mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
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03e1ed179e
We've poured so much effort into our own HUD that it doesn't make much sense to have the option to replace it with another game's at this point
273 lines
7.7 KiB
C
273 lines
7.7 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_netcmd.h
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/// \brief host/client network commands
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/// commands are executed through the command buffer
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/// like console commands
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#ifndef __D_NETCMD__
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#define __D_NETCMD__
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#include "command.h"
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// console vars
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extern consvar_t cv_playername;
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extern consvar_t cv_playercolor;
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#ifdef SEENAMES
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extern consvar_t cv_seenames, cv_allowseenames;
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#endif
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extern consvar_t cv_usemouse;
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extern consvar_t cv_usejoystick;
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extern consvar_t cv_usejoystick2;
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extern consvar_t cv_usejoystick3;
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extern consvar_t cv_usejoystick4;
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#ifdef LJOYSTICK
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extern consvar_t cv_joyport;
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extern consvar_t cv_joyport2;
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#endif
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extern consvar_t cv_joyscale;
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extern consvar_t cv_joyscale2;
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extern consvar_t cv_joyscale3;
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extern consvar_t cv_joyscale4;
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extern consvar_t cv_controlperkey;
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// splitscreen with second mouse
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extern consvar_t cv_mouse2port;
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extern consvar_t cv_usemouse2;
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#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)
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extern consvar_t cv_mouse2opt;
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#endif
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extern consvar_t cv_invertmouse2;
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extern consvar_t cv_alwaysfreelook2;
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extern consvar_t cv_mousemove2;
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extern consvar_t cv_mousesens2;
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extern consvar_t cv_mouseysens2;
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// normally in p_mobj but the .h is not read
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extern consvar_t cv_itemrespawntime;
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extern consvar_t cv_itemrespawn;
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extern consvar_t cv_flagtime;
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extern consvar_t cv_suddendeath;
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extern consvar_t cv_skin;
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// secondary splitscreen player
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extern consvar_t cv_playername2;
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extern consvar_t cv_playercolor2;
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extern consvar_t cv_skin2;
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extern consvar_t cv_playername3;
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extern consvar_t cv_playercolor3;
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extern consvar_t cv_skin3;
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extern consvar_t cv_playername4;
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extern consvar_t cv_playercolor4;
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extern consvar_t cv_skin4;
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extern consvar_t cv_touchtag;
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extern consvar_t cv_hidetime;
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extern consvar_t cv_friendlyfire;
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extern consvar_t cv_pointlimit;
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extern consvar_t cv_timelimit;
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extern consvar_t cv_numlaps;
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extern consvar_t cv_basenumlaps;
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extern UINT32 timelimitintics;
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extern consvar_t cv_allowexitlevel;
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extern consvar_t cv_hazardlog;
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extern consvar_t cv_autobalance;
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extern consvar_t cv_teamscramble;
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extern consvar_t cv_scrambleonchange;
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extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4;
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extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4;
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extern consvar_t cv_netstat;
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#ifdef WALLSPLATS
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extern consvar_t cv_splats;
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#endif
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extern consvar_t cv_countdowntime;
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extern consvar_t cv_runscripts;
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extern consvar_t cv_mute;
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extern consvar_t cv_killingdead;
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extern consvar_t cv_pause;
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extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_respawntime;
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/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
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extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;
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extern consvar_t cv_1up, cv_eggmanbox;
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extern consvar_t cv_recycler;*/
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// SRB2kart items
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extern consvar_t cv_sneaker, cv_rocketsneaker, cv_invincibility, cv_banana;
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extern consvar_t cv_eggmanmonitor, cv_orbinaut, cv_jawz, cv_mine;
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extern consvar_t cv_ballhog, cv_selfpropelledbomb, cv_grow, cv_shrink;
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extern consvar_t cv_thundershield, cv_hyudoro, cv_pogospring, cv_kitchensink;
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extern consvar_t cv_triplesneaker, cv_triplebanana, cv_decabanana;
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extern consvar_t cv_tripleorbinaut, cv_quadorbinaut, cv_dualjawz;
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//extern consvar_t cv_karthud;
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extern consvar_t cv_kartminimap;
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extern consvar_t cv_kartcheck;
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extern consvar_t cv_kartinvinsfx;
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extern consvar_t cv_kartspeed;
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extern consvar_t cv_kartbumpers;
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extern consvar_t cv_kartfrantic;
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extern consvar_t cv_kartcomeback;
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extern consvar_t cv_kartmirror;
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extern consvar_t cv_kartspeedometer;
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extern consvar_t cv_kartvoices;
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extern consvar_t cv_karteliminatelast;
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extern consvar_t cv_votetime;
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extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugshrink, cv_kartdebugdistribution;
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extern consvar_t cv_kartdebugcheckpoint;
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extern consvar_t cv_itemfinder;
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extern consvar_t cv_inttime, cv_advancemap, cv_playersforexit;
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extern consvar_t cv_soniccd;
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extern consvar_t cv_match_scoring;
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extern consvar_t cv_overtime;
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extern consvar_t cv_startinglives;
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// for F_finale.c
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extern consvar_t cv_rollingdemos;
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extern consvar_t cv_resetmusic;
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extern consvar_t cv_ringslinger, cv_soundtest;
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extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
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#ifdef NEWPING
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extern consvar_t cv_maxping;
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#endif
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extern consvar_t cv_skipmapcheck;
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extern consvar_t cv_sleep, cv_screenshot_option, cv_screenshot_folder;
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extern consvar_t cv_moviemode;
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extern consvar_t cv_zlib_level, cv_zlib_memory, cv_zlib_strategy;
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extern consvar_t cv_zlib_window_bits, cv_zlib_levela, cv_zlib_memorya;
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extern consvar_t cv_zlib_strategya, cv_zlib_window_bitsa;
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extern consvar_t cv_apng_delay;
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typedef enum
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{
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XD_NAMEANDCOLOR = 1,
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XD_WEAPONPREF, // 2
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XD_KICK, // 3
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XD_NETVAR, // 4
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XD_SAY, // 5
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XD_MAP, // 6
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XD_EXITLEVEL, // 7
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XD_ADDFILE, // 8
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XD_PAUSE, // 9
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XD_ADDPLAYER, // 10
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XD_TEAMCHANGE, // 11
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XD_CLEARSCORES, // 12
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XD_LOGIN, // 13
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XD_VERIFIED, // 14
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XD_RANDOMSEED, // 15
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XD_RUNSOC, // 16
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XD_REQADDFILE, // 17
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XD_DELFILE, // 18
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XD_SETMOTD, // 19
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XD_SUICIDE, // 20
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XD_DEMOTED, // 21
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XD_SETUPVOTE, // 22
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XD_MODIFYVOTE, // 23
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XD_PICKVOTE, // 24
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#ifdef HAVE_BLUA
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XD_LUACMD, // 25
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XD_LUAVAR, // 26
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#endif
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MAXNETXCMD
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} netxcmd_t;
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extern const char *netxcmdnames[MAXNETXCMD - 1];
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#if defined(_MSC_VER)
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#pragma pack(1)
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#endif
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#ifdef _MSC_VER
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#pragma warning(disable : 4214)
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#endif
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//Packet composition for Command_TeamChange_f() ServerTeamChange, etc.
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//bitwise structs make packing bits a little easier, but byte alignment harder?
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//todo: decide whether to make the other netcommands conform, or just get rid of this experiment.
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typedef struct {
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UINT32 playernum : 5; // value 0 to 31
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UINT32 newteam : 5; // value 0 to 31
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UINT32 verification : 1; // value 0 to 1
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UINT32 autobalance : 1; // value 0 to 1
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UINT32 scrambled : 1; // value 0 to 1
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} ATTRPACK changeteam_packet_t;
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#ifdef _MSC_VER
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#pragma warning(default : 4214)
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#endif
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typedef struct {
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UINT16 l; // liitle endian
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UINT16 b; // big enian
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} ATTRPACK changeteam_value_t;
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//Since we do not want other files/modules to know about this data buffer we union it here with a Short Int.
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//Other files/modules will hand the INT16 back to us and we will decode it here.
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//We don't have to use a union, but we would then send four bytes instead of two.
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typedef union {
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changeteam_packet_t packet;
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changeteam_value_t value;
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} ATTRPACK changeteam_union;
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#if defined(_MSC_VER)
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#pragma pack()
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#endif
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// add game commands, needs cleanup
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void D_RegisterServerCommands(void);
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void D_RegisterClientCommands(void);
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void D_SendPlayerConfig(void);
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void Command_ExitGame_f(void);
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void Command_Retry_f(void);
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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void D_SetupVote(void);
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void D_ModifyClientVote(SINT8 voted, UINT8 splitplayer);
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void D_PickVote(void);
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void ObjectPlace_OnChange(void);
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boolean IsPlayerAdmin(INT32 playernum);
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void SetAdminPlayer(INT32 playernum);
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void ClearAdminPlayers(void);
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void RemoveAdminPlayer(INT32 playernum);
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void ItemFinder_OnChange(void);
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void D_SetPassword(const char *pw);
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// used for the player setup menu
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UINT8 CanChangeSkin(INT32 playernum);
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#endif
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