2014-03-15 16:59:03 +00:00
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# SRB2 Debian package control file.
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Source: srb2
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Section: games
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Priority: extra
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2018-11-26 19:40:59 +00:00
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Maintainer: Sonic Team Junior <stjr@srb2.org>
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2016-02-06 17:31:37 +00:00
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Build-Depends: debhelper (>= 7.0.50~),
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libsdl2-dev,
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libsdl2-mixer-dev,
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2018-11-26 12:08:15 +00:00
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libpng-dev (>= 1.2.7),
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zlib1g-dev,
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libgme-dev,
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2018-11-27 06:17:34 +00:00
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libglu1-dev | libglu-dev,
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libosmesa6-dev | libgl-dev,
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2016-02-06 17:31:37 +00:00
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nasm [i386]
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2014-03-15 16:59:03 +00:00
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Standards-Version: 3.8.4
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Homepage: http://www.srb2.org
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Package: srb2
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Architecture: any
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2018-11-26 19:40:59 +00:00
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Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21)
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2014-03-15 16:59:03 +00:00
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Description: A cross-platform 3D Sonic fangame
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Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
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fangame built using a modified version of the Doom Legacy
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port of Doom. SRB2 is closely inspired by the original
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Sonic games from the Sega Genesis, and attempts to recreate
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2018-11-26 19:40:59 +00:00
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the design in 3D. It features tons of levels, enemies, speed,
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and quite a lot of the fun that the original Sonic games provided.
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2014-03-15 16:59:03 +00:00
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Package: srb2-dbg
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Architecture: any
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2016-02-07 03:46:52 +00:00
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# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
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2018-11-26 19:40:59 +00:00
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Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21), srb2
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2014-03-15 16:59:03 +00:00
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Description: A cross-platform 3D Sonic fangame
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Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
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fangame built using a modified version of the Doom Legacy
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|
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port of Doom. SRB2 is closely inspired by the original
|
|
|
|
Sonic games from the Sega Genesis, and attempts to recreate
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2018-11-26 19:40:59 +00:00
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the design in 3D. It features tons of levels, enemies, speed,
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and quite a lot of the fun that the original Sonic games provided.
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This is a debug binary; its symbols will be loaded by gdb
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2014-03-15 16:59:03 +00:00
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when the user starts the game with gdb for debugging.
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