SRB2/assets/CMakeLists.txt

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## Assets Target Configuration ##
# MD5 generation
set(SRB2_ASSET_ALL
${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb
${CMAKE_CURRENT_SOURCE_DIR}/player.dta
${CMAKE_CURRENT_SOURCE_DIR}/rings.dta
${CMAKE_CURRENT_SOURCE_DIR}/zones.dta
${CMAKE_CURRENT_SOURCE_DIR}/patch.dta
${CMAKE_CURRENT_SOURCE_DIR}/music.dta
)
set(SRB2_ASSET_HASHED
srb2.srb
player.dta
rings.dta
zones.dta
patch.dta
)
foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
file(MD5 ${CMAKE_CURRENT_SOURCE_DIR}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE)
endforeach()
# Installation
if(CLANG)
get_target_property(outname SRB2SDL2 OUTPUT_NAME)
install(FILES ${SRB2_ASSET_ALL}
DESTINATION "${outname}.app/Contents/Resources"
)
else()
install(FILES ${SRB2_ASSET_ALL}
DESTINATION .
)
endif()