SRB2/src/d_think.h

55 lines
1.4 KiB
C
Raw Normal View History

2014-03-15 16:59:03 +00:00
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
2018-11-25 12:35:38 +00:00
// Copyright (C) 1999-2018 by Sonic Team Junior.
2014-03-15 16:59:03 +00:00
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_think.h
/// \brief MapObj data. Map Objects or mobjs are actors, entities,
/// thinker, take-your-pick
///
/// anything that moves, acts, or suffers state changes of more or less violent nature.
#ifndef __D_THINK__
#define __D_THINK__
#ifdef __GNUG__
#pragma interface
#endif
//
// Experimental stuff.
// To compile this as "ANSI C with classes" we will need to handle the various
// action functions cleanly.
//
typedef void (*actionf_v)();
typedef void (*actionf_p1)(void *);
typedef union
{
actionf_v acv;
actionf_p1 acp1;
} actionf_t;
// Historically, "think_t" is yet another function pointer to a routine
// to handle an actor.
typedef actionf_t think_t;
// Doubly linked list of actors.
typedef struct thinker_s
{
struct thinker_s *prev;
struct thinker_s *next;
think_t function;
// killough 11/98: count of how many other objects reference
// this one using pointers. Used for garbage collection.
INT32 references;
} thinker_t;
#endif