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1229 lines
32 KiB
C
1229 lines
32 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2014 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file w_wad.c
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/// \brief Handles WAD file header, directory, lump I/O
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#ifdef __GNUC__
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#include <unistd.h>
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#endif
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#define ZWAD
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#ifdef ZWAD
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#ifdef _WIN32_WCE
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#define AVOID_ERRNO
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#else
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#include <errno.h>
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#endif
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#include "lzf.h"
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#endif
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#include "doomdef.h"
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#include "doomstat.h"
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#include "doomtype.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "fastcmp.h"
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#include "i_video.h" // rendermode
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#include "d_netfil.h"
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#include "dehacked.h"
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#include "d_clisrv.h"
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#include "r_defs.h"
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#include "i_system.h"
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#include "md5.h"
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#include "lua_script.h"
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#ifdef SCANTHINGS
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#include "p_setup.h" // P_ScanThings
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#endif
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#include "m_misc.h" // M_MapNumber
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#ifdef HWRENDER
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#include "r_data.h"
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#include "hardware/hw_main.h"
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#include "hardware/hw_glob.h"
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#endif
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#ifdef PC_DOS
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#include <stdio.h> // for snprintf
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int snprintf(char *str, size_t n, const char *fmt, ...);
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//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
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#endif
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#ifndef O_BINARY
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#define O_BINARY 0
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#endif
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#if defined(_MSC_VER)
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#pragma pack(1)
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#endif
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// a raw entry of the wad directory
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typedef struct
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{
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UINT32 filepos; // file offset of the resource
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UINT32 size; // size of the resource
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char name[8]; // name of the resource
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} ATTRPACK filelump_t;
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#if defined(_MSC_VER)
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#pragma pack()
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#endif
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typedef struct
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{
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const char *name;
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size_t len;
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} lumpchecklist_t;
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// Must be a power of two
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#define LUMPNUMCACHESIZE 64
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typedef struct lumpnum_cache_s
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{
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char lumpname[8];
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lumpnum_t lumpnum;
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} lumpnum_cache_t;
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static lumpnum_cache_t lumpnumcache[LUMPNUMCACHESIZE];
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static UINT16 lumpnumcacheindex = 0;
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//===========================================================================
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// GLOBALS
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//===========================================================================
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UINT16 numwadfiles; // number of active wadfiles
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wadfile_t *wadfiles[MAX_WADFILES]; // 0 to numwadfiles-1 are valid
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// W_Shutdown
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// Closes all of the WAD files before quitting
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// If not done on a Mac then open wad files
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// can prevent removable media they are on from
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// being ejected
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void W_Shutdown(void)
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{
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while (numwadfiles--)
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{
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fclose(wadfiles[numwadfiles]->handle);
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Z_Free(wadfiles[numwadfiles]->lumpinfo);
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Z_Free(wadfiles[numwadfiles]->filename);
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Z_Free(wadfiles[numwadfiles]);
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}
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}
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//===========================================================================
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// LUMP BASED ROUTINES
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//===========================================================================
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// W_AddFile
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// All files are optional, but at least one file must be
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// found (PWAD, if all required lumps are present).
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// Files with a .wad extension are wadlink files
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// with multiple lumps.
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// Other files are single lumps with the base filename
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// for the lump name.
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static char filenamebuf[MAX_WADPATH];
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// search for all DEHACKED lump in all wads and load it
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static inline void W_LoadDehackedLumps(UINT16 wadnum)
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{
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UINT16 lump;
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#ifdef HAVE_BLUA
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// Find Lua scripts before SOCs to allow new A_Actions in SOC editing.
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{
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lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo;
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for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
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if (memcmp(lump_p->name,"LUA_",4)==0)
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LUA_LoadLump(wadnum, lump);
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}
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#endif
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{
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lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo;
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for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
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if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
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{ // shameless copy+paste of code from LUA_LoadLump
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char *name = malloc(strlen(wadfiles[wadnum]->filename)+10);
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strcpy(name, wadfiles[wadnum]->filename);
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if (!fasticmp(&name[strlen(name) - 4], ".soc")) {
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// If it's not a .soc file, copy the lump name in too.
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name[strlen(wadfiles[wadnum]->filename)] = '|';
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M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8);
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name[strlen(wadfiles[wadnum]->filename)+9] = '\0';
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}
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CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
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DEH_LoadDehackedLumpPwad(wadnum, lump);
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}
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else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG
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{
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CONS_Printf(M_GetText("Loading main config from %s\n"), wadfiles[wadnum]->filename);
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DEH_LoadDehackedLumpPwad(wadnum, lump);
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}
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else if (memcmp(lump_p->name,"OBJCTCFG",8)==0) // Check for OBJCTCFG
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{
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CONS_Printf(M_GetText("Loading object config from %s\n"), wadfiles[wadnum]->filename);
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DEH_LoadDehackedLumpPwad(wadnum, lump);
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}
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}
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#ifdef SCANTHINGS
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// Scan maps for emblems 'n shit
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{
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lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo;
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for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
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{
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const char *name = lump_p->name;
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if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P' && name[5]=='\0')
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{
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INT16 mapnum = (INT16)M_MapNumber(name[3], name[4]);
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P_ScanThings(mapnum, wadnum, lump + ML_THINGS);
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}
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}
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}
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#endif
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}
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/** Compute MD5 message digest for bytes read from STREAM of this filname.
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*
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* The resulting message digest number will be written into the 16 bytes
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* beginning at RESBLOCK.
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*
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* \param filename path of file
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* \param resblock resulting MD5 checksum
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* \return 0 if MD5 checksum was made, and is at resblock, 1 if error was found
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*/
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static inline INT32 W_MakeFileMD5(const char *filename, void *resblock)
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{
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#ifdef NOMD5
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(void)filename;
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memset(resblock, 0x00, 16);
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#else
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FILE *fhandle;
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if ((fhandle = fopen(filename, "rb")) != NULL)
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{
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tic_t t = I_GetTime();
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CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",filename);
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if (md5_stream(fhandle, resblock) == 1)
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{
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fclose(fhandle);
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return 1;
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}
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CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f seconds\n",
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filename, (float)(I_GetTime() - t)/NEWTICRATE);
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fclose(fhandle);
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return 0;
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}
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#endif
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return 1;
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}
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// Invalidates the cache of lump numbers. Call this whenever a wad is added.
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static void W_InvalidateLumpnumCache(void)
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{
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memset(lumpnumcache, 0, sizeof (lumpnumcache));
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}
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// Allocate a wadfile, setup the lumpinfo (directory) and
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// lumpcache, add the wadfile to the current active wadfiles
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//
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// now returns index into wadfiles[], you can get wadfile_t *
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// with:
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// wadfiles[<return value>]
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//
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// return -1 in case of problem
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//
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// Can now load dehacked files (.soc)
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//
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UINT16 W_LoadWadFile(const char *filename)
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{
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FILE *handle;
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lumpinfo_t *lumpinfo;
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wadfile_t *wadfile;
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UINT32 numlumps;
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size_t i;
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INT32 compressed = 0;
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size_t packetsize = 0;
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serverinfo_pak *dummycheck = NULL;
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UINT8 md5sum[16];
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// Shut the compiler up.
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(void)dummycheck;
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//CONS_Debug(DBG_SETUP, "Loading %s\n", filename);
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//
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// check if limit of active wadfiles
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//
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if (numwadfiles >= MAX_WADFILES)
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{
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CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
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return INT16_MAX;
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}
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strncpy(filenamebuf, filename, MAX_WADPATH);
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filenamebuf[MAX_WADPATH - 1] = '\0';
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filename = filenamebuf;
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// open wad file
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if ((handle = fopen(filename, "rb")) == NULL)
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{
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// If we failed to load the file with the path as specified by
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// the user, strip the directories and search for the file.
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nameonly(filenamebuf);
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// If findfile finds the file, the full path will be returned
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// in filenamebuf == filename.
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if (findfile(filenamebuf, NULL, true))
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{
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if ((handle = fopen(filename, "rb")) == NULL)
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{
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CONS_Alert(CONS_ERROR, M_GetText("Can't open %s\n"), filename);
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return INT16_MAX;
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}
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}
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else
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{
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CONS_Alert(CONS_ERROR, M_GetText("File %s not found.\n"), filename);
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return INT16_MAX;
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}
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}
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// Check if wad files will overflow fileneededbuffer. Only the filename part
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// is send in the packet; cf.
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for (i = 0; i < numwadfiles; i++)
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{
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packetsize += nameonlylength(wadfiles[i]->filename);
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packetsize += 22; // MD5, etc.
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}
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packetsize += nameonlylength(filename);
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packetsize += 22;
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if (packetsize > sizeof(dummycheck->fileneeded))
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{
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CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
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if (handle)
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fclose(handle);
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return INT16_MAX;
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}
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// detect dehacked file with the "soc" extension
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if (!stricmp(&filename[strlen(filename) - 4], ".soc"))
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{
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// This code emulates a wadfile with one lump name "OBJCTCFG"
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// at position 0 and size of the whole file.
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// This allows soc files to be like all wads, copied by network and loaded at the console.
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numlumps = 1;
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lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
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lumpinfo->position = 0;
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fseek(handle, 0, SEEK_END);
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lumpinfo->size = ftell(handle);
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fseek(handle, 0, SEEK_SET);
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strcpy(lumpinfo->name, "OBJCTCFG");
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}
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#ifdef HAVE_BLUA
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// detect lua script with the "lua" extension
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else if (!stricmp(&filename[strlen(filename) - 4], ".lua"))
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{
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// This code emulates a wadfile with one lump name "LUA_INIT"
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// at position 0 and size of the whole file.
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// This allows soc files to be like all wads, copied by network and loaded at the console.
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numlumps = 1;
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lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
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lumpinfo->position = 0;
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fseek(handle, 0, SEEK_END);
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lumpinfo->size = ftell(handle);
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fseek(handle, 0, SEEK_SET);
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strcpy(lumpinfo->name, "LUA_INIT");
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}
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#endif
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else
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{
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// assume wad file
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wadinfo_t header;
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lumpinfo_t *lump_p;
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filelump_t *fileinfo;
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void *fileinfov;
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// read the header
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if (fread(&header, 1, sizeof header, handle) < sizeof header)
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{
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CONS_Alert(CONS_ERROR, M_GetText("Can't read wad header from %s because %s\n"), filename, strerror(ferror(handle)));
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return INT16_MAX;
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}
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if (memcmp(header.identification, "ZWAD", 4) == 0)
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compressed = 1;
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else if (memcmp(header.identification, "IWAD", 4) != 0
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&& memcmp(header.identification, "PWAD", 4) != 0
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&& memcmp(header.identification, "SDLL", 4) != 0)
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{
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CONS_Alert(CONS_ERROR, M_GetText("%s does not have a valid WAD header\n"), filename);
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return INT16_MAX;
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}
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header.numlumps = LONG(header.numlumps);
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header.infotableofs = LONG(header.infotableofs);
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// read wad file directory
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i = header.numlumps * sizeof (*fileinfo);
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fileinfov = fileinfo = malloc(i);
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if (fseek(handle, header.infotableofs, SEEK_SET) == -1
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|| fread(fileinfo, 1, i, handle) < i)
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{
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CONS_Alert(CONS_ERROR, M_GetText("Wadfile directory in %s is corrupted (%s)\n"), filename, strerror(ferror(handle)));
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free(fileinfov);
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return INT16_MAX;
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}
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numlumps = header.numlumps;
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// fill in lumpinfo for this wad
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lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL);
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for (i = 0; i < numlumps; i++, lump_p++, fileinfo++)
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{
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lump_p->position = LONG(fileinfo->filepos);
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lump_p->size = lump_p->disksize = LONG(fileinfo->size);
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if (compressed) // wad is compressed, lump might be
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{
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UINT32 realsize = 0;
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if (fseek(handle, lump_p->position, SEEK_SET)
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== -1 || fread(&realsize, 1, sizeof realsize,
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handle) < sizeof realsize)
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{
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I_Error("corrupt compressed file: %s; maybe %s",
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filename, strerror(ferror(handle)));
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}
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realsize = LONG(realsize);
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if (realsize != 0)
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{
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lump_p->size = realsize;
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lump_p->compressed = 1;
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}
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else
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{
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lump_p->size -= 4;
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lump_p->compressed = 0;
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}
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lump_p->position += 4;
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lump_p->disksize -= 4;
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}
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else lump_p->compressed = 0;
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memset(lump_p->name, 0x00, 9);
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strncpy(lump_p->name, fileinfo->name, 8);
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}
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free(fileinfov);
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}
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#ifndef NOMD5
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//
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// w-waiiiit!
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// Let's not add a wad file if the MD5 matches
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// an MD5 of an already added WAD file!
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//
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W_MakeFileMD5(filename, md5sum);
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for (i = 0; i < numwadfiles; i++)
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{
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if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
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{
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CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename);
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return INT16_MAX;
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}
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}
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#endif
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//
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// link wad file to search files
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//
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wadfile = Z_Malloc(sizeof (*wadfile), PU_STATIC, NULL);
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wadfile->filename = Z_StrDup(filename);
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wadfile->handle = handle;
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wadfile->numlumps = (UINT16)numlumps;
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wadfile->lumpinfo = lumpinfo;
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fseek(handle, 0, SEEK_END);
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wadfile->filesize = (unsigned)ftell(handle);
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// already generated, just copy it over
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M_Memcpy(&wadfile->md5sum, &md5sum, 16);
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//
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// set up caching
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//
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Z_Calloc(numlumps * sizeof (*wadfile->lumpcache), PU_STATIC, &wadfile->lumpcache);
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#ifdef HWRENDER
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// allocates GLPatch info structures and store them in a tree
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wadfile->hwrcache = M_AATreeAlloc(AATREE_ZUSER);
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#endif
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//
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// add the wadfile
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//
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CONS_Printf(M_GetText("Added file %s (%u lumps)\n"), filename, numlumps);
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wadfiles[numwadfiles] = wadfile;
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W_LoadDehackedLumps(numwadfiles);
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W_InvalidateLumpnumCache();
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numwadfiles++;
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return wadfile->numlumps;
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}
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|
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#ifdef DELFILE
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void W_UnloadWadFile(UINT16 num)
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{
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INT32 i;
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wadfile_t *delwad = wadfiles[num];
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lumpcache_t *lumpcache;
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if (num == 0)
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return;
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CONS_Printf(M_GetText("Removing WAD %s...\n"), wadfiles[num]->filename);
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DEH_UnloadDehackedWad(num);
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wadfiles[num] = NULL;
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lumpcache = delwad->lumpcache;
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numwadfiles--;
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#ifdef HWRENDER
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|
if (rendermode != render_soft && rendermode != render_none)
|
|
HWR_FreeTextureCache();
|
|
M_AATreeFree(delwad->hwrcache);
|
|
#endif
|
|
if (*lumpcache)
|
|
{
|
|
for (i = 0;i < delwad->numlumps;i++)
|
|
Z_ChangeTag(lumpcache[i], PU_PURGELEVEL);
|
|
}
|
|
Z_Free(lumpcache);
|
|
fclose(delwad->handle);
|
|
Z_Free(delwad->filename);
|
|
Z_Free(delwad);
|
|
CONS_Printf(M_GetText("Done unloading WAD.\n"));
|
|
}
|
|
#endif
|
|
|
|
/** Tries to load a series of files.
|
|
* All files are wads unless they have an extension of ".soc" or ".lua".
|
|
*
|
|
* Each file is optional, but at least one file must be found or an error will
|
|
* result. Lump names can appear multiple times. The name searcher looks
|
|
* backwards, so a later file overrides all earlier ones.
|
|
*
|
|
* \param filenames A null-terminated list of files to use.
|
|
* \return 1 if all files were loaded, 0 if at least one was missing or
|
|
* invalid.
|
|
*/
|
|
INT32 W_InitMultipleFiles(char **filenames)
|
|
{
|
|
INT32 rc = 1;
|
|
|
|
// open all the files, load headers, and count lumps
|
|
numwadfiles = 0;
|
|
|
|
// will be realloced as lumps are added
|
|
for (; *filenames; filenames++)
|
|
{
|
|
//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
|
|
rc &= (W_LoadWadFile(*filenames) != INT16_MAX) ? 1 : 0;
|
|
}
|
|
|
|
if (!numwadfiles)
|
|
I_Error("W_InitMultipleFiles: no files found");
|
|
|
|
return rc;
|
|
}
|
|
|
|
/** Make sure a lump number is valid.
|
|
* Compiles away to nothing if PARANOIA is not defined.
|
|
*/
|
|
static boolean TestValidLump(UINT16 wad, UINT16 lump)
|
|
{
|
|
I_Assert(wad < MAX_WADFILES);
|
|
if (!wadfiles[wad]) // make sure the wad file exists
|
|
return false;
|
|
|
|
I_Assert(lump < wadfiles[wad]->numlumps);
|
|
if (lump >= wadfiles[wad]->numlumps) // make sure the lump exists
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump)
|
|
{
|
|
if (lump >= wadfiles[wad]->numlumps || !TestValidLump(wad, 0))
|
|
return NULL;
|
|
|
|
return wadfiles[wad]->lumpinfo[lump].name;
|
|
}
|
|
|
|
const char *W_CheckNameForNum(lumpnum_t lumpnum)
|
|
{
|
|
return W_CheckNameForNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
|
|
}
|
|
|
|
//
|
|
// Same as the original, but checks in one pwad only.
|
|
// wadid is a wad number
|
|
// (Used for sprites loading)
|
|
//
|
|
// 'startlump' is the lump number to start the search
|
|
//
|
|
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
|
{
|
|
UINT16 i;
|
|
static char uname[9];
|
|
|
|
memset(uname, 0x00, sizeof uname);
|
|
strncpy(uname, name, 8);
|
|
uname[8] = 0;
|
|
strupr(uname);
|
|
|
|
if (!TestValidLump(wad,0))
|
|
return INT16_MAX;
|
|
|
|
//
|
|
// scan forward
|
|
// start at 'startlump', useful parameter when there are multiple
|
|
// resources with the same name
|
|
//
|
|
if (startlump < wadfiles[wad]->numlumps)
|
|
{
|
|
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
|
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
|
{
|
|
if (memcmp(lump_p->name,uname,8) == 0)
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// not found.
|
|
return INT16_MAX;
|
|
}
|
|
|
|
//
|
|
// W_CheckNumForName
|
|
// Returns LUMPERROR if name not found.
|
|
//
|
|
lumpnum_t W_CheckNumForName(const char *name)
|
|
{
|
|
INT32 i;
|
|
lumpnum_t check = INT16_MAX;
|
|
|
|
// Check the lumpnumcache first. Loop backwards so that we check
|
|
// most recent entries first
|
|
for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--)
|
|
{
|
|
if (strncmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name, 8) == 0)
|
|
{
|
|
lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1);
|
|
return lumpnumcache[lumpnumcacheindex].lumpnum;
|
|
}
|
|
}
|
|
|
|
// scan wad files backwards so patch lump files take precedence
|
|
for (i = numwadfiles - 1; i >= 0; i--)
|
|
{
|
|
check = W_CheckNumForNamePwad(name,(UINT16)i,0);
|
|
if (check != INT16_MAX)
|
|
break; //found it
|
|
}
|
|
|
|
if (check == INT16_MAX) return LUMPERROR;
|
|
else
|
|
{
|
|
// Update the cache.
|
|
lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1);
|
|
strncpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 8);
|
|
lumpnumcache[lumpnumcacheindex].lumpnum = (i<<16)+check;
|
|
|
|
return lumpnumcache[lumpnumcacheindex].lumpnum;
|
|
}
|
|
}
|
|
|
|
//
|
|
// W_GetNumForName
|
|
//
|
|
// Calls W_CheckNumForName, but bombs out if not found.
|
|
//
|
|
lumpnum_t W_GetNumForName(const char *name)
|
|
{
|
|
lumpnum_t i;
|
|
|
|
i = W_CheckNumForName(name);
|
|
|
|
if (i == LUMPERROR)
|
|
I_Error("W_GetNumForName: %s not found!\n", name);
|
|
|
|
return i;
|
|
}
|
|
|
|
//
|
|
// W_CheckNumForNameInBlock
|
|
// Checks only in blocks from blockstart lump to blockend lump
|
|
//
|
|
lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend)
|
|
{
|
|
INT32 i;
|
|
lumpnum_t bsid, beid;
|
|
lumpnum_t check = INT16_MAX;
|
|
|
|
// scan wad files backwards so patch lump files take precedence
|
|
for (i = numwadfiles - 1; i >= 0; i--)
|
|
{
|
|
bsid = W_CheckNumForNamePwad(blockstart,(UINT16)i,0);
|
|
if (bsid == INT16_MAX)
|
|
continue; // block doesn't exist, keep going
|
|
beid = W_CheckNumForNamePwad(blockend,(UINT16)i,0);
|
|
// if block end doesn't exist, just search through everything
|
|
|
|
check = W_CheckNumForNamePwad(name,(UINT16)i,bsid);
|
|
if (check < beid)
|
|
return (i<<16)+check; // found it, in our constraints
|
|
}
|
|
return LUMPERROR;
|
|
}
|
|
|
|
// Used by Lua. Case sensitive lump checking, quickly...
|
|
#include "fastcmp.h"
|
|
UINT8 W_LumpExists(const char *name)
|
|
{
|
|
INT32 i,j;
|
|
for (i = numwadfiles - 1; i >= 0; i--)
|
|
{
|
|
lumpinfo_t *lump_p = wadfiles[i]->lumpinfo;
|
|
for (j = 0; j < wadfiles[i]->numlumps; ++j, ++lump_p)
|
|
if (fastcmp(lump_p->name,name))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump)
|
|
{
|
|
if (!TestValidLump(wad, lump))
|
|
return 0;
|
|
return wadfiles[wad]->lumpinfo[lump].size;
|
|
}
|
|
|
|
/** Returns the buffer size needed to load the given lump.
|
|
*
|
|
* \param lump Lump number to look at.
|
|
* \return Buffer size needed, in bytes.
|
|
*/
|
|
size_t W_LumpLength(lumpnum_t lumpnum)
|
|
{
|
|
return W_LumpLengthPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
|
|
}
|
|
|
|
/** Reads bytes from the head of a lump, without doing decompression.
|
|
*
|
|
* \param wad Wad number to read from.
|
|
* \param lump Lump number to read from, within wad.
|
|
* \param dest Buffer in memory to serve as destination.
|
|
* \param size Number of bytes to read.
|
|
* \param offest Number of bytes to offset.
|
|
* \return Number of bytes read (should equal size).
|
|
* \sa W_ReadLumpHeader
|
|
*/
|
|
static size_t W_RawReadLumpHeader(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset)
|
|
{
|
|
size_t bytesread;
|
|
lumpinfo_t *l;
|
|
FILE *handle;
|
|
|
|
l = wadfiles[wad]->lumpinfo + lump;
|
|
|
|
handle = wadfiles[wad]->handle;
|
|
|
|
fseek(handle, (long)(l->position + offset), SEEK_SET);
|
|
bytesread = fread(dest, 1, size, handle);
|
|
|
|
return bytesread;
|
|
}
|
|
|
|
// Read a compressed lump; return it in newly Z_Malloc'd memory.
|
|
// wad is number of wad file, lump is number of lump in wad.
|
|
static void *W_ReadCompressedLump(UINT16 wad, UINT16 lump)
|
|
{
|
|
#ifdef ZWAD
|
|
char *compressed, *data;
|
|
const lumpinfo_t *l = &wadfiles[wad]->lumpinfo[lump];
|
|
size_t retval;
|
|
|
|
compressed = Z_Malloc(l->disksize, PU_STATIC, NULL);
|
|
data = Z_Malloc(l->size, PU_STATIC, NULL);
|
|
if (W_RawReadLumpHeader(wad, lump, compressed, l->disksize, 0)
|
|
< l->disksize)
|
|
{
|
|
I_Error("wad %d, lump %d: cannot read compressed data",
|
|
wad, lump);
|
|
}
|
|
|
|
retval = lzf_decompress(compressed, l->disksize, data, l->size);
|
|
#ifndef AVOID_ERRNO
|
|
if (retval == 0 && errno == E2BIG)
|
|
{
|
|
I_Error("wad %d, lump %d: compressed data too big "
|
|
"(bigger than %s)", wad, lump, sizeu1(l->size));
|
|
}
|
|
else if (retval == 0 && errno == EINVAL)
|
|
I_Error("wad %d, lump %d: invalid compressed data", wad, lump);
|
|
else
|
|
#endif
|
|
if (retval != l->size)
|
|
{
|
|
I_Error("wad %d, lump %d: decompressed to wrong number of "
|
|
"bytes (expected %s, got %s)", wad, lump,
|
|
sizeu1(l->size), sizeu2(retval));
|
|
}
|
|
Z_Free(compressed);
|
|
return data;
|
|
#else
|
|
(void)wad;
|
|
(void)lump;
|
|
//I_Error("ZWAD files not supported on this platform.");
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
/** Reads bytes from the head of a lump.
|
|
* Note: If the lump is compressed, the whole thing has to be read anyway.
|
|
*
|
|
* \param lump Lump number to read from.
|
|
* \param dest Buffer in memory to serve as destination.
|
|
* \param size Number of bytes to read.
|
|
* \param offest Number of bytes to offset.
|
|
* \return Number of bytes read (should equal size).
|
|
* \sa W_ReadLump, W_RawReadLumpHeader
|
|
*/
|
|
size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset)
|
|
{
|
|
size_t lumpsize;
|
|
|
|
if (!TestValidLump(wad,lump))
|
|
return 0;
|
|
|
|
lumpsize = wadfiles[wad]->lumpinfo[lump].size;
|
|
// empty resource (usually markers like S_START, F_END ..)
|
|
if (!lumpsize || lumpsize<offset)
|
|
return 0;
|
|
|
|
// zero size means read all the lump
|
|
if (!size || size+offset > lumpsize)
|
|
size = lumpsize - offset;
|
|
|
|
if (wadfiles[wad]->lumpinfo[lump].compressed)
|
|
{
|
|
UINT8 *data;
|
|
data = W_ReadCompressedLump(wad, lump);
|
|
if (!data) return 0;
|
|
M_Memcpy(dest, data+offset, size);
|
|
Z_Free(data);
|
|
return size;
|
|
}
|
|
else
|
|
return W_RawReadLumpHeader(wad, lump, dest, size, offset);
|
|
}
|
|
|
|
size_t W_ReadLumpHeader(lumpnum_t lumpnum, void *dest, size_t size, size_t offset)
|
|
{
|
|
return W_ReadLumpHeaderPwad(WADFILENUM(lumpnum), LUMPNUM(lumpnum), dest, size, offset);
|
|
}
|
|
|
|
/** Reads a lump into memory.
|
|
*
|
|
* \param lump Lump number to read from.
|
|
* \param dest Buffer in memory to serve as destination. Size must be >=
|
|
* W_LumpLength().
|
|
* \sa W_ReadLumpHeader
|
|
*/
|
|
void W_ReadLump(lumpnum_t lumpnum, void *dest)
|
|
{
|
|
W_ReadLumpHeaderPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),dest,0,0);
|
|
}
|
|
|
|
void W_ReadLumpPwad(UINT16 wad, UINT16 lump, void *dest)
|
|
{
|
|
W_ReadLumpHeaderPwad(wad, lump, dest, 0, 0);
|
|
}
|
|
|
|
// ==========================================================================
|
|
// W_CacheLumpNum
|
|
// ==========================================================================
|
|
void *W_CacheLumpNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
|
{
|
|
lumpcache_t *lumpcache;
|
|
|
|
if (!TestValidLump(wad,lump))
|
|
return NULL;
|
|
|
|
lumpcache = wadfiles[wad]->lumpcache;
|
|
if (!lumpcache[lump])
|
|
{
|
|
void *ptr = Z_Malloc(W_LumpLengthPwad(wad, lump), tag, &lumpcache[lump]);
|
|
W_ReadLumpHeaderPwad(wad, lump, ptr, 0, 0); // read the lump in full
|
|
}
|
|
else
|
|
Z_ChangeTag(lumpcache[lump], tag);
|
|
|
|
return lumpcache[lump];
|
|
}
|
|
|
|
void *W_CacheLumpNum(lumpnum_t lumpnum, INT32 tag)
|
|
{
|
|
|
|
return W_CacheLumpNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag);
|
|
}
|
|
|
|
//
|
|
// W_CacheLumpNumForce
|
|
//
|
|
// Forces the lump to be loaded, even if it already is!
|
|
//
|
|
void *W_CacheLumpNumForce(lumpnum_t lumpnum, INT32 tag)
|
|
{
|
|
UINT16 wad, lump;
|
|
void *ptr;
|
|
|
|
wad = WADFILENUM(lumpnum);
|
|
lump = LUMPNUM(lumpnum);
|
|
|
|
if (!TestValidLump(wad,lump))
|
|
return NULL;
|
|
|
|
ptr = Z_Malloc(W_LumpLengthPwad(wad, lump), tag, NULL);
|
|
W_ReadLumpHeaderPwad(wad, lump, ptr, 0, 0); // read the lump in full
|
|
|
|
return ptr;
|
|
}
|
|
|
|
//
|
|
// W_IsLumpCached
|
|
//
|
|
// If a lump is already cached return true, otherwise
|
|
// return false.
|
|
//
|
|
// no outside code uses the PWAD form, for now
|
|
static inline boolean W_IsLumpCachedPWAD(UINT16 wad, UINT16 lump, void *ptr)
|
|
{
|
|
void *lcache;
|
|
|
|
if (!TestValidLump(wad, lump))
|
|
return false;
|
|
|
|
lcache = wadfiles[wad]->lumpcache[lump];
|
|
|
|
if (ptr)
|
|
{
|
|
if (ptr == lcache)
|
|
return true;
|
|
}
|
|
else if (lcache)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
boolean W_IsLumpCached(lumpnum_t lumpnum, void *ptr)
|
|
{
|
|
return W_IsLumpCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
|
|
}
|
|
|
|
// ==========================================================================
|
|
// W_CacheLumpName
|
|
// ==========================================================================
|
|
void *W_CacheLumpName(const char *name, INT32 tag)
|
|
{
|
|
return W_CacheLumpNum(W_GetNumForName(name), tag);
|
|
}
|
|
|
|
// ==========================================================================
|
|
// CACHING OF GRAPHIC PATCH RESOURCES
|
|
// ==========================================================================
|
|
|
|
// Graphic 'patches' are loaded, and if necessary, converted into the format
|
|
// the most useful for the current rendermode. For software renderer, the
|
|
// graphic patches are kept as is. For the hardware renderer, graphic patches
|
|
// are 'unpacked', and are kept into the cache in that unpacked format, and
|
|
// the heap memory cache then acts as a 'level 2' cache just after the
|
|
// graphics card memory.
|
|
|
|
//
|
|
// Cache a patch into heap memory, convert the patch format as necessary
|
|
//
|
|
|
|
// Software-only compile cache the data without conversion
|
|
#ifdef HWRENDER
|
|
static inline void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
|
{
|
|
GLPatch_t *grPatch;
|
|
|
|
if (rendermode == render_soft || rendermode == render_none)
|
|
return W_CacheLumpNumPwad(wad, lump, tag);
|
|
|
|
if (!TestValidLump(wad, lump))
|
|
return NULL;
|
|
|
|
grPatch = HWR_GetCachedGLPatchPwad(wad, lump);
|
|
|
|
if (grPatch->mipmap.grInfo.data)
|
|
{
|
|
if (tag == PU_CACHE)
|
|
tag = PU_HWRCACHE;
|
|
Z_ChangeTag(grPatch->mipmap.grInfo.data, tag);
|
|
}
|
|
else
|
|
{
|
|
patch_t *ptr = NULL;
|
|
|
|
// Only load the patch if we haven't initialised the grPatch yet
|
|
if (grPatch->mipmap.width == 0)
|
|
ptr = W_CacheLumpNumPwad(grPatch->wadnum, grPatch->lumpnum, PU_STATIC);
|
|
|
|
// Run HWR_MakePatch in all cases, to recalculate some things
|
|
HWR_MakePatch(ptr, grPatch, &grPatch->mipmap, false);
|
|
Z_Free(ptr);
|
|
}
|
|
|
|
// return GLPatch_t, which can be casted to (patch_t) with valid patch header info
|
|
return (void *)grPatch;
|
|
}
|
|
|
|
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
|
|
{
|
|
return W_CachePatchNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag);
|
|
}
|
|
|
|
#endif // HWRENDER
|
|
|
|
void W_UnlockCachedPatch(void *patch)
|
|
{
|
|
// The hardware code does its own memory management, as its patches
|
|
// have different lifetimes from software's.
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft && rendermode != render_none)
|
|
HWR_UnlockCachedPatch((GLPatch_t*)patch);
|
|
else
|
|
#endif
|
|
Z_Unlock(patch);
|
|
}
|
|
|
|
void *W_CachePatchName(const char *name, INT32 tag)
|
|
{
|
|
lumpnum_t num;
|
|
|
|
num = W_CheckNumForName(name);
|
|
|
|
if (num == LUMPERROR)
|
|
return W_CachePatchNum(W_GetNumForName("MISSING"), tag);
|
|
return W_CachePatchNum(num, tag);
|
|
}
|
|
#ifndef NOMD5
|
|
#define MD5_LEN 16
|
|
|
|
/**
|
|
* Prints an MD5 string into a human-readable textual format.
|
|
*
|
|
* \param md5 The md5 in binary form -- MD5_LEN (16) bytes.
|
|
* \param buf Where to print the textual form. Needs 2*MD5_LEN+1 (33) bytes.
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
#define MD5_FORMAT \
|
|
"%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x"
|
|
static void PrintMD5String(const UINT8 *md5, char *buf)
|
|
{
|
|
snprintf(buf, 2*MD5_LEN+1, MD5_FORMAT,
|
|
md5[0], md5[1], md5[2], md5[3],
|
|
md5[4], md5[5], md5[6], md5[7],
|
|
md5[8], md5[9], md5[10], md5[11],
|
|
md5[12], md5[13], md5[14], md5[15]);
|
|
}
|
|
#endif
|
|
/** Verifies a file's MD5 is as it should be.
|
|
* For releases, used as cheat prevention -- if the MD5 doesn't match, a
|
|
* fatal error is thrown. In debug mode, an MD5 mismatch only triggers a
|
|
* warning.
|
|
*
|
|
* \param wadfilenum Number of the loaded wad file to check.
|
|
* \param matchmd5 The MD5 sum this wad should have, expressed as a
|
|
* textual string.
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5)
|
|
{
|
|
#ifdef NOMD5
|
|
(void)wadfilenum;
|
|
(void)matchmd5;
|
|
#else
|
|
UINT8 realmd5[MD5_LEN];
|
|
INT32 ix;
|
|
|
|
I_Assert(strlen(matchmd5) == 2*MD5_LEN);
|
|
I_Assert(wadfilenum < numwadfiles);
|
|
// Convert an md5 string like "7d355827fa8f981482246d6c95f9bd48"
|
|
// into a real md5.
|
|
for (ix = 0; ix < 2*MD5_LEN; ix++)
|
|
{
|
|
INT32 n, c = matchmd5[ix];
|
|
if (isdigit(c))
|
|
n = c - '0';
|
|
else
|
|
{
|
|
I_Assert(isxdigit(c));
|
|
if (isupper(c)) n = c - 'A' + 10;
|
|
else n = c - 'a' + 10;
|
|
}
|
|
if (ix & 1) realmd5[ix>>1] = (UINT8)(realmd5[ix>>1]+n);
|
|
else realmd5[ix>>1] = (UINT8)(n<<4);
|
|
}
|
|
|
|
if (memcmp(realmd5, wadfiles[wadfilenum]->md5sum, 16))
|
|
{
|
|
char actualmd5text[2*MD5_LEN+1];
|
|
PrintMD5String(wadfiles[wadfilenum]->md5sum, actualmd5text);
|
|
#ifdef _DEBUG
|
|
CONS_Printf
|
|
#else
|
|
I_Error
|
|
#endif
|
|
(M_GetText("File is corrupt or has been modified: %s (found md5: %s, wanted: %s)\n"), wadfiles[wadfilenum]->filename, actualmd5text, matchmd5);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Note: This never opens lumps themselves and therefore doesn't have to
|
|
// deal with compressed lumps.
|
|
static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
|
|
boolean status)
|
|
{
|
|
FILE *handle;
|
|
size_t i, j;
|
|
int goodfile = false;
|
|
|
|
if (!checklist) I_Error("No checklist for %s\n", filename);
|
|
strlcpy(filenamebuf, filename, MAX_WADPATH);
|
|
filename = filenamebuf;
|
|
// open wad file
|
|
if ((handle = fopen(filename, "rb")) == NULL)
|
|
{
|
|
nameonly(filenamebuf); // leave full path here
|
|
if (findfile(filenamebuf, NULL, true))
|
|
{
|
|
if ((handle = fopen(filename, "rb")) == NULL)
|
|
return -1;
|
|
}
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
// detect dehacked file with the "soc" extension
|
|
if (stricmp(&filename[strlen(filename) - 4], ".soc") != 0
|
|
#ifdef HAVE_BLUA
|
|
&& stricmp(&filename[strlen(filename) - 4], ".lua") != 0
|
|
#endif
|
|
)
|
|
{
|
|
// assume wad file
|
|
wadinfo_t header;
|
|
filelump_t lumpinfo;
|
|
|
|
// read the header
|
|
if (fread(&header, 1, sizeof header, handle) == sizeof header
|
|
&& header.numlumps < INT16_MAX
|
|
&& strncmp(header.identification, "ZWAD", 4)
|
|
&& strncmp(header.identification, "IWAD", 4)
|
|
&& strncmp(header.identification, "PWAD", 4)
|
|
&& strncmp(header.identification, "SDLL", 4))
|
|
{
|
|
fclose(handle);
|
|
return true;
|
|
}
|
|
|
|
header.numlumps = LONG(header.numlumps);
|
|
header.infotableofs = LONG(header.infotableofs);
|
|
|
|
// let seek to the lumpinfo list
|
|
if (fseek(handle, header.infotableofs, SEEK_SET) == -1)
|
|
{
|
|
fclose(handle);
|
|
return false;
|
|
}
|
|
|
|
goodfile = true;
|
|
for (i = 0; i < header.numlumps; i++)
|
|
{
|
|
// fill in lumpinfo for this wad file directory
|
|
if (fread(&lumpinfo, sizeof (lumpinfo), 1 , handle) != 1)
|
|
{
|
|
fclose(handle);
|
|
return -1;
|
|
}
|
|
|
|
lumpinfo.filepos = LONG(lumpinfo.filepos);
|
|
lumpinfo.size = LONG(lumpinfo.size);
|
|
|
|
if (lumpinfo.size == 0)
|
|
continue;
|
|
|
|
for (j = 0; j < NUMSPRITES; j++)
|
|
if (sprnames[j] && !strncmp(lumpinfo.name, sprnames[j], 4)) // Sprites
|
|
continue;
|
|
|
|
goodfile = false;
|
|
for (j = 0; checklist[j].len && checklist[j].name && !goodfile; j++)
|
|
if ((strncmp(lumpinfo.name, checklist[j].name, checklist[j].len) != false) == status)
|
|
goodfile = true;
|
|
|
|
if (!goodfile)
|
|
break;
|
|
}
|
|
}
|
|
fclose(handle);
|
|
return goodfile;
|
|
}
|
|
|
|
|
|
/** Checks a wad for lumps other than music and sound.
|
|
* Used during game load to verify music.dta is a good file and during a
|
|
* netgame join (on the server side) to see if a wad is important enough to
|
|
* be sent.
|
|
*
|
|
* \param filename Filename of the wad to check.
|
|
* \return 1 if file contains only music/sound lumps, 0 if it contains other
|
|
* stuff (maps, sprites, dehacked lumps, and so on). -1 if there no
|
|
* file exists with that filename
|
|
* \author Alam Arias
|
|
*/
|
|
int W_VerifyNMUSlumps(const char *filename)
|
|
{
|
|
// MIDI, MOD/S3M/IT/XM/OGG/MP3/WAV, WAVE SFX
|
|
// ENDOOM text and palette lumps
|
|
lumpchecklist_t NMUSlist[] =
|
|
{
|
|
{"D_", 2},
|
|
{"O_", 2},
|
|
{"DS", 2},
|
|
{"ENDOOM", 6},
|
|
{"PLAYPAL", 7},
|
|
{"COLORMAP", 8},
|
|
{"PAL", 3},
|
|
{"CLM", 3},
|
|
{NULL, 0},
|
|
};
|
|
return W_VerifyFile(filename, NMUSlist, false);
|
|
}
|