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8107765677
let's be honest, it's pretty dumb to have every single possible back colormap in memory when only one is being used at a time
59 lines
1.6 KiB
C
59 lines
1.6 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file console.h
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/// \brief Console drawing and input
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#include "d_event.h"
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#include "command.h"
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#ifdef _WII
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void CON_InitWii(void);
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#else
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void CON_Init(void);
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#endif
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boolean CON_Responder(event_t *ev);
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// set true when screen size has changed, to adapt console
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extern boolean con_recalc;
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extern boolean con_startup;
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// top clip value for view render: do not draw part of view hidden by console
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extern INT32 con_clipviewtop;
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// 0 means console if off, or moving out
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extern INT32 con_destlines;
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extern INT32 con_clearlines; // lines of top of screen to refresh
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extern boolean con_hudupdate; // hud messages have changed, need refresh
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extern UINT32 con_scalefactor; // console text scale factor
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extern consvar_t cons_backcolor;
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extern UINT8 *yellowmap, *purplemap, *lgreenmap, *bluemap, *graymap, *redmap, *orangemap;
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// Console bg color (auto updated to match)
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extern UINT8 *consolebgmap;
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void CON_SetupBackColormap(void);
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void CON_ClearHUD(void); // clear heads up messages
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void CON_Ticker(void);
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void CON_Drawer(void);
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void CONS_Error(const char *msg); // print out error msg, and wait a key
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// force console to move out
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void CON_ToggleOff(void);
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// Is console down?
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boolean CON_Ready(void);
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void CON_LogMessage(const char *msg);
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