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6578 lines
164 KiB
C
6578 lines
164 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file g_game.c
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/// \brief game loop functions, events handling
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#include "doomdef.h"
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#include "console.h"
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#include "d_main.h"
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#include "d_player.h"
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#include "f_finale.h"
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#include "p_setup.h"
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#include "p_saveg.h"
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#include "i_system.h"
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#include "am_map.h"
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#include "m_random.h"
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#include "p_local.h"
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#include "r_draw.h"
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#include "r_main.h"
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#include "s_sound.h"
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#include "g_game.h"
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#include "m_cheat.h"
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#include "m_misc.h"
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#include "m_menu.h"
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#include "m_argv.h"
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#include "hu_stuff.h"
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#include "st_stuff.h"
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#include "z_zone.h"
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#include "i_video.h"
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#include "byteptr.h"
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#include "i_joy.h"
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#include "r_local.h"
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#include "r_things.h"
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#include "y_inter.h"
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#include "v_video.h"
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#include "dehacked.h" // get_number (for ghost thok)
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#include "lua_hook.h"
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#include "b_bot.h"
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#include "m_cond.h" // condition sets
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#include "md5.h" // demo checksums
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#include "k_kart.h" // SRB2kart
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gameaction_t gameaction;
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gamestate_t gamestate = GS_NULL;
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UINT8 ultimatemode = false;
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boolean botingame;
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UINT8 botskin;
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UINT8 botcolor;
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JoyType_t Joystick;
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JoyType_t Joystick2;
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JoyType_t Joystick3;
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JoyType_t Joystick4;
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// 1024 bytes is plenty for a savegame
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#define SAVEGAMESIZE (1024)
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// SRB2kart
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char gamedatafilename[64] = "kartdata.dat";
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char timeattackfolder[64] = "kart";
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char customversionstring[32] = "\0";
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static void G_DoCompleted(void);
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static void G_DoStartContinue(void);
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static void G_DoContinued(void);
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static void G_DoWorldDone(void);
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static void G_DoStartVote(void);
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char mapmusname[7]; // Music name
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UINT16 mapmusflags; // Track and reset bit
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INT16 gamemap = 1;
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INT16 maptol;
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UINT8 globalweather = 0;
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INT32 curWeather = PRECIP_NONE;
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INT32 cursaveslot = -1; // Auto-save 1p savegame slot
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INT16 lastmapsaved = 0; // Last map we auto-saved at
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boolean gamecomplete = false;
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UINT16 mainwads = 0;
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boolean modifiedgame; // Set if homebrew PWAD stuff has been added.
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boolean savemoddata = false;
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UINT8 paused;
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UINT8 modeattacking = ATTACKING_NONE;
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boolean disableSpeedAdjust = true;
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boolean imcontinuing = false;
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boolean runemeraldmanager = false;
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// menu demo things
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UINT8 numDemos = 0; //3; -- i'm FED UP of losing my skincolour to a broken demo. change this back when we make new ones
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UINT32 demoDelayTime = 15*TICRATE;
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UINT32 demoIdleTime = 3*TICRATE;
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boolean timingdemo; // if true, exit with report on completion
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boolean nodrawers; // for comparative timing purposes
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boolean noblit; // for comparative timing purposes
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static tic_t demostarttime; // for comparative timing purposes
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boolean netgame; // only true if packets are broadcast
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boolean multiplayer;
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boolean playeringame[MAXPLAYERS];
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boolean addedtogame;
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player_t players[MAXPLAYERS];
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INT32 consoleplayer; // player taking events and displaying
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INT32 displayplayer; // view being displayed
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INT32 secondarydisplayplayer; // for splitscreen
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INT32 thirddisplayplayer;
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INT32 fourthdisplayplayer;
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tic_t gametic;
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tic_t levelstarttic; // gametic at level start
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UINT32 totalrings; // for intermission
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INT16 lastmap; // last level you were at (returning from special stages)
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tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
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INT16 spstage_start;
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INT16 sstage_start;
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INT16 sstage_end;
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boolean looptitle = true;
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boolean useNightsSS = false;
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UINT8 skincolor_redteam = SKINCOLOR_RED;
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UINT8 skincolor_blueteam = SKINCOLOR_BLUE;
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UINT8 skincolor_redring = SKINCOLOR_RED;
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UINT8 skincolor_bluering = SKINCOLOR_STEEL;
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tic_t countdowntimer = 0;
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boolean countdowntimeup = false;
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cutscene_t *cutscenes[128];
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INT16 nextmapoverride;
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boolean skipstats;
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// Pointers to each CTF flag
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mobj_t *redflag;
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mobj_t *blueflag;
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// Pointers to CTF spawn location
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mapthing_t *rflagpoint;
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mapthing_t *bflagpoint;
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struct quake quake;
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// Map Header Information
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mapheader_t* mapheaderinfo[NUMMAPS] = {NULL};
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static boolean exitgame = false;
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static boolean retrying = false;
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UINT8 stagefailed; // Used for GEMS BONUS? Also to see if you beat the stage.
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UINT16 emeralds;
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UINT32 token; // Number of tokens collected in a level
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UINT32 tokenlist; // List of tokens collected
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INT32 tokenbits; // Used for setting token bits
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// Old Special Stage
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INT32 sstimer; // Time allotted in the special stage
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tic_t totalplaytime;
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UINT32 matchesplayed; // SRB2Kart
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boolean gamedataloaded = false;
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// Time attack data for levels
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// These are dynamically allocated for space reasons now
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recorddata_t *mainrecords[NUMMAPS] = {NULL};
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//nightsdata_t *nightsrecords[NUMMAPS] = {NULL};
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UINT8 mapvisited[NUMMAPS];
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// Temporary holding place for nights data for the current map
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//nightsdata_t ntemprecords;
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UINT32 bluescore, redscore; // CTF and Team Match team scores
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// ring count... for PERFECT!
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INT32 nummaprings = 0;
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// box respawning in battle mode
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INT32 nummapboxes = 0;
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INT32 numgotboxes = 0;
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// Elminates unnecessary searching.
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boolean CheckForBustableBlocks;
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boolean CheckForBouncySector;
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boolean CheckForQuicksand;
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boolean CheckForMarioBlocks;
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boolean CheckForFloatBob;
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boolean CheckForReverseGravity;
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// Powerup durations
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UINT16 invulntics = 20*TICRATE;
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UINT16 sneakertics = 20*TICRATE;
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UINT16 flashingtics = 3*TICRATE/2; // SRB2kart
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UINT16 tailsflytics = 8*TICRATE;
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UINT16 underwatertics = 30*TICRATE;
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UINT16 spacetimetics = 11*TICRATE + (TICRATE/2);
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UINT16 extralifetics = 4*TICRATE;
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// SRB2kart
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tic_t introtime = 108+5; // plus 5 for white fade
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tic_t starttime = 6*TICRATE + (3*TICRATE/4);
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tic_t raceexittime = 5*TICRATE + (2*TICRATE/3);
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tic_t battleexittime = 8*TICRATE;
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INT32 hyudorotime = 7*TICRATE;
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INT32 stealtime = TICRATE/2;
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INT32 sneakertime = TICRATE + (TICRATE/3);
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INT32 itemtime = 8*TICRATE;
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INT32 comebacktime = 10*TICRATE;
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INT32 bumptime = 6;
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INT32 wipeoutslowtime = 20;
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INT32 wantedreduce = 5*TICRATE;
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INT32 wantedfrequency = 10*TICRATE;
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INT32 gameovertics = 15*TICRATE;
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UINT8 use1upSound = 0;
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UINT8 maxXtraLife = 2; // Max extra lives from rings
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UINT8 introtoplay;
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UINT8 creditscutscene;
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// Emerald locations
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mobj_t *hunt1;
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mobj_t *hunt2;
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mobj_t *hunt3;
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UINT32 countdown, countdown2; // for racing
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fixed_t gravity;
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INT16 autobalance; //for CTF team balance
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INT16 teamscramble; //for CTF team scramble
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INT16 scrambleplayers[MAXPLAYERS]; //for CTF team scramble
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INT16 scrambleteams[MAXPLAYERS]; //for CTF team scramble
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INT16 scrambletotal; //for CTF team scramble
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INT16 scramblecount; //for CTF team scramble
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INT32 cheats; //for multiplayer cheat commands
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// SRB2Kart
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// Cvars that we don't want changed mid-game
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UINT8 gamespeed; // Game's current speed (or difficulty, or cc, or etc); 0 for easy, 1 for normal, 2 for hard
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boolean encoremode = false; // Encore Mode currently enabled?
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boolean prevencoremode;
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boolean franticitems; // Frantic items currently enabled?
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boolean comeback; // Battle Mode's karma comeback is on/off
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// Voting system
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INT16 votelevels[5][2]; // Levels that were rolled by the host
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SINT8 votes[MAXPLAYERS]; // Each player's vote
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SINT8 pickedvote; // What vote the host rolls
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// Server-sided, synched variables
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SINT8 battlewanted[4]; // WANTED players in battle, worth x2 points
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tic_t wantedcalcdelay; // Time before it recalculates WANTED
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tic_t indirectitemcooldown; // Cooldown before any more Shrink, SPB, or any other item that works indirectly is awarded
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tic_t mapreset; // Map reset delay when enough players have joined an empty game
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UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
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boolean thwompsactive; // Thwomps activate on lap 2
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SINT8 spbplace; // SPB exists, give the person behind better items
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// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
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boolean legitimateexit; // Did this client actually finish the match?
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boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
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tic_t curlap; // Current lap time
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tic_t bestlap; // Best lap time
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static INT16 randmapbuffer[NUMMAPS+1]; // Buffer for maps RandMap is allowed to roll
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tic_t hidetime;
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// Grading
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UINT32 timesBeaten;
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UINT32 timesBeatenWithEmeralds;
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//UINT32 timesBeatenUltimate;
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static char demoname[64];
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boolean demorecording;
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boolean demoplayback;
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boolean titledemo; // Title Screen demo can be cancelled by any key
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boolean fromtitledemo; // SRB2Kart: Don't stop the music
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static UINT8 *demobuffer = NULL;
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static UINT8 *demo_p, *demotime_p;
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static UINT8 *demoend;
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static UINT8 demoflags;
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static UINT16 demoversion;
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boolean singledemo; // quit after playing a demo from cmdline
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boolean demo_start; // don't start playing demo right away
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static boolean demosynced = true; // console warning message
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boolean metalrecording; // recording as metal sonic
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mobj_t *metalplayback;
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static UINT8 *metalbuffer = NULL;
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static UINT8 *metal_p;
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static UINT16 metalversion;
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// extra data stuff (events registered this frame while recording)
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static struct {
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UINT8 flags; // EZT flags
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// EZT_COLOR
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UINT8 color, lastcolor;
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// EZT_SCALE
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fixed_t scale, lastscale;
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// EZT_HIT
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UINT16 hits;
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mobj_t **hitlist;
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} ghostext;
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// Your naming conventions are stupid and useless.
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// There is no conflict here.
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demoghost *ghosts = NULL;
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boolean precache = true; // if true, load all graphics at start
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INT16 prevmap, nextmap;
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static UINT8 *savebuffer;
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// Analog Control
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static void UserAnalog_OnChange(void);
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static void UserAnalog2_OnChange(void);
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static void UserAnalog3_OnChange(void);
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static void UserAnalog4_OnChange(void);
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static void Analog_OnChange(void);
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static void Analog2_OnChange(void);
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static void Analog3_OnChange(void);
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static void Analog4_OnChange(void);
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void SendWeaponPref(void);
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void SendWeaponPref2(void);
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void SendWeaponPref3(void);
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void SendWeaponPref4(void);
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//static CV_PossibleValue_t crosshair_cons_t[] = {{0, "Off"}, {1, "Cross"}, {2, "Angle"}, {3, "Point"}, {0, NULL}};
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static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
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#ifdef _WII
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{1, "LStick.X"}, {2, "LStick.Y"}, {-1, "LStick.X-"}, {-2, "LStick.Y-"},
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#if JOYAXISSET > 1
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{3, "RStick.X"}, {4, "RStick.Y"}, {-3, "RStick.X-"}, {-4, "RStick.Y-"},
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#endif
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#if JOYAXISSET > 2
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{5, "RTrigger"}, {6, "LTrigger"}, {-5, "RTrigger-"}, {-6, "LTrigger-"},
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#endif
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#if JOYAXISSET > 3
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{7, "Pitch"}, {8, "Roll"}, {-7, "Pitch-"}, {-8, "Roll-"},
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#endif
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#if JOYAXISSET > 4
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{7, "Yaw"}, {8, "Dummy"}, {-7, "Yaw-"}, {-8, "Dummy-"},
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#endif
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#if JOYAXISSET > 4
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{9, "LAnalog"}, {10, "RAnalog"}, {-9, "LAnalog-"}, {-10, "RAnalog-"},
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#endif
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#elif defined (WMINPUT)
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{1, "LStick.X"}, {2, "LStick.Y"}, {-1, "LStick.X-"}, {-2, "LStick.Y-"},
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#if JOYAXISSET > 1
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{3, "RStick.X"}, {4, "RStick.Y"}, {-3, "RStick.X-"}, {-4, "RStick.Y-"},
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#endif
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#if JOYAXISSET > 2
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{5, "NStick.X"}, {6, "NStick.Y"}, {-5, "NStick.X-"}, {-6, "NStick.Y-"},
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#endif
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#if JOYAXISSET > 3
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{7, "LAnalog"}, {8, "RAnalog"}, {-7, "LAnalog-"}, {-8, "RAnalog-"},
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#endif
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#else
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{1, "X-Axis"}, {2, "Y-Axis"}, {-1, "X-Axis-"}, {-2, "Y-Axis-"},
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#ifdef _arch_dreamcast
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{3, "R-Trig"}, {4, "L-Trig"}, {-3, "R-Trig-"}, {-4, "L-Trig-"},
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{5, "Alt X-Axis"}, {6, "Alt Y-Axis"}, {-5, "Alt X-Axis-"}, {-6, "Alt Y-Axis-"},
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{7, "Triggers"}, {-7,"Triggers-"},
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#elif defined (_XBOX)
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{3, "Alt X-Axis"}, {4, "Alt Y-Axis"}, {-3, "Alt X-Axis-"}, {-4, "Alt Y-Axis-"},
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#else
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#if JOYAXISSET > 1
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{3, "Z-Axis"}, {4, "X-Rudder"}, {-3, "Z-Axis-"}, {-4, "X-Rudder-"},
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#endif
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#if JOYAXISSET > 2
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{5, "Y-Rudder"}, {6, "Z-Rudder"}, {-5, "Y-Rudder-"}, {-6, "Z-Rudder-"},
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#endif
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#if JOYAXISSET > 3
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{7, "U-Axis"}, {8, "V-Axis"}, {-7, "U-Axis-"}, {-8, "V-Axis-"},
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#endif
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#endif
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#endif
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{0, NULL}};
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#ifdef _WII
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#if JOYAXISSET > 5
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"More Axis Sets"
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#endif
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#else
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#if JOYAXISSET > 4
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"More Axis Sets"
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#endif
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#endif
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// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
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// chat timer thingy
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static CV_PossibleValue_t chattime_cons_t[] = {{5, "MIN"}, {999, "MAX"}, {0, NULL}};
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consvar_t cv_chattime = {"chattime", "8", CV_SAVE, chattime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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// chatwidth
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static CV_PossibleValue_t chatwidth_cons_t[] = {{64, "MIN"}, {150, "MAX"}, {0, NULL}};
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consvar_t cv_chatwidth = {"chatwidth", "150", CV_SAVE, chatwidth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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// chatheight
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static CV_PossibleValue_t chatheight_cons_t[] = {{6, "MIN"}, {22, "MAX"}, {0, NULL}};
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consvar_t cv_chatheight = {"chatheight", "8", CV_SAVE, chatheight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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// chat notifications (do you want to hear beeps? I'd understand if you didn't.)
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consvar_t cv_chatnotifications = {"chatnotifications", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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// chat spam protection (why would you want to disable that???)
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consvar_t cv_chatspamprotection = {"chatspamprotection", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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// minichat text background
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consvar_t cv_chatbacktint = {"chatbacktint", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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// old shit console chat. (mostly exists for stuff like terminal, not because I cared if anyone liked the old chat.)
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static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}, {0, NULL}};
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consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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/*consvar_t cv_crosshair = {"crosshair", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_crosshair2 = {"crosshair2", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_crosshair3 = {"crosshair3", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_crosshair4 = {"crosshair4", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};*/
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consvar_t cv_invertmouse = {"invertmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_invertmouse2 = {"invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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/*consvar_t cv_alwaysfreelook = {"alwaysmlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
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consvar_t cv_alwaysfreelook2 = {"alwaysmlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_chasefreelook = {"chasemlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_chasefreelook2 = {"chasemlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_mousemove = {"mousemove", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_mousemove2 = {"mousemove2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};*/
|
|
consvar_t cv_analog = {"analog", "Off", CV_CALL, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_analog2 = {"analog2", "Off", CV_CALL, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_analog3 = {"analog3", "Off", CV_CALL, CV_OnOff, Analog3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_analog4 = {"analog4", "Off", CV_CALL, CV_OnOff, Analog4_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
|
#ifdef DC
|
|
consvar_t cv_useranalog = {"useranalog", "On", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_useranalog2 = {"useranalog2", "On", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
|
#else
|
|
consvar_t cv_useranalog = {"useranalog", "Off", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_useranalog2 = {"useranalog2", "Off", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_useranalog3 = {"useranalog3", "Off", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_useranalog4 = {"useranalog4", "Off", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog4_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
|
#endif
|
|
|
|
consvar_t cv_turnaxis = {"joyaxis_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_moveaxis = {"joyaxis_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_brakeaxis = {"joyaxis_brake", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_aimaxis = {"joyaxis_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_lookaxis = {"joyaxis_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_driftaxis = {"joyaxis_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
|
|
consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_moveaxis2 = {"joyaxis2_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_brakeaxis2 = {"joyaxis2_brake", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_aimaxis2 = {"joyaxis2_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_lookaxis2 = {"joyaxis2_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_driftaxis2 = {"joyaxis2_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
|
|
consvar_t cv_turnaxis3 = {"joyaxis3_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_moveaxis3 = {"joyaxis3_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_brakeaxis3 = {"joyaxis3_brake", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_aimaxis3 = {"joyaxis3_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_lookaxis3 = {"joyaxis3_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_fireaxis3 = {"joyaxis3_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_driftaxis3 = {"joyaxis3_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
|
|
consvar_t cv_turnaxis4 = {"joyaxis4_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_moveaxis4 = {"joyaxis4_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_brakeaxis4 = {"joyaxis4_brake", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_aimaxis4 = {"joyaxis4_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_lookaxis4 = {"joyaxis4_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_fireaxis4 = {"joyaxis4_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
consvar_t cv_driftaxis4 = {"joyaxis4_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
|
|
|
|
#if MAXPLAYERS > 16
|
|
#error "please update player_name table using the new value for MAXPLAYERS"
|
|
#endif
|
|
|
|
#ifdef SEENAMES
|
|
player_t *seenplayer; // player we're aiming at right now
|
|
#endif
|
|
|
|
char player_names[MAXPLAYERS][MAXPLAYERNAME+1] =
|
|
{
|
|
"Player 1",
|
|
"Player 2",
|
|
"Player 3",
|
|
"Player 4",
|
|
"Player 5",
|
|
"Player 6",
|
|
"Player 7",
|
|
"Player 8",
|
|
"Player 9",
|
|
"Player 10",
|
|
"Player 11",
|
|
"Player 12",
|
|
"Player 13",
|
|
"Player 14",
|
|
"Player 15",
|
|
"Player 16"
|
|
}; // SRB2kart - removed Players 17 through 32
|
|
|
|
INT16 rw_maximums[NUM_WEAPONS] =
|
|
{
|
|
800, // MAX_INFINITY
|
|
400, // MAX_AUTOMATIC
|
|
100, // MAX_BOUNCE
|
|
50, // MAX_SCATTER
|
|
100, // MAX_GRENADE
|
|
50, // MAX_EXPLOSION
|
|
50 // MAX_RAIL
|
|
};
|
|
|
|
// Allocation for time and nights data
|
|
void G_AllocMainRecordData(INT16 i)
|
|
{
|
|
if (!mainrecords[i])
|
|
mainrecords[i] = Z_Malloc(sizeof(recorddata_t), PU_STATIC, NULL);
|
|
memset(mainrecords[i], 0, sizeof(recorddata_t));
|
|
}
|
|
|
|
/*void G_AllocNightsRecordData(INT16 i)
|
|
{
|
|
if (!nightsrecords[i])
|
|
nightsrecords[i] = Z_Malloc(sizeof(nightsdata_t), PU_STATIC, NULL);
|
|
memset(nightsrecords[i], 0, sizeof(nightsdata_t));
|
|
}*/
|
|
|
|
// MAKE SURE YOU SAVE DATA BEFORE CALLING THIS
|
|
void G_ClearRecords(void)
|
|
{
|
|
INT16 i;
|
|
for (i = 0; i < NUMMAPS; ++i)
|
|
{
|
|
if (mainrecords[i])
|
|
{
|
|
Z_Free(mainrecords[i]);
|
|
mainrecords[i] = NULL;
|
|
}
|
|
/*if (nightsrecords[i])
|
|
{
|
|
Z_Free(nightsrecords[i]);
|
|
nightsrecords[i] = NULL;
|
|
}*/
|
|
}
|
|
}
|
|
|
|
// For easy retrieval of records
|
|
/*UINT32 G_GetBestScore(INT16 map)
|
|
{
|
|
if (!mainrecords[map-1])
|
|
return 0;
|
|
|
|
return mainrecords[map-1]->score;
|
|
}*/
|
|
|
|
tic_t G_GetBestTime(INT16 map)
|
|
{
|
|
if (!mainrecords[map-1] || mainrecords[map-1]->time <= 0)
|
|
return (tic_t)UINT32_MAX;
|
|
|
|
return mainrecords[map-1]->time;
|
|
}
|
|
|
|
// Not needed
|
|
/*tic_t G_GetBestLap(INT16 map)
|
|
{
|
|
if (!mainrecords[map-1] || mainrecords[map-1]->lap <= 0)
|
|
return (tic_t)UINT32_MAX;
|
|
|
|
return mainrecords[map-1]->lap;
|
|
}*/
|
|
|
|
/*UINT16 G_GetBestRings(INT16 map)
|
|
{
|
|
if (!mainrecords[map-1])
|
|
return 0;
|
|
|
|
return mainrecords[map-1]->rings;
|
|
}*/
|
|
|
|
// No NiGHTS records for SRB2Kart
|
|
/*UINT32 G_GetBestNightsScore(INT16 map, UINT8 mare)
|
|
{
|
|
if (!nightsrecords[map-1])
|
|
return 0;
|
|
|
|
return nightsrecords[map-1]->score[mare];
|
|
}
|
|
|
|
tic_t G_GetBestNightsTime(INT16 map, UINT8 mare)
|
|
{
|
|
if (!nightsrecords[map-1] || nightsrecords[map-1]->time[mare] <= 0)
|
|
return (tic_t)UINT32_MAX;
|
|
|
|
return nightsrecords[map-1]->time[mare];
|
|
}
|
|
|
|
UINT8 G_GetBestNightsGrade(INT16 map, UINT8 mare)
|
|
{
|
|
if (!nightsrecords[map-1])
|
|
return 0;
|
|
|
|
return nightsrecords[map-1]->grade[mare];
|
|
}
|
|
|
|
// For easy adding of NiGHTS records
|
|
void G_AddTempNightsRecords(UINT32 pscore, tic_t ptime, UINT8 mare)
|
|
{
|
|
ntemprecords.score[mare] = pscore;
|
|
ntemprecords.grade[mare] = P_GetGrade(pscore, gamemap, mare - 1);
|
|
ntemprecords.time[mare] = ptime;
|
|
|
|
// Update nummares
|
|
// Note that mare "0" is overall, mare "1" is the first real mare
|
|
if (ntemprecords.nummares < mare)
|
|
ntemprecords.nummares = mare;
|
|
}
|
|
|
|
void G_SetNightsRecords(void)
|
|
{
|
|
INT32 i;
|
|
UINT32 totalscore = 0;
|
|
tic_t totaltime = 0;
|
|
|
|
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
|
char *gpath;
|
|
char lastdemo[256], bestdemo[256];
|
|
|
|
if (!ntemprecords.nummares)
|
|
return;
|
|
|
|
// Set overall
|
|
{
|
|
UINT8 totalrank = 0, realrank = 0;
|
|
|
|
for (i = 1; i <= ntemprecords.nummares; ++i)
|
|
{
|
|
totalscore += ntemprecords.score[i];
|
|
totalrank += ntemprecords.grade[i];
|
|
totaltime += ntemprecords.time[i];
|
|
}
|
|
|
|
// Determine overall grade
|
|
realrank = (UINT8)((FixedDiv((fixed_t)totalrank << FRACBITS, ntemprecords.nummares << FRACBITS) + (FRACUNIT/2)) >> FRACBITS);
|
|
|
|
// You need ALL rainbow As to get a rainbow A overall
|
|
if (realrank == GRADE_S && (totalrank / ntemprecords.nummares) != GRADE_S)
|
|
realrank = GRADE_A;
|
|
|
|
ntemprecords.score[0] = totalscore;
|
|
ntemprecords.grade[0] = realrank;
|
|
ntemprecords.time[0] = totaltime;
|
|
}
|
|
|
|
// Now take all temp records and put them in the actual records
|
|
{
|
|
nightsdata_t *maprecords;
|
|
|
|
if (!nightsrecords[gamemap-1])
|
|
G_AllocNightsRecordData(gamemap-1);
|
|
maprecords = nightsrecords[gamemap-1];
|
|
|
|
if (maprecords->nummares != ntemprecords.nummares)
|
|
maprecords->nummares = ntemprecords.nummares;
|
|
|
|
for (i = 0; i < ntemprecords.nummares + 1; ++i)
|
|
{
|
|
if (maprecords->score[i] < ntemprecords.score[i])
|
|
maprecords->score[i] = ntemprecords.score[i];
|
|
if (maprecords->grade[i] < ntemprecords.grade[i])
|
|
maprecords->grade[i] = ntemprecords.grade[i];
|
|
if (!maprecords->time[i] || maprecords->time[i] > ntemprecords.time[i])
|
|
maprecords->time[i] = ntemprecords.time[i];
|
|
}
|
|
}
|
|
|
|
memset(&ntemprecords, 0, sizeof(nightsdata_t));
|
|
|
|
// Save demo!
|
|
bestdemo[255] = '\0';
|
|
lastdemo[255] = '\0';
|
|
G_SetDemoTime(totaltime, totalscore);
|
|
G_CheckDemoStatus();
|
|
|
|
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
|
|
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
|
|
|
|
if ((gpath = malloc(glen)) == NULL)
|
|
I_Error("Out of memory for replay filepath\n");
|
|
|
|
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
|
|
snprintf(lastdemo, 255, "%s-last.lmp", gpath);
|
|
|
|
if (FIL_FileExists(lastdemo))
|
|
{
|
|
UINT8 *buf;
|
|
size_t len = FIL_ReadFile(lastdemo, &buf);
|
|
|
|
snprintf(bestdemo, 255, "%s-time-best.lmp", gpath);
|
|
if (!FIL_FileExists(bestdemo) || G_CmpDemoTime(bestdemo, lastdemo) & 1)
|
|
{ // Better time, save this demo.
|
|
if (FIL_FileExists(bestdemo))
|
|
remove(bestdemo);
|
|
FIL_WriteFile(bestdemo, buf, len);
|
|
CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW RECORD TIME!"), M_GetText("Saved replay as"), bestdemo);
|
|
}
|
|
|
|
snprintf(bestdemo, 255, "%s-score-best.lmp", gpath);
|
|
if (!FIL_FileExists(bestdemo) || (G_CmpDemoTime(bestdemo, lastdemo) & (1<<1)))
|
|
{ // Better score, save this demo.
|
|
if (FIL_FileExists(bestdemo))
|
|
remove(bestdemo);
|
|
FIL_WriteFile(bestdemo, buf, len);
|
|
CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW HIGH SCORE!"), M_GetText("Saved replay as"), bestdemo);
|
|
}
|
|
|
|
//CONS_Printf("%s '%s'\n", M_GetText("Saved replay as"), lastdemo);
|
|
|
|
Z_Free(buf);
|
|
}
|
|
free(gpath);
|
|
|
|
// If the mare count changed, this will update the score display
|
|
CV_AddValue(&cv_nextmap, 1);
|
|
CV_AddValue(&cv_nextmap, -1);
|
|
}*/
|
|
|
|
// for consistency among messages: this modifies the game and removes savemoddata.
|
|
void G_SetGameModified(boolean silent)
|
|
{
|
|
if (modifiedgame && !savemoddata)
|
|
return;
|
|
|
|
modifiedgame = true;
|
|
savemoddata = false;
|
|
|
|
if (!silent)
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Game must be restarted to record statistics.\n"));
|
|
|
|
// If in record attack recording, cancel it.
|
|
if (modeattacking)
|
|
M_EndModeAttackRun();
|
|
}
|
|
|
|
/** Builds an original game map name from a map number.
|
|
* The complexity is due to MAPA0-MAPZZ.
|
|
*
|
|
* \param map Map number.
|
|
* \return Pointer to a static buffer containing the desired map name.
|
|
* \sa M_MapNumber
|
|
*/
|
|
const char *G_BuildMapName(INT32 map)
|
|
{
|
|
static char mapname[10] = "MAPXX"; // internal map name (wad resource name)
|
|
|
|
I_Assert(map >= 0);
|
|
I_Assert(map <= NUMMAPS);
|
|
|
|
if (map == 0) // hack???
|
|
{
|
|
if (gamestate == GS_TITLESCREEN)
|
|
map = -1;
|
|
else if (gamestate == GS_LEVEL)
|
|
map = gamemap-1;
|
|
else
|
|
map = prevmap;
|
|
map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, 0, false, NULL)+1;
|
|
}
|
|
|
|
if (map < 100)
|
|
sprintf(&mapname[3], "%.2d", map);
|
|
else
|
|
{
|
|
mapname[3] = (char)('A' + (char)((map - 100) / 36));
|
|
if ((map - 100) % 36 < 10)
|
|
mapname[4] = (char)('0' + (char)((map - 100) % 36));
|
|
else
|
|
mapname[4] = (char)('A' + (char)((map - 100) % 36) - 10);
|
|
mapname[5] = '\0';
|
|
}
|
|
|
|
return mapname;
|
|
}
|
|
|
|
/** Clips the console player's mouse aiming to the current view.
|
|
* Used whenever the player view is changed manually.
|
|
*
|
|
* \param aiming Pointer to the vertical angle to clip.
|
|
* \return Short version of the clipped angle for building a ticcmd.
|
|
*/
|
|
INT16 G_ClipAimingPitch(INT32 *aiming)
|
|
{
|
|
INT32 limitangle;
|
|
|
|
limitangle = ANGLE_90 - 1;
|
|
|
|
if (*aiming > limitangle)
|
|
*aiming = limitangle;
|
|
else if (*aiming < -limitangle)
|
|
*aiming = -limitangle;
|
|
|
|
return (INT16)((*aiming)>>16);
|
|
}
|
|
|
|
INT16 G_SoftwareClipAimingPitch(INT32 *aiming)
|
|
{
|
|
INT32 limitangle;
|
|
|
|
// note: the current software mode implementation doesn't have true perspective
|
|
limitangle = ANGLE_90 - ANG10; // Some viewing fun, but not too far down...
|
|
|
|
if (*aiming > limitangle)
|
|
*aiming = limitangle;
|
|
else if (*aiming < -limitangle)
|
|
*aiming = -limitangle;
|
|
|
|
return (INT16)((*aiming)>>16);
|
|
}
|
|
|
|
static INT32 Joy1Axis(axis_input_e axissel)
|
|
{
|
|
INT32 retaxis;
|
|
INT32 axisval;
|
|
boolean flp = false;
|
|
|
|
//find what axis to get
|
|
switch (axissel)
|
|
{
|
|
case AXISTURN:
|
|
axisval = cv_turnaxis.value;
|
|
break;
|
|
case AXISMOVE:
|
|
axisval = cv_moveaxis.value;
|
|
break;
|
|
case AXISBRAKE:
|
|
axisval = cv_brakeaxis.value;
|
|
break;
|
|
case AXISAIM:
|
|
axisval = cv_aimaxis.value;
|
|
break;
|
|
case AXISLOOK:
|
|
axisval = cv_lookaxis.value;
|
|
break;
|
|
case AXISFIRE:
|
|
axisval = cv_fireaxis.value;
|
|
break;
|
|
case AXISDRIFT:
|
|
axisval = cv_driftaxis.value;
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
if (axisval < 0) //odd -axises
|
|
{
|
|
axisval = -axisval;
|
|
flp = true;
|
|
}
|
|
#ifdef _arch_dreamcast
|
|
if (axisval == 7) // special case
|
|
{
|
|
retaxis = joyxmove[1] - joyymove[1];
|
|
goto skipDC;
|
|
}
|
|
else
|
|
#endif
|
|
if (axisval > JOYAXISSET*2 || axisval == 0) //not there in array or None
|
|
return 0;
|
|
|
|
if (axisval%2)
|
|
{
|
|
axisval /= 2;
|
|
retaxis = joyxmove[axisval];
|
|
}
|
|
else
|
|
{
|
|
axisval--;
|
|
axisval /= 2;
|
|
retaxis = joyymove[axisval];
|
|
}
|
|
|
|
#ifdef _arch_dreamcast
|
|
skipDC:
|
|
#endif
|
|
|
|
if (retaxis < (-JOYAXISRANGE))
|
|
retaxis = -JOYAXISRANGE;
|
|
if (retaxis > (+JOYAXISRANGE))
|
|
retaxis = +JOYAXISRANGE;
|
|
if (!Joystick.bGamepadStyle && axissel < AXISDEAD)
|
|
{
|
|
const INT32 jdeadzone = JOYAXISRANGE/4;
|
|
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
|
return 0;
|
|
}
|
|
if (flp) retaxis = -retaxis; //flip it around
|
|
return retaxis;
|
|
}
|
|
|
|
static INT32 Joy2Axis(axis_input_e axissel)
|
|
{
|
|
INT32 retaxis;
|
|
INT32 axisval;
|
|
boolean flp = false;
|
|
|
|
//find what axis to get
|
|
switch (axissel)
|
|
{
|
|
case AXISTURN:
|
|
axisval = cv_turnaxis2.value;
|
|
break;
|
|
case AXISMOVE:
|
|
axisval = cv_moveaxis2.value;
|
|
break;
|
|
case AXISBRAKE:
|
|
axisval = cv_brakeaxis2.value;
|
|
break;
|
|
case AXISAIM:
|
|
axisval = cv_aimaxis2.value;
|
|
break;
|
|
case AXISLOOK:
|
|
axisval = cv_lookaxis2.value;
|
|
break;
|
|
case AXISFIRE:
|
|
axisval = cv_fireaxis2.value;
|
|
break;
|
|
case AXISDRIFT:
|
|
axisval = cv_driftaxis2.value;
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
|
|
if (axisval < 0) //odd -axises
|
|
{
|
|
axisval = -axisval;
|
|
flp = true;
|
|
}
|
|
#ifdef _arch_dreamcast
|
|
if (axisval == 7) // special case
|
|
{
|
|
retaxis = joy2xmove[1] - joy2ymove[1];
|
|
goto skipDC;
|
|
}
|
|
else
|
|
#endif
|
|
if (axisval > JOYAXISSET*2 || axisval == 0) //not there in array or None
|
|
return 0;
|
|
|
|
if (axisval%2)
|
|
{
|
|
axisval /= 2;
|
|
retaxis = joy2xmove[axisval];
|
|
}
|
|
else
|
|
{
|
|
axisval--;
|
|
axisval /= 2;
|
|
retaxis = joy2ymove[axisval];
|
|
}
|
|
|
|
#ifdef _arch_dreamcast
|
|
skipDC:
|
|
#endif
|
|
|
|
if (retaxis < (-JOYAXISRANGE))
|
|
retaxis = -JOYAXISRANGE;
|
|
if (retaxis > (+JOYAXISRANGE))
|
|
retaxis = +JOYAXISRANGE;
|
|
if (!Joystick2.bGamepadStyle && axissel < AXISDEAD)
|
|
{
|
|
const INT32 jdeadzone = JOYAXISRANGE/4;
|
|
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
|
return 0;
|
|
}
|
|
if (flp) retaxis = -retaxis; //flip it around
|
|
return retaxis;
|
|
}
|
|
|
|
static INT32 Joy3Axis(axis_input_e axissel)
|
|
{
|
|
INT32 retaxis;
|
|
INT32 axisval;
|
|
boolean flp = false;
|
|
|
|
//find what axis to get
|
|
switch (axissel)
|
|
{
|
|
case AXISTURN:
|
|
axisval = cv_turnaxis3.value;
|
|
break;
|
|
case AXISMOVE:
|
|
axisval = cv_moveaxis3.value;
|
|
break;
|
|
case AXISBRAKE:
|
|
axisval = cv_brakeaxis3.value;
|
|
break;
|
|
case AXISAIM:
|
|
axisval = cv_aimaxis3.value;
|
|
break;
|
|
case AXISLOOK:
|
|
axisval = cv_lookaxis3.value;
|
|
break;
|
|
case AXISFIRE:
|
|
axisval = cv_fireaxis3.value;
|
|
break;
|
|
case AXISDRIFT:
|
|
axisval = cv_driftaxis3.value;
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
|
|
if (axisval < 0) //odd -axises
|
|
{
|
|
axisval = -axisval;
|
|
flp = true;
|
|
}
|
|
#ifdef _arch_dreamcast
|
|
if (axisval == 7) // special case
|
|
{
|
|
retaxis = joy3xmove[1] - joy3ymove[1];
|
|
goto skipDC;
|
|
}
|
|
else
|
|
#endif
|
|
if (axisval > JOYAXISSET*2 || axisval == 0) //not there in array or None
|
|
return 0;
|
|
|
|
if (axisval%2)
|
|
{
|
|
axisval /= 2;
|
|
retaxis = joy3xmove[axisval];
|
|
}
|
|
else
|
|
{
|
|
axisval--;
|
|
axisval /= 2;
|
|
retaxis = joy3ymove[axisval];
|
|
}
|
|
|
|
#ifdef _arch_dreamcast
|
|
skipDC:
|
|
#endif
|
|
|
|
if (retaxis < (-JOYAXISRANGE))
|
|
retaxis = -JOYAXISRANGE;
|
|
if (retaxis > (+JOYAXISRANGE))
|
|
retaxis = +JOYAXISRANGE;
|
|
if (!Joystick3.bGamepadStyle && axissel < AXISDEAD)
|
|
{
|
|
const INT32 jdeadzone = JOYAXISRANGE/4;
|
|
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
|
return 0;
|
|
}
|
|
if (flp) retaxis = -retaxis; //flip it around
|
|
return retaxis;
|
|
}
|
|
|
|
static INT32 Joy4Axis(axis_input_e axissel)
|
|
{
|
|
INT32 retaxis;
|
|
INT32 axisval;
|
|
boolean flp = false;
|
|
|
|
//find what axis to get
|
|
switch (axissel)
|
|
{
|
|
case AXISTURN:
|
|
axisval = cv_turnaxis4.value;
|
|
break;
|
|
case AXISMOVE:
|
|
axisval = cv_moveaxis4.value;
|
|
break;
|
|
case AXISBRAKE:
|
|
axisval = cv_brakeaxis4.value;
|
|
break;
|
|
case AXISAIM:
|
|
axisval = cv_aimaxis4.value;
|
|
break;
|
|
case AXISLOOK:
|
|
axisval = cv_lookaxis4.value;
|
|
break;
|
|
case AXISFIRE:
|
|
axisval = cv_fireaxis4.value;
|
|
break;
|
|
case AXISDRIFT:
|
|
axisval = cv_driftaxis4.value;
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
|
|
if (axisval < 0) //odd -axises
|
|
{
|
|
axisval = -axisval;
|
|
flp = true;
|
|
}
|
|
#ifdef _arch_dreamcast
|
|
if (axisval == 7) // special case
|
|
{
|
|
retaxis = joy4xmove[1] - joy4ymove[1];
|
|
goto skipDC;
|
|
}
|
|
else
|
|
#endif
|
|
if (axisval > JOYAXISSET*2 || axisval == 0) //not there in array or None
|
|
return 0;
|
|
|
|
if (axisval%2)
|
|
{
|
|
axisval /= 2;
|
|
retaxis = joy4xmove[axisval];
|
|
}
|
|
else
|
|
{
|
|
axisval--;
|
|
axisval /= 2;
|
|
retaxis = joy4ymove[axisval];
|
|
}
|
|
|
|
#ifdef _arch_dreamcast
|
|
skipDC:
|
|
#endif
|
|
|
|
if (retaxis < (-JOYAXISRANGE))
|
|
retaxis = -JOYAXISRANGE;
|
|
if (retaxis > (+JOYAXISRANGE))
|
|
retaxis = +JOYAXISRANGE;
|
|
if (!Joystick4.bGamepadStyle && axissel < AXISDEAD)
|
|
{
|
|
const INT32 jdeadzone = JOYAXISRANGE/4;
|
|
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
|
return 0;
|
|
}
|
|
if (flp) retaxis = -retaxis; //flip it around
|
|
return retaxis;
|
|
}
|
|
|
|
boolean InputDown(INT32 gc, UINT8 p)
|
|
{
|
|
switch (p)
|
|
{
|
|
case 2:
|
|
return PLAYER2INPUTDOWN(gc);
|
|
case 3:
|
|
return PLAYER3INPUTDOWN(gc);
|
|
case 4:
|
|
return PLAYER4INPUTDOWN(gc);
|
|
default:
|
|
return PLAYER1INPUTDOWN(gc);
|
|
}
|
|
}
|
|
|
|
INT32 JoyAxis(axis_input_e axissel, UINT8 p)
|
|
{
|
|
switch (p)
|
|
{
|
|
case 2:
|
|
return Joy2Axis(axissel);
|
|
case 3:
|
|
return Joy3Axis(axissel);
|
|
case 4:
|
|
return Joy4Axis(axissel);
|
|
default:
|
|
return Joy1Axis(axissel);
|
|
}
|
|
}
|
|
|
|
//
|
|
// G_BuildTiccmd
|
|
// Builds a ticcmd from all of the available inputs
|
|
// or reads it from the demo buffer.
|
|
// If recording a demo, write it out
|
|
//
|
|
// set secondaryplayer true to build player 2's ticcmd in splitscreen mode
|
|
//
|
|
INT32 localaiming, localaiming2, localaiming3, localaiming4;
|
|
angle_t localangle, localangle2, localangle3, localangle4;
|
|
boolean camspin, camspin2, camspin3, camspin4;
|
|
|
|
static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
|
|
static fixed_t sidemove[2] = {2<<FRACBITS>>16, 4<<FRACBITS>>16};
|
|
static fixed_t angleturn[3] = {400, 800, 200}; // + slow turn
|
|
|
|
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|
{
|
|
INT32 laim, th, tspeed, forward, side, axis; //i
|
|
const INT32 speed = 1;
|
|
// these ones used for multiple conditions
|
|
boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove;
|
|
boolean invertmouse, lookaxis, usejoystick, kbl, rd;
|
|
player_t *player;
|
|
camera_t *thiscam;
|
|
angle_t lang;
|
|
|
|
static INT32 turnheld, turnheld2, turnheld3, turnheld4; // for accelerative turning
|
|
static boolean keyboard_look, keyboard_look2, keyboard_look3, keyboard_look4; // true if lookup/down using keyboard
|
|
static boolean resetdown, resetdown2, resetdown3, resetdown4; // don't cam reset every frame
|
|
|
|
switch (ssplayer)
|
|
{
|
|
case 2:
|
|
player = &players[secondarydisplayplayer];
|
|
thiscam = (player->bot == 2 ? &camera : &camera2);
|
|
lang = localangle2;
|
|
laim = localaiming2;
|
|
th = turnheld2;
|
|
kbl = keyboard_look2;
|
|
rd = resetdown2;
|
|
G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1);
|
|
break;
|
|
case 3:
|
|
player = &players[thirddisplayplayer];
|
|
thiscam = &camera3;
|
|
lang = localangle3;
|
|
laim = localaiming3;
|
|
th = turnheld3;
|
|
kbl = keyboard_look3;
|
|
rd = resetdown3;
|
|
G_CopyTiccmd(cmd, I_BaseTiccmd3(), 1);
|
|
break;
|
|
case 4:
|
|
player = &players[fourthdisplayplayer];
|
|
thiscam = &camera4;
|
|
lang = localangle4;
|
|
laim = localaiming4;
|
|
th = turnheld4;
|
|
kbl = keyboard_look4;
|
|
rd = resetdown4;
|
|
G_CopyTiccmd(cmd, I_BaseTiccmd4(), 1);
|
|
break;
|
|
case 1:
|
|
default:
|
|
player = &players[consoleplayer];
|
|
thiscam = &camera;
|
|
lang = localangle;
|
|
laim = localaiming;
|
|
th = turnheld;
|
|
kbl = keyboard_look;
|
|
rd = resetdown;
|
|
G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver
|
|
break;
|
|
}
|
|
|
|
// why build a ticcmd if we're paused?
|
|
// Or, for that matter, if we're being reborn.
|
|
// Kart, don't build a ticcmd if someone is resynching or the server is stopped too so we don't fly off course in bad conditions
|
|
if (paused || P_AutoPause() || (gamestate == GS_LEVEL && player->playerstate == PST_REBORN) || hu_resynching)
|
|
{
|
|
cmd->angleturn = (INT16)(lang >> 16);
|
|
cmd->aiming = G_ClipAimingPitch(&laim);
|
|
return;
|
|
}
|
|
|
|
switch (ssplayer)
|
|
{
|
|
case 2:
|
|
mouseaiming = player->spectator; //(PLAYER2INPUTDOWN(gc_mouseaiming)) ^ cv_alwaysfreelook2.value;
|
|
invertmouse = cv_invertmouse2.value;
|
|
lookaxis = cv_lookaxis2.value;
|
|
analogjoystickmove = cv_usejoystick2.value && !Joystick2.bGamepadStyle;
|
|
gamepadjoystickmove = cv_usejoystick2.value && Joystick2.bGamepadStyle;
|
|
break;
|
|
case 3:
|
|
mouseaiming = false;
|
|
invertmouse = false;
|
|
lookaxis = cv_lookaxis3.value;
|
|
analogjoystickmove = cv_usejoystick3.value && !Joystick3.bGamepadStyle;
|
|
gamepadjoystickmove = cv_usejoystick3.value && Joystick3.bGamepadStyle;
|
|
break;
|
|
case 4:
|
|
mouseaiming = false;
|
|
invertmouse = false;
|
|
lookaxis = cv_lookaxis4.value;
|
|
analogjoystickmove = cv_usejoystick4.value && !Joystick4.bGamepadStyle;
|
|
gamepadjoystickmove = cv_usejoystick4.value && Joystick4.bGamepadStyle;
|
|
break;
|
|
case 1:
|
|
default:
|
|
mouseaiming = player->spectator; //(PLAYER1INPUTDOWN(gc_mouseaiming)) ^ cv_alwaysfreelook.value;
|
|
invertmouse = cv_invertmouse.value;
|
|
lookaxis = cv_lookaxis.value;
|
|
analogjoystickmove = cv_usejoystick.value && !Joystick.bGamepadStyle;
|
|
gamepadjoystickmove = cv_usejoystick.value && Joystick.bGamepadStyle;
|
|
break;
|
|
}
|
|
|
|
usejoystick = (analogjoystickmove || gamepadjoystickmove);
|
|
turnright = InputDown(gc_turnright, ssplayer);
|
|
turnleft = InputDown(gc_turnleft, ssplayer);
|
|
|
|
axis = JoyAxis(AXISTURN, ssplayer);
|
|
|
|
if (encoremode)
|
|
{
|
|
turnright ^= turnleft; // swap these using three XORs
|
|
turnleft ^= turnright;
|
|
turnright ^= turnleft;
|
|
axis = -axis;
|
|
}
|
|
|
|
if (gamepadjoystickmove && axis != 0)
|
|
{
|
|
turnright = turnright || (axis > 0);
|
|
turnleft = turnleft || (axis < 0);
|
|
}
|
|
forward = side = 0;
|
|
|
|
// use two stage accelerative turning
|
|
// on the keyboard and joystick
|
|
if (turnleft || turnright)
|
|
th += realtics;
|
|
else
|
|
th = 0;
|
|
|
|
if (th < SLOWTURNTICS)
|
|
tspeed = 2; // slow turn
|
|
else
|
|
tspeed = speed;
|
|
|
|
cmd->driftturn = 0;
|
|
|
|
// let movement keys cancel each other out
|
|
if (turnright && !(turnleft))
|
|
{
|
|
cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed] * realtics));
|
|
cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed] * realtics));
|
|
}
|
|
else if (turnleft && !(turnright))
|
|
{
|
|
cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed] * realtics));
|
|
cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed] * realtics));
|
|
}
|
|
|
|
if (analogjoystickmove && axis != 0)
|
|
{
|
|
// JOYAXISRANGE should be 1023 (divide by 1024)
|
|
cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10) * realtics)); // ANALOG!
|
|
cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10) * realtics));
|
|
}
|
|
|
|
// Specator mouse turning
|
|
if (player->spectator)
|
|
{
|
|
cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8) * realtics));
|
|
cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8) * realtics));
|
|
}
|
|
|
|
// Speed bump strafing
|
|
if (!demoplayback && ((player->pflags & PF_FORCESTRAFE) || (player->kartstuff[k_pogospring])))
|
|
{
|
|
if (turnright)
|
|
side += sidemove[1];
|
|
if (turnleft)
|
|
side -= sidemove[1];
|
|
if (analogjoystickmove && axis != 0)
|
|
{
|
|
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
|
|
side += ((axis * sidemove[0]) >> 10);
|
|
}
|
|
}
|
|
|
|
if (player->spectator || objectplacing) // SRB2Kart: spectators need special controls
|
|
{
|
|
axis = JoyAxis(AXISMOVE, ssplayer);
|
|
if (InputDown(gc_accelerate, ssplayer) || (usejoystick && axis > 0))
|
|
cmd->buttons |= BT_ACCELERATE;
|
|
axis = JoyAxis(AXISBRAKE, ssplayer);
|
|
if (InputDown(gc_brake, ssplayer) || (usejoystick && axis > 0))
|
|
cmd->buttons |= BT_BRAKE;
|
|
axis = JoyAxis(AXISAIM, ssplayer);
|
|
if (InputDown(gc_aimforward, ssplayer) || (usejoystick && axis < 0))
|
|
forward += forwardmove[1];
|
|
if (InputDown(gc_aimbackward, ssplayer) || (usejoystick && axis > 0))
|
|
forward -= forwardmove[1];
|
|
}
|
|
else
|
|
{
|
|
// forward with key or button // SRB2kart - we use an accel/brake instead of forward/backward.
|
|
axis = JoyAxis(AXISMOVE, ssplayer);
|
|
if (InputDown(gc_accelerate, ssplayer) || (gamepadjoystickmove && axis > 0) || player->kartstuff[k_sneakertimer])
|
|
{
|
|
cmd->buttons |= BT_ACCELERATE;
|
|
forward = forwardmove[1]; // 50
|
|
}
|
|
else if (analogjoystickmove && axis > 0)
|
|
{
|
|
cmd->buttons |= BT_ACCELERATE;
|
|
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
|
|
forward += ((axis * forwardmove[1]) >> 10)*2;
|
|
}
|
|
|
|
axis = JoyAxis(AXISBRAKE, ssplayer);
|
|
if (InputDown(gc_brake, ssplayer) || (gamepadjoystickmove && axis > 0))
|
|
{
|
|
cmd->buttons |= BT_BRAKE;
|
|
if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0)
|
|
forward -= forwardmove[0]; // 25 - Halved value so clutching is possible
|
|
}
|
|
else if (analogjoystickmove && axis > 0)
|
|
{
|
|
cmd->buttons |= BT_BRAKE;
|
|
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
|
|
if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0)
|
|
forward -= ((axis * forwardmove[0]) >> 10);
|
|
}
|
|
|
|
// But forward/backward IS used for aiming.
|
|
axis = JoyAxis(AXISAIM, ssplayer);
|
|
if (InputDown(gc_aimforward, ssplayer) || (usejoystick && axis < 0))
|
|
cmd->buttons |= BT_FORWARD;
|
|
if (InputDown(gc_aimbackward, ssplayer) || (usejoystick && axis > 0))
|
|
cmd->buttons |= BT_BACKWARD;
|
|
}
|
|
|
|
// fire with any button/key
|
|
axis = JoyAxis(AXISFIRE, ssplayer);
|
|
if (InputDown(gc_fire, ssplayer) || (usejoystick && axis > 0))
|
|
cmd->buttons |= BT_ATTACK;
|
|
|
|
// drift with any button/key
|
|
axis = JoyAxis(AXISDRIFT, ssplayer);
|
|
if (InputDown(gc_drift, ssplayer) || (usejoystick && axis > 0))
|
|
cmd->buttons |= BT_DRIFT;
|
|
|
|
// Lua scriptable buttons
|
|
if (InputDown(gc_custom1, ssplayer))
|
|
cmd->buttons |= BT_CUSTOM1;
|
|
if (InputDown(gc_custom2, ssplayer))
|
|
cmd->buttons |= BT_CUSTOM2;
|
|
if (InputDown(gc_custom3, ssplayer))
|
|
cmd->buttons |= BT_CUSTOM3;
|
|
|
|
// Reset camera
|
|
if (InputDown(gc_camreset, ssplayer))
|
|
{
|
|
if (thiscam->chase && !rd)
|
|
P_ResetCamera(player, thiscam);
|
|
rd = true;
|
|
}
|
|
else
|
|
rd = false;
|
|
|
|
// spectator aiming shit, ahhhh...
|
|
{
|
|
INT32 player_invert = invertmouse ? -1 : 1;
|
|
INT32 screen_invert =
|
|
(player->mo && (player->mo->eflags & MFE_VERTICALFLIP)
|
|
&& (!thiscam->chase || player->pflags & PF_FLIPCAM)) //because chasecam's not inverted
|
|
? -1 : 1; // set to -1 or 1 to multiply
|
|
|
|
// mouse look stuff (mouse look is not the same as mouse aim)
|
|
if (mouseaiming && player->spectator)
|
|
{
|
|
kbl = false;
|
|
|
|
// looking up/down
|
|
laim += (mlooky<<19)*player_invert*screen_invert;
|
|
}
|
|
|
|
axis = JoyAxis(AXISLOOK, ssplayer);
|
|
if (analogjoystickmove && axis != 0 && lookaxis && player->spectator)
|
|
laim += (axis<<16) * screen_invert;
|
|
|
|
// spring back if not using keyboard neither mouselookin'
|
|
if (!kbl && !lookaxis && !mouseaiming)
|
|
laim = 0;
|
|
|
|
if (player->spectator)
|
|
{
|
|
if (InputDown(gc_lookup, ssplayer) || (gamepadjoystickmove && axis < 0))
|
|
{
|
|
laim += KB_LOOKSPEED * screen_invert;
|
|
kbl = true;
|
|
}
|
|
else if (InputDown(gc_lookdown, ssplayer) || (gamepadjoystickmove && axis > 0))
|
|
{
|
|
laim -= KB_LOOKSPEED * screen_invert;
|
|
kbl = true;
|
|
}
|
|
}
|
|
|
|
if (InputDown(gc_centerview, ssplayer)) // No need to put a spectator limit on this one though :V
|
|
laim = 0;
|
|
|
|
// accept no mlook for network games
|
|
if (!cv_allowmlook.value)
|
|
laim = 0;
|
|
|
|
cmd->aiming = G_ClipAimingPitch(&laim);
|
|
}
|
|
|
|
mousex = mousey = mlooky = 0;
|
|
|
|
if (forward > MAXPLMOVE)
|
|
forward = MAXPLMOVE;
|
|
else if (forward < -MAXPLMOVE)
|
|
forward = -MAXPLMOVE;
|
|
|
|
if (side > MAXPLMOVE)
|
|
side = MAXPLMOVE;
|
|
else if (side < -MAXPLMOVE)
|
|
side = -MAXPLMOVE;
|
|
|
|
// No additional acceleration when moving forward/backward and strafing simultaneously.
|
|
// do this AFTER we cap to MAXPLMOVE so people can't find ways to cheese around this.
|
|
// SRB2Kart: We don't need this; we WANT bounce strafing to plain stack on top of normal movement.
|
|
/*if (!bouncestrafe && forward && side)
|
|
{
|
|
forward = FixedMul(forward, 3*FRACUNIT/4);
|
|
side = FixedMul(side, 3*FRACUNIT/4);
|
|
}*/
|
|
|
|
if (forward || side)
|
|
{
|
|
cmd->forwardmove = (SINT8)(cmd->forwardmove + forward);
|
|
cmd->sidemove = (SINT8)(cmd->sidemove + side);
|
|
}
|
|
|
|
//{ SRB2kart - Drift support
|
|
// Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn
|
|
// limit turning to angleturn[1] to stop mouselook letting you look too fast
|
|
if (cmd->angleturn > (angleturn[1] * realtics))
|
|
cmd->angleturn = (angleturn[1] * realtics);
|
|
else if (cmd->angleturn < (-angleturn[1] * realtics))
|
|
cmd->angleturn = (-angleturn[1] * realtics);
|
|
|
|
if (cmd->driftturn > (angleturn[1] * realtics))
|
|
cmd->driftturn = (angleturn[1] * realtics);
|
|
else if (cmd->driftturn < (-angleturn[1] * realtics))
|
|
cmd->driftturn = (-angleturn[1] * realtics);
|
|
|
|
if (player->mo)
|
|
cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
|
|
|
|
// SRB2kart - no additional angle if not moving
|
|
if (((player->mo && player->speed > 0) // Moving
|
|
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
|
|| (player->kartstuff[k_respawn]) // Respawning
|
|
|| (player->spectator || objectplacing)) // Not a physical player
|
|
&& !(player->kartstuff[k_spinouttimer] && player->kartstuff[k_sneakertimer])) // Spinning and boosting cancels out turning
|
|
lang += (cmd->angleturn<<16);
|
|
|
|
cmd->angleturn = (INT16)(lang >> 16);
|
|
|
|
if (!hu_stopped)
|
|
{
|
|
switch (ssplayer)
|
|
{
|
|
case 2:
|
|
localangle2 = lang;
|
|
localaiming2 = laim;
|
|
keyboard_look2 = kbl;
|
|
turnheld2 = th;
|
|
resetdown2 = rd;
|
|
camspin2 = InputDown(gc_lookback, ssplayer);
|
|
break;
|
|
case 3:
|
|
localangle3 = lang;
|
|
localaiming3 = laim;
|
|
keyboard_look3 = kbl;
|
|
turnheld3 = th;
|
|
resetdown3 = rd;
|
|
camspin3 = InputDown(gc_lookback, ssplayer);
|
|
break;
|
|
case 4:
|
|
localangle4 = lang;
|
|
localaiming4 = laim;
|
|
keyboard_look4 = kbl;
|
|
turnheld4 = th;
|
|
resetdown4 = rd;
|
|
camspin4 = InputDown(gc_lookback, ssplayer);
|
|
break;
|
|
case 1:
|
|
default:
|
|
localangle = lang;
|
|
localaiming = laim;
|
|
keyboard_look = kbl;
|
|
turnheld = th;
|
|
resetdown = rd;
|
|
camspin = InputDown(gc_lookback, ssplayer);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Reset away view if a command is given.
|
|
if ((cmd->forwardmove || cmd->sidemove || cmd->buttons)
|
|
&& displayplayer != consoleplayer && ssplayer == 1)
|
|
displayplayer = consoleplayer;
|
|
}
|
|
|
|
// User has designated that they want
|
|
// analog ON, so tell the game to stop
|
|
// fudging with it.
|
|
static void UserAnalog_OnChange(void)
|
|
{
|
|
/*if (cv_useranalog.value)
|
|
CV_SetValue(&cv_analog, 1);
|
|
else
|
|
CV_SetValue(&cv_analog, 0);*/
|
|
}
|
|
|
|
static void UserAnalog2_OnChange(void)
|
|
{
|
|
if (botingame)
|
|
return;
|
|
/*if (cv_useranalog2.value)
|
|
CV_SetValue(&cv_analog2, 1);
|
|
else
|
|
CV_SetValue(&cv_analog2, 0);*/
|
|
}
|
|
|
|
static void UserAnalog3_OnChange(void)
|
|
{
|
|
if (botingame)
|
|
return;
|
|
/*if (cv_useranalog3.value)
|
|
CV_SetValue(&cv_analog3, 1);
|
|
else
|
|
CV_SetValue(&cv_analog3, 0);*/
|
|
}
|
|
|
|
static void UserAnalog4_OnChange(void)
|
|
{
|
|
if (botingame)
|
|
return;
|
|
/*if (cv_useranalog4.value)
|
|
CV_SetValue(&cv_analog4, 1);
|
|
else
|
|
CV_SetValue(&cv_analog4, 0);*/
|
|
}
|
|
|
|
static void Analog_OnChange(void)
|
|
{
|
|
if (!cv_cam_dist.string)
|
|
return;
|
|
|
|
// cameras are not initialized at this point
|
|
|
|
/*if (!cv_chasecam.value && cv_analog.value) {
|
|
CV_SetValue(&cv_analog, 0);
|
|
return;
|
|
}*/
|
|
|
|
SendWeaponPref();
|
|
}
|
|
|
|
static void Analog2_OnChange(void)
|
|
{
|
|
if (!(splitscreen || botingame) || !cv_cam2_dist.string)
|
|
return;
|
|
|
|
// cameras are not initialized at this point
|
|
|
|
/*if (!cv_chasecam2.value && cv_analog2.value) {
|
|
CV_SetValue(&cv_analog2, 0);
|
|
return;
|
|
}*/
|
|
|
|
SendWeaponPref2();
|
|
}
|
|
|
|
static void Analog3_OnChange(void)
|
|
{
|
|
if (splitscreen < 2 || !cv_cam3_dist.string)
|
|
return;
|
|
|
|
// cameras are not initialized at this point
|
|
|
|
/*if (!cv_chasecam3.value && cv_analog3.value) {
|
|
CV_SetValue(&cv_analog3, 0);
|
|
return;
|
|
}*/
|
|
|
|
SendWeaponPref3();
|
|
}
|
|
|
|
static void Analog4_OnChange(void)
|
|
{
|
|
if (splitscreen < 3 || !cv_cam4_dist.string)
|
|
return;
|
|
|
|
// cameras are not initialized at this point
|
|
|
|
/*if (!cv_chasecam4.value && cv_analog4.value) {
|
|
CV_SetValue(&cv_analog4, 0);
|
|
return;
|
|
}*/
|
|
|
|
SendWeaponPref4();
|
|
}
|
|
|
|
//
|
|
// G_DoLoadLevel
|
|
//
|
|
void G_DoLoadLevel(boolean resetplayer)
|
|
{
|
|
INT32 i;
|
|
|
|
// Make sure objectplace is OFF when you first start the level!
|
|
OP_ResetObjectplace();
|
|
|
|
levelstarttic = gametic; // for time calculation
|
|
|
|
if (wipegamestate == GS_LEVEL)
|
|
wipegamestate = -1; // force a wipe
|
|
|
|
if (gamestate == GS_INTERMISSION)
|
|
Y_EndIntermission();
|
|
if (gamestate == GS_VOTING)
|
|
Y_EndVote();
|
|
|
|
G_SetGamestate(GS_LEVEL);
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (resetplayer || (playeringame[i] && players[i].playerstate == PST_DEAD))
|
|
players[i].playerstate = PST_REBORN;
|
|
}
|
|
|
|
// Setup the level.
|
|
if (!P_SetupLevel(false))
|
|
{
|
|
// fail so reset game stuff
|
|
Command_ExitGame_f();
|
|
return;
|
|
}
|
|
|
|
if (!resetplayer)
|
|
P_FindEmerald();
|
|
|
|
displayplayer = consoleplayer; // view the guy you are playing
|
|
if (!splitscreen && !botingame)
|
|
secondarydisplayplayer = consoleplayer;
|
|
if (splitscreen < 2)
|
|
thirddisplayplayer = consoleplayer;
|
|
if (splitscreen < 3)
|
|
fourthdisplayplayer = consoleplayer;
|
|
|
|
gameaction = ga_nothing;
|
|
#ifdef PARANOIA
|
|
Z_CheckHeap(-2);
|
|
#endif
|
|
|
|
if (camera.chase)
|
|
P_ResetCamera(&players[displayplayer], &camera);
|
|
if (camera2.chase && splitscreen)
|
|
P_ResetCamera(&players[secondarydisplayplayer], &camera2);
|
|
if (camera3.chase && splitscreen > 1)
|
|
P_ResetCamera(&players[thirddisplayplayer], &camera3);
|
|
if (camera4.chase && splitscreen > 2)
|
|
P_ResetCamera(&players[fourthdisplayplayer], &camera4);
|
|
|
|
// clear cmd building stuff
|
|
memset(gamekeydown, 0, sizeof (gamekeydown));
|
|
for (i = 0;i < JOYAXISSET; i++)
|
|
{
|
|
joyxmove[i] = joyymove[i] = 0;
|
|
joy2xmove[i] = joy2ymove[i] = 0;
|
|
joy3xmove[i] = joy3ymove[i] = 0;
|
|
joy4xmove[i] = joy4ymove[i] = 0;
|
|
}
|
|
mousex = mousey = 0;
|
|
mouse2x = mouse2y = 0;
|
|
|
|
// clear hud messages remains (usually from game startup)
|
|
CON_ClearHUD();
|
|
}
|
|
|
|
static INT32 pausedelay = 0;
|
|
static INT32 camtoggledelay, camtoggledelay2, camtoggledelay3, camtoggledelay4 = 0;
|
|
static INT32 spectatedelay, spectatedelay2, spectatedelay3, spectatedelay4 = 0;
|
|
|
|
//
|
|
// G_Responder
|
|
// Get info needed to make ticcmd_ts for the players.
|
|
//
|
|
boolean G_Responder(event_t *ev)
|
|
{
|
|
// allow spy mode changes even during the demo
|
|
if (gamestate == GS_LEVEL && ev->type == ev_keydown
|
|
&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
|
|
{
|
|
if (splitscreen || !netgame)
|
|
displayplayer = consoleplayer;
|
|
else
|
|
{
|
|
UINT8 i = 0; // spy mode
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
displayplayer++;
|
|
if (displayplayer == MAXPLAYERS)
|
|
displayplayer = 0;
|
|
|
|
if (displayplayer == consoleplayer)
|
|
break; // End loop
|
|
|
|
if (!playeringame[displayplayer])
|
|
continue;
|
|
|
|
if (players[displayplayer].spectator)
|
|
continue;
|
|
|
|
// SRB2Kart: Only go through players who are actually playing
|
|
if (players[displayplayer].exiting)
|
|
continue;
|
|
|
|
if (players[displayplayer].pflags & PF_TIMEOVER)
|
|
continue;
|
|
|
|
// I don't know if we want this actually, but I'll humor the suggestion anyway
|
|
if (G_BattleGametype())
|
|
{
|
|
if (players[displayplayer].kartstuff[k_bumper] <= 0)
|
|
continue;
|
|
}
|
|
|
|
// SRB2Kart: we have no team-based modes, YET...
|
|
/*if (G_GametypeHasTeams())
|
|
{
|
|
if (players[consoleplayer].ctfteam
|
|
&& players[displayplayer].ctfteam != players[consoleplayer].ctfteam)
|
|
continue;
|
|
}
|
|
else if (gametype == GT_HIDEANDSEEK)
|
|
{
|
|
if (players[consoleplayer].pflags & PF_TAGIT)
|
|
continue;
|
|
}
|
|
// Other Tag-based gametypes?
|
|
else if (G_TagGametype())
|
|
{
|
|
if (!players[consoleplayer].spectator
|
|
&& (players[consoleplayer].pflags & PF_TAGIT) != (players[displayplayer].pflags & PF_TAGIT))
|
|
continue;
|
|
}
|
|
else if (G_GametypeHasSpectators() && G_BattleGametype())
|
|
{
|
|
if (!players[consoleplayer].spectator)
|
|
continue;
|
|
}*/
|
|
|
|
break;
|
|
}
|
|
|
|
// change statusbar also if playing back demo
|
|
if (singledemo)
|
|
ST_changeDemoView();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// any other key pops up menu if in demos
|
|
if (gameaction == ga_nothing && !singledemo &&
|
|
((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN))
|
|
{
|
|
if (ev->type == ev_keydown && ev->data1 != 301)
|
|
{
|
|
M_StartControlPanel();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
else if (demoplayback && titledemo)
|
|
{
|
|
// Title demo uses intro responder
|
|
if (F_IntroResponder(ev))
|
|
{
|
|
// stop the title demo
|
|
G_CheckDemoStatus();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (gamestate == GS_LEVEL)
|
|
{
|
|
if (HU_Responder(ev))
|
|
return true; // chat ate the event
|
|
if (AM_Responder(ev))
|
|
return true; // automap ate it
|
|
// map the event (key/mouse/joy) to a gamecontrol
|
|
}
|
|
// Intro
|
|
else if (gamestate == GS_INTRO)
|
|
{
|
|
if (F_IntroResponder(ev))
|
|
{
|
|
D_StartTitle();
|
|
return true;
|
|
}
|
|
}
|
|
else if (gamestate == GS_CUTSCENE)
|
|
{
|
|
if (HU_Responder(ev))
|
|
return true; // chat ate the event
|
|
|
|
if (F_CutsceneResponder(ev))
|
|
{
|
|
D_StartTitle();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
else if (gamestate == GS_CREDITS)
|
|
{
|
|
if (HU_Responder(ev))
|
|
return true; // chat ate the event
|
|
|
|
if (F_CreditResponder(ev))
|
|
{
|
|
F_StartGameEvaluation();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
else if (gamestate == GS_CONTINUING)
|
|
{
|
|
if (F_ContinueResponder(ev))
|
|
return true;
|
|
}
|
|
// Demo End
|
|
else if (gamestate == GS_GAMEEND || gamestate == GS_EVALUATION || gamestate == GS_CREDITS)
|
|
return true;
|
|
|
|
else if (gamestate == GS_INTERMISSION || gamestate == GS_VOTING || gamestate == GS_WAITINGPLAYERS)
|
|
if (HU_Responder(ev))
|
|
return true; // chat ate the event
|
|
|
|
// update keys current state
|
|
G_MapEventsToControls(ev);
|
|
|
|
switch (ev->type)
|
|
{
|
|
case ev_keydown:
|
|
if (ev->data1 == gamecontrol[gc_pause][0]
|
|
|| ev->data1 == gamecontrol[gc_pause][1]
|
|
|| ev->data1 == KEY_PAUSE)
|
|
{
|
|
if (!pausedelay)
|
|
{
|
|
// don't let busy scripts prevent pausing
|
|
pausedelay = NEWTICRATE/7;
|
|
|
|
// command will handle all the checks for us
|
|
COM_ImmedExecute("pause");
|
|
return true;
|
|
}
|
|
else
|
|
pausedelay = NEWTICRATE/7;
|
|
}
|
|
if (ev->data1 == gamecontrol[gc_camtoggle][0]
|
|
|| ev->data1 == gamecontrol[gc_camtoggle][1])
|
|
{
|
|
if (!camtoggledelay)
|
|
{
|
|
camtoggledelay = NEWTICRATE / 7;
|
|
CV_SetValue(&cv_chasecam, cv_chasecam.value ? 0 : 1);
|
|
}
|
|
}
|
|
if (ev->data1 == gamecontrolbis[gc_camtoggle][0]
|
|
|| ev->data1 == gamecontrolbis[gc_camtoggle][1])
|
|
{
|
|
if (!camtoggledelay2)
|
|
{
|
|
camtoggledelay2 = NEWTICRATE / 7;
|
|
CV_SetValue(&cv_chasecam2, cv_chasecam2.value ? 0 : 1);
|
|
}
|
|
}
|
|
if (ev->data1 == gamecontrol3[gc_camtoggle][0]
|
|
|| ev->data1 == gamecontrol3[gc_camtoggle][1])
|
|
{
|
|
if (!camtoggledelay3)
|
|
{
|
|
camtoggledelay3 = NEWTICRATE / 7;
|
|
CV_SetValue(&cv_chasecam3, cv_chasecam3.value ? 0 : 1);
|
|
}
|
|
}
|
|
if (ev->data1 == gamecontrol4[gc_camtoggle][0]
|
|
|| ev->data1 == gamecontrol4[gc_camtoggle][1])
|
|
{
|
|
if (!camtoggledelay4)
|
|
{
|
|
camtoggledelay4 = NEWTICRATE / 7;
|
|
CV_SetValue(&cv_chasecam4, cv_chasecam4.value ? 0 : 1);
|
|
}
|
|
}
|
|
if (ev->data1 == gamecontrol[gc_spectate][0]
|
|
|| ev->data1 == gamecontrol[gc_spectate][1])
|
|
{
|
|
if (!spectatedelay)
|
|
{
|
|
spectatedelay = NEWTICRATE / 7;
|
|
COM_ImmedExecute("changeteam spectator");
|
|
}
|
|
}
|
|
if (ev->data1 == gamecontrolbis[gc_spectate][0]
|
|
|| ev->data1 == gamecontrolbis[gc_spectate][1])
|
|
{
|
|
if (!spectatedelay2)
|
|
{
|
|
spectatedelay2 = NEWTICRATE / 7;
|
|
COM_ImmedExecute("changeteam2 spectator");
|
|
}
|
|
}
|
|
if (ev->data1 == gamecontrol3[gc_spectate][0]
|
|
|| ev->data1 == gamecontrol3[gc_spectate][1])
|
|
{
|
|
if (!spectatedelay3)
|
|
{
|
|
spectatedelay3 = NEWTICRATE / 7;
|
|
COM_ImmedExecute("changeteam3 spectator");
|
|
}
|
|
}
|
|
if (ev->data1 == gamecontrol4[gc_spectate][0]
|
|
|| ev->data1 == gamecontrol4[gc_spectate][1])
|
|
{
|
|
if (!spectatedelay4)
|
|
{
|
|
spectatedelay4 = NEWTICRATE / 7;
|
|
COM_ImmedExecute("changeteam4 spectator");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
|
|
case ev_keyup:
|
|
return false; // always let key up events filter down
|
|
|
|
case ev_mouse:
|
|
return true; // eat events
|
|
|
|
case ev_joystick:
|
|
return true; // eat events
|
|
|
|
case ev_joystick2:
|
|
return true; // eat events
|
|
|
|
case ev_joystick3:
|
|
return true; // eat events
|
|
|
|
case ev_joystick4:
|
|
return true; // eat events
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// G_Ticker
|
|
// Make ticcmd_ts for the players.
|
|
//
|
|
void G_Ticker(boolean run)
|
|
{
|
|
UINT32 i;
|
|
INT32 buf;
|
|
ticcmd_t *cmd;
|
|
|
|
P_MapStart();
|
|
// do player reborns if needed
|
|
if (gamestate == GS_LEVEL)
|
|
{
|
|
// Or, alternatively, retry.
|
|
if (!(netgame || multiplayer) && G_GetRetryFlag())
|
|
{
|
|
G_ClearRetryFlag();
|
|
|
|
// Costs a life to retry ... unless the player in question is dead already.
|
|
/*if (G_GametypeUsesLives() && players[consoleplayer].playerstate == PST_LIVE)
|
|
players[consoleplayer].lives -= 1;
|
|
|
|
G_DoReborn(consoleplayer);*/
|
|
|
|
D_MapChange(gamemap, gametype, cv_kartencore.value, true, 1, false, false);
|
|
}
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playeringame[i] && players[i].playerstate == PST_REBORN)
|
|
G_DoReborn(i);
|
|
}
|
|
P_MapEnd();
|
|
|
|
// do things to change the game state
|
|
while (gameaction != ga_nothing)
|
|
switch (gameaction)
|
|
{
|
|
case ga_completed: G_DoCompleted(); break;
|
|
case ga_startcont: G_DoStartContinue(); break;
|
|
case ga_continued: G_DoContinued(); break;
|
|
case ga_worlddone: G_DoWorldDone(); break;
|
|
case ga_startvote: G_DoStartVote(); break;
|
|
case ga_nothing: break;
|
|
default: I_Error("gameaction = %d\n", gameaction);
|
|
}
|
|
|
|
buf = gametic % BACKUPTICS;
|
|
|
|
// read/write demo and check turbo cheat
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
cmd = &players[i].cmd;
|
|
|
|
if (playeringame[i])
|
|
{
|
|
// SRB2kart
|
|
// Save the dir the player is holding
|
|
// to allow items to be thrown forward or backward.
|
|
if (cmd->buttons & BT_FORWARD)
|
|
players[i].kartstuff[k_throwdir] = 1;
|
|
else if (cmd->buttons & BT_BACKWARD)
|
|
players[i].kartstuff[k_throwdir] = -1;
|
|
else
|
|
players[i].kartstuff[k_throwdir] = 0;
|
|
|
|
G_CopyTiccmd(cmd, &netcmds[buf][i], 1);
|
|
}
|
|
}
|
|
|
|
// do main actions
|
|
switch (gamestate)
|
|
{
|
|
case GS_LEVEL:
|
|
if (titledemo)
|
|
F_TitleDemoTicker();
|
|
P_Ticker(run); // tic the game
|
|
ST_Ticker();
|
|
AM_Ticker();
|
|
HU_Ticker();
|
|
break;
|
|
|
|
case GS_INTERMISSION:
|
|
if (run)
|
|
Y_Ticker();
|
|
HU_Ticker();
|
|
break;
|
|
|
|
case GS_VOTING:
|
|
if (run)
|
|
Y_VoteTicker();
|
|
HU_Ticker();
|
|
break;
|
|
|
|
case GS_TIMEATTACK:
|
|
break;
|
|
|
|
case GS_INTRO:
|
|
if (run)
|
|
F_IntroTicker();
|
|
break;
|
|
|
|
case GS_CUTSCENE:
|
|
if (run)
|
|
F_CutsceneTicker();
|
|
HU_Ticker();
|
|
break;
|
|
|
|
case GS_GAMEEND:
|
|
if (run)
|
|
F_GameEndTicker();
|
|
break;
|
|
|
|
case GS_EVALUATION:
|
|
if (run)
|
|
F_GameEvaluationTicker();
|
|
break;
|
|
|
|
case GS_CONTINUING:
|
|
if (run)
|
|
F_ContinueTicker();
|
|
break;
|
|
|
|
case GS_CREDITS:
|
|
if (run)
|
|
F_CreditTicker();
|
|
HU_Ticker();
|
|
break;
|
|
|
|
case GS_TITLESCREEN:
|
|
F_TitleScreenTicker(run);
|
|
break;
|
|
case GS_WAITINGPLAYERS:
|
|
if (netgame)
|
|
F_WaitingPlayersTicker();
|
|
HU_Ticker();
|
|
break;
|
|
|
|
case GS_DEDICATEDSERVER:
|
|
case GS_NULL:
|
|
break; // do nothing
|
|
}
|
|
|
|
if (run)
|
|
{
|
|
if (G_GametypeHasSpectators()
|
|
&& (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING // definitely good
|
|
|| gamestate == GS_WAITINGPLAYERS)) // definitely a problem if we don't do it at all in this gamestate, but might need more protection?
|
|
K_CheckSpectateStatus();
|
|
|
|
if (pausedelay)
|
|
pausedelay--;
|
|
|
|
if (camtoggledelay)
|
|
camtoggledelay--;
|
|
if (camtoggledelay2)
|
|
camtoggledelay2--;
|
|
if (camtoggledelay3)
|
|
camtoggledelay3--;
|
|
if (camtoggledelay4)
|
|
camtoggledelay4--;
|
|
|
|
if (spectatedelay)
|
|
spectatedelay--;
|
|
if (spectatedelay2)
|
|
spectatedelay2--;
|
|
if (spectatedelay3)
|
|
spectatedelay3--;
|
|
if (spectatedelay4)
|
|
spectatedelay4--;
|
|
}
|
|
}
|
|
|
|
//
|
|
// PLAYER STRUCTURE FUNCTIONS
|
|
// also see P_SpawnPlayer in P_Things
|
|
//
|
|
|
|
//
|
|
// G_PlayerFinishLevel
|
|
// Called when a player completes a level.
|
|
//
|
|
static inline void G_PlayerFinishLevel(INT32 player)
|
|
{
|
|
player_t *p;
|
|
|
|
p = &players[player];
|
|
|
|
memset(p->powers, 0, sizeof (p->powers));
|
|
memset(p->kartstuff, 0, sizeof (p->kartstuff)); // SRB2kart
|
|
p->ringweapons = 0;
|
|
|
|
p->mo->flags2 &= ~MF2_SHADOW; // cancel invisibility
|
|
P_FlashPal(p, 0, 0); // Resets
|
|
p->starpostangle = 0;
|
|
p->starposttime = 0;
|
|
p->starpostx = 0;
|
|
p->starposty = 0;
|
|
p->starpostz = 0;
|
|
p->starpostnum = 0;
|
|
|
|
// SRB2kart: Increment the "matches played" counter.
|
|
if (player == consoleplayer)
|
|
{
|
|
if (legitimateexit && !demoplayback && !mapreset) // (yes you're allowed to unlock stuff this way when the game is modified)
|
|
{
|
|
matchesplayed++;
|
|
if (M_UpdateUnlockablesAndExtraEmblems(true))
|
|
S_StartSound(NULL, sfx_ncitem);
|
|
G_SaveGameData(true);
|
|
}
|
|
|
|
legitimateexit = false;
|
|
}
|
|
}
|
|
|
|
//
|
|
// G_PlayerReborn
|
|
// Called after a player dies. Almost everything is cleared and initialized.
|
|
//
|
|
void G_PlayerReborn(INT32 player)
|
|
{
|
|
player_t *p;
|
|
INT32 score, marescore;
|
|
INT32 lives;
|
|
INT32 continues;
|
|
UINT8 charability;
|
|
UINT8 charability2;
|
|
// SRB2kart
|
|
UINT8 kartspeed;
|
|
UINT8 kartweight;
|
|
//
|
|
fixed_t normalspeed;
|
|
fixed_t runspeed;
|
|
UINT8 thrustfactor;
|
|
UINT8 accelstart;
|
|
UINT8 acceleration;
|
|
INT32 charflags;
|
|
INT32 pflags;
|
|
UINT32 thokitem;
|
|
UINT32 spinitem;
|
|
UINT32 revitem;
|
|
fixed_t actionspd;
|
|
fixed_t mindash;
|
|
fixed_t maxdash;
|
|
INT32 ctfteam;
|
|
INT32 starposttime;
|
|
INT16 starpostx;
|
|
INT16 starposty;
|
|
INT16 starpostz;
|
|
INT32 starpostnum;
|
|
INT32 starpostangle;
|
|
fixed_t jumpfactor;
|
|
INT32 exiting;
|
|
INT16 numboxes;
|
|
INT16 totalring;
|
|
UINT8 laps;
|
|
UINT8 mare;
|
|
UINT8 skincolor;
|
|
INT32 skin;
|
|
tic_t jointime;
|
|
boolean spectator;
|
|
INT16 bot;
|
|
SINT8 pity;
|
|
|
|
// SRB2kart
|
|
INT32 starpostwp;
|
|
INT32 itemtype;
|
|
INT32 itemamount;
|
|
INT32 itemroulette;
|
|
INT32 roulettetype;
|
|
INT32 growshrinktimer;
|
|
INT32 bumper;
|
|
INT32 comebackpoints;
|
|
INT32 wanted;
|
|
|
|
score = players[player].score;
|
|
marescore = players[player].marescore;
|
|
lives = players[player].lives;
|
|
continues = players[player].continues;
|
|
ctfteam = players[player].ctfteam;
|
|
exiting = players[player].exiting;
|
|
jointime = players[player].jointime;
|
|
spectator = players[player].spectator;
|
|
pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_ANALOGMODE|PF_WANTSTOJOIN));
|
|
|
|
// As long as we're not in multiplayer, carry over cheatcodes from map to map
|
|
if (!(netgame || multiplayer))
|
|
pflags |= (players[player].pflags & (PF_GODMODE|PF_NOCLIP|PF_INVIS));
|
|
|
|
numboxes = players[player].numboxes;
|
|
laps = players[player].laps;
|
|
totalring = players[player].totalring;
|
|
|
|
skincolor = players[player].skincolor;
|
|
skin = players[player].skin;
|
|
charability = players[player].charability;
|
|
charability2 = players[player].charability2;
|
|
// SRB2kart
|
|
kartspeed = players[player].kartspeed;
|
|
kartweight = players[player].kartweight;
|
|
//
|
|
normalspeed = players[player].normalspeed;
|
|
runspeed = players[player].runspeed;
|
|
thrustfactor = players[player].thrustfactor;
|
|
accelstart = players[player].accelstart;
|
|
acceleration = players[player].acceleration;
|
|
charflags = players[player].charflags;
|
|
|
|
starposttime = players[player].starposttime;
|
|
starpostx = players[player].starpostx;
|
|
starposty = players[player].starposty;
|
|
starpostz = players[player].starpostz;
|
|
starpostnum = players[player].starpostnum;
|
|
starpostangle = players[player].starpostangle;
|
|
jumpfactor = players[player].jumpfactor;
|
|
thokitem = players[player].thokitem;
|
|
spinitem = players[player].spinitem;
|
|
revitem = players[player].revitem;
|
|
actionspd = players[player].actionspd;
|
|
mindash = players[player].mindash;
|
|
maxdash = players[player].maxdash;
|
|
|
|
mare = players[player].mare;
|
|
bot = players[player].bot;
|
|
pity = players[player].pity;
|
|
|
|
// SRB2kart
|
|
if (leveltime <= starttime)
|
|
{
|
|
itemroulette = 0;
|
|
roulettetype = 0;
|
|
itemtype = 0;
|
|
itemamount = 0;
|
|
growshrinktimer = 0;
|
|
bumper = (G_BattleGametype() ? cv_kartbumpers.value : 0);
|
|
comebackpoints = 0;
|
|
wanted = 0;
|
|
starpostwp = 0;
|
|
}
|
|
else
|
|
{
|
|
starpostwp = players[player].kartstuff[k_starpostwp];
|
|
|
|
itemroulette = (players[player].kartstuff[k_itemroulette] > 0 ? 1 : 0);
|
|
roulettetype = players[player].kartstuff[k_roulettetype];
|
|
|
|
if (players[player].kartstuff[k_itemheld])
|
|
{
|
|
itemtype = 0;
|
|
itemamount = 0;
|
|
}
|
|
else
|
|
{
|
|
itemtype = players[player].kartstuff[k_itemtype];
|
|
itemamount = players[player].kartstuff[k_itemamount];
|
|
}
|
|
|
|
// Keep Shrink status, remove Grow status
|
|
if (players[player].kartstuff[k_growshrinktimer] < 0)
|
|
growshrinktimer = players[player].kartstuff[k_growshrinktimer];
|
|
else
|
|
growshrinktimer = 0;
|
|
|
|
bumper = players[player].kartstuff[k_bumper];
|
|
comebackpoints = players[player].kartstuff[k_comebackpoints];
|
|
wanted = players[player].kartstuff[k_wanted];
|
|
}
|
|
|
|
p = &players[player];
|
|
memset(p, 0, sizeof (*p));
|
|
|
|
p->score = score;
|
|
p->marescore = marescore;
|
|
p->lives = lives;
|
|
p->continues = continues;
|
|
p->pflags = pflags;
|
|
p->ctfteam = ctfteam;
|
|
p->jointime = jointime;
|
|
p->spectator = spectator;
|
|
|
|
// save player config truth reborn
|
|
p->skincolor = skincolor;
|
|
p->skin = skin;
|
|
p->charability = charability;
|
|
p->charability2 = charability2;
|
|
// SRB2kart
|
|
p->kartspeed = kartspeed;
|
|
p->kartweight = kartweight;
|
|
//
|
|
p->normalspeed = normalspeed;
|
|
p->runspeed = runspeed;
|
|
p->thrustfactor = thrustfactor;
|
|
p->accelstart = accelstart;
|
|
p->acceleration = acceleration;
|
|
p->charflags = charflags;
|
|
p->thokitem = thokitem;
|
|
p->spinitem = spinitem;
|
|
p->revitem = revitem;
|
|
p->actionspd = actionspd;
|
|
p->mindash = mindash;
|
|
p->maxdash = maxdash;
|
|
|
|
p->starposttime = starposttime;
|
|
p->starpostx = starpostx;
|
|
p->starposty = starposty;
|
|
p->starpostz = starpostz;
|
|
p->starpostnum = starpostnum;
|
|
p->starpostangle = starpostangle;
|
|
p->jumpfactor = jumpfactor;
|
|
p->exiting = exiting;
|
|
|
|
p->numboxes = numboxes;
|
|
p->laps = laps;
|
|
p->totalring = totalring;
|
|
|
|
p->mare = mare;
|
|
if (bot)
|
|
p->bot = 1; // reset to AI-controlled
|
|
p->pity = pity;
|
|
|
|
// SRB2kart
|
|
p->kartstuff[k_starpostwp] = starpostwp; // TODO: get these out of kartstuff, it causes desync
|
|
p->kartstuff[k_itemroulette] = itemroulette;
|
|
p->kartstuff[k_roulettetype] = roulettetype;
|
|
p->kartstuff[k_itemtype] = itemtype;
|
|
p->kartstuff[k_itemamount] = itemamount;
|
|
p->kartstuff[k_growshrinktimer] = growshrinktimer;
|
|
p->kartstuff[k_bumper] = bumper;
|
|
p->kartstuff[k_comebackpoints] = comebackpoints;
|
|
p->kartstuff[k_comebacktimer] = comebacktime;
|
|
p->kartstuff[k_wanted] = wanted;
|
|
p->kartstuff[k_eggmanblame] = -1;
|
|
|
|
// Don't do anything immediately
|
|
p->pflags |= PF_USEDOWN;
|
|
p->pflags |= PF_ATTACKDOWN;
|
|
p->pflags |= PF_JUMPDOWN;
|
|
|
|
p->playerstate = PST_LIVE;
|
|
p->health = 1; // 0 rings
|
|
p->panim = PA_IDLE; // standing animation
|
|
|
|
if ((netgame || multiplayer) && !p->spectator)
|
|
p->powers[pw_flashing] = K_GetKartFlashing(p)-1; // Babysitting deterrent
|
|
|
|
if (p-players == consoleplayer)
|
|
{
|
|
if (mapmusflags & MUSIC_RELOADRESET)
|
|
{
|
|
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7);
|
|
mapmusname[6] = 0;
|
|
mapmusflags = mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK;
|
|
}
|
|
}
|
|
|
|
P_RestoreMusic(p);
|
|
|
|
if (leveltime > (starttime + (TICRATE/2)) && !p->spectator)
|
|
p->kartstuff[k_respawn] = 48; // Respawn effect
|
|
|
|
if (gametype == GT_COOP)
|
|
P_FindEmerald(); // scan for emeralds to hunt for
|
|
|
|
// Reset Nights score and max link to 0 on death
|
|
p->maxlink = 0;
|
|
|
|
// If NiGHTS, find lowest mare to start with.
|
|
p->mare = 0; /*P_FindLowestMare();
|
|
|
|
CONS_Debug(DBG_NIGHTS, M_GetText("Current mare is %d\n"), p->mare);
|
|
|
|
if (p->mare == 255)
|
|
p->mare = 0;*/
|
|
|
|
// Check to make sure their color didn't change somehow...
|
|
/*if (G_GametypeHasTeams())
|
|
{
|
|
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
|
|
{
|
|
if (p == &players[consoleplayer])
|
|
CV_SetValue(&cv_playercolor, skincolor_redteam);
|
|
else if (p == &players[secondarydisplayplayer])
|
|
CV_SetValue(&cv_playercolor2, skincolor_redteam);
|
|
else if (p == &players[thirddisplayplayer])
|
|
CV_SetValue(&cv_playercolor3, skincolor_redteam);
|
|
else if (p == &players[fourthdisplayplayer])
|
|
CV_SetValue(&cv_playercolor4, skincolor_redteam);
|
|
}
|
|
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
|
|
{
|
|
if (p == &players[consoleplayer])
|
|
CV_SetValue(&cv_playercolor, skincolor_blueteam);
|
|
else if (p == &players[secondarydisplayplayer])
|
|
CV_SetValue(&cv_playercolor2, skincolor_blueteam);
|
|
else if (p == &players[thirddisplayplayer])
|
|
CV_SetValue(&cv_playercolor3, skincolor_blueteam);
|
|
else if (p == &players[fourthdisplayplayer])
|
|
CV_SetValue(&cv_playercolor4, skincolor_blueteam);
|
|
}
|
|
}*/
|
|
}
|
|
|
|
//
|
|
// G_CheckSpot
|
|
// Returns false if the player cannot be respawned
|
|
// at the given mapthing_t spot
|
|
// because something is occupying it
|
|
//
|
|
static boolean G_CheckSpot(INT32 playernum, mapthing_t *mthing)
|
|
{
|
|
fixed_t x;
|
|
fixed_t y;
|
|
INT32 i;
|
|
|
|
// maybe there is no player start
|
|
if (!mthing)
|
|
return false;
|
|
|
|
if (!players[playernum].mo)
|
|
{
|
|
// first spawn of level
|
|
for (i = 0; i < playernum; i++)
|
|
if (playeringame[i] && players[i].mo
|
|
&& players[i].mo->x == mthing->x << FRACBITS
|
|
&& players[i].mo->y == mthing->y << FRACBITS)
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
x = mthing->x << FRACBITS;
|
|
y = mthing->y << FRACBITS;
|
|
|
|
if (!K_CheckPlayersRespawnColliding(playernum, x, y))
|
|
return false;
|
|
|
|
if (!P_CheckPosition(players[playernum].mo, x, y))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// G_SpawnPlayer
|
|
// Spawn a player in a spot appropriate for the gametype --
|
|
// or a not-so-appropriate spot, if it initially fails
|
|
// due to a lack of starts open or something.
|
|
//
|
|
void G_SpawnPlayer(INT32 playernum, boolean starpost)
|
|
{
|
|
mapthing_t *spawnpoint;
|
|
|
|
if (!playeringame[playernum])
|
|
return;
|
|
|
|
P_SpawnPlayer(playernum);
|
|
|
|
if (starpost) //Don't even bother with looking for a place to spawn.
|
|
{
|
|
P_MovePlayerToStarpost(playernum);
|
|
#ifdef HAVE_BLUA
|
|
LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
// -- CTF --
|
|
// Order: CTF->DM->Coop
|
|
if (gametype == GT_CTF && players[playernum].ctfteam)
|
|
{
|
|
if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start
|
|
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
|
spawnpoint = G_FindRaceStart(playernum); // fallback
|
|
}
|
|
|
|
// -- DM/Tag/CTF-spectator/etc --
|
|
// Order: DM->CTF->Coop
|
|
else if (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF
|
|
|| ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && !(players[playernum].pflags & PF_TAGIT)))
|
|
{
|
|
if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
|
|
&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
|
|
spawnpoint = G_FindRaceStart(playernum); // fallback
|
|
}
|
|
|
|
// -- Other game modes --
|
|
// Order: Coop->DM->CTF
|
|
else
|
|
{
|
|
if (!(spawnpoint = G_FindRaceStart(playernum)) // find a Race start
|
|
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
|
spawnpoint = G_FindCTFStart(playernum); // fallback
|
|
}
|
|
|
|
//No spawns found. ANYWHERE.
|
|
if (!spawnpoint)
|
|
{
|
|
if (nummapthings)
|
|
{
|
|
if (playernum == consoleplayer
|
|
|| (splitscreen && playernum == secondarydisplayplayer)
|
|
|| (splitscreen > 1 && playernum == thirddisplayplayer)
|
|
|| (splitscreen > 2 && playernum == fourthdisplayplayer))
|
|
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the first mapthing!\n"));
|
|
spawnpoint = &mapthings[0];
|
|
}
|
|
else
|
|
{
|
|
if (playernum == consoleplayer
|
|
|| (splitscreen && playernum == secondarydisplayplayer)
|
|
|| (splitscreen > 1 && playernum == thirddisplayplayer)
|
|
|| (splitscreen > 2 && playernum == fourthdisplayplayer))
|
|
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the origin!\n"));
|
|
//P_MovePlayerToSpawn handles this fine if the spawnpoint is NULL.
|
|
}
|
|
}
|
|
P_MovePlayerToSpawn(playernum, spawnpoint);
|
|
|
|
#ifdef HAVE_BLUA
|
|
LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
|
|
#endif
|
|
|
|
}
|
|
|
|
mapthing_t *G_FindCTFStart(INT32 playernum)
|
|
{
|
|
INT32 i,j;
|
|
|
|
if (!numredctfstarts && !numbluectfstarts) //why even bother, eh?
|
|
{
|
|
if (playernum == consoleplayer
|
|
|| (splitscreen && playernum == secondarydisplayplayer)
|
|
|| (splitscreen > 1 && playernum == thirddisplayplayer)
|
|
|| (splitscreen > 2 && playernum == fourthdisplayplayer))
|
|
CONS_Alert(CONS_WARNING, M_GetText("No CTF starts in this map!\n"));
|
|
return NULL;
|
|
}
|
|
|
|
if ((!players[playernum].ctfteam && numredctfstarts && (!numbluectfstarts || P_RandomChance(FRACUNIT/2))) || players[playernum].ctfteam == 1) //red
|
|
{
|
|
if (!numredctfstarts)
|
|
{
|
|
if (playernum == consoleplayer
|
|
|| (splitscreen && playernum == secondarydisplayplayer)
|
|
|| (splitscreen > 1 && playernum == thirddisplayplayer)
|
|
|| (splitscreen > 2 && playernum == fourthdisplayplayer))
|
|
CONS_Alert(CONS_WARNING, M_GetText("No Red Team starts in this map!\n"));
|
|
return NULL;
|
|
}
|
|
|
|
for (j = 0; j < 32; j++)
|
|
{
|
|
i = P_RandomKey(numredctfstarts);
|
|
if (G_CheckSpot(playernum, redctfstarts[i]))
|
|
return redctfstarts[i];
|
|
}
|
|
|
|
if (playernum == consoleplayer
|
|
|| (splitscreen && playernum == secondarydisplayplayer)
|
|
|| (splitscreen > 1 && playernum == thirddisplayplayer)
|
|
|| (splitscreen > 2 && playernum == fourthdisplayplayer))
|
|
CONS_Alert(CONS_WARNING, M_GetText("Could not spawn at any Red Team starts!\n"));
|
|
return NULL;
|
|
}
|
|
else if (!players[playernum].ctfteam || players[playernum].ctfteam == 2) //blue
|
|
{
|
|
if (!numbluectfstarts)
|
|
{
|
|
if (playernum == consoleplayer
|
|
|| (splitscreen && playernum == secondarydisplayplayer)
|
|
|| (splitscreen > 1 && playernum == thirddisplayplayer)
|
|
|| (splitscreen > 2 && playernum == fourthdisplayplayer))
|
|
CONS_Alert(CONS_WARNING, M_GetText("No Blue Team starts in this map!\n"));
|
|
return NULL;
|
|
}
|
|
|
|
for (j = 0; j < 32; j++)
|
|
{
|
|
i = P_RandomKey(numbluectfstarts);
|
|
if (G_CheckSpot(playernum, bluectfstarts[i]))
|
|
return bluectfstarts[i];
|
|
}
|
|
if (playernum == consoleplayer
|
|
|| (splitscreen && playernum == secondarydisplayplayer)
|
|
|| (splitscreen > 1 && playernum == thirddisplayplayer)
|
|
|| (splitscreen > 2 && playernum == fourthdisplayplayer))
|
|
CONS_Alert(CONS_WARNING, M_GetText("Could not spawn at any Blue Team starts!\n"));
|
|
return NULL;
|
|
}
|
|
//should never be reached but it gets stuff to shut up
|
|
return NULL;
|
|
}
|
|
|
|
mapthing_t *G_FindMatchStart(INT32 playernum)
|
|
{
|
|
INT32 i, j;
|
|
|
|
if (numdmstarts)
|
|
{
|
|
for (j = 0; j < 64; j++)
|
|
{
|
|
i = P_RandomKey(numdmstarts);
|
|
if (G_CheckSpot(playernum, deathmatchstarts[i]))
|
|
return deathmatchstarts[i];
|
|
}
|
|
if (playernum == consoleplayer
|
|
|| (splitscreen && playernum == secondarydisplayplayer)
|
|
|| (splitscreen > 1 && playernum == thirddisplayplayer)
|
|
|| (splitscreen > 2 && playernum == fourthdisplayplayer))
|
|
CONS_Alert(CONS_WARNING, M_GetText("Could not spawn at any Deathmatch starts!\n"));
|
|
return NULL;
|
|
}
|
|
|
|
if (playernum == consoleplayer
|
|
|| (splitscreen && playernum == secondarydisplayplayer)
|
|
|| (splitscreen > 1 && playernum == thirddisplayplayer)
|
|
|| (splitscreen > 2 && playernum == fourthdisplayplayer))
|
|
CONS_Alert(CONS_WARNING, M_GetText("No Deathmatch starts in this map!\n"));
|
|
return NULL;
|
|
}
|
|
|
|
mapthing_t *G_FindRaceStart(INT32 playernum)
|
|
{
|
|
if (numcoopstarts)
|
|
{
|
|
UINT8 i;
|
|
UINT8 pos = 0;
|
|
|
|
// SRB2Kart: figure out player spawn pos from points
|
|
if (!playeringame[playernum] || players[playernum].spectator)
|
|
return playerstarts[0]; // go to first spot if you're a spectator
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
if (i == playernum)
|
|
continue;
|
|
|
|
if (players[i].score < players[playernum].score)
|
|
{
|
|
UINT8 j;
|
|
UINT8 num = 0;
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++) // I hate similar loops inside loops... :<
|
|
{
|
|
if (!playeringame[j] || players[j].spectator)
|
|
continue;
|
|
if (j == playernum)
|
|
continue;
|
|
if (j == i)
|
|
continue;
|
|
if (players[j].score == players[i].score)
|
|
num++;
|
|
}
|
|
|
|
if (num > 1) // found dupes
|
|
pos++;
|
|
}
|
|
else
|
|
{
|
|
if (players[i].score > players[playernum].score || i < playernum)
|
|
pos++;
|
|
}
|
|
}
|
|
|
|
if (G_CheckSpot(playernum, playerstarts[pos % numcoopstarts]))
|
|
return playerstarts[pos % numcoopstarts];
|
|
|
|
// Your spot isn't available? Find whatever you can get first.
|
|
for (i = 0; i < numcoopstarts; i++)
|
|
{
|
|
if (G_CheckSpot(playernum, playerstarts[i]))
|
|
return playerstarts[i];
|
|
}
|
|
|
|
// SRB2Kart: We have solid players, so this behavior is less ideal.
|
|
// Don't bother checking to see if the player 1 start is open.
|
|
// Just spawn there.
|
|
//return playerstarts[0];
|
|
|
|
if (playernum == consoleplayer
|
|
|| (splitscreen && playernum == secondarydisplayplayer)
|
|
|| (splitscreen > 1 && playernum == thirddisplayplayer)
|
|
|| (splitscreen > 2 && playernum == fourthdisplayplayer))
|
|
CONS_Alert(CONS_WARNING, M_GetText("Could not spawn at any Race starts!\n"));
|
|
return NULL;
|
|
}
|
|
|
|
if (playernum == consoleplayer
|
|
|| (splitscreen && playernum == secondarydisplayplayer)
|
|
|| (splitscreen > 1 && playernum == thirddisplayplayer)
|
|
|| (splitscreen > 2 && playernum == fourthdisplayplayer))
|
|
CONS_Alert(CONS_WARNING, M_GetText("No Race starts in this map!\n"));
|
|
return NULL;
|
|
}
|
|
|
|
// Go back through all the projectiles and remove all references to the old
|
|
// player mobj, replacing them with the new one.
|
|
void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
|
|
{
|
|
thinker_t *th;
|
|
mobj_t *mo2;
|
|
|
|
I_Assert((oldmo != NULL) && (newmo != NULL));
|
|
|
|
// scan all thinkers
|
|
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
|
{
|
|
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
|
continue;
|
|
|
|
mo2 = (mobj_t *)th;
|
|
|
|
if (!(mo2->flags & MF_MISSILE))
|
|
continue;
|
|
|
|
if (mo2->target == oldmo)
|
|
{
|
|
P_SetTarget(&mo2->target, newmo);
|
|
mo2->flags2 |= MF2_BEYONDTHEGRAVE; // this mobj belongs to a player who has reborn
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// G_DoReborn
|
|
//
|
|
void G_DoReborn(INT32 playernum)
|
|
{
|
|
player_t *player = &players[playernum];
|
|
boolean starpost = false;
|
|
|
|
/*if (modeattacking) // Not needed for SRB2Kart.
|
|
{
|
|
M_EndModeAttackRun();
|
|
return;
|
|
}*/
|
|
|
|
// Make sure objectplace is OFF when you first start the level!
|
|
OP_ResetObjectplace();
|
|
|
|
if (player->bot && playernum != consoleplayer)
|
|
{ // Bots respawn next to their master.
|
|
mobj_t *oldmo = NULL;
|
|
|
|
// first dissasociate the corpse
|
|
if (player->mo)
|
|
{
|
|
oldmo = player->mo;
|
|
// Don't leave your carcass stuck 10-billion feet in the ground!
|
|
P_RemoveMobj(player->mo);
|
|
}
|
|
|
|
B_RespawnBot(playernum);
|
|
if (oldmo)
|
|
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
|
}
|
|
/*else if (countdowntimeup || (!multiplayer && !modeattacking))
|
|
{
|
|
// reload the level from scratch
|
|
if (countdowntimeup)
|
|
{
|
|
player->starpostangle = 0;
|
|
player->starposttime = 0;
|
|
player->starpostx = 0;
|
|
player->starposty = 0;
|
|
player->starpostz = 0;
|
|
player->starpostnum = 0;
|
|
}
|
|
if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD))
|
|
{
|
|
INT32 i;
|
|
|
|
player->playerstate = PST_REBORN;
|
|
|
|
P_LoadThingsOnly();
|
|
|
|
// Do a wipe
|
|
wipegamestate = -1;
|
|
|
|
if (player->starpostnum) // SRB2kart
|
|
starpost = true;
|
|
|
|
if (camera.chase)
|
|
P_ResetCamera(&players[displayplayer], &camera);
|
|
if (camera2.chase && splitscreen > 0)
|
|
P_ResetCamera(&players[secondarydisplayplayer], &camera2);
|
|
if (camera3.chase && splitscreen > 1)
|
|
P_ResetCamera(&players[thirddisplayplayer], &camera3);
|
|
if (camera4.chase && splitscreen > 2)
|
|
P_ResetCamera(&players[fourthdisplayplayer], &camera4);
|
|
|
|
// clear cmd building stuff
|
|
memset(gamekeydown, 0, sizeof (gamekeydown));
|
|
for (i = 0;i < JOYAXISSET; i++)
|
|
{
|
|
joyxmove[i] = joyymove[i] = 0;
|
|
joy2xmove[i] = joy2ymove[i] = 0;
|
|
joy3xmove[i] = joy3ymove[i] = 0;
|
|
joy4xmove[i] = joy4ymove[i] = 0;
|
|
}
|
|
mousex = mousey = 0;
|
|
mouse2x = mouse2y = 0;
|
|
|
|
// clear hud messages remains (usually from game startup)
|
|
CON_ClearHUD();
|
|
|
|
// Starpost support
|
|
G_SpawnPlayer(playernum, starpost);
|
|
|
|
if (botingame)
|
|
{ // Bots respawn next to their master.
|
|
players[secondarydisplayplayer].playerstate = PST_REBORN;
|
|
G_SpawnPlayer(secondarydisplayplayer, false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef HAVE_BLUA
|
|
LUAh_MapChange(gamemap);
|
|
#endif
|
|
G_DoLoadLevel(true);
|
|
}
|
|
}*/
|
|
else
|
|
{
|
|
// respawn at the start
|
|
mobj_t *oldmo = NULL;
|
|
|
|
if (player->starpostnum || ((mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE) && player->laps)) // SRB2kart
|
|
starpost = true;
|
|
|
|
// first dissasociate the corpse
|
|
if (player->mo)
|
|
{
|
|
oldmo = player->mo;
|
|
// Don't leave your carcass stuck 10-billion feet in the ground!
|
|
P_RemoveMobj(player->mo);
|
|
}
|
|
|
|
G_SpawnPlayer(playernum, starpost);
|
|
if (oldmo)
|
|
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
|
}
|
|
}
|
|
|
|
void G_AddPlayer(INT32 playernum)
|
|
{
|
|
player_t *p = &players[playernum];
|
|
|
|
p->jointime = 0;
|
|
p->playerstate = PST_REBORN;
|
|
}
|
|
|
|
void G_ExitLevel(void)
|
|
{
|
|
if (gamestate == GS_LEVEL)
|
|
{
|
|
gameaction = ga_completed;
|
|
lastdraw = true;
|
|
|
|
// If you want your teams scrambled on map change, start the process now.
|
|
// The teams will scramble at the start of the next round.
|
|
if (cv_scrambleonchange.value && G_GametypeHasTeams())
|
|
{
|
|
if (server)
|
|
CV_SetValue(&cv_teamscramble, cv_scrambleonchange.value);
|
|
}
|
|
|
|
if (netgame || multiplayer)
|
|
CON_LogMessage(M_GetText("The round has ended.\n"));
|
|
|
|
// Remove CEcho text on round end.
|
|
HU_ClearCEcho();
|
|
}
|
|
}
|
|
|
|
//
|
|
// G_IsSpecialStage
|
|
//
|
|
// Returns TRUE if
|
|
// the given map is a special stage.
|
|
//
|
|
boolean G_IsSpecialStage(INT32 mapnum)
|
|
{
|
|
#if 0
|
|
return (gametype == GT_COOP && modeattacking != ATTACKING_RECORD && mapnum >= sstage_start && mapnum <= sstage_end);
|
|
#else
|
|
(void)mapnum;
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// G_GametypeUsesLives
|
|
//
|
|
// Returns true if the current gametype uses
|
|
// the lives system. False otherwise.
|
|
//
|
|
boolean G_GametypeUsesLives(void)
|
|
{
|
|
// SRB2kart NEEDS no lives
|
|
#if 0
|
|
// Coop, Competitive
|
|
if ((gametype == GT_COOP || gametype == GT_COMPETITION)
|
|
&& !modeattacking // No lives in Time Attack
|
|
//&& !G_IsSpecialStage(gamemap)
|
|
&& !(maptol & TOL_NIGHTS)) // No lives in NiGHTS
|
|
return true;
|
|
return false;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// G_GametypeHasTeams
|
|
//
|
|
// Returns true if the current gametype uses
|
|
// Red/Blue teams. False otherwise.
|
|
//
|
|
boolean G_GametypeHasTeams(void)
|
|
{
|
|
return (gametype == GT_TEAMMATCH || gametype == GT_CTF);
|
|
}
|
|
|
|
//
|
|
// G_GametypeHasSpectators
|
|
//
|
|
// Returns true if the current gametype supports
|
|
// spectators. False otherwise.
|
|
//
|
|
boolean G_GametypeHasSpectators(void)
|
|
{
|
|
// SRB2Kart: We don't have any exceptions to not being able to spectate yet. Maybe when SP & bots roll around.
|
|
#if 0
|
|
return (gametype != GT_COOP && gametype != GT_COMPETITION && gametype != GT_RACE);
|
|
#else
|
|
return (netgame); //true
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// G_BattleGametype
|
|
//
|
|
// Returns true in Battle gamemodes, previously was G_RingSlingerGametype.
|
|
//
|
|
boolean G_BattleGametype(void)
|
|
{
|
|
return (gametype == GT_MATCH);
|
|
}
|
|
|
|
//
|
|
// G_SometimesGetDifferentGametype
|
|
//
|
|
// Oh, yeah, and we sometimes flip encore mode on here too.
|
|
//
|
|
INT16 G_SometimesGetDifferentGametype(void)
|
|
{
|
|
boolean encorepossible = (M_SecretUnlocked(SECRET_ENCORE) && G_RaceGametype());
|
|
|
|
if (!cv_kartvoterulechanges.value) // never
|
|
return gametype;
|
|
|
|
if (randmapbuffer[NUMMAPS] > 0 && (encorepossible || cv_kartvoterulechanges.value != 3))
|
|
{
|
|
randmapbuffer[NUMMAPS]--;
|
|
if (encorepossible)
|
|
{
|
|
switch (cv_kartvoterulechanges.value)
|
|
{
|
|
case 3: // always
|
|
randmapbuffer[NUMMAPS] = 0; // gotta prep this in case it isn't already set
|
|
break;
|
|
case 2: // frequent
|
|
encorepossible = M_RandomChance(FRACUNIT>>1);
|
|
break;
|
|
case 1: // sometimes
|
|
default:
|
|
encorepossible = M_RandomChance(FRACUNIT>>3);
|
|
break;
|
|
}
|
|
if (encorepossible != (boolean)cv_kartencore.value)
|
|
return (gametype|0x80);
|
|
}
|
|
return gametype;
|
|
}
|
|
|
|
switch (cv_kartvoterulechanges.value) // okay, we're having a gametype change! when's the next one, luv?
|
|
{
|
|
case 3: // always
|
|
randmapbuffer[NUMMAPS] = 1; // every other vote (or always if !encorepossible)
|
|
break;
|
|
case 1: // sometimes
|
|
randmapbuffer[NUMMAPS] = 10; // ...every two cups?
|
|
break;
|
|
default:
|
|
// fallthrough - happens when clearing buffer, but needs a reasonable countdown if cvar is modified
|
|
case 2: // frequent
|
|
randmapbuffer[NUMMAPS] = 5; // per "cup"
|
|
break;
|
|
}
|
|
|
|
if (gametype == GT_MATCH)
|
|
return GT_RACE;
|
|
return GT_MATCH;
|
|
}
|
|
|
|
//
|
|
// G_GetGametypeColor
|
|
//
|
|
// Pretty and consistent ^u^
|
|
// See also M_GetGametypeColor.
|
|
//
|
|
UINT8 G_GetGametypeColor(INT16 gt)
|
|
{
|
|
if (modeattacking // == ATTACKING_RECORD
|
|
|| gamestate == GS_TIMEATTACK)
|
|
return orangemap[120];
|
|
if (gt == GT_MATCH)
|
|
return redmap[120];
|
|
if (gt == GT_RACE)
|
|
return skymap[120];
|
|
return 247; // FALLBACK
|
|
}
|
|
|
|
//
|
|
// G_RaceGametype
|
|
//
|
|
// Returns true in Race gamemodes, previously was G_PlatformGametype.
|
|
//
|
|
boolean G_RaceGametype(void)
|
|
{
|
|
return (gametype == GT_RACE);
|
|
}
|
|
|
|
//
|
|
// G_TagGametype
|
|
//
|
|
// For Jazz's Tag/HnS modes that have a lot of special cases...
|
|
// SRB2Kart: do we actually want to add Kart tag later? :V
|
|
//
|
|
boolean G_TagGametype(void)
|
|
{
|
|
return (gametype == GT_TAG || gametype == GT_HIDEANDSEEK);
|
|
}
|
|
|
|
/** Get the typeoflevel flag needed to indicate support of a gametype.
|
|
* In single-player, this always returns TOL_SP.
|
|
* \param gametype The gametype for which support is desired.
|
|
* \return The typeoflevel flag to check for that gametype.
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
INT16 G_TOLFlag(INT32 pgametype)
|
|
{
|
|
if (!multiplayer) return TOL_SP;
|
|
if (pgametype == GT_COOP) return TOL_RACE; // SRB2kart
|
|
if (pgametype == GT_COMPETITION) return TOL_COMPETITION;
|
|
if (pgametype == GT_RACE) return TOL_RACE;
|
|
if (pgametype == GT_MATCH) return TOL_MATCH;
|
|
if (pgametype == GT_TEAMMATCH) return TOL_MATCH;
|
|
if (pgametype == GT_TAG) return TOL_TAG;
|
|
if (pgametype == GT_HIDEANDSEEK) return TOL_TAG;
|
|
if (pgametype == GT_CTF) return TOL_CTF;
|
|
|
|
CONS_Alert(CONS_ERROR, M_GetText("Unknown gametype! %d\n"), pgametype);
|
|
return INT16_MAX;
|
|
}
|
|
|
|
static INT32 TOLMaps(INT16 tolflags)
|
|
{
|
|
INT32 num = 0;
|
|
INT16 i;
|
|
|
|
// Find all the maps that are ok and and put them in an array.
|
|
for (i = 0; i < NUMMAPS; i++)
|
|
{
|
|
if (!mapheaderinfo[i])
|
|
continue;
|
|
if (mapheaderinfo[i]->menuflags & LF2_HIDEINMENU) // Don't include Map Hell
|
|
continue;
|
|
if ((mapheaderinfo[i]->typeoflevel & tolflags) == tolflags)
|
|
num++;
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
/** Select a random map with the given typeoflevel flags.
|
|
* If no map has those flags, this arbitrarily gives you map 1.
|
|
* \param tolflags The typeoflevel flags to insist on. Other bits may
|
|
* be on too, but all of these must be on.
|
|
* \return A random map with those flags, 1-based, or 1 if no map
|
|
* has those flags.
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static INT16 *okmaps = NULL;
|
|
INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon, INT16 *extbuffer)
|
|
{
|
|
INT32 numokmaps = 0;
|
|
INT16 ix, bufx;
|
|
UINT16 extbufsize = 0;
|
|
boolean usehellmaps; // Only consider Hell maps in this pick
|
|
|
|
if (!okmaps)
|
|
okmaps = Z_Malloc(NUMMAPS * sizeof(INT16), PU_STATIC, NULL);
|
|
|
|
if (extbuffer != NULL)
|
|
{
|
|
bufx = 0;
|
|
while (extbuffer[bufx]) {
|
|
extbufsize++; bufx++;
|
|
}
|
|
}
|
|
|
|
tryagain:
|
|
|
|
usehellmaps = (maphell == 0 ? false : (maphell == 2 || M_RandomChance(FRACUNIT/100))); // 1% chance of Hell
|
|
|
|
// Find all the maps that are ok and and put them in an array.
|
|
for (ix = 0; ix < NUMMAPS; ix++)
|
|
{
|
|
boolean isokmap = true;
|
|
|
|
if (!mapheaderinfo[ix])
|
|
continue;
|
|
|
|
if ((mapheaderinfo[ix]->typeoflevel & tolflags) != tolflags
|
|
|| ix == pprevmap
|
|
|| (!dedicated && M_MapLocked(ix+1))
|
|
|| (usehellmaps != (mapheaderinfo[ix]->menuflags & LF2_HIDEINMENU))) // this is bad
|
|
continue; //isokmap = false;
|
|
|
|
if (!ignorebuffer)
|
|
{
|
|
if (extbufsize > 0)
|
|
{
|
|
for (bufx = 0; bufx < extbufsize; bufx++)
|
|
{
|
|
if (extbuffer[bufx] == -1) // Rest of buffer SHOULD be empty
|
|
break;
|
|
if (ix == extbuffer[bufx])
|
|
{
|
|
isokmap = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!isokmap)
|
|
continue;
|
|
}
|
|
|
|
for (bufx = 0; bufx < (maphell ? 3 : NUMMAPS); bufx++)
|
|
{
|
|
if (randmapbuffer[bufx] == -1) // Rest of buffer SHOULD be empty
|
|
break;
|
|
if (ix == randmapbuffer[bufx])
|
|
{
|
|
isokmap = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!isokmap)
|
|
continue;
|
|
}
|
|
|
|
if (pprevmap == -2) // title demo hack
|
|
{
|
|
lumpnum_t l;
|
|
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(ix+1)))) == LUMPERROR)
|
|
continue;
|
|
}
|
|
|
|
okmaps[numokmaps++] = ix;
|
|
}
|
|
|
|
if (numokmaps == 0) // If there's no matches... (Goodbye, incredibly silly function chains :V)
|
|
{
|
|
if (!ignorebuffer)
|
|
{
|
|
if (randmapbuffer[3] == -1) // Is the buffer basically empty?
|
|
{
|
|
ignorebuffer = true; // This will probably only help in situations where there's very few maps, but it's folly not to at least try it
|
|
goto tryagain;
|
|
}
|
|
|
|
for (bufx = 3; bufx < NUMMAPS; bufx++) // Let's clear all but the three most recent maps...
|
|
randmapbuffer[bufx] = -1;
|
|
goto tryagain;
|
|
}
|
|
|
|
if (maphell) // Any wiggle room to loosen our restrictions here?
|
|
{
|
|
maphell--;
|
|
goto tryagain;
|
|
}
|
|
|
|
ix = 0; // Sorry, none match. You get MAP01.
|
|
for (bufx = 0; bufx < NUMMAPS+1; bufx++)
|
|
randmapbuffer[bufx] = -1; // if we're having trouble finding a map we should probably clear it
|
|
}
|
|
else
|
|
ix = okmaps[M_RandomKey(numokmaps)];
|
|
|
|
if (!callagainsoon)
|
|
{
|
|
Z_Free(okmaps);
|
|
okmaps = NULL;
|
|
}
|
|
|
|
return ix;
|
|
}
|
|
|
|
void G_AddMapToBuffer(INT16 map)
|
|
{
|
|
INT16 bufx, refreshnum = (TOLMaps(G_TOLFlag(gametype)) / 2) + 1;
|
|
|
|
// Add the map to the buffer.
|
|
for (bufx = NUMMAPS-1; bufx > 0; bufx--)
|
|
randmapbuffer[bufx] = randmapbuffer[bufx-1];
|
|
randmapbuffer[0] = map;
|
|
|
|
// We're getting pretty full, so lets flush this for future usage.
|
|
if (randmapbuffer[refreshnum] != -1)
|
|
{
|
|
// Clear all but the five most recent maps.
|
|
for (bufx = 5; bufx < NUMMAPS; bufx++) // bufx < refreshnum? Might not handle everything for gametype switches, though.
|
|
randmapbuffer[bufx] = -1;
|
|
//CONS_Printf("Random map buffer has been flushed.\n");
|
|
}
|
|
}
|
|
|
|
//
|
|
// G_DoCompleted
|
|
//
|
|
static void G_DoCompleted(void)
|
|
{
|
|
INT32 i, j = 0;
|
|
boolean gottoken = false;
|
|
|
|
tokenlist = 0; // Reset the list
|
|
|
|
gameaction = ga_nothing;
|
|
|
|
if (metalplayback)
|
|
G_StopMetalDemo();
|
|
if (metalrecording)
|
|
G_StopMetalRecording();
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playeringame[i])
|
|
{
|
|
// SRB2Kart: exitlevel shouldn't get you the points
|
|
if (!players[i].exiting && !(players[i].pflags & PF_TIMEOVER))
|
|
{
|
|
players[i].pflags |= PF_TIMEOVER;
|
|
if (P_IsLocalPlayer(&players[i]))
|
|
j++;
|
|
}
|
|
G_PlayerFinishLevel(i); // take away cards and stuff
|
|
}
|
|
|
|
// play some generic music if there's no win/cool/lose music going on (for exitlevel commands)
|
|
if (G_RaceGametype() && j == splitscreen+1 && (cv_inttime.value > 0))
|
|
S_ChangeMusicInternal("racent", true);
|
|
|
|
if (automapactive)
|
|
AM_Stop();
|
|
|
|
S_StopSounds();
|
|
|
|
prevmap = (INT16)(gamemap-1);
|
|
|
|
// go to next level
|
|
// nextmap is 0-based, unlike gamemap
|
|
if (nextmapoverride != 0)
|
|
nextmap = (INT16)(nextmapoverride-1);
|
|
else if (mapheaderinfo[gamemap-1]->nextlevel == 1101) // SRB2Kart: !!! WHENEVER WE GET GRAND PRIX, GO TO AWARDS MAP INSTEAD !!!
|
|
nextmap = (INT16)(mapheaderinfo[gamemap] ? gamemap : (spstage_start-1)); // (gamemap-1)+1 == gamemap :V
|
|
else
|
|
nextmap = (INT16)(mapheaderinfo[gamemap-1]->nextlevel-1);
|
|
|
|
// Remember last map for when you come out of the special stage.
|
|
if (!G_IsSpecialStage(gamemap))
|
|
lastmap = nextmap;
|
|
|
|
// If nextmap is actually going to get used, make sure it points to
|
|
// a map of the proper gametype -- skip levels that don't support
|
|
// the current gametype. (Helps avoid playing boss levels in Race,
|
|
// for instance).
|
|
if (!token && !G_IsSpecialStage(gamemap) && !modeattacking
|
|
&& (nextmap >= 0 && nextmap < NUMMAPS))
|
|
{
|
|
register INT16 cm = nextmap;
|
|
INT16 tolflag = G_TOLFlag(gametype);
|
|
UINT8 visitedmap[(NUMMAPS+7)/8];
|
|
|
|
memset(visitedmap, 0, sizeof (visitedmap));
|
|
|
|
while (!mapheaderinfo[cm] || !(mapheaderinfo[cm]->typeoflevel & tolflag))
|
|
{
|
|
visitedmap[cm/8] |= (1<<(cm&7));
|
|
if (!mapheaderinfo[cm])
|
|
cm = -1; // guarantee error execution
|
|
else
|
|
cm = (INT16)(mapheaderinfo[cm]->nextlevel-1);
|
|
|
|
if (cm >= NUMMAPS || cm < 0) // out of range (either 1100-1102 or error)
|
|
{
|
|
cm = nextmap; //Start the loop again so that the error checking below is executed.
|
|
|
|
//Make sure the map actually exists before you try to go to it!
|
|
if ((W_CheckNumForName(G_BuildMapName(cm + 1)) == LUMPERROR))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Next map given (MAP %d) doesn't exist! Reverting to MAP01.\n"), cm+1);
|
|
cm = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (visitedmap[cm/8] & (1<<(cm&7))) // smells familiar
|
|
{
|
|
// We got stuck in a loop, came back to the map we started on
|
|
// without finding one supporting the current gametype.
|
|
// Thus, print a warning, and just use this map anyways.
|
|
CONS_Alert(CONS_WARNING, M_GetText("Can't find a compatible map after map %d; using map %d anyway\n"), prevmap+1, cm+1);
|
|
break;
|
|
}
|
|
}
|
|
nextmap = cm;
|
|
}
|
|
|
|
if (nextmap < 0 || (nextmap >= NUMMAPS && nextmap < 1100-1) || nextmap > 1102-1)
|
|
I_Error("Followed map %d to invalid map %d\n", prevmap + 1, nextmap + 1);
|
|
|
|
// wrap around in race
|
|
if (nextmap >= 1100-1 && nextmap <= 1102-1 && G_RaceGametype())
|
|
nextmap = (INT16)(spstage_start-1);
|
|
|
|
if (gametype == GT_COOP && token)
|
|
{
|
|
token--;
|
|
gottoken = true;
|
|
|
|
if (!(emeralds & EMERALD1))
|
|
nextmap = (INT16)(sstage_start - 1); // Special Stage 1
|
|
else if (!(emeralds & EMERALD2))
|
|
nextmap = (INT16)(sstage_start); // Special Stage 2
|
|
else if (!(emeralds & EMERALD3))
|
|
nextmap = (INT16)(sstage_start + 1); // Special Stage 3
|
|
else if (!(emeralds & EMERALD4))
|
|
nextmap = (INT16)(sstage_start + 2); // Special Stage 4
|
|
else if (!(emeralds & EMERALD5))
|
|
nextmap = (INT16)(sstage_start + 3); // Special Stage 5
|
|
else if (!(emeralds & EMERALD6))
|
|
nextmap = (INT16)(sstage_start + 4); // Special Stage 6
|
|
else if (!(emeralds & EMERALD7))
|
|
nextmap = (INT16)(sstage_start + 5); // Special Stage 7
|
|
else
|
|
gottoken = false;
|
|
}
|
|
|
|
if (G_IsSpecialStage(gamemap) && !gottoken)
|
|
nextmap = lastmap; // Exiting from a special stage? Go back to the game. Tails 08-11-2001
|
|
|
|
automapactive = false;
|
|
|
|
if (gametype != GT_COOP)
|
|
{
|
|
if (cv_advancemap.value == 0) // Stay on same map.
|
|
nextmap = prevmap;
|
|
else if (cv_advancemap.value == 2) // Go to random map.
|
|
nextmap = G_RandMap(G_TOLFlag(gametype), prevmap, false, 0, false, NULL);
|
|
}
|
|
|
|
// We are committed to this map now.
|
|
// We may as well allocate its header if it doesn't exist
|
|
// (That is, if it's a real map)
|
|
if (nextmap < NUMMAPS && !mapheaderinfo[nextmap])
|
|
P_AllocMapHeader(nextmap);
|
|
|
|
if (skipstats && !modeattacking) // Don't skip stats if we're in record attack
|
|
G_AfterIntermission();
|
|
else
|
|
{
|
|
G_SetGamestate(GS_INTERMISSION);
|
|
Y_StartIntermission();
|
|
}
|
|
}
|
|
|
|
void G_AfterIntermission(void)
|
|
{
|
|
HU_ClearCEcho();
|
|
//G_NextLevel();
|
|
|
|
if (modeattacking) // End the run.
|
|
{
|
|
M_EndModeAttackRun();
|
|
return;
|
|
}
|
|
|
|
if (mapheaderinfo[gamemap-1]->cutscenenum) // Start a custom cutscene.
|
|
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
|
|
else
|
|
{
|
|
if (nextmap < 1100-1)
|
|
G_NextLevel();
|
|
else
|
|
G_EndGame();
|
|
}
|
|
}
|
|
|
|
//
|
|
// G_NextLevel (WorldDone)
|
|
//
|
|
// init next level or go to the final scene
|
|
// called by end of intermission screen (y_inter)
|
|
//
|
|
void G_NextLevel(void)
|
|
{
|
|
if (gamestate != GS_VOTING)
|
|
{
|
|
if ((cv_advancemap.value == 3) && !modeattacking && !skipstats && (multiplayer || netgame))
|
|
{
|
|
UINT8 i;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && !players[i].spectator)
|
|
{
|
|
gameaction = ga_startvote;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
forceresetplayers = false;
|
|
deferencoremode = (boolean)cv_kartencore.value;
|
|
}
|
|
|
|
gameaction = ga_worlddone;
|
|
}
|
|
|
|
static void G_DoWorldDone(void)
|
|
{
|
|
if (server)
|
|
{
|
|
// SRB2Kart
|
|
D_MapChange(nextmap+1,
|
|
gametype,
|
|
deferencoremode,
|
|
forceresetplayers,
|
|
0,
|
|
false,
|
|
false);
|
|
}
|
|
|
|
gameaction = ga_nothing;
|
|
}
|
|
|
|
//
|
|
// G_DoStartVote
|
|
//
|
|
static void G_DoStartVote(void)
|
|
{
|
|
if (server)
|
|
D_SetupVote();
|
|
gameaction = ga_nothing;
|
|
}
|
|
|
|
//
|
|
// G_UseContinue
|
|
//
|
|
void G_UseContinue(void)
|
|
{
|
|
if (gamestate == GS_LEVEL && !netgame && !multiplayer)
|
|
{
|
|
gameaction = ga_startcont;
|
|
lastdraw = true;
|
|
}
|
|
}
|
|
|
|
static void G_DoStartContinue(void)
|
|
{
|
|
I_Assert(!netgame && !multiplayer);
|
|
|
|
legitimateexit = false;
|
|
G_PlayerFinishLevel(consoleplayer); // take away cards and stuff
|
|
|
|
F_StartContinue();
|
|
gameaction = ga_nothing;
|
|
}
|
|
|
|
//
|
|
// G_Continue
|
|
//
|
|
// re-init level, used by continue and possibly countdowntimeup
|
|
//
|
|
void G_Continue(void)
|
|
{
|
|
if (!netgame && !multiplayer)
|
|
gameaction = ga_continued;
|
|
}
|
|
|
|
static void G_DoContinued(void)
|
|
{
|
|
player_t *pl = &players[consoleplayer];
|
|
I_Assert(!netgame && !multiplayer);
|
|
I_Assert(pl->continues > 0);
|
|
|
|
pl->continues--;
|
|
|
|
// Reset score
|
|
pl->score = 0;
|
|
|
|
// Allow tokens to come back
|
|
tokenlist = 0;
|
|
token = 0;
|
|
|
|
// Reset # of lives
|
|
pl->lives = (ultimatemode) ? 1 : 3;
|
|
|
|
D_MapChange(gamemap, gametype, false, false, 0, false, false);
|
|
|
|
gameaction = ga_nothing;
|
|
}
|
|
|
|
//
|
|
// G_EndGame (formerly Y_EndGame)
|
|
// Frankly this function fits better in g_game.c than it does in y_inter.c
|
|
//
|
|
// ...Gee, (why) end the game?
|
|
// Because G_AfterIntermission and F_EndCutscene would
|
|
// both do this exact same thing *in different ways* otherwise,
|
|
// which made it so that you could only unlock Ultimate mode
|
|
// if you had a cutscene after the final level and crap like that.
|
|
// This function simplifies it so only one place has to be updated
|
|
// when something new is added.
|
|
void G_EndGame(void)
|
|
{
|
|
// Only do evaluation and credits in coop games.
|
|
if (gametype == GT_COOP)
|
|
{
|
|
if (nextmap == 1102-1) // end game with credits
|
|
{
|
|
F_StartCredits();
|
|
return;
|
|
}
|
|
if (nextmap == 1101-1) // end game with evaluation
|
|
{
|
|
F_StartGameEvaluation();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// 1100 or competitive multiplayer, so go back to title screen.
|
|
D_StartTitle();
|
|
}
|
|
|
|
//
|
|
// G_LoadGameSettings
|
|
//
|
|
// Sets a tad of default info we need.
|
|
void G_LoadGameSettings(void)
|
|
{
|
|
// defaults
|
|
spstage_start = 1;
|
|
sstage_start = 50;
|
|
sstage_end = 57; // 8 special stages in vanilla SRB2
|
|
useNightsSS = false; //true;
|
|
|
|
// initialize free sfx slots for skin sounds
|
|
S_InitRuntimeSounds();
|
|
}
|
|
|
|
// G_LoadGameData
|
|
// Loads the main data file, which stores information such as emblems found, etc.
|
|
void G_LoadGameData(void)
|
|
{
|
|
size_t length;
|
|
INT32 i, j;
|
|
UINT8 modded = false;
|
|
UINT8 rtemp;
|
|
|
|
//For records
|
|
tic_t rectime;
|
|
tic_t reclap;
|
|
//UINT32 recscore;
|
|
//UINT16 recrings;
|
|
|
|
//UINT8 recmares;
|
|
//INT32 curmare;
|
|
|
|
// Clear things so previously read gamedata doesn't transfer
|
|
// to new gamedata
|
|
G_ClearRecords(); // main and nights records
|
|
M_ClearSecrets(); // emblems, unlocks, maps visited, etc
|
|
totalplaytime = 0; // total play time (separate from all)
|
|
matchesplayed = 0; // SRB2Kart: matches played & finished
|
|
|
|
if (M_CheckParm("-nodata"))
|
|
return; // Don't load.
|
|
|
|
// Allow saving of gamedata beyond this point
|
|
gamedataloaded = true;
|
|
|
|
if (M_CheckParm("-resetdata"))
|
|
return; // Don't load (essentially, reset).
|
|
|
|
length = FIL_ReadFile(va(pandf, srb2home, gamedatafilename), &savebuffer);
|
|
if (!length) // Aw, no game data. Their loss!
|
|
return;
|
|
|
|
save_p = savebuffer;
|
|
|
|
// Version check
|
|
if (READUINT32(save_p) != 0xFCAFE211)
|
|
{
|
|
const char *gdfolder = "the SRB2Kart folder";
|
|
if (strcmp(srb2home,"."))
|
|
gdfolder = srb2home;
|
|
|
|
Z_Free(savebuffer);
|
|
save_p = NULL;
|
|
I_Error("Game data is from another version of SRB2.\nDelete %s(maybe in %s) and try again.", gamedatafilename, gdfolder);
|
|
}
|
|
|
|
totalplaytime = READUINT32(save_p);
|
|
matchesplayed = READUINT32(save_p);
|
|
|
|
modded = READUINT8(save_p);
|
|
|
|
// Aha! Someone's been screwing with the save file!
|
|
if ((modded && !savemoddata))
|
|
goto datacorrupt;
|
|
else if (modded != true && modded != false)
|
|
goto datacorrupt;
|
|
|
|
// TODO put another cipher on these things? meh, I don't care...
|
|
for (i = 0; i < NUMMAPS; i++)
|
|
if ((mapvisited[i] = READUINT8(save_p)) > MV_MAX)
|
|
goto datacorrupt;
|
|
|
|
// To save space, use one bit per collected/achieved/unlocked flag
|
|
for (i = 0; i < MAXEMBLEMS;)
|
|
{
|
|
rtemp = READUINT8(save_p);
|
|
for (j = 0; j < 8 && j+i < MAXEMBLEMS; ++j)
|
|
emblemlocations[j+i].collected = ((rtemp >> j) & 1);
|
|
i += j;
|
|
}
|
|
for (i = 0; i < MAXEXTRAEMBLEMS;)
|
|
{
|
|
rtemp = READUINT8(save_p);
|
|
for (j = 0; j < 8 && j+i < MAXEXTRAEMBLEMS; ++j)
|
|
extraemblems[j+i].collected = ((rtemp >> j) & 1);
|
|
i += j;
|
|
}
|
|
for (i = 0; i < MAXUNLOCKABLES;)
|
|
{
|
|
rtemp = READUINT8(save_p);
|
|
for (j = 0; j < 8 && j+i < MAXUNLOCKABLES; ++j)
|
|
unlockables[j+i].unlocked = ((rtemp >> j) & 1);
|
|
i += j;
|
|
}
|
|
for (i = 0; i < MAXCONDITIONSETS;)
|
|
{
|
|
rtemp = READUINT8(save_p);
|
|
for (j = 0; j < 8 && j+i < MAXCONDITIONSETS; ++j)
|
|
conditionSets[j+i].achieved = ((rtemp >> j) & 1);
|
|
i += j;
|
|
}
|
|
|
|
timesBeaten = READUINT32(save_p);
|
|
timesBeatenWithEmeralds = READUINT32(save_p);
|
|
//timesBeatenUltimate = READUINT32(save_p);
|
|
|
|
// Main records
|
|
for (i = 0; i < NUMMAPS; ++i)
|
|
{
|
|
rectime = (tic_t)READUINT32(save_p);
|
|
reclap = (tic_t)READUINT32(save_p);
|
|
//recscore = READUINT32(save_p);
|
|
//recrings = READUINT16(save_p);
|
|
|
|
/*if (recrings > 10000 || recscore > MAXSCORE)
|
|
goto datacorrupt;*/
|
|
|
|
if (rectime || reclap)
|
|
{
|
|
G_AllocMainRecordData((INT16)i);
|
|
mainrecords[i]->time = rectime;
|
|
mainrecords[i]->lap = reclap;
|
|
//mainrecords[i]->score = recscore;
|
|
//mainrecords[i]->rings = recrings;
|
|
}
|
|
}
|
|
|
|
// Nights records
|
|
/*for (i = 0; i < NUMMAPS; ++i)
|
|
{
|
|
if ((recmares = READUINT8(save_p)) == 0)
|
|
continue;
|
|
|
|
G_AllocNightsRecordData((INT16)i);
|
|
|
|
for (curmare = 0; curmare < (recmares+1); ++curmare)
|
|
{
|
|
nightsrecords[i]->score[curmare] = READUINT32(save_p);
|
|
nightsrecords[i]->grade[curmare] = READUINT8(save_p);
|
|
nightsrecords[i]->time[curmare] = (tic_t)READUINT32(save_p);
|
|
|
|
if (nightsrecords[i]->grade[curmare] > GRADE_S)
|
|
goto datacorrupt;
|
|
}
|
|
|
|
nightsrecords[i]->nummares = recmares;
|
|
}*/
|
|
|
|
// done
|
|
Z_Free(savebuffer);
|
|
save_p = NULL;
|
|
|
|
// Silent update unlockables in case they're out of sync with conditions
|
|
M_SilentUpdateUnlockablesAndEmblems();
|
|
|
|
return;
|
|
|
|
// Landing point for corrupt gamedata
|
|
datacorrupt:
|
|
{
|
|
const char *gdfolder = "the SRB2Kart folder";
|
|
if (strcmp(srb2home,"."))
|
|
gdfolder = srb2home;
|
|
|
|
Z_Free(savebuffer);
|
|
save_p = NULL;
|
|
|
|
I_Error("Corrupt game data file.\nDelete %s(maybe in %s) and try again.", gamedatafilename, gdfolder);
|
|
}
|
|
}
|
|
|
|
// G_SaveGameData
|
|
// Saves the main data file, which stores information such as emblems found, etc.
|
|
void G_SaveGameData(boolean force)
|
|
{
|
|
const boolean wasmodified = modifiedgame;
|
|
size_t length;
|
|
INT32 i, j;
|
|
UINT8 btemp;
|
|
|
|
//INT32 curmare;
|
|
|
|
if (!gamedataloaded)
|
|
return; // If never loaded (-nodata), don't save
|
|
|
|
save_p = savebuffer = (UINT8 *)malloc(GAMEDATASIZE);
|
|
if (!save_p)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
|
|
return;
|
|
}
|
|
|
|
if (force) // SRB2Kart: for enabling unlocks online, even if the game is modified
|
|
modifiedgame = savemoddata; // L-let's just sort of... hack around the cheat protection, because I'm too worried about just removing it @@;
|
|
else if (modifiedgame && !savemoddata)
|
|
{
|
|
free(savebuffer);
|
|
save_p = savebuffer = NULL;
|
|
return;
|
|
}
|
|
|
|
// Version test
|
|
WRITEUINT32(save_p, 0xFCAFE211);
|
|
|
|
WRITEUINT32(save_p, totalplaytime);
|
|
WRITEUINT32(save_p, matchesplayed);
|
|
|
|
btemp = (UINT8)(savemoddata || modifiedgame);
|
|
WRITEUINT8(save_p, btemp);
|
|
|
|
// TODO put another cipher on these things? meh, I don't care...
|
|
for (i = 0; i < NUMMAPS; i++)
|
|
WRITEUINT8(save_p, mapvisited[i]);
|
|
|
|
// To save space, use one bit per collected/achieved/unlocked flag
|
|
for (i = 0; i < MAXEMBLEMS;)
|
|
{
|
|
btemp = 0;
|
|
for (j = 0; j < 8 && j+i < MAXEMBLEMS; ++j)
|
|
btemp |= (emblemlocations[j+i].collected << j);
|
|
WRITEUINT8(save_p, btemp);
|
|
i += j;
|
|
}
|
|
for (i = 0; i < MAXEXTRAEMBLEMS;)
|
|
{
|
|
btemp = 0;
|
|
for (j = 0; j < 8 && j+i < MAXEXTRAEMBLEMS; ++j)
|
|
btemp |= (extraemblems[j+i].collected << j);
|
|
WRITEUINT8(save_p, btemp);
|
|
i += j;
|
|
}
|
|
for (i = 0; i < MAXUNLOCKABLES;)
|
|
{
|
|
btemp = 0;
|
|
for (j = 0; j < 8 && j+i < MAXUNLOCKABLES; ++j)
|
|
btemp |= (unlockables[j+i].unlocked << j);
|
|
WRITEUINT8(save_p, btemp);
|
|
i += j;
|
|
}
|
|
for (i = 0; i < MAXCONDITIONSETS;)
|
|
{
|
|
btemp = 0;
|
|
for (j = 0; j < 8 && j+i < MAXCONDITIONSETS; ++j)
|
|
btemp |= (conditionSets[j+i].achieved << j);
|
|
WRITEUINT8(save_p, btemp);
|
|
i += j;
|
|
}
|
|
|
|
WRITEUINT32(save_p, timesBeaten);
|
|
WRITEUINT32(save_p, timesBeatenWithEmeralds);
|
|
//WRITEUINT32(save_p, timesBeatenUltimate);
|
|
|
|
// Main records
|
|
for (i = 0; i < NUMMAPS; i++)
|
|
{
|
|
if (mainrecords[i])
|
|
{
|
|
WRITEUINT32(save_p, mainrecords[i]->time);
|
|
WRITEUINT32(save_p, mainrecords[i]->lap);
|
|
//WRITEUINT32(save_p, mainrecords[i]->score);
|
|
//WRITEUINT16(save_p, mainrecords[i]->rings);
|
|
}
|
|
else
|
|
{
|
|
WRITEUINT32(save_p, 0);
|
|
WRITEUINT32(save_p, 0);
|
|
}
|
|
}
|
|
|
|
// NiGHTS records
|
|
/*for (i = 0; i < NUMMAPS; i++)
|
|
{
|
|
if (!nightsrecords[i] || !nightsrecords[i]->nummares)
|
|
{
|
|
WRITEUINT8(save_p, 0);
|
|
continue;
|
|
}
|
|
|
|
WRITEUINT8(save_p, nightsrecords[i]->nummares);
|
|
|
|
for (curmare = 0; curmare < (nightsrecords[i]->nummares + 1); ++curmare)
|
|
{
|
|
WRITEUINT32(save_p, nightsrecords[i]->score[curmare]);
|
|
WRITEUINT8(save_p, nightsrecords[i]->grade[curmare]);
|
|
WRITEUINT32(save_p, nightsrecords[i]->time[curmare]);
|
|
}
|
|
}*/
|
|
|
|
length = save_p - savebuffer;
|
|
|
|
FIL_WriteFile(va(pandf, srb2home, gamedatafilename), savebuffer, length);
|
|
free(savebuffer);
|
|
save_p = savebuffer = NULL;
|
|
|
|
if (force) // Eeeek, I'm sorry for my sins!
|
|
modifiedgame = wasmodified;
|
|
}
|
|
|
|
#define VERSIONSIZE 16
|
|
|
|
#ifdef SAVEGAMES_OTHERVERSIONS
|
|
static INT16 startonmapnum = 0;
|
|
|
|
//
|
|
// User wants to load a savegame from a different version?
|
|
//
|
|
static void M_ForceLoadGameResponse(INT32 ch)
|
|
{
|
|
if (ch != 'y' && ch != KEY_ENTER)
|
|
{
|
|
//refused
|
|
Z_Free(savebuffer);
|
|
save_p = savebuffer = NULL;
|
|
startonmapnum = 0;
|
|
M_SetupNextMenu(&SP_LoadDef);
|
|
return;
|
|
}
|
|
|
|
// pick up where we left off.
|
|
save_p += VERSIONSIZE;
|
|
if (!P_LoadGame(startonmapnum))
|
|
{
|
|
M_ClearMenus(true); // so ESC backs out to title
|
|
M_StartMessage(M_GetText("Savegame file corrupted\n\nPress ESC\n"), NULL, MM_NOTHING);
|
|
Command_ExitGame_f();
|
|
Z_Free(savebuffer);
|
|
save_p = savebuffer = NULL;
|
|
startonmapnum = 0;
|
|
|
|
// no cheating!
|
|
memset(&savedata, 0, sizeof(savedata));
|
|
return;
|
|
}
|
|
|
|
// done
|
|
Z_Free(savebuffer);
|
|
save_p = savebuffer = NULL;
|
|
startonmapnum = 0;
|
|
|
|
//set cursaveslot to -1 so nothing gets saved.
|
|
cursaveslot = -1;
|
|
|
|
displayplayer = consoleplayer;
|
|
multiplayer = false;
|
|
splitscreen = 0;
|
|
SplitScreen_OnChange(); // not needed?
|
|
|
|
if (setsizeneeded)
|
|
R_ExecuteSetViewSize();
|
|
|
|
M_ClearMenus(true);
|
|
CON_ToggleOff();
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// G_InitFromSavegame
|
|
// Can be called by the startup code or the menu task.
|
|
//
|
|
void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
|
{
|
|
size_t length;
|
|
char vcheck[VERSIONSIZE];
|
|
char savename[255];
|
|
|
|
// memset savedata to all 0, fixes calling perfectly valid saves corrupt because of bots
|
|
memset(&savedata, 0, sizeof(savedata));
|
|
|
|
#ifdef SAVEGAME_OTHERVERSIONS
|
|
//Oh christ. The force load response needs access to mapoverride too...
|
|
startonmapnum = mapoverride;
|
|
#endif
|
|
|
|
sprintf(savename, savegamename, slot);
|
|
|
|
length = FIL_ReadFile(savename, &savebuffer);
|
|
if (!length)
|
|
{
|
|
CONS_Printf(M_GetText("Couldn't read file %s\n"), savename);
|
|
return;
|
|
}
|
|
|
|
save_p = savebuffer;
|
|
|
|
memset(vcheck, 0, sizeof (vcheck));
|
|
sprintf(vcheck, "version %d", VERSION);
|
|
if (strcmp((const char *)save_p, (const char *)vcheck))
|
|
{
|
|
#ifdef SAVEGAME_OTHERVERSIONS
|
|
M_StartMessage(M_GetText("Save game from different version.\nYou can load this savegame, but\nsaving afterwards will be disabled.\n\nDo you want to continue anyway?\n\n(Press 'Y' to confirm)\n"),
|
|
M_ForceLoadGameResponse, MM_YESNO);
|
|
//Freeing done by the callback function of the above message
|
|
#else
|
|
M_ClearMenus(true); // so ESC backs out to title
|
|
M_StartMessage(M_GetText("Save game from different version\n\nPress ESC\n"), NULL, MM_NOTHING);
|
|
Command_ExitGame_f();
|
|
Z_Free(savebuffer);
|
|
save_p = savebuffer = NULL;
|
|
|
|
// no cheating!
|
|
memset(&savedata, 0, sizeof(savedata));
|
|
#endif
|
|
return; // bad version
|
|
}
|
|
save_p += VERSIONSIZE;
|
|
|
|
if (demoplayback) // reset game engine
|
|
G_StopDemo();
|
|
|
|
// paused = false;
|
|
// automapactive = false;
|
|
|
|
// dearchive all the modifications
|
|
if (!P_LoadGame(mapoverride))
|
|
{
|
|
M_ClearMenus(true); // so ESC backs out to title
|
|
M_StartMessage(M_GetText("Savegame file corrupted\n\nPress ESC\n"), NULL, MM_NOTHING);
|
|
Command_ExitGame_f();
|
|
Z_Free(savebuffer);
|
|
save_p = savebuffer = NULL;
|
|
|
|
// no cheating!
|
|
memset(&savedata, 0, sizeof(savedata));
|
|
return;
|
|
}
|
|
|
|
// done
|
|
Z_Free(savebuffer);
|
|
save_p = savebuffer = NULL;
|
|
|
|
// gameaction = ga_nothing;
|
|
// G_SetGamestate(GS_LEVEL);
|
|
displayplayer = consoleplayer;
|
|
multiplayer = false;
|
|
splitscreen = 0;
|
|
SplitScreen_OnChange(); // not needed?
|
|
|
|
// G_DeferedInitNew(sk_medium, G_BuildMapName(1), 0, 0, 1);
|
|
if (setsizeneeded)
|
|
R_ExecuteSetViewSize();
|
|
|
|
M_ClearMenus(true);
|
|
CON_ToggleOff();
|
|
}
|
|
|
|
//
|
|
// G_SaveGame
|
|
// Saves your game.
|
|
//
|
|
void G_SaveGame(UINT32 savegameslot)
|
|
{
|
|
boolean saved;
|
|
char savename[256] = "";
|
|
const char *backup;
|
|
|
|
sprintf(savename, savegamename, savegameslot);
|
|
backup = va("%s",savename);
|
|
|
|
// save during evaluation or credits? game's over, folks!
|
|
if (gamestate == GS_CREDITS || gamestate == GS_EVALUATION)
|
|
gamecomplete = true;
|
|
|
|
gameaction = ga_nothing;
|
|
{
|
|
char name[VERSIONSIZE];
|
|
size_t length;
|
|
|
|
save_p = savebuffer = (UINT8 *)malloc(SAVEGAMESIZE);
|
|
if (!save_p)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
|
|
return;
|
|
}
|
|
|
|
memset(name, 0, sizeof (name));
|
|
sprintf(name, "version %d", VERSION);
|
|
WRITEMEM(save_p, name, VERSIONSIZE);
|
|
|
|
P_SaveGame();
|
|
|
|
length = save_p - savebuffer;
|
|
saved = FIL_WriteFile(backup, savebuffer, length);
|
|
free(savebuffer);
|
|
save_p = savebuffer = NULL;
|
|
}
|
|
|
|
gameaction = ga_nothing;
|
|
|
|
if (cv_debug && saved)
|
|
CONS_Printf(M_GetText("Game saved.\n"));
|
|
else if (!saved)
|
|
CONS_Alert(CONS_ERROR, M_GetText("Error while writing to %s for save slot %u, base: %s\n"), backup, savegameslot, savegamename);
|
|
}
|
|
|
|
//
|
|
// G_DeferedInitNew
|
|
// Can be called by the startup code or the menu task,
|
|
// consoleplayer, displayplayer, playeringame[] should be set.
|
|
//
|
|
void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar, UINT8 ssplayers, boolean FLS)
|
|
{
|
|
INT32 i;
|
|
UINT8 color = 0;
|
|
paused = false;
|
|
|
|
if (demoplayback)
|
|
COM_BufAddText("stopdemo\n");
|
|
|
|
while (ghosts)
|
|
{
|
|
demoghost *next = ghosts->next;
|
|
Z_Free(ghosts);
|
|
ghosts = next;
|
|
}
|
|
ghosts = NULL;
|
|
|
|
for (i = 0; i < NUMMAPS+1; i++)
|
|
randmapbuffer[i] = -1;
|
|
|
|
// this leave the actual game if needed
|
|
SV_StartSinglePlayerServer();
|
|
|
|
if (savedata.lives > 0)
|
|
{
|
|
color = savedata.skincolor;
|
|
botskin = savedata.botskin;
|
|
botcolor = savedata.botcolor;
|
|
botingame = (botskin != 0);
|
|
}
|
|
else if (splitscreen != ssplayers)
|
|
{
|
|
splitscreen = ssplayers;
|
|
SplitScreen_OnChange();
|
|
}
|
|
|
|
if (!color && !modeattacking)
|
|
color = skins[pickedchar].prefcolor;
|
|
SetPlayerSkinByNum(consoleplayer, pickedchar);
|
|
CV_StealthSet(&cv_skin, skins[pickedchar].name);
|
|
|
|
if (color)
|
|
CV_StealthSetValue(&cv_playercolor, color);
|
|
|
|
if (mapname)
|
|
D_MapChange(M_MapNumber(mapname[3], mapname[4]), gametype, pencoremode, true, 1, false, FLS);
|
|
}
|
|
|
|
//
|
|
// This is the map command interpretation something like Command_Map_f
|
|
//
|
|
// called at: map cmd execution, doloadgame, doplaydemo
|
|
void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, boolean skipprecutscene)
|
|
{
|
|
INT32 i;
|
|
|
|
if (paused)
|
|
{
|
|
paused = false;
|
|
S_ResumeAudio();
|
|
}
|
|
|
|
prevencoremode = ((gamestate == GS_TITLESCREEN) ? false : encoremode);
|
|
encoremode = pencoremode;
|
|
|
|
legitimateexit = false; // SRB2Kart
|
|
comebackshowninfo = false;
|
|
|
|
if (!demoplayback && !netgame) // Netgame sets random seed elsewhere, demo playback sets seed just before us!
|
|
P_SetRandSeed(M_RandomizedSeed()); // Use a more "Random" random seed
|
|
|
|
//SRB2Kart - Score is literally the only thing you SHOULDN'T reset at all times
|
|
//if (resetplayer)
|
|
{
|
|
// Clear a bunch of variables
|
|
tokenlist = token = sstimer = redscore = bluescore = lastmap = 0;
|
|
countdown = countdown2 = mapreset = 0;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
players[i].playerstate = PST_REBORN;
|
|
players[i].starpostangle = players[i].starpostnum = players[i].starposttime = 0;
|
|
players[i].starpostx = players[i].starposty = players[i].starpostz = 0;
|
|
|
|
#if 0
|
|
if (netgame || multiplayer)
|
|
{
|
|
players[i].lives = cv_startinglives.value;
|
|
players[i].continues = 0;
|
|
}
|
|
else if (pultmode)
|
|
{
|
|
players[i].lives = 1;
|
|
players[i].continues = 0;
|
|
}
|
|
else
|
|
{
|
|
players[i].lives = 3;
|
|
players[i].continues = 1;
|
|
}
|
|
|
|
players[i].xtralife = 0;
|
|
#else
|
|
players[i].lives = 1; // SRB2Kart
|
|
#endif
|
|
|
|
// The latter two should clear by themselves, but just in case
|
|
players[i].pflags &= ~(PF_TAGIT|PF_TAGGED|PF_FULLSTASIS);
|
|
|
|
// Clear cheatcodes too, just in case.
|
|
players[i].pflags &= ~(PF_GODMODE|PF_NOCLIP|PF_INVIS);
|
|
|
|
players[i].marescore = 0;
|
|
|
|
if (resetplayer) // SRB2Kart
|
|
{
|
|
players[i].score = 0;
|
|
}
|
|
}
|
|
|
|
// Reset unlockable triggers
|
|
unlocktriggers = 0;
|
|
|
|
// clear itemfinder, just in case
|
|
if (!dedicated) // except in dedicated servers, where it is not registered and can actually I_Error debug builds
|
|
CV_StealthSetValue(&cv_itemfinder, 0);
|
|
}
|
|
|
|
// internal game map
|
|
// well this check is useless because it is done before (d_netcmd.c::command_map_f)
|
|
// but in case of for demos....
|
|
if (W_CheckNumForName(mapname) == LUMPERROR)
|
|
{
|
|
I_Error("Internal game map '%s' not found\n", mapname);
|
|
Command_ExitGame_f();
|
|
return;
|
|
}
|
|
|
|
gamemap = (INT16)M_MapNumber(mapname[3], mapname[4]); // get xx out of MAPxx
|
|
|
|
// gamemap changed; we assume that its map header is always valid,
|
|
// so make it so
|
|
if(!mapheaderinfo[gamemap-1])
|
|
P_AllocMapHeader(gamemap-1);
|
|
|
|
maptol = mapheaderinfo[gamemap-1]->typeoflevel;
|
|
globalweather = mapheaderinfo[gamemap-1]->weather;
|
|
|
|
// Don't carry over custom music change to another map.
|
|
mapmusflags |= MUSIC_RELOADRESET;
|
|
|
|
automapactive = false;
|
|
imcontinuing = false;
|
|
|
|
if (!skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
|
|
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->precutscenenum-1, true, resetplayer);
|
|
else
|
|
{
|
|
#ifdef HAVE_BLUA
|
|
LUAh_MapChange(gamemap);
|
|
#endif
|
|
G_DoLoadLevel(resetplayer);
|
|
}
|
|
|
|
if (netgame)
|
|
{
|
|
char *title = G_BuildMapTitle(gamemap);
|
|
|
|
CON_LogMessage(va(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)));
|
|
if (title)
|
|
{
|
|
CON_LogMessage(va(": %s", title));
|
|
Z_Free(title);
|
|
}
|
|
CON_LogMessage("\"\n");
|
|
}
|
|
}
|
|
|
|
|
|
char *G_BuildMapTitle(INT32 mapnum)
|
|
{
|
|
char *title = NULL;
|
|
|
|
if (mapnum == 0)
|
|
return Z_StrDup("Random");
|
|
|
|
if (strcmp(mapheaderinfo[mapnum-1]->lvlttl, ""))
|
|
{
|
|
size_t len = 1;
|
|
const char *zonetext = NULL;
|
|
const char *actnum = NULL;
|
|
|
|
len += strlen(mapheaderinfo[mapnum-1]->lvlttl);
|
|
if (strlen(mapheaderinfo[mapnum-1]->zonttl) > 0)
|
|
{
|
|
zonetext = M_GetText(mapheaderinfo[mapnum-1]->zonttl);
|
|
len += strlen(zonetext) + 1; // ' ' + zonetext
|
|
}
|
|
else if (!(mapheaderinfo[mapnum-1]->levelflags & LF_NOZONE))
|
|
{
|
|
zonetext = M_GetText("ZONE");
|
|
len += strlen(zonetext) + 1; // ' ' + zonetext
|
|
}
|
|
if (strlen(mapheaderinfo[mapnum-1]->actnum) > 0)
|
|
{
|
|
actnum = M_GetText(mapheaderinfo[mapnum-1]->actnum);
|
|
len += strlen(actnum) + 1; // ' ' + actnum
|
|
}
|
|
|
|
title = Z_Malloc(len, PU_STATIC, NULL);
|
|
|
|
sprintf(title, "%s", mapheaderinfo[mapnum-1]->lvlttl);
|
|
if (zonetext) sprintf(title + strlen(title), " %s", zonetext);
|
|
if (actnum) sprintf(title + strlen(title), " %s", actnum);
|
|
}
|
|
|
|
return title;
|
|
}
|
|
|
|
//
|
|
// DEMO RECORDING
|
|
//
|
|
|
|
#define DEMOVERSION 0x0001
|
|
#define DEMOHEADER "\xF0" "KartReplay" "\x0F"
|
|
|
|
#define DF_GHOST 0x01 // This demo contains ghost data too!
|
|
#define DF_RECORDATTACK 0x02 // This demo is from record attack and contains its final completion time!
|
|
#define DF_NIGHTSATTACK 0x04 // This demo is from NiGHTS attack and contains its time left, score, and mares!
|
|
#define DF_ATTACKMASK 0x06 // This demo is from ??? attack and contains ???
|
|
#define DF_ATTACKSHIFT 1
|
|
|
|
// For demos
|
|
#define ZT_FWD 0x01
|
|
#define ZT_SIDE 0x02
|
|
#define ZT_ANGLE 0x04
|
|
#define ZT_BUTTONS 0x08
|
|
#define ZT_AIMING 0x10
|
|
#define ZT_DRIFT 0x20
|
|
#define DEMOMARKER 0x80 // demoend
|
|
|
|
static ticcmd_t oldcmd;
|
|
|
|
// For Metal Sonic and time attack ghosts
|
|
#define GZT_XYZ 0x01
|
|
#define GZT_MOMXY 0x02
|
|
#define GZT_MOMZ 0x04
|
|
#define GZT_ANGLE 0x08
|
|
// Not used for Metal Sonic
|
|
#define GZT_SPRITE 0x10 // Animation frame
|
|
#define GZT_EXTRA 0x20
|
|
#define GZT_NIGHTS 0x40 // NiGHTS Mode stuff!
|
|
|
|
// GZT_EXTRA flags
|
|
#define EZT_THOK 0x01 // Spawned a thok object
|
|
#define EZT_SPIN 0x02 // Because one type of thok object apparently wasn't enough
|
|
#define EZT_REV 0x03 // And two types wasn't enough either yet
|
|
#define EZT_THOKMASK 0x03
|
|
#define EZT_COLOR 0x04 // Changed color (Super transformation, Mario fireflowers/invulnerability, etc.)
|
|
#define EZT_FLIP 0x08 // Reversed gravity
|
|
#define EZT_SCALE 0x10 // Changed size
|
|
#define EZT_HIT 0x20 // Damaged a mobj
|
|
#define EZT_SPRITE 0x40 // Changed sprite set completely out of PLAY (NiGHTS, SOCs, whatever)
|
|
|
|
static mobj_t oldmetal, oldghost;
|
|
|
|
void G_SaveMetal(UINT8 **buffer)
|
|
{
|
|
I_Assert(buffer != NULL && *buffer != NULL);
|
|
|
|
WRITEUINT32(*buffer, metal_p - metalbuffer);
|
|
}
|
|
|
|
void G_LoadMetal(UINT8 **buffer)
|
|
{
|
|
I_Assert(buffer != NULL && *buffer != NULL);
|
|
|
|
G_DoPlayMetal();
|
|
metal_p = metalbuffer + READUINT32(*buffer);
|
|
}
|
|
|
|
ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
|
|
{
|
|
return M_Memcpy(dest, src, n*sizeof(*src));
|
|
}
|
|
|
|
ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
dest[i].forwardmove = src[i].forwardmove;
|
|
dest[i].sidemove = src[i].sidemove;
|
|
dest[i].angleturn = SHORT(src[i].angleturn);
|
|
dest[i].aiming = (INT16)SHORT(src[i].aiming);
|
|
dest[i].buttons = (UINT16)SHORT(src[i].buttons);
|
|
dest[i].driftturn = (INT16)SHORT(src[i].driftturn);
|
|
}
|
|
return dest;
|
|
}
|
|
|
|
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
|
{
|
|
UINT8 ziptic;
|
|
(void)playernum;
|
|
|
|
if (!demo_p || !demo_start)
|
|
return;
|
|
ziptic = READUINT8(demo_p);
|
|
|
|
if (ziptic & ZT_FWD)
|
|
oldcmd.forwardmove = READSINT8(demo_p);
|
|
if (ziptic & ZT_SIDE)
|
|
oldcmd.sidemove = READSINT8(demo_p);
|
|
if (ziptic & ZT_ANGLE)
|
|
oldcmd.angleturn = READINT16(demo_p);
|
|
if (ziptic & ZT_BUTTONS)
|
|
oldcmd.buttons = (oldcmd.buttons & (BT_FORWARD|BT_BACKWARD)) | (READUINT16(demo_p) & ~(BT_FORWARD|BT_BACKWARD));
|
|
if (ziptic & ZT_AIMING)
|
|
oldcmd.aiming = READINT16(demo_p);
|
|
if (ziptic & ZT_DRIFT)
|
|
oldcmd.driftturn = READINT16(demo_p);
|
|
|
|
G_CopyTiccmd(cmd, &oldcmd, 1);
|
|
|
|
// SRB2kart: Copy-pasted from ticcmd building, removes that crappy demo cam
|
|
if (((players[displayplayer].mo && players[displayplayer].speed > 0) // Moving
|
|
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
|
|| (players[displayplayer].kartstuff[k_respawn]) // Respawning
|
|
|| (players[displayplayer].spectator || objectplacing)) // Not a physical player
|
|
&& !(players[displayplayer].kartstuff[k_spinouttimer] && players[displayplayer].kartstuff[k_sneakertimer])) // Spinning and boosting cancels out spinout
|
|
localangle += (cmd->angleturn<<16);
|
|
|
|
if (!(demoflags & DF_GHOST) && *demo_p == DEMOMARKER)
|
|
{
|
|
// end of demo data stream
|
|
G_CheckDemoStatus();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
|
{
|
|
char ziptic = 0;
|
|
UINT8 *ziptic_p;
|
|
(void)playernum;
|
|
|
|
if (!demo_p)
|
|
return;
|
|
ziptic_p = demo_p++; // the ziptic, written at the end of this function
|
|
|
|
if (cmd->forwardmove != oldcmd.forwardmove)
|
|
{
|
|
WRITEUINT8(demo_p,cmd->forwardmove);
|
|
oldcmd.forwardmove = cmd->forwardmove;
|
|
ziptic |= ZT_FWD;
|
|
}
|
|
|
|
if (cmd->sidemove != oldcmd.sidemove)
|
|
{
|
|
WRITEUINT8(demo_p,cmd->sidemove);
|
|
oldcmd.sidemove = cmd->sidemove;
|
|
ziptic |= ZT_SIDE;
|
|
}
|
|
|
|
if (cmd->angleturn != oldcmd.angleturn)
|
|
{
|
|
WRITEINT16(demo_p,cmd->angleturn);
|
|
oldcmd.angleturn = cmd->angleturn;
|
|
ziptic |= ZT_ANGLE;
|
|
}
|
|
|
|
if (cmd->buttons != oldcmd.buttons)
|
|
{
|
|
WRITEUINT16(demo_p,cmd->buttons);
|
|
oldcmd.buttons = cmd->buttons;
|
|
ziptic |= ZT_BUTTONS;
|
|
}
|
|
|
|
if (cmd->aiming != oldcmd.aiming)
|
|
{
|
|
WRITEINT16(demo_p,cmd->aiming);
|
|
oldcmd.aiming = cmd->aiming;
|
|
ziptic |= ZT_AIMING;
|
|
}
|
|
|
|
if (cmd->driftturn != oldcmd.driftturn)
|
|
{
|
|
WRITEINT16(demo_p,cmd->driftturn);
|
|
oldcmd.driftturn = cmd->driftturn;
|
|
ziptic |= ZT_DRIFT;
|
|
}
|
|
|
|
*ziptic_p = ziptic;
|
|
|
|
// attention here for the ticcmd size!
|
|
// latest demos with mouse aiming byte in ticcmd
|
|
if (!(demoflags & DF_GHOST) && ziptic_p > demoend - 9)
|
|
{
|
|
G_CheckDemoStatus(); // no more space
|
|
return;
|
|
}
|
|
}
|
|
|
|
void G_GhostAddThok(void)
|
|
{
|
|
if (!demorecording || !(demoflags & DF_GHOST))
|
|
return;
|
|
ghostext.flags = (ghostext.flags & ~EZT_THOKMASK) | EZT_THOK;
|
|
}
|
|
|
|
void G_GhostAddSpin(void)
|
|
{
|
|
if (!demorecording || !(demoflags & DF_GHOST))
|
|
return;
|
|
ghostext.flags = (ghostext.flags & ~EZT_THOKMASK) | EZT_SPIN;
|
|
}
|
|
|
|
void G_GhostAddRev(void)
|
|
{
|
|
if (!demorecording || !(demoflags & DF_GHOST))
|
|
return;
|
|
ghostext.flags = (ghostext.flags & ~EZT_THOKMASK) | EZT_REV;
|
|
}
|
|
|
|
void G_GhostAddFlip(void)
|
|
{
|
|
if (!demorecording || !(demoflags & DF_GHOST))
|
|
return;
|
|
ghostext.flags |= EZT_FLIP;
|
|
}
|
|
|
|
void G_GhostAddColor(ghostcolor_t color)
|
|
{
|
|
if (!demorecording || !(demoflags & DF_GHOST))
|
|
return;
|
|
if (ghostext.lastcolor == (UINT8)color)
|
|
{
|
|
ghostext.flags &= ~EZT_COLOR;
|
|
return;
|
|
}
|
|
ghostext.flags |= EZT_COLOR;
|
|
ghostext.color = (UINT8)color;
|
|
}
|
|
|
|
void G_GhostAddScale(fixed_t scale)
|
|
{
|
|
if (!demorecording || !(demoflags & DF_GHOST))
|
|
return;
|
|
if (ghostext.lastscale == scale)
|
|
{
|
|
ghostext.flags &= ~EZT_SCALE;
|
|
return;
|
|
}
|
|
ghostext.flags |= EZT_SCALE;
|
|
ghostext.scale = scale;
|
|
}
|
|
|
|
void G_GhostAddHit(mobj_t *victim)
|
|
{
|
|
if (!demorecording || !(demoflags & DF_GHOST))
|
|
return;
|
|
ghostext.flags |= EZT_HIT;
|
|
ghostext.hits++;
|
|
ghostext.hitlist = Z_Realloc(ghostext.hitlist, ghostext.hits * sizeof(mobj_t *), PU_LEVEL, NULL);
|
|
ghostext.hitlist[ghostext.hits-1] = victim;
|
|
}
|
|
|
|
void G_WriteGhostTic(mobj_t *ghost)
|
|
{
|
|
char ziptic = 0;
|
|
UINT8 *ziptic_p;
|
|
UINT32 i;
|
|
UINT8 sprite;
|
|
UINT8 frame;
|
|
|
|
if (!demo_p)
|
|
return;
|
|
if (!(demoflags & DF_GHOST))
|
|
return; // No ghost data to write.
|
|
|
|
if (ghost->player && ghost->player->pflags & PF_NIGHTSMODE && ghost->tracer)
|
|
{
|
|
// We're talking about the NiGHTS thing, not the normal platforming thing!
|
|
ziptic |= GZT_NIGHTS;
|
|
ghost = ghost->tracer;
|
|
}
|
|
|
|
ziptic_p = demo_p++; // the ziptic, written at the end of this function
|
|
|
|
#define MAXMOM (0xFFFF<<8)
|
|
|
|
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
|
|
if (abs(ghost->x-oldghost.x) > MAXMOM
|
|
|| abs(ghost->y-oldghost.y) > MAXMOM
|
|
|| abs(ghost->z-oldghost.z) > MAXMOM)
|
|
{
|
|
oldghost.x = ghost->x;
|
|
oldghost.y = ghost->y;
|
|
oldghost.z = ghost->z;
|
|
ziptic |= GZT_XYZ;
|
|
WRITEFIXED(demo_p,oldghost.x);
|
|
WRITEFIXED(demo_p,oldghost.y);
|
|
WRITEFIXED(demo_p,oldghost.z);
|
|
}
|
|
else
|
|
{
|
|
// For moving normally:
|
|
// Store one full byte of movement, plus one byte of fractional movement.
|
|
INT16 momx = (INT16)((ghost->x-oldghost.x)>>8);
|
|
INT16 momy = (INT16)((ghost->y-oldghost.y)>>8);
|
|
if (momx != oldghost.momx
|
|
|| momy != oldghost.momy)
|
|
{
|
|
oldghost.momx = momx;
|
|
oldghost.momy = momy;
|
|
ziptic |= GZT_MOMXY;
|
|
WRITEINT16(demo_p,momx);
|
|
WRITEINT16(demo_p,momy);
|
|
}
|
|
momx = (INT16)((ghost->z-oldghost.z)>>8);
|
|
if (momx != oldghost.momz)
|
|
{
|
|
oldghost.momz = momx;
|
|
ziptic |= GZT_MOMZ;
|
|
WRITEINT16(demo_p,momx);
|
|
}
|
|
|
|
// This SHOULD set oldghost.x/y/z to match ghost->x/y/z
|
|
// but it keeps the fractional loss of one byte,
|
|
// so it will hopefully be made up for in future tics.
|
|
oldghost.x += oldghost.momx<<8;
|
|
oldghost.y += oldghost.momy<<8;
|
|
oldghost.z += oldghost.momz<<8;
|
|
}
|
|
|
|
#undef MAXMOM
|
|
|
|
// Only store the 8 most relevant bits of angle
|
|
// because exact values aren't too easy to discern to begin with when only 8 angles have different sprites
|
|
// and it does not affect this mode of movement at all anyway.
|
|
if (ghost->angle>>24 != oldghost.angle)
|
|
{
|
|
oldghost.angle = ghost->angle>>24;
|
|
ziptic |= GZT_ANGLE;
|
|
WRITEUINT8(demo_p,oldghost.angle);
|
|
}
|
|
|
|
// Store the sprite frame.
|
|
frame = ghost->frame & 0xFF;
|
|
if (frame != oldghost.frame)
|
|
{
|
|
oldghost.frame = frame;
|
|
ziptic |= GZT_SPRITE;
|
|
WRITEUINT8(demo_p,oldghost.frame);
|
|
}
|
|
|
|
// Check for sprite set changes
|
|
sprite = ghost->sprite;
|
|
if (sprite != oldghost.sprite)
|
|
{
|
|
oldghost.sprite = sprite;
|
|
ghostext.flags |= EZT_SPRITE;
|
|
}
|
|
|
|
if (ghostext.flags)
|
|
{
|
|
ziptic |= GZT_EXTRA;
|
|
|
|
if (ghostext.color == ghostext.lastcolor)
|
|
ghostext.flags &= ~EZT_COLOR;
|
|
if (ghostext.scale == ghostext.lastscale)
|
|
ghostext.flags &= ~EZT_SCALE;
|
|
|
|
WRITEUINT8(demo_p,ghostext.flags);
|
|
if (ghostext.flags & EZT_COLOR)
|
|
{
|
|
WRITEUINT8(demo_p,ghostext.color);
|
|
ghostext.lastcolor = ghostext.color;
|
|
}
|
|
if (ghostext.flags & EZT_SCALE)
|
|
{
|
|
WRITEFIXED(demo_p,ghostext.scale);
|
|
ghostext.lastscale = ghostext.scale;
|
|
}
|
|
if (ghostext.flags & EZT_HIT)
|
|
{
|
|
WRITEUINT16(demo_p,ghostext.hits);
|
|
for (i = 0; i < ghostext.hits; i++)
|
|
{
|
|
mobj_t *mo = ghostext.hitlist[i];
|
|
WRITEUINT32(demo_p,UINT32_MAX); // reserved for some method of determining exactly which mobj this is. (mobjnum doesn't work here.)
|
|
WRITEUINT32(demo_p,mo->type);
|
|
WRITEUINT16(demo_p,(UINT16)mo->health);
|
|
WRITEFIXED(demo_p,mo->x);
|
|
WRITEFIXED(demo_p,mo->y);
|
|
WRITEFIXED(demo_p,mo->z);
|
|
WRITEANGLE(demo_p,mo->angle);
|
|
}
|
|
Z_Free(ghostext.hitlist);
|
|
ghostext.hits = 0;
|
|
ghostext.hitlist = NULL;
|
|
}
|
|
if (ghostext.flags & EZT_SPRITE)
|
|
WRITEUINT8(demo_p,sprite);
|
|
ghostext.flags = 0;
|
|
}
|
|
|
|
*ziptic_p = ziptic;
|
|
|
|
// attention here for the ticcmd size!
|
|
// latest demos with mouse aiming byte in ticcmd
|
|
if (demo_p >= demoend - (13 + 9))
|
|
{
|
|
G_CheckDemoStatus(); // no more space
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Uses ghost data to do consistency checks on your position.
|
|
// This fixes desynchronising demos when fighting eggman.
|
|
void G_ConsGhostTic(void)
|
|
{
|
|
UINT8 ziptic;
|
|
UINT16 px,py,pz,gx,gy,gz;
|
|
mobj_t *testmo;
|
|
boolean nightsfail = false;
|
|
|
|
if (!demo_p || !demo_start)
|
|
return;
|
|
if (!(demoflags & DF_GHOST))
|
|
return; // No ghost data to use.
|
|
|
|
testmo = players[0].mo;
|
|
|
|
// Grab ghost data.
|
|
ziptic = READUINT8(demo_p);
|
|
if (ziptic & GZT_XYZ)
|
|
{
|
|
oldghost.x = READFIXED(demo_p);
|
|
oldghost.y = READFIXED(demo_p);
|
|
oldghost.z = READFIXED(demo_p);
|
|
}
|
|
else
|
|
{
|
|
if (ziptic & GZT_MOMXY)
|
|
{
|
|
oldghost.momx = READINT16(demo_p)<<8;
|
|
oldghost.momy = READINT16(demo_p)<<8;
|
|
}
|
|
if (ziptic & GZT_MOMZ)
|
|
oldghost.momz = READINT16(demo_p)<<8;
|
|
oldghost.x += oldghost.momx;
|
|
oldghost.y += oldghost.momy;
|
|
oldghost.z += oldghost.momz;
|
|
}
|
|
if (ziptic & GZT_ANGLE)
|
|
demo_p++;
|
|
if (ziptic & GZT_SPRITE)
|
|
demo_p++;
|
|
if(ziptic & GZT_NIGHTS) {
|
|
if (!testmo->player || !(testmo->player->pflags & PF_NIGHTSMODE) || !testmo->tracer)
|
|
nightsfail = true;
|
|
else
|
|
testmo = testmo->tracer;
|
|
}
|
|
|
|
if (ziptic & GZT_EXTRA)
|
|
{ // But wait, there's more!
|
|
ziptic = READUINT8(demo_p);
|
|
if (ziptic & EZT_COLOR)
|
|
demo_p++;
|
|
if (ziptic & EZT_SCALE)
|
|
demo_p += sizeof(fixed_t);
|
|
if (ziptic & EZT_HIT)
|
|
{ // Resync mob damage.
|
|
UINT16 i, count = READUINT16(demo_p);
|
|
thinker_t *th;
|
|
mobj_t *mobj;
|
|
|
|
UINT32 type;
|
|
UINT16 health;
|
|
fixed_t x;
|
|
fixed_t y;
|
|
fixed_t z;
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
demo_p += 4; // reserved.
|
|
type = READUINT32(demo_p);
|
|
health = READUINT16(demo_p);
|
|
x = READFIXED(demo_p);
|
|
y = READFIXED(demo_p);
|
|
z = READFIXED(demo_p);
|
|
demo_p += sizeof(angle_t); // angle, unnecessary for cons.
|
|
|
|
mobj = NULL;
|
|
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
|
{
|
|
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
|
continue;
|
|
mobj = (mobj_t *)th;
|
|
if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
|
|
break;
|
|
mobj = NULL; // wasn't this one, keep searching.
|
|
}
|
|
if (mobj && mobj->health != health) // Wasn't damaged?! This is desync! Fix it!
|
|
{
|
|
if (demosynced)
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
|
|
demosynced = false;
|
|
P_DamageMobj(mobj, players[0].mo, players[0].mo, 1);
|
|
}
|
|
}
|
|
}
|
|
if (ziptic & EZT_SPRITE)
|
|
demo_p++;
|
|
}
|
|
|
|
// Re-synchronise
|
|
px = testmo->x>>FRACBITS;
|
|
py = testmo->y>>FRACBITS;
|
|
pz = testmo->z>>FRACBITS;
|
|
gx = oldghost.x>>FRACBITS;
|
|
gy = oldghost.y>>FRACBITS;
|
|
gz = oldghost.z>>FRACBITS;
|
|
|
|
if (nightsfail || px != gx || py != gy || pz != gz)
|
|
{
|
|
if (demosynced)
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
|
|
demosynced = false;
|
|
|
|
P_UnsetThingPosition(testmo);
|
|
testmo->x = oldghost.x;
|
|
testmo->y = oldghost.y;
|
|
P_SetThingPosition(testmo);
|
|
testmo->z = oldghost.z;
|
|
}
|
|
|
|
if (*demo_p == DEMOMARKER)
|
|
{
|
|
// end of demo data stream
|
|
G_CheckDemoStatus();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void G_GhostTicker(void)
|
|
{
|
|
demoghost *g,*p;
|
|
for(g = ghosts, p = NULL; g; g = g->next)
|
|
{
|
|
// Skip normal demo data.
|
|
UINT8 ziptic = READUINT8(g->p);
|
|
if (ziptic & ZT_FWD)
|
|
g->p++;
|
|
if (ziptic & ZT_SIDE)
|
|
g->p++;
|
|
if (ziptic & ZT_ANGLE)
|
|
g->p += 2;
|
|
if (ziptic & ZT_BUTTONS)
|
|
g->p += 2;
|
|
if (ziptic & ZT_AIMING)
|
|
g->p += 2;
|
|
if (ziptic & ZT_DRIFT)
|
|
g->p += 2;
|
|
|
|
// Grab ghost data.
|
|
ziptic = READUINT8(g->p);
|
|
if (ziptic & GZT_XYZ)
|
|
{
|
|
g->oldmo.x = READFIXED(g->p);
|
|
g->oldmo.y = READFIXED(g->p);
|
|
g->oldmo.z = READFIXED(g->p);
|
|
}
|
|
else
|
|
{
|
|
if (ziptic & GZT_MOMXY)
|
|
{
|
|
g->oldmo.momx = READINT16(g->p)<<8;
|
|
g->oldmo.momy = READINT16(g->p)<<8;
|
|
}
|
|
if (ziptic & GZT_MOMZ)
|
|
g->oldmo.momz = READINT16(g->p)<<8;
|
|
g->oldmo.x += g->oldmo.momx;
|
|
g->oldmo.y += g->oldmo.momy;
|
|
g->oldmo.z += g->oldmo.momz;
|
|
}
|
|
if (ziptic & GZT_ANGLE)
|
|
g->oldmo.angle = READUINT8(g->p)<<24;
|
|
if (ziptic & GZT_SPRITE)
|
|
g->oldmo.frame = READUINT8(g->p);
|
|
|
|
// Update ghost
|
|
P_UnsetThingPosition(g->mo);
|
|
g->mo->x = g->oldmo.x;
|
|
g->mo->y = g->oldmo.y;
|
|
g->mo->z = g->oldmo.z;
|
|
P_SetThingPosition(g->mo);
|
|
g->mo->angle = g->oldmo.angle;
|
|
g->mo->frame = g->oldmo.frame | tr_trans30<<FF_TRANSSHIFT;
|
|
|
|
if (ziptic & GZT_EXTRA)
|
|
{ // But wait, there's more!
|
|
ziptic = READUINT8(g->p);
|
|
if (ziptic & EZT_COLOR)
|
|
{
|
|
g->color = READUINT8(g->p);
|
|
switch(g->color)
|
|
{
|
|
default:
|
|
case GHC_NORMAL: // Go back to skin color
|
|
g->mo->color = g->oldmo.color;
|
|
break;
|
|
// Handled below
|
|
case GHC_SUPER:
|
|
case GHC_INVINCIBLE:
|
|
break;
|
|
case GHC_FIREFLOWER: // Fireflower
|
|
g->mo->color = SKINCOLOR_WHITE;
|
|
break;
|
|
}
|
|
}
|
|
if (ziptic & EZT_FLIP)
|
|
g->mo->eflags ^= MFE_VERTICALFLIP;
|
|
if (ziptic & EZT_SCALE)
|
|
{
|
|
g->mo->destscale = READFIXED(g->p);
|
|
if (g->mo->destscale != g->mo->scale)
|
|
P_SetScale(g->mo, g->mo->destscale);
|
|
}
|
|
if (ziptic & EZT_THOKMASK)
|
|
{ // Let's only spawn ONE of these per frame, thanks.
|
|
mobj_t *mobj;
|
|
INT32 type = -1;
|
|
if (g->mo->skin)
|
|
{
|
|
skin_t *skin = (skin_t *)g->mo->skin;
|
|
switch (ziptic & EZT_THOKMASK)
|
|
{
|
|
case EZT_THOK:
|
|
type = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem;
|
|
break;
|
|
case EZT_SPIN:
|
|
type = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem;
|
|
break;
|
|
case EZT_REV:
|
|
type = skin->revitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
|
|
break;
|
|
}
|
|
}
|
|
if (type == MT_GHOST)
|
|
{
|
|
mobj = P_SpawnGhostMobj(g->mo); // does a large portion of the work for us
|
|
mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60
|
|
}
|
|
else
|
|
{
|
|
mobj = P_SpawnMobj(g->mo->x, g->mo->y, g->mo->z - FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
|
|
mobj->sprite = states[mobjinfo[type].spawnstate].sprite;
|
|
mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
|
|
mobj->tics = -1; // nope.
|
|
mobj->color = g->mo->color;
|
|
if (g->mo->eflags & MFE_VERTICALFLIP)
|
|
{
|
|
mobj->flags2 |= MF2_OBJECTFLIP;
|
|
mobj->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
P_SetScale(mobj, g->mo->scale);
|
|
mobj->destscale = g->mo->scale;
|
|
}
|
|
mobj->floorz = mobj->z;
|
|
mobj->ceilingz = mobj->z+mobj->height;
|
|
P_UnsetThingPosition(mobj);
|
|
mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
|
|
P_SetThingPosition(mobj);
|
|
mobj->fuse = 8;
|
|
P_SetTarget(&mobj->target, g->mo);
|
|
}
|
|
if (ziptic & EZT_HIT)
|
|
{ // Spawn hit poofs for killing things!
|
|
UINT16 i, count = READUINT16(g->p), health;
|
|
UINT32 type;
|
|
fixed_t x,y,z;
|
|
angle_t angle;
|
|
mobj_t *poof;
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
g->p += 4; // reserved
|
|
type = READUINT32(g->p);
|
|
health = READUINT16(g->p);
|
|
x = READFIXED(g->p);
|
|
y = READFIXED(g->p);
|
|
z = READFIXED(g->p);
|
|
angle = READANGLE(g->p);
|
|
if (!(mobjinfo[type].flags & MF_SHOOTABLE)
|
|
|| !(mobjinfo[type].flags & (MF_ENEMY|MF_MONITOR))
|
|
|| health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
|
|
continue;
|
|
poof = P_SpawnMobj(x, y, z, MT_GHOST);
|
|
poof->angle = angle;
|
|
poof->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
|
|
poof->health = 0;
|
|
P_SetMobjStateNF(poof, S_XPLD1);
|
|
}
|
|
}
|
|
if (ziptic & EZT_SPRITE)
|
|
g->mo->sprite = READUINT8(g->p);
|
|
}
|
|
|
|
// Tick ghost colors (Super and Mario Invincibility flashing)
|
|
switch(g->color)
|
|
{
|
|
case GHC_SUPER: // Super Sonic (P_DoSuperStuff)
|
|
g->mo->color = SKINCOLOR_SUPER1;
|
|
g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
|
|
break;
|
|
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
|
|
g->mo->color = (UINT8)(leveltime % MAXSKINCOLORS);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Demo ends after ghost data.
|
|
if (*g->p == DEMOMARKER)
|
|
{
|
|
g->mo->momx = g->mo->momy = g->mo->momz = 0;
|
|
if (p)
|
|
p->next = g->next;
|
|
else
|
|
ghosts = g->next;
|
|
Z_Free(g);
|
|
continue;
|
|
}
|
|
p = g;
|
|
}
|
|
}
|
|
|
|
void G_ReadMetalTic(mobj_t *metal)
|
|
{
|
|
UINT8 ziptic;
|
|
UINT16 speed;
|
|
UINT8 statetype;
|
|
|
|
if (!metal_p)
|
|
return;
|
|
ziptic = READUINT8(metal_p);
|
|
|
|
// Read changes from the tic
|
|
if (ziptic & GZT_XYZ)
|
|
{
|
|
P_TeleportMove(metal, READFIXED(metal_p), READFIXED(metal_p), READFIXED(metal_p));
|
|
oldmetal.x = metal->x;
|
|
oldmetal.y = metal->y;
|
|
oldmetal.z = metal->z;
|
|
}
|
|
else
|
|
{
|
|
if (ziptic & GZT_MOMXY)
|
|
{
|
|
oldmetal.momx = READINT16(metal_p)<<8;
|
|
oldmetal.momy = READINT16(metal_p)<<8;
|
|
}
|
|
if (ziptic & GZT_MOMZ)
|
|
oldmetal.momz = READINT16(metal_p)<<8;
|
|
oldmetal.x += oldmetal.momx;
|
|
oldmetal.y += oldmetal.momy;
|
|
oldmetal.z += oldmetal.momz;
|
|
}
|
|
if (ziptic & GZT_ANGLE)
|
|
oldmetal.angle = READUINT8(metal_p)<<24;
|
|
if (ziptic & GZT_SPRITE)
|
|
metal_p++; // Currently unused. (Metal Sonic figures out what he's doing his own damn self.)
|
|
|
|
// Set movement, position, and angle
|
|
// oldmetal contains where you're supposed to be.
|
|
metal->momx = oldmetal.momx;
|
|
metal->momy = oldmetal.momy;
|
|
metal->momz = oldmetal.momz;
|
|
P_UnsetThingPosition(metal);
|
|
metal->x = oldmetal.x;
|
|
metal->y = oldmetal.y;
|
|
metal->z = oldmetal.z;
|
|
P_SetThingPosition(metal);
|
|
metal->angle = oldmetal.angle;
|
|
|
|
if (ziptic & GZT_EXTRA)
|
|
{ // But wait, there's more!
|
|
ziptic = READUINT8(metal_p);
|
|
if (ziptic & EZT_FLIP)
|
|
metal->eflags ^= MFE_VERTICALFLIP;
|
|
if (ziptic & EZT_SCALE)
|
|
{
|
|
metal->destscale = READFIXED(metal_p);
|
|
if (metal->destscale != metal->scale)
|
|
P_SetScale(metal, metal->destscale);
|
|
}
|
|
}
|
|
|
|
// Calculates player's speed based on distance-of-a-line formula
|
|
speed = FixedDiv(P_AproxDistance(oldmetal.momx, oldmetal.momy), metal->scale)>>FRACBITS;
|
|
|
|
// Use speed to decide an appropriate state
|
|
if (speed > 28) // default skin runspeed
|
|
statetype = 2;
|
|
else if (speed > 1) // stopspeed
|
|
statetype = 1;
|
|
else
|
|
statetype = 0;
|
|
|
|
// Set state
|
|
if (statetype != metal->threshold)
|
|
{
|
|
switch (statetype)
|
|
{
|
|
case 2: // run
|
|
P_SetMobjState(metal,metal->info->meleestate);
|
|
break;
|
|
case 1: // walk
|
|
P_SetMobjState(metal,metal->info->seestate);
|
|
break;
|
|
default: // stand
|
|
P_SetMobjState(metal,metal->info->spawnstate);
|
|
break;
|
|
}
|
|
metal->threshold = statetype;
|
|
}
|
|
|
|
// TODO: Modify state durations based on movement speed, similar to players?
|
|
|
|
if (*metal_p == DEMOMARKER)
|
|
{
|
|
// end of demo data stream
|
|
G_StopMetalDemo();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void G_WriteMetalTic(mobj_t *metal)
|
|
{
|
|
UINT8 ziptic = 0;
|
|
UINT8 *ziptic_p;
|
|
|
|
if (!demo_p) // demo_p will be NULL until the race start linedef executor is triggered!
|
|
return;
|
|
|
|
ziptic_p = demo_p++; // the ziptic, written at the end of this function
|
|
|
|
#define MAXMOM (0xFFFF<<8)
|
|
|
|
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
|
|
if (abs(metal->x-oldmetal.x) > MAXMOM
|
|
|| abs(metal->y-oldmetal.y) > MAXMOM
|
|
|| abs(metal->z-oldmetal.z) > MAXMOM)
|
|
{
|
|
oldmetal.x = metal->x;
|
|
oldmetal.y = metal->y;
|
|
oldmetal.z = metal->z;
|
|
WRITEFIXED(demo_p,oldmetal.x);
|
|
WRITEFIXED(demo_p,oldmetal.y);
|
|
WRITEFIXED(demo_p,oldmetal.z);
|
|
ziptic |= GZT_XYZ;
|
|
}
|
|
else
|
|
{
|
|
// For moving normally:
|
|
// Store one full byte of movement, plus one byte of fractional movement.
|
|
INT16 momx = (INT16)((metal->x-oldmetal.x)>>8);
|
|
INT16 momy = (INT16)((metal->y-oldmetal.y)>>8);
|
|
if (momx != oldmetal.momx
|
|
|| momy != oldmetal.momy)
|
|
{
|
|
oldmetal.momx = momx;
|
|
oldmetal.momy = momy;
|
|
WRITEINT16(demo_p,momx);
|
|
WRITEINT16(demo_p,momy);
|
|
ziptic |= GZT_MOMXY;
|
|
}
|
|
momx = (INT16)((metal->z-oldmetal.z)>>8);
|
|
if (momx != oldmetal.momz)
|
|
{
|
|
oldmetal.momz = momx;
|
|
WRITEINT16(demo_p,momx);
|
|
ziptic |= GZT_MOMZ;
|
|
}
|
|
|
|
// This SHOULD set oldmetal.x/y/z to match metal->x/y/z
|
|
// but it keeps the fractional loss of one byte,
|
|
// so it will hopefully be made up for in future tics.
|
|
oldmetal.x += oldmetal.momx<<8;
|
|
oldmetal.y += oldmetal.momy<<8;
|
|
oldmetal.z += oldmetal.momz<<8;
|
|
}
|
|
|
|
#undef MAXMOM
|
|
|
|
// Only store the 8 most relevant bits of angle
|
|
// because exact values aren't too easy to discern to begin with when only 8 angles have different sprites
|
|
// and it does not affect movement at all anyway.
|
|
if (metal->angle>>24 != oldmetal.angle)
|
|
{
|
|
oldmetal.angle = metal->angle>>24;
|
|
WRITEUINT8(demo_p,oldmetal.angle);
|
|
ziptic |= GZT_ANGLE;
|
|
}
|
|
|
|
// Metal Sonic does not need our state changes.
|
|
// ... currently.
|
|
|
|
{
|
|
UINT8 *exttic_p = NULL;
|
|
UINT8 exttic = 0;
|
|
if ((metal->eflags & MFE_VERTICALFLIP) != (oldmetal.eflags & MFE_VERTICALFLIP))
|
|
{
|
|
if (!exttic_p)
|
|
exttic_p = demo_p++;
|
|
exttic |= EZT_FLIP;
|
|
oldmetal.eflags ^= MFE_VERTICALFLIP;
|
|
}
|
|
if (metal->scale != oldmetal.scale)
|
|
{
|
|
if (!exttic_p)
|
|
exttic_p = demo_p++;
|
|
exttic |= EZT_SCALE;
|
|
WRITEFIXED(demo_p,metal->scale);
|
|
oldmetal.scale = metal->scale;
|
|
}
|
|
if (exttic_p)
|
|
{
|
|
*exttic_p = exttic;
|
|
ziptic |= GZT_EXTRA;
|
|
}
|
|
}
|
|
|
|
*ziptic_p = ziptic;
|
|
|
|
// attention here for the ticcmd size!
|
|
// latest demos with mouse aiming byte in ticcmd
|
|
if (demo_p >= demoend - 32)
|
|
{
|
|
G_StopMetalRecording(); // no more space
|
|
return;
|
|
}
|
|
}
|
|
|
|
//
|
|
// G_RecordDemo
|
|
//
|
|
void G_RecordDemo(const char *name)
|
|
{
|
|
INT32 maxsize;
|
|
|
|
strcpy(demoname, name);
|
|
strcat(demoname, ".lmp");
|
|
maxsize = 1024*1024;
|
|
if (M_CheckParm("-maxdemo") && M_IsNextParm())
|
|
maxsize = atoi(M_GetNextParm()) * 1024;
|
|
// if (demobuffer)
|
|
// free(demobuffer);
|
|
demo_p = NULL;
|
|
demobuffer = malloc(maxsize);
|
|
demoend = demobuffer + maxsize;
|
|
|
|
demorecording = true;
|
|
}
|
|
|
|
void G_RecordMetal(void)
|
|
{
|
|
INT32 maxsize;
|
|
maxsize = 1024*1024;
|
|
if (M_CheckParm("-maxdemo") && M_IsNextParm())
|
|
maxsize = atoi(M_GetNextParm()) * 1024;
|
|
demo_p = NULL;
|
|
demobuffer = malloc(maxsize);
|
|
demoend = demobuffer + maxsize;
|
|
metalrecording = true;
|
|
}
|
|
|
|
void G_BeginRecording(void)
|
|
{
|
|
UINT8 i;
|
|
char name[16];
|
|
player_t *player = &players[consoleplayer];
|
|
|
|
if (demo_p)
|
|
return;
|
|
memset(name,0,sizeof(name));
|
|
|
|
demo_p = demobuffer;
|
|
demoflags = DF_GHOST|(modeattacking<<DF_ATTACKSHIFT);
|
|
|
|
// Setup header.
|
|
M_Memcpy(demo_p, DEMOHEADER, 12); demo_p += 12;
|
|
WRITEUINT8(demo_p,VERSION);
|
|
WRITEUINT8(demo_p,SUBVERSION);
|
|
WRITEUINT16(demo_p,DEMOVERSION);
|
|
|
|
// demo checksum
|
|
demo_p += 16;
|
|
|
|
// game data
|
|
M_Memcpy(demo_p, "PLAY", 4); demo_p += 4;
|
|
WRITEINT16(demo_p,gamemap);
|
|
M_Memcpy(demo_p, mapmd5, 16); demo_p += 16;
|
|
|
|
WRITEUINT8(demo_p,demoflags);
|
|
switch ((demoflags & DF_ATTACKMASK)>>DF_ATTACKSHIFT)
|
|
{
|
|
case ATTACKING_NONE: // 0
|
|
break;
|
|
case ATTACKING_RECORD: // 1
|
|
demotime_p = demo_p;
|
|
WRITEUINT32(demo_p,UINT32_MAX); // time
|
|
WRITEUINT32(demo_p,UINT32_MAX); // lap
|
|
break;
|
|
/*case ATTACKING_NIGHTS: // 2
|
|
demotime_p = demo_p;
|
|
WRITEUINT32(demo_p,UINT32_MAX); // time
|
|
WRITEUINT32(demo_p,0); // score
|
|
break;*/
|
|
default: // 3
|
|
break;
|
|
}
|
|
|
|
WRITEUINT32(demo_p,P_GetInitSeed());
|
|
|
|
// Name
|
|
for (i = 0; i < 16 && cv_playername.string[i]; i++)
|
|
name[i] = cv_playername.string[i];
|
|
for (; i < 16; i++)
|
|
name[i] = '\0';
|
|
M_Memcpy(demo_p,name,16);
|
|
demo_p += 16;
|
|
|
|
// Skin
|
|
for (i = 0; i < 16 && cv_skin.string[i]; i++)
|
|
name[i] = cv_skin.string[i];
|
|
for (; i < 16; i++)
|
|
name[i] = '\0';
|
|
M_Memcpy(demo_p,name,16);
|
|
demo_p += 16;
|
|
|
|
// Color
|
|
for (i = 0; i < 16 && cv_playercolor.string[i]; i++)
|
|
name[i] = cv_playercolor.string[i];
|
|
for (; i < 16; i++)
|
|
name[i] = '\0';
|
|
M_Memcpy(demo_p,name,16);
|
|
demo_p += 16;
|
|
|
|
// Stats
|
|
WRITEUINT8(demo_p,player->charability);
|
|
WRITEUINT8(demo_p,player->charability2);
|
|
WRITEUINT8(demo_p,player->actionspd>>FRACBITS);
|
|
WRITEUINT8(demo_p,player->mindash>>FRACBITS);
|
|
WRITEUINT8(demo_p,player->maxdash>>FRACBITS);
|
|
// SRB2kart
|
|
WRITEUINT8(demo_p,player->kartspeed);
|
|
WRITEUINT8(demo_p,player->kartweight);
|
|
//
|
|
WRITEUINT8(demo_p,player->normalspeed>>FRACBITS);
|
|
WRITEUINT8(demo_p,player->runspeed>>FRACBITS);
|
|
WRITEUINT8(demo_p,player->thrustfactor);
|
|
WRITEUINT8(demo_p,player->accelstart);
|
|
WRITEUINT8(demo_p,player->acceleration);
|
|
|
|
// Trying to convert it back to % causes demo desync due to precision loss.
|
|
// Don't do it.
|
|
WRITEFIXED(demo_p, player->jumpfactor);
|
|
|
|
// Save netvar data (SONICCD, etc)
|
|
CV_SaveNetVars(&demo_p);
|
|
|
|
memset(&oldcmd,0,sizeof(oldcmd));
|
|
memset(&oldghost,0,sizeof(oldghost));
|
|
memset(&ghostext,0,sizeof(ghostext));
|
|
ghostext.lastcolor = ghostext.color = GHC_NORMAL;
|
|
ghostext.lastscale = ghostext.scale = FRACUNIT;
|
|
|
|
if (player->mo)
|
|
{
|
|
oldghost.x = player->mo->x;
|
|
oldghost.y = player->mo->y;
|
|
oldghost.z = player->mo->z;
|
|
oldghost.angle = player->mo->angle;
|
|
|
|
// preticker started us gravity flipped
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
ghostext.flags |= EZT_FLIP;
|
|
}
|
|
}
|
|
|
|
void G_BeginMetal(void)
|
|
{
|
|
mobj_t *mo = players[consoleplayer].mo;
|
|
|
|
if (demo_p)
|
|
return;
|
|
|
|
demo_p = demobuffer;
|
|
|
|
// Write header.
|
|
M_Memcpy(demo_p, DEMOHEADER, 12); demo_p += 12;
|
|
WRITEUINT8(demo_p,VERSION);
|
|
WRITEUINT8(demo_p,SUBVERSION);
|
|
WRITEUINT16(demo_p,DEMOVERSION);
|
|
|
|
// demo checksum
|
|
demo_p += 16;
|
|
|
|
M_Memcpy(demo_p, "METL", 4); demo_p += 4;
|
|
|
|
// Set up our memory.
|
|
memset(&oldmetal,0,sizeof(oldmetal));
|
|
oldmetal.x = mo->x;
|
|
oldmetal.y = mo->y;
|
|
oldmetal.z = mo->z;
|
|
oldmetal.angle = mo->angle;
|
|
}
|
|
|
|
void G_SetDemoTime(UINT32 ptime, UINT32 plap)
|
|
{
|
|
if (!demorecording || !demotime_p)
|
|
return;
|
|
if (demoflags & DF_RECORDATTACK)
|
|
{
|
|
WRITEUINT32(demotime_p, ptime);
|
|
WRITEUINT32(demotime_p, plap);
|
|
demotime_p = NULL;
|
|
}
|
|
/*else if (demoflags & DF_NIGHTSATTACK)
|
|
{
|
|
WRITEUINT32(demotime_p, ptime);
|
|
WRITEUINT32(demotime_p, pscore);
|
|
demotime_p = NULL;
|
|
}*/
|
|
}
|
|
|
|
// Returns bitfield:
|
|
// 1 == new demo has lower time
|
|
// 2 == new demo has higher score
|
|
// 4 == new demo has higher rings
|
|
UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
|
{
|
|
UINT8 *buffer,*p;
|
|
UINT8 flags;
|
|
UINT32 oldtime, newtime, oldlap, newlap;
|
|
UINT16 oldversion;
|
|
size_t bufsize ATTRUNUSED;
|
|
UINT8 c;
|
|
UINT16 s ATTRUNUSED;
|
|
UINT8 aflags = 0;
|
|
|
|
// load the new file
|
|
FIL_DefaultExtension(newname, ".lmp");
|
|
bufsize = FIL_ReadFile(newname, &buffer);
|
|
I_Assert(bufsize != 0);
|
|
p = buffer;
|
|
|
|
// read demo header
|
|
I_Assert(!memcmp(p, DEMOHEADER, 12));
|
|
p += 12; // DEMOHEADER
|
|
c = READUINT8(p); // VERSION
|
|
I_Assert(c == VERSION);
|
|
c = READUINT8(p); // SUBVERSION
|
|
I_Assert(c == SUBVERSION);
|
|
s = READUINT16(p);
|
|
I_Assert(s == DEMOVERSION);
|
|
p += 16; // demo checksum
|
|
I_Assert(!memcmp(p, "PLAY", 4));
|
|
p += 4; // PLAY
|
|
p += 2; // gamemap
|
|
p += 16; // map md5
|
|
flags = READUINT8(p); // demoflags
|
|
|
|
aflags = flags & (DF_RECORDATTACK|DF_NIGHTSATTACK);
|
|
I_Assert(aflags);
|
|
if (flags & DF_RECORDATTACK)
|
|
{
|
|
newtime = READUINT32(p);
|
|
newlap = READUINT32(p);
|
|
}
|
|
/*else if (flags & DF_NIGHTSATTACK)
|
|
{
|
|
newtime = READUINT32(p);
|
|
newscore = READUINT32(p);
|
|
}*/
|
|
else // appease compiler
|
|
return 0;
|
|
|
|
Z_Free(buffer);
|
|
|
|
// load old file
|
|
FIL_DefaultExtension(oldname, ".lmp");
|
|
if (!FIL_ReadFile(oldname, &buffer))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), oldname);
|
|
return UINT8_MAX;
|
|
}
|
|
p = buffer;
|
|
|
|
// read demo header
|
|
if (memcmp(p, DEMOHEADER, 12))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
|
|
Z_Free(buffer);
|
|
return UINT8_MAX;
|
|
} p += 12; // DEMOHEADER
|
|
p++; // VERSION
|
|
p++; // SUBVERSION
|
|
oldversion = READUINT16(p);
|
|
switch(oldversion) // demoversion
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
|
|
Z_Free(buffer);
|
|
return UINT8_MAX;
|
|
}
|
|
p += 16; // demo checksum
|
|
if (memcmp(p, "PLAY", 4))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
|
|
Z_Free(buffer);
|
|
return UINT8_MAX;
|
|
} p += 4; // "PLAY"
|
|
p += 2; // gamemap
|
|
p += 16; // mapmd5
|
|
flags = READUINT8(p);
|
|
if (!(flags & aflags))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' not from same game mode. It will be overwritten.\n"), oldname);
|
|
Z_Free(buffer);
|
|
return UINT8_MAX;
|
|
}
|
|
if (flags & DF_RECORDATTACK)
|
|
{
|
|
oldtime = READUINT32(p);
|
|
oldlap = READUINT32(p);
|
|
}
|
|
/*else if (flags & DF_NIGHTSATTACK)
|
|
{
|
|
oldtime = READUINT32(p);
|
|
oldscore = READUINT32(p);
|
|
}*/
|
|
else // appease compiler
|
|
return UINT8_MAX;
|
|
|
|
Z_Free(buffer);
|
|
|
|
c = 0;
|
|
if (newtime < oldtime
|
|
|| (newtime == oldtime && (newlap < oldlap)))
|
|
c |= 1; // Better time
|
|
if (newlap < oldlap
|
|
|| (newlap == oldlap && newtime < oldtime))
|
|
c |= 1<<1; // Better lap time
|
|
return c;
|
|
}
|
|
|
|
//
|
|
// G_PlayDemo
|
|
//
|
|
void G_DeferedPlayDemo(const char *name)
|
|
{
|
|
COM_BufAddText("playdemo \"");
|
|
COM_BufAddText(name);
|
|
COM_BufAddText("\"\n");
|
|
}
|
|
|
|
//
|
|
// Start a demo from a .LMP file or from a wad resource
|
|
//
|
|
#define SKIPERRORS
|
|
void G_DoPlayDemo(char *defdemoname)
|
|
{
|
|
UINT8 i;
|
|
lumpnum_t l;
|
|
char skin[17],color[17],*n,*pdemoname;
|
|
UINT8 version,subversion,charability,charability2,kartspeed,kartweight,thrustfactor,accelstart,acceleration;
|
|
UINT32 randseed;
|
|
fixed_t actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor;
|
|
char msg[1024];
|
|
#if defined(SKIPERRORS) && !defined(DEVELOP)
|
|
boolean skiperrors = false;
|
|
#endif
|
|
|
|
skin[16] = '\0';
|
|
color[16] = '\0';
|
|
|
|
n = defdemoname+strlen(defdemoname);
|
|
while (*n != '/' && *n != '\\' && n != defdemoname)
|
|
n--;
|
|
if (n != defdemoname)
|
|
n++;
|
|
pdemoname = ZZ_Alloc(strlen(n)+1);
|
|
strcpy(pdemoname,n);
|
|
|
|
// Internal if no extension, external if one exists
|
|
if (FIL_CheckExtension(defdemoname))
|
|
{
|
|
//FIL_DefaultExtension(defdemoname, ".lmp");
|
|
if (!FIL_ReadFile(defdemoname, &demobuffer))
|
|
{
|
|
snprintf(msg, 1024, M_GetText("Failed to read file '%s'.\n"), defdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
gameaction = ga_nothing;
|
|
M_StartMessage(msg, NULL, MM_NOTHING);
|
|
return;
|
|
}
|
|
demo_p = demobuffer;
|
|
}
|
|
// load demo resource from WAD
|
|
else if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("Failed to read lump '%s'.\n"), defdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
gameaction = ga_nothing;
|
|
M_StartMessage(msg, NULL, MM_NOTHING);
|
|
return;
|
|
}
|
|
else // it's an internal demo
|
|
{
|
|
demobuffer = demo_p = W_CacheLumpNum(l, PU_STATIC);
|
|
#if defined(SKIPERRORS) && !defined(DEVELOP)
|
|
skiperrors = true; // SRB2Kart: Don't print warnings for staff ghosts, since they'll inevitably happen when we make bugfixes/changes...
|
|
#endif
|
|
}
|
|
|
|
// read demo header
|
|
gameaction = ga_nothing;
|
|
demoplayback = true;
|
|
if (memcmp(demo_p, DEMOHEADER, 12))
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s is not a SRB2Kart replay file.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage(msg, NULL, MM_NOTHING);
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuffer);
|
|
demoplayback = false;
|
|
titledemo = false;
|
|
return;
|
|
}
|
|
demo_p += 12; // DEMOHEADER
|
|
|
|
version = READUINT8(demo_p);
|
|
subversion = READUINT8(demo_p);
|
|
demoversion = READUINT16(demo_p);
|
|
switch(demoversion)
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
snprintf(msg, 1024, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage(msg, NULL, MM_NOTHING);
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuffer);
|
|
demoplayback = false;
|
|
titledemo = false;
|
|
return;
|
|
}
|
|
demo_p += 16; // demo checksum
|
|
if (memcmp(demo_p, "PLAY", 4))
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage(msg, NULL, MM_NOTHING);
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuffer);
|
|
demoplayback = false;
|
|
titledemo = false;
|
|
return;
|
|
}
|
|
demo_p += 4; // "PLAY"
|
|
gamemap = READINT16(demo_p);
|
|
demo_p += 16; // mapmd5
|
|
|
|
demoflags = READUINT8(demo_p);
|
|
modeattacking = (demoflags & DF_ATTACKMASK)>>DF_ATTACKSHIFT;
|
|
CON_ToggleOff();
|
|
|
|
hu_demotime = UINT32_MAX;
|
|
hu_demolap = UINT32_MAX;
|
|
|
|
switch (modeattacking)
|
|
{
|
|
case ATTACKING_NONE: // 0
|
|
break;
|
|
case ATTACKING_RECORD: // 1
|
|
hu_demotime = READUINT32(demo_p);
|
|
hu_demolap = READUINT32(demo_p);
|
|
break;
|
|
/*case ATTACKING_NIGHTS: // 2
|
|
hu_demotime = READUINT32(demo_p);
|
|
hu_demoscore = READUINT32(demo_p);
|
|
break;*/
|
|
default: // 3
|
|
modeattacking = ATTACKING_NONE;
|
|
break;
|
|
}
|
|
|
|
// Random seed
|
|
randseed = READUINT32(demo_p);
|
|
|
|
// Player name
|
|
M_Memcpy(player_names[0],demo_p,16);
|
|
demo_p += 16;
|
|
|
|
// Skin
|
|
M_Memcpy(skin,demo_p,16);
|
|
demo_p += 16;
|
|
|
|
// Color
|
|
M_Memcpy(color,demo_p,16);
|
|
demo_p += 16;
|
|
|
|
charability = READUINT8(demo_p);
|
|
charability2 = READUINT8(demo_p);
|
|
actionspd = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
mindash = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
maxdash = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
// SRB2kart
|
|
kartspeed = READUINT8(demo_p);
|
|
kartweight = READUINT8(demo_p);
|
|
//
|
|
normalspeed = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
runspeed = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
thrustfactor = READUINT8(demo_p);
|
|
accelstart = READUINT8(demo_p);
|
|
acceleration = READUINT8(demo_p);
|
|
jumpfactor = READFIXED(demo_p);
|
|
|
|
// net var data
|
|
CV_LoadNetVars(&demo_p);
|
|
|
|
// Sigh ... it's an empty demo.
|
|
if (*demo_p == DEMOMARKER)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage(msg, NULL, MM_NOTHING);
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuffer);
|
|
demoplayback = false;
|
|
titledemo = false;
|
|
return;
|
|
}
|
|
|
|
Z_Free(pdemoname);
|
|
|
|
memset(&oldcmd,0,sizeof(oldcmd));
|
|
memset(&oldghost,0,sizeof(oldghost));
|
|
|
|
#if defined(SKIPERRORS) && !defined(DEVELOP)
|
|
if ((VERSION != version || SUBVERSION != subversion) && !skiperrors)
|
|
#else
|
|
if (VERSION != version || SUBVERSION != subversion)
|
|
#endif
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo version does not match game version. Desyncs may occur.\n"));
|
|
|
|
// console warning messages
|
|
#if defined(SKIPERRORS) && !defined(DEVELOP)
|
|
demosynced = (!skiperrors);
|
|
#else
|
|
demosynced = true;
|
|
#endif
|
|
|
|
// didn't start recording right away.
|
|
demo_start = false;
|
|
|
|
/*#ifdef HAVE_BLUA
|
|
LUAh_MapChange(gamemap);
|
|
#endif*/
|
|
displayplayer = consoleplayer = 0;
|
|
memset(playeringame,0,sizeof(playeringame));
|
|
playeringame[0] = true;
|
|
P_SetRandSeed(randseed);
|
|
G_InitNew(false, G_BuildMapName(gamemap), true, true); // Doesn't matter whether you reset or not here, given changes to resetplayer.
|
|
|
|
// Set skin
|
|
SetPlayerSkin(0, skin);
|
|
|
|
// Set color
|
|
for (i = 0; i < MAXSKINCOLORS; i++)
|
|
if (!stricmp(KartColor_Names[i],color)) // SRB2kart
|
|
{
|
|
players[0].skincolor = i;
|
|
break;
|
|
}
|
|
//CV_StealthSetValue(&cv_playercolor, players[0].skincolor); -- as far as I can tell this is more trouble than it's worth
|
|
if (players[0].mo)
|
|
{
|
|
players[0].mo->color = players[0].skincolor;
|
|
oldghost.x = players[0].mo->x;
|
|
oldghost.y = players[0].mo->y;
|
|
oldghost.z = players[0].mo->z;
|
|
}
|
|
|
|
// Set saved attribute values
|
|
// No cheat checking here, because even if they ARE wrong...
|
|
// it would only break the replay if we clipped them.
|
|
players[0].charability = charability;
|
|
players[0].charability2 = charability2;
|
|
players[0].actionspd = actionspd;
|
|
players[0].mindash = mindash;
|
|
players[0].maxdash = maxdash;
|
|
// SRB2kart
|
|
players[0].kartspeed = kartspeed;
|
|
players[0].kartweight = kartweight;
|
|
//
|
|
players[0].normalspeed = normalspeed;
|
|
players[0].runspeed = runspeed;
|
|
players[0].thrustfactor = thrustfactor;
|
|
players[0].accelstart = accelstart;
|
|
players[0].acceleration = acceleration;
|
|
players[0].jumpfactor = jumpfactor;
|
|
|
|
demo_start = true;
|
|
}
|
|
#undef SKIPERRORS
|
|
|
|
void G_AddGhost(char *defdemoname)
|
|
{
|
|
INT32 i;
|
|
lumpnum_t l;
|
|
char name[17],skin[17],color[17],*n,*pdemoname,md5[16];
|
|
demoghost *gh;
|
|
UINT8 flags;
|
|
UINT8 *buffer,*p;
|
|
mapthing_t *mthing;
|
|
UINT16 count, ghostversion;
|
|
|
|
name[16] = '\0';
|
|
skin[16] = '\0';
|
|
color[16] = '\0';
|
|
|
|
n = defdemoname+strlen(defdemoname);
|
|
while (*n != '/' && *n != '\\' && n != defdemoname)
|
|
n--;
|
|
if (n != defdemoname)
|
|
n++;
|
|
pdemoname = ZZ_Alloc(strlen(n)+1);
|
|
strcpy(pdemoname,n);
|
|
|
|
// Internal if no extension, external if one exists
|
|
if (FIL_CheckExtension(defdemoname))
|
|
{
|
|
//FIL_DefaultExtension(defdemoname, ".lmp");
|
|
if (!FIL_ReadFileTag(defdemoname, &buffer, PU_LEVEL))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), defdemoname);
|
|
Z_Free(pdemoname);
|
|
return;
|
|
}
|
|
p = buffer;
|
|
}
|
|
// load demo resource from WAD
|
|
else if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Failed to read lump '%s'.\n"), defdemoname);
|
|
Z_Free(pdemoname);
|
|
return;
|
|
}
|
|
else // it's an internal demo
|
|
buffer = p = W_CacheLumpNum(l, PU_LEVEL);
|
|
|
|
// read demo header
|
|
if (memcmp(p, DEMOHEADER, 12))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Not a SRB2Kart replay.\n"), pdemoname);
|
|
Z_Free(pdemoname);
|
|
Z_Free(buffer);
|
|
return;
|
|
} p += 12; // DEMOHEADER
|
|
p++; // VERSION
|
|
p++; // SUBVERSION
|
|
ghostversion = READUINT16(p);
|
|
switch(ghostversion)
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Demo version incompatible.\n"), pdemoname);
|
|
Z_Free(pdemoname);
|
|
Z_Free(buffer);
|
|
return;
|
|
}
|
|
M_Memcpy(md5, p, 16); p += 16; // demo checksum
|
|
for (gh = ghosts; gh; gh = gh->next)
|
|
if (!memcmp(md5, gh->checksum, 16)) // another ghost in the game already has this checksum?
|
|
{ // Don't add another one, then!
|
|
CONS_Debug(DBG_SETUP, "Rejecting duplicate ghost %s (MD5 was matched)\n", pdemoname);
|
|
Z_Free(pdemoname);
|
|
Z_Free(buffer);
|
|
return;
|
|
}
|
|
if (memcmp(p, "PLAY", 4))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Demo format unacceptable.\n"), pdemoname);
|
|
Z_Free(pdemoname);
|
|
Z_Free(buffer);
|
|
return;
|
|
} p += 4; // "PLAY"
|
|
p += 2; // gamemap
|
|
p += 16; // mapmd5 (possibly check for consistency?)
|
|
flags = READUINT8(p);
|
|
if (!(flags & DF_GHOST))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: No ghost data in this demo.\n"), pdemoname);
|
|
Z_Free(pdemoname);
|
|
Z_Free(buffer);
|
|
return;
|
|
}
|
|
switch ((flags & DF_ATTACKMASK)>>DF_ATTACKSHIFT)
|
|
{
|
|
case ATTACKING_NONE: // 0
|
|
break;
|
|
case ATTACKING_RECORD: // 1
|
|
p += 8; // demo time, lap
|
|
break;
|
|
/*case ATTACKING_NIGHTS: // 2
|
|
p += 8; // demo time left, score
|
|
break;*/
|
|
default: // 3
|
|
break;
|
|
}
|
|
|
|
p += 4; // random seed
|
|
|
|
// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
|
|
M_Memcpy(name, p,16);
|
|
p += 16;
|
|
|
|
// Skin
|
|
M_Memcpy(skin, p,16);
|
|
p += 16;
|
|
|
|
// Color
|
|
M_Memcpy(color, p,16);
|
|
p += 16;
|
|
|
|
// Ghosts do not have a player structure to put this in.
|
|
p++; // charability
|
|
p++; // charability2
|
|
p++; // actionspd
|
|
p++; // mindash
|
|
p++; // maxdash
|
|
// SRB2kart
|
|
p++; // kartspeed
|
|
p++; // kartweight
|
|
//
|
|
p++; // normalspeed
|
|
p++; // runspeed
|
|
p++; // thrustfactor
|
|
p++; // accelstart
|
|
p++; // acceleration
|
|
p += 4; // jumpfactor
|
|
|
|
// net var data
|
|
count = READUINT16(p);
|
|
while (count--)
|
|
{
|
|
p += 2;
|
|
SKIPSTRING(p);
|
|
p++;
|
|
}
|
|
|
|
if (*p == DEMOMARKER)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Replay is empty.\n"), pdemoname);
|
|
Z_Free(pdemoname);
|
|
Z_Free(buffer);
|
|
return;
|
|
}
|
|
|
|
gh = Z_Calloc(sizeof(demoghost), PU_LEVEL, NULL);
|
|
gh->next = ghosts;
|
|
gh->buffer = buffer;
|
|
M_Memcpy(gh->checksum, md5, 16);
|
|
gh->p = p;
|
|
|
|
ghosts = gh;
|
|
|
|
gh->version = ghostversion;
|
|
mthing = playerstarts[0];
|
|
I_Assert(mthing);
|
|
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
|
|
fixed_t z,f,c;
|
|
gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
|
|
gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
|
|
f = gh->mo->floorz;
|
|
c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
|
|
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
|
|
{
|
|
z = c;
|
|
if (mthing->options >> ZSHIFT)
|
|
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
|
|
if (z < f)
|
|
z = f;
|
|
}
|
|
else
|
|
{
|
|
z = f;
|
|
if (mthing->options >> ZSHIFT)
|
|
z += ((mthing->options >> ZSHIFT) << FRACBITS);
|
|
if (z > c)
|
|
z = c;
|
|
}
|
|
gh->mo->z = z;
|
|
}
|
|
gh->mo->state = states+S_KART_STND1; // SRB2kart - was S_PLAY_STND
|
|
gh->mo->sprite = gh->mo->state->sprite;
|
|
gh->mo->frame = (gh->mo->state->frame & FF_FRAMEMASK) | tr_trans20<<FF_TRANSSHIFT;
|
|
gh->mo->tics = -1;
|
|
|
|
gh->oldmo.x = gh->mo->x;
|
|
gh->oldmo.y = gh->mo->y;
|
|
gh->oldmo.z = gh->mo->z;
|
|
|
|
// Set skin
|
|
gh->mo->skin = &skins[0];
|
|
for (i = 0; i < numskins; i++)
|
|
if (!stricmp(skins[i].name,skin))
|
|
{
|
|
gh->mo->skin = &skins[i];
|
|
break;
|
|
}
|
|
gh->oldmo.skin = gh->mo->skin;
|
|
|
|
// Set color
|
|
gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor;
|
|
for (i = 0; i < MAXSKINCOLORS; i++)
|
|
if (!stricmp(KartColor_Names[i],color)) // SRB2kart
|
|
{
|
|
gh->mo->color = (UINT8)i;
|
|
break;
|
|
}
|
|
gh->oldmo.color = gh->mo->color;
|
|
|
|
CONS_Printf(M_GetText("Added ghost %s from %s\n"), name, pdemoname);
|
|
Z_Free(pdemoname);
|
|
}
|
|
|
|
// A simplified version of G_AddGhost...
|
|
void G_UpdateStaffGhostName(lumpnum_t l)
|
|
{
|
|
UINT8 *buffer,*p;
|
|
UINT16 ghostversion;
|
|
UINT8 flags;
|
|
|
|
buffer = p = W_CacheLumpNum(l, PU_CACHE);
|
|
|
|
// read demo header
|
|
if (memcmp(p, DEMOHEADER, 12))
|
|
{
|
|
goto fail;
|
|
} p += 12; // DEMOHEADER
|
|
p++; // VERSION
|
|
p++; // SUBVERSION
|
|
ghostversion = READUINT16(p);
|
|
switch(ghostversion)
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
goto fail;
|
|
}
|
|
p += 16; // demo checksum
|
|
if (memcmp(p, "PLAY", 4))
|
|
{
|
|
goto fail;
|
|
} p += 4; // "PLAY"
|
|
p += 2; // gamemap
|
|
p += 16; // mapmd5 (possibly check for consistency?)
|
|
flags = READUINT8(p);
|
|
if (!(flags & DF_GHOST))
|
|
{
|
|
goto fail; // we don't NEED to do it here, but whatever
|
|
}
|
|
switch ((flags & DF_ATTACKMASK)>>DF_ATTACKSHIFT)
|
|
{
|
|
case ATTACKING_NONE: // 0
|
|
break;
|
|
case ATTACKING_RECORD: // 1
|
|
p += 8; // demo time, lap
|
|
break;
|
|
/*case ATTACKING_NIGHTS: // 2
|
|
p += 8; // demo time left, score
|
|
break;*/
|
|
default: // 3
|
|
break;
|
|
}
|
|
p += 4; // random seed
|
|
|
|
// Player name
|
|
M_Memcpy(dummystaffname, p,16);
|
|
dummystaffname[16] = '\0';
|
|
|
|
// Ok, no longer any reason to care, bye
|
|
fail:
|
|
Z_Free(buffer);
|
|
return;
|
|
}
|
|
|
|
//
|
|
// G_TimeDemo
|
|
// NOTE: name is a full filename for external demos
|
|
//
|
|
static INT32 restorecv_vidwait;
|
|
|
|
void G_TimeDemo(const char *name)
|
|
{
|
|
nodrawers = M_CheckParm("-nodraw");
|
|
noblit = M_CheckParm("-noblit");
|
|
restorecv_vidwait = cv_vidwait.value;
|
|
if (cv_vidwait.value)
|
|
CV_Set(&cv_vidwait, "0");
|
|
timingdemo = true;
|
|
singletics = true;
|
|
framecount = 0;
|
|
demostarttime = I_GetTime();
|
|
G_DeferedPlayDemo(name);
|
|
}
|
|
|
|
void G_DoPlayMetal(void)
|
|
{
|
|
lumpnum_t l;
|
|
mobj_t *mo = NULL;
|
|
thinker_t *th;
|
|
|
|
// it's an internal demo
|
|
if ((l = W_CheckNumForName(va("%sMS",G_BuildMapName(gamemap)))) == LUMPERROR)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("No bot recording for this map.\n"));
|
|
return;
|
|
}
|
|
else
|
|
metalbuffer = metal_p = W_CacheLumpNum(l, PU_STATIC);
|
|
|
|
// find metal sonic
|
|
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
|
{
|
|
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
|
continue;
|
|
|
|
mo = (mobj_t *)th;
|
|
if (mo->type == MT_METALSONIC_RACE)
|
|
break;
|
|
}
|
|
if (!mo)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Failed to find bot entity.\n"));
|
|
Z_Free(metalbuffer);
|
|
return;
|
|
}
|
|
|
|
// read demo header
|
|
metal_p += 12; // DEMOHEADER
|
|
metal_p++; // VERSION
|
|
metal_p++; // SUBVERSION
|
|
metalversion = READUINT16(metal_p);
|
|
switch(metalversion)
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
CONS_Alert(CONS_WARNING, M_GetText("Failed to load bot recording for this map, format version incompatible.\n"));
|
|
Z_Free(metalbuffer);
|
|
return;
|
|
}
|
|
metal_p += 16; // demo checksum
|
|
if (memcmp(metal_p, "METL", 4))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Failed to load bot recording for this map, wasn't recorded in Metal format.\n"));
|
|
Z_Free(metalbuffer);
|
|
return;
|
|
} metal_p += 4; // "METL"
|
|
|
|
// read initial tic
|
|
memset(&oldmetal,0,sizeof(oldmetal));
|
|
oldmetal.x = mo->x;
|
|
oldmetal.y = mo->y;
|
|
oldmetal.z = mo->z;
|
|
oldmetal.angle = mo->angle;
|
|
metalplayback = mo;
|
|
}
|
|
|
|
void G_DoneLevelLoad(void)
|
|
{
|
|
CONS_Printf(M_GetText("Loaded level in %f sec\n"), (double)(I_GetTime() - demostarttime) / TICRATE);
|
|
framecount = 0;
|
|
demostarttime = I_GetTime();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= G_CheckDemoStatus
|
|
=
|
|
= Called after a death or level completion to allow demos to be cleaned up
|
|
= Returns true if a new demo loop action will take place
|
|
===================
|
|
*/
|
|
|
|
// Stops metal sonic's demo. Separate from other functions because metal + replays can coexist
|
|
void G_StopMetalDemo(void)
|
|
{
|
|
|
|
// Metal Sonic finishing doesn't end the game, dammit.
|
|
Z_Free(metalbuffer);
|
|
metalbuffer = NULL;
|
|
metalplayback = NULL;
|
|
metal_p = NULL;
|
|
}
|
|
|
|
// Stops metal sonic recording.
|
|
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void)
|
|
{
|
|
boolean saved = false;
|
|
if (demo_p)
|
|
{
|
|
UINT8 *p = demobuffer+16; // checksum position
|
|
#ifdef NOMD5
|
|
UINT8 i;
|
|
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
|
for (i = 0; i < 16; i++, p++)
|
|
*p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
|
|
#else
|
|
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
|
md5_buffer((char *)p+16, demo_p - (p+16), (void *)p); // make a checksum of everything after the checksum in the file.
|
|
#endif
|
|
saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file.
|
|
}
|
|
free(demobuffer);
|
|
metalrecording = false;
|
|
if (saved)
|
|
I_Error("Saved to %sMS.LMP", G_BuildMapName(gamemap));
|
|
I_Error("Failed to save demo!");
|
|
}
|
|
|
|
// reset engine variable set for the demos
|
|
// called from stopdemo command, map command, and g_checkdemoStatus.
|
|
void G_StopDemo(void)
|
|
{
|
|
Z_Free(demobuffer);
|
|
demobuffer = NULL;
|
|
demoplayback = false;
|
|
if (titledemo)
|
|
modeattacking = false;
|
|
titledemo = false;
|
|
timingdemo = false;
|
|
singletics = false;
|
|
|
|
if (gamestate == GS_LEVEL && rendermode != render_none)
|
|
{
|
|
V_SetPaletteLump("PLAYPAL"); // Reset the palette
|
|
R_ReInitColormaps(0, LUMPERROR);
|
|
}
|
|
if (gamestate == GS_INTERMISSION)
|
|
Y_EndIntermission(); // cleanup
|
|
if (gamestate == GS_VOTING)
|
|
Y_EndVote();
|
|
|
|
G_SetGamestate(GS_NULL);
|
|
wipegamestate = GS_NULL;
|
|
SV_StopServer();
|
|
SV_ResetServer();
|
|
}
|
|
|
|
boolean G_CheckDemoStatus(void)
|
|
{
|
|
boolean saved;
|
|
|
|
while (ghosts)
|
|
{
|
|
demoghost *next = ghosts->next;
|
|
Z_Free(ghosts);
|
|
ghosts = next;
|
|
}
|
|
ghosts = NULL;
|
|
|
|
// DO NOT end metal sonic demos here
|
|
|
|
if (timingdemo)
|
|
{
|
|
INT32 demotime;
|
|
double f1, f2;
|
|
demotime = I_GetTime() - demostarttime;
|
|
if (!demotime)
|
|
return true;
|
|
G_StopDemo();
|
|
timingdemo = false;
|
|
f1 = (double)demotime;
|
|
f2 = (double)framecount*TICRATE;
|
|
CONS_Printf(M_GetText("timed %u gametics in %d realtics\n%f seconds, %f avg fps\n"), leveltime,demotime,f1/TICRATE,f2/f1);
|
|
if (restorecv_vidwait != cv_vidwait.value)
|
|
CV_SetValue(&cv_vidwait, restorecv_vidwait);
|
|
D_AdvanceDemo();
|
|
return true;
|
|
}
|
|
|
|
if (demoplayback)
|
|
{
|
|
if (singledemo)
|
|
I_Quit();
|
|
G_StopDemo();
|
|
|
|
if (modeattacking)
|
|
M_EndModeAttackRun();
|
|
else
|
|
D_AdvanceDemo();
|
|
|
|
return true;
|
|
}
|
|
|
|
if (demorecording)
|
|
{
|
|
UINT8 *p = demobuffer+16; // checksum position
|
|
#ifdef NOMD5
|
|
UINT8 i;
|
|
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
|
for (i = 0; i < 16; i++, p++)
|
|
*p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
|
|
#else
|
|
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
|
md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file.
|
|
#endif
|
|
saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file.
|
|
free(demobuffer);
|
|
demorecording = false;
|
|
|
|
if (modeattacking != ATTACKING_RECORD)
|
|
{
|
|
if (saved)
|
|
CONS_Printf(M_GetText("Demo %s recorded\n"), demoname);
|
|
else
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// G_SetGamestate
|
|
//
|
|
// Use this to set the gamestate, please.
|
|
//
|
|
void G_SetGamestate(gamestate_t newstate)
|
|
{
|
|
gamestate = newstate;
|
|
}
|
|
|
|
/* These functions handle the exitgame flag. Before, when the user
|
|
chose to end a game, it happened immediately, which could cause
|
|
crashes if the game was in the middle of something. Now, a flag
|
|
is set, and the game can then be stopped when it's safe to do
|
|
so.
|
|
*/
|
|
|
|
// Used as a callback function.
|
|
void G_SetExitGameFlag(void)
|
|
{
|
|
exitgame = true;
|
|
}
|
|
|
|
void G_ClearExitGameFlag(void)
|
|
{
|
|
exitgame = false;
|
|
}
|
|
|
|
boolean G_GetExitGameFlag(void)
|
|
{
|
|
return exitgame;
|
|
}
|
|
|
|
// Same deal with retrying.
|
|
void G_SetRetryFlag(void)
|
|
{
|
|
retrying = true;
|
|
}
|
|
|
|
void G_ClearRetryFlag(void)
|
|
{
|
|
retrying = false;
|
|
}
|
|
|
|
boolean G_GetRetryFlag(void)
|
|
{
|
|
return retrying;
|
|
}
|
|
|
|
// Time utility functions
|
|
INT32 G_TicsToHours(tic_t tics)
|
|
{
|
|
return tics/(3600*TICRATE);
|
|
}
|
|
|
|
INT32 G_TicsToMinutes(tic_t tics, boolean full)
|
|
{
|
|
if (full)
|
|
return tics/(60*TICRATE);
|
|
else
|
|
return tics/(60*TICRATE)%60;
|
|
}
|
|
|
|
INT32 G_TicsToSeconds(tic_t tics)
|
|
{
|
|
return (tics/TICRATE)%60;
|
|
}
|
|
|
|
INT32 G_TicsToCentiseconds(tic_t tics)
|
|
{
|
|
return (INT32)((tics%TICRATE) * (100.00f/TICRATE));
|
|
}
|
|
|
|
INT32 G_TicsToMilliseconds(tic_t tics)
|
|
{
|
|
return (INT32)((tics%TICRATE) * (1000.00f/TICRATE));
|
|
}
|
|
|