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148 lines
1.7 KiB
C
148 lines
1.7 KiB
C
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#include "../i_sound.h"
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UINT8 sound_started = 0;
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void *I_GetSfx(sfxinfo_t *sfx)
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{
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(void)sfx;
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return NULL;
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}
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void I_FreeSfx(sfxinfo_t *sfx)
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{
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(void)sfx;
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}
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void I_StartupSound(void){}
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void I_ShutdownSound(void){}
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void I_UpdateSound(void){};
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//
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// SFX I/O
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//
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
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{
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(void)id;
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(void)vol;
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(void)sep;
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(void)pitch;
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(void)priority;
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return -1;
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}
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void I_StopSound(INT32 handle)
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{
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(void)handle;
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}
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boolean I_SoundIsPlaying(INT32 handle)
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{
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(void)handle;
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return false;
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}
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void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
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{
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(void)handle;
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(void)vol;
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(void)sep;
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(void)pitch;
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}
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void I_SetSfxVolume(UINT8 volume)
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{
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(void)volume;
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}
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//
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// MUSIC I/O
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//
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void I_InitMusic(void){}
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void I_ShutdownMusic(void){}
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void I_PauseSong(INT32 handle)
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{
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(void)handle;
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}
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void I_ResumeSong(INT32 handle)
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{
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(void)handle;
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}
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//
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// MIDI I/O
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//
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void I_InitMIDIMusic(void){}
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void I_ShutdownMIDIMusic(void){}
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void I_SetMIDIMusicVolume(UINT8 volume)
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{
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(void)volume;
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}
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INT32 I_RegisterSong(void *data, size_t len)
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{
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(void)data;
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(void)len;
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return -1;
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}
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boolean I_PlaySong(INT32 handle, boolean looping)
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{
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(void)handle;
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(void)looping;
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return false;
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}
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void I_StopSong(INT32 handle)
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{
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(void)handle;
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}
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void I_UnRegisterSong(INT32 handle)
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{
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(void)handle;
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}
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//
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// DIGMUSIC I/O
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//
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void I_InitDigMusic(void){}
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void I_ShutdownDigMusic(void){}
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boolean I_StartDigSong(const char *musicname, boolean looping)
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{
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(void)musicname;
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(void)looping;
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return false;
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}
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void I_StopDigSong(void){}
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void I_SetDigMusicVolume(UINT8 volume)
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{
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(void)volume;
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}
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boolean I_SetSongSpeed(float speed)
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{
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(void)speed;
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return false;
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}
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boolean I_SetSongTrack(int track)
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{
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(void)track;
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return false;
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}
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