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https://git.do.srb2.org/KartKrew/Kart-Public.git
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cfdb127630
-------- Hardcoded Collide.lua. Added player boolean array "Collide", used by Collide.lua. Walls are now bouncy by default again, like they were in 1.09. Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
3554 lines
135 KiB
C
3554 lines
135 KiB
C
// SONIC ROBO BLAST 2 KART ~ ZarroTsu
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//-----------------------------------------------------------------------------
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/// \file k_kart.c
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/// \brief SRB2kart general.
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/// All of the SRB2kart-unique stuff.
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#include "doomdef.h"
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#include "hu_stuff.h"
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#include "g_game.h"
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#include "m_random.h"
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#include "p_local.h"
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#include "p_slopes.h"
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#include "r_draw.h"
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#include "r_local.h"
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#include "s_sound.h"
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#include "st_stuff.h"
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#include "v_video.h"
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#include "z_zone.h"
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#include "m_misc.h"
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#include "k_kart.h"
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//{ SRB2kart Color Code
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#define SKIN_RAMP_LENGTH 16
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#define DEFAULT_STARTTRANSCOLOR 160
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#define NUM_PALETTE_ENTRIES 256
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const char *KartColor_Names[MAXSKINCOLORS] =
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{
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"None", // 00 // SKINCOLOR_NONE
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"Ivory", // 01 // SKINCOLOR_IVORY
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"White", // 02 // SKINCOLOR_WHITE
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"Silver", // 03 // SKINCOLOR_SILVER
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"Cloudy", // 04 // SKINCOLOR_CLOUDY
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"Grey", // 05 // SKINCOLOR_GREY
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"Dark Grey", // 06 // SKINCOLOR_DARKGREY
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"Black", // 07 // SKINCOLOR_BLACK
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"Salmon", // 08 // SKINCOLOR_SALMON
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"Pink", // 09 // SKINCOLOR_PINK
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"Light Red", // 10 // SKINCOLOR_LIGHTRED
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"Full-Range Red", // 11 // SKINCOLOR_FULLRANGERED
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"Red", // 12 // SKINCOLOR_RED
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"Dark Pink", // 13 // SKINCOLOR_DARKPINK
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"Dark Red", // 14 // SKINCOLOR_DARKRED
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"Dawn", // 15 // SKINCOLOR_DAWN
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"Orange", // 16 // SKINCOLOR_ORANGE
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"Full-Range Orange", // 17 // SKINCOLOR_FULLRANGEORANGE
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"Dark Orange", // 18 // SKINCOLOR_DARKORANGE
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"Golden Brown", // 19 // SKINCOLOR_GOLDENBROWN
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"Rosewood", // 20 // SKINCOLOR_ROSEWOOD
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"Dark Rosewood", // 21 // SKINCOLOR_DARKROSEWOOD
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"Sepia", // 22 // SKINCOLOR_SEPIA
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"Beige", // 23 // SKINCOLOR_BEIGE
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"Brown", // 24 // SKINCOLOR_BROWN
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"Leather", // 25 // SKINCOLOR_LEATHER
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"Yellow", // 26 // SKINCOLOR_YELLOW
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"Peach", // 27 // SKINCOLOR_PEACH
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"Light Orange", // 28 // SKINCOLOR_LIGHTORANGE
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"Peach-Brown", // 29 // SKINCOLOR_PEACHBROWN
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"Gold", // 30 // SKINCOLOR_GOLD
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"Full-Range Peach-Brown", // 31 // SKINCOLOR_FULLRANGEPEACHBROWN
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"Gypsy Vomit", // 32 // SKINCOLOR_GYPSYVOMIT
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"Garden", // 33 // SKINCOLOR_GARDEN
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"Light Army", // 34 // SKINCOLOR_LIGHTARMY
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"Army", // 35 // SKINCOLOR_ARMY
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"Pistachio", // 36 // SKINCOLOR_PISTACHIO
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"Robo-Hood Green", // 37 // SKINCOLOR_ROBOHOODGREEN
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"Olive", // 38 // SKINCOLOR_OLIVE
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"Dark Army", // 39 // SKINCOLOR_DARKARMY
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"Light Green", // 40 // SKINCOLOR_LIGHTGREEN
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"Ugly Green", // 41 // SKINCOLOR_UGLYGREEN
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"Neon Green", // 42 // SKINCOLOR_NEONGREEN
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"Green", // 43 // SKINCOLOR_GREEN
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"Dark Green", // 44 // SKINCOLOR_DARKGREEN
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"Dark Neon Green", // 45 // SKINCOLOR_DARKNEONGREEN
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"Frost", // 46 // SKINCOLOR_FROST
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"Light Steel Blue", // 47 // SKINCOLOR_LIGHTSTEELBLUE
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"Light Blue", // 48 // SKINCOLOR_LIGHTBLUE
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"Cyan", // 49 // SKINCOLOR_CYAN
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"Cerulean", // 50 // SKINCOLOR_CERULEAN
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"Turquoise", // 51 // SKINCOLOR_TURQUOISE
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"Teal", // 52 // SKINCOLOR_TEAL
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"Steel Blue", // 53 // SKINCOLOR_STEELBLUE
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"Blue", // 54 // SKINCOLOR_BLUE
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"Full-Range Blue", // 55 // SKINCOLOR_FULLRANGEBLUE
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"Dark Steel Blue", // 56 // SKINCOLOR_DARKSTEELBLUE
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"Dark Blue", // 57 // SKINCOLOR_DARKBLUE
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"Jet Black", // 58 // SKINCOLOR_JETBLACK
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"Lilac", // 59 // SKINCOLOR_LILAC
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"Purple", // 60 // SKINCOLOR_PURPLE
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"Lavender", // 61 // SKINCOLOR_LAVENDER
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"Byzantium", // 62 // SKINCOLOR_BYZANTIUM
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"Indigo" // 63 // SKINCOLOR_INDIGO
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};
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/** \brief Generates a simple case table for given values. Not very optimal, but makes it easy to read in K_GenerateKartColormap.
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\param i loop iteration
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\param cNumber Numeric color value, from Zero to Fifteen
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\return INT32 Returns the pulled value of the sixteen fed to it
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*/
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static INT32 R_KartColorSetter(UINT8 i,
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INT32 cZero, INT32 cOne, INT32 cTwo, INT32 cThree,
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INT32 cFour, INT32 cFive, INT32 cSix, INT32 cSeven,
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INT32 cEight, INT32 cNine, INT32 cTen, INT32 cEleven,
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INT32 cTwelve, INT32 cThirteen, INT32 cFourteen, INT32 cFifteen)
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{
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INT32 ThisColorIs = 0;
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switch (i)
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{
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case 0: ThisColorIs = cZero; break;
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case 1: ThisColorIs = cOne; break;
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case 2: ThisColorIs = cTwo; break;
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case 3: ThisColorIs = cThree; break;
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case 4: ThisColorIs = cFour; break;
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case 5: ThisColorIs = cFive; break;
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case 6: ThisColorIs = cSix; break;
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case 7: ThisColorIs = cSeven; break;
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case 8: ThisColorIs = cEight; break;
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case 9: ThisColorIs = cNine; break;
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case 10: ThisColorIs = cTen; break;
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case 11: ThisColorIs = cEleven; break;
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case 12: ThisColorIs = cTwelve; break;
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case 13: ThisColorIs = cThirteen; break;
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case 14: ThisColorIs = cFourteen; break;
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case 15: ThisColorIs = cFifteen; break;
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}
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return ThisColorIs;
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}
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/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
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\param dest_colormap colormap to populate
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\param skinnum number of skin, TC_DEFAULT or TC_BOSS
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\param color translation color
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\return void
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*/
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void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
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{
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INT32 i;
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INT32 starttranscolor;
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// Handle a couple of simple special cases
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if (skinnum == TC_BOSS || skinnum == TC_ALLWHITE || skinnum == TC_METALSONIC || color == SKINCOLOR_NONE)
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{
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for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
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{
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if (skinnum == TC_ALLWHITE) dest_colormap[i] = 0;
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else dest_colormap[i] = (UINT8)i;
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}
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// White!
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if (skinnum == TC_BOSS)
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dest_colormap[31] = 0;
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else if (skinnum == TC_METALSONIC)
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dest_colormap[239] = 0;
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return;
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}
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starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
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// Fill in the entries of the palette that are fixed
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for (i = 0; i < starttranscolor; i++)
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dest_colormap[i] = (UINT8)i;
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for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++)
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dest_colormap[i] = (UINT8)i;
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// Build the translated ramp
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for (i = 0; i < SKIN_RAMP_LENGTH; i++)
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switch (color)
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{
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case SKINCOLOR_IVORY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 120, 120, 0, 0, 0, 0, 1, 1, 2, 2, 4, 6, 8, 10); break;
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case SKINCOLOR_WHITE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7); break;
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case SKINCOLOR_SILVER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); break;
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case SKINCOLOR_CLOUDY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); break;
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case SKINCOLOR_GREY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23); break;
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case SKINCOLOR_DARKGREY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31); break;
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case SKINCOLOR_BLACK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31); break;
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case SKINCOLOR_SALMON: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 121, 121, 122, 122, 123, 123, 124, 124, 125, 125, 126, 126, 127, 127); break;
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case SKINCOLOR_PINK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 144, 144, 145, 145, 146, 146, 147, 147, 148, 148, 149, 149, 150, 150, 151, 151); break;
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case SKINCOLOR_LIGHTRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135); break;
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case SKINCOLOR_FULLRANGERED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 143); break;
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case SKINCOLOR_RED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140); break;
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case SKINCOLOR_DARKPINK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141); break;
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case SKINCOLOR_DARKRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 136, 136, 137, 137, 138, 138, 139, 139, 140, 140, 141, 141, 142, 142, 143, 143); break;
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case SKINCOLOR_DAWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 122, 123, 124, 147, 88, 89, 149, 91, 92, 151, 94, 95, 152, 153); break;
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case SKINCOLOR_ORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95); break;
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case SKINCOLOR_FULLRANGEORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 81, 83, 85, 86, 88, 90, 91, 93, 95, 152, 153, 154, 156, 157, 159); break;
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case SKINCOLOR_DARKORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 88, 89, 90, 91, 92, 93, 94, 95, 152, 153, 154, 155, 156, 157, 158, 159); break;
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case SKINCOLOR_GOLDENBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 112, 113, 114, 115, 116, 117, 118, 119, 156, 156, 157, 157, 158, 158, 159, 159); break;
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case SKINCOLOR_ROSEWOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 157, 158, 158, 159, 159); break;
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case SKINCOLOR_DARKROSEWOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 152, 153, 154, 155, 156, 157, 158, 159, 139, 140, 141, 142, 143, 31, 31, 31); break;
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case SKINCOLOR_SEPIA: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 3, 5, 7, 32, 9, 34, 36, 37, 39, 42, 45, 59, 60, 61, 62, 63); break;
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case SKINCOLOR_BEIGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47); break;
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case SKINCOLOR_BROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63); break;
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case SKINCOLOR_LEATHER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 57, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63, 28, 29, 30, 31); break;
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case SKINCOLOR_YELLOW: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 97, 98, 99, 100, 101, 102, 103, 104, 113, 113, 114, 115, 115, 115, 116, 117); break;
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case SKINCOLOR_PEACH: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79); break;
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case SKINCOLOR_LIGHTORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87); break;
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case SKINCOLOR_PEACHBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 72, 73, 74, 75, 76, 77, 78, 79, 48, 49, 50, 51, 52, 53, 54, 55); break;
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case SKINCOLOR_GOLD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119, 119); break;
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case SKINCOLOR_FULLRANGEPEACHBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62); break;
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case SKINCOLOR_GYPSYVOMIT: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246); break;
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case SKINCOLOR_GARDEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 98, 99, 112, 101, 113, 114, 106, 179, 180, 181, 182, 172, 183, 173, 174, 175); break;
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case SKINCOLOR_LIGHTARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 176, 176, 177, 177, 177, 177, 178, 178, 178, 178, 179, 179, 179, 179); break;
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case SKINCOLOR_ARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 181, 182, 182, 183, 183); break;
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case SKINCOLOR_PISTACHIO: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 177, 177, 178, 178, 179, 179, 166, 167, 168, 169, 170, 171, 172, 173); break;
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case SKINCOLOR_ROBOHOODGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 177, 177, 178, 178, 165, 165, 167, 167, 182, 182, 171, 171, 183, 183, 173, 173); break;
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case SKINCOLOR_OLIVE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31, 31); break;
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case SKINCOLOR_DARKARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 177, 178, 179, 170, 181, 182, 183, 173, 173, 174, 174, 175, 175, 31, 31); break;
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case SKINCOLOR_LIGHTGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 160, 160, 161, 161, 162, 162, 163, 163, 164, 164, 165, 165, 166, 166, 167, 167); break;
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case SKINCOLOR_UGLYGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 184, 184, 184, 184, 185, 185, 185, 185, 186, 186, 186, 186, 187, 187, 187, 187); break;
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case SKINCOLOR_NEONGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191); break;
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case SKINCOLOR_GREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175); break;
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case SKINCOLOR_DARKGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 168, 168, 169, 169, 170, 170, 171, 171, 172, 172, 173, 173, 174, 174, 175, 175); break;
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case SKINCOLOR_DARKNEONGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191, 175, 175, 30, 30, 31, 31); break;
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case SKINCOLOR_FROST: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 212, 213, 213, 214, 215, 220, 221, 172, 222, 173, 223, 174, 175); break;
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case SKINCOLOR_LIGHTSTEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 200, 200, 200, 201, 201, 201, 201, 202, 202, 202, 202, 203, 203, 203, 203); break;
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case SKINCOLOR_LIGHTBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 224, 225, 225, 226, 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 231); break;
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case SKINCOLOR_CYAN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 216, 216, 217, 218, 219); break;
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case SKINCOLOR_CERULEAN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 216, 216, 216, 216, 217, 217, 217, 217, 218, 218, 218, 218, 219, 219, 219, 219); break;
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case SKINCOLOR_TURQUOISE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 220, 220, 221, 222, 223); break;
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case SKINCOLOR_TEAL: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 220, 220, 220, 220, 221, 221, 221, 221, 222, 222, 222, 222, 223, 223, 223, 223); break;
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case SKINCOLOR_STEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207); break;
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case SKINCOLOR_BLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239); break;
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case SKINCOLOR_FULLRANGEBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 228, 229, 231, 232, 234, 235, 237, 238, 240, 241, 243, 244, 246); break;
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case SKINCOLOR_DARKSTEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 201, 202, 203, 204, 205, 206, 238, 239, 240, 241, 242, 243, 244, 245, 246); break;
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case SKINCOLOR_DARKBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246); break;
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case SKINCOLOR_JETBLACK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 201, 202, 203, 204, 205, 206, 207, 28, 28, 29, 29, 30, 30, 31, 31); break;
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case SKINCOLOR_LILAC: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 121, 121, 122, 122, 123, 123, 192, 192, 248, 248, 249, 249, 250, 250); break;
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case SKINCOLOR_PURPLE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 192, 193, 193, 194, 194, 195, 195, 196, 196, 197, 197, 198, 198, 199, 199); break;
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case SKINCOLOR_LAVENDER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 253, 254, 254, 255, 255); break;
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case SKINCOLOR_BYZANTIUM: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31); break;
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case SKINCOLOR_INDIGO: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 193, 194, 195, 196, 197, 198, 199, 255, 255, 29, 29, 30, 30, 31, 31); break;
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/*
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* Removed Colors:
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* case SKINCOLOR_DUSK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 192, 248, 249, 250, 251, 229, 204, 230, 205, 206, 239, 240, 241, 242, 243); break;
|
|
* case SKINCOLOR_RAINBOW: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 1, 145, 125, 73, 83, 114, 106, 180, 187, 168, 219, 205, 236, 206, 199, 255); break;
|
|
*/
|
|
default:
|
|
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c
|
|
|
|
\param name color name
|
|
|
|
\return 0
|
|
*/
|
|
UINT8 K_GetKartColorByName(const char *name)
|
|
{
|
|
UINT8 color = (UINT8)atoi(name);
|
|
if (color > 0 && color < MAXSKINCOLORS)
|
|
return color;
|
|
for (color = 1; color < MAXSKINCOLORS; color++)
|
|
if (!stricmp(KartColor_Names[color], name))
|
|
return color;
|
|
return 0;
|
|
}
|
|
|
|
//}
|
|
|
|
//{ SRB2kart Net Variables
|
|
|
|
void K_RegisterKartStuff(void)
|
|
{
|
|
CV_RegisterVar(&cv_magnet);
|
|
CV_RegisterVar(&cv_boo);
|
|
CV_RegisterVar(&cv_mushroom);
|
|
CV_RegisterVar(&cv_triplemushroom);
|
|
CV_RegisterVar(&cv_megashroom);
|
|
CV_RegisterVar(&cv_goldshroom);
|
|
CV_RegisterVar(&cv_star);
|
|
CV_RegisterVar(&cv_triplebanana);
|
|
CV_RegisterVar(&cv_fakeitem);
|
|
CV_RegisterVar(&cv_banana);
|
|
CV_RegisterVar(&cv_greenshell);
|
|
CV_RegisterVar(&cv_redshell);
|
|
CV_RegisterVar(&cv_laserwisp);
|
|
CV_RegisterVar(&cv_triplegreenshell);
|
|
CV_RegisterVar(&cv_bobomb);
|
|
CV_RegisterVar(&cv_blueshell);
|
|
CV_RegisterVar(&cv_jaws);
|
|
CV_RegisterVar(&cv_fireflower);
|
|
CV_RegisterVar(&cv_tripleredshell);
|
|
CV_RegisterVar(&cv_lightning);
|
|
|
|
CV_RegisterVar(&cv_kartcc);
|
|
CV_RegisterVar(&cv_speedometer);
|
|
CV_RegisterVar(&cv_collideminimum);
|
|
CV_RegisterVar(&cv_collidesoundnum);
|
|
CV_RegisterVar(&cv_collidesounds);
|
|
}
|
|
|
|
//}
|
|
|
|
//{ SRB2kart Roulette Code
|
|
|
|
#define NUMKARTITEMS 18
|
|
#define NUMKARTODDS 40
|
|
|
|
// Ugly ol' 3D array
|
|
static INT32 K_KartItemOdds_Retro[MAXPLAYERS][NUMKARTITEMS][MAXPLAYERS] =
|
|
{
|
|
// 1 Active Player
|
|
{ //1st //
|
|
{ 0 }, // Magnet
|
|
{ 0 }, // Boo
|
|
{ 40 }, // Mushroom
|
|
{ 0 }, // Triple Mushroom
|
|
{ 0 }, // Mega Mushroom
|
|
{ 0 }, // Gold Mushroom
|
|
{ 0 }, // Star
|
|
{ 0 }, // Triple Banana
|
|
{ 0 }, // Fake Item
|
|
{ 0 }, // Banana
|
|
{ 0 }, // Green Shell
|
|
{ 0 }, // Red Shell
|
|
{ 0 }, // Triple Green Shell
|
|
{ 0 }, // Bob-omb
|
|
{ 0 }, // Blue Shell
|
|
{ 0 }, // Fire Flower
|
|
{ 0 }, // Triple Red Shell
|
|
{ 0 } // Lightning
|
|
}, //1st //
|
|
|
|
// 2 Active Players
|
|
{ //1st 2nd //
|
|
{ 1, 0 }, // Magnet
|
|
{ 0, 0 }, // Boo
|
|
{ 6, 11 }, // Mushroom
|
|
{ 0, 3 }, // Triple Mushroom
|
|
{ 0, 1 }, // Mega Mushroom
|
|
{ 0, 1 }, // Gold Mushroom
|
|
{ 0, 0 }, // Star
|
|
{ 4, 0 }, // Triple Banana
|
|
{ 7, 0 }, // Fake Item
|
|
{ 12, 0 }, // Banana
|
|
{ 8, 6 }, // Green Shell
|
|
{ 2, 12 }, // Red Shell
|
|
{ 0, 4 }, // Triple Green Shell
|
|
{ 0, 0 }, // Bob-omb
|
|
{ 0, 2 }, // Blue Shell
|
|
{ 0, 0 }, // Fire Flower
|
|
{ 0, 0 }, // Triple Red Shell
|
|
{ 0, 0 } // Lightning
|
|
}, //1st 2nd //
|
|
|
|
// 3 Active Players
|
|
{ //1st 2nd 3rd //
|
|
{ 1, 0, 0 }, // Magnet
|
|
{ 0, 1, 0 }, // Boo
|
|
{ 4, 10, 0 }, // Mushroom
|
|
{ 0, 4, 11 }, // Triple Mushroom
|
|
{ 0, 0, 2 }, // Mega Mushroom
|
|
{ 0, 0, 16 }, // Gold Mushroom
|
|
{ 0, 0, 6 }, // Star
|
|
{ 4, 0, 0 }, // Triple Banana
|
|
{ 7, 2, 0 }, // Fake Item
|
|
{ 13, 4, 0 }, // Banana
|
|
{ 9, 4, 0 }, // Green Shell
|
|
{ 2, 8, 0 }, // Red Shell
|
|
{ 0, 3, 0 }, // Triple Green Shell
|
|
{ 0, 2, 0 }, // Bob-omb
|
|
{ 0, 2, 0 }, // Blue Shell
|
|
{ 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 5 } // Lightning
|
|
}, //1st 2nd 3rd //
|
|
|
|
// 4 Active Players
|
|
{ //1st 2nd 3rd 4th //
|
|
{ 1, 1, 0, 0 }, // Magnet
|
|
{ 0, 3, 0, 0 }, // Boo
|
|
{ 2, 10, 0, 0 }, // Mushroom
|
|
{ 0, 3, 9, 10 }, // Triple Mushroom
|
|
{ 0, 0, 3, 0 }, // Mega Mushroom
|
|
{ 0, 0, 9, 16 }, // Gold Mushroom
|
|
{ 0, 0, 0, 8 }, // Star
|
|
{ 4, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 2, 0, 0 }, // Fake Item
|
|
{ 14, 4, 0, 0 }, // Banana
|
|
{ 9, 5, 0, 0 }, // Green Shell
|
|
{ 3, 8, 6, 0 }, // Red Shell
|
|
{ 0, 2, 4, 0 }, // Triple Green Shell
|
|
{ 0, 2, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 3, 0 }, // Blue Shell
|
|
{ 0, 0, 3, 0 }, // Fire Flower
|
|
{ 0, 0, 3, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 6 } // Lightning
|
|
}, //1st 2nd 3rd 4th //
|
|
|
|
// 5 Active Players
|
|
{ //1st 2nd 3rd 4th 5th //
|
|
{ 1, 2, 0, 0, 0 }, // Magnet
|
|
{ 0, 3, 0, 0, 0 }, // Boo
|
|
{ 0, 9, 7, 0, 0 }, // Mushroom
|
|
{ 0, 0, 8, 12, 12 }, // Triple Mushroom
|
|
{ 0, 0, 2, 2, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 9, 20 }, // Gold Mushroom
|
|
{ 0, 0, 0, 3, 8 }, // Star
|
|
{ 4, 2, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 3, 0, 0, 0 }, // Fake Item
|
|
{ 15, 4, 0, 0, 0 }, // Banana
|
|
{ 10, 6, 3, 0, 0 }, // Green Shell
|
|
{ 3, 9, 6, 0, 0 }, // Red Shell
|
|
{ 0, 2, 4, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 3, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 4, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 3, 4, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 3, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 7, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th //
|
|
|
|
// 6 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th //
|
|
{ 1, 2, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 2, 0, 0, 0 }, // Boo
|
|
{ 0, 9, 8, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 5, 11, 14, 12 }, // Triple Mushroom
|
|
{ 0, 0, 0, 2, 2, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 6, 11, 20 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 3, 8 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 3, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 5, 3, 0, 0, 0 }, // Banana
|
|
{ 10, 6, 4, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 6, 0, 0 }, // Red Shell
|
|
{ 0, 2, 4, 5, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 3, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 3, 3, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 4, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 3, 3, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 7, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th //
|
|
|
|
// 7 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th //
|
|
{ 1, 2, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 3, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 8, 8, 8, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 3, 8, 14, 15, 12 }, // Triple Mushroom
|
|
{ 0, 0, 0, 2, 4, 2, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 7, 12, 20 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 3, 8 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 2, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 5, 4, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 6, 4, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 10, 8, 7, 0, 0, 0 }, // Red Shell
|
|
{ 0, 1, 4, 6, 4, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 3, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 1, 3, 3, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 3, 5, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 3, 3, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 8, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th //
|
|
|
|
// 8 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th //
|
|
{ 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 3, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 8, 8, 8, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 3, 7, 12, 15, 11, 7 }, // Triple Mushroom
|
|
{ 0, 0, 0, 2, 4, 4, 2, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 4, 8, 15, 24 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 2, 5, 9 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 2, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 5, 4, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 7, 5, 2, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 7, 5, 0, 0, 0 }, // Red Shell
|
|
{ 0, 1, 4, 6, 4, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 2, 3, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 1, 3, 3, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 2, 5, 3, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 3, 3, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 5, 7, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th //
|
|
|
|
// 9 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
|
|
{ 1, 3, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 2, 3, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 7, 9, 10, 8, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 3, 7, 10, 17, 16, 12, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 2, 4, 6, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 4, 8, 15, 29 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 3, 6, 11 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 2, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 6, 5, 2, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 7, 5, 2, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 7, 6, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 6, 4, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 2, 3, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 2, 3, 3, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 3, 5, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 2, 3, 2, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 5, 7, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
|
|
|
|
// 10 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
|
|
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 3, 3, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 7, 8, 10, 8, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 2, 5, 9, 14, 16, 14, 9, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 2, 4, 6, 5, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 4, 5, 10, 16, 28 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 2, 4, 7, 12 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 6, 5, 2, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 7, 6, 4, 2, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 7, 6, 3, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 6, 4, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 2, 3, 3, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 3, 6, 4, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 2, 3, 1, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
|
|
|
|
// 11 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
|
|
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 6, 8, 9, 8, 6, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 2, 5, 9, 10, 15, 17, 14, 10, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 2, 3, 6, 6, 4, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 4, 5, 11, 15, 18 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 3, 5, 7, 12 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 7, 5, 2, 0, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 7, 6, 4, 0, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 6, 6, 5, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 3, 6, 5, 3, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 2, 3, 2, 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
|
|
|
|
// 12 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
|
|
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 3, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 6, 8, 9, 10, 8, 0, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 1, 4, 9, 11, 15, 17, 15, 11, 6, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 0, 2, 4, 6, 7, 5, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 3, 5, 9, 13, 18, 28 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 12 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 7, 6, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 7, 6, 5, 2, 0, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 5, 7, 5, 3, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 0, 2, 5, 4, 0, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
|
|
|
|
// 13 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
|
|
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 5, 8, 9, 10, 8, 5, 0, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 0, 2, 6, 9, 11, 15, 16, 14, 11, 10, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 0, 2, 5, 6, 8, 6, 3, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 4, 5, 8, 11, 20, 27 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 10, 13 }, // Star
|
|
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 8, 6, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 7, 6, 5, 2, 0, 0, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 5, 7, 6, 5, 0, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 0, 3, 6, 5, 3, 0, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 10, 0, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
|
|
|
|
// 14 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
|
|
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 5, 7, 9, 11, 8, 5, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 0, 2, 6, 9, 10, 12, 17, 15, 14, 12, 8, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 0, 2, 5, 6, 8, 7, 3, 0, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 11, 13, 22, 27 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 10, 13 }, // Star
|
|
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 8, 6, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 10, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 5, 7, 6, 5, 2, 0, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 0, 2, 3, 4, 3, 1, 0, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 10, 0, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
|
|
|
|
// 15 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
|
|
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 4, 6, 8, 10, 9, 8, 4, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 0, 2, 4, 8, 11, 13, 17, 18, 15, 13, 9, 8, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 7, 3, 0, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 11, 13, 22, 27 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star
|
|
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 10, 9, 8, 7, 6, 4, 3, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 5, 7, 6, 5, 3, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 0, 2, 3, 4, 3, 2, 0, 0, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 0, 0, 3, 5, 6, 2, 0, 0, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
|
|
|
|
// 16 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
|
|
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 4, 6, 8, 10, 9, 7, 4, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 0, 2, 4, 7, 10, 13, 16, 18, 15, 14, 12, 8, 7, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 8, 5, 2, 0, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 8, 11, 13, 14, 23, 27 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star
|
|
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 10, 9, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 5, 8, 7, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 0, 2, 3, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning
|
|
} //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
|
|
};
|
|
|
|
/** \brief Item Roulette for Kart
|
|
|
|
\param player player
|
|
\param getitem what item we're looking for
|
|
\param retrokart whether or not we're getting old or new item odds
|
|
|
|
\return void
|
|
*/
|
|
static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retrokart)
|
|
{
|
|
switch (getitem)
|
|
{
|
|
case 1: // Magnet
|
|
player->kartstuff[k_magnet] = 1;
|
|
break;
|
|
case 2: // Boo
|
|
player->kartstuff[k_boo] = 1;
|
|
break;
|
|
case 4: // Triple Mushroom
|
|
player->kartstuff[k_mushroom] = 4;
|
|
break;
|
|
case 5: // Mega Mushroom
|
|
player->kartstuff[k_megashroom] = 1;
|
|
break;
|
|
case 6: // Gold Mushroom
|
|
player->kartstuff[k_goldshroom] = 1;
|
|
break;
|
|
case 7: // Star
|
|
player->kartstuff[k_star] = 1;
|
|
break;
|
|
case 8: // Triple Banana
|
|
player->kartstuff[k_triplebanana] |= 8;
|
|
break;
|
|
case 9: // Fake Item
|
|
player->kartstuff[k_fakeitem] |= 2;
|
|
break;
|
|
case 10: // Banana
|
|
player->kartstuff[k_banana] |= 2;
|
|
break;
|
|
case 11: // Green Shell
|
|
player->kartstuff[k_greenshell] |= 2;
|
|
break;
|
|
case 12: // Red Shell
|
|
player->kartstuff[k_redshell] |= 2;
|
|
break;
|
|
case 13: // Triple Green Shell - or - Laser Wisp
|
|
if (retrokart)
|
|
player->kartstuff[k_triplegreenshell] |= 8;
|
|
else
|
|
player->kartstuff[k_laserwisp] = 1;
|
|
break;
|
|
case 14: // Bob-omb - or - 3x Orbinaut (Triple Green Shell)
|
|
if (retrokart)
|
|
player->kartstuff[k_bobomb] |= 2;
|
|
else
|
|
player->kartstuff[k_triplegreenshell] |= 8;
|
|
break;
|
|
case 15: // Blue Shell - or - Specialstage Mines (Bob-omb)
|
|
if (retrokart)
|
|
player->kartstuff[k_blueshell] = 1;
|
|
else
|
|
player->kartstuff[k_bobomb] |= 2;
|
|
break;
|
|
case 16: // Fire Flower - or - Deton (Blue Shell)
|
|
if (retrokart)
|
|
player->kartstuff[k_fireflower] = 1;
|
|
else
|
|
player->kartstuff[k_blueshell] |= 4;
|
|
break;
|
|
case 17: // Triple Red Shell - or - 2x Jaws
|
|
if (retrokart)
|
|
player->kartstuff[k_tripleredshell] |= 8;
|
|
else
|
|
player->kartstuff[k_jaws] = 1;
|
|
break;
|
|
case 18: // Lightning
|
|
player->kartstuff[k_lightning] = 1;
|
|
break;
|
|
default: // Mushroom - Doing it here as a fail-safe
|
|
if (getitem != 3)
|
|
CONS_Printf("ERROR: P_KartGetItemResult - Item roulette gave bad item (%d), giving Mushroom instead.\n", getitem);
|
|
player->kartstuff[k_mushroom] = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/** \brief Item Roulette for Kart
|
|
|
|
\param player player object passed from P_KartPlayerThink
|
|
|
|
\return void
|
|
*/
|
|
static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
|
{
|
|
INT32 i;
|
|
INT32 pingame = 0, pexiting = 0;
|
|
INT32 roulettestop;
|
|
INT32 prandom;
|
|
INT32 ppos = player->kartstuff[k_position] - 1;
|
|
INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS];
|
|
INT32 chance = 0, numchoices = 0;
|
|
|
|
|
|
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
|
|
if (player->kartstuff[k_itemroulette])
|
|
player->kartstuff[k_itemroulette]++;
|
|
else
|
|
return;
|
|
|
|
// This makes the roulette produce the random noises.
|
|
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
|
|
S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
|
|
|
|
// Initializes existing spawnchance values
|
|
for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++)
|
|
spawnchance[i] = 0;
|
|
|
|
// Gotta check how many players are active at this moment.
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && !players[i].spectator)
|
|
pingame++;
|
|
if (players[i].exiting)
|
|
pexiting++;
|
|
}
|
|
|
|
roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position]));
|
|
|
|
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
|
|
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
|
|
// Finally, if you get past this check, now you can actually start calculating what item you get.
|
|
if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3)
|
|
|| ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] >= roulettestop)))
|
|
return;
|
|
|
|
if (cmd->buttons & BT_ATTACK)
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
|
|
player->kartstuff[k_itemclose] = 0; // Reset the item window closer.
|
|
|
|
// Tiny catcher in case player position is unset.
|
|
if (ppos < 0) ppos = 0;
|
|
|
|
#define SETITEMRESULT(pos, numplayers, itemnum) \
|
|
for (chance = 0; chance < K_KartItemOdds_Retro[numplayers-1][itemnum-1][pos]; chance++) spawnchance[numchoices++] = itemnum
|
|
|
|
// Check the game type to differentiate odds.
|
|
//if (gametype == GT_RETRO)
|
|
//{
|
|
if (cv_magnet.value) SETITEMRESULT(ppos, pingame, 1); // Magnet
|
|
if (cv_boo.value) SETITEMRESULT(ppos, pingame, 2); // Boo
|
|
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 3); // Mushroom
|
|
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 4); // Triple Mushroom
|
|
if (cv_megashroom.value) SETITEMRESULT(ppos, pingame, 5); // Mega Mushroom
|
|
if (cv_goldshroom.value) SETITEMRESULT(ppos, pingame, 6); // Gold Mushroom
|
|
if (cv_star.value) SETITEMRESULT(ppos, pingame, 7); // Star
|
|
if (cv_triplebanana.value) SETITEMRESULT(ppos, pingame, 8); // Triple Banana
|
|
if (cv_fakeitem.value) SETITEMRESULT(ppos, pingame, 9); // Fake Item
|
|
if (cv_banana.value) SETITEMRESULT(ppos, pingame, 10); // Banana
|
|
if (cv_greenshell.value) SETITEMRESULT(ppos, pingame, 11); // Green Shell
|
|
if (cv_redshell.value) SETITEMRESULT(ppos, pingame, 12); // Red Shell
|
|
if (cv_triplegreenshell.value) SETITEMRESULT(ppos, pingame, 13); // Triple Green Shell
|
|
if (cv_bobomb.value) SETITEMRESULT(ppos, pingame, 14); // Bob-omb
|
|
if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(ppos, pingame, 15); // Blue Shell
|
|
//if (cv_fireflower.value) SETITEMRESULT(ppos, pingame, 16); // Fire Flower
|
|
if (cv_tripleredshell.value) SETITEMRESULT(ppos, pingame, 17); // Triple Red Shell
|
|
if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(ppos, pingame, 18); // Lightning
|
|
|
|
prandom = P_RandomKey(numchoices);
|
|
|
|
// Award the player whatever power is rolled
|
|
if (numchoices > 0)
|
|
K_KartGetItemResult(player, spawnchance[prandom], true);
|
|
else
|
|
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos);
|
|
//}
|
|
/*else if (gametype == GT_NEO)
|
|
{
|
|
if (cv_magnet.value) SETITEMRESULT(ppos, pingame, 1) // Electro-Shield
|
|
if (cv_boo.value) SETITEMRESULT(ppos, pingame, 2) // S3K Ghost
|
|
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 3) // Speed Shoe
|
|
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 4) // Triple Speed Shoe
|
|
if (cv_megashroom.value) SETITEMRESULT(ppos, pingame, 5) // Size-Up Monitor
|
|
if (cv_goldshroom.value) SETITEMRESULT(ppos, pingame, 6) // Rocket Shoe
|
|
if (cv_star.value) SETITEMRESULT(ppos, pingame, 7) // Invincibility
|
|
if (cv_triplebanana.value) SETITEMRESULT(ppos, pingame, 8) // Triple Banana
|
|
if (cv_fakeitem.value) SETITEMRESULT(ppos, pingame, 9) // Eggman Monitor
|
|
if (cv_banana.value) SETITEMRESULT(ppos, pingame, 10) // Banana
|
|
if (cv_greenshell.value) SETITEMRESULT(ppos, pingame, 11) // 1x Orbinaut
|
|
if (cv_redshell.value) SETITEMRESULT(ppos, pingame, 12) // 1x Jaws
|
|
if (cv_laserwisp.value) SETITEMRESULT(ppos, pingame, 13) // Laser Wisp
|
|
if (cv_triplegreenshell.value) SETITEMRESULT(ppos, pingame, 14) // 3x Orbinaut
|
|
if (cv_bobomb.value) SETITEMRESULT(ppos, pingame, 15) // Specialstage Mines
|
|
if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(ppos, pingame, 16) // Deton
|
|
if (cv_jaws.value) SETITEMRESULT(ppos, pingame, 17) // 2x Jaws
|
|
if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(ppos, pingame, 18) // Size-Down Monitor
|
|
|
|
prandom = P_RandomKey(numchoices);
|
|
|
|
// Award the player whatever power is rolled
|
|
if (numchoices > 0)
|
|
K_KartGetItemResult(player, spawnchance[prandom], false)
|
|
else
|
|
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos);
|
|
}
|
|
else
|
|
CONS_Printf("ERROR: P_KartItemRoulette - There's no applicable game type!\n");
|
|
*/
|
|
|
|
#undef SETITEMRESULT
|
|
|
|
player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number
|
|
|
|
if (P_IsLocalPlayer(player))
|
|
S_StartSound(NULL, sfx_mkitmF);
|
|
}
|
|
|
|
//}
|
|
|
|
//{ SRB2kart p_user.c Stuff
|
|
|
|
boolean K_IsTouching(mobj_t *mobj1, mobj_t *mobj2)
|
|
{
|
|
if (mobj1 == NULL || mobj2 == NULL)
|
|
return false;
|
|
fixed_t absx = abs(mobj1->x - mobj2->x);
|
|
fixed_t absy = abs(mobj1->y - mobj2->y);
|
|
fixed_t absz = abs(mobj1->z - mobj2->z);
|
|
|
|
if (absx < 32*FRACUNIT && absy < 32*FRACUNIT && absz < 32*FRACUNIT)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void K_SwapMomentum(mobj_t *mobj1, mobj_t *mobj2, boolean bounce)
|
|
{
|
|
if (mobj1 == NULL || mobj2 == NULL)
|
|
return;
|
|
|
|
fixed_t meanX = (mobj1->momx + mobj2->momx) / 2;
|
|
fixed_t meanY = (mobj1->momy + mobj2->momy) / 2;
|
|
fixed_t deltaV1 = P_AproxDistance((mobj1->momx - meanX), (mobj1->momy - meanY));
|
|
fixed_t deltaV2 = P_AproxDistance((mobj2->momx - meanX), (mobj2->momy - meanY));
|
|
//fixed_t clashvolume = (deltaV1 / FRACUNIT) * 8; // In case you want to do a scaling bump sound volume.
|
|
if (cv_collidesounds.value == 1)
|
|
{
|
|
S_StartSound(mobj1, cv_collidesoundnum.value);
|
|
S_StartSound(mobj2, cv_collidesoundnum.value);
|
|
}
|
|
if (deltaV1 < (cv_collideminimum.value * FRACUNIT / 2))
|
|
{
|
|
fixed_t a = 0;
|
|
if (deltaV1 != 0)
|
|
a = FixedDiv((cv_collideminimum.value * FRACUNIT / 2), deltaV1);
|
|
else if (deltaV2 != 0)
|
|
a = FixedDiv((cv_collideminimum.value * FRACUNIT / 2), deltaV2);
|
|
else
|
|
a = 0;
|
|
fixed_t deltax1 = (mobj1->momx - meanX);
|
|
fixed_t deltax2 = (mobj2->momx - meanX);
|
|
fixed_t deltay1 = (mobj1->momy - meanY);
|
|
fixed_t deltay2 = (mobj2->momy - meanY);
|
|
mobj1->momx = meanX + FixedMul(deltax1, a);
|
|
mobj1->momy = meanY + FixedMul(deltay1, a);
|
|
mobj2->momx = meanX + FixedMul(deltax2, a);
|
|
mobj2->momy = meanY + FixedMul(deltay2, a);
|
|
}
|
|
fixed_t newx = mobj1->momx;
|
|
fixed_t newy = mobj1->momy;
|
|
fixed_t newz = mobj1->momz;
|
|
mobj1->momx = mobj2->momx;
|
|
mobj1->momy = mobj2->momy;
|
|
mobj2->momx = newx;
|
|
mobj2->momy = newy;
|
|
if (bounce == true) // Perform a Goomba Bounce.
|
|
mobj1->momz = -mobj1->momz;
|
|
else
|
|
{
|
|
mobj1->momz = mobj2->momz;
|
|
mobj2->momz = newz;
|
|
}
|
|
}
|
|
|
|
void K_KartBouncer(void)
|
|
{
|
|
fixed_t i, j;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
players[i].collide[j] = false;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
|
{
|
|
for (j = i+1; j < MAXPLAYERS; j++)
|
|
if (playeringame[j] && players[j].mo && !P_MobjWasRemoved(players[j].mo))
|
|
{
|
|
if (players[j].mo == players[i].mo)
|
|
break;
|
|
|
|
if (K_IsTouching(players[i].mo, players[j].mo))
|
|
{
|
|
if (!players[i].collide[j] && !players[j].collide[i])
|
|
{
|
|
if (P_IsObjectOnGround(players[j].mo) && players[i].mo->momz < 0)
|
|
K_SwapMomentum(players[i].mo, players[j].mo, true);
|
|
else if (P_IsObjectOnGround(players[i].mo) && players[j].mo->momz < 0)
|
|
K_SwapMomentum(players[j].mo, players[i].mo, true);
|
|
else
|
|
K_SwapMomentum(players[i].mo, players[j].mo, false);
|
|
players[i].collide[j] = true;
|
|
players[j].collide[i] = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
players[i].collide[j] = false;
|
|
players[j].collide[i] = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \brief Checks that the player is on an offroad subsector for realsies
|
|
|
|
\param mo player mobj object
|
|
|
|
\return boolean
|
|
*/
|
|
static boolean K_CheckOffroadCollide(mobj_t *mo)
|
|
{
|
|
I_Assert(mo != NULL);
|
|
I_Assert(!P_MobjWasRemoved(mo));
|
|
|
|
if (((mo->z <= mo->subsector->sector->floorheight
|
|
&& !(mo->eflags & MFE_VERTICALFLIP) && (mo->subsector->sector->flags & SF_FLIPSPECIAL_FLOOR))
|
|
|| (mo->z + mo->height >= mo->subsector->sector->ceilingheight
|
|
&& (mo->eflags & MFE_VERTICALFLIP) && (mo->subsector->sector->flags & SF_FLIPSPECIAL_CEILING)))
|
|
&& (GETSECSPECIAL(mo->subsector->sector->special, 1) == 2
|
|
|| GETSECSPECIAL(mo->subsector->sector->special, 1) == 3
|
|
|| GETSECSPECIAL(mo->subsector->sector->special, 1) == 4))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/** \brief Updates the Player's offroad value once per frame
|
|
|
|
\param player player object passed from K_KartPlayerThink
|
|
|
|
\return void
|
|
*/
|
|
static void K_UpdateOffroad(player_t *player)
|
|
{
|
|
fixed_t kartweight = player->kartweight;
|
|
fixed_t offroad;
|
|
sector_t *nextsector = R_PointInSubsector(
|
|
player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector;
|
|
|
|
fixed_t offroadstrength = 0;
|
|
|
|
if (GETSECSPECIAL(nextsector->special, 1) == 2) // Weak Offroad
|
|
offroadstrength = 1;
|
|
else if (GETSECSPECIAL(nextsector->special, 1) == 3) // Mid Offroad
|
|
offroadstrength = 2;
|
|
else if (GETSECSPECIAL(nextsector->special, 1) == 4) // Strong Offroad
|
|
offroadstrength = 3;
|
|
|
|
// If you are offroad, a timer starts. Depending on your weight value, the timer increments differently.
|
|
//if ((nextsector->special & 256) && nextsector->special != 768
|
|
// && nextsector->special != 1024 && nextsector->special != 4864)
|
|
if (offroadstrength)
|
|
{
|
|
if (K_CheckOffroadCollide(player->mo) && player->kartstuff[k_offroad] == 0)
|
|
player->kartstuff[k_offroad] = 16;
|
|
if (player->kartstuff[k_offroad] > 0)
|
|
{
|
|
if (kartweight < 1) { kartweight = 1; } if (kartweight > 9) { kartweight = 9; } // Safety Net
|
|
|
|
// 1872 is the magic number - 35 frames adds up to approximately 65536. 1872/4 = 468/3 = 156
|
|
// A higher kart weight means you can stay offroad for longer without losing speed
|
|
offroad = (1872 + 5*156 - kartweight*156)*offroadstrength;
|
|
|
|
if (player->kartstuff[k_growshrinktimer] > 1) // megashroom slows down half as fast
|
|
offroad /= 2;
|
|
|
|
player->kartstuff[k_offroad] += offroad;
|
|
}
|
|
|
|
if (player->kartstuff[k_offroad] > FRACUNIT*offroadstrength)
|
|
player->kartstuff[k_offroad] = FRACUNIT*offroadstrength;
|
|
}
|
|
else
|
|
player->kartstuff[k_offroad] = 0;
|
|
}
|
|
|
|
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
|
|
|
|
\param player player object passed from P_PlayerThink
|
|
\param cmd control input from player
|
|
|
|
\return void
|
|
*/
|
|
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|
{
|
|
K_UpdateOffroad(player);
|
|
|
|
if (player->kartstuff[k_itemclose])
|
|
player->kartstuff[k_itemclose]--;
|
|
|
|
if (player->kartstuff[k_spinout])
|
|
player->kartstuff[k_spinout]--;
|
|
|
|
if (player->kartstuff[k_spinouttimer])
|
|
player->kartstuff[k_spinouttimer]--;
|
|
|
|
if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == flashingtics)
|
|
player->powers[pw_flashing]--;
|
|
|
|
if (player->kartstuff[k_magnettimer])
|
|
player->kartstuff[k_magnettimer]--;
|
|
|
|
if (player->kartstuff[k_mushroomtimer])
|
|
player->kartstuff[k_mushroomtimer]--;
|
|
|
|
if (player->kartstuff[k_floorboost])
|
|
player->kartstuff[k_floorboost]--;
|
|
|
|
if (player->kartstuff[k_driftboost])
|
|
player->kartstuff[k_driftboost]--;
|
|
|
|
if (player->kartstuff[k_startimer])
|
|
player->kartstuff[k_startimer]--;
|
|
|
|
if (player->kartstuff[k_growshrinktimer] > 0)
|
|
player->kartstuff[k_growshrinktimer]--;
|
|
|
|
if (player->kartstuff[k_growshrinktimer] < 0)
|
|
player->kartstuff[k_growshrinktimer]++;
|
|
|
|
if (player->kartstuff[k_growshrinktimer] == 1 || player->kartstuff[k_growshrinktimer] == -1)
|
|
{
|
|
player->mo->destscale = FRACUNIT;
|
|
P_RestoreMusic(player);
|
|
}
|
|
|
|
if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0
|
|
&& player->kartstuff[k_goldshroomtimer])
|
|
player->kartstuff[k_goldshroomtimer]--;
|
|
|
|
if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0
|
|
&& player->kartstuff[k_fireflowertimer])
|
|
player->kartstuff[k_fireflowertimer]--;
|
|
|
|
if (player->kartstuff[k_bootaketimer])
|
|
player->kartstuff[k_bootaketimer]--;
|
|
|
|
if (player->kartstuff[k_boostolentimer])
|
|
player->kartstuff[k_boostolentimer]--;
|
|
|
|
if (player->kartstuff[k_squishedtimer])
|
|
player->kartstuff[k_squishedtimer]--;
|
|
|
|
if (player->kartstuff[k_laserwisptimer])
|
|
player->kartstuff[k_laserwisptimer]--;
|
|
|
|
if (player->kartstuff[k_sounds])
|
|
player->kartstuff[k_sounds]--;
|
|
|
|
// ???
|
|
/*
|
|
if (player->kartstuff[k_jmp] > 1 && onground)
|
|
{
|
|
S_StartSound(player->mo, sfx_spring);
|
|
P_DoJump(player, false);
|
|
player->mo->momz *= player->kartstuff[k_jmp];
|
|
player->kartstuff[k_jmp] = 0;
|
|
}
|
|
*/
|
|
|
|
if (cmd->buttons & BT_JUMP)
|
|
player->kartstuff[k_jmp] = 1;
|
|
else
|
|
player->kartstuff[k_jmp] = 0;
|
|
|
|
K_KartItemRoulette(player, cmd); // Roulette Code
|
|
|
|
// Stopping of the horrible star SFX
|
|
if (player->mo->health <= 0 || player->mo->player->kartstuff[k_startimer] <= 0
|
|
|| player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you don't have invincibility (or mega is active too)
|
|
{
|
|
if (S_SoundPlaying(player->mo, sfx_star)) // But the sound is playing
|
|
S_StopSoundByID(player->mo, sfx_star); // Stop it
|
|
}
|
|
|
|
// And the same for the mega mushroom SFX
|
|
if (!(player->mo->health > 0 && player->mo->player->kartstuff[k_growshrinktimer] > 0)) // If you aren't big
|
|
{
|
|
if (S_SoundPlaying(player->mo, sfx_mega)) // But the sound is playing
|
|
S_StopSoundByID(player->mo, sfx_mega); // Stop it
|
|
}
|
|
|
|
// Plays the music after the starting countdown.
|
|
if (P_IsLocalPlayer(player) && leveltime == 158)
|
|
S_ChangeMusicInternal(mapmusname, true);
|
|
}
|
|
|
|
static void K_PlayTauntSound(mobj_t *source)
|
|
{
|
|
switch (P_RandomFixed() % 4)
|
|
{
|
|
case 1:
|
|
S_StartSound(source, sfx_taunt1);
|
|
return;
|
|
case 2:
|
|
S_StartSound(source, sfx_taunt2);
|
|
return;
|
|
case 3:
|
|
S_StartSound(source, sfx_taunt3);
|
|
return;
|
|
case 4:
|
|
S_StartSound(source, sfx_taunt4);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void K_MomentumToFacing(player_t *player)
|
|
{
|
|
angle_t dangle = player->mo->angle - R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
|
|
|
|
if (dangle > ANGLE_180)
|
|
dangle = InvAngle(dangle);
|
|
|
|
// If you aren't on the ground or are moving in too different of a direction don't do this
|
|
if (!P_IsObjectOnGround(player->mo) || dangle > ANGLE_90)
|
|
return;
|
|
|
|
P_Thrust(player->mo, player->mo->angle, player->speed - FixedMul(player->speed, player->mo->friction));
|
|
player->mo->momx = FixedMul(player->mo->momx - player->cmomx, player->mo->friction) + player->cmomx;
|
|
player->mo->momy = FixedMul(player->mo->momy - player->cmomy, player->mo->friction) + player->cmomy;
|
|
}
|
|
|
|
// if speed is true it gets the speed boost power, otherwise it gets the acceleration
|
|
static fixed_t K_GetKartBoostPower(player_t *player, boolean speed)
|
|
{
|
|
fixed_t boostpower = FRACUNIT;
|
|
fixed_t boostvalue = 0;
|
|
|
|
// Offroad is separate, it's difficult to factor it in with a variable value anyway.
|
|
if (!(player->kartstuff[k_startimer] || player->kartstuff[k_bootaketimer] || player->kartstuff[k_mushroomtimer])
|
|
&& player->kartstuff[k_offroad] >= 0 && speed)
|
|
boostpower = FixedDiv(boostpower, player->kartstuff[k_offroad] + FRACUNIT);
|
|
|
|
if (player->kartstuff[k_growshrinktimer] > 1
|
|
&& (player->kartstuff[k_growshrinktimer] > (itemtime - 25)
|
|
|| player->kartstuff[k_growshrinktimer] <= 26))
|
|
{ // Mega Mushroom - Mid-size
|
|
if (speed)
|
|
{
|
|
boostvalue = max(boostvalue, FRACUNIT/8); // + 12.5%
|
|
}
|
|
}
|
|
if (player->kartstuff[k_growshrinktimer] < (itemtime - 25)
|
|
&& player->kartstuff[k_growshrinktimer] > 26)
|
|
{ // Mega Mushroom
|
|
if (speed)
|
|
{
|
|
boostvalue = max(boostvalue, FRACUNIT/4); // + 25%
|
|
}
|
|
}
|
|
if (player->kartstuff[k_startimer])
|
|
{ // Star
|
|
if (speed)
|
|
boostvalue = max(boostvalue, 3*(FRACUNIT/8)); // + 37.5%
|
|
else
|
|
boostvalue = max(boostvalue, 3*FRACUNIT); // + 600%
|
|
}
|
|
if (player->kartstuff[k_driftboost])
|
|
{ // Drift Boost
|
|
if (speed)
|
|
boostvalue = max(boostvalue, FRACUNIT/4); // + 25%
|
|
else
|
|
boostvalue = max(boostvalue, 4*FRACUNIT); // + 400%
|
|
}
|
|
if (player->kartstuff[k_mushroomtimer])
|
|
{ // Mushroom
|
|
if (speed)
|
|
boostvalue = max(boostvalue, FRACUNIT/2); // + 50%
|
|
else
|
|
boostvalue = max(boostvalue, 8*FRACUNIT); // + 800%
|
|
}
|
|
// don't average them anymore, this would make a small boost and a high boost less useful
|
|
// just take the highest we want instead
|
|
|
|
return boostpower + boostvalue;
|
|
}
|
|
|
|
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
|
{
|
|
fixed_t k_speed = 150;
|
|
fixed_t g_cc = FRACUNIT;
|
|
fixed_t xspd = 3072; // 4.6875 aka 3/64
|
|
fixed_t finalspeed;
|
|
|
|
switch (cv_kartcc.value)
|
|
{
|
|
case 50:
|
|
g_cc = 53248 + xspd; // 50cc = 81.25 + 4.69 = 85.94%
|
|
break;
|
|
case 150:
|
|
g_cc = 77824 + xspd; // 150cc = 118.75 + 4.69 = 123.44%
|
|
break;
|
|
default:
|
|
g_cc = 65536 + xspd; // 100cc = 100.00 + 4.69 = 104.69%
|
|
break;
|
|
}
|
|
|
|
k_speed += player->kartspeed*3; // 153 - 177
|
|
|
|
finalspeed = FixedMul(FixedMul(k_speed<<14, g_cc), player->mo->scale);
|
|
|
|
if (doboostpower)
|
|
return FixedMul(finalspeed, K_GetKartBoostPower(player, true));
|
|
return finalspeed;
|
|
}
|
|
|
|
static fixed_t K_GetKartAccel(player_t *player)
|
|
{
|
|
fixed_t k_accel = 36;
|
|
|
|
k_accel += 3 * (9 - player->kartspeed); // 36 - 60
|
|
|
|
return FixedMul(k_accel, K_GetKartBoostPower(player, false));
|
|
}
|
|
|
|
fixed_t K_3dKartMovement(player_t *player, boolean onground, boolean forwardmovement)
|
|
{
|
|
fixed_t accelmax = 4000;
|
|
fixed_t newspeed, oldspeed, finalspeed;
|
|
fixed_t p_speed = K_GetKartSpeed(player, true);
|
|
fixed_t p_accel = K_GetKartAccel(player);
|
|
|
|
if (!onground) return 0; // If the player isn't on the ground, there is no change in speed
|
|
|
|
// ACCELCODE!!!1!11!
|
|
oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
|
|
newspeed = FixedDiv(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), ORIG_FRICTION);
|
|
finalspeed = newspeed - oldspeed;
|
|
|
|
if (!forwardmovement && finalspeed > FRACUNIT*2)
|
|
return FRACUNIT/8;
|
|
else if (!forwardmovement)
|
|
return FRACUNIT/2;
|
|
|
|
if (finalspeed < 0)
|
|
finalspeed = 0;
|
|
|
|
return finalspeed;
|
|
}
|
|
|
|
void K_SpinPlayer(player_t *player, mobj_t *source)
|
|
{
|
|
(void) source;
|
|
if (player->health <= 0)
|
|
return;
|
|
|
|
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|
|
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
|
|
return;
|
|
|
|
player->kartstuff[k_mushroomtimer] = 0;
|
|
player->kartstuff[k_driftboost] = 0;
|
|
|
|
if (player->kartstuff[k_spinouttype] <= 0)
|
|
{
|
|
if (player->kartstuff[k_spinouttype] == 0)
|
|
player->kartstuff[k_spinouttimer] = 2*TICRATE;
|
|
else
|
|
player->kartstuff[k_spinouttimer] = 3*TICRATE/2;
|
|
|
|
if (player->speed < K_GetKartSpeed(player, true)/4) // player->normalspeed/4)
|
|
P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale)); // FixedMul(player->normalspeed/4, player->mo->scale));
|
|
|
|
S_StartSound(player->mo, sfx_slip);
|
|
}
|
|
else
|
|
player->kartstuff[k_spinouttimer] = 1*TICRATE;
|
|
|
|
player->powers[pw_flashing] = flashingtics;
|
|
|
|
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
|
|
|
|
if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_SPIN1);
|
|
|
|
player->kartstuff[k_spinouttype] = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
void K_SquishPlayer(player_t *player, mobj_t *source)
|
|
{
|
|
(void) source;
|
|
if (player->health <= 0)
|
|
return;
|
|
|
|
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0
|
|
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
|
|
return;
|
|
|
|
player->kartstuff[k_mushroomtimer] = 0;
|
|
player->kartstuff[k_driftboost] = 0;
|
|
|
|
player->kartstuff[k_squishedtimer] = 2*TICRATE;
|
|
|
|
player->powers[pw_flashing] = flashingtics;
|
|
|
|
player->mo->flags |= MF_NOCLIP;
|
|
|
|
if (player->mo->state != &states[S_KART_SQUISH]) // Squash
|
|
P_SetPlayerMobjState(player->mo, S_KART_SQUISH);
|
|
|
|
P_PlayRinglossSound(player->mo);
|
|
|
|
return;
|
|
}
|
|
|
|
void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
|
|
{
|
|
(void) source;
|
|
if (player->health <= 0)
|
|
return;
|
|
|
|
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|
|
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
|
|
return;
|
|
|
|
player->mo->momz = 18*FRACUNIT;
|
|
player->mo->momx = player->mo->momy = 0;
|
|
|
|
player->kartstuff[k_mushroomtimer] = 0;
|
|
player->kartstuff[k_driftboost] = 0;
|
|
|
|
player->kartstuff[k_spinouttype] = 1;
|
|
player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
|
|
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
|
|
|
|
player->powers[pw_flashing] = flashingtics;
|
|
|
|
if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_SPIN1);
|
|
|
|
player->kartstuff[k_spinouttype] = 0;
|
|
|
|
P_PlayRinglossSound(player->mo);
|
|
|
|
return;
|
|
}
|
|
|
|
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit)
|
|
{
|
|
mobj_t *mobj;
|
|
mobj_t *ghost = NULL;
|
|
INT32 i;
|
|
TVector v;
|
|
TVector *res;
|
|
fixed_t finalx, finaly, finalz, dist;
|
|
//mobj_t hoopcenter;
|
|
angle_t degrees, fa, closestangle;
|
|
fixed_t mobjx, mobjy, mobjz;
|
|
|
|
//hoopcenter.x = x;
|
|
//hoopcenter.y = y;
|
|
//hoopcenter.z = z;
|
|
|
|
//hoopcenter.z = z - mobjinfo[type].height/2;
|
|
|
|
degrees = FINEANGLES/number;
|
|
|
|
radius = FixedDiv(radius,5*(FRACUNIT/4));
|
|
|
|
closestangle = 0;
|
|
|
|
// Create the hoop!
|
|
for (i = 0; i < number; i++)
|
|
{
|
|
fa = (i*degrees);
|
|
v[0] = FixedMul(FINECOSINE(fa),radius);
|
|
v[1] = 0;
|
|
v[2] = FixedMul(FINESINE(fa),radius);
|
|
v[3] = FRACUNIT;
|
|
|
|
res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle));
|
|
M_Memcpy(&v, res, sizeof (v));
|
|
res = VectorMatrixMultiply(v, *RotateZMatrix(closestangle));
|
|
M_Memcpy(&v, res, sizeof (v));
|
|
|
|
finalx = x + v[0];
|
|
finaly = y + v[1];
|
|
finalz = z + v[2];
|
|
|
|
mobj = P_SpawnMobj(finalx, finaly, finalz, type);
|
|
|
|
mobj->z -= mobj->height>>1;
|
|
|
|
// change angle
|
|
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, x, y);
|
|
|
|
// change slope
|
|
dist = P_AproxDistance(P_AproxDistance(x - mobj->x, y - mobj->y), z - mobj->z);
|
|
|
|
if (dist < 1)
|
|
dist = 1;
|
|
|
|
mobjx = mobj->x;
|
|
mobjy = mobj->y;
|
|
mobjz = mobj->z;
|
|
|
|
if (ghostit)
|
|
{
|
|
ghost = P_SpawnGhostMobj(mobj);
|
|
P_SetMobjState(mobj, S_NULL);
|
|
mobj = ghost;
|
|
}
|
|
|
|
mobj->momx = FixedMul(FixedDiv(mobjx - x, dist), 2*FRACUNIT);
|
|
mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), 2*FRACUNIT);
|
|
mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), 2*FRACUNIT);
|
|
|
|
if (spawncenter)
|
|
{
|
|
mobj->x = x;
|
|
mobj->y = y;
|
|
mobj->z = z;
|
|
}
|
|
|
|
mobj->flags |= MF_NOCLIPTHING;
|
|
mobj->flags &= ~MF_SPECIAL;
|
|
|
|
}
|
|
}
|
|
|
|
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle, INT32 flags2, fixed_t speed)
|
|
{
|
|
mobj_t *th;
|
|
angle_t an;
|
|
fixed_t x, y, z;
|
|
//INT32 dir;
|
|
|
|
// angle at which you fire, is player angle
|
|
an = angle;
|
|
|
|
//if (source->player->kartstuff[k_throwdir] != 0)
|
|
// dir = source->player->kartstuff[k_throwdir];
|
|
//else
|
|
// dir = 1;
|
|
|
|
x = source->x + source->momx;
|
|
y = source->y + source->momy;
|
|
z = source->z + source->height/3;
|
|
|
|
th = P_SpawnMobj(x, y, z, type);
|
|
|
|
th->flags2 |= flags2;
|
|
|
|
th->threshold = 10;
|
|
|
|
#ifdef WEAPON_SFX
|
|
//Since rail and bounce have no thrown objects, this hack is necessary.
|
|
//Is creating thrown objects for rail and bounce more or less desirable than this?
|
|
if (th->info->seesound && !(th->flags2 & MF2_RAILRING) && !(th->flags2 & MF2_SCATTER))
|
|
S_StartSound(source, th->info->seesound);
|
|
#else
|
|
if (th->info->seesound)
|
|
S_StartSound(source, th->info->seesound);
|
|
#endif
|
|
|
|
P_SetTarget(&th->target, source);
|
|
|
|
th->angle = an;
|
|
th->momx = FixedMul(speed, FINECOSINE(an>>ANGLETOFINESHIFT));
|
|
th->momy = FixedMul(speed, FINESINE(an>>ANGLETOFINESHIFT));
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void K_SpawnDriftTrail(player_t *player)
|
|
{
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
fixed_t ground;
|
|
mobj_t *flame;
|
|
angle_t travelangle;
|
|
INT32 i;
|
|
|
|
I_Assert(player != NULL);
|
|
I_Assert(player->mo != NULL);
|
|
I_Assert(!P_MobjWasRemoved(player->mo));
|
|
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale);
|
|
else
|
|
ground = player->mo->floorz;
|
|
|
|
if (player->kartstuff[k_drift] != 0)
|
|
travelangle = player->mo->angle;
|
|
else
|
|
travelangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
if (player->kartstuff[k_bootaketimer] != 0)
|
|
continue;
|
|
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
|
|
#ifdef ESLOPE
|
|
if (player->mo->standingslope)
|
|
{
|
|
ground = P_GetZAt(player->mo->standingslope, newx, newy);
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
ground -= FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale);
|
|
}
|
|
#endif
|
|
if (player->kartstuff[k_drift] != 0 && player->kartstuff[k_mushroomtimer] == 0)
|
|
flame = P_SpawnMobj(newx, newy, ground, MT_DRIFTSMOKE);
|
|
else
|
|
flame = P_SpawnMobj(newx, newy, ground, MT_MUSHROOMTRAIL);
|
|
|
|
P_SetTarget(&flame->target, player->mo);
|
|
flame->angle = travelangle;
|
|
flame->fuse = TICRATE*2;
|
|
flame->destscale = player->mo->scale;
|
|
P_SetScale(flame, player->mo->scale);
|
|
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
|
|
|
|
flame->momx = 8;
|
|
P_XYMovement(flame);
|
|
if (P_MobjWasRemoved(flame))
|
|
continue;
|
|
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
{
|
|
if (flame->z + flame->height < flame->ceilingz)
|
|
P_RemoveMobj(flame);
|
|
}
|
|
else if (flame->z > flame->floorz)
|
|
P_RemoveMobj(flame);
|
|
}
|
|
}
|
|
|
|
static mobj_t *P_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, boolean bobombthrow)
|
|
{
|
|
mobj_t *mo;
|
|
INT32 dir;
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
|
|
if (!player)
|
|
return NULL;
|
|
|
|
if (bobombthrow)
|
|
{
|
|
if (player->kartstuff[k_throwdir] == 1)
|
|
dir = 2;
|
|
else if (player->kartstuff[k_throwdir] == -1)
|
|
dir = -1;
|
|
else
|
|
dir = 1;
|
|
}
|
|
else
|
|
{
|
|
if (player->kartstuff[k_throwdir] != 0)
|
|
dir = player->kartstuff[k_throwdir];
|
|
else
|
|
dir = defaultDir;
|
|
}
|
|
|
|
if (missile)
|
|
{
|
|
if (dir == -1)
|
|
{
|
|
// Shoot backward
|
|
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, 64*FRACUNIT);
|
|
|
|
if (mo)
|
|
{
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Shoot forward
|
|
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, 64*FRACUNIT);
|
|
|
|
if (mo)
|
|
{
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (dir == 1 || dir == 2)
|
|
{
|
|
// Shoot forward
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + 80*FRACUNIT, mapthing);
|
|
|
|
mo->threshold = 10;
|
|
|
|
P_SetTarget(&mo->target, player->mo);
|
|
|
|
if (mo)
|
|
{
|
|
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
|
|
INT32 DIST = 50*FRACUNIT + player->speed*FRACUNIT; // 6 when dropping CTF flag
|
|
INT32 HEIGHT;
|
|
if (DIST > 64*FRACUNIT)
|
|
DIST = 64*FRACUNIT;
|
|
|
|
if (dir == 2)
|
|
HEIGHT = 16*FRACUNIT + player->mo->momz;
|
|
else
|
|
HEIGHT = 8*FRACUNIT + player->mo->momz;
|
|
|
|
if (HEIGHT > 64*FRACUNIT)
|
|
HEIGHT = 64*FRACUNIT;
|
|
|
|
mo->momx = FixedMul(FINECOSINE(fa), DIST);
|
|
mo->momy = FixedMul(FINESINE(fa), DIST);
|
|
mo->momz = HEIGHT;
|
|
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Drop it directly behind you.
|
|
newangle = player->mo->angle;
|
|
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, mapthing);
|
|
|
|
mo->threshold = 10;
|
|
|
|
P_SetTarget(&mo->target, player->mo);
|
|
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3);
|
|
|
|
mo->x = newx;
|
|
mo->y = newy;
|
|
|
|
if (mo)
|
|
{
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
}
|
|
}
|
|
return mo;
|
|
}
|
|
|
|
static void K_DoMagnet(player_t *player)
|
|
{
|
|
S_StartSound(player->mo, sfx_s3k45);
|
|
player->kartstuff[k_magnettimer] = 35;
|
|
P_NukeEnemies(player->mo, player->mo, 16*FRACUNIT);
|
|
}
|
|
|
|
static void K_DoBooSteal(player_t *player)
|
|
{
|
|
INT32 i, numplayers = 0;
|
|
INT32 playerswappable[MAXPLAYERS];
|
|
INT32 stealplayer = 0; // The player that's getting stolen from
|
|
INT32 prandom = 0;
|
|
|
|
if (!multiplayer)
|
|
return;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
|
|
&& !players[i].exiting && !players[i].powers[pw_super] && !((netgame || multiplayer) && players[i].spectator)
|
|
&& players[i].kartstuff[k_position] < player->kartstuff[k_position] && player != &players[i]
|
|
|
|
&& (players[i].kartstuff[k_star] || players[i].kartstuff[k_mushroom] || players[i].kartstuff[k_goldshroom]
|
|
|| players[i].kartstuff[k_megashroom] || players[i].kartstuff[k_lightning] || players[i].kartstuff[k_blueshell]
|
|
|| players[i].kartstuff[k_greenshell] & 2 || players[i].kartstuff[k_triplegreenshell] & 8
|
|
|| players[i].kartstuff[k_redshell] & 2 || players[i].kartstuff[k_tripleredshell] & 8
|
|
|| players[i].kartstuff[k_banana] & 2 || players[i].kartstuff[k_triplebanana] & 8
|
|
|| players[i].kartstuff[k_fakeitem] & 2 || players[i].kartstuff[k_bobomb] & 2
|
|
|| players[i].kartstuff[k_boo])) // Stealing boos with boos? sounds like fun
|
|
{
|
|
playerswappable[numplayers] = i+1;
|
|
numplayers++;
|
|
}
|
|
}
|
|
|
|
prandom = P_RandomFixed();
|
|
|
|
if (player->kartstuff[k_position] == 1 || numplayers < 1) // No-one can be stolen from? Get longer invisibility for nothing
|
|
{
|
|
player->kartstuff[k_bootaketimer] = bootime;
|
|
player->kartstuff[k_boo] = 0;
|
|
return;
|
|
}
|
|
else if (numplayers == 1) // With just 2 players, we just need to set the other player to be the one to steal from
|
|
{
|
|
stealplayer = playerswappable[numplayers - 1];
|
|
}
|
|
else if (numplayers > 1) // We need to choose between the available candidates for the 2nd player
|
|
{
|
|
stealplayer = playerswappable[prandom%(numplayers-1)];
|
|
}
|
|
|
|
if (stealplayer) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from
|
|
{
|
|
stealplayer -= 1; // stealplayer is +1 so we know if it found there actually WAS a player
|
|
|
|
player->kartstuff[k_bootaketimer] = bootime;
|
|
player->kartstuff[k_boo] = 0;
|
|
players[stealplayer].kartstuff[k_boostolentimer] = bootime;
|
|
|
|
if (players[stealplayer].kartstuff[k_star])
|
|
{
|
|
player->kartstuff[k_star] = players[stealplayer].kartstuff[k_star];
|
|
players[stealplayer].kartstuff[k_star] = 0;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_mushroom])
|
|
{
|
|
player->kartstuff[k_mushroom] = players[stealplayer].kartstuff[k_mushroom];
|
|
players[stealplayer].kartstuff[k_mushroom] = 0;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_goldshroom])
|
|
{
|
|
player->kartstuff[k_goldshroom] = players[stealplayer].kartstuff[k_goldshroom];
|
|
players[stealplayer].kartstuff[k_goldshroom] = 0;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_megashroom])
|
|
{
|
|
player->kartstuff[k_megashroom] = players[stealplayer].kartstuff[k_megashroom];
|
|
players[stealplayer].kartstuff[k_megashroom] = 0;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_lightning])
|
|
{
|
|
player->kartstuff[k_lightning] = players[stealplayer].kartstuff[k_lightning];
|
|
players[stealplayer].kartstuff[k_lightning] = 0;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_blueshell])
|
|
{
|
|
player->kartstuff[k_blueshell] = players[stealplayer].kartstuff[k_blueshell];
|
|
players[stealplayer].kartstuff[k_blueshell] = 0;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_greenshell] & 2)
|
|
{
|
|
player->kartstuff[k_greenshell] |= 2;
|
|
players[stealplayer].kartstuff[k_greenshell] &= ~2;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_triplegreenshell] & 8)
|
|
{
|
|
player->kartstuff[k_triplegreenshell] |= 8;
|
|
players[stealplayer].kartstuff[k_triplegreenshell] &= ~8;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_redshell] & 2)
|
|
{
|
|
player->kartstuff[k_redshell] |= 2;
|
|
players[stealplayer].kartstuff[k_redshell] &= ~2;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_tripleredshell] & 8)
|
|
{
|
|
player->kartstuff[k_tripleredshell] |= 8;
|
|
players[stealplayer].kartstuff[k_tripleredshell] &= ~8;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_banana] & 2)
|
|
{
|
|
player->kartstuff[k_banana] |= 2;
|
|
players[stealplayer].kartstuff[k_banana] &= ~2;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_triplebanana] & 8)
|
|
{
|
|
player->kartstuff[k_triplebanana] |= 8;
|
|
players[stealplayer].kartstuff[k_triplebanana] &= ~8;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_fakeitem] & 2)
|
|
{
|
|
player->kartstuff[k_fakeitem] |= 2;
|
|
players[stealplayer].kartstuff[k_fakeitem] &= ~2;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_bobomb] & 2)
|
|
{
|
|
player->kartstuff[k_bobomb] |= 2;
|
|
players[stealplayer].kartstuff[k_bobomb] &= ~2;
|
|
}
|
|
if (players[stealplayer].kartstuff[k_boo])
|
|
{
|
|
player->kartstuff[k_boo] = players[stealplayer].kartstuff[k_boo];
|
|
players[stealplayer].kartstuff[k_boo] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void K_DoMushroom(player_t *player, boolean doPFlag)
|
|
{
|
|
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
|
|
S_StartSound(player->mo, sfx_mush);
|
|
|
|
player->kartstuff[k_mushroomtimer] = mushroomtime;
|
|
|
|
if (doPFlag)
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
|
|
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
|
|
return;
|
|
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_sounds] = 50;
|
|
}
|
|
|
|
static void K_DoLightning(player_t *player, boolean bluelightning)
|
|
{
|
|
mobj_t *mo;
|
|
thinker_t *think;
|
|
INT32 i;
|
|
S_StartSound(player->mo, sfx_bkpoof); // Sound the BANG!
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i])
|
|
P_FlashPal(&players[i], PAL_NUKE, 10);
|
|
}
|
|
|
|
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
|
{
|
|
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
|
|
continue; // not a mobj thinker
|
|
|
|
mo = (mobj_t *)think;
|
|
|
|
if (mo->type == MT_PLAYER)
|
|
P_DamageMobj(mo, player->mo, player->mo, bluelightning ? 65 : 64);
|
|
else
|
|
continue;
|
|
}
|
|
|
|
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
|
|
return;
|
|
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_sounds] = 50;
|
|
}
|
|
|
|
// countersteer is how strong the controls are telling us we are turning
|
|
// turndir is the direction the controls are telling us to turn, -1 if turning right and 1 if turning left
|
|
static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
|
|
{
|
|
INT16 basedrift, driftangle;
|
|
fixed_t driftweight = player->kartweight*10;
|
|
|
|
// If they aren't drifting or on the ground this doesn't apply
|
|
if (player->kartstuff[k_drift] == 0 || !P_IsObjectOnGround(player->mo))
|
|
return 0;
|
|
|
|
if (player->kartstuff[k_driftend] != 0)
|
|
{
|
|
return -266*player->kartstuff[k_drift]; // Drift has ended and we are tweaking their angle back a bit
|
|
}
|
|
|
|
basedrift = 90*player->kartstuff[k_drift];
|
|
driftangle = abs((250 - driftweight)/5*player->kartstuff[k_drift]);
|
|
|
|
return basedrift+FixedMul(driftangle, countersteer);
|
|
}
|
|
|
|
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
|
|
{
|
|
fixed_t p_maxspeed = FixedMul(K_GetKartSpeed(player, false), 3*FRACUNIT);
|
|
fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (player->speed>>16), (p_maxspeed>>16) + player->kartweight);
|
|
|
|
if (player->kartstuff[k_drift] != 0 && P_IsObjectOnGround(player->mo))
|
|
{
|
|
// If we're drifting we have a completely different turning value
|
|
if (player->kartstuff[k_driftend] == 0)
|
|
{
|
|
// 800 is the max set in g_game.c with angleturn
|
|
fixed_t countersteer = FixedDiv(turnvalue*FRACUNIT, 800*FRACUNIT);
|
|
turnvalue = K_GetKartDriftValue(player, countersteer);
|
|
}
|
|
else
|
|
turnvalue = (INT16)(turnvalue + K_GetKartDriftValue(player, FRACUNIT));
|
|
|
|
return turnvalue;
|
|
}
|
|
|
|
turnvalue = FixedMul(turnvalue, adjustangle); // Weight has a small effect on turning
|
|
|
|
if (player->kartstuff[k_startimer] || player->kartstuff[k_mushroomtimer] || player->kartstuff[k_growshrinktimer] > 0)
|
|
turnvalue = FixedMul(turnvalue, FixedDiv(5*FRACUNIT, 4*FRACUNIT));
|
|
|
|
return turnvalue;
|
|
}
|
|
|
|
static void K_KartDrift(player_t *player, boolean onground)
|
|
{
|
|
fixed_t dsone = 51 + player->kartspeed; // 52 - 60
|
|
fixed_t dstwo = dsone*2; // 104 - 120
|
|
|
|
// Drifting is actually straffing + automatic turning.
|
|
// Holding the Jump button will enable drifting.
|
|
|
|
// Drift Release (Moved here so you can't "chain" drifts)
|
|
if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
|
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
|
&& player->kartstuff[k_driftcharge] < dsone
|
|
&& onground)
|
|
{
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
|
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
|
&& (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
|
|
&& onground)
|
|
{
|
|
player->kartstuff[k_driftboost] = 20;
|
|
S_StartSound(player->mo, sfx_mush);
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
|
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
|
&& player->kartstuff[k_driftcharge] >= dstwo
|
|
&& onground)
|
|
{
|
|
player->kartstuff[k_driftboost] = 60;
|
|
S_StartSound(player->mo, sfx_mush);
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
|
|
// Drifting: left or right?
|
|
if ((player->cmd.buttons & BT_DRIFTLEFT) && player->speed > (10<<16) && player->kartstuff[k_jmp] == 1
|
|
&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != 1)
|
|
{
|
|
// Starting left drift
|
|
player->kartstuff[k_drift] = 1;
|
|
player->kartstuff[k_driftend] = 0;
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
else if ((player->cmd.buttons & BT_DRIFTRIGHT) && player->speed > (10<<16) && player->kartstuff[k_jmp] == 1
|
|
&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != -1)
|
|
{
|
|
// Starting right drift
|
|
player->kartstuff[k_drift] = -1;
|
|
player->kartstuff[k_driftend] = 0;
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0)
|
|
{
|
|
// drift is not being performed so if we're just finishing set driftend and decrement counters
|
|
if (player->kartstuff[k_drift] > 0)
|
|
{
|
|
player->kartstuff[k_drift]--;
|
|
player->kartstuff[k_driftend] = 1;
|
|
}
|
|
else if (player->kartstuff[k_drift] < 0)
|
|
{
|
|
player->kartstuff[k_drift]++;
|
|
player->kartstuff[k_driftend] = 1;
|
|
}
|
|
else
|
|
player->kartstuff[k_driftend] = 0;
|
|
}
|
|
|
|
// Incease/decrease the drift value to continue drifting in that direction
|
|
if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground
|
|
&& player->kartstuff[k_drift] != 0)
|
|
{
|
|
fixed_t driftadditive = 1;
|
|
|
|
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
|
|
{
|
|
player->kartstuff[k_drift]++;
|
|
if (player->kartstuff[k_drift] > 5)
|
|
player->kartstuff[k_drift] = 5;
|
|
|
|
if (player->cmd.buttons & BT_DRIFTLEFT)
|
|
driftadditive = 2;
|
|
}
|
|
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
|
|
{
|
|
player->kartstuff[k_drift]--;
|
|
if (player->kartstuff[k_drift] < -5)
|
|
player->kartstuff[k_drift] = -5;
|
|
|
|
if (player->cmd.buttons & BT_DRIFTRIGHT)
|
|
driftadditive = 2;
|
|
}
|
|
|
|
// This spawns the drift sparks
|
|
if (player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge] + driftadditive >= dsone)
|
|
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFT)->target = player->mo;
|
|
|
|
player->kartstuff[k_driftcharge] += driftadditive;
|
|
player->kartstuff[k_driftend] = 0;
|
|
}
|
|
|
|
// Stop drifting
|
|
if (player->kartstuff[k_spinouttimer] > 0 // banana peel
|
|
|| player->speed < (10<<16)) // you're too slow!
|
|
{
|
|
player->kartstuff[k_drift] = 0;
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
}
|
|
//
|
|
// K_KartUpdatePosition
|
|
//
|
|
static void K_KartUpdatePosition(player_t *player)
|
|
{
|
|
fixed_t position = 1;
|
|
fixed_t i, ppcd, pncd, ipcd, incd;
|
|
fixed_t pmo, imo;
|
|
thinker_t *th;
|
|
mobj_t *mo;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && !players[i].spectator &&
|
|
(((players[i].starpostnum) + (numstarposts + 1) * players[i].laps) >
|
|
((player->starpostnum) + (numstarposts + 1) * player->laps)))
|
|
position++;
|
|
else if (playeringame[i] && !players[i].spectator
|
|
&& (((players[i].starpostnum) + (numstarposts+1)*players[i].laps) ==
|
|
((player->starpostnum) + (numstarposts+1)*player->laps)))
|
|
{
|
|
ppcd = pncd = ipcd = incd = 0;
|
|
|
|
player->kartstuff[k_prevcheck] = players[i].kartstuff[k_prevcheck] = 0;
|
|
player->kartstuff[k_nextcheck] = players[i].kartstuff[k_nextcheck] = 0;
|
|
|
|
// This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now)
|
|
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
|
{
|
|
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj at all, shoo
|
|
continue;
|
|
|
|
mo = (mobj_t *)th;
|
|
|
|
pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x,
|
|
mo->y - player->mo->y),
|
|
mo->z - player->mo->z) / FRACUNIT;
|
|
imo = P_AproxDistance(P_AproxDistance( mo->x - players[i].mo->x,
|
|
mo->y - players[i].mo->y),
|
|
mo->z - players[i].mo->z) / FRACUNIT;
|
|
|
|
if (mo->type != MT_BOSS3WAYPOINT) // TODO: Change to 'MT_WAYPOINT'?
|
|
continue;
|
|
|
|
if (mo->health == player->starpostnum)
|
|
{
|
|
player->kartstuff[k_prevcheck] += pmo;
|
|
ppcd++;
|
|
}
|
|
if (mo->health == (player->starpostnum + 1))
|
|
{
|
|
player->kartstuff[k_nextcheck] += pmo;
|
|
pncd++;
|
|
}
|
|
if (mo->health == players[i].starpostnum)
|
|
{
|
|
players[i].kartstuff[k_prevcheck] += imo;
|
|
ipcd++;
|
|
}
|
|
if (mo->health == (players[i].starpostnum + 1))
|
|
{
|
|
players[i].kartstuff[k_nextcheck] += imo;
|
|
incd++;
|
|
}
|
|
}
|
|
|
|
if (ppcd > 1) player->kartstuff[k_prevcheck] /= ppcd;
|
|
if (pncd > 1) player->kartstuff[k_nextcheck] /= pncd;
|
|
if (ipcd > 1) players[i].kartstuff[k_prevcheck] /= ipcd;
|
|
if (incd > 1) players[i].kartstuff[k_nextcheck] /= incd;
|
|
|
|
if ((players[i].kartstuff[k_nextcheck] > 0 || player->kartstuff[k_nextcheck] > 0) && !player->exiting)
|
|
{
|
|
if ((players[i].kartstuff[k_nextcheck] - players[i].kartstuff[k_prevcheck]) <
|
|
(player->kartstuff[k_nextcheck] - player->kartstuff[k_prevcheck]))
|
|
position++;
|
|
}
|
|
else if (!player->exiting)
|
|
{
|
|
if (players[i].kartstuff[k_prevcheck] > player->kartstuff[k_prevcheck])
|
|
position++;
|
|
}
|
|
else
|
|
{
|
|
if (players[i].starposttime < player->starposttime)
|
|
position++;
|
|
}
|
|
}
|
|
}
|
|
player->kartstuff[k_position] = position;
|
|
}
|
|
|
|
static boolean K_CheckForHoldItem(player_t *player)
|
|
{
|
|
if ( player->kartstuff[k_greenshell] == 1
|
|
|| player->kartstuff[k_redshell] == 1
|
|
|| player->kartstuff[k_banana] == 1
|
|
|| player->kartstuff[k_fakeitem] == 1
|
|
|| player->kartstuff[k_bobomb] == 1
|
|
|| player->kartstuff[k_triplegreenshell] & 1
|
|
|| player->kartstuff[k_triplegreenshell] & 2
|
|
|| player->kartstuff[k_triplegreenshell] & 4
|
|
|| player->kartstuff[k_tripleredshell] & 1
|
|
|| player->kartstuff[k_tripleredshell] & 2
|
|
|| player->kartstuff[k_tripleredshell] & 4
|
|
|| player->kartstuff[k_triplebanana] & 1
|
|
|| player->kartstuff[k_triplebanana] & 2
|
|
|| player->kartstuff[k_triplebanana] & 4
|
|
) return true;
|
|
return false;
|
|
}
|
|
//
|
|
// K_MoveKartPlayer
|
|
//
|
|
void K_MoveKartPlayer(player_t *player, boolean onground)
|
|
{
|
|
ticcmd_t *cmd = &player->cmd;
|
|
boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->pflags & PF_ATTACKDOWN));
|
|
boolean HOLDING_ITEM = K_CheckForHoldItem(player);
|
|
boolean NO_BOO = (player->kartstuff[k_boostolentimer] == 0 && player->kartstuff[k_bootaketimer] == 0);
|
|
|
|
K_KartUpdatePosition(player);
|
|
|
|
// Position Taunt
|
|
// If you were behind someone but just passed them, taunt at them!
|
|
if (!player->kartstuff[k_positiondelay] && !player->exiting)
|
|
{
|
|
if (player->kartstuff[k_oldposition] <= player->kartstuff[k_position]) // But first, if you lost a place,
|
|
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // then the other player taunts.
|
|
else if (player->kartstuff[k_oldposition] > player->kartstuff[k_position]) // Otherwise,
|
|
{
|
|
//S_StartSound(player->mo, sfx_slow); // Say "YOU'RE TOO SLOW!"
|
|
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // Restore the old position,
|
|
player->kartstuff[k_positiondelay] = 5*TICRATE; // and set up a timer.
|
|
}
|
|
}
|
|
if (player->kartstuff[k_positiondelay])
|
|
player->kartstuff[k_positiondelay]--;
|
|
|
|
// Race Spectator
|
|
if (netgame && player->jointime < 1
|
|
&& gametype == GT_RACE && countdown)
|
|
{
|
|
player->spectator = true;
|
|
player->powers[pw_nocontrol] = 5;
|
|
}
|
|
|
|
if ((player->pflags & PF_ATTACKDOWN) && !(cmd->buttons & BT_ATTACK))
|
|
player->pflags &= ~PF_ATTACKDOWN;
|
|
else if (cmd->buttons & BT_ATTACK)
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
|
|
if (player && player->health > 0 && !player->spectator && !player->exiting && player->kartstuff[k_spinouttimer] == 0)
|
|
{
|
|
|
|
// Magnet
|
|
// Boo
|
|
// Mushroom
|
|
// Triple Mushroom
|
|
// Mega Mushroom
|
|
// Gold Mushroom
|
|
// Star
|
|
// Triple Banana
|
|
// Fake Item
|
|
// Banana
|
|
// Green Shell
|
|
// Red Shell
|
|
// Triple Green Shell
|
|
// Bob-omb
|
|
// Blue Shell
|
|
// Fire Flower
|
|
// Triple Red Shell
|
|
// Lightning
|
|
|
|
// GoldenMushroom power
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && player->kartstuff[k_goldshroom] == 1
|
|
&& player->kartstuff[k_goldshroomtimer] == 0 && NO_BOO)
|
|
{
|
|
K_DoMushroom(player, true);
|
|
player->kartstuff[k_goldshroomtimer] = itemtime;
|
|
player->kartstuff[k_goldshroom] = 0;
|
|
}
|
|
// GoldenMushroom power
|
|
else if (ATTACK_IS_DOWN && player->kartstuff[k_goldshroomtimer] > 1 && onground && NO_BOO)
|
|
{
|
|
K_DoMushroom(player, true);
|
|
//player->kartstuff[k_goldshroomtimer] -= 10;
|
|
//if (player->kartstuff[k_goldshroomtimer] < 1)
|
|
// player->kartstuff[k_goldshroomtimer] = 1;
|
|
}
|
|
// TripleMushroom power
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 4 && onground && NO_BOO)
|
|
{
|
|
K_DoMushroom(player, true);
|
|
player->kartstuff[k_mushroom] = 2;
|
|
}
|
|
// DoubleMushroom power
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 2 && onground && NO_BOO)
|
|
{
|
|
K_DoMushroom(player, true);
|
|
player->kartstuff[k_mushroom] = 1;
|
|
}
|
|
// Mushroom power
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 1 && onground && NO_BOO)
|
|
{
|
|
K_DoMushroom(player, true);
|
|
player->kartstuff[k_mushroom] = 0;
|
|
}
|
|
// Star power
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_star] == 1 && NO_BOO)
|
|
{
|
|
if (P_IsLocalPlayer(player) && !player->exiting)
|
|
S_ChangeMusicInternal("minvnc", true);
|
|
if (!P_IsLocalPlayer(player))
|
|
S_StartSound(player->mo, sfx_star);
|
|
player->kartstuff[k_startimer] = itemtime; // Activate it
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_star] = 0;
|
|
player->kartstuff[k_itemclose] = 10;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
}
|
|
// Green Shell
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_greenshell] & 2 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo;
|
|
player->kartstuff[k_greenshell] &= ~2;
|
|
player->kartstuff[k_greenshell] |= 1;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_GREENSHIELD);
|
|
mo->threshold = 10;
|
|
if (mo)
|
|
P_SetTarget(&mo->target, player->mo);
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_greenshell] & 1)
|
|
{
|
|
player->kartstuff[k_greenshell] &= ~1;
|
|
|
|
P_ThrowKartItem(player, true, MT_GREENITEM, 1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
|
|
}
|
|
// Triple Green Shell
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplegreenshell] & 8 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo, *mo2, *mo3;
|
|
player->kartstuff[k_triplegreenshell] &= ~8;
|
|
player->kartstuff[k_triplegreenshell] |= 7;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
K_PlayTauntSound(player->mo);
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD1);
|
|
mo->threshold = 10;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
mo->angle = 0;
|
|
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD2);
|
|
mo2->threshold = 10;
|
|
P_SetTarget(&mo2->target, player->mo);
|
|
mo2->angle = ANGLE_120;
|
|
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD3);
|
|
mo3->threshold = 10;
|
|
P_SetTarget(&mo3->target, player->mo);
|
|
mo3->angle = ANGLE_240;
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplegreenshell] & 1 || player->kartstuff[k_triplegreenshell] & 2 || player->kartstuff[k_triplegreenshell] & 4))
|
|
{
|
|
P_ThrowKartItem(player, true, MT_GREENITEM, 1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
|
|
if (player->kartstuff[k_triplegreenshell] & 4)
|
|
player->kartstuff[k_triplegreenshell] &= ~4;
|
|
else if (player->kartstuff[k_triplegreenshell] & 2)
|
|
player->kartstuff[k_triplegreenshell] &= ~2;
|
|
else if (player->kartstuff[k_triplegreenshell] & 1)
|
|
player->kartstuff[k_triplegreenshell] &= ~1;
|
|
|
|
}
|
|
// Red Shell
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_redshell] & 2 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo;
|
|
player->kartstuff[k_redshell] &= ~2;
|
|
player->kartstuff[k_redshell] |= 1;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_REDSHIELD);
|
|
mo->threshold = 10;
|
|
if (mo)
|
|
P_SetTarget(&mo->target, player->mo);
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0))
|
|
{
|
|
player->kartstuff[k_redshell] &= ~1;
|
|
|
|
P_ThrowKartItem(player, true, MT_REDITEM, 1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
}
|
|
// Red Shell Dud
|
|
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && player->kartstuff[k_throwdir] == -1)
|
|
{
|
|
player->kartstuff[k_redshell] &= ~1;
|
|
|
|
P_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
}
|
|
// Triple Red Shell
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_tripleredshell] & 8 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo, *mo2, *mo3;
|
|
player->kartstuff[k_tripleredshell] &= ~8;
|
|
player->kartstuff[k_tripleredshell] |= 7;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
K_PlayTauntSound(player->mo);
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD1);
|
|
mo->threshold = 10;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
mo->angle = 0;
|
|
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD2);
|
|
mo2->threshold = 10;
|
|
P_SetTarget(&mo2->target, player->mo);
|
|
mo2->angle = ANGLE_120;
|
|
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD3);
|
|
mo3->threshold = 10;
|
|
P_SetTarget(&mo3->target, player->mo);
|
|
mo3->angle = ANGLE_240;
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4)
|
|
&& (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0))
|
|
{
|
|
P_ThrowKartItem(player, true, MT_REDITEM, 1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
if (player->kartstuff[k_tripleredshell] & 4)
|
|
player->kartstuff[k_tripleredshell] &= ~4;
|
|
else if (player->kartstuff[k_tripleredshell] & 2)
|
|
player->kartstuff[k_tripleredshell] &= ~2;
|
|
else if (player->kartstuff[k_tripleredshell] & 1)
|
|
player->kartstuff[k_tripleredshell] &= ~1;
|
|
}
|
|
else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4)
|
|
&& player->kartstuff[k_throwdir] == -1)
|
|
{
|
|
P_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
if (player->kartstuff[k_tripleredshell] & 4)
|
|
player->kartstuff[k_tripleredshell] &= ~4;
|
|
else if (player->kartstuff[k_tripleredshell] & 2)
|
|
player->kartstuff[k_tripleredshell] &= ~2;
|
|
else if (player->kartstuff[k_tripleredshell] & 1)
|
|
player->kartstuff[k_tripleredshell] &= ~1;
|
|
}
|
|
// Banana Peel
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_banana] & 2 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo;
|
|
player->kartstuff[k_banana] &= ~2;
|
|
player->kartstuff[k_banana] |= 1;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANASHIELD);
|
|
mo->threshold = 10;
|
|
if (mo)
|
|
P_SetTarget(&mo->target, player->mo);
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_banana] & 1)
|
|
{
|
|
P_ThrowKartItem(player, false, MT_BANANAITEM, -1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_banana] &= ~1;
|
|
}
|
|
// Triple Banana Peel
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplebanana] & 8 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo, *mo2, *mo3;
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_triplebanana] &= ~8;
|
|
player->kartstuff[k_triplebanana] |= 7;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD1);
|
|
mo->threshold = 10;
|
|
if (mo) {
|
|
P_SetTarget(&mo->target, player->mo);
|
|
mo->angle = 0; }
|
|
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD2);
|
|
mo2->threshold = 10;
|
|
if (mo2) {
|
|
P_SetTarget(&mo2->target, player->mo);
|
|
mo2->angle = ANGLE_135; }
|
|
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD3);
|
|
mo3->threshold = 10;
|
|
if (mo3) {
|
|
P_SetTarget(&mo3->target, player->mo);
|
|
mo3->angle = ANGLE_225; }
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplebanana] & 1 || player->kartstuff[k_triplebanana] & 2 || player->kartstuff[k_triplebanana] & 4))
|
|
{
|
|
P_ThrowKartItem(player, false, MT_BANANAITEM, -1,false );
|
|
K_PlayTauntSound(player->mo);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
if (player->kartstuff[k_triplebanana] & 4)
|
|
player->kartstuff[k_triplebanana] &= ~4;
|
|
else if (player->kartstuff[k_triplebanana] & 2)
|
|
player->kartstuff[k_triplebanana] &= ~2;
|
|
else if (player->kartstuff[k_triplebanana] & 1)
|
|
player->kartstuff[k_triplebanana] &= ~1;
|
|
}
|
|
// Fake Itembox
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_fakeitem] & 2 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo;
|
|
player->kartstuff[k_fakeitem] &= ~2;
|
|
player->kartstuff[k_fakeitem] |= 1;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_FAKESHIELD);
|
|
mo->scale = FRACUNIT/2;
|
|
mo->threshold = 10;
|
|
if (mo)
|
|
P_SetTarget(&mo->target, player->mo);
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_fakeitem] & 1)
|
|
{
|
|
P_ThrowKartItem(player, false, MT_FAKEITEM, -1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_fakeitem] &= ~1;
|
|
}
|
|
// Bomb
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_bobomb] & 2 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo;
|
|
player->kartstuff[k_bobomb] &= ~2;
|
|
player->kartstuff[k_bobomb] |= 1;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BOMBSHIELD);
|
|
mo->threshold = 10;
|
|
if (mo)
|
|
P_SetTarget(&mo->target, player->mo);
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_bobomb] & 1)
|
|
{
|
|
P_ThrowKartItem(player, false, MT_BOMBITEM, 1, true);
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_bobomb] &= ~1;
|
|
}
|
|
// Thunder
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_lightning] == 1 && NO_BOO)
|
|
{
|
|
K_DoLightning(player, false);
|
|
player->kartstuff[k_lightning] = 0;
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
// Blue Shell
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_blueshell] == 1 && NO_BOO)
|
|
{
|
|
K_DoLightning(player, true);
|
|
player->kartstuff[k_blueshell] = 0;
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
// Mega Mushroom
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_megashroom] == 1 && NO_BOO)
|
|
{
|
|
if (P_IsLocalPlayer(player) && !player->exiting)
|
|
S_ChangeMusicInternal("mega", true);
|
|
if (!P_IsLocalPlayer(player))
|
|
S_StartSound(player->mo, sfx_mega);
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_growshrinktimer] = itemtime;
|
|
S_StartSound(player->mo, sfx_mario3);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
player->kartstuff[k_megashroom] = 0;
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
// Boo
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_boo] == 1 && NO_BOO)
|
|
{
|
|
K_DoBooSteal(player);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
player->kartstuff[k_boo] = 0;
|
|
}
|
|
// Magnet
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_magnet] == 1 && NO_BOO)
|
|
{
|
|
K_DoMagnet(player);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
player->kartstuff[k_magnet] = 0;
|
|
}
|
|
|
|
// Mushroom Boost
|
|
if (((player->kartstuff[k_mushroomtimer] > 0 && player->kartstuff[k_boosting] == 0)
|
|
|| (player->kartstuff[k_mushroomtimer] > 0 && ATTACK_IS_DOWN && NO_BOO)) && onground)
|
|
{
|
|
player->kartstuff[k_boosting] = 1;
|
|
}
|
|
else if (player->kartstuff[k_mushroomtimer] == 0 && player->kartstuff[k_boosting] == 1)
|
|
player->kartstuff[k_boosting] = 0;
|
|
|
|
// Megashroom - Make the player grow!
|
|
if (player->kartstuff[k_growshrinktimer] > (itemtime - 25))
|
|
{
|
|
if (leveltime & 2)
|
|
player->mo->destscale = FRACUNIT*3/2;
|
|
else
|
|
player->mo->destscale = FRACUNIT;
|
|
}
|
|
else if (player->kartstuff[k_growshrinktimer] > 26
|
|
&& player->kartstuff[k_growshrinktimer] <= (itemtime - 25))
|
|
player->mo->destscale = FRACUNIT*3/2;
|
|
// Megashroom - Back to normal...
|
|
else if (player->kartstuff[k_growshrinktimer] > 1
|
|
&& player->kartstuff[k_growshrinktimer] <= 26)
|
|
{
|
|
if (leveltime & 2)
|
|
player->mo->destscale = FRACUNIT;
|
|
else
|
|
player->mo->destscale = FRACUNIT*3/2;
|
|
}
|
|
if (player->kartstuff[k_growshrinktimer] == 26)
|
|
S_StartSound(player->mo, sfx_mario8);
|
|
|
|
if (player->kartstuff[k_bootaketimer] > 0)
|
|
{
|
|
if ((player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
|
|
|| (!(player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
|
|
&& (player->kartstuff[k_bootaketimer] < 1*TICRATE/2 || player->kartstuff[k_bootaketimer] > bootime-(1*TICRATE/2))))
|
|
{
|
|
if (leveltime & 1)
|
|
player->mo->flags2 |= MF2_DONTDRAW;
|
|
else
|
|
player->mo->flags2 &= ~MF2_DONTDRAW;
|
|
}
|
|
else
|
|
player->mo->flags2 |= MF2_DONTDRAW;
|
|
|
|
player->powers[pw_flashing] = player->kartstuff[k_bootaketimer]; // We'll do this for now, let's people know about the invisible people through subtle hints
|
|
}
|
|
else if (player->kartstuff[k_bootaketimer] == 0)
|
|
{
|
|
player->mo->flags2 &= ~MF2_DONTDRAW;
|
|
}
|
|
}
|
|
|
|
if (player->kartstuff[k_growshrinktimer] > 1)
|
|
player->powers[pw_flashing] = 2;
|
|
|
|
// Friction
|
|
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
|
|
player->mo->friction += 4608;
|
|
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
|
|
player->mo->friction += 1608;
|
|
|
|
// Splitscreen camera
|
|
if (splitscreen && player == &players[consoleplayer])
|
|
CV_SetValue(&cv_cam_dist, 190);
|
|
if (splitscreen && player == &players[secondarydisplayplayer])
|
|
CV_SetValue(&cv_cam2_dist, 190);
|
|
|
|
K_KartDrift(player, onground);
|
|
|
|
// Quick Turning
|
|
// You can't turn your kart when you're not moving.
|
|
// So now it's time to burn some rubber!
|
|
if (player->speed < 2 && leveltime > 140 && cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE
|
|
&& ((cmd->buttons & BT_DRIFTLEFT) || (cmd->buttons & BT_DRIFTRIGHT)))
|
|
{
|
|
if (leveltime % 20 == 0)
|
|
S_StartSound(player->mo, sfx_mkslid);
|
|
}
|
|
|
|
// Squishing
|
|
// If a Mega Mushroom or a Thwomp crushes you, get flattened instead of being killed.
|
|
|
|
if (player->kartstuff[k_squishedtimer] <= 0)
|
|
{
|
|
player->mo->flags &= ~MF_NOCLIP;
|
|
}
|
|
else
|
|
{
|
|
player->mo->flags |= MF_NOCLIP;
|
|
player->mo->momx = 0;
|
|
player->mo->momy = 0;
|
|
}
|
|
|
|
// Play the stop light's sounds
|
|
if ((leveltime == (TICRATE-4)*2) || (leveltime == (TICRATE-2)*3))
|
|
S_StartSound(NULL, sfx_lkt1);
|
|
if (leveltime == (TICRATE)*4)
|
|
S_StartSound(NULL, sfx_lkt2);
|
|
// Start charging once you're given the opportunity.
|
|
if (leveltime >= 70 && leveltime <= 140 && cmd->buttons & BT_ACCELERATE && leveltime % 5 == 0)
|
|
player->kartstuff[k_boostcharge]++;
|
|
if (leveltime >= 70 && leveltime <= 140 && !(cmd->buttons & BT_ACCELERATE))
|
|
player->kartstuff[k_boostcharge] = 0;
|
|
// Increase your size while charging your engine.
|
|
if (leveltime < 150)
|
|
player->mo->destscale = FRACUNIT + (player->kartstuff[k_boostcharge]*655);
|
|
|
|
// Determine the outcome of your charge.
|
|
if (leveltime > 140 && player->kartstuff[k_boostcharge])
|
|
{
|
|
// Get an instant boost!
|
|
if (player->kartstuff[k_boostcharge] >= 7 && player->kartstuff[k_boostcharge] <= 10)
|
|
{
|
|
K_DoMushroom(player, false);
|
|
}
|
|
// You overcharged your engine? Those things are expensive!!!
|
|
if (player->kartstuff[k_boostcharge] > 10)
|
|
{
|
|
player->powers[pw_nocontrol] = 40;
|
|
S_StartSound(player->mo, sfx_slip);
|
|
}
|
|
|
|
player->kartstuff[k_boostcharge] = 0;
|
|
}
|
|
}
|
|
|
|
//}
|
|
|
|
//{ SRB2kart HUD Code
|
|
|
|
#define NUMPOSNUMS 10
|
|
#define NUMPOSFRAMES 7 // White, three blues, three reds
|
|
|
|
//{ Patch Definitions
|
|
static patch_t *kp_nodraw;
|
|
static patch_t *kp_noitem;
|
|
static patch_t *kp_timesticker;
|
|
static patch_t *kp_timestickerwide;
|
|
static patch_t *kp_lapsticker;
|
|
static patch_t *kp_lapstickernarrow;
|
|
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
|
|
static patch_t *kp_facenull;
|
|
static patch_t *kp_facefirst;
|
|
static patch_t *kp_facesecond;
|
|
static patch_t *kp_facethird;
|
|
static patch_t *kp_facefourth;
|
|
static patch_t *kp_magnet;
|
|
static patch_t *kp_boo;
|
|
static patch_t *kp_boosteal;
|
|
static patch_t *kp_mushroom;
|
|
static patch_t *kp_doublemushroom;
|
|
static patch_t *kp_triplemushroom;
|
|
static patch_t *kp_megashroom;
|
|
static patch_t *kp_goldshroom;
|
|
static patch_t *kp_star;
|
|
static patch_t *kp_triplebanana;
|
|
static patch_t *kp_fakeitem;
|
|
static patch_t *kp_banana;
|
|
static patch_t *kp_greenshell;
|
|
static patch_t *kp_redshell;
|
|
static patch_t *kp_triplegreenshell;
|
|
static patch_t *kp_bobomb;
|
|
static patch_t *kp_blueshell;
|
|
static patch_t *kp_fireflower;
|
|
static patch_t *kp_tripleredshell;
|
|
static patch_t *kp_lightning;
|
|
static patch_t *kp_kitchensink;
|
|
static patch_t *kp_itemused1;
|
|
static patch_t *kp_itemused2;
|
|
static patch_t *kp_itemused3;
|
|
static patch_t *kp_itemused4;
|
|
static patch_t *kp_itemused5;
|
|
static patch_t *kp_singlebananaicon;
|
|
static patch_t *kp_doublebananaicon;
|
|
static patch_t *kp_triplebananaicon;
|
|
static patch_t *kp_singlegreenshellicon;
|
|
static patch_t *kp_doublegreenshellicon;
|
|
static patch_t *kp_triplegreenshellicon;
|
|
static patch_t *kp_singleredshellicon;
|
|
static patch_t *kp_doubleredshellicon;
|
|
static patch_t *kp_tripleredshellicon;
|
|
/*
|
|
static patch_t *kp_neonoitem;
|
|
static patch_t *kp_electroshield;
|
|
static patch_t *kp_skghost;
|
|
static patch_t *kp_skghoststeal;
|
|
static patch_t *kp_speedshoe;
|
|
static patch_t *kp_doublespeedshoe;
|
|
static patch_t *kp_triplespeedshoe;
|
|
static patch_t *kp_sizeupmonitor;
|
|
static patch_t *kp_rocketshoe;
|
|
static patch_t *kp_invincibility;
|
|
static patch_t *kp_neotriplebanana;
|
|
static patch_t *kp_eggmanmonitor;
|
|
static patch_t *kp_neobanana;
|
|
static patch_t *kp_orbinaut;
|
|
static patch_t *kp_jaws;
|
|
static patch_t *kp_tripleorbinaut;
|
|
static patch_t *kp_specialstagemine;
|
|
static patch_t *kp_deton;
|
|
static patch_t *kp_laserwisp;
|
|
static patch_t *kp_doublejaws;
|
|
static patch_t *kp_sizedownmonitor;
|
|
static patch_t *kp_neoitemused1;
|
|
static patch_t *kp_neoitemused2;
|
|
static patch_t *kp_neoitemused3;
|
|
static patch_t *kp_neoitemused4;
|
|
static patch_t *kp_neoitemused5;
|
|
*/
|
|
|
|
void K_LoadKartHUDGraphics(void)
|
|
{
|
|
INT32 i, j;
|
|
char buffer[9];
|
|
|
|
// Null Stuff
|
|
kp_nodraw = W_CachePatchName("K_TRNULL", PU_HUDGFX);
|
|
kp_noitem = W_CachePatchName("K_ITNULL", PU_HUDGFX);
|
|
//kp_neonoitem = W_CachePatchName("KNITNULL", PU_HUDGFX);
|
|
|
|
// Stickers
|
|
kp_timesticker = W_CachePatchName("K_STTIME", PU_HUDGFX);
|
|
kp_timestickerwide = W_CachePatchName("K_STTIMW", PU_HUDGFX);
|
|
kp_lapsticker = W_CachePatchName("K_STLAPS", PU_HUDGFX);
|
|
kp_lapstickernarrow = W_CachePatchName("K_STLAPN", PU_HUDGFX);
|
|
|
|
// Position numbers
|
|
for (i = 0; i < NUMPOSNUMS; i++)
|
|
{
|
|
for (j = 0; j < NUMPOSFRAMES; j++)
|
|
{
|
|
if (i > 4 && j < 4 && j != 0) continue; // We don't need blue numbers for ranks past 4th
|
|
sprintf(buffer, "K_POSN%d%d", i, j);
|
|
kp_positionnum[i][j] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
}
|
|
kp_facenull = W_CachePatchName("K_PFACE0", PU_HUDGFX);
|
|
kp_facefirst = W_CachePatchName("K_PFACE1", PU_HUDGFX);
|
|
kp_facesecond = W_CachePatchName("K_PFACE2", PU_HUDGFX);
|
|
kp_facethird = W_CachePatchName("K_PFACE3", PU_HUDGFX);
|
|
kp_facefourth = W_CachePatchName("K_PFACE4", PU_HUDGFX);
|
|
|
|
// Kart Item Windows
|
|
kp_magnet = W_CachePatchName("K_ITMAGN", PU_HUDGFX);
|
|
kp_boo = W_CachePatchName("K_ITBOO1", PU_HUDGFX);
|
|
kp_boosteal = W_CachePatchName("K_ITBOO2", PU_HUDGFX);
|
|
kp_mushroom = W_CachePatchName("K_ITMUSH", PU_HUDGFX);
|
|
kp_doublemushroom = W_CachePatchName("K_ITDOUB", PU_HUDGFX);
|
|
kp_triplemushroom = W_CachePatchName("K_ITTRIP", PU_HUDGFX);
|
|
kp_megashroom = W_CachePatchName("K_ITMEGA", PU_HUDGFX);
|
|
kp_goldshroom = W_CachePatchName("K_ITGOLD", PU_HUDGFX);
|
|
kp_star = W_CachePatchName("K_ITSTAR", PU_HUDGFX);
|
|
kp_triplebanana = W_CachePatchName("K_ITTBAN", PU_HUDGFX);
|
|
kp_fakeitem = W_CachePatchName("K_ITFAKE", PU_HUDGFX);
|
|
kp_banana = W_CachePatchName("K_ITBANA", PU_HUDGFX);
|
|
kp_greenshell = W_CachePatchName("K_ITGREE", PU_HUDGFX);
|
|
kp_redshell = W_CachePatchName("K_ITREDS", PU_HUDGFX);
|
|
kp_triplegreenshell = W_CachePatchName("K_ITTGRE", PU_HUDGFX);
|
|
kp_bobomb = W_CachePatchName("K_ITBOBO", PU_HUDGFX);
|
|
kp_blueshell = W_CachePatchName("K_ITBLUE", PU_HUDGFX);
|
|
kp_fireflower = W_CachePatchName("K_ITFIRE", PU_HUDGFX);
|
|
kp_tripleredshell = W_CachePatchName("K_ITTRED", PU_HUDGFX);
|
|
kp_lightning = W_CachePatchName("K_ITLIGH", PU_HUDGFX);
|
|
kp_kitchensink = W_CachePatchName("K_ITSINK", PU_HUDGFX);
|
|
|
|
// Item-used - Closing the item window after an item is used
|
|
kp_itemused1 = W_CachePatchName("K_ITUSE1", PU_HUDGFX);
|
|
kp_itemused2 = W_CachePatchName("K_ITUSE2", PU_HUDGFX);
|
|
kp_itemused3 = W_CachePatchName("K_ITUSE3", PU_HUDGFX);
|
|
kp_itemused4 = W_CachePatchName("K_ITUSE4", PU_HUDGFX);
|
|
kp_itemused5 = W_CachePatchName("K_ITUSE5", PU_HUDGFX);
|
|
|
|
// Triple-item HUD icons
|
|
kp_singlebananaicon = W_CachePatchName("K_TRBAN1", PU_HUDGFX);
|
|
kp_doublebananaicon = W_CachePatchName("K_TRBAN2", PU_HUDGFX);
|
|
kp_triplebananaicon = W_CachePatchName("K_TRBAN3", PU_HUDGFX);
|
|
kp_singlegreenshellicon = W_CachePatchName("K_TRGRE1", PU_HUDGFX);
|
|
kp_doublegreenshellicon = W_CachePatchName("K_TRGRE2", PU_HUDGFX);
|
|
kp_triplegreenshellicon = W_CachePatchName("K_TRGRE3", PU_HUDGFX);
|
|
kp_singleredshellicon = W_CachePatchName("K_TRRED1", PU_HUDGFX);
|
|
kp_doubleredshellicon = W_CachePatchName("K_TRRED2", PU_HUDGFX);
|
|
kp_tripleredshellicon = W_CachePatchName("K_TRRED3", PU_HUDGFX);
|
|
|
|
/*
|
|
// Neo-Kart item windows
|
|
kp_electroshield = W_CachePatchName("KNITELEC", PU_HUDGFX);
|
|
kp_skghost = W_CachePatchName("KTITSKG1", PU_HUDGFX);
|
|
kp_skghoststeal = W_CachePatchName("KTITSKG2", PU_HUDGFX);
|
|
kp_speedshoe = W_CachePatchName("KTITSPEE", PU_HUDGFX);
|
|
kp_triplespeedshoe = W_CachePatchName("KTITTSPE", PU_HUDGFX);
|
|
kp_sizeupmonitor = W_CachePatchName("KTITSUPM", PU_HUDGFX);
|
|
kp_rocketshoe = W_CachePatchName("KTITROCK", PU_HUDGFX);
|
|
kp_invincibility = W_CachePatchName("KTITINVI", PU_HUDGFX);
|
|
kp_neotriplebanana = W_CachePatchName("KTITTBAN", PU_HUDGFX);
|
|
kp_eggmanmonitor = W_CachePatchName("KTITEGGM", PU_HUDGFX);
|
|
kp_neobanana = W_CachePatchName("KTITBANA", PU_HUDGFX);
|
|
kp_orbinaut = W_CachePatchName("KTITORBI", PU_HUDGFX);
|
|
kp_jaws = W_CachePatchName("KTITJAWS", PU_HUDGFX);
|
|
kp_tripleorbinaut = W_CachePatchName("KTITTORB", PU_HUDGFX);
|
|
kp_specialstagemine = W_CachePatchName("KTITSPEC", PU_HUDGFX);
|
|
kp_deton = W_CachePatchName("KTITDETO", PU_HUDGFX);
|
|
kp_laserwisp = W_CachePatchName("KTITLASE", PU_HUDGFX);
|
|
kp_doublejaws = W_CachePatchName("KTITDJAW", PU_HUDGFX);
|
|
kp_sizedownmonitor = W_CachePatchName("KTITSDOW", PU_HUDGFX);
|
|
|
|
// Item-used - Closing the item window after an item is used (Neo-Kart)
|
|
kp_neoitemused1 = W_CachePatchName("KNITUSE1", PU_HUDGFX);
|
|
kp_neoitemused2 = W_CachePatchName("KNITUSE2", PU_HUDGFX);
|
|
kp_neoitemused3 = W_CachePatchName("KNITUSE3", PU_HUDGFX);
|
|
kp_neoitemused4 = W_CachePatchName("KNITUSE4", PU_HUDGFX);
|
|
kp_neoitemused5 = W_CachePatchName("KNITUSE5", PU_HUDGFX);
|
|
*/
|
|
}
|
|
|
|
//}
|
|
|
|
static INT32 STRINGY(INT32 y)
|
|
{
|
|
// Copied from st_stuff.c
|
|
if (splitscreen)
|
|
{
|
|
y >>= 1;
|
|
if (stplyr != &players[displayplayer])
|
|
y += BASEVIDHEIGHT / 2;
|
|
}
|
|
return y;
|
|
}
|
|
|
|
static INT32 SCX(INT32 x)
|
|
{
|
|
return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx));
|
|
}
|
|
|
|
INT32 ITEM_X, ITEM_Y; // Item Window
|
|
INT32 TRIP_X, TRIP_Y; // Triple Item Icon
|
|
INT32 TIME_X, TIME_Y; // Time Sticker
|
|
INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
|
INT32 POSI_X, POSI_Y; // Position Number
|
|
INT32 FACE_X, FACE_Y; // Top-four Faces
|
|
INT32 METE_X, METE_Y; // Speed Meter
|
|
|
|
static void K_initKartHUD(void)
|
|
{
|
|
/*
|
|
BASEVIDWIDTH = 320
|
|
BASEVIDHEIGHT = 200
|
|
|
|
Item window graphic is 41 x 33
|
|
|
|
Time Sticker graphic is 116 x 11
|
|
Time Font is a solid block of (8 x [12) x 14], equal to 96 x 14
|
|
Therefore, timestamp is 116 x 14 altogether
|
|
|
|
Lap Sticker is 80 x 11
|
|
Lap flag is 22 x 20
|
|
Lap Font is a solid block of (3 x [12) x 14], equal to 36 x 14
|
|
Therefore, lapstamp is 80 x 20 altogether
|
|
|
|
Position numbers are 43 x 53
|
|
|
|
Faces are 32 x 32
|
|
Faces draw downscaled at 16 x 16
|
|
Therefore, the allocated space for them is 16 x 67 altogether
|
|
|
|
----
|
|
|
|
ORIGINAL CZ64 SPLITSCREEN:
|
|
|
|
Item window:
|
|
if (!splitscreen) { ICONX = 139; ICONY = 20; }
|
|
else { ICONX = BASEVIDWIDTH-315; ICONY = 60; }
|
|
|
|
Time: 236, STRINGY( 12)
|
|
Lap: BASEVIDWIDTH-304, STRINGY(BASEVIDHEIGHT-189)
|
|
|
|
*/
|
|
|
|
if (!splitscreen) // Local Single-Player
|
|
{
|
|
switch (cv_karthud.value) // Item Window
|
|
{
|
|
default:
|
|
// Item Window
|
|
ITEM_X = BASEVIDWIDTH - 52; // 268
|
|
ITEM_Y = 34; // 34
|
|
// Triple Item Object
|
|
TRIP_X = 143; // 143
|
|
TRIP_Y = BASEVIDHEIGHT- 34; // 166
|
|
// Level Timer
|
|
TIME_X = BASEVIDWIDTH -148; // 172
|
|
TIME_Y = 9; // 9
|
|
// Level Laps
|
|
LAPS_X = 9; // 9
|
|
LAPS_Y = BASEVIDHEIGHT- 29; // 171
|
|
// Position Number
|
|
POSI_X = BASEVIDWIDTH - 52; // 268
|
|
POSI_Y = BASEVIDHEIGHT- 62; // 138
|
|
// Top-Four Faces
|
|
FACE_X = 9; // 9
|
|
FACE_Y = 92; // 92
|
|
break;
|
|
}
|
|
}
|
|
else // Local Multi-Player
|
|
{
|
|
ITEM_X = 9; // 9
|
|
ITEM_Y = 48; // 48
|
|
|
|
TRIP_X = 143; // 143
|
|
TRIP_Y = BASEVIDHEIGHT- 34; // 166
|
|
|
|
TIME_X = BASEVIDWIDTH -114; // 206 / Sticker is 196 (Base - 124) - Inside the boundry by 8px
|
|
TIME_Y = 6; // 6 / Sticker is +2
|
|
|
|
LAPS_X = 9; // 9
|
|
LAPS_Y = BASEVIDHEIGHT- 31; // 169
|
|
|
|
POSI_X = BASEVIDWIDTH - 51; // 269
|
|
POSI_Y = BASEVIDHEIGHT-128; // 72
|
|
|
|
FACE_X = 15; // 15
|
|
FACE_Y = 72; // 72
|
|
}
|
|
|
|
// To correct the weird render location
|
|
POSI_X = SCX(POSI_X);
|
|
POSI_Y = SCX(POSI_Y);
|
|
}
|
|
|
|
static void K_drawKartItemClose(void)
|
|
{
|
|
// ITEM_X = BASEVIDWIDTH-50; // 270
|
|
// ITEM_Y = 24; // 24
|
|
|
|
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
|
// Set to 'no draw' just in case.
|
|
patch_t *localpatch = kp_nodraw;
|
|
|
|
/*if ()
|
|
switch (stplyr->kartstuff[k_itemclose])
|
|
{
|
|
case 1: localpatch = kp_neoitemused5; break;
|
|
case 3: localpatch = kp_neoitemused4; break;
|
|
case 5: localpatch = kp_neoitemused3; break;
|
|
case 7: localpatch = kp_neoitemused2; break;
|
|
case 9: localpatch = kp_neoitemused1; break;
|
|
default: break;
|
|
}
|
|
else*/
|
|
switch (stplyr->kartstuff[k_itemclose])
|
|
{
|
|
case 1: localpatch = kp_itemused5; break;
|
|
case 3: localpatch = kp_itemused4; break;
|
|
case 5: localpatch = kp_itemused3; break;
|
|
case 7: localpatch = kp_itemused2; break;
|
|
case 9: localpatch = kp_itemused1; break;
|
|
default: break;
|
|
}
|
|
|
|
if (localpatch != kp_nodraw)
|
|
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
|
|
}
|
|
|
|
static void K_drawKartItemRoulette(void)
|
|
{
|
|
// ITEM_X = BASEVIDWIDTH-50; // 270
|
|
// ITEM_Y = 24; // 24
|
|
|
|
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
|
// Set to 'no item' just in case.
|
|
patch_t *localpatch = kp_nodraw;
|
|
|
|
/*if ()
|
|
switch(stplyr->kartstuff[k_itemroulette] % 53)
|
|
{
|
|
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
|
|
// I'm also skipping by threes for the power order as to what item shows on the roulette
|
|
case 0: case 1: case 2: localpatch = kp_electroshield; break; // Electro-Shield
|
|
case 3: case 4: case 5: localpatch = kp_triplespeedshoe; break; // Triple Speed Shoe
|
|
case 6: case 7: case 8: localpatch = kp_invincibility; break; // Invincibility
|
|
case 9: case 10: case 11: localpatch = kp_neobanana; break; // Banana
|
|
case 12: case 13: case 14: localpatch = kp_tripleorbinaut; break; // 3x Orbinaut
|
|
case 15: case 16: case 17: localpatch = kp_laserwisp; break; // Laser Wisp
|
|
case 18: case 19: case 20: localpatch = kp_skghost; break; // S3K Ghost
|
|
case 21: case 22: case 23: localpatch = kp_sizeupmonitor; break; // Size-Up Monitor
|
|
case 24: case 25: case 26: localpatch = kp_neotriplebanana; break; // Triple Banana
|
|
case 27: case 28: case 29: localpatch = kp_orbinaut; break; // 1x Orbinaut
|
|
case 30: case 31: case 32: localpatch = kp_specialstagemine; break; // Specialstage Mines
|
|
case 33: case 34: case 35: localpatch = kp_doublejaws; break; // 2x Jaws
|
|
case 36: case 37: case 38: localpatch = kp_speedshoe; break; // Speed Shoe
|
|
case 39: case 40: case 41: localpatch = kp_rocketshoe; break; // Rocket Shoe
|
|
case 42: case 43: case 44: localpatch = kp_eggmanmonitor; break; // Eggman Monitor
|
|
case 45: case 46: case 47: localpatch = kp_jaws; break; // 1x Jaws
|
|
case 48: case 49: case 50: localpatch = kp_deton; break; // Deton
|
|
case 51: case 52: case 53: localpatch = kp_sizedownmonitor; break; // Size-Down Monitor
|
|
default: break;
|
|
}
|
|
else*/
|
|
switch(stplyr->kartstuff[k_itemroulette] % 53)
|
|
{
|
|
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
|
|
// I'm also skipping by threes for the power order as to what item shows on the roulette
|
|
case 0: case 1: case 2: localpatch = kp_magnet; break; // Magnet
|
|
case 3: case 4: case 5: localpatch = kp_triplemushroom; break; // Triple Mushroom
|
|
case 6: case 7: case 8: localpatch = kp_star; break; // Star
|
|
case 9: case 10: case 11: localpatch = kp_banana; break; // Banana
|
|
case 12: case 13: case 14: localpatch = kp_triplegreenshell; break; // Triple Green Shell
|
|
case 15: case 16: case 17: localpatch = kp_fireflower; break; // Fire Flower
|
|
case 18: case 19: case 20: localpatch = kp_boo; break; // Boo
|
|
case 21: case 22: case 23: localpatch = kp_megashroom; break; // Mega Mushroom
|
|
case 24: case 25: case 26: localpatch = kp_triplebanana; break; // Triple Banana
|
|
case 27: case 28: case 29: localpatch = kp_greenshell; break; // Green Shell
|
|
case 30: case 31: case 32: localpatch = kp_bobomb; break; // Bob-omb
|
|
case 33: case 34: case 35: localpatch = kp_tripleredshell; break; // Triple Red Shell
|
|
case 36: case 37: case 38: localpatch = kp_mushroom; break; // Mushroom
|
|
case 39: case 40: case 41: localpatch = kp_goldshroom; break; // Gold Mushroom
|
|
case 42: case 43: case 44: localpatch = kp_fakeitem; break; // Fake Item
|
|
case 45: case 46: case 47: localpatch = kp_redshell; break; // Red Shell
|
|
case 48: case 49: case 50: localpatch = kp_blueshell; break; // Blue Shell
|
|
case 51: case 52: case 53: localpatch = kp_lightning; break; // Lightning
|
|
default: break;
|
|
}
|
|
|
|
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
|
|
}
|
|
|
|
static void K_drawKartRetroItem(void)
|
|
{
|
|
// ITEM_X = BASEVIDWIDTH-50; // 270
|
|
// ITEM_Y = 24; // 24
|
|
|
|
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
|
// Set to 'no item' just in case.
|
|
patch_t *localpatch = kp_nodraw;
|
|
|
|
// I'm doing this a little weird and drawing mostly in reverse order
|
|
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
|
|
// This shouldn't have any actual baring over how it functions
|
|
// Boo is first, because we're drawing it on top of the player's current item
|
|
if ((stplyr->kartstuff[k_bootaketimer] > 0
|
|
|| stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_boosteal;
|
|
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_noitem;
|
|
else if (stplyr->kartstuff[k_kitchensink] == 1) localpatch = kp_kitchensink;
|
|
else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_lightning;
|
|
else if (stplyr->kartstuff[k_tripleredshell] & 8) localpatch = kp_tripleredshell;
|
|
else if (stplyr->kartstuff[k_fireflower] == 1) localpatch = kp_fireflower;
|
|
else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_blueshell;
|
|
else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_bobomb;
|
|
else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_triplegreenshell;
|
|
else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_redshell;
|
|
else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_greenshell;
|
|
else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_banana;
|
|
else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_fakeitem;
|
|
else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_triplebanana;
|
|
else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_star;
|
|
else if (stplyr->kartstuff[k_goldshroom] == 1
|
|
|| (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_goldshroom;
|
|
else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem;
|
|
else if (stplyr->kartstuff[k_megashroom] == 1
|
|
|| (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_megashroom;
|
|
else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem;
|
|
else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplemushroom;
|
|
else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublemushroom;
|
|
else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_mushroom;
|
|
else if (stplyr->kartstuff[k_boo] == 1) localpatch = kp_boo;
|
|
else if (stplyr->kartstuff[k_magnet] == 1) localpatch = kp_magnet;
|
|
|
|
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
|
|
}
|
|
|
|
/*
|
|
static void K_drawKartNeoItem(void)
|
|
{
|
|
// ITEM_X = BASEVIDWIDTH-50; // 270
|
|
// ITEM_Y = 24; // 24
|
|
|
|
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
|
// Set to 'no item' just in case.
|
|
patch_t *localpatch = kp_noitem;
|
|
|
|
// I'm doing this a little weird and drawing mostly in reverse order
|
|
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
|
|
// This shouldn't have any actual baring over how it functions
|
|
// Boo is first, because we're drawing it on top of the player's current item
|
|
if ((stplyr->kartstuff[k_bootaketimer] > 0
|
|
|| stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_skghoststeal;
|
|
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_neonoitem;
|
|
else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_sizedownmonitor;
|
|
else if (stplyr->kartstuff[k_jaws] & 4) localpatch = kp_doublejaws;
|
|
else if (stplyr->kartstuff[k_laserwisp] == 1) localpatch = kp_laserwisp;
|
|
else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_deton;
|
|
else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_specialstagemine;
|
|
else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_tripleorbinaut;
|
|
else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_jaws;
|
|
else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_orbinaut;
|
|
else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_neobanana;
|
|
else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_eggmanmonitor;
|
|
else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_neotriplebanana;
|
|
else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_invincibility;
|
|
else if (stplyr->kartstuff[k_goldshroom] == 1
|
|
|| (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_rocketshoe;
|
|
else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem;
|
|
else if (stplyr->kartstuff[k_megashroom] == 1
|
|
|| (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_sizeupmonitor;
|
|
else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem;
|
|
else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplespeedshoe;
|
|
else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublespeedshoe;
|
|
else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_speedshoe;
|
|
else if (stplyr->kartstuff[k_boo] & 8) localpatch = kp_skghost;
|
|
else if (stplyr->kartstuff[k_magnet] & 8) localpatch = kp_electroshield;
|
|
|
|
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch);
|
|
}
|
|
*/
|
|
|
|
static void K_DrawKartTripleItem(void)
|
|
{
|
|
// TRIP_X = 143; // 143
|
|
// TRIP_Y = BASEVIDHEIGHT-34; // 166
|
|
|
|
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
|
// Set to 'no draw' just in case.
|
|
patch_t *localpatch = kp_nodraw;
|
|
INT32 thisitem;
|
|
|
|
/*if ()
|
|
{
|
|
thisitem = stplyr->kartstuff[k_triplebanana];
|
|
if (thisitem & 1) localpatch = kp_singleneobananaicon;
|
|
else if (thisitem & 2) localpatch = kp_doubleneobananaicon;
|
|
else if (thisitem & 4) localpatch = kp_tripleneobananaicon;
|
|
|
|
thisitem = stplyr->kartstuff[k_triplegreenshell];
|
|
if (thisitem & 1) localpatch = kp_singleorbitauricon;
|
|
else if (thisitem & 2) localpatch = kp_doubleorbitauricon;
|
|
else if (thisitem & 4) localpatch = kp_tripleorbitauricon;
|
|
|
|
thisitem = stplyr->kartstuff[k_jaws];
|
|
if (thisitem & 1) localpatch = kp_singlejawsicon;
|
|
else if (thisitem & 2) localpatch = kp_doublejawsicon;
|
|
}
|
|
else*/
|
|
//{
|
|
thisitem = stplyr->kartstuff[k_triplebanana];
|
|
if (thisitem & 1) localpatch = kp_singlebananaicon;
|
|
else if (thisitem & 2) localpatch = kp_doublebananaicon;
|
|
else if (thisitem & 4) localpatch = kp_triplebananaicon;
|
|
|
|
thisitem = stplyr->kartstuff[k_triplegreenshell];
|
|
if (thisitem & 1) localpatch = kp_singlegreenshellicon;
|
|
else if (thisitem & 2) localpatch = kp_doublegreenshellicon;
|
|
else if (thisitem & 4) localpatch = kp_triplegreenshellicon;
|
|
|
|
thisitem = stplyr->kartstuff[k_tripleredshell];
|
|
if (thisitem & 1) localpatch = kp_singleredshellicon;
|
|
else if (thisitem & 2) localpatch = kp_doubleredshellicon;
|
|
else if (thisitem & 4) localpatch = kp_tripleredshellicon;
|
|
//}
|
|
|
|
if (localpatch != kp_nodraw)
|
|
V_DrawScaledPatch(TRIP_X, STRINGY(TRIP_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch);
|
|
}
|
|
|
|
static void K_drawKartTimestamp(void)
|
|
{
|
|
// TIME_X = BASEVIDWIDTH-124; // 196
|
|
// TIME_Y = 6; // 6
|
|
|
|
INT32 TIME_XB;
|
|
|
|
V_DrawScaledPatch(TIME_X, STRINGY(TIME_Y), 0, kp_timestickerwide);
|
|
|
|
TIME_XB = TIME_X+33;
|
|
|
|
if (stplyr->realtime/(60*TICRATE) < 100) // 99:99:99 only
|
|
{
|
|
// zero minute
|
|
if (stplyr->realtime/(60*TICRATE) < 10)
|
|
{
|
|
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("0"));
|
|
// minutes time 0 __ __
|
|
V_DrawKartString(TIME_XB+12, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE)));
|
|
}
|
|
// minutes time 0 __ __
|
|
else
|
|
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE)));
|
|
|
|
// apostrophe location _'__ __
|
|
V_DrawKartString(TIME_XB+24, STRINGY(TIME_Y+3), 0, va("'"));
|
|
|
|
// zero second _ 0_ __
|
|
if ((stplyr->realtime/TICRATE % 60) < 10)
|
|
{
|
|
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("0"));
|
|
// seconds time _ _0 __
|
|
V_DrawKartString(TIME_XB+48, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60));
|
|
}
|
|
// zero second _ 00 __
|
|
else
|
|
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60));
|
|
|
|
// quotation mark location _ __"__
|
|
V_DrawKartString(TIME_XB+60, STRINGY(TIME_Y+3), 0, va("\""));
|
|
|
|
// zero tick _ __ 0_
|
|
if (G_TicsToCentiseconds(stplyr->realtime) < 10)
|
|
{
|
|
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("0"));
|
|
// tics _ __ _0
|
|
V_DrawKartString(TIME_XB+84, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
|
|
}
|
|
// zero tick _ __ 00
|
|
if (G_TicsToCentiseconds(stplyr->realtime) >= 10)
|
|
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
|
|
}
|
|
else
|
|
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("99'59\"99"));
|
|
}
|
|
|
|
static void K_DrawKartPositionNum(INT32 num)
|
|
{
|
|
// POSI_X = BASEVIDWIDTH - 51; // 269
|
|
// POSI_Y = BASEVIDHEIGHT- 64; // 136
|
|
|
|
INT32 X = POSI_X+SCX(43); // +43 to offset where it's being drawn if there are more than one
|
|
INT32 W = SHORT(kp_positionnum[0][0]->width);
|
|
patch_t *localpatch = kp_positionnum[0][0];
|
|
|
|
// Special case for 0
|
|
if (!num)
|
|
{
|
|
V_DrawTranslucentPatch(X-(W*vid.dupx), POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, kp_positionnum[0][0]);
|
|
return;
|
|
}
|
|
|
|
I_Assert(num >= 0); // This function does not draw negative numbers
|
|
|
|
// Draw the number
|
|
while (num)
|
|
{
|
|
X -= (W*vid.dupx);
|
|
|
|
// Check for the final lap
|
|
if (stplyr->laps+1 == cv_numlaps.value)
|
|
{
|
|
// Alternate frame every three frames
|
|
switch (leveltime % 9)
|
|
{
|
|
case 1: case 2: case 3:
|
|
if (stplyr->kartstuff[k_position] >= 4)
|
|
localpatch = kp_positionnum[num % 10][4];
|
|
else
|
|
localpatch = kp_positionnum[num % 10][1];
|
|
break;
|
|
case 4: case 5: case 6:
|
|
if (stplyr->kartstuff[k_position] >= 4)
|
|
localpatch = kp_positionnum[num % 10][5];
|
|
else
|
|
localpatch = kp_positionnum[num % 10][2];
|
|
break;
|
|
case 7: case 8: case 9:
|
|
if (stplyr->kartstuff[k_position] >= 4)
|
|
localpatch = kp_positionnum[num % 10][6];
|
|
else
|
|
localpatch = kp_positionnum[num % 10][3];
|
|
break;
|
|
default:
|
|
localpatch = kp_positionnum[num % 10][0];
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
localpatch = kp_positionnum[num % 10][0];
|
|
|
|
V_DrawTranslucentPatch(X, POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, localpatch);
|
|
num /= 10;
|
|
}
|
|
}
|
|
|
|
static void K_DrawKartPositionFaces(void)
|
|
{
|
|
// FACE_X = 15; // 15
|
|
// FACE_Y = 72; // 72
|
|
|
|
INT32 Y = FACE_Y+9; // +9 to offset where it's being drawn if there are more than one
|
|
INT32 i, j, ranklines;
|
|
boolean completed[MAXPLAYERS];
|
|
INT32 rankplayer[MAXPLAYERS];
|
|
INT32 rankcolor[MAXPLAYERS];
|
|
INT32 myplayer;
|
|
UINT8 *colormap;
|
|
patch_t *localpatch = kp_facenull;
|
|
|
|
ranklines = 0;
|
|
memset(completed, 0, sizeof (completed));
|
|
memset(rankplayer, 0, sizeof (rankplayer));
|
|
memset(rankcolor, 0, sizeof (rankcolor));
|
|
myplayer = demoplayback ? displayplayer : consoleplayer;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
rankplayer[i] = -1;
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
{
|
|
if (!playeringame[j])
|
|
continue;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && completed[i] == false
|
|
&& (rankplayer[ranklines] < 0 || players[i].kartstuff[k_position] < players[rankplayer[ranklines]].kartstuff[k_position]))
|
|
{
|
|
rankplayer[ranklines] = i;
|
|
rankcolor[ranklines] = players[i].skincolor;
|
|
}
|
|
}
|
|
completed[rankplayer[ranklines]] = true;
|
|
ranklines++;
|
|
}
|
|
|
|
if (ranklines > 4) ranklines = 4; // Only draw the top 4 players
|
|
|
|
Y -= (9*ranklines);
|
|
|
|
for (i = 0; i < ranklines; i++)
|
|
{
|
|
if (players[rankplayer[i]].spectator) continue; // Spectators are ignored
|
|
|
|
if (rankcolor[i] == 0)
|
|
{
|
|
colormap = colormaps;
|
|
if (rankplayer[i] != myplayer)
|
|
V_DrawSmallTranslucentPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]);
|
|
else
|
|
V_DrawSmallScaledPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]);
|
|
}
|
|
else
|
|
{
|
|
colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE);
|
|
if (rankplayer[i] != myplayer)
|
|
V_DrawSmallTranslucentMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap);
|
|
else
|
|
V_DrawSmallMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap);
|
|
}
|
|
// Draws the little number over the face
|
|
switch (players[rankplayer[i]].kartstuff[k_position])
|
|
{
|
|
case 1: localpatch = kp_facefirst; break;
|
|
case 2: localpatch = kp_facesecond; break;
|
|
case 3: localpatch = kp_facethird; break;
|
|
case 4: localpatch = kp_facefourth; break;
|
|
default: break;
|
|
}
|
|
if (rankplayer[i] != myplayer)
|
|
V_DrawSmallTranslucentPatch(FACE_X, Y, 0, localpatch);
|
|
else
|
|
V_DrawSmallScaledPatch(FACE_X, Y, 0, localpatch);
|
|
Y += 18;
|
|
}
|
|
}
|
|
|
|
static void K_drawKartSpeedometer(void)
|
|
{
|
|
fixed_t convSpeed;
|
|
if (cv_speedometer.value == 1)
|
|
{
|
|
convSpeed = FixedMul(stplyr->speed, 142371)/FRACUNIT; // 2.172409058
|
|
V_DrawKartString(9, STRINGY(155), 0, va("%3d km/h", convSpeed));
|
|
}
|
|
else if (cv_speedometer.value == 2)
|
|
{
|
|
convSpeed = FixedMul(stplyr->speed, 88465)/FRACUNIT; // 1.349868774
|
|
V_DrawKartString(9, STRINGY(155), 0, va("%3d mph", convSpeed));
|
|
}
|
|
else if (cv_speedometer.value == 3)
|
|
{
|
|
convSpeed = stplyr->speed/FRACUNIT;
|
|
V_DrawKartString(9, STRINGY(155), 0, va("%3d Fracunits/s", convSpeed));
|
|
}
|
|
}
|
|
|
|
void K_drawKartHUD(void)
|
|
{
|
|
// Define the X and Y for each drawn object
|
|
// This is handled by console/menu values
|
|
K_initKartHUD();
|
|
|
|
// If the item window is closing, draw it closing!
|
|
if (stplyr->kartstuff[k_itemclose])
|
|
K_drawKartItemClose();
|
|
|
|
// If the item-roulette is going, draw that
|
|
// Otherwise, draw the item window normally (separated for retro/neo, to prevent this block from becoming a mess
|
|
if (stplyr->kartstuff[k_itemroulette])
|
|
K_drawKartItemRoulette();
|
|
// else if ()
|
|
// K_drawKartNeoItem();
|
|
else
|
|
K_drawKartRetroItem();
|
|
|
|
// Draw the little triple-item icons at the bottom
|
|
if (!splitscreen)
|
|
{
|
|
K_DrawKartTripleItem();
|
|
K_DrawKartPositionFaces();
|
|
}
|
|
|
|
// Draw the timestamp
|
|
K_drawKartTimestamp();
|
|
|
|
// Draw the lap counter
|
|
V_DrawScaledPatch(LAPS_X, STRINGY(LAPS_Y), 0, kp_lapsticker);
|
|
if (stplyr->exiting)
|
|
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, "FIN");
|
|
else
|
|
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
|
|
|
|
// Draw the numerical position
|
|
K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
|
|
|
|
K_drawKartSpeedometer();
|
|
}
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
|