SRB2/libs/gme/demo/basics.c

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/* C example that opens a game music file and records 10 seconds to "out.wav" */
#include "gme/gme.h"
#include "Wave_Writer.h" /* wave_ functions for writing sound file */
#include <stdlib.h>
#include <stdio.h>
void handle_error( const char* str );
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int main(int argc, char *argv[])
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{
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const char *filename = "test.nsf"; /* Default file to open */
if ( argc >= 2 )
filename = argv[1];
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long sample_rate = 44100; /* number of samples per second */
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/* index of track to play (0 = first) */
int track = argc >= 3 ? atoi(argv[2]) : 0;
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/* Open music file in new emulator */
Music_Emu* emu;
handle_error( gme_open_file( filename, &emu, sample_rate ) );
/* Start track */
handle_error( gme_start_track( emu, track ) );
/* Begin writing to wave file */
wave_open( sample_rate, "out.wav" );
wave_enable_stereo();
/* Record 10 seconds of track */
while ( gme_tell( emu ) < 10 * 1000L )
{
/* Sample buffer */
#define buf_size 1024 /* can be any multiple of 2 */
short buf [buf_size];
/* Fill sample buffer */
handle_error( gme_play( emu, buf_size, buf ) );
/* Write samples to wave file */
wave_write( buf, buf_size );
}
/* Cleanup */
gme_delete( emu );
wave_close();
return 0;
}
void handle_error( const char* str )
{
if ( str )
{
printf( "Error: %s\n", str ); getchar();
exit( EXIT_FAILURE );
}
}