..
r_minigl
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
r_opengl
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-04-07 18:43:59 -04:00
s_ds3d
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
s_fmod
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
s_openal
MSVC: set SubSystem on DLLs to Windows
2017-12-27 19:32:38 -05:00
hw3dsdrv.h
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
hw3sound.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
hw3sound.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_bsp.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_cache.c
Fix hardware / r_opengl warnings.
2014-11-02 01:31:38 -04:00
hw_data.h
Build: support building with clang 5.0
2017-09-30 08:54:17 -04:00
hw_defs.h
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-04-07 18:43:59 -04:00
hw_dll.h
added printf checks to hardware's I_Error
2016-06-12 16:08:48 -04:00
hw_draw.c
* Modified, maybe-improved title. May need to be selectively reverted, but...
2018-06-28 19:07:04 +01:00
hw_drv.h
Revert "Fix screenshot functionality in fullscreen in SDL2"
2018-03-18 18:33:53 +00:00
hw_glide.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_glob.h
Transform sprites in world space rather than screen space
2018-03-21 19:45:37 +00:00
hw_light.c
So much
2018-02-05 18:55:52 -05:00
hw_light.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_main.c
Fixed a bit of redundancy, pointed out by Sryder
2018-06-26 18:04:07 -04:00
hw_main.h
* AN OPPORTUNITY FOR GAMETYPE CHANGES ON THE VOTE SCREEN!
2018-06-28 15:47:56 +01:00
hw_md2.c
Fixes
2018-06-08 00:02:28 -04:00
hw_md2.h
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
2017-02-20 20:08:24 -05:00
hw_trick.c
Redwall sky gone
2014-03-24 17:29:14 +00:00
hws_data.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00