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https://git.do.srb2.org/STJr/SRB2.git
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283 lines
7.5 KiB
C
283 lines
7.5 KiB
C
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// SRB2 WAD Converter
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//-----------------------------------------------------------------------------
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/// \file wadconv.c
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/// \brief Converts wads made for version 2.0 to 2.1.
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include "wad.h"
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//
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// Texture definition.
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// Each texture is composed of one or more patches,
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// with patches being lumps stored in the WAD.
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// The lumps are referenced by number, and patched
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// into the rectangular texture space using origin
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// and possibly other attributes.
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//
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typedef struct
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{
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wad_int16_t originx, originy;
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wad_int16_t patch, stepdir, colormap;
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} mappatch_t;
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//
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// Texture definition.
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// An SRB2 wall texture is a list of patches
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// which are to be combined in a predefined order.
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//
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typedef struct
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{
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char name[8];
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wad_int32_t masked;
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wad_int16_t width;
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wad_int16_t height;
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wad_int32_t columndirectory; // FIXTHIS: OBSOLETE
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wad_int16_t patchcount;
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mappatch_t patches[1];
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} maptexture_t;
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// A single patch from a texture definition,
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// basically a rectangular area within
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// the texture rectangle.
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typedef struct
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{
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// Block origin (always UL), which has already accounted for the internal origin of the patch.
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wad_uint16_t originx, originy;
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lump_t *patch;
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} texpatch_t;
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// A maptexturedef_t describes a rectangular texture,
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// which is composed of one or more mappatch_t structures
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// that arrange graphic patches.
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typedef struct
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{
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// Keep name for switch changing, etc.
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char name[8];
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wad_int16_t width, height;
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// All the patches[patchcount] are drawn back to front into the cached texture.
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wad_uint16_t patchcount;
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texpatch_t patches[1];
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} texture_t;
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static void ConvertTextures(wad_t *wad)
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{
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wad_uint32_t i, j;
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lump_t *l;
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// PNAMES lump.
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char pname[9];
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char *pnamesdata;
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lump_t *pnames, **patchlookup;
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wad_uint32_t numpatches;
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// TEXTURE lump.
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lump_t *texturex = NULL;
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texture_t **textures;
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texpatch_t *patch;
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maptexture_t *mtexture;
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mappatch_t *mpatch;
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wad_uint32_t *directory, *maptex, numtextures, offset;
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size_t maxoffset;
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// TX_START.
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lump_t *tx_start;
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// PNAMES.
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if (!(pnames = WAD_CacheLumpInWADByName(wad, "PNAMES")))
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{
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printf("error caching lump: %s\n", WAD_Error());
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exit(EXIT_FAILURE);
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}
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pnamesdata = pnames->data + 4;
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memcpy(&numpatches, pnames->data, sizeof(wad_uint32_t));
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numpatches = WAD_INT32_Endianness(numpatches);
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if (!(patchlookup = malloc(sizeof(*patchlookup) * numpatches)))
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{
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printf("unable to allocate patchlookup array for wad %s\n", WAD_BaseName(wad->filename));
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exit(EXIT_FAILURE);
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}
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pname[8] = '\0';
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for (i = 0; i < numpatches; i++)
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{
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strncpy(pname, pnamesdata+i*8, 8);
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patchlookup[i] = WAD_LumpInWADByName(wad, pname);
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}
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WAD_UncacheLump(pnames);
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// TEXTURE.
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for (i = 1; (texturex = WAD_LumpInWADByName(wad, WAD_VA("TEXTURE%i", i))); i++)
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if (texturex)
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break;
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texturex = WAD_CacheLump(texturex);
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maptex = (wad_uint32_t *)texturex->data;
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numtextures = WAD_INT32_Endianness(*maptex);
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maxoffset = WAD_LumpSize(texturex);
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directory = maptex + 1;
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textures = malloc(sizeof(*textures) * numtextures);
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for (i = 0; i < numtextures; i++, directory++)
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{
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memcpy(&offset, directory, sizeof(wad_uint32_t));
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offset = WAD_INT32_Endianness(offset);
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if (offset > maxoffset)
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{
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printf("bad texture directory for wad %s\n", WAD_BaseName(wad->filename));
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exit(EXIT_FAILURE);
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}
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mtexture = (maptexture_t *)((wad_uint8_t *)maptex + offset);
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textures[i] = malloc(sizeof(texture_t) + (sizeof(texpatch_t) * (WAD_INT16_Endianness(mtexture->patchcount) - 1)));
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memcpy(textures[i]->name, mtexture->name, sizeof(textures[i]->name));
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textures[i]->width = WAD_INT16_Endianness(mtexture->width);
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textures[i]->height = WAD_INT16_Endianness(mtexture->height);
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textures[i]->patchcount = WAD_INT16_Endianness(mtexture->patchcount);
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mpatch = &mtexture->patches[0];
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patch = &textures[i]->patches[0];
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for (j = 0; j < textures[i]->patchcount; j++, mpatch++, patch++)
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{
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patch->originx = WAD_INT16_Endianness(mpatch->originx);
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patch->originy = WAD_INT16_Endianness(mpatch->originy);
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patch->patch = patchlookup[WAD_INT16_Endianness(mpatch->patch)];
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if (!patch->patch)
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printf("missing patch in texture %s in wad %s\n", textures[i]->name, wad->filename);
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}
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}
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WAD_UncacheLump(texturex);
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if (!(tx_start = WAD_LumpInWADByName(wad, "TX_START")))
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{
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if (WAD_LumpInWADByName(wad, "P_END"))
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tx_start = WAD_AddLumpInWADByNum(wad, WAD_LumpNumByName("P_END") + 1, "TX_START", NULL);
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else
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tx_start = WAD_AddLump(wad, NULL, "TX_START", NULL);
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if (!tx_start)
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{
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printf("unable to find TX_START in %s\n", wad->filename);
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exit(EXIT_FAILURE);
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}
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}
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WAD_RemoveLumpInWADByName(wad, "TX_END");
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for (i = 0, l = WAD_LumpInWADByNum(wad, WAD_LumpNum(tx_start) + 1); i < numtextures; i++, directory++)
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{
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if (textures[i]->patchcount == 1 && !strncmp(textures[i]->name, textures[i]->patches[0].patch->name, 8))
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WAD_MoveLump(textures[i]->patches[0].patch, l);
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else
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{
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FILE *socfile;
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char *soc, *socname = textures[i]->name;
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for (j = 0; j < textures[i]->patchcount; j++)
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{
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if (!strncmp(textures[i]->name, textures[i]->patches[j].patch->name, 8))
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{
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wad_int32_t k;
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char socname1[5];
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socname = malloc(sizeof(*socname) * 9);
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socname1[4] = '\0';
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strncpy(socname1, textures[i]->name, 4);
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for (k = 0 ;; k++)
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if (!WAD_LumpInWADByName(wad, WAD_VA((k > 9) ? "%sSC%i" : "%sSC0%i", socname1, k)))
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break;
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sprintf(socname, (k > 9) ? "%sSC%i" : "%sSC0%i", socname1, k);
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break;
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}
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}
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soc = WAD_VA("%s%s", socname, ".lmp");
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remove(soc);
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socfile = fopen(soc, "wb");
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fprintf(socfile, "TEXTURE %s\n", textures[i]->name);
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fprintf(socfile, "WIDTH = %i\n", textures[i]->width);
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fprintf(socfile, "HEIGHT = %i\n", textures[i]->height);
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fprintf(socfile, "NUMPATCHES = %i\n\n", textures[i]->patchcount);
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for (j = 0; j < textures[i]->patchcount; j++)
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{
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fprintf(socfile, "PATCH %s\n", textures[i]->patches[j].patch->name);
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fprintf(socfile, "X = %i\n", textures[i]->patches[j].originx);
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fprintf(socfile, "Y = %i\n\n", textures[i]->patches[j].originy);
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}
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fclose(socfile);
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WAD_AddLump(wad, l, socname, soc);
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remove(soc);
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}
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}
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WAD_AddLump(wad, l, "TX_END", NULL);
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WAD_RemoveLump(pnames);
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WAD_RemoveLump(texturex);
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}
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int main(int argc, char **argv)
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{
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wad_t *w;
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wad_uint32_t i;
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if (argc < 2)
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{
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puts("Usage: wadconv [filename]");
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puts("Example: wadconv wadfile.wad");
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return EXIT_FAILURE;
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}
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// Open the WAD files.
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for (i = 1; i < (unsigned)argc; i++)
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{
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if (!WAD_OpenWAD(argv[i]))
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{
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printf("Loading WAD failed: %s\n", WAD_Error());
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return EXIT_FAILURE;
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}
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}
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for (i = 0; i < wad_numwads; i = WAD_WADLoopAdvance(i))
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{
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w = WAD_WADByNum(i);
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// Convert textures.
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printf("Converting textures for wad %s...\n", WAD_BaseName(w->filename));
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ConvertTextures(w);
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}
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for (i = 0; i < wad_numwads; i = WAD_WADLoopAdvance(i))
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WAD_SaveCloseWADByNum(i);
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puts("Finished.");
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return EXIT_SUCCESS;
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}
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