2022-04-30 06:50:12 +00:00
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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2023-03-31 12:53:31 +00:00
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// Copyright (C) 2022-2023 by Sonic Team Junior.
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2022-04-30 06:50:12 +00:00
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_hudlib_drawlist.h
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/// \brief a data structure for managing cached drawlists for the Lua hud lib
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// The idea behinds this module is to cache drawcall information into an ordered
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// list to repeat the same draw operations in later frames. It's used to ensure
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// that the HUD hooks from Lua are called at precisely 35hz to avoid problems
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// with variable framerates in existing Lua addons.
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#ifndef __LUA_HUDLIB_DRAWLIST__
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#define __LUA_HUDLIB_DRAWLIST__
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#include "doomtype.h"
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#include "r_defs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct huddrawlist_s *huddrawlist_h;
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// Create a new drawlist. Returns a handle to it.
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huddrawlist_h LUA_HUD_CreateDrawList(void);
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// Clears the draw list.
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void LUA_HUD_ClearDrawList(huddrawlist_h list);
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// Destroys the drawlist, invalidating the given handle
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void LUA_HUD_DestroyDrawList(huddrawlist_h list);
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boolean LUA_HUD_IsDrawListValid(huddrawlist_h list);
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void LUA_HUD_AddDraw(
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huddrawlist_h list,
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INT32 x,
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INT32 y,
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patch_t *patch,
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INT32 flags,
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UINT8 *colormap
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);
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void LUA_HUD_AddDrawScaled(
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huddrawlist_h list,
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fixed_t x,
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fixed_t y,
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fixed_t scale,
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patch_t *patch,
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INT32 flags,
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UINT8 *colormap
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);
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void LUA_HUD_AddDrawStretched(
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huddrawlist_h list,
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fixed_t x,
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fixed_t y,
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fixed_t hscale,
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fixed_t vscale,
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patch_t *patch,
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INT32 flags,
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UINT8 *colormap
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);
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void LUA_HUD_AddDrawCropped(
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huddrawlist_h list,
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fixed_t x,
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fixed_t y,
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fixed_t hscale,
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fixed_t vscale,
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patch_t *patch,
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INT32 flags,
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UINT8 *colormap,
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fixed_t sx,
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fixed_t sy,
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fixed_t w,
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fixed_t h
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);
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void LUA_HUD_AddDrawNum(
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huddrawlist_h list,
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INT32 x,
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INT32 y,
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INT32 num,
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INT32 flags
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);
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void LUA_HUD_AddDrawPaddedNum(
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huddrawlist_h list,
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INT32 x,
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INT32 y,
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INT32 num,
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INT32 digits,
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INT32 flags
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);
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void LUA_HUD_AddDrawFill(
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huddrawlist_h list,
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INT32 x,
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INT32 y,
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INT32 w,
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INT32 h,
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INT32 c
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);
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void LUA_HUD_AddDrawString(
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huddrawlist_h list,
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fixed_t x,
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fixed_t y,
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const char *str,
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INT32 flags,
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INT32 align
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);
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void LUA_HUD_AddDrawNameTag(
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huddrawlist_h list,
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INT32 x,
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INT32 y,
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const char *str,
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INT32 flags,
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UINT16 basecolor,
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UINT16 outlinecolor,
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UINT8 *basecolormap,
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UINT8 *outlinecolormap
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);
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void LUA_HUD_AddDrawScaledNameTag(
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huddrawlist_h list,
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fixed_t x,
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fixed_t y,
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const char *str,
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INT32 flags,
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fixed_t scale,
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UINT16 basecolor,
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UINT16 outlinecolor,
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UINT8 *basecolormap,
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UINT8 *outlinecolormap
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);
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void LUA_HUD_AddDrawLevelTitle(
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huddrawlist_h list,
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INT32 x,
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INT32 y,
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const char *str,
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INT32 flags
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);
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void LUA_HUD_AddFadeScreen(
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huddrawlist_h list,
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UINT16 color,
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UINT8 strength
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);
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// Draws the given draw list
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void LUA_HUD_DrawList(huddrawlist_h list);
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#ifdef __cplusplus
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} // extern "C"
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2022-11-12 01:31:04 +00:00
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#endif
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2022-04-30 06:50:12 +00:00
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#endif // __LUA_HUDLIB_DRAWLIST__
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