2014-03-15 16:59:03 +00:00
|
|
|
// SONIC ROBO BLAST 2
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
|
|
|
// Copyright (C) 1999-2014 by Sonic Team Junior.
|
|
|
|
//
|
|
|
|
// This program is free software distributed under the
|
|
|
|
// terms of the GNU General Public License, version 2.
|
|
|
|
// See the 'LICENSE' file for more details.
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
/// \file console.c
|
|
|
|
/// \brief Console drawing and input
|
|
|
|
|
|
|
|
#ifdef __GNUC__
|
|
|
|
#include <unistd.h>
|
|
|
|
#ifdef _XBOX
|
|
|
|
#include <openxdk/debug.h>
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "doomdef.h"
|
|
|
|
#include "console.h"
|
|
|
|
#include "g_game.h"
|
|
|
|
#include "g_input.h"
|
|
|
|
#include "hu_stuff.h"
|
|
|
|
#include "keys.h"
|
|
|
|
#include "r_defs.h"
|
|
|
|
#include "sounds.h"
|
|
|
|
#include "st_stuff.h"
|
|
|
|
#include "s_sound.h"
|
|
|
|
#include "v_video.h"
|
|
|
|
#include "i_video.h"
|
|
|
|
#include "z_zone.h"
|
|
|
|
#include "i_system.h"
|
|
|
|
#include "d_main.h"
|
|
|
|
#include "m_menu.h"
|
|
|
|
|
|
|
|
#ifdef _WINDOWS
|
|
|
|
#include "win32/win_main.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef HWRENDER
|
|
|
|
#include "hardware/hw_main.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define MAXHUDLINES 20
|
|
|
|
|
|
|
|
static boolean con_started = false; // console has been initialised
|
|
|
|
boolean con_startup = false; // true at game startup, screen need refreshing
|
|
|
|
static boolean con_forcepic = true; // at startup toggle console translucency when first off
|
|
|
|
boolean con_recalc; // set true when screen size has changed
|
|
|
|
|
|
|
|
static tic_t con_tick; // console ticker for anim or blinking prompt cursor
|
|
|
|
// con_scrollup should use time (currenttime - lasttime)..
|
|
|
|
|
|
|
|
static boolean consoletoggle; // true when console key pushed, ticker will handle
|
|
|
|
static boolean consoleready; // console prompt is ready
|
|
|
|
|
|
|
|
INT32 con_destlines; // vid lines used by console at final position
|
|
|
|
static INT32 con_curlines; // vid lines currently used by console
|
|
|
|
|
|
|
|
INT32 con_clipviewtop; // clip value for planes & sprites, so that the
|
|
|
|
// part of the view covered by the console is not
|
|
|
|
// drawn when not needed, this must be -1 when
|
|
|
|
// console is off
|
|
|
|
|
|
|
|
static INT32 con_hudlines; // number of console heads up message lines
|
|
|
|
static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
|
|
|
|
|
|
|
|
INT32 con_clearlines; // top screen lines to refresh when view reduced
|
|
|
|
boolean con_hudupdate; // when messages scroll, we need a backgrnd refresh
|
|
|
|
|
|
|
|
// console text output
|
|
|
|
static char *con_line; // console text output current line
|
|
|
|
static size_t con_cx; // cursor position in current line
|
|
|
|
static size_t con_cy; // cursor line number in con_buffer, is always
|
|
|
|
// increasing, and wrapped around in the text
|
|
|
|
// buffer using modulo.
|
|
|
|
|
|
|
|
static size_t con_totallines; // lines of console text into the console buffer
|
|
|
|
static size_t con_width; // columns of chars, depend on vid mode width
|
|
|
|
|
|
|
|
static size_t con_scrollup; // how many rows of text to scroll up (pgup/pgdn)
|
|
|
|
UINT32 con_scalefactor; // text size scale factor
|
|
|
|
|
|
|
|
// hold 32 last lines of input for history
|
|
|
|
#define CON_MAXPROMPTCHARS 256
|
|
|
|
#define CON_PROMPTCHAR '>'
|
|
|
|
|
|
|
|
static char inputlines[32][CON_MAXPROMPTCHARS]; // hold last 32 prompt lines
|
|
|
|
|
|
|
|
static INT32 inputline; // current input line number
|
|
|
|
static INT32 inputhist; // line number of history input line to restore
|
|
|
|
static size_t input_cx; // position in current input line
|
|
|
|
|
|
|
|
// protos.
|
|
|
|
static void CON_InputInit(void);
|
|
|
|
static void CON_RecalcSize(void);
|
|
|
|
|
|
|
|
static void CONS_hudlines_Change(void);
|
|
|
|
static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth);
|
|
|
|
//static void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth);
|
|
|
|
|
|
|
|
//======================================================================
|
|
|
|
// CONSOLE VARS AND COMMANDS
|
|
|
|
//======================================================================
|
|
|
|
#ifdef macintosh
|
|
|
|
#define CON_BUFFERSIZE 4096 // my compiler can't handle local vars >32k
|
|
|
|
#else
|
|
|
|
#define CON_BUFFERSIZE 16384
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static char con_buffer[CON_BUFFERSIZE];
|
|
|
|
|
|
|
|
// how many seconds the hud messages lasts on the screen
|
|
|
|
static consvar_t cons_msgtimeout = {"con_hudtime", "5", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
|
|
|
|
|
|
// number of lines displayed on the HUD
|
|
|
|
static consvar_t cons_hudlines = {"con_hudlines", "5", CV_CALL|CV_SAVE, CV_Unsigned, CONS_hudlines_Change, 0, NULL, NULL, 0, 0, NULL};
|
|
|
|
|
|
|
|
// number of lines console move per frame
|
|
|
|
// (con_speed needs a limit, apparently)
|
|
|
|
static CV_PossibleValue_t speed_cons_t[] = {{0, "MIN"}, {64, "MAX"}, {0, NULL}};
|
|
|
|
static consvar_t cons_speed = {"con_speed", "8", CV_SAVE, speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
|
|
|
|
|
|
// percentage of screen height to use for console
|
|
|
|
static consvar_t cons_height = {"con_height", "50", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
|
|
|
|
|
|
static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}, {0, NULL}};
|
|
|
|
// whether to use console background picture, or translucent mode
|
|
|
|
static consvar_t cons_backpic = {"con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
|
|
|
|
|
|
static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Orange"},
|
|
|
|
{2, "Blue"}, {3, "Green"}, {4, "Gray"},
|
|
|
|
{5, "Red"}, {0, NULL}};
|
|
|
|
consvar_t cons_backcolor = {"con_backcolor", "3", CV_SAVE, backcolor_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
|
|
|
|
|
|
static void CON_Print(char *msg);
|
|
|
|
|
|
|
|
//
|
|
|
|
//
|
|
|
|
static void CONS_hudlines_Change(void)
|
|
|
|
{
|
|
|
|
INT32 i;
|
|
|
|
|
|
|
|
// Clear the currently displayed lines
|
|
|
|
for (i = 0; i < con_hudlines; i++)
|
|
|
|
con_hudtime[i] = 0;
|
|
|
|
|
|
|
|
if (cons_hudlines.value < 1)
|
|
|
|
cons_hudlines.value = 1;
|
|
|
|
else if (cons_hudlines.value > MAXHUDLINES)
|
|
|
|
cons_hudlines.value = MAXHUDLINES;
|
|
|
|
|
|
|
|
con_hudlines = cons_hudlines.value;
|
|
|
|
|
|
|
|
CONS_Printf(M_GetText("Number of console HUD lines is now %d\n"), con_hudlines);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Clear console text buffer
|
|
|
|
//
|
|
|
|
static void CONS_Clear_f(void)
|
|
|
|
{
|
|
|
|
memset(con_buffer, 0, CON_BUFFERSIZE);
|
|
|
|
|
|
|
|
con_cx = 0;
|
|
|
|
con_cy = con_totallines-1;
|
|
|
|
con_line = &con_buffer[con_cy*con_width];
|
|
|
|
con_scrollup = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Choose english keymap
|
|
|
|
//
|
|
|
|
static void CONS_English_f(void)
|
|
|
|
{
|
|
|
|
shiftxform = english_shiftxform;
|
|
|
|
CONS_Printf(M_GetText("%s keymap.\n"), M_GetText("English"));
|
|
|
|
}
|
|
|
|
|
|
|
|
static char *bindtable[NUMINPUTS];
|
|
|
|
|
|
|
|
static void CONS_Bind_f(void)
|
|
|
|
{
|
|
|
|
size_t na;
|
|
|
|
INT32 key;
|
|
|
|
|
|
|
|
na = COM_Argc();
|
|
|
|
|
|
|
|
if (na != 2 && na != 3)
|
|
|
|
{
|
|
|
|
CONS_Printf(M_GetText("bind <keyname> [<command>]: create shortcut keys to command(s)\n"));
|
|
|
|
CONS_Printf("\x82%s", M_GetText("Bind table :\n"));
|
|
|
|
na = 0;
|
|
|
|
for (key = 0; key < NUMINPUTS; key++)
|
|
|
|
if (bindtable[key])
|
|
|
|
{
|
|
|
|
CONS_Printf("%s : \"%s\"\n", G_KeynumToString(key), bindtable[key]);
|
|
|
|
na = 1;
|
|
|
|
}
|
|
|
|
if (!na)
|
|
|
|
CONS_Printf(M_GetText("(empty)\n"));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
key = G_KeyStringtoNum(COM_Argv(1));
|
|
|
|
if (!key)
|
|
|
|
{
|
|
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Invalid key name\n"));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Z_Free(bindtable[key]);
|
|
|
|
bindtable[key] = NULL;
|
|
|
|
|
|
|
|
if (na == 3)
|
|
|
|
bindtable[key] = Z_StrDup(COM_Argv(2));
|
|
|
|
}
|
|
|
|
|
|
|
|
//======================================================================
|
|
|
|
// CONSOLE SETUP
|
|
|
|
//======================================================================
|
|
|
|
|
|
|
|
// Prepare a colormap for GREEN ONLY translucency over background
|
|
|
|
//
|
|
|
|
UINT8 *yellowmap;
|
|
|
|
UINT8 *purplemap;
|
|
|
|
UINT8 *lgreenmap;
|
|
|
|
UINT8 *bluemap;
|
|
|
|
UINT8 *graymap;
|
|
|
|
UINT8 *redmap;
|
|
|
|
UINT8 *orangemap;
|
|
|
|
|
|
|
|
// Console BG colors
|
|
|
|
UINT8 *cwhitemap;
|
|
|
|
UINT8 *corangemap;
|
|
|
|
UINT8 *cbluemap;
|
|
|
|
UINT8 *cgreenmap;
|
|
|
|
UINT8 *cgraymap;
|
|
|
|
UINT8 *credmap;
|
|
|
|
|
|
|
|
void CON_ReSetupBackColormap(UINT16 num)
|
|
|
|
{
|
|
|
|
UINT16 i, j;
|
|
|
|
UINT8 k;
|
|
|
|
UINT8 *pal = W_CacheLumpName(R_GetPalname(num), PU_CACHE);
|
|
|
|
|
|
|
|
// setup the green translucent background colormaps
|
|
|
|
for (i = 0, k = 0; i < 768; i += 3, k++)
|
|
|
|
{
|
|
|
|
j = pal[i] + pal[i+1] + pal[i+2];
|
|
|
|
cwhitemap[k] = (UINT8)(15 - (j>>6));
|
2015-07-23 17:56:05 +00:00
|
|
|
corangemap[k] = (UINT8)(63 - (j>>6));
|
|
|
|
cbluemap[k] = (UINT8)(143 - (j>>6));
|
|
|
|
cgreenmap[k] = (UINT8)(111 - (j>>6));
|
2014-03-15 16:59:03 +00:00
|
|
|
cgraymap[k] = (UINT8)(31 - (j>>6));
|
2015-07-23 17:56:05 +00:00
|
|
|
credmap[k] = (UINT8)(47 - (j>>6));
|
2014-03-15 16:59:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CON_SetupBackColormap(void)
|
|
|
|
{
|
|
|
|
INT32 i, j, k;
|
|
|
|
UINT8 *pal;
|
|
|
|
|
|
|
|
cwhitemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
corangemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
cbluemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
cgreenmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
cgraymap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
credmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
|
|
|
|
yellowmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
graymap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
purplemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
lgreenmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
bluemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
redmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
orangemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
|
|
|
|
|
|
|
|
pal = W_CacheLumpName("PLAYPAL", PU_CACHE);
|
|
|
|
|
|
|
|
// setup the green translucent background colormaps
|
|
|
|
for (i = 0, k = 0; i < 768; i += 3, k++)
|
|
|
|
{
|
|
|
|
j = pal[i] + pal[i+1] + pal[i+2];
|
|
|
|
cwhitemap[k] = (UINT8)(15 - (j>>6));
|
2015-07-23 17:56:05 +00:00
|
|
|
corangemap[k] = (UINT8)(63 - (j>>6));
|
|
|
|
cbluemap[k] = (UINT8)(143 - (j>>6));
|
|
|
|
cgreenmap[k] = (UINT8)(111 - (j>>6));
|
2014-03-15 16:59:03 +00:00
|
|
|
cgraymap[k] = (UINT8)(31 - (j>>6));
|
2015-07-23 17:56:05 +00:00
|
|
|
credmap[k] = (UINT8)(47 - (j>>6));
|
2014-03-15 16:59:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// setup the other colormaps, for console text
|
|
|
|
|
|
|
|
// these don't need to be aligned, unless you convert the
|
|
|
|
// V_DrawMappedPatch() into optimised asm.
|
|
|
|
|
|
|
|
for (i = 0; i < 256; i++)
|
|
|
|
{
|
|
|
|
yellowmap[i] = (UINT8)i; // remap each color to itself...
|
|
|
|
graymap[i] = (UINT8)i;
|
|
|
|
purplemap[i] = (UINT8)i;
|
|
|
|
lgreenmap[i] = (UINT8)i;
|
|
|
|
bluemap[i] = (UINT8)i;
|
|
|
|
redmap[i] = (UINT8)i;
|
|
|
|
orangemap[i] = (UINT8)i;
|
|
|
|
}
|
|
|
|
|
2015-07-23 17:56:05 +00:00
|
|
|
yellowmap[3] = (UINT8)73;
|
|
|
|
yellowmap[9] = (UINT8)66;
|
|
|
|
purplemap[3] = (UINT8)168;
|
|
|
|
purplemap[9] = (UINT8)170;
|
|
|
|
lgreenmap[3] = (UINT8)102;
|
|
|
|
lgreenmap[9] = (UINT8)106;
|
|
|
|
bluemap[3] = (UINT8)131;
|
|
|
|
bluemap[9] = (UINT8)142;
|
2014-03-15 16:59:03 +00:00
|
|
|
graymap[3] = (UINT8)10;
|
|
|
|
graymap[9] = (UINT8)15;
|
2015-07-23 17:56:05 +00:00
|
|
|
redmap[3] = (UINT8)194;
|
|
|
|
redmap[9] = (UINT8)32;
|
|
|
|
orangemap[3] = (UINT8)52;
|
|
|
|
orangemap[9] = (UINT8)57;
|
2014-03-15 16:59:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Setup the console text buffer
|
|
|
|
//
|
|
|
|
// for WII, libogc already has a CON_Init function, we must rename it here
|
|
|
|
#ifdef _WII
|
|
|
|
void CON_InitWii(void)
|
|
|
|
#else
|
|
|
|
void CON_Init(void)
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
INT32 i;
|
|
|
|
|
|
|
|
for (i = 0; i < NUMINPUTS; i++)
|
|
|
|
bindtable[i] = NULL;
|
|
|
|
|
|
|
|
// clear all lines
|
|
|
|
memset(con_buffer, 0, CON_BUFFERSIZE);
|
|
|
|
|
|
|
|
// make sure it is ready for the loading screen
|
|
|
|
con_width = 0;
|
|
|
|
CON_RecalcSize();
|
|
|
|
|
|
|
|
CON_SetupBackColormap();
|
|
|
|
|
|
|
|
//note: CON_Ticker should always execute at least once before D_Display()
|
|
|
|
con_clipviewtop = -1; // -1 does not clip
|
|
|
|
|
|
|
|
con_hudlines = atoi(cons_hudlines.defaultvalue);
|
|
|
|
|
|
|
|
// setup console input filtering
|
|
|
|
CON_InputInit();
|
|
|
|
|
|
|
|
// register our commands
|
|
|
|
//
|
|
|
|
COM_AddCommand("cls", CONS_Clear_f);
|
|
|
|
COM_AddCommand("english", CONS_English_f);
|
|
|
|
// set console full screen for game startup MAKE SURE VID_Init() done !!!
|
|
|
|
con_destlines = vid.height;
|
|
|
|
con_curlines = vid.height;
|
|
|
|
|
|
|
|
|
|
|
|
if (!dedicated)
|
|
|
|
{
|
|
|
|
con_started = true;
|
|
|
|
con_startup = true; // need explicit screen refresh until we are in Doom loop
|
|
|
|
consoletoggle = false;
|
|
|
|
CV_RegisterVar(&cons_msgtimeout);
|
|
|
|
CV_RegisterVar(&cons_hudlines);
|
|
|
|
CV_RegisterVar(&cons_speed);
|
|
|
|
CV_RegisterVar(&cons_height);
|
|
|
|
CV_RegisterVar(&cons_backpic);
|
|
|
|
CV_RegisterVar(&cons_backcolor);
|
|
|
|
COM_AddCommand("bind", CONS_Bind_f);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
con_started = true;
|
|
|
|
con_startup = false; // need explicit screen refresh until we are in Doom loop
|
|
|
|
consoletoggle = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Console input initialization
|
|
|
|
//
|
|
|
|
static void CON_InputInit(void)
|
|
|
|
{
|
|
|
|
INT32 i;
|
|
|
|
|
|
|
|
// prepare the first prompt line
|
|
|
|
memset(inputlines, 0, sizeof (inputlines));
|
|
|
|
for (i = 0; i < 32; i++)
|
|
|
|
inputlines[i][0] = CON_PROMPTCHAR;
|
|
|
|
inputline = 0;
|
|
|
|
input_cx = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//======================================================================
|
|
|
|
// CONSOLE EXECUTION
|
|
|
|
//======================================================================
|
|
|
|
|
|
|
|
// Called at screen size change to set the rows and line size of the
|
|
|
|
// console text buffer.
|
|
|
|
//
|
|
|
|
static void CON_RecalcSize(void)
|
|
|
|
{
|
|
|
|
size_t conw, oldcon_width, oldnumlines, i, oldcon_cy;
|
|
|
|
char *tmp_buffer;
|
|
|
|
char *string;
|
|
|
|
|
|
|
|
switch (cv_constextsize.value)
|
|
|
|
{
|
|
|
|
case V_NOSCALEPATCH:
|
|
|
|
con_scalefactor = 1;
|
|
|
|
break;
|
|
|
|
case V_SMALLSCALEPATCH:
|
|
|
|
con_scalefactor = vid.smalldupx;
|
|
|
|
break;
|
|
|
|
case V_MEDSCALEPATCH:
|
|
|
|
con_scalefactor = vid.meddupx;
|
|
|
|
break;
|
|
|
|
default: // Full scaling
|
|
|
|
con_scalefactor = vid.dupx;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
con_recalc = false;
|
|
|
|
|
|
|
|
if (dedicated)
|
|
|
|
conw = 1;
|
|
|
|
else
|
|
|
|
conw = (vid.width>>3) / con_scalefactor - 2;
|
|
|
|
|
|
|
|
if (con_curlines == vid.height) // first init
|
|
|
|
{
|
|
|
|
con_curlines = vid.height;
|
|
|
|
con_destlines = vid.height;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check for change of video width
|
|
|
|
if (conw == con_width)
|
|
|
|
return; // didn't change
|
|
|
|
|
|
|
|
tmp_buffer = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL);
|
|
|
|
string = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL); // BP: it is a line but who know
|
|
|
|
|
|
|
|
oldcon_width = con_width;
|
|
|
|
oldnumlines = con_totallines;
|
|
|
|
oldcon_cy = con_cy;
|
|
|
|
M_Memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
|
|
|
|
|
|
|
|
if (conw < 1)
|
|
|
|
con_width = (BASEVIDWIDTH>>3) - 2;
|
|
|
|
else
|
|
|
|
con_width = conw;
|
|
|
|
|
|
|
|
con_width += 11; // Graue 06-19-2004 up to 11 control chars per line
|
|
|
|
|
|
|
|
con_totallines = CON_BUFFERSIZE / con_width;
|
|
|
|
memset(con_buffer, ' ', CON_BUFFERSIZE);
|
|
|
|
|
|
|
|
con_cx = 0;
|
|
|
|
con_cy = con_totallines-1;
|
|
|
|
con_line = &con_buffer[con_cy*con_width];
|
|
|
|
con_scrollup = 0;
|
|
|
|
|
|
|
|
// re-arrange console text buffer to keep text
|
|
|
|
if (oldcon_width) // not the first time
|
|
|
|
{
|
|
|
|
for (i = oldcon_cy + 1; i < oldcon_cy + oldnumlines; i++)
|
|
|
|
{
|
|
|
|
if (tmp_buffer[(i%oldnumlines)*oldcon_width])
|
|
|
|
{
|
|
|
|
M_Memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
|
|
|
|
conw = oldcon_width - 1;
|
|
|
|
while (string[conw] == ' ' && conw)
|
|
|
|
conw--;
|
|
|
|
string[conw+1] = '\n';
|
|
|
|
string[conw+2] = '\0';
|
|
|
|
CON_Print(string);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Z_Free(string);
|
|
|
|
Z_Free(tmp_buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handles Console moves in/out of screen (per frame)
|
|
|
|
//
|
|
|
|
static void CON_MoveConsole(void)
|
|
|
|
{
|
|
|
|
const fixed_t conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
|
|
|
|
|
|
|
|
// instant
|
|
|
|
if (!cons_speed.value)
|
|
|
|
{
|
|
|
|
con_curlines = con_destlines;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// up/down move to dest
|
|
|
|
if (con_curlines < con_destlines)
|
|
|
|
{
|
|
|
|
con_curlines += FixedInt(conspeed);
|
|
|
|
if (con_curlines > con_destlines)
|
|
|
|
con_curlines = con_destlines;
|
|
|
|
}
|
|
|
|
else if (con_curlines > con_destlines)
|
|
|
|
{
|
|
|
|
con_curlines -= FixedInt(conspeed);
|
|
|
|
if (con_curlines < con_destlines)
|
|
|
|
con_curlines = con_destlines;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Clear time of console heads up messages
|
|
|
|
//
|
|
|
|
void CON_ClearHUD(void)
|
|
|
|
{
|
|
|
|
INT32 i;
|
|
|
|
|
|
|
|
for (i = 0; i < con_hudlines; i++)
|
|
|
|
con_hudtime[i] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Force console to move out immediately
|
|
|
|
// note: con_ticker will set consoleready false
|
|
|
|
void CON_ToggleOff(void)
|
|
|
|
{
|
|
|
|
if (!con_destlines)
|
|
|
|
return;
|
|
|
|
|
|
|
|
con_destlines = 0;
|
|
|
|
con_curlines = 0;
|
|
|
|
CON_ClearHUD();
|
|
|
|
con_forcepic = 0;
|
|
|
|
con_clipviewtop = -1; // remove console clipping of view
|
|
|
|
}
|
|
|
|
|
|
|
|
boolean CON_Ready(void)
|
|
|
|
{
|
|
|
|
return consoleready;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Console ticker: handles console move in/out, cursor blinking
|
|
|
|
//
|
|
|
|
void CON_Ticker(void)
|
|
|
|
{
|
|
|
|
INT32 i;
|
|
|
|
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
|
|
|
|
|
|
|
|
// cursor blinking
|
|
|
|
con_tick++;
|
|
|
|
con_tick &= 7;
|
|
|
|
|
|
|
|
// if the menu is open then close the console.
|
|
|
|
if (menuactive && con_destlines)
|
|
|
|
{
|
|
|
|
consoletoggle = false;
|
|
|
|
con_destlines = 0;
|
|
|
|
CON_ClearHUD();
|
|
|
|
}
|
|
|
|
|
|
|
|
// console key was pushed
|
|
|
|
if (consoletoggle)
|
|
|
|
{
|
|
|
|
consoletoggle = false;
|
|
|
|
|
|
|
|
// toggle off console
|
|
|
|
if (con_destlines > 0)
|
|
|
|
{
|
|
|
|
con_destlines = 0;
|
|
|
|
CON_ClearHUD();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// toggle console in
|
|
|
|
con_destlines = (cons_height.value*vid.height)/100;
|
|
|
|
if (con_destlines < minheight)
|
|
|
|
con_destlines = minheight;
|
|
|
|
else if (con_destlines > vid.height)
|
|
|
|
con_destlines = vid.height;
|
|
|
|
|
|
|
|
con_destlines &= ~0x3; // multiple of text row height
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// console movement
|
|
|
|
if (con_destlines != con_curlines)
|
|
|
|
CON_MoveConsole();
|
|
|
|
|
|
|
|
// clip the view, so that the part under the console is not drawn
|
|
|
|
con_clipviewtop = -1;
|
|
|
|
if (cons_backpic.value) // clip only when using an opaque background
|
|
|
|
{
|
|
|
|
if (con_curlines > 0)
|
|
|
|
con_clipviewtop = con_curlines - viewwindowy - 1 - 10;
|
|
|
|
// NOTE: BIG HACK::SUBTRACT 10, SO THAT WATER DON'T COPY LINES OF THE CONSOLE
|
|
|
|
// WINDOW!!! (draw some more lines behind the bottom of the console)
|
|
|
|
if (con_clipviewtop < 0)
|
|
|
|
con_clipviewtop = -1; // maybe not necessary, provided it's < 0
|
|
|
|
}
|
|
|
|
|
|
|
|
// check if console ready for prompt
|
|
|
|
if (con_destlines >= minheight)
|
|
|
|
consoleready = true;
|
|
|
|
else
|
|
|
|
consoleready = false;
|
|
|
|
|
|
|
|
// make overlay messages disappear after a while
|
|
|
|
for (i = 0; i < con_hudlines; i++)
|
|
|
|
{
|
|
|
|
con_hudtime[i]--;
|
|
|
|
if (con_hudtime[i] < 0)
|
|
|
|
con_hudtime[i] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handles console key input
|
|
|
|
//
|
|
|
|
boolean CON_Responder(event_t *ev)
|
|
|
|
{
|
|
|
|
static boolean consdown;
|
|
|
|
static boolean shiftdown;
|
|
|
|
static boolean ctrldown;
|
|
|
|
|
|
|
|
// sequential completions a la 4dos
|
|
|
|
static char completion[80];
|
|
|
|
static INT32 comskips, varskips;
|
|
|
|
|
|
|
|
const char *cmd = "";
|
|
|
|
INT32 key;
|
|
|
|
|
|
|
|
if (chat_on)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// let go keyup events, don't eat them
|
|
|
|
if (ev->type != ev_keydown && ev->type != ev_console)
|
|
|
|
{
|
|
|
|
if (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT)
|
|
|
|
shiftdown = false;
|
|
|
|
else if (ev->data1 == KEY_LCTRL || ev->data1 == KEY_RCTRL)
|
|
|
|
ctrldown = false;
|
|
|
|
else if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
|
|
|
|
consdown = false;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
key = ev->data1;
|
|
|
|
|
|
|
|
// check for console toggle key
|
|
|
|
if (ev->type != ev_console)
|
|
|
|
{
|
|
|
|
if (modeattacking || metalrecording)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
|
|
|
|
{
|
|
|
|
if (consdown) // ignore repeat
|
|
|
|
return true;
|
|
|
|
consoletoggle = true;
|
|
|
|
consdown = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check other keys only if console prompt is active
|
|
|
|
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
|
|
|
|
{
|
|
|
|
if (bindtable[key])
|
|
|
|
{
|
|
|
|
COM_BufAddText(bindtable[key]);
|
|
|
|
COM_BufAddText("\n");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// escape key toggle off console
|
|
|
|
if (key == KEY_ESCAPE)
|
|
|
|
{
|
|
|
|
consoletoggle = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// eat shift only if console active
|
|
|
|
if (key == KEY_LSHIFT || key == KEY_RSHIFT)
|
|
|
|
{
|
|
|
|
shiftdown = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// same for ctrl
|
|
|
|
if (key == KEY_LCTRL || key == KEY_RCTRL)
|
|
|
|
{
|
|
|
|
ctrldown = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// command completion forward (tab) and backward (shift-tab)
|
|
|
|
if (key == KEY_TAB)
|
|
|
|
{
|
|
|
|
// show all cvars/commands that match what we have inputted
|
|
|
|
if (ctrldown)
|
|
|
|
{
|
|
|
|
UINT32 i;
|
|
|
|
size_t stop = input_cx - 1;
|
|
|
|
char nameremainder[255];
|
|
|
|
|
|
|
|
if (input_cx < 2 || strlen(inputlines[inputline]+1) >= 80)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
strcpy(completion, inputlines[inputline]+1);
|
|
|
|
|
|
|
|
// trimming: stop at the first newline
|
|
|
|
for (i = 0; i < input_cx - 1; ++i)
|
|
|
|
{
|
|
|
|
if (completion[i] == ' ')
|
|
|
|
{
|
|
|
|
completion[i] = '\0';
|
|
|
|
stop = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
|
|
|
|
//first check commands
|
|
|
|
CONS_Printf("\nCommands:\n");
|
|
|
|
|
|
|
|
for (cmd = COM_CompleteCommand(completion, i); cmd; cmd = COM_CompleteCommand(completion, i))
|
|
|
|
{
|
|
|
|
strncpy(nameremainder, cmd+(stop), strlen(cmd)-(stop));
|
|
|
|
nameremainder[strlen(cmd)-(stop)] = '\0';
|
|
|
|
|
|
|
|
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, nameremainder);
|
|
|
|
++i;
|
|
|
|
}
|
|
|
|
if (i == 0)
|
|
|
|
CONS_Printf(" (none)\n");
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
|
|
|
|
//now we move on to CVARs
|
|
|
|
CONS_Printf("Variables:\n");
|
|
|
|
|
|
|
|
for (cmd = CV_CompleteVar(completion, i); cmd; cmd = CV_CompleteVar(completion, i))
|
|
|
|
{
|
|
|
|
strncpy(nameremainder, cmd+(stop), strlen(cmd)-(stop));
|
|
|
|
nameremainder[strlen(cmd)-(stop)] = '\0';
|
|
|
|
|
|
|
|
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, nameremainder);
|
|
|
|
++i;
|
|
|
|
}
|
|
|
|
if (i == 0)
|
|
|
|
CONS_Printf(" (none)\n");
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// sequential command completion forward and backward
|
|
|
|
|
|
|
|
// remember typing for several completions (a-la-4dos)
|
|
|
|
if (inputlines[inputline][input_cx-1] != ' ')
|
|
|
|
{
|
|
|
|
if (strlen(inputlines[inputline]+1) < 80)
|
|
|
|
strcpy(completion, inputlines[inputline]+1);
|
|
|
|
else
|
|
|
|
completion[0] = 0;
|
|
|
|
|
|
|
|
comskips = varskips = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (shiftdown)
|
|
|
|
{
|
|
|
|
if (comskips < 0)
|
|
|
|
{
|
|
|
|
if (--varskips < 0)
|
|
|
|
comskips = -comskips - 2;
|
|
|
|
}
|
|
|
|
else if (comskips > 0)
|
|
|
|
comskips--;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (comskips < 0)
|
|
|
|
varskips++;
|
|
|
|
else
|
|
|
|
comskips++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (comskips >= 0)
|
|
|
|
{
|
|
|
|
cmd = COM_CompleteCommand(completion, comskips);
|
|
|
|
if (!cmd)
|
|
|
|
// dirty: make sure if comskips is zero, to have a neg value
|
|
|
|
comskips = -comskips - 1;
|
|
|
|
}
|
|
|
|
if (comskips < 0)
|
|
|
|
cmd = CV_CompleteVar(completion, varskips);
|
|
|
|
|
|
|
|
if (cmd)
|
|
|
|
{
|
|
|
|
memset(inputlines[inputline]+1, 0, CON_MAXPROMPTCHARS-1);
|
|
|
|
strcpy(inputlines[inputline]+1, cmd);
|
|
|
|
input_cx = strlen(cmd) + 1;
|
|
|
|
inputlines[inputline][input_cx] = ' ';
|
|
|
|
input_cx++;
|
|
|
|
inputlines[inputline][input_cx] = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (comskips > 0)
|
|
|
|
comskips--;
|
|
|
|
else if (varskips > 0)
|
|
|
|
varskips--;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// move up (backward) in console textbuffer
|
|
|
|
if (key == KEY_PGUP)
|
|
|
|
{
|
|
|
|
if (con_scrollup < (con_totallines-((con_curlines-16)>>3)))
|
|
|
|
con_scrollup++;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if (key == KEY_PGDN)
|
|
|
|
{
|
|
|
|
if (con_scrollup > 0)
|
|
|
|
con_scrollup--;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (key == KEY_HOME) // oldest text in buffer
|
|
|
|
{
|
|
|
|
con_scrollup = (con_totallines-((con_curlines-16)>>3));
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if (key == KEY_END) // most recent text in buffer
|
|
|
|
{
|
|
|
|
con_scrollup = 0;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// command enter
|
|
|
|
if (key == KEY_ENTER)
|
|
|
|
{
|
|
|
|
if (input_cx < 2)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// push the command
|
|
|
|
COM_BufAddText(inputlines[inputline]+1);
|
|
|
|
COM_BufAddText("\n");
|
|
|
|
|
|
|
|
CONS_Printf("%s\n", inputlines[inputline]);
|
|
|
|
|
|
|
|
inputline = (inputline+1) & 31;
|
|
|
|
inputhist = inputline;
|
|
|
|
|
|
|
|
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
|
|
|
inputlines[inputline][0] = CON_PROMPTCHAR;
|
|
|
|
input_cx = 1;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// backspace command prompt
|
|
|
|
if (key == KEY_BACKSPACE)
|
|
|
|
{
|
|
|
|
if (input_cx > 1)
|
|
|
|
{
|
|
|
|
input_cx--;
|
|
|
|
inputlines[inputline][input_cx] = 0;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// move back in input history
|
|
|
|
if (key == KEY_UPARROW)
|
|
|
|
{
|
|
|
|
// copy one of the previous inputlines to the current
|
|
|
|
do
|
|
|
|
{
|
|
|
|
inputhist = (inputhist - 1) & 31; // cycle back
|
|
|
|
} while (inputhist != inputline && !inputlines[inputhist][1]);
|
|
|
|
|
|
|
|
// stop at the last history input line, which is the
|
|
|
|
// current line + 1 because we cycle through the 32 input lines
|
|
|
|
if (inputhist == inputline)
|
|
|
|
inputhist = (inputline + 1) & 31;
|
|
|
|
|
|
|
|
M_Memcpy(inputlines[inputline], inputlines[inputhist], CON_MAXPROMPTCHARS);
|
|
|
|
input_cx = strlen(inputlines[inputline]);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// move forward in input history
|
|
|
|
if (key == KEY_DOWNARROW)
|
|
|
|
{
|
|
|
|
if (inputhist == inputline)
|
|
|
|
return true;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
inputhist = (inputhist + 1) & 31;
|
|
|
|
} while (inputhist != inputline && !inputlines[inputhist][1]);
|
|
|
|
|
|
|
|
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
|
|
|
|
|
|
|
// back to currentline
|
|
|
|
if (inputhist == inputline)
|
|
|
|
{
|
|
|
|
inputlines[inputline][0] = CON_PROMPTCHAR;
|
|
|
|
input_cx = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
strcpy(inputlines[inputline], inputlines[inputhist]);
|
|
|
|
input_cx = strlen(inputlines[inputline]);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// allow people to use keypad in console (good for typing IP addresses) - Calum
|
|
|
|
if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL)
|
|
|
|
{
|
|
|
|
XBOXSTATIC char keypad_translation[] = {'7','8','9','-',
|
|
|
|
'4','5','6','+',
|
|
|
|
'1','2','3',
|
|
|
|
'0','.'};
|
|
|
|
|
|
|
|
key = keypad_translation[key - KEY_KEYPAD7];
|
|
|
|
}
|
|
|
|
else if (key == KEY_KPADSLASH)
|
|
|
|
key = '/';
|
|
|
|
|
|
|
|
if (shiftdown)
|
|
|
|
key = shiftxform[key];
|
|
|
|
|
|
|
|
// enter a char into the command prompt
|
|
|
|
if (key < 32 || key > 127)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// add key to cmd line here
|
|
|
|
if (input_cx < CON_MAXPROMPTCHARS)
|
|
|
|
{
|
|
|
|
if (key >= 'A' && key <= 'Z' && !shiftdown) //this is only really necessary for dedicated servers
|
|
|
|
key = key + 'a' - 'A';
|
|
|
|
|
|
|
|
inputlines[inputline][input_cx] = (char)key;
|
|
|
|
inputlines[inputline][input_cx + 1] = 0;
|
|
|
|
input_cx++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Insert a new line in the console text buffer
|
|
|
|
//
|
|
|
|
static void CON_Linefeed(void)
|
|
|
|
{
|
|
|
|
// set time for heads up messages
|
|
|
|
con_hudtime[con_cy%con_hudlines] = cons_msgtimeout.value*TICRATE;
|
|
|
|
|
|
|
|
con_cy++;
|
|
|
|
con_cx = 0;
|
|
|
|
|
|
|
|
con_line = &con_buffer[(con_cy%con_totallines)*con_width];
|
|
|
|
memset(con_line, ' ', con_width);
|
|
|
|
|
|
|
|
// make sure the view borders are refreshed if hud messages scroll
|
|
|
|
con_hudupdate = true; // see HU_Erase()
|
|
|
|
}
|
|
|
|
|
|
|
|
// Outputs text into the console text buffer
|
|
|
|
static void CON_Print(char *msg)
|
|
|
|
{
|
|
|
|
size_t l;
|
|
|
|
INT32 controlchars = 0; // for color changing
|
|
|
|
|
|
|
|
if (msg == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (*msg == '\3') // chat text, makes ding sound
|
|
|
|
S_StartSound(NULL, sfx_radio);
|
|
|
|
else if (*msg == '\4') // chat action, dings and is in yellow
|
|
|
|
{
|
|
|
|
*msg = '\x82'; // yellow
|
|
|
|
S_StartSound(NULL, sfx_radio);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!(*msg & 0x80))
|
|
|
|
{
|
|
|
|
con_line[con_cx++] = '\x80';
|
|
|
|
controlchars = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
while (*msg)
|
|
|
|
{
|
|
|
|
// skip non-printable characters and white spaces
|
|
|
|
while (*msg && *msg <= ' ')
|
|
|
|
{
|
|
|
|
if (*msg & 0x80)
|
|
|
|
{
|
|
|
|
con_line[con_cx++] = *(msg++);
|
|
|
|
controlchars++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else if (*msg == '\r') // carriage return
|
|
|
|
{
|
|
|
|
con_cy--;
|
|
|
|
CON_Linefeed();
|
|
|
|
controlchars = 0;
|
|
|
|
}
|
|
|
|
else if (*msg == '\n') // linefeed
|
|
|
|
{
|
|
|
|
CON_Linefeed();
|
|
|
|
controlchars = 0;
|
|
|
|
}
|
|
|
|
else if (*msg == ' ') // space
|
|
|
|
{
|
|
|
|
con_line[con_cx++] = ' ';
|
|
|
|
if (con_cx - controlchars >= con_width-11)
|
|
|
|
{
|
|
|
|
CON_Linefeed();
|
|
|
|
controlchars = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (*msg == '\t')
|
|
|
|
{
|
|
|
|
// adds tab spaces for nice layout in console
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
con_line[con_cx++] = ' ';
|
|
|
|
} while ((con_cx - controlchars) % 4 != 0);
|
|
|
|
|
|
|
|
if (con_cx - controlchars >= con_width-11)
|
|
|
|
{
|
|
|
|
CON_Linefeed();
|
|
|
|
controlchars = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
msg++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (*msg == '\0')
|
|
|
|
return;
|
|
|
|
|
|
|
|
// printable character
|
|
|
|
for (l = 0; l < (con_width-11) && msg[l] > ' '; l++)
|
|
|
|
;
|
|
|
|
|
|
|
|
// word wrap
|
|
|
|
if ((con_cx - controlchars) + l > con_width-11)
|
|
|
|
{
|
|
|
|
CON_Linefeed();
|
|
|
|
controlchars = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// a word at a time
|
|
|
|
for (; l > 0; l--)
|
|
|
|
con_line[con_cx++] = *(msg++);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CON_LogMessage(const char *msg)
|
|
|
|
{
|
|
|
|
XBOXSTATIC char txt[8192], *t;
|
|
|
|
const char *p = msg, *e = txt+sizeof (txt)-2;
|
|
|
|
|
|
|
|
for (t = txt; *p != '\0'; p++)
|
|
|
|
{
|
|
|
|
if (*p == '\n' || *p >= ' ') // don't log or console print CON_Print's control characters
|
|
|
|
*t++ = *p;
|
|
|
|
|
|
|
|
if (t >= e)
|
|
|
|
{
|
|
|
|
*t = '\0'; //end of string
|
|
|
|
I_OutputMsg("%s", txt); //print string
|
|
|
|
t = txt; //reset t pointer
|
|
|
|
memset(txt,'\0', sizeof (txt)); //reset txt
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*t = '\0'; //end of string
|
|
|
|
I_OutputMsg("%s", txt);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Console print! Wahooo! Lots o fun!
|
|
|
|
//
|
|
|
|
|
|
|
|
void CONS_Printf(const char *fmt, ...)
|
|
|
|
{
|
|
|
|
va_list argptr;
|
|
|
|
static char *txt = NULL;
|
|
|
|
|
|
|
|
if (txt == NULL)
|
|
|
|
txt = malloc(8192);
|
|
|
|
|
|
|
|
va_start(argptr, fmt);
|
|
|
|
vsprintf(txt, fmt, argptr);
|
|
|
|
va_end(argptr);
|
|
|
|
|
|
|
|
// echo console prints to log file
|
|
|
|
#ifndef _arch_dreamcast
|
|
|
|
DEBFILE(txt);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (!con_started)
|
|
|
|
{
|
|
|
|
#if defined (_XBOX) && defined (__GNUC__)
|
|
|
|
if (!keyboard_started) debugPrint(txt);
|
|
|
|
#endif
|
|
|
|
#ifdef PC_DOS
|
|
|
|
CON_LogMessage(txt);
|
|
|
|
free(txt);
|
|
|
|
return;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
else
|
|
|
|
// write message in con text buffer
|
|
|
|
CON_Print(txt);
|
|
|
|
|
|
|
|
#ifndef PC_DOS
|
|
|
|
CON_LogMessage(txt);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// make sure new text is visible
|
|
|
|
con_scrollup = 0;
|
|
|
|
|
|
|
|
// if not in display loop, force screen update
|
|
|
|
if (con_startup)
|
|
|
|
{
|
2014-07-25 23:10:24 +00:00
|
|
|
#if (defined (_WINDOWS)) || (defined (__OS2__) && !defined (HAVE_SDL))
|
2014-03-15 16:59:03 +00:00
|
|
|
static lumpnum_t con_backpic_lumpnum = UINT32_MAX;
|
|
|
|
patch_t *con_backpic;
|
|
|
|
|
|
|
|
if (con_backpic_lumpnum == UINT32_MAX)
|
|
|
|
con_backpic_lumpnum = W_GetNumForName("CONSBACK");
|
|
|
|
|
|
|
|
// We load the raw lump, even in hardware mode
|
|
|
|
con_backpic = (patch_t*)W_CacheLumpNum(con_backpic_lumpnum, PU_CACHE);
|
|
|
|
|
|
|
|
// show startup screen and message using only 'software' graphics
|
|
|
|
// (rendermode may be hardware accelerated, but the video mode is not set yet)
|
|
|
|
CON_DrawBackpic(con_backpic, 0, vid.width); // put console background
|
|
|
|
I_LoadingScreen(txt);
|
|
|
|
|
|
|
|
Z_Unlock(con_backpic);
|
|
|
|
#else
|
|
|
|
// here we display the console background and console text
|
|
|
|
// (no hardware accelerated support for these versions)
|
|
|
|
CON_Drawer();
|
|
|
|
I_FinishUpdate(); // page flip or blit buffer
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CONS_Alert(alerttype_t level, const char *fmt, ...)
|
|
|
|
{
|
|
|
|
va_list argptr;
|
|
|
|
static char *txt = NULL;
|
|
|
|
|
|
|
|
if (txt == NULL)
|
|
|
|
txt = malloc(8192);
|
|
|
|
|
|
|
|
va_start(argptr, fmt);
|
|
|
|
vsprintf(txt, fmt, argptr);
|
|
|
|
va_end(argptr);
|
|
|
|
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case CONS_NOTICE:
|
|
|
|
CONS_Printf("\x83" "%s" "\x80 ", M_GetText("NOTICE:"));
|
|
|
|
break;
|
|
|
|
case CONS_WARNING:
|
|
|
|
CONS_Printf("\x82" "%s" "\x80 ", M_GetText("WARNING:"));
|
|
|
|
break;
|
|
|
|
case CONS_ERROR:
|
|
|
|
CONS_Printf("\x85" "%s" "\x80 ", M_GetText("ERROR:"));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// I am lazy and I feel like just letting CONS_Printf take care of things.
|
|
|
|
// Is that okay?
|
|
|
|
CONS_Printf("%s", txt);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CONS_Debug(INT32 debugflags, const char *fmt, ...)
|
|
|
|
{
|
|
|
|
va_list argptr;
|
|
|
|
static char *txt = NULL;
|
|
|
|
|
|
|
|
if ((cv_debug & debugflags) != debugflags)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (txt == NULL)
|
|
|
|
txt = malloc(8192);
|
|
|
|
|
|
|
|
va_start(argptr, fmt);
|
|
|
|
vsprintf(txt, fmt, argptr);
|
|
|
|
va_end(argptr);
|
|
|
|
|
|
|
|
// Again I am lazy, oh well
|
|
|
|
CONS_Printf("%s", txt);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Print an error message, and wait for ENTER key to continue.
|
|
|
|
// To make sure the user has seen the message
|
|
|
|
//
|
|
|
|
void CONS_Error(const char *msg)
|
|
|
|
{
|
|
|
|
#ifdef RPC_NO_WINDOWS_H
|
|
|
|
if (!graphics_started)
|
|
|
|
{
|
|
|
|
MessageBoxA(vid.WndParent, msg, "SRB2 Warning", MB_OK);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
CONS_Printf("\x82%s", msg); // write error msg in different colour
|
|
|
|
CONS_Printf(M_GetText("Press ENTER to continue\n"));
|
|
|
|
|
|
|
|
// dirty quick hack, but for the good cause
|
|
|
|
while (I_GetKey() != KEY_ENTER)
|
|
|
|
I_OsPolling();
|
|
|
|
}
|
|
|
|
|
|
|
|
//======================================================================
|
|
|
|
// CONSOLE DRAW
|
|
|
|
//======================================================================
|
|
|
|
|
|
|
|
// draw console prompt line
|
|
|
|
//
|
|
|
|
static void CON_DrawInput(void)
|
|
|
|
{
|
|
|
|
char *p;
|
|
|
|
size_t c;
|
|
|
|
INT32 x, y;
|
|
|
|
INT32 charwidth = (INT32)con_scalefactor << 3;
|
|
|
|
|
|
|
|
// input line scrolls left if it gets too long
|
|
|
|
p = inputlines[inputline];
|
|
|
|
if (input_cx >= con_width-11)
|
|
|
|
p += input_cx - (con_width-11) + 1;
|
|
|
|
|
|
|
|
y = con_curlines - 12 * con_scalefactor;
|
|
|
|
|
|
|
|
for (c = 0, x = charwidth; c < con_width-11; c++, x += charwidth)
|
|
|
|
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
|
|
|
|
|
|
|
// draw the blinking cursor
|
|
|
|
//
|
|
|
|
x = ((input_cx >= con_width-11) ? (INT32)(con_width-11) : (INT32)((input_cx + 1)) * charwidth);
|
|
|
|
if (con_tick < 4)
|
|
|
|
V_DrawCharacter(x, y, '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw the last lines of console text to the top of the screen
|
|
|
|
static void CON_DrawHudlines(void)
|
|
|
|
{
|
|
|
|
UINT8 *p;
|
|
|
|
size_t i;
|
|
|
|
INT32 y;
|
|
|
|
INT32 charflags = 0;
|
|
|
|
INT32 charwidth = 8 * con_scalefactor;
|
|
|
|
INT32 charheight = 8 * con_scalefactor;
|
|
|
|
|
|
|
|
if (con_hudlines <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (chat_on)
|
|
|
|
y = charheight; // leave place for chat input in the first row of text
|
|
|
|
else
|
|
|
|
y = 0;
|
|
|
|
|
|
|
|
for (i = con_cy - con_hudlines+1; i <= con_cy; i++)
|
|
|
|
{
|
|
|
|
size_t c;
|
|
|
|
INT32 x;
|
|
|
|
|
|
|
|
if ((signed)i < 0)
|
|
|
|
continue;
|
|
|
|
if (con_hudtime[i%con_hudlines] == 0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
p = (UINT8 *)&con_buffer[(i%con_totallines)*con_width];
|
|
|
|
|
|
|
|
for (c = 0, x = 0; c < con_width; c++, x += charwidth, p++)
|
|
|
|
{
|
|
|
|
while (*p & 0x80) // Graue 06-19-2004
|
|
|
|
{
|
|
|
|
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
|
|
|
|
p++;
|
|
|
|
}
|
|
|
|
if (*p < HU_FONTSTART)
|
|
|
|
;//charwidth = 4 * con_scalefactor;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//charwidth = SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
|
|
|
|
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//V_DrawCharacter(x, y, (p[c]&0xff) | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
|
|
|
y += charheight;
|
|
|
|
}
|
|
|
|
|
|
|
|
// top screen lines that might need clearing when view is reduced
|
|
|
|
con_clearlines = y; // this is handled by HU_Erase();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Scale a pic_t at 'startx' pos, to 'destwidth' columns.
|
|
|
|
// startx, destwidth is resolution dependent
|
|
|
|
// Used to draw console borders, console background.
|
|
|
|
// The pic must be sized BASEVIDHEIGHT height.
|
|
|
|
static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth)
|
|
|
|
{
|
|
|
|
(void)startx;
|
|
|
|
(void)destwidth;
|
|
|
|
V_DrawScaledPatch(0, 0, 0, pic);
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
static inline void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth)
|
|
|
|
{
|
|
|
|
INT32 x, y;
|
|
|
|
INT32 v;
|
|
|
|
UINT8 *src, *dest;
|
|
|
|
const UINT8 *deststop;
|
|
|
|
INT32 frac, fracstep;
|
|
|
|
|
|
|
|
dest = screens[0]+startx;
|
|
|
|
deststop = screens[0] + vid.rowbytes * vid.height;
|
|
|
|
|
|
|
|
for (y = 0; y < con_curlines; y++, dest += vid.width)
|
|
|
|
{
|
|
|
|
// scale the picture to the resolution
|
|
|
|
v = SHORT(pic->height) - ((con_curlines - y) * (BASEVIDHEIGHT-1) / vid.height) - 1;
|
|
|
|
|
|
|
|
src = pic->data + v*SHORT(pic->width);
|
|
|
|
|
|
|
|
// in case of the console backpic, simplify
|
|
|
|
if (SHORT(pic->width) == destwidth)
|
|
|
|
M_Memcpy(dest, src, destwidth);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// scale pic to screen width
|
|
|
|
frac = 0;
|
|
|
|
fracstep = (SHORT(pic->width)<<16)/destwidth;
|
|
|
|
for (x = 0; x < destwidth; x += 4)
|
|
|
|
{
|
|
|
|
if (dest+x > deststop) break;
|
|
|
|
dest[x] = src[frac>>FRACBITS];
|
|
|
|
frac += fracstep;
|
|
|
|
if (dest+x+1 > deststop) break;
|
|
|
|
dest[x+1] = src[frac>>FRACBITS];
|
|
|
|
frac += fracstep;
|
|
|
|
if (dest+x+2 > deststop) break;
|
|
|
|
dest[x+2] = src[frac>>FRACBITS];
|
|
|
|
frac += fracstep;
|
|
|
|
if (dest+x+3 > deststop) break;
|
|
|
|
dest[x+3] = src[frac>>FRACBITS];
|
|
|
|
frac += fracstep;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// draw the console background, text, and prompt if enough place
|
|
|
|
//
|
|
|
|
static void CON_DrawConsole(void)
|
|
|
|
{
|
|
|
|
UINT8 *p;
|
|
|
|
size_t i;
|
|
|
|
INT32 y;
|
|
|
|
INT32 charflags = 0;
|
|
|
|
INT32 charwidth = (INT32)con_scalefactor << 3;
|
|
|
|
INT32 charheight = charwidth;
|
|
|
|
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
|
|
|
|
|
|
|
|
if (con_curlines <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//FIXME: refresh borders only when console bg is translucent
|
|
|
|
con_clearlines = con_curlines; // clear console draw from view borders
|
|
|
|
con_hudupdate = true; // always refresh while console is on
|
|
|
|
|
|
|
|
// draw console background
|
|
|
|
if (cons_backpic.value || con_forcepic)
|
|
|
|
{
|
|
|
|
static lumpnum_t con_backpic_lumpnum = UINT32_MAX;
|
|
|
|
patch_t *con_backpic;
|
|
|
|
|
|
|
|
if (con_backpic_lumpnum == UINT32_MAX)
|
|
|
|
con_backpic_lumpnum = W_GetNumForName("CONSBACK");
|
|
|
|
|
|
|
|
con_backpic = (patch_t*)W_CachePatchNum(con_backpic_lumpnum, PU_CACHE);
|
|
|
|
|
|
|
|
if (rendermode != render_soft)
|
|
|
|
V_DrawScaledPatch(0, 0, 0, con_backpic);
|
|
|
|
else if (rendermode != render_none)
|
|
|
|
CON_DrawBackpic(con_backpic, 0, vid.width); // picture as background
|
|
|
|
|
|
|
|
W_UnlockCachedPatch(con_backpic);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2014-08-04 03:49:33 +00:00
|
|
|
// inu: no more width (was always 0 and vid.width)
|
|
|
|
if (rendermode != render_none)
|
|
|
|
V_DrawFadeConsBack(con_curlines, cons_backcolor.value); // translucent background
|
2014-03-15 16:59:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// draw console text lines from top to bottom
|
|
|
|
if (con_curlines < minheight)
|
|
|
|
return;
|
|
|
|
|
|
|
|
i = con_cy - con_scrollup;
|
|
|
|
|
|
|
|
// skip the last empty line due to the cursor being at the start of a new line
|
|
|
|
if (!con_scrollup && !con_cx)
|
|
|
|
i--;
|
|
|
|
|
|
|
|
i -= (con_curlines - minheight) / charheight;
|
|
|
|
|
|
|
|
if (rendermode == render_none) return;
|
|
|
|
|
|
|
|
for (y = (con_curlines-minheight) % charheight; y <= con_curlines-minheight; y += charheight, i++)
|
|
|
|
{
|
|
|
|
INT32 x;
|
|
|
|
size_t c;
|
|
|
|
|
|
|
|
p = (UINT8 *)&con_buffer[((i > 0 ? i : 0)%con_totallines)*con_width];
|
|
|
|
|
|
|
|
for (c = 0, x = charwidth; c < con_width; c++, x += charwidth, p++)
|
|
|
|
{
|
|
|
|
while (*p & 0x80)
|
|
|
|
{
|
|
|
|
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
|
|
|
|
p++;
|
|
|
|
}
|
|
|
|
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw prompt if enough place (not while game startup)
|
|
|
|
if ((con_curlines == con_destlines) && (con_curlines >= minheight) && !con_startup)
|
|
|
|
CON_DrawInput();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Console refresh drawer, call each frame
|
|
|
|
//
|
|
|
|
void CON_Drawer(void)
|
|
|
|
{
|
|
|
|
if (!con_started || !graphics_started)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (con_recalc)
|
|
|
|
CON_RecalcSize();
|
|
|
|
|
|
|
|
if (con_curlines > 0)
|
|
|
|
CON_DrawConsole();
|
|
|
|
else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS)
|
|
|
|
CON_DrawHudlines();
|
|
|
|
}
|