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SRB2 Kart Public
cca30d1095
- Comeback timer is now always 10 seconds instead of scaling - Takes 10 seconds before exiting - Flashing tics is doubled in Battle Mode - Removed a bunch of bomb nerfs - Bombs are back to making only 1 point per hit - Exposed K_GetKartAccel & K_GetKartFlashing to Lua - Item boxes should no longer drop while going up slopes - Trading item boxes with a bomb should turn you back into a bomb - Balloons should no longer all respawn when dying in pits in 2-player games - Flashing players are able to kill *thrown* shells again (shields and trap items are still unkillable). Prevents red shells from being able to stick to a flashing player and hurt them again as soon as they're done flashing - CHECK appears at a farther distance |
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.circleci | ||
android | ||
assets | ||
bin | ||
cmake/Modules | ||
debian | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Android.mk | ||
appveyor.yml | ||
CMakeLists.txt | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props |
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.