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83 lines
4.6 KiB
HTML
83 lines
4.6 KiB
HTML
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
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"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head><meta http-equiv="content-type"
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content="application/xhtml+xml; charset=utf-8" />
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<title>LumpMod v0.2.1 Documentation</title></head><body>
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<h1>LumpMod v0.2.1</h1>
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<p>LumpMod is a small command-line utility for working with lumps in wad
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files in the format used by DOOM and DOOM 2. It can add, delete, extract,
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rename, list, and update individual lumps. It can also add sections
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(XX_START and XX_END, for instance) and delete entire sections.</p>
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<h2>Usage</h2>
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<p><code>lumpmod [wadfile] [command] [-s section] [parameters]</code></p>
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<p>Sections are MAPxx (xx = 01-99, where that map exists in the file), ExMy
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(x, y = 1-9, where that map exists in the file), and anything else will be
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the section between WHATEVER_START and WHATEVER_END. Sections that do not
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exist in the wad file cannot be used. The section part can be left out to
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work with the whole file. Any section specified here while using the addsect
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or delsect commands will cause an error.</p>
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<p>Note that the []... parameters in the command listings can be repeated.
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For example, you can use <code>lumpmod clowns.wad add CLOWNS clowns.lmp</code> to
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add a CLOWNS lump, or <code>lumpmod clowns.wad add CLOWN1 clown1.lmp CLOWN2
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clown2.lmp</code> to add two clown-related lumps.</p>
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<p>Note also that lump names and commands are case sensitive. There is an
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<code>update</code> command, but no <code>UPDATE</code> command.</p>
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<h2>Commands</h2>
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<p><code>add [-a lumpname] [-b] [-d] [-n] [LUMPNAME FILENAME]...</code></p>
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<p>Add a lump to the end of the wad, or after the lump specified with the -a
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option. If the lump already exists, it will be overwritten (with its position
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unchanged) unless the -n option is specified, in which case no action will be
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taken, or the -d option is specified, in which case an additional lump with
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the same name will be added. If the lump specified in the -a option does not
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exist, an error will occur. The -b option will add the lump at the beginning,
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overriding the -a option.</p>
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<p><code>addsect [SECTNAME]...</code></p>
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<p>Add a section. The name must be one or two characters long. If section
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name is HX, zero-length entries HX_START and HX_END will be added to the end
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of the wad file. If this section already exists, no action will be taken.</p>
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<p><code>delete [LUMPNAME]...</code></p>
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<p>Remove LUMPNAME from the wad.</p>
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<p><code>delsect [SECTNAME]...</code></p>
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<p>Delete a section and anything inside it. If the section doesn't exist, no
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action will be taken.</p>
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<p><code>extract [LUMPNAME FILENAME]...</code></p>
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<p>Save the contents of LUMPNAME to the file named FILENAME. (Wad file will
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not be changed in any way.)</p>
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<p><code>list [-v]</code></p>
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<p>List all lumps in the wad, in the order they appear in the directory.
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With the -v option, include numbers and lump lengths.</p>
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<p><code>rename [OLDNAME NEWNAME]...</code></p>
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<p>Rename a lump in the wad.</p>
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<p><code>update [LUMPNAME FILENAME]...</code></p>
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<p>Update LUMPNAME with the contents of FILENAME. If no lump named LUMPNAME
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exists in the wad, no action will be taken.</p>
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<h2>Changes</h2>
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<p>Version 0.2.1 adds the -d option to the add command.</p>
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<p>Version 0.2 contains a fix to a bug involving empty sections. The initial
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public release was version 0.1.</p>
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<h2>Bugs</h2>
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<p>LumpMod currently chokes on completely empty wad files (i.e., those that
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contain absolutely no lumps). Let me know if you find any other bugs.</p>
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<h2>Author</h2>
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<p>Catatonic Porpoise, <<a href="mailto:graue@oceanbase.org">graue@oceanbase.org</a>>.
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Updates can be found at <a href="http://www.thunderpalace.com/software/">http://www.thunderpalace.com/software/</a>.</p>
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<h2>Thanks</h2>
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<p>Thanks to Matthew S. Fell for writing "The Unofficial DOOM
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Specs," which were very helpful in making this program.</p>
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<h2>License</h2>
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<p>Copyright © 2003 Thunder Palace Entertainment.</p>
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<p>This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.</p>
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<p>This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.</p>
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<p>You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</p>
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</body></html>
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