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1624 lines
40 KiB
C
1624 lines
40 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file console.c
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/// \brief Console drawing and input
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#ifdef __GNUC__
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#include <unistd.h>
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#ifdef _XBOX
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#include <openxdk/debug.h>
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#endif
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#endif
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#include "doomdef.h"
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#include "console.h"
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#include "g_game.h"
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#include "g_input.h"
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#include "hu_stuff.h"
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#include "keys.h"
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#include "r_defs.h"
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#include "sounds.h"
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#include "st_stuff.h"
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#include "s_sound.h"
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#include "v_video.h"
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#include "i_video.h"
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#include "z_zone.h"
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#include "i_system.h"
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#include "d_main.h"
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#include "m_menu.h"
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#include "filesrch.h"
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#ifdef _WINDOWS
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#include "win32/win_main.h"
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#endif
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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#define MAXHUDLINES 20
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static boolean con_started = false; // console has been initialised
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boolean con_startup = false; // true at game startup, screen need refreshing
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static boolean con_forcepic = true; // at startup toggle console translucency when first off
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boolean con_recalc; // set true when screen size has changed
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static tic_t con_tick; // console ticker for anim or blinking prompt cursor
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// con_scrollup should use time (currenttime - lasttime)..
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static boolean consoletoggle; // true when console key pushed, ticker will handle
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static boolean consoleready; // console prompt is ready
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INT32 con_destlines; // vid lines used by console at final position
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static INT32 con_curlines; // vid lines currently used by console
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INT32 con_clipviewtop; // (useless)
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static INT32 con_hudlines; // number of console heads up message lines
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static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
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INT32 con_clearlines; // top screen lines to refresh when view reduced
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boolean con_hudupdate; // when messages scroll, we need a backgrnd refresh
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// console text output
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static char *con_line; // console text output current line
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static size_t con_cx; // cursor position in current line
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static size_t con_cy; // cursor line number in con_buffer, is always
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// increasing, and wrapped around in the text
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// buffer using modulo.
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static size_t con_totallines; // lines of console text into the console buffer
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static size_t con_width; // columns of chars, depend on vid mode width
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static size_t con_scrollup; // how many rows of text to scroll up (pgup/pgdn)
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UINT32 con_scalefactor; // text size scale factor
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// hold 32 last lines of input for history
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#define CON_MAXPROMPTCHARS 256
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#define CON_PROMPTCHAR '$'
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static char inputlines[32][CON_MAXPROMPTCHARS]; // hold last 32 prompt lines
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static INT32 inputline; // current input line number
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static INT32 inputhist; // line number of history input line to restore
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static size_t input_cur; // position of cursor in line
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static size_t input_sel; // position of selection marker (I.E.: anything between this and input_cur is "selected")
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static size_t input_len; // length of current line, used to bound cursor and such
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// notice: input does NOT include the "$" at the start of the line. - 11/3/16
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// protos.
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static void CON_InputInit(void);
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static void CON_RecalcSize(void);
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static void CONS_hudlines_Change(void);
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static void CONS_backcolor_Change(void);
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//======================================================================
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// CONSOLE VARS AND COMMANDS
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//======================================================================
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#ifdef macintosh
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#define CON_BUFFERSIZE 4096 // my compiler can't handle local vars >32k
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#else
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#define CON_BUFFERSIZE 16384
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#endif
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static char con_buffer[CON_BUFFERSIZE];
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// how many seconds the hud messages lasts on the screen
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static consvar_t cons_msgtimeout = {"con_hudtime", "5", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
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// number of lines displayed on the HUD
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static consvar_t cons_hudlines = {"con_hudlines", "5", CV_CALL|CV_SAVE, CV_Unsigned, CONS_hudlines_Change, 0, NULL, NULL, 0, 0, NULL};
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// number of lines console move per frame
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// (con_speed needs a limit, apparently)
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static CV_PossibleValue_t speed_cons_t[] = {{0, "MIN"}, {64, "MAX"}, {0, NULL}};
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static consvar_t cons_speed = {"con_speed", "8", CV_SAVE, speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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// percentage of screen height to use for console
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static consvar_t cons_height = {"con_height", "50", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}, {0, NULL}};
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// whether to use console background picture, or translucent mode
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static consvar_t cons_backpic = {"con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Black"}, {2, "Sepia"},
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{3, "Brown"}, {4, "Pink"}, {5, "Raspberry"},
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{6, "Red"}, {7, "Creamsicle"}, {8, "Orange"},
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{9, "Gold"}, {10,"Yellow"}, {11,"Emerald"},
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{12,"Green"}, {13,"Cyan"}, {14,"Steel"},
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{15,"Periwinkle"}, {16,"Blue"}, {17,"Purple"},
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{18,"Lavender"},
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{0, NULL}};
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consvar_t cons_backcolor = {"con_backcolor", "Black", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t menuhighlight_cons_t[] =
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{
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{0, "Game type"},
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{V_YELLOWMAP, "Always yellow"},
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{V_PURPLEMAP, "Always purple"},
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{V_GREENMAP, "Always green"},
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{V_BLUEMAP, "Always blue"},
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{V_REDMAP, "Always red"},
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{V_GRAYMAP, "Always gray"},
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{V_ORANGEMAP, "Always orange"},
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{V_SKYMAP, "Always sky-blue"},
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{V_GOLDMAP, "Always gold"},
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{V_LAVENDERMAP, "Always lavender"},
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{V_TEAMAP, "Always tea-green"},
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{V_STEELMAP, "Always steel-blue"},
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{V_PINKMAP, "Always pink"},
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{V_BROWNMAP, "Always brown"},
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{V_PEACHMAP, "Always peach"},
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{0, NULL}
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};
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consvar_t cons_menuhighlight = {"menuhighlight", "Game type", CV_SAVE, menuhighlight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static void CON_Print(char *msg);
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//
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//
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static void CONS_hudlines_Change(void)
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{
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INT32 i;
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// Clear the currently displayed lines
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for (i = 0; i < con_hudlines; i++)
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con_hudtime[i] = 0;
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if (cons_hudlines.value < 1)
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cons_hudlines.value = 1;
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else if (cons_hudlines.value > MAXHUDLINES)
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cons_hudlines.value = MAXHUDLINES;
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con_hudlines = cons_hudlines.value;
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CONS_Printf(M_GetText("Number of console HUD lines is now %d\n"), con_hudlines);
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}
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// Clear console text buffer
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//
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static void CONS_Clear_f(void)
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{
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memset(con_buffer, 0, CON_BUFFERSIZE);
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con_cx = 0;
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con_cy = con_totallines-1;
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con_line = &con_buffer[con_cy*con_width];
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con_scrollup = 0;
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}
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// Choose english keymap
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//
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/*static void CONS_English_f(void)
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{
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shiftxform = english_shiftxform;
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CONS_Printf(M_GetText("%s keymap.\n"), M_GetText("English"));
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}*/
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static char *bindtable[NUMINPUTS];
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static void CONS_Bind_f(void)
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{
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size_t na;
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INT32 key;
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na = COM_Argc();
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if (na != 2 && na != 3)
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{
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CONS_Printf(M_GetText("bind <keyname> [<command>]: create shortcut keys to command(s)\n"));
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CONS_Printf("\x82%s", M_GetText("Bind table :\n"));
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na = 0;
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for (key = 0; key < NUMINPUTS; key++)
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if (bindtable[key])
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{
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CONS_Printf("%s : \"%s\"\n", G_KeynumToString(key), bindtable[key]);
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na = 1;
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}
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if (!na)
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CONS_Printf(M_GetText("(empty)\n"));
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return;
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}
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key = G_KeyStringtoNum(COM_Argv(1));
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if (key <= 0 || key >= NUMINPUTS)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Invalid key name\n"));
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return;
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}
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Z_Free(bindtable[key]);
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bindtable[key] = NULL;
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if (na == 3)
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bindtable[key] = Z_StrDup(COM_Argv(2));
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}
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//======================================================================
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// CONSOLE SETUP
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//======================================================================
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// Console BG color
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UINT8 *consolebgmap = NULL;
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void CON_SetupBackColormap(void)
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{
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UINT16 i, palsum;
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UINT8 j, palindex;
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UINT8 *pal = W_CacheLumpName(GetPalette(), PU_CACHE);
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INT32 shift = 6;
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if (!consolebgmap)
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consolebgmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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switch (cons_backcolor.value)
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{
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case 0: palindex = 15; break; // White
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case 1: palindex = 31; break; // Gray
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case 2: palindex = 47; break; // Sepia
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case 3: palindex = 63; break; // Brown
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case 4: palindex = 150; shift = 7; break; // Pink
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case 5: palindex = 127; shift = 7; break; // Raspberry
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case 6: palindex = 143; break; // Red
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case 7: palindex = 86; shift = 7; break; // Creamsicle
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case 8: palindex = 95; break; // Orange
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case 9: palindex = 119; shift = 7; break; // Gold
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case 10: palindex = 111; break; // Yellow
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case 11: palindex = 191; shift = 7; break; // Emerald
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case 12: palindex = 175; break; // Green
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case 13: palindex = 219; break; // Cyan
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case 14: palindex = 207; shift = 7; break; // Steel
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case 15: palindex = 230; shift = 7; break; // Periwinkle
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case 16: palindex = 239; break; // Blue
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case 17: palindex = 199; shift = 7; break; // Purple
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case 18: palindex = 255; shift = 7; break; // Lavender
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// Default green
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default: palindex = 175; break;
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}
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// setup background colormap
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for (i = 0, j = 0; i < 768; i += 3, j++)
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{
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palsum = (pal[i] + pal[i+1] + pal[i+2]) >> shift;
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consolebgmap[j] = (UINT8)(palindex - palsum);
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}
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}
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static void CONS_backcolor_Change(void)
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{
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CON_SetupBackColormap();
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}
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// Font colormap colors
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// TODO: This could probably be improved somehow...
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// These colormaps are 99% identical, with just a few changed bytes
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UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
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*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *brownmap, *peachmap;
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static void CON_SetupColormaps(void)
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{
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INT32 i;
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UINT8 *memorysrc = (UINT8 *)Z_Malloc((256*15), PU_STATIC, NULL);
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purplemap = memorysrc;
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yellowmap = (purplemap+256);
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greenmap = (yellowmap+256);
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bluemap = (greenmap+256);
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redmap = (bluemap+256);
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graymap = (redmap+256);
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orangemap = (graymap+256);
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skymap = (orangemap+256);
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lavendermap = (skymap+256);
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goldmap = (lavendermap+256);
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teamap = (goldmap+256);
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steelmap = (teamap+256);
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pinkmap = (steelmap+256);
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brownmap = (pinkmap+256);
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peachmap = (brownmap+256);
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// setup the other colormaps, for console text
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// these don't need to be aligned, unless you convert the
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// V_DrawMappedPatch() into optimised asm.
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for (i = 0; i < (256*15); i++, ++memorysrc)
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*memorysrc = (UINT8)(i & 0xFF); // remap each color to itself...
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// SRB2Kart: Different console font, new colors
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purplemap[120] = (UINT8)194;
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yellowmap[120] = (UINT8)103;
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greenmap[120] = (UINT8)162;
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bluemap[120] = (UINT8)228;
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redmap[120] = (UINT8)126; // battle
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graymap[120] = (UINT8)10;
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orangemap[120] = (UINT8)85; // record attack
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skymap[120] = (UINT8)214; // race
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lavendermap[120] = (UINT8)248;
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goldmap[120] = (UINT8)114;
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teamap[120] = (UINT8)177;
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steelmap[120] = (UINT8)201;
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pinkmap[120] = (UINT8)145;
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brownmap[120] = (UINT8)48;
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peachmap[120] = (UINT8)69; // nice
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// Init back colormap
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CON_SetupBackColormap();
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}
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// Setup the console text buffer
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//
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// for WII, libogc already has a CON_Init function, we must rename it here
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#ifdef _WII
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void CON_InitWii(void)
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#else
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void CON_Init(void)
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#endif
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{
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INT32 i;
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for (i = 0; i < NUMINPUTS; i++)
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bindtable[i] = NULL;
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// clear all lines
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memset(con_buffer, 0, CON_BUFFERSIZE);
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// make sure it is ready for the loading screen
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con_width = 0;
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CON_RecalcSize();
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CON_SetupColormaps();
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//note: CON_Ticker should always execute at least once before D_Display()
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con_clipviewtop = -1; // -1 does not clip
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con_hudlines = atoi(cons_hudlines.defaultvalue);
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// setup console input filtering
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CON_InputInit();
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// register our commands
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//
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COM_AddCommand("cls", CONS_Clear_f);
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//COM_AddCommand("english", CONS_English_f);
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// set console full screen for game startup MAKE SURE VID_Init() done !!!
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con_destlines = vid.height;
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con_curlines = vid.height;
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if (!dedicated)
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{
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con_started = true;
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con_startup = true; // need explicit screen refresh until we are in Doom loop
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consoletoggle = false;
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CV_RegisterVar(&cons_msgtimeout);
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CV_RegisterVar(&cons_hudlines);
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CV_RegisterVar(&cons_speed);
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CV_RegisterVar(&cons_height);
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CV_RegisterVar(&cons_backpic);
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CV_RegisterVar(&cons_backcolor);
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CV_RegisterVar(&cons_menuhighlight);
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COM_AddCommand("bind", CONS_Bind_f);
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}
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else
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{
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con_started = true;
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con_startup = false; // need explicit screen refresh until we are in Doom loop
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consoletoggle = true;
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}
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}
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// Console input initialization
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//
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static void CON_InputInit(void)
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{
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// prepare the first prompt line
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memset(inputlines, 0, sizeof (inputlines));
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inputline = 0;
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input_cur = input_sel = input_len = 0;
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}
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//======================================================================
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// CONSOLE EXECUTION
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//======================================================================
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// Called at screen size change to set the rows and line size of the
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// console text buffer.
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//
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static void CON_RecalcSize(void)
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{
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size_t conw, oldcon_width, oldnumlines, i, oldcon_cy;
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char *tmp_buffer;
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char *string;
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switch (cv_constextsize.value)
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{
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case V_NOSCALEPATCH:
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con_scalefactor = 1;
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break;
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case V_SMALLSCALEPATCH:
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con_scalefactor = vid.smalldupx;
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break;
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case V_MEDSCALEPATCH:
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con_scalefactor = vid.meddupx;
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break;
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default: // Full scaling
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con_scalefactor = vid.dupx;
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break;
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}
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con_recalc = false;
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if (dedicated)
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conw = 1;
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else
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conw = (vid.width>>3) / con_scalefactor - 2;
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if (con_curlines == vid.height) // first init
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{
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con_curlines = vid.height;
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con_destlines = vid.height;
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}
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// check for change of video width
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if (conw == con_width)
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return; // didn't change
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tmp_buffer = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL);
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string = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL); // BP: it is a line but who know
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oldcon_width = con_width;
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oldnumlines = con_totallines;
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oldcon_cy = con_cy;
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M_Memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
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if (conw < 1)
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con_width = (BASEVIDWIDTH>>3) - 2;
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else
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con_width = conw;
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con_width += 11; // Graue 06-19-2004 up to 11 control chars per line
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con_totallines = CON_BUFFERSIZE / con_width;
|
|
memset(con_buffer, ' ', CON_BUFFERSIZE);
|
|
|
|
con_cx = 0;
|
|
con_cy = con_totallines-1;
|
|
con_line = &con_buffer[con_cy*con_width];
|
|
con_scrollup = 0;
|
|
|
|
// re-arrange console text buffer to keep text
|
|
if (oldcon_width) // not the first time
|
|
{
|
|
for (i = oldcon_cy + 1; i < oldcon_cy + oldnumlines; i++)
|
|
{
|
|
if (tmp_buffer[(i%oldnumlines)*oldcon_width])
|
|
{
|
|
M_Memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
|
|
conw = oldcon_width - 1;
|
|
while (string[conw] == ' ' && conw)
|
|
conw--;
|
|
string[conw+1] = '\n';
|
|
string[conw+2] = '\0';
|
|
CON_Print(string);
|
|
}
|
|
}
|
|
}
|
|
|
|
Z_Free(string);
|
|
Z_Free(tmp_buffer);
|
|
}
|
|
|
|
// Handles Console moves in/out of screen (per frame)
|
|
//
|
|
static void CON_MoveConsole(void)
|
|
{
|
|
const fixed_t conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
|
|
|
|
// instant
|
|
if (!cons_speed.value)
|
|
{
|
|
con_curlines = con_destlines;
|
|
return;
|
|
}
|
|
|
|
// up/down move to dest
|
|
if (con_curlines < con_destlines)
|
|
{
|
|
con_curlines += FixedInt(conspeed);
|
|
if (con_curlines > con_destlines)
|
|
con_curlines = con_destlines;
|
|
}
|
|
else if (con_curlines > con_destlines)
|
|
{
|
|
con_curlines -= FixedInt(conspeed);
|
|
if (con_curlines < con_destlines)
|
|
con_curlines = con_destlines;
|
|
}
|
|
}
|
|
|
|
// Clear time of console heads up messages
|
|
//
|
|
void CON_ClearHUD(void)
|
|
{
|
|
INT32 i;
|
|
|
|
for (i = 0; i < con_hudlines; i++)
|
|
con_hudtime[i] = 0;
|
|
}
|
|
|
|
// Force console to move out immediately
|
|
// note: con_ticker will set consoleready false
|
|
void CON_ToggleOff(void)
|
|
{
|
|
if (!con_destlines)
|
|
return;
|
|
|
|
con_destlines = 0;
|
|
con_curlines = 0;
|
|
CON_ClearHUD();
|
|
con_forcepic = 0;
|
|
con_clipviewtop = -1; // remove console clipping of view
|
|
}
|
|
|
|
boolean CON_Ready(void)
|
|
{
|
|
return consoleready;
|
|
}
|
|
|
|
// Console ticker: handles console move in/out, cursor blinking
|
|
//
|
|
void CON_Ticker(void)
|
|
{
|
|
INT32 i;
|
|
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
|
|
|
|
// cursor blinking
|
|
con_tick++;
|
|
con_tick &= 7;
|
|
|
|
// if the menu is open then close the console.
|
|
if (menuactive && con_destlines)
|
|
{
|
|
consoletoggle = false;
|
|
con_destlines = 0;
|
|
CON_ClearHUD();
|
|
}
|
|
|
|
// console key was pushed
|
|
if (consoletoggle)
|
|
{
|
|
consoletoggle = false;
|
|
|
|
// toggle off console
|
|
if (con_destlines > 0)
|
|
{
|
|
con_destlines = 0;
|
|
CON_ClearHUD();
|
|
}
|
|
else
|
|
{
|
|
// toggle console in
|
|
con_destlines = (cons_height.value*vid.height)/100;
|
|
if (con_destlines < minheight)
|
|
con_destlines = minheight;
|
|
else if (con_destlines > vid.height)
|
|
con_destlines = vid.height;
|
|
|
|
con_destlines &= ~0x3; // multiple of text row height
|
|
}
|
|
}
|
|
|
|
// console movement
|
|
if (con_destlines != con_curlines)
|
|
CON_MoveConsole();
|
|
|
|
// clip the view, so that the part under the console is not drawn
|
|
con_clipviewtop = -1;
|
|
if (cons_backpic.value) // clip only when using an opaque background
|
|
{
|
|
if (con_curlines > 0)
|
|
con_clipviewtop = con_curlines - viewwindowy - 1 - 10;
|
|
// NOTE: BIG HACK::SUBTRACT 10, SO THAT WATER DON'T COPY LINES OF THE CONSOLE
|
|
// WINDOW!!! (draw some more lines behind the bottom of the console)
|
|
if (con_clipviewtop < 0)
|
|
con_clipviewtop = -1; // maybe not necessary, provided it's < 0
|
|
}
|
|
|
|
// check if console ready for prompt
|
|
if (con_destlines >= minheight)
|
|
consoleready = true;
|
|
else
|
|
consoleready = false;
|
|
|
|
// make overlay messages disappear after a while
|
|
for (i = 0; i < con_hudlines; i++)
|
|
{
|
|
con_hudtime[i]--;
|
|
if (con_hudtime[i] < 0)
|
|
con_hudtime[i] = 0;
|
|
}
|
|
}
|
|
|
|
//
|
|
// ----
|
|
//
|
|
// Shortcuts for adding and deleting characters, strings, and sections
|
|
// Necessary due to moving cursor
|
|
//
|
|
|
|
static void CON_InputClear(void)
|
|
{
|
|
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
|
input_cur = input_sel = input_len = 0;
|
|
}
|
|
|
|
static void CON_InputSetString(const char *c)
|
|
{
|
|
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
|
strcpy(inputlines[inputline], c);
|
|
input_cur = input_sel = input_len = strlen(c);
|
|
}
|
|
|
|
static void CON_InputAddString(const char *c)
|
|
{
|
|
size_t csize = strlen(c);
|
|
if (input_len + csize > CON_MAXPROMPTCHARS-1)
|
|
return;
|
|
if (input_cur != input_len)
|
|
memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
|
|
memcpy(&inputlines[inputline][input_cur], c, csize);
|
|
input_len += csize;
|
|
input_sel = (input_cur += csize);
|
|
}
|
|
|
|
static void CON_InputDelSelection(void)
|
|
{
|
|
size_t start, end, len;
|
|
if (input_cur > input_sel)
|
|
{
|
|
start = input_sel;
|
|
end = input_cur;
|
|
}
|
|
else
|
|
{
|
|
start = input_cur;
|
|
end = input_sel;
|
|
}
|
|
len = (end - start);
|
|
|
|
if (end != input_len)
|
|
memmove(&inputlines[inputline][start], &inputlines[inputline][end], input_len-end);
|
|
memset(&inputlines[inputline][input_len - len], 0, len);
|
|
|
|
input_len -= len;
|
|
input_sel = input_cur = start;
|
|
}
|
|
|
|
static void CON_InputAddChar(char c)
|
|
{
|
|
if (input_len >= CON_MAXPROMPTCHARS-1)
|
|
return;
|
|
if (input_cur != input_len)
|
|
memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
|
|
inputlines[inputline][input_cur++] = c;
|
|
inputlines[inputline][++input_len] = 0;
|
|
input_sel = input_cur;
|
|
}
|
|
|
|
static void CON_InputDelChar(void)
|
|
{
|
|
if (!input_cur)
|
|
return;
|
|
if (input_cur != input_len)
|
|
memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
|
|
inputlines[inputline][--input_len] = 0;
|
|
input_sel = --input_cur;
|
|
}
|
|
|
|
//
|
|
// ----
|
|
//
|
|
|
|
// Handles console key input
|
|
//
|
|
boolean CON_Responder(event_t *ev)
|
|
{
|
|
static UINT8 consdown = false; // console is treated differently due to rare usage
|
|
|
|
// sequential completions a la 4dos
|
|
static char completion[80];
|
|
static INT32 comskips, varskips;
|
|
|
|
const char *cmd = "";
|
|
INT32 key;
|
|
|
|
if (chat_on)
|
|
return false;
|
|
|
|
// let go keyup events, don't eat them
|
|
if (ev->type != ev_keydown && ev->type != ev_console)
|
|
{
|
|
if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
|
|
consdown = false;
|
|
return false;
|
|
}
|
|
|
|
key = ev->data1;
|
|
|
|
// check for console toggle key
|
|
if (ev->type != ev_console)
|
|
{
|
|
if (modeattacking || metalrecording)
|
|
return false;
|
|
|
|
if (ev->data1 >= KEY_MOUSE1) // See also: HUD_Responder
|
|
{
|
|
INT32 i;
|
|
for (i = 0; i < num_gamecontrols; i++)
|
|
{
|
|
if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1)
|
|
break;
|
|
}
|
|
|
|
if (i == num_gamecontrols)
|
|
return false;
|
|
}
|
|
|
|
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
|
|
{
|
|
if (consdown) // ignore repeat
|
|
return true;
|
|
consoletoggle = true;
|
|
consdown = true;
|
|
return true;
|
|
}
|
|
|
|
// check other keys only if console prompt is active
|
|
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
|
|
{
|
|
if (bindtable[key])
|
|
{
|
|
COM_BufAddText(bindtable[key]);
|
|
COM_BufAddText("\n");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// escape key toggle off console
|
|
if (key == KEY_ESCAPE)
|
|
{
|
|
consoletoggle = true;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas
|
|
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|
|
|| key == KEY_LCTRL || key == KEY_RCTRL
|
|
|| key == KEY_LALT || key == KEY_RALT)
|
|
return true;
|
|
|
|
// ctrl modifier -- changes behavior, adds shortcuts
|
|
if (ctrldown)
|
|
{
|
|
// show all cvars/commands that match what we have inputted
|
|
if (key == KEY_TAB)
|
|
{
|
|
size_t i, len;
|
|
|
|
if (!completion[0])
|
|
{
|
|
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
|
|
return true;
|
|
strcpy(completion, inputlines[inputline]);
|
|
comskips = varskips = 0;
|
|
}
|
|
len = strlen(completion);
|
|
|
|
//first check commands
|
|
CONS_Printf("\nCommands:\n");
|
|
for (i = 0, cmd = COM_CompleteCommand(completion, i); cmd; cmd = COM_CompleteCommand(completion, ++i))
|
|
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len);
|
|
if (i == 0) CONS_Printf(" (none)\n");
|
|
|
|
//now we move on to CVARs
|
|
CONS_Printf("Variables:\n");
|
|
for (i = 0, cmd = CV_CompleteVar(completion, i); cmd; cmd = CV_CompleteVar(completion, ++i))
|
|
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len);
|
|
if (i == 0) CONS_Printf(" (none)\n");
|
|
|
|
return true;
|
|
}
|
|
// ---
|
|
|
|
if (key == KEY_HOME) // oldest text in buffer
|
|
{
|
|
con_scrollup = (con_totallines-((con_curlines-16)>>3));
|
|
return true;
|
|
}
|
|
else if (key == KEY_END) // most recent text in buffer
|
|
{
|
|
con_scrollup = 0;
|
|
return true;
|
|
}
|
|
|
|
if (key == 'x' || key == 'X')
|
|
{
|
|
if (input_sel > input_cur)
|
|
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
|
|
else
|
|
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
|
|
CON_InputDelSelection();
|
|
completion[0] = 0;
|
|
return true;
|
|
}
|
|
else if (key == 'c' || key == 'C')
|
|
{
|
|
if (input_sel > input_cur)
|
|
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
|
|
else
|
|
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
|
|
return true;
|
|
}
|
|
else if (key == 'v' || key == 'V')
|
|
{
|
|
const char *paste = I_ClipboardPaste();
|
|
if (input_sel != input_cur)
|
|
CON_InputDelSelection();
|
|
if (paste != NULL)
|
|
CON_InputAddString(paste);
|
|
completion[0] = 0;
|
|
return true;
|
|
}
|
|
|
|
// Select all
|
|
if (key == 'a' || key == 'A')
|
|
{
|
|
input_sel = 0;
|
|
input_cur = input_len;
|
|
return true;
|
|
}
|
|
|
|
// ...why shouldn't it eat the key? if it doesn't, it just means you
|
|
// can control Sonic from the console, which is silly
|
|
return true;//return false;
|
|
}
|
|
|
|
// command completion forward (tab) and backward (shift-tab)
|
|
if (key == KEY_TAB)
|
|
{
|
|
// sequential command completion forward and backward
|
|
|
|
// remember typing for several completions (a-la-4dos)
|
|
if (!completion[0])
|
|
{
|
|
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
|
|
return true;
|
|
strcpy(completion, inputlines[inputline]);
|
|
comskips = varskips = 0;
|
|
}
|
|
else
|
|
{
|
|
if (shiftdown)
|
|
{
|
|
if (comskips < 0)
|
|
{
|
|
if (--varskips < 0)
|
|
comskips = -comskips - 2;
|
|
}
|
|
else if (comskips > 0) comskips--;
|
|
}
|
|
else
|
|
{
|
|
if (comskips < 0) varskips++;
|
|
else comskips++;
|
|
}
|
|
}
|
|
|
|
if (comskips >= 0)
|
|
{
|
|
cmd = COM_CompleteCommand(completion, comskips);
|
|
if (!cmd) // dirty: make sure if comskips is zero, to have a neg value
|
|
comskips = -comskips - 1;
|
|
}
|
|
if (comskips < 0)
|
|
cmd = CV_CompleteVar(completion, varskips);
|
|
|
|
if (cmd)
|
|
CON_InputSetString(va("%s ", cmd));
|
|
else
|
|
{
|
|
if (comskips > 0)
|
|
comskips--;
|
|
else if (varskips > 0)
|
|
varskips--;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// move up (backward) in console textbuffer
|
|
if (key == KEY_PGUP)
|
|
{
|
|
if (con_scrollup < (con_totallines-((con_curlines-16)>>3)))
|
|
con_scrollup++;
|
|
return true;
|
|
}
|
|
else if (key == KEY_PGDN)
|
|
{
|
|
if (con_scrollup > 0)
|
|
con_scrollup--;
|
|
return true;
|
|
}
|
|
|
|
if (key == KEY_LEFTARROW)
|
|
{
|
|
if (input_cur != 0)
|
|
--input_cur;
|
|
if (!shiftdown)
|
|
input_sel = input_cur;
|
|
return true;
|
|
}
|
|
else if (key == KEY_RIGHTARROW)
|
|
{
|
|
if (input_cur < input_len)
|
|
++input_cur;
|
|
if (!shiftdown)
|
|
input_sel = input_cur;
|
|
return true;
|
|
}
|
|
else if (key == KEY_HOME)
|
|
{
|
|
input_cur = 0;
|
|
if (!shiftdown)
|
|
input_sel = input_cur;
|
|
return true;
|
|
}
|
|
else if (key == KEY_END)
|
|
{
|
|
input_cur = input_len;
|
|
if (!shiftdown)
|
|
input_sel = input_cur;
|
|
return true;
|
|
}
|
|
|
|
// At this point we're messing with input
|
|
// Clear completion
|
|
completion[0] = 0;
|
|
|
|
// command enter
|
|
if (key == KEY_ENTER)
|
|
{
|
|
if (!input_len)
|
|
return true;
|
|
|
|
// push the command
|
|
COM_BufAddText(inputlines[inputline]);
|
|
COM_BufAddText("\n");
|
|
|
|
CONS_Printf("\x86""%c""\x80""%s\n", CON_PROMPTCHAR, inputlines[inputline]);
|
|
|
|
inputline = (inputline+1) & 31;
|
|
inputhist = inputline;
|
|
CON_InputClear();
|
|
|
|
return true;
|
|
}
|
|
|
|
// backspace and delete command prompt
|
|
if (input_sel != input_cur)
|
|
{
|
|
if (key == KEY_BACKSPACE || key == KEY_DEL)
|
|
{
|
|
CON_InputDelSelection();
|
|
return true;
|
|
}
|
|
}
|
|
else if (key == KEY_BACKSPACE)
|
|
{
|
|
CON_InputDelChar();
|
|
return true;
|
|
}
|
|
else if (key == KEY_DEL)
|
|
{
|
|
if (input_cur == input_len)
|
|
return true;
|
|
++input_cur;
|
|
CON_InputDelChar();
|
|
return true;
|
|
}
|
|
|
|
// move back in input history
|
|
if (key == KEY_UPARROW)
|
|
{
|
|
// copy one of the previous inputlines to the current
|
|
do
|
|
inputhist = (inputhist - 1) & 31; // cycle back
|
|
while (inputhist != inputline && !inputlines[inputhist][0]);
|
|
|
|
// stop at the last history input line, which is the
|
|
// current line + 1 because we cycle through the 32 input lines
|
|
if (inputhist == inputline)
|
|
inputhist = (inputline + 1) & 31;
|
|
|
|
CON_InputSetString(inputlines[inputhist]);
|
|
return true;
|
|
}
|
|
|
|
// move forward in input history
|
|
if (key == KEY_DOWNARROW)
|
|
{
|
|
if (inputhist == inputline)
|
|
return true;
|
|
do
|
|
inputhist = (inputhist + 1) & 31;
|
|
while (inputhist != inputline && !inputlines[inputhist][0]);
|
|
|
|
// back to currentline
|
|
if (inputhist == inputline)
|
|
CON_InputClear();
|
|
else
|
|
CON_InputSetString(inputlines[inputhist]);
|
|
return true;
|
|
}
|
|
|
|
// allow people to use keypad in console (good for typing IP addresses) - Calum
|
|
if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL)
|
|
{
|
|
XBOXSTATIC char keypad_translation[] = {'7','8','9','-',
|
|
'4','5','6','+',
|
|
'1','2','3',
|
|
'0','.'};
|
|
|
|
key = keypad_translation[key - KEY_KEYPAD7];
|
|
}
|
|
else if (key == KEY_KPADSLASH)
|
|
key = '/';
|
|
|
|
// capslock
|
|
if (key == KEY_CAPSLOCK) // it's a toggle.
|
|
{
|
|
if (capslock)
|
|
capslock = false;
|
|
else
|
|
capslock = true;
|
|
return true;
|
|
}
|
|
|
|
// same capslock code as hu_stuff.c's HU_responder. Check there for details.
|
|
if ((key >= 'a' && key <= 'z') || (key >= 'A' && key <= 'Z'))
|
|
{
|
|
if (shiftdown ^ capslock)
|
|
key = shiftxform[key];
|
|
}
|
|
else
|
|
{
|
|
if (shiftdown)
|
|
key = shiftxform[key];
|
|
}
|
|
|
|
// enter a char into the command prompt
|
|
if (key < 32 || key > 127)
|
|
return true;
|
|
|
|
// add key to cmd line here
|
|
if (key >= 'A' && key <= 'Z' && !(shiftdown ^ capslock)) //this is only really necessary for dedicated servers
|
|
key = key + 'a' - 'A';
|
|
|
|
if (input_sel != input_cur)
|
|
CON_InputDelSelection();
|
|
CON_InputAddChar(key);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Insert a new line in the console text buffer
|
|
//
|
|
static void CON_Linefeed(void)
|
|
{
|
|
// set time for heads up messages
|
|
con_hudtime[con_cy%con_hudlines] = cons_msgtimeout.value*TICRATE;
|
|
|
|
con_cy++;
|
|
con_cx = 0;
|
|
|
|
con_line = &con_buffer[(con_cy%con_totallines)*con_width];
|
|
memset(con_line, ' ', con_width);
|
|
|
|
// make sure the view borders are refreshed if hud messages scroll
|
|
con_hudupdate = true; // see HU_Erase()
|
|
}
|
|
|
|
// Outputs text into the console text buffer
|
|
static void CON_Print(char *msg)
|
|
{
|
|
size_t l;
|
|
INT32 controlchars = 0; // for color changing
|
|
|
|
if (msg == NULL)
|
|
return;
|
|
|
|
if (*msg == '\3') // chat text, makes ding sound
|
|
S_StartSound(NULL, sfx_radio);
|
|
else if (*msg == '\4') // chat action, dings and is in yellow
|
|
{
|
|
*msg = '\x82'; // yellow
|
|
S_StartSound(NULL, sfx_radio);
|
|
}
|
|
|
|
if (!(*msg & 0x80))
|
|
{
|
|
con_line[con_cx++] = '\x80';
|
|
controlchars = 1;
|
|
}
|
|
|
|
while (*msg)
|
|
{
|
|
// skip non-printable characters and white spaces
|
|
while (*msg && *msg <= ' ')
|
|
{
|
|
if (*msg & 0x80)
|
|
{
|
|
con_line[con_cx++] = *(msg++);
|
|
controlchars++;
|
|
continue;
|
|
}
|
|
else if (*msg == '\r') // carriage return
|
|
{
|
|
con_cy--;
|
|
CON_Linefeed();
|
|
controlchars = 0;
|
|
}
|
|
else if (*msg == '\n') // linefeed
|
|
{
|
|
CON_Linefeed();
|
|
controlchars = 0;
|
|
}
|
|
else if (*msg == ' ') // space
|
|
{
|
|
con_line[con_cx++] = ' ';
|
|
if (con_cx - controlchars >= con_width-11)
|
|
{
|
|
CON_Linefeed();
|
|
controlchars = 0;
|
|
}
|
|
}
|
|
else if (*msg == '\t')
|
|
{
|
|
// adds tab spaces for nice layout in console
|
|
|
|
do
|
|
{
|
|
con_line[con_cx++] = ' ';
|
|
} while ((con_cx - controlchars) % 4 != 0);
|
|
|
|
if (con_cx - controlchars >= con_width-11)
|
|
{
|
|
CON_Linefeed();
|
|
controlchars = 0;
|
|
}
|
|
}
|
|
msg++;
|
|
}
|
|
|
|
if (*msg == '\0')
|
|
return;
|
|
|
|
// printable character
|
|
for (l = 0; l < (con_width-11) && msg[l] > ' '; l++)
|
|
;
|
|
|
|
// word wrap
|
|
if ((con_cx - controlchars) + l > con_width-11)
|
|
{
|
|
CON_Linefeed();
|
|
controlchars = 0;
|
|
}
|
|
|
|
// a word at a time
|
|
for (; l > 0; l--)
|
|
con_line[con_cx++] = *(msg++);
|
|
}
|
|
}
|
|
|
|
void CON_LogMessage(const char *msg)
|
|
{
|
|
XBOXSTATIC char txt[8192], *t;
|
|
const char *p = msg, *e = txt+sizeof (txt)-2;
|
|
|
|
for (t = txt; *p != '\0'; p++)
|
|
{
|
|
if (*p == '\n' || *p >= ' ') // don't log or console print CON_Print's control characters
|
|
*t++ = *p;
|
|
|
|
if (t >= e)
|
|
{
|
|
*t = '\0'; //end of string
|
|
I_OutputMsg("%s", txt); //print string
|
|
t = txt; //reset t pointer
|
|
memset(txt,'\0', sizeof (txt)); //reset txt
|
|
}
|
|
}
|
|
*t = '\0'; //end of string
|
|
I_OutputMsg("%s", txt);
|
|
}
|
|
|
|
// Console print! Wahooo! Lots o fun!
|
|
//
|
|
|
|
void CONS_Printf(const char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
static char *txt = NULL;
|
|
|
|
if (txt == NULL)
|
|
txt = malloc(8192);
|
|
|
|
va_start(argptr, fmt);
|
|
vsprintf(txt, fmt, argptr);
|
|
va_end(argptr);
|
|
|
|
// echo console prints to log file
|
|
#ifndef _arch_dreamcast
|
|
DEBFILE(txt);
|
|
#endif
|
|
|
|
if (!con_started)
|
|
{
|
|
#if defined (_XBOX) && defined (__GNUC__)
|
|
if (!keyboard_started) debugPrint(txt);
|
|
#endif
|
|
#ifdef PC_DOS
|
|
CON_LogMessage(txt);
|
|
free(txt);
|
|
return;
|
|
#endif
|
|
}
|
|
else
|
|
// write message in con text buffer
|
|
CON_Print(txt);
|
|
|
|
#ifndef PC_DOS
|
|
CON_LogMessage(txt);
|
|
#endif
|
|
|
|
// make sure new text is visible
|
|
con_scrollup = 0;
|
|
|
|
// if not in display loop, force screen update
|
|
if (con_startup)
|
|
{
|
|
#if (defined (_WINDOWS)) || (defined (__OS2__) && !defined (HAVE_SDL))
|
|
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_CACHE);
|
|
|
|
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
|
|
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
|
|
|
|
W_UnlockCachedPatch(con_backpic);
|
|
I_LoadingScreen(txt); // Win32/OS2 only
|
|
#else
|
|
// here we display the console text
|
|
CON_Drawer();
|
|
I_FinishUpdate(); // page flip or blit buffer
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void CONS_Alert(alerttype_t level, const char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
static char *txt = NULL;
|
|
|
|
if (txt == NULL)
|
|
txt = malloc(8192);
|
|
|
|
va_start(argptr, fmt);
|
|
vsprintf(txt, fmt, argptr);
|
|
va_end(argptr);
|
|
|
|
switch (level)
|
|
{
|
|
case CONS_NOTICE:
|
|
// no notice for notices, hehe
|
|
CONS_Printf("\x83" "%s" "\x80 ", M_GetText("NOTICE:"));
|
|
break;
|
|
case CONS_WARNING:
|
|
refreshdirmenu |= REFRESHDIR_WARNING;
|
|
CONS_Printf("\x82" "%s" "\x80 ", M_GetText("WARNING:"));
|
|
break;
|
|
case CONS_ERROR:
|
|
refreshdirmenu |= REFRESHDIR_ERROR;
|
|
CONS_Printf("\x85" "%s" "\x80 ", M_GetText("ERROR:"));
|
|
break;
|
|
}
|
|
|
|
// I am lazy and I feel like just letting CONS_Printf take care of things.
|
|
// Is that okay?
|
|
CONS_Printf("%s", txt);
|
|
}
|
|
|
|
void CONS_Debug(INT32 debugflags, const char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
static char *txt = NULL;
|
|
|
|
if ((cv_debug & debugflags) != debugflags)
|
|
return;
|
|
|
|
if (txt == NULL)
|
|
txt = malloc(8192);
|
|
|
|
va_start(argptr, fmt);
|
|
vsprintf(txt, fmt, argptr);
|
|
va_end(argptr);
|
|
|
|
// Again I am lazy, oh well
|
|
CONS_Printf("%s", txt);
|
|
}
|
|
|
|
|
|
// Print an error message, and wait for ENTER key to continue.
|
|
// To make sure the user has seen the message
|
|
//
|
|
void CONS_Error(const char *msg)
|
|
{
|
|
#ifdef RPC_NO_WINDOWS_H
|
|
if (!graphics_started)
|
|
{
|
|
MessageBoxA(vid.WndParent, msg, "SRB2Kart Warning", MB_OK);
|
|
return;
|
|
}
|
|
#endif
|
|
CONS_Printf("\x82%s", msg); // write error msg in different colour
|
|
CONS_Printf(M_GetText("Press ENTER to continue\n"));
|
|
|
|
// dirty quick hack, but for the good cause
|
|
while (I_GetKey() != KEY_ENTER)
|
|
I_OsPolling();
|
|
}
|
|
|
|
//======================================================================
|
|
// CONSOLE DRAW
|
|
//======================================================================
|
|
|
|
// draw console prompt line
|
|
//
|
|
static void CON_DrawInput(void)
|
|
{
|
|
INT32 charwidth = (INT32)con_scalefactor << 3;
|
|
const char *p = inputlines[inputline];
|
|
size_t c, clen, cend;
|
|
UINT8 lellip = 0, rellip = 0;
|
|
INT32 x, y, i;
|
|
|
|
y = con_curlines - 12 * con_scalefactor;
|
|
x = charwidth*2;
|
|
|
|
clen = con_width-13;
|
|
|
|
if (input_len <= clen)
|
|
{
|
|
c = 0;
|
|
clen = input_len;
|
|
}
|
|
else // input line scrolls left if it gets too long
|
|
{
|
|
clen -= 2; // There will always be some extra truncation -- but where is what we'll find out
|
|
|
|
if (input_cur <= clen/2)
|
|
{
|
|
// Close enough to right edge to show all
|
|
c = 0;
|
|
// Always will truncate right side from this position, so always draw right ellipsis
|
|
rellip = 1;
|
|
}
|
|
else
|
|
{
|
|
// Cursor in the middle (or right side) of input
|
|
// Move over for the ellipsis
|
|
c = input_cur - (clen/2) + 2;
|
|
x += charwidth*2;
|
|
lellip = 1;
|
|
|
|
if (c + clen >= input_len)
|
|
{
|
|
// Cursor in the right side of input
|
|
// We were too far over, so move back
|
|
c = input_len - clen;
|
|
}
|
|
else
|
|
{
|
|
// Cursor in the middle -- ellipses on both sides
|
|
clen -= 2;
|
|
rellip = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (lellip)
|
|
{
|
|
x -= charwidth*3;
|
|
if (input_sel < c)
|
|
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
|
for (i = 0; i < 3; ++i, x += charwidth)
|
|
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
|
}
|
|
else
|
|
V_DrawCharacter(x-charwidth, y, CON_PROMPTCHAR | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
|
|
|
for (cend = c + clen; c < cend; ++c, x += charwidth)
|
|
{
|
|
if ((input_sel > c && input_cur <= c) || (input_sel <= c && input_cur > c))
|
|
{
|
|
V_DrawFill(x, y, charwidth, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
|
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_YELLOWMAP | V_NOSCALESTART, !cv_allcaps.value);
|
|
}
|
|
else
|
|
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
|
|
|
if (c == input_cur && con_tick >= 4)
|
|
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
|
}
|
|
if (cend == input_cur && con_tick >= 4)
|
|
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
|
if (rellip)
|
|
{
|
|
if (input_sel > cend)
|
|
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
|
for (i = 0; i < 3; ++i, x += charwidth)
|
|
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
|
}
|
|
}
|
|
|
|
// draw the last lines of console text to the top of the screen
|
|
static void CON_DrawHudlines(void)
|
|
{
|
|
UINT8 *p;
|
|
size_t i;
|
|
INT32 y;
|
|
INT32 charflags = 0;
|
|
INT32 charwidth = 8 * con_scalefactor;
|
|
INT32 charheight = 8 * con_scalefactor;
|
|
|
|
if (con_hudlines <= 0)
|
|
return;
|
|
|
|
if (chat_on && OLDCHAT)
|
|
y = charheight; // leave place for chat input in the first row of text (only do it if consolechat is on.)
|
|
else
|
|
y = 0;
|
|
|
|
for (i = con_cy - con_hudlines+1; i <= con_cy; i++)
|
|
{
|
|
size_t c;
|
|
INT32 x;
|
|
|
|
if ((signed)i < 0)
|
|
continue;
|
|
if (con_hudtime[i%con_hudlines] == 0)
|
|
continue;
|
|
|
|
p = (UINT8 *)&con_buffer[(i%con_totallines)*con_width];
|
|
|
|
for (c = 0, x = 0; c < con_width; c++, x += charwidth, p++)
|
|
{
|
|
while (*p & 0x80) // Graue 06-19-2004
|
|
{
|
|
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
|
|
p++;
|
|
}
|
|
if (*p < HU_FONTSTART)
|
|
;//charwidth = 4 * con_scalefactor;
|
|
else
|
|
{
|
|
//charwidth = SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
|
|
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
|
}
|
|
}
|
|
|
|
//V_DrawCharacter(x, y, (p[c]&0xff) | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
|
y += charheight;
|
|
}
|
|
|
|
// top screen lines that might need clearing when view is reduced
|
|
con_clearlines = y; // this is handled by HU_Erase();
|
|
}
|
|
|
|
// draw the console background, text, and prompt if enough place
|
|
//
|
|
static void CON_DrawConsole(void)
|
|
{
|
|
UINT8 *p;
|
|
size_t i;
|
|
INT32 y;
|
|
INT32 charflags = 0;
|
|
INT32 charwidth = (INT32)con_scalefactor << 3;
|
|
INT32 charheight = charwidth;
|
|
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
|
|
|
|
if (con_curlines <= 0)
|
|
return;
|
|
|
|
//FIXME: refresh borders only when console bg is translucent
|
|
con_clearlines = con_curlines; // clear console draw from view borders
|
|
con_hudupdate = true; // always refresh while console is on
|
|
|
|
// draw console background
|
|
if (cons_backpic.value || con_forcepic)
|
|
{
|
|
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_CACHE);
|
|
|
|
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
|
|
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
|
|
|
|
W_UnlockCachedPatch(con_backpic);
|
|
}
|
|
else
|
|
{
|
|
// inu: no more width (was always 0 and vid.width)
|
|
if (rendermode != render_none)
|
|
V_DrawFadeConsBack(con_curlines); // translucent background
|
|
}
|
|
|
|
// draw console text lines from top to bottom
|
|
if (con_curlines < minheight)
|
|
return;
|
|
|
|
i = con_cy - con_scrollup;
|
|
|
|
// skip the last empty line due to the cursor being at the start of a new line
|
|
if (!con_scrollup && !con_cx)
|
|
i--;
|
|
|
|
i -= (con_curlines - minheight) / charheight;
|
|
|
|
if (rendermode == render_none) return;
|
|
|
|
for (y = (con_curlines-minheight) % charheight; y <= con_curlines-minheight; y += charheight, i++)
|
|
{
|
|
INT32 x;
|
|
size_t c;
|
|
|
|
p = (UINT8 *)&con_buffer[((i > 0 ? i : 0)%con_totallines)*con_width];
|
|
|
|
for (c = 0, x = charwidth; c < con_width; c++, x += charwidth, p++)
|
|
{
|
|
while (*p & 0x80)
|
|
{
|
|
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
|
|
p++;
|
|
}
|
|
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
|
}
|
|
}
|
|
|
|
// draw prompt if enough place (not while game startup)
|
|
if ((con_curlines == con_destlines) && (con_curlines >= minheight) && !con_startup)
|
|
CON_DrawInput();
|
|
}
|
|
|
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// Console refresh drawer, call each frame
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|
//
|
|
void CON_Drawer(void)
|
|
{
|
|
if (!con_started || !graphics_started)
|
|
return;
|
|
|
|
if (con_recalc)
|
|
CON_RecalcSize();
|
|
|
|
if (con_curlines > 0)
|
|
CON_DrawConsole();
|
|
else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS
|
|
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS)
|
|
CON_DrawHudlines();
|
|
}
|