SRB2/src/v_video.h

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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file v_video.h
/// \brief Gamma correction LUT
#ifndef __V_VIDEO__
#define __V_VIDEO__
#include "doomdef.h"
#include "doomtype.h"
#include "r_defs.h"
//
// VIDEO
//
// Screen 0 is the screen updated by I_Update screen.
// Screen 1 is an extra buffer.
extern UINT8 *screens[5];
extern const UINT8 gammatable[5][256];
extern consvar_t cv_ticrate, cv_usegamma, cv_allcaps, cv_constextsize;
// Allocates buffer screens, call before R_Init.
void V_Init(void);
// Set the current RGB palette lookup to use for palettized graphics
void V_SetPalette(INT32 palettenum);
void V_SetPaletteLump(const char *pal);
const char *R_GetPalname(UINT16 num);
const char *GetPalette(void);
extern RGBA_t *pLocalPalette;
// Retrieve the ARGB value from a palette color index
#define V_GetColor(color) (pLocalPalette[color&0xFF])
// Bottom 8 bits are used for parameter (screen or character)
#define V_PARAMMASK 0x000000FF
// flags hacked in scrn (not supported by all functions (see src))
// patch scaling uses bits 9 and 10
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#define V_SCALEPATCHSHIFT 8
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#define V_SCALEPATCHMASK 0x00000300
#define V_NOSCALEPATCH 0x00000100
#define V_SMALLSCALEPATCH 0x00000200
#define V_MEDSCALEPATCH 0x00000300
// string spacing uses bits 11 and 12
#define V_SPACINGMASK 0x00000C00
#define V_6WIDTHSPACE 0x00000400 // early 2.1 style spacing, variable widths, 6 character space
#define V_OLDSPACING 0x00000800 // Old style spacing, 8 per character 4 per space
#define V_MONOSPACE 0x00000C00 // Don't do width checks on characters, all characters 8 width
// use bits 13-16 for colors
// though we only have 7 colors now, perhaps we can introduce
// more as needed later
#define V_CHARCOLORSHIFT 12
#define V_CHARCOLORMASK 0x0000F000
// for simplicity's sake, shortcuts to specific colors
#define V_PURPLEMAP 0x00001000
#define V_YELLOWMAP 0x00002000
#define V_GREENMAP 0x00003000
#define V_BLUEMAP 0x00004000
#define V_REDMAP 0x00005000
#define V_GRAYMAP 0x00006000
#define V_ORANGEMAP 0x00007000
// use bits 17-20 for alpha transparency
#define V_ALPHASHIFT 16
#define V_ALPHAMASK 0x000F0000
// define specific translucencies
#define V_10TRANS 0x00010000
#define V_20TRANS 0x00020000
#define V_30TRANS 0x00030000
#define V_40TRANS 0x00040000
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#define V_TRANSLUCENT 0x00050000 // TRANS50
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#define V_60TRANS 0x00060000
#define V_70TRANS 0x00070000
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#define V_80TRANS 0x00080000 // used to be V_8020TRANS
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#define V_90TRANS 0x00090000
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#define V_HUDTRANSHALF 0x000D0000
#define V_HUDTRANS 0x000E0000 // draw the hud translucent
#define V_HUDTRANSDOUBLE 0x000F0000
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#define V_AUTOFADEOUT 0x00100000 // used by CECHOs, automatic fade out when almost over
#define V_RETURN8 0x00200000 // 8 pixel return instead of 12
#define V_OFFSET 0x00400000 // account for offsets in patches
#define V_ALLOWLOWERCASE 0x00800000 // (strings only) allow fonts that have lowercase letters to use them
#define V_FLIP 0x00800000 // (patches only) Horizontal flip
#define V_SNAPTOTOP 0x01000000 // for centering
#define V_SNAPTOBOTTOM 0x02000000 // for centering
#define V_SNAPTOLEFT 0x04000000 // for centering
#define V_SNAPTORIGHT 0x08000000 // for centering
#define V_WRAPX 0x10000000 // Don't clamp texture on X (for HW mode)
#define V_WRAPY 0x20000000 // Don't clamp texture on Y (for HW mode)
#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords
#define V_SPLITSCREEN 0x80000000
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// defines for old functions
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)
#define V_DrawTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, c)
#define V_DrawSmallTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, c)
#define V_DrawTinyTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, c)
#define V_DrawMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, c)
#define V_DrawSmallMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, c)
#define V_DrawTinyMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, c)
#define V_DrawScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, NULL)
#define V_DrawSmallScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, NULL)
#define V_DrawTinyScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, NULL)
#define V_DrawTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, NULL)
#define V_DrawSmallTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, NULL)
#define V_DrawTinyTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, NULL)
#define V_DrawSciencePatch(x,y,s,p,sc) V_DrawFixedPatch(x,y,sc,s,p,NULL)
void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, const UINT8 *colormap);
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
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void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor);
// Draw a linear block of pixels into the view buffer.
void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const UINT8 *src);
// draw a pic_t, SCALED
void V_DrawScaledPic (INT32 px1, INT32 py1, INT32 scrn, INT32 lumpnum);
// fill a box with a single color
void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c);
// fill a box with a flat as a pattern
void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum);
// fade down the screen buffer before drawing the menu over
void V_DrawFadeScreen(void);
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void V_DrawFadeConsBack(INT32 plines, INT32 pcolor);
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// draw a single character
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed);
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string);
// wordwrap a string using the hu_font
char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string);
// draw a string using the hu_font
void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawCenteredString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawRightAlignedString(INT32 x, INT32 y, INT32 option, const char *string);
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// draw a string using the hu_font, 0.5x scale
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void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string);
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void V_DrawRightAlignedSmallString(INT32 x, INT32 y, INT32 option, const char *string);
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// draw a string using the tny_font
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void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
// Draw tall nums, used for menu, HUD, intermission
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits);
// Find string width from lt_font chars
INT32 V_LevelNameWidth(const char *string);
INT32 V_LevelNameHeight(const char *string);
void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string);
INT32 V_CreditStringWidth(const char *string);
// Find string width from hu_font chars
INT32 V_StringWidth(const char *string, INT32 option);
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// Find string width from hu_font chars, 0.5x scale
INT32 V_SmallStringWidth(const char *string, INT32 option);
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// Find string width from tny_font chars
INT32 V_ThinStringWidth(const char *string, INT32 option);
void V_DoPostProcessor(INT32 view, postimg_t type, INT32 param);
void V_DrawPatchFill(patch_t *pat);
void VID_BlitLinearScreen(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
size_t destrowbytes);
#endif