest demos with mouse aiming byte in ticcmd
if ( demo_p > = demoend - ( 13 + 9 + 9 ) )
{
G_CheckDemoStatus ( ) ; // no more space
return ;
}
}
// Uses ghost data to do consistency checks on your position.
// This fixes desynchronising demos when fighting eggman.
void G_ConsGhostTic ( void )
{
UINT8 ziptic ;
UINT16 px , py , pz , gx , gy , gz ;
mobj_t * testmo ;
if ( ! demo_p | | ! demo_start )
return ;
if ( ! ( demoflags & DF_GHOST ) )
return ; // No ghost data to use.
testmo = players [ 0 ] . mo ;
// Grab ghost data.
ziptic = READUINT8 ( demo_p ) ;
if ( ziptic & GZT_XYZ )
{
oldghost . x = READFIXED ( demo_p ) ;
oldghost . y = READFIXED ( demo_p ) ;
oldghost . z = READFIXED ( demo_p ) ;
}
else
{
if ( ziptic & GZT_MOMXY )
{
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oldghost . momx = ( demoversion < 0x000e ) ? READINT16 ( demo_p ) < < 8 : READFIXED ( demo_p ) ;
oldghost . momy = ( demoversion < 0x000e ) ? READINT16 ( demo_p ) < < 8 : READFIXED ( demo_p ) ;
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}
if ( ziptic & GZT_MOMZ )
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oldghost . momz = ( demoversion < 0x000e ) ? READINT16 ( demo_p ) < < 8 : READFIXED ( demo_p ) ;
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oldghost . x + = oldghost . momx ;
oldghost . y + = oldghost . momy ;
oldghost . z + = oldghost . momz ;
}
if ( ziptic & GZT_ANGLE )
demo_p + + ;
if ( ziptic & GZT_FRAME )
demo_p + + ;
if ( ziptic & GZT_SPR2 )
demo_p + + ;
if ( ziptic & GZT_EXTRA )
{ // But wait, there's more!
UINT8 xziptic = READUINT8 ( demo_p ) ;
if ( xziptic & EZT_COLOR )
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demo_p + = ( demoversion = = 0x000c ) ? 1 : sizeof ( UINT16 ) ;
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if ( xziptic & EZT_SCALE )
demo_p + = sizeof ( fixed_t ) ;
if ( xziptic & EZT_HIT )
{ // Resync mob damage.
UINT16 i , count = READUINT16 ( demo_p ) ;
thinker_t * th ;
mobj_t * mobj ;
UINT32 type ;
UINT16 health ;
fixed_t x ;
fixed_t y ;
fixed_t z ;
for ( i = 0 ; i < count ; i + + )
{
//demo_p += 4; // reserved.
type = READUINT32 ( demo_p ) ;
health = READUINT16 ( demo_p ) ;
x = READFIXED ( demo_p ) ;
y = READFIXED ( demo_p ) ;
z = READFIXED ( demo_p ) ;
demo_p + = sizeof ( angle_t ) ; // angle, unnecessary for cons.
mobj = NULL ;
for ( th = thlist [ THINK_MOBJ ] . next ; th ! = & thlist [ THINK_MOBJ ] ; th = th - > next )
{
if ( th - > function . acp1 = = ( actionf_p1 ) P_RemoveThinkerDelayed )
continue ;
mobj = ( mobj_t * ) th ;
if ( mobj - > type = = ( mobjtype_t ) type & & mobj - > x = = x & & mobj - > y = = y & & mobj - > z = = z )
break ;
}
if ( th ! = & thlist [ THINK_MOBJ ] & & mobj - > health ! = health ) // Wasn't damaged?! This is desync! Fix it!
{
if ( demosynced )
CONS_Alert ( CONS_WARNING , M_GetText ( " Demo playback has desynced! \n " ) ) ;
demosynced = false ;
P_DamageMobj ( mobj , players [ 0 ] . mo , players [ 0 ] . mo , 1 , 0 ) ;
}
}
}
if ( xziptic & EZT_SPRITE )
demo_p + = sizeof ( UINT16 ) ;
if ( xziptic & EZT_HEIGHT )
demo_p + = sizeof ( INT16 ) ;
}
if ( ziptic & GZT_FOLLOW )
{ // Even more...
UINT8 followtic = READUINT8 ( demo_p ) ;
if ( followtic & FZT_SPAWNED )
{
demo_p + = sizeof ( INT16 ) ;
if ( followtic & FZT_SKIN )
demo_p + + ;
}
if ( followtic & FZT_SCALE )
demo_p + = sizeof ( fixed_t ) ;
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// momx, momy and momz
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demo_p + = ( demoversion < 0x000e ) ? sizeof ( INT16 ) * 3 : sizeof ( fixed_t ) * 3 ;
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if ( followtic & FZT_SKIN )
demo_p + + ;
demo_p + = sizeof ( UINT16 ) ;
demo_p + + ;
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demo_p + = ( demoversion = = 0x000c ) ? 1 : sizeof ( UINT16 ) ;
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}
// Re-synchronise
px = testmo - > x > > FRACBITS ;
py = testmo - > y > > FRACBITS ;
pz = testmo - > z > > FRACBITS ;
gx = oldghost . x > > FRACBITS ;
gy = oldghost . y > > FRACBITS ;
gz = oldghost . z > > FRACBITS ;
if ( px ! = gx | | py ! = gy | | pz ! = gz )
{
if ( demosynced )
CONS_Alert ( CONS_WARNING , M_GetText ( " Demo playback has desynced! \n " ) ) ;
demosynced = false ;
P_UnsetThingPosition ( testmo ) ;
testmo - > x = oldghost . x ;
testmo - > y = oldghost . y ;
P_SetThingPosition ( testmo ) ;
testmo - > z = oldghost . z ;
}
if ( * demo_p = = DEMOMARKER )
{
// end of demo data stream
G_CheckDemoStatus ( ) ;
return ;
}
}
void G_GhostTicker ( void )
{
demoghost * g , * p ;
for ( g = ghosts , p = NULL ; g ; g = g - > next )
{
// Skip normal demo data.
UINT8 ziptic = READUINT8 ( g - > p ) ;
UINT8 xziptic = 0 ;
if ( ziptic & ZT_FWD )
g - > p + + ;
if ( ziptic & ZT_SIDE )
g - > p + + ;
if ( ziptic & ZT_ANGLE )
g - > p + = 2 ;
if ( ziptic & ZT_BUTTONS )
g - > p + = 2 ;
if ( ziptic & ZT_AIMING )
g - > p + = 2 ;
// Grab ghost data.
ziptic = READUINT8 ( g - > p ) ;
if ( ziptic & GZT_XYZ )
{
g - > oldmo . x = READFIXED ( g - > p ) ;
g - > oldmo . y = READFIXED ( g - > p ) ;
g - > oldmo . z = READFIXED ( g - > p ) ;
}
else
{
if ( ziptic & GZT_MOMXY )
{
2020-09-23 18:26:51 +00:00
g - > oldmo . momx = ( g - > version < 0x000e ) ? READINT16 ( g - > p ) < < 8 : READFIXED ( g - > p ) ;
g - > oldmo . momy = ( g - > version < 0x000e ) ? READINT16 ( g - > p ) < < 8 : READFIXED ( g - > p ) ;
2020-03-19 20:09:55 +00:00
}
if ( ziptic & GZT_MOMZ )
2020-09-23 18:26:51 +00:00
g - > oldmo . momz = ( g - > version < 0x000e ) ? READINT16 ( g - > p ) < < 8 : READFIXED ( g - > p ) ;
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g - > oldmo . x + = g - > oldmo . momx ;
g - > oldmo . y + = g - > oldmo . momy ;
g - > oldmo . z + = g - > oldmo . momz ;
}
if ( ziptic & GZT_ANGLE )
g - > mo - > angle = READUINT8 ( g - > p ) < < 24 ;
if ( ziptic & GZT_FRAME )
g - > oldmo . frame = READUINT8 ( g - > p ) ;
if ( ziptic & GZT_SPR2 )
g - > oldmo . sprite2 = READUINT8 ( g - > p ) ;
// Update ghost
P_UnsetThingPosition ( g - > mo ) ;
g - > mo - > x = g - > oldmo . x ;
g - > mo - > y = g - > oldmo . y ;
g - > mo - > z = g - > oldmo . z ;
P_SetThingPosition ( g - > mo ) ;
g - > mo - > frame = g - > oldmo . frame | tr_trans30 < < FF_TRANSSHIFT ;
if ( g - > fadein )
{
g - > mo - > frame + = ( ( ( - - g - > fadein ) / 6 ) < < FF_TRANSSHIFT ) ; // this calc never exceeds 9 unless g->fadein is bad, and it's only set once, so...
g - > mo - > flags2 & = ~ MF2_DONTDRAW ;
}
g - > mo - > sprite2 = g - > oldmo . sprite2 ;
if ( ziptic & GZT_EXTRA )
{ // But wait, there's more!
xziptic = READUINT8 ( g - > p ) ;
if ( xziptic & EZT_COLOR )
{
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g - > color = ( g - > version = = 0x000c ) ? READUINT8 ( g - > p ) : READUINT16 ( g - > p ) ;
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switch ( g - > color )
{
default :
case GHC_RETURNSKIN :
g - > mo - > skin = g - > oldmo . skin ;
/* FALLTHRU */
case GHC_NORMAL : // Go back to skin color
g - > mo - > color = g - > oldmo . color ;
break ;
// Handled below
case GHC_SUPER :
case GHC_INVINCIBLE :
break ;
case GHC_FIREFLOWER : // Fireflower
g - > mo - > color = SKINCOLOR_WHITE ;
break ;
case GHC_NIGHTSSKIN : // not actually a colour
g - > mo - > skin = & skins [ DEFAULTNIGHTSSKIN ] ;
break ;
}
}
if ( xziptic & EZT_FLIP )
g - > mo - > eflags ^ = MFE_VERTICALFLIP ;
if ( xziptic & EZT_SCALE )
{
g - > mo - > destscale = READFIXED ( g - > p ) ;
if ( g - > mo - > destscale ! = g - > mo - > scale )
P_SetScale ( g - > mo , g - > mo - > destscale ) ;
}
if ( xziptic & EZT_THOKMASK )
{ // Let's only spawn ONE of these per frame, thanks.
mobj_t * mobj ;
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UINT32 type = MT_NULL ;
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if ( g - > mo - > skin )
{
skin_t * skin = ( skin_t * ) g - > mo - > skin ;
switch ( xziptic & EZT_THOKMASK )
{
case EZT_THOK :
type = skin - > thokitem < 0 ? ( UINT32 ) mobjinfo [ MT_PLAYER ] . painchance : ( UINT32 ) skin - > thokitem ;
break ;
case EZT_SPIN :
type = skin - > spinitem < 0 ? ( UINT32 ) mobjinfo [ MT_PLAYER ] . damage : ( UINT32 ) skin - > spinitem ;
break ;
case EZT_REV :
type = skin - > revitem < 0 ? ( UINT32 ) mobjinfo [ MT_PLAYER ] . raisestate : ( UINT32 ) skin - > revitem ;
break ;
}
}
if ( type ! = MT_NULL )
{
if ( type = = MT_GHOST )
{
mobj = P_SpawnGhostMobj ( g - > mo ) ; // does a large portion of the work for us
mobj - > frame = ( mobj - > frame & ~ FF_FRAMEMASK ) | tr_trans60 < < FF_TRANSSHIFT ; // P_SpawnGhostMobj sets trans50, we want trans60
}
else
{
mobj = P_SpawnMobjFromMobj ( g - > mo , 0 , 0 , - FixedDiv ( FixedMul ( g - > mo - > info - > height , g - > mo - > scale ) - g - > mo - > height , 3 * FRACUNIT ) , MT_THOK ) ;
mobj - > sprite = states [ mobjinfo [ type ] . spawnstate ] . sprite ;
mobj - > frame = ( states [ mobjinfo [ type ] . spawnstate ] . frame & FF_FRAMEMASK ) | tr_trans60 < < FF_TRANSSHIFT ;
mobj - > color = g - > mo - > color ;
mobj - > skin = g - > mo - > skin ;
P_SetScale ( mobj , ( mobj - > destscale = g - > mo - > scale ) ) ;
if ( type = = MT_THOK ) // spintrail-specific modification for MT_THOK
{
mobj - > frame = FF_TRANS80 ;
mobj - > fuse = mobj - > tics ;
}
mobj - > tics = - 1 ; // nope.
}
mobj - > floorz = mobj - > z ;
mobj - > ceilingz = mobj - > z + mobj - > height ;
P_UnsetThingPosition ( mobj ) ;
mobj - > flags = MF_NOBLOCKMAP | MF_NOCLIP | MF_NOCLIPHEIGHT | MF_NOGRAVITY ; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
P_SetThingPosition ( mobj ) ;
if ( ! mobj - > fuse )
mobj - > fuse = 8 ;
P_SetTarget ( & mobj - > target , g - > mo ) ;
}
}
if ( xziptic & EZT_HIT )
{ // Spawn hit poofs for killing things!
UINT16 i , count = READUINT16 ( g - > p ) , health ;
UINT32 type ;
fixed_t x , y , z ;
angle_t angle ;
mobj_t * poof ;
for ( i = 0 ; i < count ; i + + )
{
//g->p += 4; // reserved
type = READUINT32 ( g - > p ) ;
health = READUINT16 ( g - > p ) ;
x = READFIXED ( g - > p ) ;
y = READFIXED ( g - > p ) ;
z = READFIXED ( g - > p ) ;
angle = READANGLE ( g - > p ) ;
if ( ! ( mobjinfo [ type ] . flags & MF_SHOOTABLE )
| | ! ( mobjinfo [ type ] . flags & ( MF_ENEMY | MF_MONITOR ) )
| | health ! = 0 | | i > = 4 ) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
continue ;
poof = P_SpawnMobj ( x , y , z , MT_GHOST ) ;
poof - > angle = angle ;
poof - > flags = MF_NOBLOCKMAP | MF_NOCLIP | MF_NOCLIPHEIGHT | MF_NOGRAVITY ; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
poof - > health = 0 ;
P_SetMobjStateNF ( poof , S_XPLD1 ) ;
}
}
if ( xziptic & EZT_SPRITE )
g - > mo - > sprite = READUINT16 ( g - > p ) ;
if ( xziptic & EZT_HEIGHT )
{
fixed_t temp = READINT16 ( g - > p ) < < FRACBITS ;
g - > mo - > height = FixedMul ( temp , g - > mo - > scale ) ;
}
}
// Tick ghost colors (Super and Mario Invincibility flashing)
switch ( g - > color )
{
case GHC_SUPER : // Super (P_DoSuperStuff)
if ( g - > mo - > skin )
{
skin_t * skin = ( skin_t * ) g - > mo - > skin ;
g - > mo - > color = skin - > supercolor ;
}
else
g - > mo - > color = SKINCOLOR_SUPERGOLD1 ;
g - > mo - > color + = abs ( ( ( signed ) ( ( unsigned ) leveltime > > 1 ) % 9 ) - 4 ) ;
break ;
case GHC_INVINCIBLE : // Mario invincibility (P_CheckInvincibilityTimer)
2020-05-24 00:29:07 +00:00
g - > mo - > color = ( UINT16 ) ( SKINCOLOR_RUBY + ( leveltime % ( FIRSTSUPERCOLOR - SKINCOLOR_RUBY ) ) ) ; // Passes through all saturated colours
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break ;
default :
break ;
}
# define follow g->mo->tracer
if ( ziptic & GZT_FOLLOW )
{ // Even more...
UINT8 followtic = READUINT8 ( g - > p ) ;
fixed_t temp ;
if ( followtic & FZT_SPAWNED )
{
if ( follow )
P_RemoveMobj ( follow ) ;
P_SetTarget ( & follow , P_SpawnMobjFromMobj ( g - > mo , 0 , 0 , 0 , MT_GHOST ) ) ;
P_SetTarget ( & follow - > tracer , g - > mo ) ;
follow - > tics = - 1 ;
temp = READINT16 ( g - > p ) < < FRACBITS ;
follow - > height = FixedMul ( follow - > scale , temp ) ;
if ( followtic & FZT_LINKDRAW )
follow - > flags2 | = MF2_LINKDRAW ;
if ( followtic & FZT_COLORIZED )
follow - > colorized = true ;
if ( followtic & FZT_SKIN )
follow - > skin = & skins [ READUINT8 ( g - > p ) ] ;
}
if ( follow )
{
if ( followtic & FZT_SCALE )
follow - > destscale = READFIXED ( g - > p ) ;
else
follow - > destscale = g - > mo - > destscale ;
if ( follow - > destscale ! = follow - > scale )
P_SetScale ( follow , follow - > destscale ) ;
P_UnsetThingPosition ( follow ) ;
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temp = ( g - > version < 0x000e ) ? READINT16 ( g - > p ) < < 8 : READFIXED ( g - > p ) ;
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follow - > x = g - > mo - > x + temp ;
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temp = ( g - > version < 0x000e ) ? READINT16 ( g - > p ) < < 8 : READFIXED ( g - > p ) ;
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follow - > y = g - > mo - > y + temp ;
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temp = ( g - > version < 0x000e ) ? READINT16 ( g - > p ) < < 8 : READFIXED ( g - > p ) ;
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follow - > z = g - > mo - > z + temp ;
P_SetThingPosition ( follow ) ;
if ( followtic & FZT_SKIN )
follow - > sprite2 = READUINT8 ( g - > p ) ;
else
follow - > sprite2 = 0 ;
follow - > sprite = READUINT16 ( g - > p ) ;
follow - > frame = ( READUINT8 ( g - > p ) ) | ( g - > mo - > frame & FF_TRANSMASK ) ;
follow - > angle = g - > mo - > angle ;
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follow - > color = ( g - > version = = 0x000c ) ? READUINT8 ( g - > p ) : READUINT16 ( g - > p ) ;
2020-03-19 20:09:55 +00:00
if ( ! ( followtic & FZT_SPAWNED ) )
{
if ( xziptic & EZT_FLIP )
{
follow - > flags2 ^ = MF2_OBJECTFLIP ;
follow - > eflags ^ = MFE_VERTICALFLIP ;
}
}
}
}
else if ( follow )
{
P_RemoveMobj ( follow ) ;
P_SetTarget ( & follow , NULL ) ;
}
// Demo ends after ghost data.
if ( * g - > p = = DEMOMARKER )
{
g - > mo - > momx = g - > mo - > momy = g - > mo - > momz = 0 ;
# if 1 // freeze frame (maybe more useful for time attackers)
g - > mo - > colorized = true ;
if ( follow )
follow - > colorized = true ;
# else // dissapearing act
g - > mo - > fuse = TICRATE ;
if ( follow )
follow - > fuse = TICRATE ;
# endif
if ( p )
p - > next = g - > next ;
else
ghosts = g - > next ;
Z_Free ( g ) ;
continue ;
}
p = g ;
# undef follow
}
}
void G_ReadMetalTic ( mobj_t * metal )
{
UINT8 ziptic ;
UINT8 xziptic = 0 ;
if ( ! metal_p )
return ;
if ( ! metal - > health )
{
G_StopMetalDemo ( ) ;
return ;
}
switch ( * metal_p )
{
case METALSNICE :
break ;
case METALDEATH :
if ( metal - > tracer )
P_RemoveMobj ( metal - > tracer ) ;
P_KillMobj ( metal , NULL , NULL , 0 ) ;
/* FALLTHRU */
case DEMOMARKER :
default :
// end of demo data stream
G_StopMetalDemo ( ) ;
return ;
}
metal_p + + ;
ziptic = READUINT8 ( metal_p ) ;
// Read changes from the tic
if ( ziptic & GZT_XYZ )
{
2020-05-28 15:49:12 +00:00
// make sure the values are read in the right order
oldmetal . x = READFIXED ( metal_p ) ;
oldmetal . y = READFIXED ( metal_p ) ;
oldmetal . z = READFIXED ( metal_p ) ;
P_TeleportMove ( metal , oldmetal . x , oldmetal . y , oldmetal . z ) ;
2020-03-19 20:09:55 +00:00
oldmetal . x = metal - > x ;
oldmetal . y = metal - > y ;
oldmetal . z = metal - > z ;
}
else
{
if ( ziptic & GZT_MOMXY )
{
2020-09-23 18:26:51 +00:00
oldmetal . momx = ( metalversion < 0x000e ) ? READINT16 ( metal_p ) < < 8 : READFIXED ( metal_p ) ;
oldmetal . momy = ( metalversion < 0x000e ) ? READINT16 ( metal_p ) < < 8 : READFIXED ( metal_p ) ;
2020-03-19 20:09:55 +00:00
}
if ( ziptic & GZT_MOMZ )
2020-09-23 18:26:51 +00:00
oldmetal . momz = ( metalversion < 0x000e ) ? READINT16 ( metal_p ) < < 8 : READFIXED ( metal_p ) ;
2020-03-19 20:09:55 +00:00
oldmetal . x + = oldmetal . momx ;
oldmetal . y + = oldmetal . momy ;
oldmetal . z + = oldmetal . momz ;
}
if ( ziptic & GZT_ANGLE )
metal - > angle = READUINT8 ( metal_p ) < < 24 ;
if ( ziptic & GZT_FRAME )
oldmetal . frame = READUINT32 ( metal_p ) ;
if ( ziptic & GZT_SPR2 )
oldmetal . sprite2 = READUINT8 ( metal_p ) ;
// Set movement, position, and angle
// oldmetal contains where you're supposed to be.
metal - > momx = oldmetal . momx ;
metal - > momy = oldmetal . momy ;
metal - > momz = oldmetal . momz ;
P_UnsetThingPosition ( metal ) ;
metal - > x = oldmetal . x ;
metal - > y = oldmetal . y ;
metal - > z = oldmetal . z ;
P_SetThingPosition ( metal ) ;
metal - > frame = oldmetal . frame ;
metal - > sprite2 = oldmetal . sprite2 ;
if ( ziptic & GZT_EXTRA )
{ // But wait, there's more!
xziptic = READUINT8 ( metal_p ) ;
if ( xziptic & EZT_FLIP )
{
metal - > eflags ^ = MFE_VERTICALFLIP ;
metal - > flags2 ^ = MF2_OBJECTFLIP ;
}
if ( xziptic & EZT_SCALE )
{
metal - > destscale = READFIXED ( metal_p ) ;
if ( metal - > destscale ! = metal - > scale )
P_SetScale ( metal , metal - > destscale ) ;
}
if ( xziptic & EZT_THOKMASK )
{ // Let's only spawn ONE of these per frame, thanks.
mobj_t * mobj ;
2020-05-28 15:39:31 +00:00
UINT32 type = MT_NULL ;
2020-03-19 20:09:55 +00:00
if ( metal - > skin )
{
skin_t * skin = ( skin_t * ) metal - > skin ;
switch ( xziptic & EZT_THOKMASK )
{
case EZT_THOK :
type = skin - > thokitem < 0 ? ( UINT32 ) mobjinfo [ MT_PLAYER ] . painchance : ( UINT32 ) skin - > thokitem ;
break ;
case EZT_SPIN :
type = skin - > spinitem < 0 ? ( UINT32 ) mobjinfo [ MT_PLAYER ] . damage : ( UINT32 ) skin - > spinitem ;
break ;
case EZT_REV :
type = skin - > revitem < 0 ? ( UINT32 ) mobjinfo [ MT_PLAYER ] . raisestate : ( UINT32 ) skin - > revitem ;
break ;
}
}
if ( type ! = MT_NULL )
{
if ( type = = MT_GHOST )
{
mobj = P_SpawnGhostMobj ( metal ) ; // does a large portion of the work for us
}
else
{
mobj = P_SpawnMobjFromMobj ( metal , 0 , 0 , - FixedDiv ( FixedMul ( metal - > info - > height , metal - > scale ) - metal - > height , 3 * FRACUNIT ) , MT_THOK ) ;
mobj - > sprite = states [ mobjinfo [ type ] . spawnstate ] . sprite ;
mobj - > frame = states [ mobjinfo [ type ] . spawnstate ] . frame ;
mobj - > angle = metal - > angle ;
mobj - > color = metal - > color ;
mobj - > skin = metal - > skin ;
P_SetScale ( mobj , ( mobj - > destscale = metal - > scale ) ) ;
if ( type = = MT_THOK ) // spintrail-specific modification for MT_THOK
{
mobj - > frame = FF_TRANS70 ;
mobj - > fuse = mobj - > tics ;
}
mobj - > tics = - 1 ; // nope.
}
mobj - > floorz = mobj - > z ;
mobj - > ceilingz = mobj - > z + mobj - > height ;
P_UnsetThingPosition ( mobj ) ;
mobj - > flags = MF_NOBLOCKMAP | MF_NOCLIP | MF_NOCLIPHEIGHT | MF_NOGRAVITY ; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
P_SetThingPosition ( mobj ) ;
if ( ! mobj - > fuse )
mobj - > fuse = 8 ;
P_SetTarget ( & mobj - > target , metal ) ;
}
}
if ( xziptic & EZT_SPRITE )
metal - > sprite = READUINT16 ( metal_p ) ;
if ( xziptic & EZT_HEIGHT )
{
fixed_t temp = READINT16 ( metal_p ) < < FRACBITS ;
metal - > height = FixedMul ( temp , metal - > scale ) ;
}
}
# define follow metal->tracer
if ( ziptic & GZT_FOLLOW )
{ // Even more...
UINT8 followtic = READUINT8 ( metal_p ) ;
fixed_t temp ;
if ( followtic & FZT_SPAWNED )
{
if ( follow )
P_RemoveMobj ( follow ) ;
P_SetTarget ( & follow , P_SpawnMobjFromMobj ( metal , 0 , 0 , 0 , MT_GHOST ) ) ;
P_SetTarget ( & follow - > tracer , metal ) ;
follow - > tics = - 1 ;
temp = READINT16 ( metal_p ) < < FRACBITS ;
follow - > height = FixedMul ( follow - > scale , temp ) ;
if ( followtic & FZT_LINKDRAW )
follow - > flags2 | = MF2_LINKDRAW ;
if ( followtic & FZT_COLORIZED )
follow - > colorized = true ;
if ( followtic & FZT_SKIN )
follow - > skin = & skins [ READUINT8 ( metal_p ) ] ;
}
if ( follow )
{
if ( followtic & FZT_SCALE )
follow - > destscale = READFIXED ( metal_p ) ;
else
follow - > destscale = metal - > destscale ;
if ( follow - > destscale ! = follow - > scale )
P_SetScale ( follow , follow - > destscale ) ;
P_UnsetThingPosition ( follow ) ;
2020-09-23 18:26:51 +00:00
temp = ( metalversion < 0x000e ) ? READINT16 ( metal_p ) < < 8 : READFIXED ( metal_p ) ;
2020-03-19 20:09:55 +00:00
follow - > x = metal - > x + temp ;
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temp = ( metalversion < 0x000e ) ? READINT16 ( metal_p ) < < 8 : READFIXED ( metal_p ) ;
2020-03-19 20:09:55 +00:00
follow - > y = metal - > y + temp ;
2020-09-23 18:26:51 +00:00
temp = ( metalversion < 0x000e ) ? READINT16 ( metal_p ) < < 8 : READFIXED ( metal_p ) ;
2020-03-19 20:09:55 +00:00
follow - > z = metal - > z + temp ;
P_SetThingPosition ( follow ) ;
if ( followtic & FZT_SKIN )
follow - > sprite2 = READUINT8 ( metal_p ) ;
else
follow - > sprite2 = 0 ;
follow - > sprite = READUINT16 ( metal_p ) ;
follow - > frame = READUINT32 ( metal_p ) ; // NOT & FF_FRAMEMASK here, so 32 bits
follow - > angle = metal - > angle ;
2020-05-24 00:29:07 +00:00
follow - > color = ( metalversion = = 0x000c ) ? READUINT8 ( metal_p ) : READUINT16 ( metal_p ) ;
2020-03-19 20:09:55 +00:00
if ( ! ( followtic & FZT_SPAWNED ) )
{
if ( xziptic & EZT_FLIP )
{
follow - > flags2 ^ = MF2_OBJECTFLIP ;
follow - > eflags ^ = MFE_VERTICALFLIP ;
}
}
}
}
else if ( follow )
{
P_RemoveMobj ( follow ) ;
P_SetTarget ( & follow , NULL ) ;
}
# undef follow
}
void G_WriteMetalTic ( mobj_t * metal )
{
UINT8 ziptic = 0 ;
UINT8 * ziptic_p ;
fixed_t height ;
if ( ! demo_p ) // demo_p will be NULL until the race start linedef executor is activated!
return ;
WRITEUINT8 ( demo_p , METALSNICE ) ;
ziptic_p = demo_p + + ; // the ziptic, written at the end of this function
# define MAXMOM (0xFFFF<<8)
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
if ( abs ( metal - > x - oldmetal . x ) > MAXMOM
| | abs ( metal - > y - oldmetal . y ) > MAXMOM
| | abs ( metal - > z - oldmetal . z ) > MAXMOM )
{
oldmetal . x = metal - > x ;
oldmetal . y = metal - > y ;
oldmetal . z = metal - > z ;
ziptic | = GZT_XYZ ;
WRITEFIXED ( demo_p , oldmetal . x ) ;
WRITEFIXED ( demo_p , oldmetal . y ) ;
WRITEFIXED ( demo_p , oldmetal . z ) ;
}
else
{
// For moving normally:
2020-09-23 18:26:51 +00:00
// Store movement as a fixed value
fixed_t momx = metal - > x - oldmetal . x ;
fixed_t momy = metal - > y - oldmetal . y ;
2020-03-19 20:09:55 +00:00
if ( momx ! = oldmetal . momx
| | momy ! = oldmetal . momy )
{
oldmetal . momx = momx ;
oldmetal . momy = momy ;
ziptic | = GZT_MOMXY ;
2020-09-23 18:26:51 +00:00
WRITEFIXED ( demo_p , momx ) ;
WRITEFIXED ( demo_p , momy ) ;
2020-03-19 20:09:55 +00:00
}
2020-09-23 18:26:51 +00:00
momx = metal - > z - oldmetal . z ;
2020-03-19 20:09:55 +00:00
if ( momx ! = oldmetal . momz )
{
oldmetal . momz = momx ;
ziptic | = GZT_MOMZ ;
2020-09-23 18:26:51 +00:00
WRITEFIXED ( demo_p , momx ) ;
2020-03-19 20:09:55 +00:00
}
// This SHOULD set oldmetal.x/y/z to match metal->x/y/z
2020-09-23 18:26:51 +00:00
oldmetal . x + = oldmetal . momx ;
oldmetal . y + = oldmetal . momy ;
oldmetal . z + = oldmetal . momz ;
2020-03-19 20:09:55 +00:00
}
# undef MAXMOM
// Only store the 8 most relevant bits of angle
// because exact values aren't too easy to discern to begin with when only 8 angles have different sprites
// and it does not affect movement at all anyway.
if ( metal - > player & & metal - > player - > drawangle > > 24 ! = oldmetal . angle )
{
oldmetal . angle = metal - > player - > drawangle > > 24 ;
ziptic | = GZT_ANGLE ;
WRITEUINT8 ( demo_p , oldmetal . angle ) ;
}
// Store the sprite frame.
if ( ( metal - > frame & FF_FRAMEMASK ) ! = oldmetal . frame )
{
oldmetal . frame = metal - > frame ; // NOT & FF_FRAMEMASK here, so 32 bits
ziptic | = GZT_FRAME ;
WRITEUINT32 ( demo_p , oldmetal . frame ) ;
}
if ( metal - > sprite = = SPR_PLAY
& & metal - > sprite2 ! = oldmetal . sprite2 )
{
oldmetal . sprite2 = metal - > sprite2 ;
ziptic | = GZT_SPR2 ;
WRITEUINT8 ( demo_p , oldmetal . sprite2 ) ;
}
// Check for sprite set changes
if ( metal - > sprite ! = oldmetal . sprite )
{
oldmetal . sprite = metal - > sprite ;
ghostext . flags | = EZT_SPRITE ;
}
if ( ( height = FixedDiv ( metal - > height , metal - > scale ) ) ! = oldmetal . height )
{
oldmetal . height = height ;
ghostext . flags | = EZT_HEIGHT ;
}
if ( ghostext . flags & ~ ( EZT_COLOR | EZT_HIT ) ) // these two aren't handled by metal ever
{
ziptic | = GZT_EXTRA ;
if ( ghostext . scale = = ghostext . lastscale )
ghostext . flags & = ~ EZT_SCALE ;
WRITEUINT8 ( demo_p , ghostext . flags ) ;
if ( ghostext . flags & EZT_SCALE )
{
WRITEFIXED ( demo_p , ghostext . scale ) ;
ghostext . lastscale = ghostext . scale ;
}
if ( ghostext . flags & EZT_SPRITE )
WRITEUINT16 ( demo_p , oldmetal . sprite ) ;
if ( ghostext . flags & EZT_HEIGHT )
{
height > > = FRACBITS ;
WRITEINT16 ( demo_p , height ) ;
}
ghostext . flags = 0 ;
}
if ( metal - > player & & metal - > player - > followmobj & & ! ( metal - > player - > followmobj - > sprite = = SPR_NULL | | ( metal - > player - > followmobj - > flags2 & MF2_DONTDRAW ) ) )
{
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fixed_t temp ;
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UINT8 * followtic_p = demo_p + + ;
UINT8 followtic = 0 ;
ziptic | = GZT_FOLLOW ;
if ( metal - > player - > followmobj - > skin )
followtic | = FZT_SKIN ;
if ( ! ( oldmetal . flags2 & MF2_AMBUSH ) )
{
followtic | = FZT_SPAWNED ;
WRITEINT16 ( demo_p , metal - > player - > followmobj - > info - > height > > FRACBITS ) ;
if ( metal - > player - > followmobj - > flags2 & MF2_LINKDRAW )
followtic | = FZT_LINKDRAW ;
if ( metal - > player - > followmobj - > colorized )
followtic | = FZT_COLORIZED ;
if ( followtic & FZT_SKIN )
WRITEUINT8 ( demo_p , ( UINT8 ) ( ( ( skin_t * ) ( metal - > player - > followmobj - > skin ) ) - skins ) ) ;
oldmetal . flags2 | = MF2_AMBUSH ;
}
if ( metal - > player - > followmobj - > scale ! = metal - > scale )
{
followtic | = FZT_SCALE ;
WRITEFIXED ( demo_p , metal - > player - > followmobj - > scale ) ;
}
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temp = metal - > player - > followmobj - > x - metal - > x ;
WRITEFIXED ( demo_p , temp ) ;
temp = metal - > player - > followmobj - > y - metal - > y ;
WRITEFIXED ( demo_p , temp ) ;
temp = metal - > player - > followmobj - > z - metal - > z ;
WRITEFIXED ( demo_p , temp ) ;
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if ( followtic & FZT_SKIN )
WRITEUINT8 ( demo_p , metal - > player - > followmobj - > sprite2 ) ;
WRITEUINT16 ( demo_p , metal - > player - > followmobj - > sprite ) ;
WRITEUINT32 ( demo_p , metal - > player - > followmobj - > frame ) ; // NOT & FF_FRAMEMASK here, so 32 bits
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WRITEUINT16 ( demo_p , metal - > player - > followmobj - > color ) ;
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* followtic_p = followtic ;
}
else
oldmetal . flags2 & = ~ MF2_AMBUSH ;
* ziptic_p = ziptic ;
// attention here for the ticcmd size!
// latest demos with mouse aiming byte in ticcmd
if ( demo_p > = demoend - 32 )
{
G_StopMetalRecording ( false ) ; // no more space
return ;
}
}
//
// G_RecordDemo
//
void G_RecordDemo ( const char * name )
{
INT32 maxsize ;
strcpy ( demoname , name ) ;
strcat ( demoname , " .lmp " ) ;
maxsize = 1024 * 1024 ;
if ( M_CheckParm ( " -maxdemo " ) & & M_IsNextParm ( ) )
maxsize = atoi ( M_GetNextParm ( ) ) * 1024 ;
// if (demobuffer)
// free(demobuffer);
demo_p = NULL ;
demobuffer = malloc ( maxsize ) ;
demoend = demobuffer + maxsize ;
demorecording = true ;
}
void G_RecordMetal ( void )
{
INT32 maxsize ;
maxsize = 1024 * 1024 ;
if ( M_CheckParm ( " -maxdemo " ) & & M_IsNextParm ( ) )
maxsize = atoi ( M_GetNextParm ( ) ) * 1024 ;
demo_p = NULL ;
demobuffer = malloc ( maxsize ) ;
demoend = demobuffer + maxsize ;
metalrecording = true ;
}
void G_BeginRecording ( void )
{
UINT8 i ;
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char name [ MAXCOLORNAME + 1 ] ;
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player_t * player = & players [ consoleplayer ] ;
if ( demo_p )
return ;
memset ( name , 0 , sizeof ( name ) ) ;
demo_p = demobuffer ;
demoflags = DF_GHOST | ( modeattacking < < DF_ATTACKSHIFT ) ;
// Setup header.
M_Memcpy ( demo_p , DEMOHEADER , 12 ) ; demo_p + = 12 ;
WRITEUINT8 ( demo_p , VERSION ) ;
WRITEUINT8 ( demo_p , SUBVERSION ) ;
WRITEUINT16 ( demo_p , DEMOVERSION ) ;
// demo checksum
demo_p + = 16 ;
// game data
M_Memcpy ( demo_p , " PLAY " , 4 ) ; demo_p + = 4 ;
WRITEINT16 ( demo_p , gamemap ) ;
M_Memcpy ( demo_p , mapmd5 , 16 ) ; demo_p + = 16 ;
WRITEUINT8 ( demo_p , demoflags ) ;
switch ( ( demoflags & DF_ATTACKMASK ) > > DF_ATTACKSHIFT )
{
case ATTACKING_NONE : // 0
break ;
case ATTACKING_RECORD : // 1
demotime_p = demo_p ;
WRITEUINT32 ( demo_p , UINT32_MAX ) ; // time
WRITEUINT32 ( demo_p , 0 ) ; // score
WRITEUINT16 ( demo_p , 0 ) ; // rings
break ;
case ATTACKING_NIGHTS : // 2
demotime_p = demo_p ;
WRITEUINT32 ( demo_p , UINT32_MAX ) ; // time
WRITEUINT32 ( demo_p , 0 ) ; // score
break ;
default : // 3
break ;
}
WRITEUINT32 ( demo_p , P_GetInitSeed ( ) ) ;
// Name
for ( i = 0 ; i < 16 & & cv_playername . string [ i ] ; i + + )
name [ i ] = cv_playername . string [ i ] ;
for ( ; i < 16 ; i + + )
name [ i ] = ' \0 ' ;
M_Memcpy ( demo_p , name , 16 ) ;
demo_p + = 16 ;
// Skin
for ( i = 0 ; i < 16 & & cv_skin . string [ i ] ; i + + )
name [ i ] = cv_skin . string [ i ] ;
for ( ; i < 16 ; i + + )
name [ i ] = ' \0 ' ;
M_Memcpy ( demo_p , name , 16 ) ;
demo_p + = 16 ;
// Color
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for ( i = 0 ; i < MAXCOLORNAME & & cv_playercolor . string [ i ] ; i + + )
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name [ i ] = cv_playercolor . string [ i ] ;
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for ( ; i < MAXCOLORNAME ; i + + )
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name [ i ] = ' \0 ' ;
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M_Memcpy ( demo_p , name , MAXCOLORNAME ) ;
demo_p + = MAXCOLORNAME ;
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// Stats
WRITEUINT8 ( demo_p , player - > charability ) ;
WRITEUINT8 ( demo_p , player - > charability2 ) ;
WRITEUINT8 ( demo_p , player - > actionspd > > FRACBITS ) ;
WRITEUINT8 ( demo_p , player - > mindash > > FRACBITS ) ;
WRITEUINT8 ( demo_p , player - > maxdash > > FRACBITS ) ;
WRITEUINT8 ( demo_p , player - > normalspeed > > FRACBITS ) ;
WRITEUINT8 ( demo_p , player - > runspeed > > FRACBITS ) ;
WRITEUINT8 ( demo_p , player - > thrustfactor ) ;
WRITEUINT8 ( demo_p , player - > accelstart ) ;
WRITEUINT8 ( demo_p , player - > acceleration ) ;
WRITEUINT8 ( demo_p , player - > height > > FRACBITS ) ;
WRITEUINT8 ( demo_p , player - > spinheight > > FRACBITS ) ;
WRITEUINT8 ( demo_p , player - > camerascale > > FRACBITS ) ;
WRITEUINT8 ( demo_p , player - > shieldscale > > FRACBITS ) ;
// Trying to convert it back to % causes demo desync due to precision loss.
// Don't do it.
WRITEFIXED ( demo_p , player - > jumpfactor ) ;
// And mobjtype_t is best with UINT32 too...
WRITEUINT32 ( demo_p , player - > followitem ) ;
// Save pflag data - see SendWeaponPref()
{
UINT8 buf = 0 ;
pflags_t pflags = 0 ;
if ( cv_flipcam . value )
{
buf | = 0x01 ;
pflags | = PF_FLIPCAM ;
}
if ( cv_analog [ 0 ] . value )
{
buf | = 0x02 ;
pflags | = PF_ANALOGMODE ;
}
if ( cv_directionchar [ 0 ] . value )
{
buf | = 0x04 ;
pflags | = PF_DIRECTIONCHAR ;
}
if ( cv_autobrake . value )
{
buf | = 0x08 ;
pflags | = PF_AUTOBRAKE ;
}
if ( cv_usejoystick . value )
buf | = 0x10 ;
CV_SetValue ( & cv_showinputjoy , ! ! ( cv_usejoystick . value ) ) ;
WRITEUINT8 ( demo_p , buf ) ;
player - > pflags = pflags ;
}
// Save netvar data
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CV_SaveDemoVars ( & demo_p ) ;
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memset ( & oldcmd , 0 , sizeof ( oldcmd ) ) ;
memset ( & oldghost , 0 , sizeof ( oldghost ) ) ;
memset ( & ghostext , 0 , sizeof ( ghostext ) ) ;
ghostext . lastcolor = ghostext . color = GHC_NORMAL ;
ghostext . lastscale = ghostext . scale = FRACUNIT ;
if ( player - > mo )
{
oldghost . x = player - > mo - > x ;
oldghost . y = player - > mo - > y ;
oldghost . z = player - > mo - > z ;
oldghost . angle = player - > mo - > angle > > 24 ;
// preticker started us gravity flipped
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
ghostext . flags | = EZT_FLIP ;
}
}
void G_BeginMetal ( void )
{
mobj_t * mo = players [ consoleplayer ] . mo ;
#if 0
if ( demo_p )
return ;
# endif
demo_p = demobuffer ;
// Write header.
M_Memcpy ( demo_p , DEMOHEADER , 12 ) ; demo_p + = 12 ;
WRITEUINT8 ( demo_p , VERSION ) ;
WRITEUINT8 ( demo_p , SUBVERSION ) ;
WRITEUINT16 ( demo_p , DEMOVERSION ) ;
// demo checksum
demo_p + = 16 ;
M_Memcpy ( demo_p , " METL " , 4 ) ; demo_p + = 4 ;
memset ( & ghostext , 0 , sizeof ( ghostext ) ) ;
ghostext . lastscale = ghostext . scale = FRACUNIT ;
// Set up our memory.
memset ( & oldmetal , 0 , sizeof ( oldmetal ) ) ;
oldmetal . x = mo - > x ;
oldmetal . y = mo - > y ;
oldmetal . z = mo - > z ;
oldmetal . angle = mo - > angle > > 24 ;
}
void G_SetDemoTime ( UINT32 ptime , UINT32 pscore , UINT16 prings )
{
if ( ! demorecording | | ! demotime_p )
return ;
if ( demoflags & DF_RECORDATTACK )
{
WRITEUINT32 ( demotime_p , ptime ) ;
WRITEUINT32 ( demotime_p , pscore ) ;
WRITEUINT16 ( demotime_p , prings ) ;
demotime_p = NULL ;
}
else if ( demoflags & DF_NIGHTSATTACK )
{
WRITEUINT32 ( demotime_p , ptime ) ;
WRITEUINT32 ( demotime_p , pscore ) ;
demotime_p = NULL ;
}
}
// Returns bitfield:
// 1 == new demo has lower time
// 2 == new demo has higher score
// 4 == new demo has higher rings
UINT8 G_CmpDemoTime ( char * oldname , char * newname )
{
UINT8 * buffer , * p ;
UINT8 flags ;
UINT32 oldtime , newtime , oldscore , newscore ;
UINT16 oldrings , newrings , oldversion ;
size_t bufsize ATTRUNUSED ;
UINT8 c ;
UINT16 s ATTRUNUSED ;
UINT8 aflags = 0 ;
// load the new file
FIL_DefaultExtension ( newname , " .lmp " ) ;
bufsize = FIL_ReadFile ( newname , & buffer ) ;
I_Assert ( bufsize ! = 0 ) ;
p = buffer ;
// read demo header
I_Assert ( ! memcmp ( p , DEMOHEADER , 12 ) ) ;
p + = 12 ; // DEMOHEADER
c = READUINT8 ( p ) ; // VERSION
I_Assert ( c = = VERSION ) ;
c = READUINT8 ( p ) ; // SUBVERSION
I_Assert ( c = = SUBVERSION ) ;
s = READUINT16 ( p ) ;
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I_Assert ( s > = 0x000c ) ;
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p + = 16 ; // demo checksum
I_Assert ( ! memcmp ( p , " PLAY " , 4 ) ) ;
p + = 4 ; // PLAY
p + = 2 ; // gamemap
p + = 16 ; // map md5
flags = READUINT8 ( p ) ; // demoflags
aflags = flags & ( DF_RECORDATTACK | DF_NIGHTSATTACK ) ;
I_Assert ( aflags ) ;
if ( flags & DF_RECORDATTACK )
{
newtime = READUINT32 ( p ) ;
newscore = READUINT32 ( p ) ;
newrings = READUINT16 ( p ) ;
}
else if ( flags & DF_NIGHTSATTACK )
{
newtime = READUINT32 ( p ) ;
newscore = READUINT32 ( p ) ;
newrings = 0 ;
}
else // appease compiler
return 0 ;
Z_Free ( buffer ) ;
// load old file
FIL_DefaultExtension ( oldname , " .lmp " ) ;
if ( ! FIL_ReadFile ( oldname , & buffer ) )
{
CONS_Alert ( CONS_ERROR , M_GetText ( " Failed to read file '%s'. \n " ) , oldname ) ;
return UINT8_MAX ;
}
p = buffer ;
// read demo header
if ( memcmp ( p , DEMOHEADER , 12 ) )
{
CONS_Alert ( CONS_NOTICE , M_GetText ( " File '%s' invalid format. It will be overwritten. \n " ) , oldname ) ;
Z_Free ( buffer ) ;
return UINT8_MAX ;
} p + = 12 ; // DEMOHEADER
p + + ; // VERSION
p + + ; // SUBVERSION
oldversion = READUINT16 ( p ) ;
switch ( oldversion ) // demoversion
{
case DEMOVERSION : // latest always supported
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case 0x000c : // all that changed between then and now was longer color name
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break ;
// too old, cannot support.
default :
CONS_Alert ( CONS_NOTICE , M_GetText ( " File '%s' invalid format. It will be overwritten. \n " ) , oldname ) ;
Z_Free ( buffer ) ;
return UINT8_MAX ;
}
p + = 16 ; // demo checksum
if ( memcmp ( p , " PLAY " , 4 ) )
{
CONS_Alert ( CONS_NOTICE , M_GetText ( " File '%s' invalid format. It will be overwritten. \n " ) , oldname ) ;
Z_Free ( buffer ) ;
return UINT8_MAX ;
} p + = 4 ; // "PLAY"
if ( oldversion < = 0x0008 )
p + + ; // gamemap
else
p + = 2 ; // gamemap
p + = 16 ; // mapmd5
flags = READUINT8 ( p ) ;
if ( ! ( flags & aflags ) )
{
CONS_Alert ( CONS_NOTICE , M_GetText ( " File '%s' not from same game mode. It will be overwritten. \n " ) , oldname ) ;
Z_Free ( buffer ) ;
return UINT8_MAX ;
}
if ( flags & DF_RECORDATTACK )
{
oldtime = READUINT32 ( p ) ;
oldscore = READUINT32 ( p ) ;
oldrings = READUINT16 ( p ) ;
}
else if ( flags & DF_NIGHTSATTACK )
{
oldtime = READUINT32 ( p ) ;
oldscore = READUINT32 ( p ) ;
oldrings = 0 ;
}
else // appease compiler
return UINT8_MAX ;
Z_Free ( buffer ) ;
c = 0 ;
if ( newtime < oldtime
| | ( newtime = = oldtime & & ( newscore > oldscore | | newrings > oldrings ) ) )
c | = 1 ; // Better time
if ( newscore > oldscore
| | ( newscore = = oldscore & & newtime < oldtime ) )
c | = 1 < < 1 ; // Better score
if ( newrings > oldrings
| | ( newrings = = oldrings & & newtime < oldtime ) )
c | = 1 < < 2 ; // Better rings
return c ;
}
//
// G_PlayDemo
//
void G_DeferedPlayDemo ( const char * name )
{
COM_BufAddText ( " playdemo \" " ) ;
COM_BufAddText ( name ) ;
COM_BufAddText ( " \" \n " ) ;
}
//
// Start a demo from a .LMP file or from a wad resource
//
void G_DoPlayDemo ( char * defdemoname )
{
UINT8 i ;
lumpnum_t l ;
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char skin [ 17 ] , color [ MAXCOLORNAME + 1 ] , * n , * pdemoname ;
UINT8 version , subversion , charability , charability2 , thrustfactor , accelstart , acceleration , cnamelen ;
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pflags_t pflags ;
UINT32 randseed , followitem ;
fixed_t camerascale , shieldscale , actionspd , mindash , maxdash , normalspeed , runspeed , jumpfactor , height , spinheight ;
char msg [ 1024 ] ;
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# ifdef OLD22DEMOCOMPAT
boolean use_old_demo_vars = false ;
# endif
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skin [ 16 ] = ' \0 ' ;
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color [ MAXCOLORNAME ] = ' \0 ' ;
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n = defdemoname + strlen ( defdemoname ) ;
while ( * n ! = ' / ' & & * n ! = ' \\ ' & & n ! = defdemoname )
n - - ;
if ( n ! = defdemoname )
n + + ;
pdemoname = ZZ_Alloc ( strlen ( n ) + 1 ) ;
strcpy ( pdemoname , n ) ;
// Internal if no extension, external if one exists
if ( FIL_CheckExtension ( defdemoname ) )
{
//FIL_DefaultExtension(defdemoname, ".lmp");
if ( ! FIL_ReadFile ( defdemoname , & demobuffer ) )
{
snprintf ( msg , 1024 , M_GetText ( " Failed to read file '%s'. \n " ) , defdemoname ) ;
CONS_Alert ( CONS_ERROR , " %s " , msg ) ;
gameaction = ga_nothing ;
M_StartMessage ( msg , NULL , MM_NOTHING ) ;
return ;
}
demo_p = demobuffer ;
}
// load demo resource from WAD
else if ( ( l = W_CheckNumForName ( defdemoname ) ) = = LUMPERROR )
{
snprintf ( msg , 1024 , M_GetText ( " Failed to read lump '%s'. \n " ) , defdemoname ) ;
CONS_Alert ( CONS_ERROR , " %s " , msg ) ;
gameaction = ga_nothing ;
M_StartMessage ( msg , NULL , MM_NOTHING ) ;
return ;
}
else // it's an internal demo
demobuffer = demo_p = W_CacheLumpNum ( l , PU_STATIC ) ;
// read demo header
gameaction = ga_nothing ;
demoplayback = true ;
if ( memcmp ( demo_p , DEMOHEADER , 12 ) )
{
snprintf ( msg , 1024 , M_GetText ( " %s is not a SRB2 replay file. \n " ) , pdemoname ) ;
CONS_Alert ( CONS_ERROR , " %s " , msg ) ;
M_StartMessage ( msg , NULL , MM_NOTHING ) ;
Z_Free ( pdemoname ) ;
Z_Free ( demobuffer ) ;
demoplayback = false ;
titledemo = false ;
return ;
}
demo_p + = 12 ; // DEMOHEADER
version = READUINT8 ( demo_p ) ;
subversion = READUINT8 ( demo_p ) ;
demoversion = READUINT16 ( demo_p ) ;
switch ( demoversion )
{
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case 0x000d :
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case DEMOVERSION : // latest always supported
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cnamelen = MAXCOLORNAME ;
break ;
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# ifdef OLD22DEMOCOMPAT
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// all that changed between then and now was longer color name
case 0x000c :
cnamelen = 16 ;
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use_old_demo_vars = true ;
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break ;
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# endif
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// too old, cannot support.
default :
snprintf ( msg , 1024 , M_GetText ( " %s is an incompatible replay format and cannot be played. \n " ) , pdemoname ) ;
CONS_Alert ( CONS_ERROR , " %s " , msg ) ;
M_StartMessage ( msg , NULL , MM_NOTHING ) ;
Z_Free ( pdemoname ) ;
Z_Free ( demobuffer ) ;
demoplayback = false ;
titledemo = false ;
return ;
}
demo_p + = 16 ; // demo checksum
if ( memcmp ( demo_p , " PLAY " , 4 ) )
{
snprintf ( msg , 1024 , M_GetText ( " %s is the wrong type of recording and cannot be played. \n " ) , pdemoname ) ;
CONS_Alert ( CONS_ERROR , " %s " , msg ) ;
M_StartMessage ( msg , NULL , MM_NOTHING ) ;
Z_Free ( pdemoname ) ;
Z_Free ( demobuffer ) ;
demoplayback = false ;
titledemo = false ;
return ;
}
demo_p + = 4 ; // "PLAY"
gamemap = READINT16 ( demo_p ) ;
demo_p + = 16 ; // mapmd5
demoflags = READUINT8 ( demo_p ) ;
modeattacking = ( demoflags & DF_ATTACKMASK ) > > DF_ATTACKSHIFT ;
CON_ToggleOff ( ) ;
hu_demoscore = 0 ;
hu_demotime = UINT32_MAX ;
hu_demorings = 0 ;
switch ( modeattacking )
{
case ATTACKING_NONE : // 0
break ;
case ATTACKING_RECORD : // 1
hu_demotime = READUINT32 ( demo_p ) ;
hu_demoscore = READUINT32 ( demo_p ) ;
hu_demorings = READUINT16 ( demo_p ) ;
break ;
case ATTACKING_NIGHTS : // 2
hu_demotime = READUINT32 ( demo_p ) ;
hu_demoscore = READUINT32 ( demo_p ) ;
break ;
default : // 3
modeattacking = ATTACKING_NONE ;
break ;
}
// Random seed
randseed = READUINT32 ( demo_p ) ;
// Player name
M_Memcpy ( player_names [ 0 ] , demo_p , 16 ) ;
demo_p + = 16 ;
// Skin
M_Memcpy ( skin , demo_p , 16 ) ;
demo_p + = 16 ;
// Color
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M_Memcpy ( color , demo_p , cnamelen ) ;
demo_p + = cnamelen ;
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charability = READUINT8 ( demo_p ) ;
charability2 = READUINT8 ( demo_p ) ;
actionspd = ( fixed_t ) READUINT8 ( demo_p ) < < FRACBITS ;
mindash = ( fixed_t ) READUINT8 ( demo_p ) < < FRACBITS ;
maxdash = ( fixed_t ) READUINT8 ( demo_p ) < < FRACBITS ;
normalspeed = ( fixed_t ) READUINT8 ( demo_p ) < < FRACBITS ;
runspeed = ( fixed_t ) READUINT8 ( demo_p ) < < FRACBITS ;
thrustfactor = READUINT8 ( demo_p ) ;
accelstart = READUINT8 ( demo_p ) ;
acceleration = READUINT8 ( demo_p ) ;
height = ( fixed_t ) READUINT8 ( demo_p ) < < FRACBITS ;
spinheight = ( fixed_t ) READUINT8 ( demo_p ) < < FRACBITS ;
camerascale = ( fixed_t ) READUINT8 ( demo_p ) < < FRACBITS ;
shieldscale = ( fixed_t ) READUINT8 ( demo_p ) < < FRACBITS ;
jumpfactor = READFIXED ( demo_p ) ;
followitem = READUINT32 ( demo_p ) ;
// pflag data
{
UINT8 buf = READUINT8 ( demo_p ) ;
pflags = 0 ;
if ( buf & 0x01 )
pflags | = PF_FLIPCAM ;
if ( buf & 0x02 )
pflags | = PF_ANALOGMODE ;
if ( buf & 0x04 )
pflags | = PF_DIRECTIONCHAR ;
if ( buf & 0x08 )
pflags | = PF_AUTOBRAKE ;
CV_SetValue ( & cv_showinputjoy , ! ! ( buf & 0x10 ) ) ;
}
// net var data
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# ifdef OLD22DEMOCOMPAT
if ( use_old_demo_vars )
CV_LoadOldDemoVars ( & demo_p ) ;
else
# endif
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CV_LoadDemoVars ( & demo_p ) ;
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// Sigh ... it's an empty demo.
if ( * demo_p = = DEMOMARKER )
{
snprintf ( msg , 1024 , M_GetText ( " %s contains no data to be played. \n " ) , pdemoname ) ;
CONS_Alert ( CONS_ERROR , " %s " , msg ) ;
M_StartMessage ( msg , NULL , MM_NOTHING ) ;
Z_Free ( pdemoname ) ;
Z_Free ( demobuffer ) ;
demoplayback = false ;
titledemo = false ;
return ;
}
Z_Free ( pdemoname ) ;
memset ( & oldcmd , 0 , sizeof ( oldcmd ) ) ;
memset ( & oldghost , 0 , sizeof ( oldghost ) ) ;
if ( VERSION ! = version | | SUBVERSION ! = subversion )
CONS_Alert ( CONS_WARNING , M_GetText ( " Demo version does not match game version. Desyncs may occur. \n " ) ) ;
// didn't start recording right away.
demo_start = false ;
// Set skin
SetPlayerSkin ( 0 , skin ) ;
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# ifdef HAVE_BLUA
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LUAh_MapChange ( gamemap ) ;
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# endif
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displayplayer = consoleplayer = 0 ;
memset ( playeringame , 0 , sizeof ( playeringame ) ) ;
playeringame [ 0 ] = true ;
P_SetRandSeed ( randseed ) ;
G_InitNew ( false , G_BuildMapName ( gamemap ) , true , true , false ) ;
// Set color
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players [ 0 ] . skincolor = skins [ players [ 0 ] . skin ] . prefcolor ;
for ( i = 0 ; i < numskincolors ; i + + )
if ( ! stricmp ( skincolors [ i ] . name , color ) )
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{
players [ 0 ] . skincolor = i ;
break ;
}
CV_StealthSetValue ( & cv_playercolor , players [ 0 ] . skincolor ) ;
if ( players [ 0 ] . mo )
{
players [ 0 ] . mo - > color = players [ 0 ] . skincolor ;
oldghost . x = players [ 0 ] . mo - > x ;
oldghost . y = players [ 0 ] . mo - > y ;
oldghost . z = players [ 0 ] . mo - > z ;
}
// Set saved attribute values
// No cheat checking here, because even if they ARE wrong...
// it would only break the replay if we clipped them.
players [ 0 ] . camerascale = camerascale ;
players [ 0 ] . shieldscale = shieldscale ;
players [ 0 ] . charability = charability ;
players [ 0 ] . charability2 = charability2 ;
players [ 0 ] . actionspd = actionspd ;
players [ 0 ] . mindash = mindash ;
players [ 0 ] . maxdash = maxdash ;
players [ 0 ] . normalspeed = normalspeed ;
players [ 0 ] . runspeed = runspeed ;
players [ 0 ] . thrustfactor = thrustfactor ;
players [ 0 ] . accelstart = accelstart ;
players [ 0 ] . acceleration = acceleration ;
players [ 0 ] . height = height ;
players [ 0 ] . spinheight = spinheight ;
players [ 0 ] . jumpfactor = jumpfactor ;
players [ 0 ] . followitem = followitem ;
players [ 0 ] . pflags = pflags ;
demo_start = true ;
}
void G_AddGhost ( char * defdemoname )
{
INT32 i ;
lumpnum_t l ;
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char name [ 17 ] , skin [ 17 ] , color [ MAXCOLORNAME + 1 ] , * n , * pdemoname , md5 [ 16 ] ;
UINT8 cnamelen ;
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demoghost * gh ;
UINT8 flags ;
UINT8 * buffer , * p ;
mapthing_t * mthing ;
UINT16 count , ghostversion ;
name [ 16 ] = ' \0 ' ;
skin [ 16 ] = ' \0 ' ;
color [ 16 ] = ' \0 ' ;
n = defdemoname + strlen ( defdemoname ) ;
while ( * n ! = ' / ' & & * n ! = ' \\ ' & & n ! = defdemoname )
n - - ;
if ( n ! = defdemoname )
n + + ;
pdemoname = ZZ_Alloc ( strlen ( n ) + 1 ) ;
strcpy ( pdemoname , n ) ;
// Internal if no extension, external if one exists
if ( FIL_CheckExtension ( defdemoname ) )
{
//FIL_DefaultExtension(defdemoname, ".lmp");
if ( ! FIL_ReadFileTag ( defdemoname , & buffer , PU_LEVEL ) )
{
CONS_Alert ( CONS_ERROR , M_GetText ( " Failed to read file '%s'. \n " ) , defdemoname ) ;
Z_Free ( pdemoname ) ;
return ;
}
p = buffer ;
}
// load demo resource from WAD
else if ( ( l = W_CheckNumForName ( defdemoname ) ) = = LUMPERROR )
{
CONS_Alert ( CONS_ERROR , M_GetText ( " Failed to read lump '%s'. \n " ) , defdemoname ) ;
Z_Free ( pdemoname ) ;
return ;
}
else // it's an internal demo
buffer = p = W_CacheLumpNum ( l , PU_LEVEL ) ;
// read demo header
if ( memcmp ( p , DEMOHEADER , 12 ) )
{
CONS_Alert ( CONS_NOTICE , M_GetText ( " Ghost %s: Not a SRB2 replay. \n " ) , pdemoname ) ;
Z_Free ( pdemoname ) ;
Z_Free ( buffer ) ;
return ;
} p + = 12 ; // DEMOHEADER
p + + ; // VERSION
p + + ; // SUBVERSION
ghostversion = READUINT16 ( p ) ;
switch ( ghostversion )
{
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case 0x000d :
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case DEMOVERSION : // latest always supported
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cnamelen = MAXCOLORNAME ;
break ;
// all that changed between then and now was longer color name
case 0x000c :
cnamelen = 16 ;
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break ;
// too old, cannot support.
default :
CONS_Alert ( CONS_NOTICE , M_GetText ( " Ghost %s: Demo version incompatible. \n " ) , pdemoname ) ;
Z_Free ( pdemoname ) ;
Z_Free ( buffer ) ;
return ;
}
M_Memcpy ( md5 , p , 16 ) ; p + = 16 ; // demo checksum
for ( gh = ghosts ; gh ; gh = gh - > next )
if ( ! memcmp ( md5 , gh - > checksum , 16 ) ) // another ghost in the game already has this checksum?
{ // Don't add another one, then!
CONS_Debug ( DBG_SETUP , " Rejecting duplicate ghost %s (MD5 was matched) \n " , pdemoname ) ;
Z_Free ( pdemoname ) ;
Z_Free ( buffer ) ;
return ;
}
if ( memcmp ( p , " PLAY " , 4 ) )
{
CONS_Alert ( CONS_NOTICE , M_GetText ( " Ghost %s: Demo format unacceptable. \n " ) , pdemoname ) ;
Z_Free ( pdemoname ) ;
Z_Free ( buffer ) ;
return ;
} p + = 4 ; // "PLAY"
if ( ghostversion < = 0x0008 )
p + + ; // gamemap
else
p + = 2 ; // gamemap
p + = 16 ; // mapmd5 (possibly check for consistency?)
flags = READUINT8 ( p ) ;
if ( ! ( flags & DF_GHOST ) )
{
CONS_Alert ( CONS_NOTICE , M_GetText ( " Ghost %s: No ghost data in this demo. \n " ) , pdemoname ) ;
Z_Free ( pdemoname ) ;
Z_Free ( buffer ) ;
return ;
}
switch ( ( flags & DF_ATTACKMASK ) > > DF_ATTACKSHIFT )
{
case ATTACKING_NONE : // 0
break ;
case ATTACKING_RECORD : // 1
p + = 10 ; // demo time, score, and rings
break ;
case ATTACKING_NIGHTS : // 2
p + = 8 ; // demo time left, score
break ;
default : // 3
break ;
}
p + = 4 ; // random seed
// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
M_Memcpy ( name , p , 16 ) ;
p + = 16 ;
// Skin
M_Memcpy ( skin , p , 16 ) ;
p + = 16 ;
// Color
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M_Memcpy ( color , p , cnamelen ) ;
p + = cnamelen ;
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// Ghosts do not have a player structure to put this in.
p + + ; // charability
p + + ; // charability2
p + + ; // actionspd
p + + ; // mindash
p + + ; // maxdash
p + + ; // normalspeed
p + + ; // runspeed
p + + ; // thrustfactor
p + + ; // accelstart
p + + ; // acceleration
p + + ; // height
p + + ; // spinheight
p + + ; // camerascale
p + + ; // shieldscale
p + = 4 ; // jumpfactor
p + = 4 ; // followitem
p + + ; // pflag data
// net var data
count = READUINT16 ( p ) ;
while ( count - - )
{
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SKIPSTRING ( p ) ;
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SKIPSTRING ( p ) ;
p + + ;
}
if ( * p = = DEMOMARKER )
{
CONS_Alert ( CONS_NOTICE , M_GetText ( " Failed to add ghost %s: Replay is empty. \n " ) , pdemoname ) ;
Z_Free ( pdemoname ) ;
Z_Free ( buffer ) ;
return ;
}
gh = Z_Calloc ( sizeof ( demoghost ) , PU_LEVEL , NULL ) ;
gh - > next = ghosts ;
gh - > buffer = buffer ;
M_Memcpy ( gh - > checksum , md5 , 16 ) ;
gh - > p = p ;
ghosts = gh ;
gh - > version = ghostversion ;
mthing = playerstarts [ 0 ] ;
I_Assert ( mthing ) ;
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
fixed_t z , f , c ;
fixed_t offset = mthing - > z < < FRACBITS ;
gh - > mo = P_SpawnMobj ( mthing - > x < < FRACBITS , mthing - > y < < FRACBITS , 0 , MT_GHOST ) ;
gh - > mo - > angle = FixedAngle ( mthing - > angle < < FRACBITS ) ;
f = gh - > mo - > floorz ;
c = gh - > mo - > ceilingz - mobjinfo [ MT_PLAYER ] . height ;
if ( ! ! ( mthing - > options & MTF_AMBUSH ) ^ ! ! ( mthing - > options & MTF_OBJECTFLIP ) )
{
z = c - offset ;
if ( z < f )
z = f ;
}
else
{
z = f + offset ;
if ( z > c )
z = c ;
}
gh - > mo - > z = z ;
}
gh - > oldmo . x = gh - > mo - > x ;
gh - > oldmo . y = gh - > mo - > y ;
gh - > oldmo . z = gh - > mo - > z ;
// Set skin
gh - > mo - > skin = & skins [ 0 ] ;
for ( i = 0 ; i < numskins ; i + + )
if ( ! stricmp ( skins [ i ] . name , skin ) )
{
gh - > mo - > skin = & skins [ i ] ;
break ;
}
gh - > oldmo . skin = gh - > mo - > skin ;
// Set color
gh - > mo - > color = ( ( skin_t * ) gh - > mo - > skin ) - > prefcolor ;
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for ( i = 0 ; i < numskincolors ; i + + )
if ( ! stricmp ( skincolors [ i ] . name , color ) )
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{
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gh - > mo - > color = ( UINT16 ) i ;
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break ;
}
gh - > oldmo . color = gh - > mo - > color ;
gh - > mo - > state = states + S_PLAY_STND ;
gh - > mo - > sprite = gh - > mo - > state - > sprite ;
gh - > mo - > sprite2 = ( gh - > mo - > state - > frame & FF_FRAMEMASK ) ;
//gh->mo->frame = tr_trans30<<FF_TRANSSHIFT;
gh - > mo - > flags2 | = MF2_DONTDRAW ;
gh - > fadein = ( 9 - 3 ) * 6 ; // fade from invisible to trans30 over as close to 35 tics as possible
gh - > mo - > tics = - 1 ;
CONS_Printf ( M_GetText ( " Added ghost %s from %s \n " ) , name , pdemoname ) ;
Z_Free ( pdemoname ) ;
}
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// Clean up all ghosts
void G_FreeGhosts ( void )
{
while ( ghosts )
{
demoghost * next = ghosts - > next ;
Z_Free ( ghosts ) ;
ghosts = next ;
}
ghosts = NULL ;
}
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//
// G_TimeDemo
// NOTE: name is a full filename for external demos
//
static INT32 restorecv_vidwait ;
void G_TimeDemo ( const char * name )
{
nodrawers = M_CheckParm ( " -nodraw " ) ;
noblit = M_CheckParm ( " -noblit " ) ;
restorecv_vidwait = cv_vidwait . value ;
if ( cv_vidwait . value )
CV_Set ( & cv_vidwait , " 0 " ) ;
timingdemo = true ;
singletics = true ;
framecount = 0 ;
demostarttime = I_GetTime ( ) ;
G_DeferedPlayDemo ( name ) ;
}
void G_DoPlayMetal ( void )
{
lumpnum_t l ;
mobj_t * mo = NULL ;
thinker_t * th ;
// it's an internal demo
if ( ( l = W_CheckNumForName ( va ( " %sMS " , G_BuildMapName ( gamemap ) ) ) ) = = LUMPERROR )
{
CONS_Alert ( CONS_WARNING , M_GetText ( " No bot recording for this map. \n " ) ) ;
return ;
}
else
metalbuffer = metal_p = W_CacheLumpNum ( l , PU_STATIC ) ;
// find metal sonic
for ( th = thlist [ THINK_MOBJ ] . next ; th ! = & thlist [ THINK_MOBJ ] ; th = th - > next )
{
if ( th - > function . acp1 = = ( actionf_p1 ) P_RemoveThinkerDelayed )
continue ;
mo = ( mobj_t * ) th ;
if ( mo - > type ! = MT_METALSONIC_RACE )
continue ;
break ;
}
if ( th = = & thlist [ THINK_MOBJ ] )
{
CONS_Alert ( CONS_ERROR , M_GetText ( " Failed to find bot entity. \n " ) ) ;
Z_Free ( metalbuffer ) ;
return ;
}
// read demo header
metal_p + = 12 ; // DEMOHEADER
metal_p + + ; // VERSION
metal_p + + ; // SUBVERSION
metalversion = READUINT16 ( metal_p ) ;
switch ( metalversion )
{
case DEMOVERSION : // latest always supported
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case 0x000d : // There are checks wheter the momentum is from older demo versions or not
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case 0x000c : // all that changed between then and now was longer color name
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break ;
// too old, cannot support.
default :
CONS_Alert ( CONS_WARNING , M_GetText ( " Failed to load bot recording for this map, format version incompatible. \n " ) ) ;
Z_Free ( metalbuffer ) ;
return ;
}
metal_p + = 16 ; // demo checksum
if ( memcmp ( metal_p , " METL " , 4 ) )
{
CONS_Alert ( CONS_WARNING , M_GetText ( " Failed to load bot recording for this map, wasn't recorded in Metal format. \n " ) ) ;
Z_Free ( metalbuffer ) ;
return ;
} metal_p + = 4 ; // "METL"
// read initial tic
memset ( & oldmetal , 0 , sizeof ( oldmetal ) ) ;
oldmetal . x = mo - > x ;
oldmetal . y = mo - > y ;
oldmetal . z = mo - > z ;
metalplayback = mo ;
}
void G_DoneLevelLoad ( void )
{
CONS_Printf ( M_GetText ( " Loaded level in %f sec \n " ) , ( double ) ( I_GetTime ( ) - demostarttime ) / TICRATE ) ;
framecount = 0 ;
demostarttime = I_GetTime ( ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
=
= G_CheckDemoStatus
=
= Called after a death or level completion to allow demos to be cleaned up
= Returns true if a new demo loop action will take place
= = = = = = = = = = = = = = = = = = =
*/
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// Writes the demo's checksum, or just random garbage if you can't do that for some reason.
static void WriteDemoChecksum ( void )
{
UINT8 * p = demobuffer + 16 ; // checksum position
# ifdef NOMD5
UINT8 i ;
for ( i = 0 ; i < 16 ; i + + , p + + )
* p = P_RandomByte ( ) ; // This MD5 was chosen by fair dice roll and most likely < 50% correct.
# else
md5_buffer ( ( char * ) p + 16 , demo_p - ( p + 16 ) , p ) ; // make a checksum of everything after the checksum in the file.
# endif
}
// Stops recording a demo.
static void G_StopDemoRecording ( void )
{
boolean saved = false ;
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if ( demo_p )
{
WRITEUINT8 ( demo_p , DEMOMARKER ) ; // add the demo end marker
WriteDemoChecksum ( ) ;
saved = FIL_WriteFile ( va ( pandf , srb2home , demoname ) , demobuffer , demo_p - demobuffer ) ; // finally output the file.
}
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free ( demobuffer ) ;
demorecording = false ;
if ( modeattacking ! = ATTACKING_RECORD )
{
if ( saved )
CONS_Printf ( M_GetText ( " Demo %s recorded \n " ) , demoname ) ;
else
CONS_Alert ( CONS_WARNING , M_GetText ( " Demo %s not saved \n " ) , demoname ) ;
}
}
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// Stops metal sonic's demo. Separate from other functions because metal + replays can coexist
void G_StopMetalDemo ( void )
{
// Metal Sonic finishing doesn't end the game, dammit.
Z_Free ( metalbuffer ) ;
metalbuffer = NULL ;
metalplayback = NULL ;
metal_p = NULL ;
}
// Stops metal sonic recording.
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording ( boolean kill )
{
boolean saved = false ;
if ( demo_p )
{
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WRITEUINT8 ( demo_p , ( kill ) ? METALDEATH : DEMOMARKER ) ; // add the demo end (or metal death) marker
WriteDemoChecksum ( ) ;
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saved = FIL_WriteFile ( va ( " %sMS.LMP " , G_BuildMapName ( gamemap ) ) , demobuffer , demo_p - demobuffer ) ; // finally output the file.
}
free ( demobuffer ) ;
metalrecording = false ;
if ( saved )
I_Error ( " Saved to %sMS.LMP " , G_BuildMapName ( gamemap ) ) ;
I_Error ( " Failed to save demo! " ) ;
}
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// Stops timing a demo.
static void G_StopTimingDemo ( void )
{
INT32 demotime ;
double f1 , f2 ;
demotime = I_GetTime ( ) - demostarttime ;
if ( ! demotime )
return ;
G_StopDemo ( ) ;
timingdemo = false ;
f1 = ( double ) demotime ;
f2 = ( double ) framecount * TICRATE ;
CONS_Printf ( M_GetText ( " timed %u gametics in %d realtics - %u frames \n %f seconds, %f avg fps \n " ) ,
leveltime , demotime , ( UINT32 ) framecount , f1 / TICRATE , f2 / f1 ) ;
// CSV-readable timedemo results, for external parsing
if ( timedemo_csv )
{
FILE * f ;
const char * csvpath = va ( " %s " PATHSEP " %s " , srb2home , " timedemo.csv " ) ;
const char * header = " id,demoname,seconds,avgfps,leveltime,demotime,framecount,ticrate,rendermode,vidmode,vidwidth,vidheight,procbits \n " ;
const char * rowformat = " \" %s \" , \" %s \" ,%f,%f,%u,%d,%u,%u,%u,%u,%u,%u,%u \n " ;
boolean headerrow = ! FIL_FileExists ( csvpath ) ;
UINT8 procbits = 0 ;
// Bitness
if ( sizeof ( void * ) = = 4 )
procbits = 32 ;
else if ( sizeof ( void * ) = = 8 )
procbits = 64 ;
f = fopen ( csvpath , " a+ " ) ;
if ( f )
{
if ( headerrow )
fputs ( header , f ) ;
fprintf ( f , rowformat ,
timedemo_csv_id , timedemo_name , f1 / TICRATE , f2 / f1 , leveltime , demotime , ( UINT32 ) framecount , TICRATE , rendermode , vid . modenum , vid . width , vid . height , procbits ) ;
fclose ( f ) ;
CONS_Printf ( " Timedemo results saved to '%s' \n " , csvpath ) ;
}
else
{
// Just print the CSV output to console
CON_LogMessage ( header ) ;
CONS_Printf ( rowformat ,
timedemo_csv_id , timedemo_name , f1 / TICRATE , f2 / f1 , leveltime , demotime , ( UINT32 ) framecount , TICRATE , rendermode , vid . modenum , vid . width , vid . height , procbits ) ;
}
}
if ( restorecv_vidwait ! = cv_vidwait . value )
CV_SetValue ( & cv_vidwait , restorecv_vidwait ) ;
D_AdvanceDemo ( ) ;
}
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// reset engine variable set for the demos
// called from stopdemo command, map command, and g_checkdemoStatus.
void G_StopDemo ( void )
{
Z_Free ( demobuffer ) ;
demobuffer = NULL ;
demoplayback = false ;
titledemo = false ;
timingdemo = false ;
singletics = false ;
if ( gamestate = = GS_INTERMISSION )
Y_EndIntermission ( ) ; // cleanup
G_SetGamestate ( GS_NULL ) ;
wipegamestate = GS_NULL ;
SV_StopServer ( ) ;
SV_ResetServer ( ) ;
}
boolean G_CheckDemoStatus ( void )
{
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G_FreeGhosts ( ) ;
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// DO NOT end metal sonic demos here
if ( timingdemo )
{
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G_StopTimingDemo ( ) ;
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return true ;
}
if ( demoplayback )
{
if ( singledemo )
I_Quit ( ) ;
G_StopDemo ( ) ;
if ( modeattacking )
M_EndModeAttackRun ( ) ;
else
D_AdvanceDemo ( ) ;
return true ;
}
if ( demorecording )
{
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G_StopDemoRecording ( ) ;
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return true ;
}
return false ;
}