mirror of
https://git.do.srb2.org/STJr/SRB2.git
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309 lines
6.6 KiB
INI
309 lines
6.6 KiB
INI
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common
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{
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// Some common settings
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// Default testing parameters
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testparameters = "-file \"%AP\" \"%F\" -warp %L";
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testshortpaths = true;
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// Action special help (mxd)
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actionspecialhelp = "https://wiki.srb2.org/wiki/Linedef_type_%K";
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// Default nodebuilder configurations
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defaultsavecompiler = "zennode_normal";
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defaulttestcompiler = "zennode_fast";
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// Generalized actions
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generalizedlinedefs = false;
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generalizedsectors = true;
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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// Thing number for start position in 3D Mode
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start3dmode = 3328;
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// Texture sources
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textures
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{
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include("SRB222_misc.cfg", "textures");
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}
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// Patch sources
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patches
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{
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include("SRB222_misc.cfg", "patches");
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}
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// Sprite sources
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sprites
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{
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include("SRB222_misc.cfg", "sprites");
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}
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// Flat sources
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flats
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{
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include("SRB222_misc.cfg", "flats");
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}
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}
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mapformat_doom
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{
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// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
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formatinterface = "SRB2MapSetIO";
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect
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{
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EXTENDED = 2;
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BEHAVIOR = 2;
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E#M# = 2;
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MAP?? = 1;
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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maplumpnames
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{
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include("SRB222_misc.cfg", "doommaplumpnames");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Special linedefs
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include("SRB222_misc.cfg", "speciallinedefs");
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// Default flags for first new thing (As far as 2.2 goes, they're empty just like in 2.1)
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defaultthingflags
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{
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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include("SRB222_misc.cfg", "sectorbrightness");
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}
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// SECTOR TYPES-----------------------------------------------------------------
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sectortypes
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{
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include("SRB222_sectors.cfg", "sectortypes");
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}
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// GENERALISED SECTOR TYPES-----------------------------------------------------------------
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gen_sectortypes
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{
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include("SRB222_sectors.cfg", "gen_sectortypes");
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}
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// LINEDEF FLAGS
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linedefflags
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{
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include("SRB222_misc.cfg", "linedefflags");
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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include("SRB222_misc.cfg", "linedefflagstranslation");
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("SRB222_linedefs.cfg", "doom");
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}
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// THING FLAGS
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thingflags
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{
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include("SRB222_misc.cfg", "thingflags");
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("SRB222_misc.cfg", "thingflagstranslation");
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}
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// THING FLAGS ERROR MASK
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// Mask for the thing flags which indicates the options
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// that make the same thing appear in the same modes
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thingflagsmask1 = 7; // 1 + 2 + 4
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thingflagsmask2 = 0;
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}
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mapformat_udmf
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{
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// The format interface handles the map data format
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formatinterface = "UniversalMapSetIO";
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// Enables support for long (> 8 chars) texture names
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// WARNING: this should only be enabled for UDMF game configurations!
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// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
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longtexturenames = false;
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// Default nodebuilder configurations
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defaultsavecompiler = "zdbsp_udmf_normal";
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defaulttestcompiler = "zdbsp_udmf_fast";
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engine = "srb2"; // override that so that DB2 uses the correct namespace
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maplumpnames
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{
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include("UDMF_misc.cfg", "udmfmaplumpnames_begin");
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include("SRB222_misc.cfg", "udmfmaplumpnames");
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include("UDMF_misc.cfg", "udmfmaplumpnames_end");
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}
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universalfields
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{
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// include("SRB222_misc.cfg", "universalfields");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = false;
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// Special linedefs
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include("SRB222_misc.cfg", "speciallinedefs_udmf");
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// Default flags for first new thing (As far as 2.2 goes, they're empty just like in 2.1)
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defaultthingflags
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{
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}
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// Generalized actions
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generalizedlinedefs = false;
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// SECTOR FLAGS
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sectorflags
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{
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// include("SRB222_misc.cfg", "sectorflags");
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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include("SRB222_misc.cfg", "sectorbrightness");
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}
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// SECTOR TYPES
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sectortypes
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{
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include("SRB222_sectors.cfg", "sectortypes");
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}
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// SECTOR RENSERSTYLES
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/* sectorrenderstyles
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{
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include("SRB222_misc.cfg", "sectorrenderstyles");
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}*/
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// LINEDEF FLAGS
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linedefflags
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{
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include("SRB222_misc.cfg", "linedefflags_udmf");
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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include("SRB222_misc.cfg", "linedefactivations_udmf");
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}
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linedefflagstranslation
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{
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}
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// LINEDEF RENSERSTYLES
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linedefrenderstyles
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{
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include("SRB222_misc.cfg", "linedefrenderstyles");
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}
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//SIDEDEF FLAGS
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/* sidedefflags
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{
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include("UDMF_misc.cfg", "sidedefflags");
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}*/
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// THING FLAGS
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thingflags
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{
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include("SRB222_misc.cfg", "thingflags_udmf");
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("SRB222_misc.cfg", "thingflagstranslation");
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}
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// THING RENSERSTYLES
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/* thingrenderstyles
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{
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include("SRB222_misc.cfg", "thingrenderstyles");
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}*/
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// How to compare thing flags (for the stuck things error checker)
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/* thingflagscompare
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{
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include("UDMF_misc.cfg", "thingflagscompare");
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}*/
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//mxd. Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("SRB222_linedefs.cfg", "udmf");
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}
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}
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