SRB2/src/d_netfil.h

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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_netfil.h
/// \brief File transferring related structs and functions.
#ifndef __D_NETFIL__
#define __D_NETFIL__
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#include "d_net.h"
#include "d_clisrv.h"
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#include "w_wad.h"
typedef enum
{
SF_FILE,
SF_Z_RAM,
SF_RAM,
SF_NOFREERAM
} freemethod_t;
typedef enum
{
FS_NOTFOUND,
FS_FOUND,
FS_REQUESTED,
FS_DOWNLOADING,
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FS_OPEN, // Is opened and used in w_wad
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FS_MD5SUMBAD
} filestatus_t;
typedef struct
{
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UINT8 willsend; // Is the server willing to send it?
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char filename[MAX_WADPATH];
UINT8 md5sum[16];
filestatus_t status; // The value returned by recsearch
boolean justdownloaded; // To prevent late fragments from causing an I_Error
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// Used only for download
FILE *file;
boolean *receivedfragments;
UINT32 fragmentsize;
UINT8 iteration;
fileack_pak *ackpacket;
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UINT32 currentsize;
UINT32 totalsize;
UINT32 ackresendposition; // Used when resuming downloads
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} fileneeded_t;
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
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#ifndef NONET
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extern INT32 lastfilenum;
#endif
UINT8 *PutFileNeeded(void);
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr);
void CL_PrepareDownloadSaveGame(const char *tmpsave);
INT32 CL_CheckFiles(void);
void CL_LoadServerFiles(void);
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void AddRamToSendQueue(INT32 node, void *data, size_t size, freemethod_t freemethod,
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UINT8 fileid);
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void FileSendTicker(void);
void PT_FileAck(void);
void PT_FileReceived(void);
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boolean SendingFile(INT32 node);
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void FileReceiveTicker(void);
void PT_FileFragment(void);
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boolean CL_CheckDownloadable(void);
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boolean CL_SendFileRequest(void);
boolean PT_RequestFile(INT32 node);
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typedef enum
{
LFTNS_WAITING, // This node is waiting for the server to send the file
LFTNS_ASKED, // The server has told the node they're ready to send the file
LFTNS_SENDING, // The server is sending the file to this node
LFTNS_SENT // The node already has the file
} luafiletransfernodestatus_t;
typedef struct luafiletransfer_s
{
char *filename;
char *realfilename;
char mode[4]; // rb+/wb+/ab+ + null character
INT32 id; // Callback ID
boolean ongoing;
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luafiletransfernodestatus_t nodestatus[MAXNETNODES];
struct luafiletransfer_s *next;
} luafiletransfer_t;
extern luafiletransfer_t *luafiletransfers;
extern boolean waitingforluafiletransfer;
extern boolean waitingforluafilecommand;
extern char luafiledir[256 + 16];
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void AddLuaFileTransfer(const char *filename, const char *mode);
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void SV_PrepareSendLuaFile(void);
boolean AddLuaFileToSendQueue(INT32 node, const char *filename);
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void SV_HandleLuaFileSent(UINT8 node);
void RemoveLuaFileTransfer(void);
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void RemoveAllLuaFileTransfers(void);
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void SV_AbortLuaFileTransfer(INT32 node);
void CL_PrepareDownloadLuaFile(void);
void Got_LuaFile(UINT8 **cp, INT32 playernum);
void StoreLuaFileCallback(INT32 id);
void RemoveLuaFileCallback(INT32 id);
void MakePathDirs(char *path);
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void SV_AbortSendFiles(INT32 node);
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void CloseNetFile(void);
void CL_AbortDownloadResume(void);
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void Command_Downloads_f(void);
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boolean fileexist(char *filename, time_t ptime);
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// Search a file in the wadpath, return FS_FOUND when found
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filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum,
boolean completepath);
filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum);
void nameonly(char *s);
size_t nameonlylength(const char *s);
#endif // __D_NETFIL__