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3446 lines
131 KiB
C
3446 lines
131 KiB
C
// SONIC ROBO BLAST 2 KART ~ ZarroTsu
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//-----------------------------------------------------------------------------
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/// \file k_kart.c
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/// \brief SRB2kart general.
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/// All of the SRB2kart-unique stuff.
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#include "doomdef.h"
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#include "hu_stuff.h"
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#include "g_game.h"
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#include "m_random.h"
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#include "p_local.h"
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#include "p_slopes.h"
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#include "r_draw.h"
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#include "r_local.h"
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#include "s_sound.h"
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#include "st_stuff.h"
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#include "v_video.h"
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#include "z_zone.h"
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#include "m_misc.h"
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#include "k_kart.h"
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//{ SRB2kart Color Code
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#define SKIN_RAMP_LENGTH 16
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#define DEFAULT_STARTTRANSCOLOR 160
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#define NUM_PALETTE_ENTRIES 256
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const char *KartColor_Names[MAXSKINCOLORS] =
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{
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"None", // 00 // SKINCOLOR_NONE
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"Ivory", // 01 // SKINCOLOR_IVORY
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"White", // 02 // SKINCOLOR_WHITE
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"Silver", // 03 // SKINCOLOR_SILVER
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"Cloudy", // 04 // SKINCOLOR_CLOUDY
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"Grey", // 05 // SKINCOLOR_GREY
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"Dark Grey", // 06 // SKINCOLOR_DARKGREY
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"Black", // 07 // SKINCOLOR_BLACK
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"Salmon", // 08 // SKINCOLOR_SALMON
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"Pink", // 09 // SKINCOLOR_PINK
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"Light Red", // 10 // SKINCOLOR_LIGHTRED
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"Full-Range Red", // 11 // SKINCOLOR_FULLRANGERED
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"Red", // 12 // SKINCOLOR_RED
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"Dark Pink", // 13 // SKINCOLOR_DARKPINK
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"Dark Red", // 14 // SKINCOLOR_DARKRED
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"Dawn", // 15 // SKINCOLOR_DAWN
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"Orange", // 16 // SKINCOLOR_ORANGE
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"Full-Range Orange", // 17 // SKINCOLOR_FULLRANGEORANGE
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"Dark Orange", // 18 // SKINCOLOR_DARKORANGE
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"Golden Brown", // 19 // SKINCOLOR_GOLDENBROWN
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"Rosewood", // 20 // SKINCOLOR_ROSEWOOD
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"Dark Rosewood", // 21 // SKINCOLOR_DARKROSEWOOD
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"Sepia", // 22 // SKINCOLOR_SEPIA
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"Beige", // 23 // SKINCOLOR_BEIGE
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"Brown", // 24 // SKINCOLOR_BROWN
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"Leather", // 25 // SKINCOLOR_LEATHER
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"Yellow", // 26 // SKINCOLOR_YELLOW
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"Peach", // 27 // SKINCOLOR_PEACH
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"Light Orange", // 28 // SKINCOLOR_LIGHTORANGE
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"Peach-Brown", // 29 // SKINCOLOR_PEACHBROWN
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"Gold", // 30 // SKINCOLOR_GOLD
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"Full-Range Peach-Brown", // 31 // SKINCOLOR_FULLRANGEPEACHBROWN
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"Gypsy Vomit", // 32 // SKINCOLOR_GYPSYVOMIT
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"Garden", // 33 // SKINCOLOR_GARDEN
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"Light Army", // 34 // SKINCOLOR_LIGHTARMY
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"Army", // 35 // SKINCOLOR_ARMY
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"Pistachio", // 36 // SKINCOLOR_PISTACHIO
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"Robo-Hood Green", // 37 // SKINCOLOR_ROBOHOODGREEN
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"Olive", // 38 // SKINCOLOR_OLIVE
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"Dark Army", // 39 // SKINCOLOR_DARKARMY
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"Light Green", // 40 // SKINCOLOR_LIGHTGREEN
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"Ugly Green", // 41 // SKINCOLOR_UGLYGREEN
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"Neon Green", // 42 // SKINCOLOR_NEONGREEN
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"Green", // 43 // SKINCOLOR_GREEN
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"Dark Green", // 44 // SKINCOLOR_DARKGREEN
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"Dark Neon Green", // 45 // SKINCOLOR_DARKNEONGREEN
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"Frost", // 46 // SKINCOLOR_FROST
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"Light Steel Blue", // 47 // SKINCOLOR_LIGHTSTEELBLUE
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"Light Blue", // 48 // SKINCOLOR_LIGHTBLUE
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"Cyan", // 49 // SKINCOLOR_CYAN
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"Cerulean", // 50 // SKINCOLOR_CERULEAN
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"Turquoise", // 51 // SKINCOLOR_TURQUOISE
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"Teal", // 52 // SKINCOLOR_TEAL
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"Steel Blue", // 53 // SKINCOLOR_STEELBLUE
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"Blue", // 54 // SKINCOLOR_BLUE
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"Full-Range Blue", // 55 // SKINCOLOR_FULLRANGEBLUE
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"Dark Steel Blue", // 56 // SKINCOLOR_DARKSTEELBLUE
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"Dark Blue", // 57 // SKINCOLOR_DARKBLUE
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"Jet Black", // 58 // SKINCOLOR_JETBLACK
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"Lilac", // 59 // SKINCOLOR_LILAC
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"Purple", // 60 // SKINCOLOR_PURPLE
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"Lavender", // 61 // SKINCOLOR_LAVENDER
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"Byzantium", // 62 // SKINCOLOR_BYZANTIUM
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"Indigo" // 63 // SKINCOLOR_INDIGO
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};
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/** \brief Generates a simple case table for given values. Not very optimal, but makes it easy to read in K_GenerateKartColormap.
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\param i loop iteration
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\param cNumber Numeric color value, from Zero to Fifteen
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\return INT32 Returns the pulled value of the sixteen fed to it
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*/
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static INT32 R_KartColorSetter(UINT8 i,
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INT32 cZero, INT32 cOne, INT32 cTwo, INT32 cThree,
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INT32 cFour, INT32 cFive, INT32 cSix, INT32 cSeven,
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INT32 cEight, INT32 cNine, INT32 cTen, INT32 cEleven,
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INT32 cTwelve, INT32 cThirteen, INT32 cFourteen, INT32 cFifteen)
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{
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INT32 ThisColorIs = 0;
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switch (i)
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{
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case 0: ThisColorIs = cZero; break;
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case 1: ThisColorIs = cOne; break;
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case 2: ThisColorIs = cTwo; break;
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case 3: ThisColorIs = cThree; break;
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case 4: ThisColorIs = cFour; break;
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case 5: ThisColorIs = cFive; break;
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case 6: ThisColorIs = cSix; break;
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case 7: ThisColorIs = cSeven; break;
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case 8: ThisColorIs = cEight; break;
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case 9: ThisColorIs = cNine; break;
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case 10: ThisColorIs = cTen; break;
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case 11: ThisColorIs = cEleven; break;
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case 12: ThisColorIs = cTwelve; break;
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case 13: ThisColorIs = cThirteen; break;
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case 14: ThisColorIs = cFourteen; break;
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case 15: ThisColorIs = cFifteen; break;
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}
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return ThisColorIs;
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}
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/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
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\param dest_colormap colormap to populate
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\param skinnum number of skin, TC_DEFAULT or TC_BOSS
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\param color translation color
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\return void
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*/
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void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
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{
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INT32 i;
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INT32 starttranscolor;
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// Handle a couple of simple special cases
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if (skinnum == TC_BOSS || skinnum == TC_ALLWHITE || skinnum == TC_METALSONIC || color == SKINCOLOR_NONE)
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{
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for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
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{
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if (skinnum == TC_ALLWHITE) dest_colormap[i] = 0;
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else dest_colormap[i] = (UINT8)i;
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}
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// White!
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if (skinnum == TC_BOSS)
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dest_colormap[31] = 0;
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else if (skinnum == TC_METALSONIC)
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dest_colormap[239] = 0;
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return;
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}
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starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
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// Fill in the entries of the palette that are fixed
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for (i = 0; i < starttranscolor; i++)
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dest_colormap[i] = (UINT8)i;
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for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++)
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dest_colormap[i] = (UINT8)i;
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// Build the translated ramp
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for (i = 0; i < SKIN_RAMP_LENGTH; i++)
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switch (color)
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{
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case SKINCOLOR_IVORY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 120, 120, 0, 0, 0, 0, 1, 1, 2, 2, 4, 6, 8, 10); break;
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case SKINCOLOR_WHITE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7); break;
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case SKINCOLOR_SILVER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); break;
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case SKINCOLOR_CLOUDY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); break;
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case SKINCOLOR_GREY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23); break;
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case SKINCOLOR_DARKGREY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31); break;
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case SKINCOLOR_BLACK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31); break;
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case SKINCOLOR_SALMON: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 121, 121, 122, 122, 123, 123, 124, 124, 125, 125, 126, 126, 127, 127); break;
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case SKINCOLOR_PINK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 144, 144, 145, 145, 146, 146, 147, 147, 148, 148, 149, 149, 150, 150, 151, 151); break;
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case SKINCOLOR_LIGHTRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135); break;
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case SKINCOLOR_FULLRANGERED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 143); break;
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case SKINCOLOR_RED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140); break;
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case SKINCOLOR_DARKPINK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141); break;
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case SKINCOLOR_DARKRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 136, 136, 137, 137, 138, 138, 139, 139, 140, 140, 141, 141, 142, 142, 143, 143); break;
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case SKINCOLOR_DAWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 122, 123, 124, 147, 88, 89, 149, 91, 92, 151, 94, 95, 152, 153); break;
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case SKINCOLOR_ORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95); break;
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case SKINCOLOR_FULLRANGEORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 81, 83, 85, 86, 88, 90, 91, 93, 95, 152, 153, 154, 156, 157, 159); break;
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case SKINCOLOR_DARKORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 88, 89, 90, 91, 92, 93, 94, 95, 152, 153, 154, 155, 156, 157, 158, 159); break;
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case SKINCOLOR_GOLDENBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 112, 113, 114, 115, 116, 117, 118, 119, 156, 156, 157, 157, 158, 158, 159, 159); break;
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case SKINCOLOR_ROSEWOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 157, 158, 158, 159, 159); break;
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case SKINCOLOR_DARKROSEWOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 152, 153, 154, 155, 156, 157, 158, 159, 139, 140, 141, 142, 143, 31, 31, 31); break;
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case SKINCOLOR_SEPIA: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 3, 5, 7, 32, 9, 34, 36, 37, 39, 42, 45, 59, 60, 61, 62, 63); break;
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case SKINCOLOR_BEIGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47); break;
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case SKINCOLOR_BROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63); break;
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case SKINCOLOR_LEATHER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 57, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63, 28, 29, 30, 31); break;
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case SKINCOLOR_YELLOW: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 97, 98, 99, 100, 101, 102, 103, 104, 113, 113, 114, 115, 115, 115, 116, 117); break;
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case SKINCOLOR_PEACH: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79); break;
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case SKINCOLOR_LIGHTORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87); break;
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case SKINCOLOR_PEACHBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 72, 73, 74, 75, 76, 77, 78, 79, 48, 49, 50, 51, 52, 53, 54, 55); break;
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case SKINCOLOR_GOLD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119, 119); break;
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case SKINCOLOR_FULLRANGEPEACHBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62); break;
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case SKINCOLOR_GYPSYVOMIT: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246); break;
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case SKINCOLOR_GARDEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 98, 99, 112, 101, 113, 114, 106, 179, 180, 181, 182, 172, 183, 173, 174, 175); break;
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case SKINCOLOR_LIGHTARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 176, 176, 177, 177, 177, 177, 178, 178, 178, 178, 179, 179, 179, 179); break;
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case SKINCOLOR_ARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 181, 182, 182, 183, 183); break;
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case SKINCOLOR_PISTACHIO: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 177, 177, 178, 178, 179, 179, 166, 167, 168, 169, 170, 171, 172, 173); break;
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case SKINCOLOR_ROBOHOODGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 177, 177, 178, 178, 165, 165, 167, 167, 182, 182, 171, 171, 183, 183, 173, 173); break;
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case SKINCOLOR_OLIVE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31, 31); break;
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case SKINCOLOR_DARKARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 177, 178, 179, 170, 181, 182, 183, 173, 173, 174, 174, 175, 175, 31, 31); break;
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case SKINCOLOR_LIGHTGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 160, 160, 161, 161, 162, 162, 163, 163, 164, 164, 165, 165, 166, 166, 167, 167); break;
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case SKINCOLOR_UGLYGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 184, 184, 184, 184, 185, 185, 185, 185, 186, 186, 186, 186, 187, 187, 187, 187); break;
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case SKINCOLOR_NEONGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191); break;
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case SKINCOLOR_GREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175); break;
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case SKINCOLOR_DARKGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 168, 168, 169, 169, 170, 170, 171, 171, 172, 172, 173, 173, 174, 174, 175, 175); break;
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case SKINCOLOR_DARKNEONGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191, 175, 175, 30, 30, 31, 31); break;
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case SKINCOLOR_FROST: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 212, 213, 213, 214, 215, 220, 221, 172, 222, 173, 223, 174, 175); break;
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case SKINCOLOR_LIGHTSTEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 200, 200, 200, 201, 201, 201, 201, 202, 202, 202, 202, 203, 203, 203, 203); break;
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case SKINCOLOR_LIGHTBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 224, 225, 225, 226, 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 231); break;
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case SKINCOLOR_CYAN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 216, 216, 217, 218, 219); break;
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case SKINCOLOR_CERULEAN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 216, 216, 216, 216, 217, 217, 217, 217, 218, 218, 218, 218, 219, 219, 219, 219); break;
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case SKINCOLOR_TURQUOISE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 220, 220, 221, 222, 223); break;
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case SKINCOLOR_TEAL: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 220, 220, 220, 220, 221, 221, 221, 221, 222, 222, 222, 222, 223, 223, 223, 223); break;
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case SKINCOLOR_STEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207); break;
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case SKINCOLOR_BLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239); break;
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case SKINCOLOR_FULLRANGEBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 228, 229, 231, 232, 234, 235, 237, 238, 240, 241, 243, 244, 246); break;
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case SKINCOLOR_DARKSTEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 201, 202, 203, 204, 205, 206, 238, 239, 240, 241, 242, 243, 244, 245, 246); break;
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case SKINCOLOR_DARKBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246); break;
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case SKINCOLOR_JETBLACK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 201, 202, 203, 204, 205, 206, 207, 28, 28, 29, 29, 30, 30, 31, 31); break;
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case SKINCOLOR_LILAC: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 121, 121, 122, 122, 123, 123, 192, 192, 248, 248, 249, 249, 250, 250); break;
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case SKINCOLOR_PURPLE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 192, 193, 193, 194, 194, 195, 195, 196, 196, 197, 197, 198, 198, 199, 199); break;
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case SKINCOLOR_LAVENDER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 253, 254, 254, 255, 255); break;
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case SKINCOLOR_BYZANTIUM: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31); break;
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case SKINCOLOR_INDIGO: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 193, 194, 195, 196, 197, 198, 199, 255, 255, 29, 29, 30, 30, 31, 31); break;
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/*
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* Removed Colors:
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* case SKINCOLOR_DUSK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 192, 248, 249, 250, 251, 229, 204, 230, 205, 206, 239, 240, 241, 242, 243); break;
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* case SKINCOLOR_RAINBOW: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 1, 145, 125, 73, 83, 114, 106, 180, 187, 168, 219, 205, 236, 206, 199, 255); break;
|
|
*/
|
|
default:
|
|
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c
|
|
|
|
\param name color name
|
|
|
|
\return 0
|
|
*/
|
|
UINT8 K_GetKartColorByName(const char *name)
|
|
{
|
|
UINT8 color = (UINT8)atoi(name);
|
|
if (color > 0 && color < MAXSKINCOLORS)
|
|
return color;
|
|
for (color = 1; color < MAXSKINCOLORS; color++)
|
|
if (!stricmp(KartColor_Names[color], name))
|
|
return color;
|
|
return 0;
|
|
}
|
|
|
|
//}
|
|
|
|
//{ SRB2kart Net Variables
|
|
|
|
void K_RegisterKartStuff(void)
|
|
{
|
|
CV_RegisterVar(&cv_magnet);
|
|
CV_RegisterVar(&cv_boo);
|
|
CV_RegisterVar(&cv_mushroom);
|
|
CV_RegisterVar(&cv_triplemushroom);
|
|
CV_RegisterVar(&cv_megashroom);
|
|
CV_RegisterVar(&cv_goldshroom);
|
|
CV_RegisterVar(&cv_star);
|
|
CV_RegisterVar(&cv_triplebanana);
|
|
CV_RegisterVar(&cv_fakeitem);
|
|
CV_RegisterVar(&cv_banana);
|
|
CV_RegisterVar(&cv_greenshell);
|
|
CV_RegisterVar(&cv_redshell);
|
|
CV_RegisterVar(&cv_laserwisp);
|
|
CV_RegisterVar(&cv_triplegreenshell);
|
|
CV_RegisterVar(&cv_bobomb);
|
|
CV_RegisterVar(&cv_blueshell);
|
|
CV_RegisterVar(&cv_jaws);
|
|
CV_RegisterVar(&cv_fireflower);
|
|
CV_RegisterVar(&cv_tripleredshell);
|
|
CV_RegisterVar(&cv_lightning);
|
|
|
|
CV_RegisterVar(&cv_kartcc);
|
|
}
|
|
|
|
//}
|
|
|
|
//{ SRB2kart Roulette Code
|
|
|
|
#define NUMKARTITEMS 18
|
|
#define NUMKARTODDS 40
|
|
|
|
// Ugly ol' 3D array
|
|
static INT32 K_KartItemOdds_Retro[MAXPLAYERS][NUMKARTITEMS][MAXPLAYERS] =
|
|
{
|
|
// 1 Active Player
|
|
{ //1st //
|
|
{ 0 }, // Magnet
|
|
{ 0 }, // Boo
|
|
{ 40 }, // Mushroom
|
|
{ 0 }, // Triple Mushroom
|
|
{ 0 }, // Mega Mushroom
|
|
{ 0 }, // Gold Mushroom
|
|
{ 0 }, // Star
|
|
{ 0 }, // Triple Banana
|
|
{ 0 }, // Fake Item
|
|
{ 0 }, // Banana
|
|
{ 0 }, // Green Shell
|
|
{ 0 }, // Red Shell
|
|
{ 0 }, // Triple Green Shell
|
|
{ 0 }, // Bob-omb
|
|
{ 0 }, // Blue Shell
|
|
{ 0 }, // Fire Flower
|
|
{ 0 }, // Triple Red Shell
|
|
{ 0 } // Lightning
|
|
}, //1st //
|
|
|
|
// 2 Active Players
|
|
{ //1st 2nd //
|
|
{ 1, 0 }, // Magnet
|
|
{ 0, 0 }, // Boo
|
|
{ 6, 11 }, // Mushroom
|
|
{ 0, 3 }, // Triple Mushroom
|
|
{ 0, 1 }, // Mega Mushroom
|
|
{ 0, 1 }, // Gold Mushroom
|
|
{ 0, 0 }, // Star
|
|
{ 4, 0 }, // Triple Banana
|
|
{ 7, 0 }, // Fake Item
|
|
{ 12, 0 }, // Banana
|
|
{ 8, 6 }, // Green Shell
|
|
{ 2, 12 }, // Red Shell
|
|
{ 0, 4 }, // Triple Green Shell
|
|
{ 0, 0 }, // Bob-omb
|
|
{ 0, 2 }, // Blue Shell
|
|
{ 0, 0 }, // Fire Flower
|
|
{ 0, 0 }, // Triple Red Shell
|
|
{ 0, 0 } // Lightning
|
|
}, //1st 2nd //
|
|
|
|
// 3 Active Players
|
|
{ //1st 2nd 3rd //
|
|
{ 1, 0, 0 }, // Magnet
|
|
{ 0, 1, 0 }, // Boo
|
|
{ 4, 10, 0 }, // Mushroom
|
|
{ 0, 4, 11 }, // Triple Mushroom
|
|
{ 0, 0, 2 }, // Mega Mushroom
|
|
{ 0, 0, 16 }, // Gold Mushroom
|
|
{ 0, 0, 6 }, // Star
|
|
{ 4, 0, 0 }, // Triple Banana
|
|
{ 7, 2, 0 }, // Fake Item
|
|
{ 13, 4, 0 }, // Banana
|
|
{ 9, 4, 0 }, // Green Shell
|
|
{ 2, 8, 0 }, // Red Shell
|
|
{ 0, 3, 0 }, // Triple Green Shell
|
|
{ 0, 2, 0 }, // Bob-omb
|
|
{ 0, 2, 0 }, // Blue Shell
|
|
{ 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 5 } // Lightning
|
|
}, //1st 2nd 3rd //
|
|
|
|
// 4 Active Players
|
|
{ //1st 2nd 3rd 4th //
|
|
{ 1, 1, 0, 0 }, // Magnet
|
|
{ 0, 3, 0, 0 }, // Boo
|
|
{ 2, 10, 0, 0 }, // Mushroom
|
|
{ 0, 3, 9, 10 }, // Triple Mushroom
|
|
{ 0, 0, 3, 0 }, // Mega Mushroom
|
|
{ 0, 0, 9, 16 }, // Gold Mushroom
|
|
{ 0, 0, 0, 8 }, // Star
|
|
{ 4, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 2, 0, 0 }, // Fake Item
|
|
{ 14, 4, 0, 0 }, // Banana
|
|
{ 9, 5, 0, 0 }, // Green Shell
|
|
{ 3, 8, 6, 0 }, // Red Shell
|
|
{ 0, 2, 4, 0 }, // Triple Green Shell
|
|
{ 0, 2, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 3, 0 }, // Blue Shell
|
|
{ 0, 0, 3, 0 }, // Fire Flower
|
|
{ 0, 0, 3, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 6 } // Lightning
|
|
}, //1st 2nd 3rd 4th //
|
|
|
|
// 5 Active Players
|
|
{ //1st 2nd 3rd 4th 5th //
|
|
{ 1, 2, 0, 0, 0 }, // Magnet
|
|
{ 0, 3, 0, 0, 0 }, // Boo
|
|
{ 0, 9, 7, 0, 0 }, // Mushroom
|
|
{ 0, 0, 8, 12, 12 }, // Triple Mushroom
|
|
{ 0, 0, 2, 2, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 9, 20 }, // Gold Mushroom
|
|
{ 0, 0, 0, 3, 8 }, // Star
|
|
{ 4, 2, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 3, 0, 0, 0 }, // Fake Item
|
|
{ 15, 4, 0, 0, 0 }, // Banana
|
|
{ 10, 6, 3, 0, 0 }, // Green Shell
|
|
{ 3, 9, 6, 0, 0 }, // Red Shell
|
|
{ 0, 2, 4, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 3, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 4, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 3, 4, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 3, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 7, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th //
|
|
|
|
// 6 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th //
|
|
{ 1, 2, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 2, 0, 0, 0 }, // Boo
|
|
{ 0, 9, 8, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 5, 11, 14, 12 }, // Triple Mushroom
|
|
{ 0, 0, 0, 2, 2, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 6, 11, 20 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 3, 8 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 3, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 5, 3, 0, 0, 0 }, // Banana
|
|
{ 10, 6, 4, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 6, 0, 0 }, // Red Shell
|
|
{ 0, 2, 4, 5, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 3, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 3, 3, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 4, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 3, 3, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 7, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th //
|
|
|
|
// 7 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th //
|
|
{ 1, 2, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 3, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 8, 8, 8, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 3, 8, 14, 15, 12 }, // Triple Mushroom
|
|
{ 0, 0, 0, 2, 4, 2, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 7, 12, 20 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 3, 8 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 2, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 5, 4, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 6, 4, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 10, 8, 7, 0, 0, 0 }, // Red Shell
|
|
{ 0, 1, 4, 6, 4, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 3, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 1, 3, 3, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 3, 5, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 3, 3, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 8, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th //
|
|
|
|
// 8 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th //
|
|
{ 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 3, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 8, 8, 8, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 3, 7, 12, 15, 11, 7 }, // Triple Mushroom
|
|
{ 0, 0, 0, 2, 4, 4, 2, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 4, 8, 15, 24 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 2, 5, 9 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 2, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 5, 4, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 7, 5, 2, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 7, 5, 0, 0, 0 }, // Red Shell
|
|
{ 0, 1, 4, 6, 4, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 2, 3, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 1, 3, 3, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 2, 5, 3, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 3, 3, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 5, 7, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th //
|
|
|
|
// 9 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
|
|
{ 1, 3, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 2, 3, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 7, 9, 10, 8, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 3, 7, 10, 17, 16, 12, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 2, 4, 6, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 4, 8, 15, 29 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 3, 6, 11 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 2, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 6, 5, 2, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 7, 5, 2, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 7, 6, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 6, 4, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 2, 3, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 2, 3, 3, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 3, 5, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 2, 3, 2, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 5, 7, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
|
|
|
|
// 10 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
|
|
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 3, 3, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 7, 8, 10, 8, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 2, 5, 9, 14, 16, 14, 9, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 2, 4, 6, 5, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 4, 5, 10, 16, 28 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 2, 4, 7, 12 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 6, 5, 2, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 7, 6, 4, 2, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 7, 6, 3, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 6, 4, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 2, 3, 3, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 3, 6, 4, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 2, 3, 1, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
|
|
|
|
// 11 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
|
|
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 6, 8, 9, 8, 6, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 2, 5, 9, 10, 15, 17, 14, 10, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 2, 3, 6, 6, 4, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 4, 5, 11, 15, 18 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 3, 5, 7, 12 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 7, 5, 2, 0, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 7, 6, 4, 0, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 6, 6, 5, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 3, 6, 5, 3, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 2, 3, 2, 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
|
|
|
|
// 12 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
|
|
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 3, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 6, 8, 9, 10, 8, 0, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 1, 4, 9, 11, 15, 17, 15, 11, 6, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 0, 2, 4, 6, 7, 5, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 3, 5, 9, 13, 18, 28 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 12 }, // Star
|
|
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 7, 6, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 7, 6, 5, 2, 0, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 5, 7, 5, 3, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 0, 2, 5, 4, 0, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
|
|
|
|
// 13 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
|
|
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 5, 8, 9, 10, 8, 5, 0, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 0, 2, 6, 9, 11, 15, 16, 14, 11, 10, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 0, 2, 5, 6, 8, 6, 3, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 4, 5, 8, 11, 20, 27 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 10, 13 }, // Star
|
|
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 8, 6, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 9, 8, 7, 6, 5, 2, 0, 0, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 5, 7, 6, 5, 0, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 0, 3, 6, 5, 3, 0, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 10, 0, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
|
|
|
|
// 14 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
|
|
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 5, 7, 9, 11, 8, 5, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 0, 2, 6, 9, 10, 12, 17, 15, 14, 12, 8, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 0, 2, 5, 6, 8, 7, 3, 0, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 11, 13, 22, 27 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 10, 13 }, // Star
|
|
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 8, 6, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 10, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 5, 7, 6, 5, 2, 0, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 0, 2, 3, 4, 3, 1, 0, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 10, 0, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
|
|
|
|
// 15 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
|
|
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 4, 6, 8, 10, 9, 8, 4, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 0, 2, 4, 8, 11, 13, 17, 18, 15, 13, 9, 8, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 7, 3, 0, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 11, 13, 22, 27 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star
|
|
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 10, 9, 8, 7, 6, 4, 3, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 5, 7, 6, 5, 3, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 0, 2, 3, 4, 3, 2, 0, 0, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 0, 0, 3, 5, 6, 2, 0, 0, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning
|
|
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
|
|
|
|
// 16 Active Players
|
|
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
|
|
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
|
|
{ 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
|
|
{ 0, 4, 6, 8, 10, 9, 7, 4, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
|
|
{ 0, 0, 0, 2, 4, 7, 10, 13, 16, 18, 15, 14, 12, 8, 7, 0 }, // Triple Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 8, 5, 2, 0, 0, 0 }, // Mega Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 8, 11, 13, 14, 23, 27 }, // Gold Mushroom
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star
|
|
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
|
|
{ 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
|
|
{ 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
|
|
{ 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
|
|
{ 3, 10, 9, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
|
|
{ 0, 0, 2, 4, 5, 8, 7, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
|
|
{ 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
|
|
{ 0, 0, 0, 0, 2, 3, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0 }, // Blue Shell
|
|
{ 0, 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0, 0 }, // Fire Flower
|
|
{ 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning
|
|
} //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
|
|
};
|
|
|
|
/** \brief Item Roulette for Kart
|
|
|
|
\param player player
|
|
\param getitem what item we're looking for
|
|
\param retrokart whether or not we're getting old or new item odds
|
|
|
|
\return void
|
|
*/
|
|
static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retrokart)
|
|
{
|
|
switch (getitem)
|
|
{
|
|
case 1: // Magnet
|
|
player->kartstuff[k_magnet] = 1;
|
|
break;
|
|
case 2: // Boo
|
|
player->kartstuff[k_boo] = 1;
|
|
break;
|
|
case 4: // Triple Mushroom
|
|
player->kartstuff[k_mushroom] = 4;
|
|
break;
|
|
case 5: // Mega Mushroom
|
|
player->kartstuff[k_megashroom] = 1;
|
|
break;
|
|
case 6: // Gold Mushroom
|
|
player->kartstuff[k_goldshroom] = 1;
|
|
break;
|
|
case 7: // Star
|
|
player->kartstuff[k_star] = 1;
|
|
break;
|
|
case 8: // Triple Banana
|
|
player->kartstuff[k_triplebanana] |= 8;
|
|
break;
|
|
case 9: // Fake Item
|
|
player->kartstuff[k_fakeitem] |= 2;
|
|
break;
|
|
case 10: // Banana
|
|
player->kartstuff[k_banana] |= 2;
|
|
break;
|
|
case 11: // Green Shell
|
|
player->kartstuff[k_greenshell] |= 2;
|
|
break;
|
|
case 12: // Red Shell
|
|
player->kartstuff[k_redshell] |= 2;
|
|
break;
|
|
case 13: // Triple Green Shell - or - Laser Wisp
|
|
if (retrokart)
|
|
player->kartstuff[k_triplegreenshell] |= 8;
|
|
else
|
|
player->kartstuff[k_laserwisp] = 1;
|
|
break;
|
|
case 14: // Bob-omb - or - 3x Orbinaut (Triple Green Shell)
|
|
if (retrokart)
|
|
player->kartstuff[k_bobomb] |= 2;
|
|
else
|
|
player->kartstuff[k_triplegreenshell] |= 8;
|
|
break;
|
|
case 15: // Blue Shell - or - Specialstage Mines (Bob-omb)
|
|
if (retrokart)
|
|
player->kartstuff[k_blueshell] = 1;
|
|
else
|
|
player->kartstuff[k_bobomb] |= 2;
|
|
break;
|
|
case 16: // Fire Flower - or - Deton (Blue Shell)
|
|
if (retrokart)
|
|
player->kartstuff[k_fireflower] = 1;
|
|
else
|
|
player->kartstuff[k_blueshell] |= 4;
|
|
break;
|
|
case 17: // Triple Red Shell - or - 2x Jaws
|
|
if (retrokart)
|
|
player->kartstuff[k_tripleredshell] |= 8;
|
|
else
|
|
player->kartstuff[k_jaws] = 1;
|
|
break;
|
|
case 18: // Lightning
|
|
player->kartstuff[k_lightning] = 1;
|
|
break;
|
|
default: // Mushroom - Doing it here as a fail-safe
|
|
if (getitem != 3)
|
|
CONS_Printf("ERROR: P_KartGetItemResult - Item roulette gave bad item (%d), giving Mushroom instead.\n", getitem);
|
|
player->kartstuff[k_mushroom] = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/** \brief Item Roulette for Kart
|
|
|
|
\param player player object passed from P_KartPlayerThink
|
|
|
|
\return void
|
|
*/
|
|
static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
|
{
|
|
INT32 i;
|
|
INT32 pingame = 0, pexiting = 0;
|
|
INT32 roulettestop;
|
|
INT32 prandom;
|
|
INT32 ppos = player->kartstuff[k_position] - 1;
|
|
INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS];
|
|
INT32 chance = 0, numchoices = 0;
|
|
|
|
|
|
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
|
|
if (player->kartstuff[k_itemroulette])
|
|
player->kartstuff[k_itemroulette]++;
|
|
else
|
|
return;
|
|
|
|
// This makes the roulette produce the random noises.
|
|
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
|
|
S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
|
|
|
|
// Initializes existing spawnchance values
|
|
for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++)
|
|
spawnchance[i] = 0;
|
|
|
|
// Gotta check how many players are active at this moment.
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && !players[i].spectator)
|
|
pingame++;
|
|
if (players[i].exiting)
|
|
pexiting++;
|
|
}
|
|
|
|
roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position]));
|
|
|
|
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
|
|
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
|
|
// Finally, if you get past this check, now you can actually start calculating what item you get.
|
|
if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3)
|
|
|| ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] >= roulettestop)))
|
|
return;
|
|
|
|
if (cmd->buttons & BT_ATTACK)
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
|
|
player->kartstuff[k_itemclose] = 0; // Reset the item window closer.
|
|
|
|
// Tiny catcher in case player position is unset.
|
|
if (ppos < 0) ppos = 0;
|
|
|
|
#define SETITEMRESULT(pos, numplayers, itemnum) \
|
|
for (chance = 0; chance < K_KartItemOdds_Retro[numplayers-1][itemnum-1][pos]; chance++) spawnchance[numchoices++] = itemnum
|
|
|
|
// Check the game type to differentiate odds.
|
|
//if (gametype == GT_RETRO)
|
|
//{
|
|
if (cv_magnet.value) SETITEMRESULT(ppos, pingame, 1); // Magnet
|
|
if (cv_boo.value) SETITEMRESULT(ppos, pingame, 2); // Boo
|
|
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 3); // Mushroom
|
|
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 4); // Triple Mushroom
|
|
if (cv_megashroom.value) SETITEMRESULT(ppos, pingame, 5); // Mega Mushroom
|
|
if (cv_goldshroom.value) SETITEMRESULT(ppos, pingame, 6); // Gold Mushroom
|
|
if (cv_star.value) SETITEMRESULT(ppos, pingame, 7); // Star
|
|
if (cv_triplebanana.value) SETITEMRESULT(ppos, pingame, 8); // Triple Banana
|
|
if (cv_fakeitem.value) SETITEMRESULT(ppos, pingame, 9); // Fake Item
|
|
if (cv_banana.value) SETITEMRESULT(ppos, pingame, 10); // Banana
|
|
if (cv_greenshell.value) SETITEMRESULT(ppos, pingame, 11); // Green Shell
|
|
if (cv_redshell.value) SETITEMRESULT(ppos, pingame, 12); // Red Shell
|
|
if (cv_triplegreenshell.value) SETITEMRESULT(ppos, pingame, 13); // Triple Green Shell
|
|
if (cv_bobomb.value) SETITEMRESULT(ppos, pingame, 14); // Bob-omb
|
|
if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(ppos, pingame, 15); // Blue Shell
|
|
//if (cv_fireflower.value) SETITEMRESULT(ppos, pingame, 16); // Fire Flower
|
|
if (cv_tripleredshell.value) SETITEMRESULT(ppos, pingame, 17); // Triple Red Shell
|
|
if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(ppos, pingame, 18); // Lightning
|
|
|
|
prandom = P_RandomKey(numchoices);
|
|
|
|
// Award the player whatever power is rolled
|
|
if (numchoices > 0)
|
|
K_KartGetItemResult(player, spawnchance[prandom], true);
|
|
else
|
|
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos);
|
|
//}
|
|
/*else if (gametype == GT_NEO)
|
|
{
|
|
if (cv_magnet.value) SETITEMRESULT(ppos, pingame, 1) // Electro-Shield
|
|
if (cv_boo.value) SETITEMRESULT(ppos, pingame, 2) // S3K Ghost
|
|
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 3) // Speed Shoe
|
|
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 4) // Triple Speed Shoe
|
|
if (cv_megashroom.value) SETITEMRESULT(ppos, pingame, 5) // Size-Up Monitor
|
|
if (cv_goldshroom.value) SETITEMRESULT(ppos, pingame, 6) // Rocket Shoe
|
|
if (cv_star.value) SETITEMRESULT(ppos, pingame, 7) // Invincibility
|
|
if (cv_triplebanana.value) SETITEMRESULT(ppos, pingame, 8) // Triple Banana
|
|
if (cv_fakeitem.value) SETITEMRESULT(ppos, pingame, 9) // Eggman Monitor
|
|
if (cv_banana.value) SETITEMRESULT(ppos, pingame, 10) // Banana
|
|
if (cv_greenshell.value) SETITEMRESULT(ppos, pingame, 11) // 1x Orbinaut
|
|
if (cv_redshell.value) SETITEMRESULT(ppos, pingame, 12) // 1x Jaws
|
|
if (cv_laserwisp.value) SETITEMRESULT(ppos, pingame, 13) // Laser Wisp
|
|
if (cv_triplegreenshell.value) SETITEMRESULT(ppos, pingame, 14) // 3x Orbinaut
|
|
if (cv_bobomb.value) SETITEMRESULT(ppos, pingame, 15) // Specialstage Mines
|
|
if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(ppos, pingame, 16) // Deton
|
|
if (cv_jaws.value) SETITEMRESULT(ppos, pingame, 17) // 2x Jaws
|
|
if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(ppos, pingame, 18) // Size-Down Monitor
|
|
|
|
prandom = P_RandomKey(numchoices);
|
|
|
|
// Award the player whatever power is rolled
|
|
if (numchoices > 0)
|
|
K_KartGetItemResult(player, spawnchance[prandom], false)
|
|
else
|
|
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos);
|
|
}
|
|
else
|
|
CONS_Printf("ERROR: P_KartItemRoulette - There's no applicable game type!\n");
|
|
*/
|
|
|
|
#undef SETITEMRESULT
|
|
|
|
player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number
|
|
|
|
if (P_IsLocalPlayer(player))
|
|
S_StartSound(NULL, sfx_mkitmF);
|
|
}
|
|
|
|
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
|
|
|
|
\param player player object passed from P_PlayerThink
|
|
\param cmd control input from player
|
|
|
|
\return void
|
|
*/
|
|
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|
{
|
|
// This spawns the drift sparks when k_driftcharge hits 26 + player->kartspeed. Its own AI handles life/death and color
|
|
if (player->kartstuff[k_drift] != 0
|
|
&& player->kartstuff[k_driftcharge] == (26 + player->kartspeed))
|
|
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFT)->target = player->mo;
|
|
|
|
if (player->kartstuff[k_itemclose])
|
|
player->kartstuff[k_itemclose]--;
|
|
|
|
if (player->kartstuff[k_spinout])
|
|
player->kartstuff[k_spinout]--;
|
|
|
|
if (player->kartstuff[k_spinouttimer])
|
|
player->kartstuff[k_spinouttimer]--;
|
|
|
|
if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == flashingtics)
|
|
player->powers[pw_flashing]--;
|
|
|
|
if (player->kartstuff[k_magnettimer])
|
|
player->kartstuff[k_magnettimer]--;
|
|
|
|
if (player->kartstuff[k_mushroomtimer])
|
|
player->kartstuff[k_mushroomtimer]--;
|
|
|
|
if (player->kartstuff[k_floorboost])
|
|
player->kartstuff[k_floorboost]--;
|
|
|
|
if (player->kartstuff[k_driftboost])
|
|
player->kartstuff[k_driftboost]--;
|
|
|
|
if (player->kartstuff[k_startimer])
|
|
player->kartstuff[k_startimer]--;
|
|
|
|
if (player->kartstuff[k_growshrinktimer] > 0)
|
|
player->kartstuff[k_growshrinktimer]--;
|
|
|
|
if (player->kartstuff[k_growshrinktimer] < 0)
|
|
player->kartstuff[k_growshrinktimer]++;
|
|
|
|
if (player->kartstuff[k_growshrinktimer] == 1 || player->kartstuff[k_growshrinktimer] == -1)
|
|
{
|
|
player->mo->destscale = FRACUNIT;
|
|
P_RestoreMusic(player);
|
|
}
|
|
|
|
if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0
|
|
&& player->kartstuff[k_goldshroomtimer])
|
|
player->kartstuff[k_goldshroomtimer]--;
|
|
|
|
if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0
|
|
&& player->kartstuff[k_fireflowertimer])
|
|
player->kartstuff[k_fireflowertimer]--;
|
|
|
|
if (player->kartstuff[k_bootaketimer])
|
|
player->kartstuff[k_bootaketimer]--;
|
|
|
|
if (player->kartstuff[k_boostolentimer])
|
|
player->kartstuff[k_boostolentimer]--;
|
|
|
|
if (player->kartstuff[k_squishedtimer])
|
|
player->kartstuff[k_squishedtimer]--;
|
|
|
|
if (player->kartstuff[k_laserwisptimer])
|
|
player->kartstuff[k_laserwisptimer]--;
|
|
|
|
if (player->kartstuff[k_sounds])
|
|
player->kartstuff[k_sounds]--;
|
|
|
|
// Restores music automatically for the final lap, among other things
|
|
if (player->kartstuff[k_sounds] <= 4 && player->kartstuff[k_sounds] > 0 && P_IsLocalPlayer(player))
|
|
P_RestoreMusic(player);
|
|
|
|
// ???
|
|
/*
|
|
if (player->kartstuff[k_jmp] > 1 && onground)
|
|
{
|
|
S_StartSound(player->mo, sfx_spring);
|
|
P_DoJump(player, false);
|
|
player->mo->momz *= player->kartstuff[k_jmp];
|
|
player->kartstuff[k_jmp] = 0;
|
|
}
|
|
*/
|
|
|
|
if (cmd->buttons & BT_JUMP)
|
|
player->kartstuff[k_jmp] = 1;
|
|
else
|
|
player->kartstuff[k_jmp] = 0;
|
|
|
|
K_KartItemRoulette(player, cmd); // Roulette Code
|
|
|
|
// Stopping of the horrible star SFX
|
|
if (player->mo->health <= 0 || player->mo->player->kartstuff[k_startimer] <= 0
|
|
|| player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you don't have invincibility (or mega is active too)
|
|
{
|
|
if (S_SoundPlaying(player->mo, sfx_star)) // But the sound is playing
|
|
S_StopSoundByID(player->mo, sfx_star); // Stop it
|
|
}
|
|
|
|
// And the same for the mega mushroom SFX
|
|
if (!(player->mo->health > 0 && player->mo->player->kartstuff[k_growshrinktimer] > 0)) // If you aren't big
|
|
{
|
|
if (S_SoundPlaying(player->mo, sfx_mega)) // But the sound is playing
|
|
S_StopSoundByID(player->mo, sfx_mega); // Stop it
|
|
}
|
|
}
|
|
|
|
static void K_PlayTauntSound(mobj_t *source)
|
|
{
|
|
switch (P_RandomFixed() % 4)
|
|
{
|
|
case 1:
|
|
S_StartSound(source, sfx_taunt1);
|
|
return;
|
|
case 2:
|
|
S_StartSound(source, sfx_taunt2);
|
|
return;
|
|
case 3:
|
|
S_StartSound(source, sfx_taunt3);
|
|
return;
|
|
case 4:
|
|
S_StartSound(source, sfx_taunt4);
|
|
return;
|
|
}
|
|
}
|
|
|
|
static fixed_t K_GetKartBoostPower(player_t *player, boolean speedonly)
|
|
{
|
|
fixed_t boostpower = FRACUNIT;
|
|
fixed_t boostvalue = 0;
|
|
fixed_t numboosts = 0;
|
|
|
|
if (player->kartstuff[k_growshrinktimer] < -1 && speedonly)
|
|
{ // Shrink
|
|
boostvalue += 16; // This is basically speed x2 due to friction and being smaller. Really translates to about 80%.
|
|
numboosts++;
|
|
}
|
|
if (player->kartstuff[k_growshrinktimer] > 1
|
|
&& (player->kartstuff[k_growshrinktimer] > (itemtime - 25)
|
|
|| player->kartstuff[k_growshrinktimer] <= 26) && speedonly)
|
|
{ // Mega Mushroom - Mid-size
|
|
boostvalue += 9; // 9/8 speed (*1.125)
|
|
numboosts++;
|
|
}
|
|
if (player->kartstuff[k_growshrinktimer] < (itemtime - 25)
|
|
&& player->kartstuff[k_growshrinktimer] > 26 && speedonly)
|
|
{ // Mega Mushroom
|
|
boostvalue += 10; // 10/8 speed (*1.250)
|
|
numboosts++;
|
|
}
|
|
if (player->kartstuff[k_startimer])
|
|
{ // Star
|
|
boostvalue += 11; // 11/8 speed (*1.375)
|
|
numboosts++;
|
|
}
|
|
if ((player->kartstuff[k_driftboost] && speedonly)
|
|
|| (player->kartstuff[k_driftboost] && !player->kartstuff[k_mushroomtimer]))
|
|
{ // Drift Boost
|
|
boostvalue += 12; // 12/8 speed (*1.500)
|
|
numboosts++;
|
|
}
|
|
if ((player->kartstuff[k_mushroomtimer] && speedonly)
|
|
|| (player->kartstuff[k_mushroomtimer] > mushroomtime/4))
|
|
{ // Mushroom
|
|
if (speedonly)
|
|
boostvalue += 12; // 12/8 speed (*1.500)
|
|
else if (player->kartstuff[k_driftboost])
|
|
boostvalue += 68;
|
|
else
|
|
boostvalue += 80;
|
|
numboosts++;
|
|
}
|
|
if (numboosts) // If any of the above apply...
|
|
{
|
|
boostvalue = (boostvalue*2)/numboosts; // Doubled to avoid .5's
|
|
boostpower = FixedMul(boostpower, boostvalue*FRACUNIT/16);
|
|
}
|
|
|
|
return boostpower;
|
|
}
|
|
|
|
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
|
{
|
|
fixed_t k_speed = 151;
|
|
fixed_t g_cc = FRACUNIT;
|
|
fixed_t xspd = 3072; // 4.6875 aka 3/64
|
|
|
|
switch (cv_kartcc.value)
|
|
{
|
|
case 50:
|
|
g_cc = 53248 + xspd; // 50cc = 81.25 + 4.69 = 85.94%
|
|
break;
|
|
case 150:
|
|
g_cc = 77824 + xspd; // 150cc = 118.75 + 4.69 = 123.44%
|
|
break;
|
|
default:
|
|
g_cc = 65536 + xspd; // 100cc = 100.00 + 4.69 = 104.69%
|
|
break;
|
|
}
|
|
|
|
k_speed += player->kartspeed; // 152 - 160
|
|
|
|
if (doboostpower)
|
|
return FixedMul(FixedMul(k_speed<<14, g_cc), K_GetKartBoostPower(player, true));
|
|
return FixedMul(k_speed<<14, g_cc);
|
|
}
|
|
|
|
static fixed_t K_GetKartAccel(player_t *player)
|
|
{
|
|
fixed_t k_accel = 36;
|
|
|
|
k_accel += 3 * (9 - player->kartspeed); // 36 - 60
|
|
|
|
return FixedMul(k_accel, K_GetKartBoostPower(player, false));
|
|
}
|
|
|
|
fixed_t K_3dKartMovement(player_t *player, boolean onground, boolean forwardmovement)
|
|
{
|
|
fixed_t accelmax = 4000;
|
|
fixed_t newspeed, oldspeed, finalspeed;
|
|
fixed_t p_speed = K_GetKartSpeed(player, true);
|
|
fixed_t p_accel = K_GetKartAccel(player);
|
|
|
|
if (!onground) return 0; // If the player isn't on the ground, there is no change in speed
|
|
|
|
// ACCELCODE!!!1!11!
|
|
oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
|
|
newspeed = FixedDiv(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), ORIG_FRICTION);
|
|
finalspeed = newspeed - oldspeed;
|
|
|
|
if (!forwardmovement && finalspeed > FRACUNIT*2)
|
|
return FRACUNIT/8;
|
|
else if (!forwardmovement)
|
|
return FRACUNIT/2;
|
|
|
|
return finalspeed;
|
|
}
|
|
|
|
void K_SpinPlayer(player_t *player, mobj_t *source)
|
|
{
|
|
(void) source;
|
|
if (player->health <= 0)
|
|
return;
|
|
|
|
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|
|
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
|
|
return;
|
|
|
|
player->kartstuff[k_mushroomtimer] = 0;
|
|
player->kartstuff[k_driftboost] = 0;
|
|
|
|
if (player->kartstuff[k_spinouttype] <= 0)
|
|
{
|
|
if (player->kartstuff[k_spinouttype] == 0)
|
|
player->kartstuff[k_spinouttimer] = 2*TICRATE;
|
|
else
|
|
player->kartstuff[k_spinouttimer] = 3*TICRATE/2;
|
|
|
|
if (player->speed < K_GetKartSpeed(player, true)/4) // player->normalspeed/4)
|
|
P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale)); // FixedMul(player->normalspeed/4, player->mo->scale));
|
|
|
|
S_StartSound(player->mo, sfx_slip);
|
|
}
|
|
else
|
|
player->kartstuff[k_spinouttimer] = 1*TICRATE;
|
|
|
|
player->powers[pw_flashing] = flashingtics;
|
|
|
|
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
|
|
|
|
if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_SPIN1);
|
|
|
|
player->kartstuff[k_spinouttype] = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
void K_SquishPlayer(player_t *player, mobj_t *source)
|
|
{
|
|
(void) source;
|
|
if (player->health <= 0)
|
|
return;
|
|
|
|
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0
|
|
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
|
|
return;
|
|
|
|
player->kartstuff[k_mushroomtimer] = 0;
|
|
player->kartstuff[k_driftboost] = 0;
|
|
|
|
player->kartstuff[k_squishedtimer] = 2*TICRATE;
|
|
|
|
player->powers[pw_flashing] = flashingtics;
|
|
|
|
player->mo->flags |= MF_NOCLIP;
|
|
|
|
if (player->mo->state != &states[S_KART_SQUISH]) // Squash
|
|
P_SetPlayerMobjState(player->mo, S_KART_SQUISH);
|
|
|
|
P_PlayRinglossSound(player->mo);
|
|
|
|
return;
|
|
}
|
|
|
|
void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
|
|
{
|
|
(void) source;
|
|
if (player->health <= 0)
|
|
return;
|
|
|
|
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|
|
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
|
|
return;
|
|
|
|
player->mo->momz = 18*FRACUNIT;
|
|
player->mo->momx = player->mo->momy = 0;
|
|
|
|
player->kartstuff[k_mushroomtimer] = 0;
|
|
player->kartstuff[k_driftboost] = 0;
|
|
|
|
player->kartstuff[k_spinouttype] = 1;
|
|
player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
|
|
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
|
|
|
|
player->powers[pw_flashing] = flashingtics;
|
|
|
|
if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_SPIN1);
|
|
|
|
player->kartstuff[k_spinouttype] = 0;
|
|
|
|
P_PlayRinglossSound(player->mo);
|
|
|
|
return;
|
|
}
|
|
|
|
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit)
|
|
{
|
|
mobj_t *mobj;
|
|
mobj_t *ghost = NULL;
|
|
INT32 i;
|
|
TVector v;
|
|
TVector *res;
|
|
fixed_t finalx, finaly, finalz, dist;
|
|
//mobj_t hoopcenter;
|
|
angle_t degrees, fa, closestangle;
|
|
fixed_t mobjx, mobjy, mobjz;
|
|
|
|
//hoopcenter.x = x;
|
|
//hoopcenter.y = y;
|
|
//hoopcenter.z = z;
|
|
|
|
//hoopcenter.z = z - mobjinfo[type].height/2;
|
|
|
|
degrees = FINEANGLES/number;
|
|
|
|
radius = FixedDiv(radius,5*(FRACUNIT/4));
|
|
|
|
closestangle = 0;
|
|
|
|
// Create the hoop!
|
|
for (i = 0; i < number; i++)
|
|
{
|
|
fa = (i*degrees);
|
|
v[0] = FixedMul(FINECOSINE(fa),radius);
|
|
v[1] = 0;
|
|
v[2] = FixedMul(FINESINE(fa),radius);
|
|
v[3] = FRACUNIT;
|
|
|
|
res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle));
|
|
M_Memcpy(&v, res, sizeof (v));
|
|
res = VectorMatrixMultiply(v, *RotateZMatrix(closestangle));
|
|
M_Memcpy(&v, res, sizeof (v));
|
|
|
|
finalx = x + v[0];
|
|
finaly = y + v[1];
|
|
finalz = z + v[2];
|
|
|
|
mobj = P_SpawnMobj(finalx, finaly, finalz, type);
|
|
|
|
mobj->z -= mobj->height>>1;
|
|
|
|
// change angle
|
|
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, x, y);
|
|
|
|
// change slope
|
|
dist = P_AproxDistance(P_AproxDistance(x - mobj->x, y - mobj->y), z - mobj->z);
|
|
|
|
if (dist < 1)
|
|
dist = 1;
|
|
|
|
mobjx = mobj->x;
|
|
mobjy = mobj->y;
|
|
mobjz = mobj->z;
|
|
|
|
if (ghostit)
|
|
{
|
|
ghost = P_SpawnGhostMobj(mobj);
|
|
P_SetMobjState(mobj, S_NULL);
|
|
mobj = ghost;
|
|
}
|
|
|
|
mobj->momx = FixedMul(FixedDiv(mobjx - x, dist), 2*FRACUNIT);
|
|
mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), 2*FRACUNIT);
|
|
mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), 2*FRACUNIT);
|
|
|
|
if (spawncenter)
|
|
{
|
|
mobj->x = x;
|
|
mobj->y = y;
|
|
mobj->z = z;
|
|
}
|
|
|
|
mobj->flags |= MF_NOCLIPTHING;
|
|
mobj->flags &= ~MF_SPECIAL;
|
|
|
|
}
|
|
}
|
|
|
|
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle, INT32 flags2, fixed_t speed)
|
|
{
|
|
mobj_t *th;
|
|
angle_t an;
|
|
fixed_t x, y, z;
|
|
//INT32 dir;
|
|
|
|
// angle at which you fire, is player angle
|
|
an = angle;
|
|
|
|
//if (source->player->kartstuff[k_throwdir] != 0)
|
|
// dir = source->player->kartstuff[k_throwdir];
|
|
//else
|
|
// dir = 1;
|
|
|
|
x = source->x + source->momx;
|
|
y = source->y + source->momy;
|
|
z = source->z + source->height/3;
|
|
|
|
th = P_SpawnMobj(x, y, z, type);
|
|
|
|
th->flags2 |= flags2;
|
|
|
|
th->threshold = 10;
|
|
|
|
#ifdef WEAPON_SFX
|
|
//Since rail and bounce have no thrown objects, this hack is necessary.
|
|
//Is creating thrown objects for rail and bounce more or less desirable than this?
|
|
if (th->info->seesound && !(th->flags2 & MF2_RAILRING) && !(th->flags2 & MF2_SCATTER))
|
|
S_StartSound(source, th->info->seesound);
|
|
#else
|
|
if (th->info->seesound)
|
|
S_StartSound(source, th->info->seesound);
|
|
#endif
|
|
|
|
P_SetTarget(&th->target, source);
|
|
|
|
th->angle = an;
|
|
th->momx = FixedMul(speed, FINECOSINE(an>>ANGLETOFINESHIFT));
|
|
th->momy = FixedMul(speed, FINESINE(an>>ANGLETOFINESHIFT));
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void K_SpawnDriftTrail(player_t *player)
|
|
{
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
fixed_t ground;
|
|
mobj_t *flame;
|
|
angle_t travelangle;
|
|
INT32 i;
|
|
|
|
I_Assert(player != NULL);
|
|
I_Assert(player->mo != NULL);
|
|
I_Assert(!P_MobjWasRemoved(player->mo));
|
|
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale);
|
|
else
|
|
ground = player->mo->floorz;
|
|
|
|
if (player->kartstuff[k_drift] != 0)
|
|
travelangle = player->mo->angle;
|
|
else
|
|
travelangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
if (player->kartstuff[k_bootaketimer] != 0)
|
|
continue;
|
|
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
|
|
#ifdef ESLOPE
|
|
if (player->mo->standingslope)
|
|
{
|
|
ground = P_GetZAt(player->mo->standingslope, newx, newy);
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
ground -= FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale);
|
|
}
|
|
#endif
|
|
if (player->kartstuff[k_drift] != 0 && player->kartstuff[k_mushroomtimer] == 0)
|
|
flame = P_SpawnMobj(newx, newy, ground, MT_DRIFTSMOKE);
|
|
else
|
|
flame = P_SpawnMobj(newx, newy, ground, MT_MUSHROOMTRAIL);
|
|
|
|
P_SetTarget(&flame->target, player->mo);
|
|
flame->angle = travelangle;
|
|
flame->fuse = TICRATE*2;
|
|
flame->destscale = player->mo->scale;
|
|
P_SetScale(flame, player->mo->scale);
|
|
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
|
|
|
|
flame->momx = 8;
|
|
P_XYMovement(flame);
|
|
if (P_MobjWasRemoved(flame))
|
|
continue;
|
|
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
{
|
|
if (flame->z + flame->height < flame->ceilingz)
|
|
P_RemoveMobj(flame);
|
|
}
|
|
else if (flame->z > flame->floorz)
|
|
P_RemoveMobj(flame);
|
|
}
|
|
}
|
|
|
|
static mobj_t *P_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, boolean bobombthrow)
|
|
{
|
|
mobj_t *mo;
|
|
INT32 dir;
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
|
|
if (!player)
|
|
return NULL;
|
|
|
|
if (bobombthrow)
|
|
{
|
|
if (player->kartstuff[k_throwdir] == 1)
|
|
dir = 2;
|
|
else if (player->kartstuff[k_throwdir] == -1)
|
|
dir = -1;
|
|
else
|
|
dir = 1;
|
|
}
|
|
else
|
|
{
|
|
if (player->kartstuff[k_throwdir] != 0)
|
|
dir = player->kartstuff[k_throwdir];
|
|
else
|
|
dir = defaultDir;
|
|
}
|
|
|
|
if (missile)
|
|
{
|
|
if (dir == -1)
|
|
{
|
|
// Shoot backward
|
|
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, 64*FRACUNIT);
|
|
|
|
if (mo)
|
|
{
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Shoot forward
|
|
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, 64*FRACUNIT);
|
|
|
|
if (mo)
|
|
{
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (dir == 1 || dir == 2)
|
|
{
|
|
// Shoot forward
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + 80*FRACUNIT, mapthing);
|
|
|
|
mo->threshold = 10;
|
|
|
|
P_SetTarget(&mo->target, player->mo);
|
|
|
|
if (mo)
|
|
{
|
|
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
|
|
INT32 DIST = 50*FRACUNIT + player->speed*FRACUNIT; // 6 when dropping CTF flag
|
|
INT32 HEIGHT;
|
|
if (DIST > 64*FRACUNIT)
|
|
DIST = 64*FRACUNIT;
|
|
|
|
if (dir == 2)
|
|
HEIGHT = 16*FRACUNIT + player->mo->momz;
|
|
else
|
|
HEIGHT = 8*FRACUNIT + player->mo->momz;
|
|
|
|
if (HEIGHT > 64*FRACUNIT)
|
|
HEIGHT = 64*FRACUNIT;
|
|
|
|
mo->momx = FixedMul(FINECOSINE(fa), DIST);
|
|
mo->momy = FixedMul(FINESINE(fa), DIST);
|
|
mo->momz = HEIGHT;
|
|
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Drop it directly behind you.
|
|
newangle = player->mo->angle;
|
|
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, mapthing);
|
|
|
|
mo->threshold = 10;
|
|
|
|
P_SetTarget(&mo->target, player->mo);
|
|
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3);
|
|
|
|
mo->x = newx;
|
|
mo->y = newy;
|
|
|
|
if (mo)
|
|
{
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
}
|
|
}
|
|
return mo;
|
|
}
|
|
|
|
static void K_DoMagnet(player_t * player)
|
|
{
|
|
S_StartSound(player->mo, sfx_s3k45);
|
|
player->kartstuff[k_magnettimer] = 35;
|
|
P_NukeEnemies(player->mo, player->mo, 16*FRACUNIT);
|
|
}
|
|
|
|
static void K_DoBooSteal(player_t * player)
|
|
{
|
|
INT32 i, numplayers = 0;
|
|
INT32 playerswappable[MAXPLAYERS];
|
|
INT32 stealplayer = 0; // The player that's getting stolen from
|
|
INT32 prandom = 0;
|
|
|
|
if (!multiplayer)
|
|
return;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
|
|
&& !players[i].exiting && !players[i].powers[pw_super] && !((netgame || multiplayer) && players[i].spectator)
|
|
&& players[i].kartstuff[k_position] < player->kartstuff[k_position] && player != &players[i]
|
|
|
|
&& (players[i].kartstuff[k_star] || players[i].kartstuff[k_mushroom] || players[i].kartstuff[k_goldshroom]
|
|
|| players[i].kartstuff[k_megashroom] || players[i].kartstuff[k_lightning] || players[i].kartstuff[k_blueshell]
|
|
|| players[i].kartstuff[k_greenshell] & 2 || players[i].kartstuff[k_triplegreenshell] & 8
|
|
|| players[i].kartstuff[k_redshell] & 2 || players[i].kartstuff[k_tripleredshell] & 8
|
|
|| players[i].kartstuff[k_banana] & 2 || players[i].kartstuff[k_triplebanana] & 8
|
|
|| players[i].kartstuff[k_fakeitem] & 2 || players[i].kartstuff[k_bobomb] & 2
|
|
|| players[i].kartstuff[k_boo])) // Stealing boos with boos? sounds like fun
|
|
{
|
|
playerswappable[numplayers] = i+1;
|
|
numplayers++;
|
|
}
|
|
}
|
|
|
|
prandom = P_RandomFixed();
|
|
|
|
if (player->kartstuff[k_position] == 1 || numplayers < 1) // No-one can be stolen from? Get longer invisibility for nothing
|
|
{
|
|
player->kartstuff[k_bootaketimer] = bootime;
|
|
player->kartstuff[k_boo] = 0;
|
|
return;
|
|
}
|
|
else if (numplayers == 1) // With just 2 players, we just need to set the other player to be the one to steal from
|
|
{
|
|
stealplayer = playerswappable[numplayers - 1];
|
|
}
|
|
else if (numplayers > 1) // We need to choose between the available candidates for the 2nd player
|
|
{
|
|
stealplayer = playerswappable[prandom%(numplayers-1)];
|
|
}
|
|
|
|
if (stealplayer) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from
|
|
{
|
|
stealplayer -= 1; // stealplayer is +1 so we know if it found there actually WAS a player
|
|
|
|
player->kartstuff[k_bootaketimer] = bootime;
|
|
player->kartstuff[k_boo] = 0;
|
|
players[stealplayer].kartstuff[k_boostolentimer] = bootime;
|
|
|
|
if (players[stealplayer].kartstuff[k_star])
|
|
{
|
|
player->kartstuff[k_star] = players[stealplayer].kartstuff[k_star];
|
|
players[stealplayer].kartstuff[k_star] = 0;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_mushroom])
|
|
{
|
|
player->kartstuff[k_mushroom] = players[stealplayer].kartstuff[k_mushroom];
|
|
players[stealplayer].kartstuff[k_mushroom] = 0;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_goldshroom])
|
|
{
|
|
player->kartstuff[k_goldshroom] = players[stealplayer].kartstuff[k_goldshroom];
|
|
players[stealplayer].kartstuff[k_goldshroom] = 0;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_megashroom])
|
|
{
|
|
player->kartstuff[k_megashroom] = players[stealplayer].kartstuff[k_megashroom];
|
|
players[stealplayer].kartstuff[k_megashroom] = 0;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_lightning])
|
|
{
|
|
player->kartstuff[k_lightning] = players[stealplayer].kartstuff[k_lightning];
|
|
players[stealplayer].kartstuff[k_lightning] = 0;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_blueshell])
|
|
{
|
|
player->kartstuff[k_blueshell] = players[stealplayer].kartstuff[k_blueshell];
|
|
players[stealplayer].kartstuff[k_blueshell] = 0;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_greenshell] & 2)
|
|
{
|
|
player->kartstuff[k_greenshell] |= 2;
|
|
players[stealplayer].kartstuff[k_greenshell] &= ~2;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_triplegreenshell] & 8)
|
|
{
|
|
player->kartstuff[k_triplegreenshell] |= 8;
|
|
players[stealplayer].kartstuff[k_triplegreenshell] &= ~8;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_redshell] & 2)
|
|
{
|
|
player->kartstuff[k_redshell] |= 2;
|
|
players[stealplayer].kartstuff[k_redshell] &= ~2;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_tripleredshell] & 8)
|
|
{
|
|
player->kartstuff[k_tripleredshell] |= 8;
|
|
players[stealplayer].kartstuff[k_tripleredshell] &= ~8;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_banana] & 2)
|
|
{
|
|
player->kartstuff[k_banana] |= 2;
|
|
players[stealplayer].kartstuff[k_banana] &= ~2;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_triplebanana] & 8)
|
|
{
|
|
player->kartstuff[k_triplebanana] |= 8;
|
|
players[stealplayer].kartstuff[k_triplebanana] &= ~8;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_fakeitem] & 2)
|
|
{
|
|
player->kartstuff[k_fakeitem] |= 2;
|
|
players[stealplayer].kartstuff[k_fakeitem] &= ~2;
|
|
}
|
|
else if (players[stealplayer].kartstuff[k_bobomb] & 2)
|
|
{
|
|
player->kartstuff[k_bobomb] |= 2;
|
|
players[stealplayer].kartstuff[k_bobomb] &= ~2;
|
|
}
|
|
if (players[stealplayer].kartstuff[k_boo])
|
|
{
|
|
player->kartstuff[k_boo] = players[stealplayer].kartstuff[k_boo];
|
|
players[stealplayer].kartstuff[k_boo] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void K_DoMushroom(player_t *player, boolean doPFlag)
|
|
{
|
|
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
|
|
S_StartSound(player->mo, sfx_mush);
|
|
|
|
player->kartstuff[k_mushroomtimer] = mushroomtime;
|
|
|
|
if (doPFlag)
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
|
|
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
|
|
return;
|
|
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_sounds] = 50;
|
|
}
|
|
|
|
static void K_DoLightning(player_t *player, boolean bluelightning)
|
|
{
|
|
mobj_t *mo;
|
|
thinker_t *think;
|
|
INT32 i;
|
|
S_StartSound(player->mo, sfx_bkpoof); // Sound the BANG!
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i])
|
|
P_FlashPal(&players[i], PAL_NUKE, 10);
|
|
}
|
|
|
|
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
|
{
|
|
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
|
|
continue; // not a mobj thinker
|
|
|
|
mo = (mobj_t *)think;
|
|
|
|
if (mo->type == MT_PLAYER)
|
|
P_DamageMobj(mo, player->mo, player->mo, bluelightning ? 65 : 64);
|
|
else
|
|
continue;
|
|
}
|
|
|
|
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
|
|
return;
|
|
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_sounds] = 50;
|
|
}
|
|
|
|
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
|
|
{
|
|
fixed_t p_maxspeed = FixedMul(K_GetKartSpeed(player, false), 3*FRACUNIT);
|
|
fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (player->speed>>16), (p_maxspeed>>16) + player->kartweight);
|
|
|
|
turnvalue = FixedMul(turnvalue, adjustangle); // Weight has a small effect on turning
|
|
|
|
if (player->kartstuff[k_startimer] || player->kartstuff[k_mushroomtimer] || player->kartstuff[k_growshrinktimer] > 0)
|
|
turnvalue = FixedMul(turnvalue, FixedDiv(5*FRACUNIT, 4*FRACUNIT));
|
|
|
|
return turnvalue;
|
|
}
|
|
|
|
// turndir is the direction the controls are telling us to turn, 1 if turning right and -1 if turning left
|
|
INT16 K_GetKartDriftValue(player_t *player, SINT8 turndir)
|
|
{
|
|
fixed_t driftangle = FRACUNIT;
|
|
fixed_t driftweight = player->kartweight*10;
|
|
UINT8 turntype = 3;
|
|
|
|
// If they aren't drifting or on the ground this doesn't apply
|
|
if (player->kartstuff[k_drift] == 0 || !P_IsObjectOnGround(player->mo))
|
|
return 0;
|
|
|
|
if ((player->kartstuff[k_drift] > 0 && turndir == 1) || (player->kartstuff[k_drift] < 0 && turndir == -1))
|
|
{
|
|
turntype = 2;
|
|
}
|
|
else if ((player->kartstuff[k_drift] > 0 && turndir == -1) || (player->kartstuff[k_drift] < 0 && turndir == 1))
|
|
{
|
|
turntype = 1;
|
|
}
|
|
|
|
switch (turntype)
|
|
{
|
|
case 1:
|
|
driftangle = 200 + driftweight; // Drifting outward
|
|
break;
|
|
case 2:
|
|
driftangle = 700 - driftweight; // Drifting inward
|
|
break;
|
|
case 3:
|
|
driftangle = 450; // Drifting with no input
|
|
break;
|
|
}
|
|
|
|
return driftangle*(player->kartstuff[k_drift] / abs(player->kartstuff[k_drift]));
|
|
}
|
|
|
|
static void K_KartDrift(player_t *player, boolean onground)
|
|
{
|
|
fixed_t dsone = 26 + player->kartspeed;
|
|
fixed_t dstwo = 52 + player->kartspeed*2;
|
|
|
|
// Drifting is actually straffing + automatic turning.
|
|
// Holding the Jump button will enable drifting.
|
|
|
|
// Drift Release (Moved here so you can't "chain" drifts)
|
|
if ((player->kartstuff[k_drift] == 0)
|
|
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
|
&& player->kartstuff[k_driftcharge] < dsone
|
|
&& onground)
|
|
{
|
|
player->kartstuff[k_drift] = 0;
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
else if ((player->kartstuff[k_drift] == 0)
|
|
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
|
&& (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
|
|
&& onground)
|
|
{
|
|
player->kartstuff[k_driftboost] = 20;
|
|
S_StartSound(player->mo, sfx_mush);
|
|
player->kartstuff[k_drift] = 0;
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
else if ((player->kartstuff[k_drift] == 0)
|
|
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
|
&& player->kartstuff[k_driftcharge] >= dstwo
|
|
&& onground)
|
|
{
|
|
player->kartstuff[k_driftboost] = 40;
|
|
S_StartSound(player->mo, sfx_mush);
|
|
player->kartstuff[k_drift] = 0;
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
|
|
// Drifting: left or right?
|
|
if ((player->cmd.buttons & BT_DRIFTLEFT) && player->speed > (10<<16) && player->kartstuff[k_jmp] == 1
|
|
&& player->kartstuff[k_drift] < 3 && player->kartstuff[k_drift] > -1) // && player->kartstuff[k_drift] != 1)
|
|
player->kartstuff[k_drift] = 1;
|
|
else if ((player->cmd.buttons & BT_DRIFTRIGHT) && player->speed > (10<<16) && player->kartstuff[k_jmp] == 1
|
|
&& player->kartstuff[k_drift] > -3 && player->kartstuff[k_drift] < 1) // && player->kartstuff[k_drift] != -1)
|
|
player->kartstuff[k_drift] = -1;
|
|
else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0)
|
|
player->kartstuff[k_drift] = 0;
|
|
|
|
// Incease/decrease the drift value to continue drifting in that direction
|
|
if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground
|
|
&& (player->kartstuff[k_drift] >= 1 || player->kartstuff[k_drift] <= -1))
|
|
{
|
|
player->kartstuff[k_driftcharge]++;
|
|
|
|
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
|
|
{
|
|
player->kartstuff[k_drift]++;
|
|
if (player->kartstuff[k_drift] > 3)
|
|
player->kartstuff[k_drift] = 3;
|
|
}
|
|
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
|
|
{
|
|
player->kartstuff[k_drift]--;
|
|
if (player->kartstuff[k_drift] < -3)
|
|
player->kartstuff[k_drift] = -3;
|
|
}
|
|
}
|
|
|
|
// Stop drifting
|
|
if (player->kartstuff[k_spinouttimer] > 0 // banana peel
|
|
|| player->speed < (10<<16)) // you're too slow!
|
|
{
|
|
player->kartstuff[k_drift] = 0;
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
}
|
|
//
|
|
// K_KartUpdatePosition
|
|
//
|
|
static void K_KartUpdatePosition(player_t *player)
|
|
{
|
|
fixed_t position = 1;
|
|
fixed_t i, ppcd, pncd, ipcd, incd;
|
|
fixed_t pmo, imo;
|
|
thinker_t *th;
|
|
mobj_t *mo;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && !players[i].spectator &&
|
|
(((players[i].starpostnum) + (numstarposts + 1) * players[i].laps) >
|
|
((player->starpostnum) + (numstarposts + 1) * player->laps)))
|
|
position++;
|
|
else if (playeringame[i] && !players[i].spectator
|
|
&& (((players[i].starpostnum) + (numstarposts+1)*players[i].laps) ==
|
|
((player->starpostnum) + (numstarposts+1)*player->laps)))
|
|
{
|
|
ppcd = pncd = ipcd = incd = 0;
|
|
|
|
player->kartstuff[k_prevcheck] = players[i].kartstuff[k_prevcheck] = 0;
|
|
player->kartstuff[k_nextcheck] = players[i].kartstuff[k_nextcheck] = 0;
|
|
|
|
// This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now)
|
|
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
|
{
|
|
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj at all, shoo
|
|
continue;
|
|
|
|
mo = (mobj_t *)th;
|
|
|
|
pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x,
|
|
mo->y - player->mo->y),
|
|
mo->z - player->mo->z) / FRACUNIT;
|
|
imo = P_AproxDistance(P_AproxDistance( mo->x - players[i].mo->x,
|
|
mo->y - players[i].mo->y),
|
|
mo->z - players[i].mo->z) / FRACUNIT;
|
|
|
|
if (mo->type != MT_BOSS3WAYPOINT) // TODO: Change to 'MT_WAYPOINT'?
|
|
continue;
|
|
|
|
if (mo->health == player->starpostnum)
|
|
{
|
|
player->kartstuff[k_prevcheck] += pmo;
|
|
ppcd++;
|
|
}
|
|
if (mo->health == (player->starpostnum + 1))
|
|
{
|
|
player->kartstuff[k_nextcheck] += pmo;
|
|
pncd++;
|
|
}
|
|
if (mo->health == players[i].starpostnum)
|
|
{
|
|
players[i].kartstuff[k_prevcheck] += imo;
|
|
ipcd++;
|
|
}
|
|
if (mo->health == (players[i].starpostnum + 1))
|
|
{
|
|
players[i].kartstuff[k_nextcheck] += imo;
|
|
incd++;
|
|
}
|
|
}
|
|
|
|
if (ppcd > 1) player->kartstuff[k_prevcheck] /= ppcd;
|
|
if (pncd > 1) player->kartstuff[k_nextcheck] /= pncd;
|
|
if (ipcd > 1) players[i].kartstuff[k_prevcheck] /= ipcd;
|
|
if (incd > 1) players[i].kartstuff[k_nextcheck] /= incd;
|
|
|
|
if ((players[i].kartstuff[k_nextcheck] > 0 || player->kartstuff[k_nextcheck] > 0) && !player->exiting)
|
|
{
|
|
if ((players[i].kartstuff[k_nextcheck] - players[i].kartstuff[k_prevcheck]) <
|
|
(player->kartstuff[k_nextcheck] - player->kartstuff[k_prevcheck]))
|
|
position++;
|
|
}
|
|
else if (!player->exiting)
|
|
{
|
|
if (players[i].kartstuff[k_prevcheck] > player->kartstuff[k_prevcheck])
|
|
position++;
|
|
}
|
|
else
|
|
{
|
|
if (players[i].starposttime < player->starposttime)
|
|
position++;
|
|
}
|
|
}
|
|
}
|
|
player->kartstuff[k_position] = position;
|
|
}
|
|
|
|
static boolean K_CheckForHoldItem(player_t *player)
|
|
{
|
|
if ( player->kartstuff[k_greenshell] == 1
|
|
|| player->kartstuff[k_redshell] == 1
|
|
|| player->kartstuff[k_banana] == 1
|
|
|| player->kartstuff[k_fakeitem] == 1
|
|
|| player->kartstuff[k_bobomb] == 1
|
|
|| player->kartstuff[k_triplegreenshell] & 1
|
|
|| player->kartstuff[k_triplegreenshell] & 2
|
|
|| player->kartstuff[k_triplegreenshell] & 4
|
|
|| player->kartstuff[k_tripleredshell] & 1
|
|
|| player->kartstuff[k_tripleredshell] & 2
|
|
|| player->kartstuff[k_tripleredshell] & 4
|
|
|| player->kartstuff[k_triplebanana] & 1
|
|
|| player->kartstuff[k_triplebanana] & 2
|
|
|| player->kartstuff[k_triplebanana] & 4
|
|
) return true;
|
|
return false;
|
|
}
|
|
//
|
|
// K_MoveKartPlayer
|
|
//
|
|
void K_MoveKartPlayer(player_t *player, boolean onground)
|
|
{
|
|
ticcmd_t *cmd = &player->cmd;
|
|
boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->pflags & PF_ATTACKDOWN));
|
|
boolean HOLDING_ITEM = K_CheckForHoldItem(player);
|
|
boolean NO_BOO = (player->kartstuff[k_boostolentimer] == 0 && player->kartstuff[k_bootaketimer] == 0);
|
|
|
|
K_KartUpdatePosition(player);
|
|
|
|
// Position Taunt
|
|
// If you were behind someone but just passed them, taunt at them!
|
|
if (!player->kartstuff[k_positiondelay] && !player->exiting)
|
|
{
|
|
if (player->kartstuff[k_oldposition] <= player->kartstuff[k_position]) // But first, if you lost a place,
|
|
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // then the other player taunts.
|
|
else if (player->kartstuff[k_oldposition] > player->kartstuff[k_position]) // Otherwise,
|
|
{
|
|
//S_StartSound(player->mo, sfx_slow); // Say "YOU'RE TOO SLOW!"
|
|
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // Restore the old position,
|
|
player->kartstuff[k_positiondelay] = 5*TICRATE; // and set up a timer.
|
|
}
|
|
}
|
|
if (player->kartstuff[k_positiondelay])
|
|
player->kartstuff[k_positiondelay]--;
|
|
|
|
// Race Spectator
|
|
if (netgame && player->jointime < 1
|
|
&& gametype == GT_RACE && countdown)
|
|
{
|
|
player->spectator = true;
|
|
player->powers[pw_nocontrol] = 5;
|
|
}
|
|
|
|
if ((player->pflags & PF_ATTACKDOWN) && !(cmd->buttons & BT_ATTACK))
|
|
player->pflags &= ~PF_ATTACKDOWN;
|
|
else if (cmd->buttons & BT_ATTACK)
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
|
|
if (player && player->health > 0 && !player->spectator && !player->exiting && player->kartstuff[k_spinouttimer] == 0)
|
|
{
|
|
|
|
// Magnet
|
|
// Boo
|
|
// Mushroom
|
|
// Triple Mushroom
|
|
// Mega Mushroom
|
|
// Gold Mushroom
|
|
// Star
|
|
// Triple Banana
|
|
// Fake Item
|
|
// Banana
|
|
// Green Shell
|
|
// Red Shell
|
|
// Triple Green Shell
|
|
// Bob-omb
|
|
// Blue Shell
|
|
// Fire Flower
|
|
// Triple Red Shell
|
|
// Lightning
|
|
|
|
// GoldenMushroom power
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && player->kartstuff[k_goldshroom] == 1
|
|
&& player->kartstuff[k_goldshroomtimer] == 0 && NO_BOO)
|
|
{
|
|
K_DoMushroom(player, true);
|
|
player->kartstuff[k_goldshroomtimer] = itemtime;
|
|
player->kartstuff[k_goldshroom] = 0;
|
|
}
|
|
// GoldenMushroom power
|
|
else if (ATTACK_IS_DOWN && player->kartstuff[k_goldshroomtimer] > 1 && onground && NO_BOO)
|
|
{
|
|
K_DoMushroom(player, true);
|
|
//player->kartstuff[k_goldshroomtimer] -= 10;
|
|
//if (player->kartstuff[k_goldshroomtimer] < 1)
|
|
// player->kartstuff[k_goldshroomtimer] = 1;
|
|
}
|
|
// TripleMushroom power
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 4 && onground && NO_BOO)
|
|
{
|
|
K_DoMushroom(player, true);
|
|
player->kartstuff[k_mushroom] = 2;
|
|
}
|
|
// DoubleMushroom power
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 2 && onground && NO_BOO)
|
|
{
|
|
K_DoMushroom(player, true);
|
|
player->kartstuff[k_mushroom] = 1;
|
|
}
|
|
// Mushroom power
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 1 && onground && NO_BOO)
|
|
{
|
|
K_DoMushroom(player, true);
|
|
player->kartstuff[k_mushroom] = 0;
|
|
}
|
|
// Star power
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_star] == 1 && NO_BOO)
|
|
{
|
|
if (P_IsLocalPlayer(player) && !player->exiting)
|
|
S_ChangeMusicInternal("minvnc", true);
|
|
if (!P_IsLocalPlayer(player))
|
|
S_StartSound(player->mo, sfx_star);
|
|
player->kartstuff[k_startimer] = itemtime; // Activate it
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_star] = 0;
|
|
player->kartstuff[k_itemclose] = 10;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
}
|
|
// Green Shell
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_greenshell] & 2 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo;
|
|
player->kartstuff[k_greenshell] &= ~2;
|
|
player->kartstuff[k_greenshell] |= 1;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_GREENSHIELD);
|
|
mo->threshold = 10;
|
|
if (mo)
|
|
P_SetTarget(&mo->target, player->mo);
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_greenshell] & 1)
|
|
{
|
|
player->kartstuff[k_greenshell] &= ~1;
|
|
|
|
P_ThrowKartItem(player, true, MT_GREENITEM, 1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
|
|
}
|
|
// Triple Green Shell
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplegreenshell] & 8 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo, *mo2, *mo3;
|
|
player->kartstuff[k_triplegreenshell] &= ~8;
|
|
player->kartstuff[k_triplegreenshell] |= 7;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
K_PlayTauntSound(player->mo);
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD1);
|
|
mo->threshold = 10;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
mo->angle = 0;
|
|
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD2);
|
|
mo2->threshold = 10;
|
|
P_SetTarget(&mo2->target, player->mo);
|
|
mo2->angle = ANGLE_120;
|
|
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD3);
|
|
mo3->threshold = 10;
|
|
P_SetTarget(&mo3->target, player->mo);
|
|
mo3->angle = ANGLE_240;
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplegreenshell] & 1 || player->kartstuff[k_triplegreenshell] & 2 || player->kartstuff[k_triplegreenshell] & 4))
|
|
{
|
|
P_ThrowKartItem(player, true, MT_GREENITEM, 1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
|
|
if (player->kartstuff[k_triplegreenshell] & 4)
|
|
player->kartstuff[k_triplegreenshell] &= ~4;
|
|
else if (player->kartstuff[k_triplegreenshell] & 2)
|
|
player->kartstuff[k_triplegreenshell] &= ~2;
|
|
else if (player->kartstuff[k_triplegreenshell] & 1)
|
|
player->kartstuff[k_triplegreenshell] &= ~1;
|
|
|
|
}
|
|
// Red Shell
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_redshell] & 2 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo;
|
|
player->kartstuff[k_redshell] &= ~2;
|
|
player->kartstuff[k_redshell] |= 1;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_REDSHIELD);
|
|
mo->threshold = 10;
|
|
if (mo)
|
|
P_SetTarget(&mo->target, player->mo);
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0))
|
|
{
|
|
player->kartstuff[k_redshell] &= ~1;
|
|
|
|
P_ThrowKartItem(player, true, MT_REDITEM, 1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
}
|
|
// Red Shell Dud
|
|
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && player->kartstuff[k_throwdir] == -1)
|
|
{
|
|
player->kartstuff[k_redshell] &= ~1;
|
|
|
|
P_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
}
|
|
// Triple Red Shell
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_tripleredshell] & 8 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo, *mo2, *mo3;
|
|
player->kartstuff[k_tripleredshell] &= ~8;
|
|
player->kartstuff[k_tripleredshell] |= 7;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
K_PlayTauntSound(player->mo);
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD1);
|
|
mo->threshold = 10;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
mo->angle = 0;
|
|
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD2);
|
|
mo2->threshold = 10;
|
|
P_SetTarget(&mo2->target, player->mo);
|
|
mo2->angle = ANGLE_120;
|
|
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD3);
|
|
mo3->threshold = 10;
|
|
P_SetTarget(&mo3->target, player->mo);
|
|
mo3->angle = ANGLE_240;
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4)
|
|
&& (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0))
|
|
{
|
|
P_ThrowKartItem(player, true, MT_REDITEM, 1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
if (player->kartstuff[k_tripleredshell] & 4)
|
|
player->kartstuff[k_tripleredshell] &= ~4;
|
|
else if (player->kartstuff[k_tripleredshell] & 2)
|
|
player->kartstuff[k_tripleredshell] &= ~2;
|
|
else if (player->kartstuff[k_tripleredshell] & 1)
|
|
player->kartstuff[k_tripleredshell] &= ~1;
|
|
}
|
|
else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4)
|
|
&& player->kartstuff[k_throwdir] == -1)
|
|
{
|
|
P_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
if (player->kartstuff[k_tripleredshell] & 4)
|
|
player->kartstuff[k_tripleredshell] &= ~4;
|
|
else if (player->kartstuff[k_tripleredshell] & 2)
|
|
player->kartstuff[k_tripleredshell] &= ~2;
|
|
else if (player->kartstuff[k_tripleredshell] & 1)
|
|
player->kartstuff[k_tripleredshell] &= ~1;
|
|
}
|
|
// Banana Peel
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_banana] & 2 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo;
|
|
player->kartstuff[k_banana] &= ~2;
|
|
player->kartstuff[k_banana] |= 1;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANASHIELD);
|
|
mo->threshold = 10;
|
|
if (mo)
|
|
P_SetTarget(&mo->target, player->mo);
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_banana] & 1)
|
|
{
|
|
P_ThrowKartItem(player, false, MT_BANANAITEM, -1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_banana] &= ~1;
|
|
}
|
|
// Triple Banana Peel
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplebanana] & 8 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo, *mo2, *mo3;
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_triplebanana] &= ~8;
|
|
player->kartstuff[k_triplebanana] |= 7;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD1);
|
|
mo->threshold = 10;
|
|
if (mo) {
|
|
P_SetTarget(&mo->target, player->mo);
|
|
mo->angle = 0; }
|
|
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD2);
|
|
mo2->threshold = 10;
|
|
if (mo2) {
|
|
P_SetTarget(&mo2->target, player->mo);
|
|
mo2->angle = ANGLE_135; }
|
|
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD3);
|
|
mo3->threshold = 10;
|
|
if (mo3) {
|
|
P_SetTarget(&mo3->target, player->mo);
|
|
mo3->angle = ANGLE_225; }
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplebanana] & 1 || player->kartstuff[k_triplebanana] & 2 || player->kartstuff[k_triplebanana] & 4))
|
|
{
|
|
P_ThrowKartItem(player, false, MT_BANANAITEM, -1,false );
|
|
K_PlayTauntSound(player->mo);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
if (player->kartstuff[k_triplebanana] & 4)
|
|
player->kartstuff[k_triplebanana] &= ~4;
|
|
else if (player->kartstuff[k_triplebanana] & 2)
|
|
player->kartstuff[k_triplebanana] &= ~2;
|
|
else if (player->kartstuff[k_triplebanana] & 1)
|
|
player->kartstuff[k_triplebanana] &= ~1;
|
|
}
|
|
// Fake Itembox
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_fakeitem] & 2 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo;
|
|
player->kartstuff[k_fakeitem] &= ~2;
|
|
player->kartstuff[k_fakeitem] |= 1;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_FAKESHIELD);
|
|
mo->scale = FRACUNIT/2;
|
|
mo->threshold = 10;
|
|
if (mo)
|
|
P_SetTarget(&mo->target, player->mo);
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_fakeitem] & 1)
|
|
{
|
|
P_ThrowKartItem(player, false, MT_FAKEITEM, -1, false);
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_fakeitem] &= ~1;
|
|
}
|
|
// Bomb
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_bobomb] & 2 && NO_BOO)
|
|
{
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *mo;
|
|
player->kartstuff[k_bobomb] &= ~2;
|
|
player->kartstuff[k_bobomb] |= 1;
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BOMBSHIELD);
|
|
mo->threshold = 10;
|
|
if (mo)
|
|
P_SetTarget(&mo->target, player->mo);
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_bobomb] & 1)
|
|
{
|
|
P_ThrowKartItem(player, false, MT_BOMBITEM, 1, true);
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_bobomb] &= ~1;
|
|
}
|
|
// Thunder
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_lightning] == 1 && NO_BOO)
|
|
{
|
|
K_DoLightning(player, false);
|
|
player->kartstuff[k_lightning] = 0;
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
// Blue Shell
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_blueshell] == 1 && NO_BOO)
|
|
{
|
|
K_DoLightning(player, true);
|
|
player->kartstuff[k_blueshell] = 0;
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
// Mega Mushroom
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_megashroom] == 1 && NO_BOO)
|
|
{
|
|
if (P_IsLocalPlayer(player) && !player->exiting)
|
|
S_ChangeMusicInternal("mega", true);
|
|
if (!P_IsLocalPlayer(player))
|
|
S_StartSound(player->mo, sfx_mega);
|
|
K_PlayTauntSound(player->mo);
|
|
player->kartstuff[k_growshrinktimer] = itemtime;
|
|
S_StartSound(player->mo, sfx_mario3);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
player->kartstuff[k_megashroom] = 0;
|
|
player->kartstuff[k_itemclose] = 10;
|
|
}
|
|
// Boo
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_boo] == 1 && NO_BOO)
|
|
{
|
|
K_DoBooSteal(player);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
player->kartstuff[k_boo] = 0;
|
|
}
|
|
// Magnet
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_magnet] == 1 && NO_BOO)
|
|
{
|
|
K_DoMagnet(player);
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
player->kartstuff[k_magnet] = 0;
|
|
}
|
|
|
|
// Mushroom Boost
|
|
if (((player->kartstuff[k_mushroomtimer] > 0 && player->kartstuff[k_boosting] == 0)
|
|
|| (player->kartstuff[k_mushroomtimer] > 0 && ATTACK_IS_DOWN && NO_BOO)) && onground)
|
|
{
|
|
player->kartstuff[k_boosting] = 1;
|
|
}
|
|
else if (player->kartstuff[k_mushroomtimer] == 0 && player->kartstuff[k_boosting] == 1)
|
|
player->kartstuff[k_boosting] = 0;
|
|
|
|
// Megashroom - Make the player grow!
|
|
if (player->kartstuff[k_growshrinktimer] > (itemtime - 25))
|
|
{
|
|
if (leveltime & 2)
|
|
player->mo->destscale = FRACUNIT*3/2;
|
|
else
|
|
player->mo->destscale = FRACUNIT;
|
|
}
|
|
else if (player->kartstuff[k_growshrinktimer] > 26
|
|
&& player->kartstuff[k_growshrinktimer] <= (itemtime - 25))
|
|
player->mo->destscale = FRACUNIT*3/2;
|
|
// Megashroom - Back to normal...
|
|
else if (player->kartstuff[k_growshrinktimer] > 1
|
|
&& player->kartstuff[k_growshrinktimer] <= 26)
|
|
{
|
|
if (leveltime & 2)
|
|
player->mo->destscale = FRACUNIT;
|
|
else
|
|
player->mo->destscale = FRACUNIT*3/2;
|
|
}
|
|
if (player->kartstuff[k_growshrinktimer] == 26)
|
|
S_StartSound(player->mo, sfx_mario8);
|
|
|
|
if (player->kartstuff[k_bootaketimer] > 0)
|
|
{
|
|
if ((player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
|
|
|| (!(player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
|
|
&& (player->kartstuff[k_bootaketimer] < 1*TICRATE/2 || player->kartstuff[k_bootaketimer] > bootime-(1*TICRATE/2))))
|
|
{
|
|
if (leveltime & 1)
|
|
player->mo->flags2 |= MF2_DONTDRAW;
|
|
else
|
|
player->mo->flags2 &= ~MF2_DONTDRAW;
|
|
}
|
|
else
|
|
player->mo->flags2 |= MF2_DONTDRAW;
|
|
|
|
player->powers[pw_flashing] = player->kartstuff[k_bootaketimer]; // We'll do this for now, let's people know about the invisible people through subtle hints
|
|
}
|
|
else if (player->kartstuff[k_bootaketimer] == 0)
|
|
{
|
|
player->mo->flags2 &= ~MF2_DONTDRAW;
|
|
}
|
|
}
|
|
|
|
if (player->kartstuff[k_growshrinktimer] > 1)
|
|
player->powers[pw_flashing] = 2;
|
|
|
|
// Friction
|
|
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
|
|
player->mo->friction += 4608;
|
|
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
|
|
player->mo->friction += 1608;
|
|
|
|
// Splitscreen camera
|
|
if (splitscreen && player == &players[consoleplayer])
|
|
CV_SetValue(&cv_cam_dist, 190);
|
|
if (splitscreen && player == &players[secondarydisplayplayer])
|
|
CV_SetValue(&cv_cam2_dist, 190);
|
|
|
|
K_KartDrift(player, onground);
|
|
|
|
// Quick Turning
|
|
// You can't turn your kart when you're not moving.
|
|
// So now it's time to burn some rubber!
|
|
if (player->speed < 2 && leveltime > 140 && cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE
|
|
&& ((cmd->buttons & BT_DRIFTLEFT) || (cmd->buttons & BT_DRIFTRIGHT)))
|
|
{
|
|
if (leveltime % 20 == 0)
|
|
S_StartSound(player->mo, sfx_mkslid);
|
|
}
|
|
|
|
// Squishing
|
|
// If a Mega Mushroom or a Thwomp crushes you, get flattened instead of being killed.
|
|
|
|
if (player->kartstuff[k_squishedtimer] <= 0)
|
|
{
|
|
player->mo->flags &= ~MF_NOCLIP;
|
|
}
|
|
else
|
|
{
|
|
player->mo->flags |= MF_NOCLIP;
|
|
player->mo->momx = 0;
|
|
player->mo->momy = 0;
|
|
}
|
|
|
|
///////////////////////
|
|
//LAKITU START SIGNAL//
|
|
///////////////////////
|
|
|
|
// Spawn at the beggining of the level,
|
|
// not joiner-friendly.
|
|
/*
|
|
if (leveltime == 3)
|
|
{
|
|
mobj_t *mo;
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
fixed_t newz;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 128*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 128*FRACUNIT);
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
newz = player->mo->z - 320*FRACUNIT;
|
|
else
|
|
newz = player->mo->z + 256*FRACUNIT;
|
|
mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
|
|
if (mo)
|
|
{
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
}
|
|
}
|
|
*/
|
|
|
|
// Play the stop light's sounds
|
|
if ((leveltime == (TICRATE-4)*2) || (leveltime == (TICRATE-2)*3))
|
|
S_StartSound(NULL, sfx_lkt1);
|
|
if (leveltime == (TICRATE)*4)
|
|
S_StartSound(NULL, sfx_lkt2);
|
|
// Start charging once you're given the opportunity.
|
|
if (leveltime >= 70 && leveltime <= 140 && cmd->buttons & BT_ACCELERATE && leveltime % 5 == 0)
|
|
player->kartstuff[k_boostcharge]++;
|
|
if (leveltime >= 70 && leveltime <= 140 && !(cmd->buttons & BT_ACCELERATE))
|
|
player->kartstuff[k_boostcharge] = 0;
|
|
// Increase your size while charging your engine.
|
|
if (leveltime < 150)
|
|
player->mo->destscale = FRACUNIT + (player->kartstuff[k_boostcharge]*655);
|
|
|
|
// Determine the outcome of your charge.
|
|
if (leveltime > 140 && player->kartstuff[k_boostcharge])
|
|
{
|
|
// Get an instant boost!
|
|
if (player->kartstuff[k_boostcharge] >= 7 && player->kartstuff[k_boostcharge] <= 10)
|
|
{
|
|
K_DoMushroom(player, false);
|
|
}
|
|
// You overcharged your engine? Those things are expensive!!!
|
|
if (player->kartstuff[k_boostcharge] > 10)
|
|
{
|
|
player->powers[pw_nocontrol] = 40;
|
|
S_StartSound(player->mo, sfx_slip);
|
|
}
|
|
|
|
player->kartstuff[k_boostcharge] = 0;
|
|
}
|
|
|
|
//////////////////
|
|
//FISHING LAKITU//
|
|
//////////////////
|
|
|
|
// If you die and respawn in Mario Kart, have Lakitu fish you back in.
|
|
/*
|
|
if (player->airtime == 60)
|
|
{
|
|
mobj_t *mo;
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
fixed_t newz;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 0);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 0);
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
newz = player->mo->z - 128*FRACUNIT;
|
|
else
|
|
newz = player->mo->z + 64*FRACUNIT;
|
|
mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
|
|
if (mo)
|
|
{
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
mo->angle = newangle+ANGLE_180;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetMobjState(mo, S_LAKITUFSH1);
|
|
}
|
|
}
|
|
*/
|
|
if (player->kartstuff[k_lakitu] > 3)
|
|
{
|
|
player->kartstuff[k_lakitu]--;
|
|
player->mo->momz = 0;
|
|
player->powers[pw_flashing] = 2;
|
|
player->powers[pw_nocontrol] = 2;
|
|
if (leveltime % 15 == 0)
|
|
S_StartSound(player->mo, sfx_lkt3);
|
|
}
|
|
// That's enough pointless fishing for now.
|
|
if (player->kartstuff[k_lakitu] > 0 && player->kartstuff[k_lakitu] <= 3)
|
|
{
|
|
if (!onground)
|
|
{
|
|
player->powers[pw_flashing] = 2;
|
|
// If you tried to boost while in the air,
|
|
// you lose your chance of boosting at all.
|
|
if (cmd->buttons & BT_ACCELERATE)
|
|
{
|
|
player->powers[pw_flashing] = 0;
|
|
player->kartstuff[k_lakitu] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player->kartstuff[k_lakitu]--;
|
|
// Quick! You only have three tics to boost!
|
|
if (cmd->buttons & BT_ACCELERATE)
|
|
{
|
|
K_DoMushroom(player, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
//////////////////
|
|
//NEW LAP LAKITU//
|
|
//////////////////
|
|
|
|
/*
|
|
if (player->kartstuff[k_lakitu] == -60)
|
|
{
|
|
mobj_t *mo;
|
|
angle_t newangle;
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
fixed_t newz;
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 128*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 128*FRACUNIT);
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
newz = player->mo->z - 320*FRACUNIT;
|
|
else
|
|
newz = player->mo->z + 256*FRACUNIT;
|
|
mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
|
|
if (mo)
|
|
{
|
|
P_SetTarget(&mo->target, player->mo);
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
|
|
if (player->laps < (unsigned)(cv_numlaps.value - 1))
|
|
{
|
|
if (player->laps == 1)
|
|
P_SetMobjState(mo, S_LAKITULAP1A);
|
|
if (player->laps == 2)
|
|
P_SetMobjState(mo, S_LAKITULAP2A);
|
|
if (player->laps == 3)
|
|
P_SetMobjState(mo, S_LAKITULAP3A);
|
|
if (player->laps == 4)
|
|
P_SetMobjState(mo, S_LAKITULAP4A);
|
|
if (player->laps == 5)
|
|
P_SetMobjState(mo, S_LAKITULAP5A);
|
|
if (player->laps == 6)
|
|
P_SetMobjState(mo, S_LAKITULAP6A);
|
|
if (player->laps == 7)
|
|
P_SetMobjState(mo, S_LAKITULAP7A);
|
|
if (player->laps == 8)
|
|
P_SetMobjState(mo, S_LAKITULAP8A);
|
|
}
|
|
else if (player->laps == (unsigned)(cv_numlaps.value - 1))
|
|
P_SetMobjState(mo, S_LAKITULAPFA);
|
|
}
|
|
}
|
|
*/
|
|
if (player->kartstuff[k_lakitu] < 0)
|
|
player->kartstuff[k_lakitu]++;
|
|
}
|
|
|
|
//}
|
|
|
|
//{ SRB2kart HUD Code
|
|
|
|
#define NUMPOSNUMS 10
|
|
#define NUMPOSFRAMES 7 // White, three blues, three reds
|
|
|
|
//{ Patch Definitions
|
|
static patch_t *kp_nodraw;
|
|
static patch_t *kp_noitem;
|
|
static patch_t *kp_timesticker;
|
|
static patch_t *kp_timestickerwide;
|
|
static patch_t *kp_lapsticker;
|
|
static patch_t *kp_lapstickernarrow;
|
|
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
|
|
static patch_t *kp_facenull;
|
|
static patch_t *kp_facefirst;
|
|
static patch_t *kp_facesecond;
|
|
static patch_t *kp_facethird;
|
|
static patch_t *kp_facefourth;
|
|
static patch_t *kp_magnet;
|
|
static patch_t *kp_boo;
|
|
static patch_t *kp_boosteal;
|
|
static patch_t *kp_mushroom;
|
|
static patch_t *kp_doublemushroom;
|
|
static patch_t *kp_triplemushroom;
|
|
static patch_t *kp_megashroom;
|
|
static patch_t *kp_goldshroom;
|
|
static patch_t *kp_star;
|
|
static patch_t *kp_triplebanana;
|
|
static patch_t *kp_fakeitem;
|
|
static patch_t *kp_banana;
|
|
static patch_t *kp_greenshell;
|
|
static patch_t *kp_redshell;
|
|
static patch_t *kp_triplegreenshell;
|
|
static patch_t *kp_bobomb;
|
|
static patch_t *kp_blueshell;
|
|
static patch_t *kp_fireflower;
|
|
static patch_t *kp_tripleredshell;
|
|
static patch_t *kp_lightning;
|
|
static patch_t *kp_kitchensink;
|
|
static patch_t *kp_itemused1;
|
|
static patch_t *kp_itemused2;
|
|
static patch_t *kp_itemused3;
|
|
static patch_t *kp_itemused4;
|
|
static patch_t *kp_itemused5;
|
|
static patch_t *kp_singlebananaicon;
|
|
static patch_t *kp_doublebananaicon;
|
|
static patch_t *kp_triplebananaicon;
|
|
static patch_t *kp_singlegreenshellicon;
|
|
static patch_t *kp_doublegreenshellicon;
|
|
static patch_t *kp_triplegreenshellicon;
|
|
static patch_t *kp_singleredshellicon;
|
|
static patch_t *kp_doubleredshellicon;
|
|
static patch_t *kp_tripleredshellicon;
|
|
/*
|
|
static patch_t *kp_neonoitem;
|
|
static patch_t *kp_electroshield;
|
|
static patch_t *kp_skghost;
|
|
static patch_t *kp_skghoststeal;
|
|
static patch_t *kp_speedshoe;
|
|
static patch_t *kp_doublespeedshoe;
|
|
static patch_t *kp_triplespeedshoe;
|
|
static patch_t *kp_sizeupmonitor;
|
|
static patch_t *kp_rocketshoe;
|
|
static patch_t *kp_invincibility;
|
|
static patch_t *kp_neotriplebanana;
|
|
static patch_t *kp_eggmanmonitor;
|
|
static patch_t *kp_neobanana;
|
|
static patch_t *kp_orbinaut;
|
|
static patch_t *kp_jaws;
|
|
static patch_t *kp_tripleorbinaut;
|
|
static patch_t *kp_specialstagemine;
|
|
static patch_t *kp_deton;
|
|
static patch_t *kp_laserwisp;
|
|
static patch_t *kp_doublejaws;
|
|
static patch_t *kp_sizedownmonitor;
|
|
static patch_t *kp_neoitemused1;
|
|
static patch_t *kp_neoitemused2;
|
|
static patch_t *kp_neoitemused3;
|
|
static patch_t *kp_neoitemused4;
|
|
static patch_t *kp_neoitemused5;
|
|
*/
|
|
|
|
void K_LoadKartHUDGraphics(void)
|
|
{
|
|
INT32 i, j;
|
|
char buffer[9];
|
|
|
|
// Null Stuff
|
|
kp_nodraw = W_CachePatchName("K_TRNULL", PU_HUDGFX);
|
|
kp_noitem = W_CachePatchName("K_ITNULL", PU_HUDGFX);
|
|
//kp_neonoitem = W_CachePatchName("KNITNULL", PU_HUDGFX);
|
|
|
|
// Stickers
|
|
kp_timesticker = W_CachePatchName("K_STTIME", PU_HUDGFX);
|
|
kp_timestickerwide = W_CachePatchName("K_STTIMW", PU_HUDGFX);
|
|
kp_lapsticker = W_CachePatchName("K_STLAPS", PU_HUDGFX);
|
|
kp_lapstickernarrow = W_CachePatchName("K_STLAPN", PU_HUDGFX);
|
|
|
|
// Position numbers
|
|
for (i = 0; i < NUMPOSNUMS; i++)
|
|
{
|
|
for (j = 0; j < NUMPOSFRAMES; j++)
|
|
{
|
|
if (i > 4 && j < 4 && j != 0) continue; // We don't need blue numbers for ranks past 4th
|
|
sprintf(buffer, "K_POSN%d%d", i, j);
|
|
kp_positionnum[i][j] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
}
|
|
kp_facenull = W_CachePatchName("K_PFACE0", PU_HUDGFX);
|
|
kp_facefirst = W_CachePatchName("K_PFACE1", PU_HUDGFX);
|
|
kp_facesecond = W_CachePatchName("K_PFACE2", PU_HUDGFX);
|
|
kp_facethird = W_CachePatchName("K_PFACE3", PU_HUDGFX);
|
|
kp_facefourth = W_CachePatchName("K_PFACE4", PU_HUDGFX);
|
|
|
|
// Kart Item Windows
|
|
kp_magnet = W_CachePatchName("K_ITMAGN", PU_HUDGFX);
|
|
kp_boo = W_CachePatchName("K_ITBOO1", PU_HUDGFX);
|
|
kp_boosteal = W_CachePatchName("K_ITBOO2", PU_HUDGFX);
|
|
kp_mushroom = W_CachePatchName("K_ITMUSH", PU_HUDGFX);
|
|
kp_doublemushroom = W_CachePatchName("K_ITDOUB", PU_HUDGFX);
|
|
kp_triplemushroom = W_CachePatchName("K_ITTRIP", PU_HUDGFX);
|
|
kp_megashroom = W_CachePatchName("K_ITMEGA", PU_HUDGFX);
|
|
kp_goldshroom = W_CachePatchName("K_ITGOLD", PU_HUDGFX);
|
|
kp_star = W_CachePatchName("K_ITSTAR", PU_HUDGFX);
|
|
kp_triplebanana = W_CachePatchName("K_ITTBAN", PU_HUDGFX);
|
|
kp_fakeitem = W_CachePatchName("K_ITFAKE", PU_HUDGFX);
|
|
kp_banana = W_CachePatchName("K_ITBANA", PU_HUDGFX);
|
|
kp_greenshell = W_CachePatchName("K_ITGREE", PU_HUDGFX);
|
|
kp_redshell = W_CachePatchName("K_ITREDS", PU_HUDGFX);
|
|
kp_triplegreenshell = W_CachePatchName("K_ITTGRE", PU_HUDGFX);
|
|
kp_bobomb = W_CachePatchName("K_ITBOBO", PU_HUDGFX);
|
|
kp_blueshell = W_CachePatchName("K_ITBLUE", PU_HUDGFX);
|
|
kp_fireflower = W_CachePatchName("K_ITFIRE", PU_HUDGFX);
|
|
kp_tripleredshell = W_CachePatchName("K_ITTRED", PU_HUDGFX);
|
|
kp_lightning = W_CachePatchName("K_ITLIGH", PU_HUDGFX);
|
|
kp_kitchensink = W_CachePatchName("K_ITSINK", PU_HUDGFX);
|
|
|
|
// Item-used - Closing the item window after an item is used
|
|
kp_itemused1 = W_CachePatchName("K_ITUSE1", PU_HUDGFX);
|
|
kp_itemused2 = W_CachePatchName("K_ITUSE2", PU_HUDGFX);
|
|
kp_itemused3 = W_CachePatchName("K_ITUSE3", PU_HUDGFX);
|
|
kp_itemused4 = W_CachePatchName("K_ITUSE4", PU_HUDGFX);
|
|
kp_itemused5 = W_CachePatchName("K_ITUSE5", PU_HUDGFX);
|
|
|
|
// Triple-item HUD icons
|
|
kp_singlebananaicon = W_CachePatchName("K_TRBAN1", PU_HUDGFX);
|
|
kp_doublebananaicon = W_CachePatchName("K_TRBAN2", PU_HUDGFX);
|
|
kp_triplebananaicon = W_CachePatchName("K_TRBAN3", PU_HUDGFX);
|
|
kp_singlegreenshellicon = W_CachePatchName("K_TRGRE1", PU_HUDGFX);
|
|
kp_doublegreenshellicon = W_CachePatchName("K_TRGRE2", PU_HUDGFX);
|
|
kp_triplegreenshellicon = W_CachePatchName("K_TRGRE3", PU_HUDGFX);
|
|
kp_singleredshellicon = W_CachePatchName("K_TRRED1", PU_HUDGFX);
|
|
kp_doubleredshellicon = W_CachePatchName("K_TRRED2", PU_HUDGFX);
|
|
kp_tripleredshellicon = W_CachePatchName("K_TRRED3", PU_HUDGFX);
|
|
|
|
/*
|
|
// Neo-Kart item windows
|
|
kp_electroshield = W_CachePatchName("KNITELEC", PU_HUDGFX);
|
|
kp_skghost = W_CachePatchName("KTITSKG1", PU_HUDGFX);
|
|
kp_skghoststeal = W_CachePatchName("KTITSKG2", PU_HUDGFX);
|
|
kp_speedshoe = W_CachePatchName("KTITSPEE", PU_HUDGFX);
|
|
kp_triplespeedshoe = W_CachePatchName("KTITTSPE", PU_HUDGFX);
|
|
kp_sizeupmonitor = W_CachePatchName("KTITSUPM", PU_HUDGFX);
|
|
kp_rocketshoe = W_CachePatchName("KTITROCK", PU_HUDGFX);
|
|
kp_invincibility = W_CachePatchName("KTITINVI", PU_HUDGFX);
|
|
kp_neotriplebanana = W_CachePatchName("KTITTBAN", PU_HUDGFX);
|
|
kp_eggmanmonitor = W_CachePatchName("KTITEGGM", PU_HUDGFX);
|
|
kp_neobanana = W_CachePatchName("KTITBANA", PU_HUDGFX);
|
|
kp_orbinaut = W_CachePatchName("KTITORBI", PU_HUDGFX);
|
|
kp_jaws = W_CachePatchName("KTITJAWS", PU_HUDGFX);
|
|
kp_tripleorbinaut = W_CachePatchName("KTITTORB", PU_HUDGFX);
|
|
kp_specialstagemine = W_CachePatchName("KTITSPEC", PU_HUDGFX);
|
|
kp_deton = W_CachePatchName("KTITDETO", PU_HUDGFX);
|
|
kp_laserwisp = W_CachePatchName("KTITLASE", PU_HUDGFX);
|
|
kp_doublejaws = W_CachePatchName("KTITDJAW", PU_HUDGFX);
|
|
kp_sizedownmonitor = W_CachePatchName("KTITSDOW", PU_HUDGFX);
|
|
|
|
// Item-used - Closing the item window after an item is used (Neo-Kart)
|
|
kp_neoitemused1 = W_CachePatchName("KNITUSE1", PU_HUDGFX);
|
|
kp_neoitemused2 = W_CachePatchName("KNITUSE2", PU_HUDGFX);
|
|
kp_neoitemused3 = W_CachePatchName("KNITUSE3", PU_HUDGFX);
|
|
kp_neoitemused4 = W_CachePatchName("KNITUSE4", PU_HUDGFX);
|
|
kp_neoitemused5 = W_CachePatchName("KNITUSE5", PU_HUDGFX);
|
|
*/
|
|
}
|
|
|
|
//}
|
|
|
|
static INT32 STRINGY(INT32 y)
|
|
{
|
|
// Copied from st_stuff.c
|
|
if (splitscreen)
|
|
{
|
|
y >>= 1;
|
|
if (stplyr != &players[displayplayer])
|
|
y += BASEVIDHEIGHT / 2;
|
|
}
|
|
return y;
|
|
}
|
|
|
|
static INT32 SCX(INT32 x)
|
|
{
|
|
return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx));
|
|
}
|
|
|
|
INT32 ITEM_X, ITEM_Y; // Item Window
|
|
INT32 TRIP_X, TRIP_Y; // Triple Item Icon
|
|
INT32 TIME_X, TIME_Y; // Time Sticker
|
|
INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
|
INT32 POSI_X, POSI_Y; // Position Number
|
|
INT32 FACE_X, FACE_Y; // Top-four Faces
|
|
INT32 METE_X, METE_Y; // Speed Meter
|
|
|
|
static void K_initKartHUD(void)
|
|
{
|
|
/*
|
|
BASEVIDWIDTH = 320
|
|
BASEVIDHEIGHT = 200
|
|
|
|
Item window graphic is 41 x 33
|
|
|
|
Time Sticker graphic is 116 x 11
|
|
Time Font is a solid block of (8 x [12) x 14], equal to 96 x 14
|
|
Therefore, timestamp is 116 x 14 altogether
|
|
|
|
Lap Sticker is 80 x 11
|
|
Lap flag is 22 x 20
|
|
Lap Font is a solid block of (3 x [12) x 14], equal to 36 x 14
|
|
Therefore, lapstamp is 80 x 20 altogether
|
|
|
|
Position numbers are 43 x 53
|
|
|
|
Faces are 32 x 32
|
|
Faces draw downscaled at 16 x 16
|
|
Therefore, the allocated space for them is 16 x 67 altogether
|
|
|
|
----
|
|
|
|
ORIGINAL CZ64 SPLITSCREEN:
|
|
|
|
Item window:
|
|
if (!splitscreen) { ICONX = 139; ICONY = 20; }
|
|
else { ICONX = BASEVIDWIDTH-315; ICONY = 60; }
|
|
|
|
Time: 236, STRINGY( 12)
|
|
Lap: BASEVIDWIDTH-304, STRINGY(BASEVIDHEIGHT-189)
|
|
|
|
*/
|
|
|
|
if (!splitscreen) // Local Single-Player
|
|
{
|
|
switch (cv_karthud.value) // Item Window
|
|
{
|
|
default:
|
|
// Item Window
|
|
ITEM_X = BASEVIDWIDTH - 52; // 268
|
|
ITEM_Y = 34; // 34
|
|
// Triple Item Object
|
|
TRIP_X = 143; // 143
|
|
TRIP_Y = BASEVIDHEIGHT- 34; // 166
|
|
// Level Timer
|
|
TIME_X = BASEVIDWIDTH -148; // 172
|
|
TIME_Y = 9; // 9
|
|
// Level Laps
|
|
LAPS_X = 9; // 9
|
|
LAPS_Y = BASEVIDHEIGHT- 29; // 171
|
|
// Position Number
|
|
POSI_X = BASEVIDWIDTH - 52; // 268
|
|
POSI_Y = BASEVIDHEIGHT- 62; // 138
|
|
// Top-Four Faces
|
|
FACE_X = 9; // 9
|
|
FACE_Y = 92; // 92
|
|
break;
|
|
}
|
|
}
|
|
else // Local Multi-Player
|
|
{
|
|
ITEM_X = 9; // 9
|
|
ITEM_Y = 48; // 48
|
|
|
|
TRIP_X = 143; // 143
|
|
TRIP_Y = BASEVIDHEIGHT- 34; // 166
|
|
|
|
TIME_X = BASEVIDWIDTH -114; // 206 / Sticker is 196 (Base - 124) - Inside the boundry by 8px
|
|
TIME_Y = 6; // 6 / Sticker is +2
|
|
|
|
LAPS_X = 9; // 9
|
|
LAPS_Y = BASEVIDHEIGHT- 31; // 169
|
|
|
|
POSI_X = BASEVIDWIDTH - 51; // 269
|
|
POSI_Y = BASEVIDHEIGHT-128; // 72
|
|
|
|
FACE_X = 15; // 15
|
|
FACE_Y = 72; // 72
|
|
}
|
|
|
|
// To correct the weird render location
|
|
POSI_X = SCX(POSI_X);
|
|
POSI_Y = SCX(POSI_Y);
|
|
}
|
|
|
|
static void K_drawKartItemClose(void)
|
|
{
|
|
// ITEM_X = BASEVIDWIDTH-50; // 270
|
|
// ITEM_Y = 24; // 24
|
|
|
|
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
|
// Set to 'no draw' just in case.
|
|
patch_t *localpatch = kp_nodraw;
|
|
|
|
/*if ()
|
|
switch (stplyr->kartstuff[k_itemclose])
|
|
{
|
|
case 1: localpatch = kp_neoitemused5; break;
|
|
case 3: localpatch = kp_neoitemused4; break;
|
|
case 5: localpatch = kp_neoitemused3; break;
|
|
case 7: localpatch = kp_neoitemused2; break;
|
|
case 9: localpatch = kp_neoitemused1; break;
|
|
default: break;
|
|
}
|
|
else*/
|
|
switch (stplyr->kartstuff[k_itemclose])
|
|
{
|
|
case 1: localpatch = kp_itemused5; break;
|
|
case 3: localpatch = kp_itemused4; break;
|
|
case 5: localpatch = kp_itemused3; break;
|
|
case 7: localpatch = kp_itemused2; break;
|
|
case 9: localpatch = kp_itemused1; break;
|
|
default: break;
|
|
}
|
|
|
|
if (localpatch != kp_nodraw)
|
|
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
|
|
}
|
|
|
|
static void K_drawKartItemRoulette(void)
|
|
{
|
|
// ITEM_X = BASEVIDWIDTH-50; // 270
|
|
// ITEM_Y = 24; // 24
|
|
|
|
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
|
// Set to 'no item' just in case.
|
|
patch_t *localpatch = kp_nodraw;
|
|
|
|
/*if ()
|
|
switch(stplyr->kartstuff[k_itemroulette] % 53)
|
|
{
|
|
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
|
|
// I'm also skipping by threes for the power order as to what item shows on the roulette
|
|
case 0: case 1: case 2: localpatch = kp_electroshield; break; // Electro-Shield
|
|
case 3: case 4: case 5: localpatch = kp_triplespeedshoe; break; // Triple Speed Shoe
|
|
case 6: case 7: case 8: localpatch = kp_invincibility; break; // Invincibility
|
|
case 9: case 10: case 11: localpatch = kp_neobanana; break; // Banana
|
|
case 12: case 13: case 14: localpatch = kp_tripleorbinaut; break; // 3x Orbinaut
|
|
case 15: case 16: case 17: localpatch = kp_laserwisp; break; // Laser Wisp
|
|
case 18: case 19: case 20: localpatch = kp_skghost; break; // S3K Ghost
|
|
case 21: case 22: case 23: localpatch = kp_sizeupmonitor; break; // Size-Up Monitor
|
|
case 24: case 25: case 26: localpatch = kp_neotriplebanana; break; // Triple Banana
|
|
case 27: case 28: case 29: localpatch = kp_orbinaut; break; // 1x Orbinaut
|
|
case 30: case 31: case 32: localpatch = kp_specialstagemine; break; // Specialstage Mines
|
|
case 33: case 34: case 35: localpatch = kp_doublejaws; break; // 2x Jaws
|
|
case 36: case 37: case 38: localpatch = kp_speedshoe; break; // Speed Shoe
|
|
case 39: case 40: case 41: localpatch = kp_rocketshoe; break; // Rocket Shoe
|
|
case 42: case 43: case 44: localpatch = kp_eggmanmonitor; break; // Eggman Monitor
|
|
case 45: case 46: case 47: localpatch = kp_jaws; break; // 1x Jaws
|
|
case 48: case 49: case 50: localpatch = kp_deton; break; // Deton
|
|
case 51: case 52: case 53: localpatch = kp_sizedownmonitor; break; // Size-Down Monitor
|
|
default: break;
|
|
}
|
|
else*/
|
|
switch(stplyr->kartstuff[k_itemroulette] % 53)
|
|
{
|
|
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
|
|
// I'm also skipping by threes for the power order as to what item shows on the roulette
|
|
case 0: case 1: case 2: localpatch = kp_magnet; break; // Magnet
|
|
case 3: case 4: case 5: localpatch = kp_triplemushroom; break; // Triple Mushroom
|
|
case 6: case 7: case 8: localpatch = kp_star; break; // Star
|
|
case 9: case 10: case 11: localpatch = kp_banana; break; // Banana
|
|
case 12: case 13: case 14: localpatch = kp_triplegreenshell; break; // Triple Green Shell
|
|
case 15: case 16: case 17: localpatch = kp_fireflower; break; // Fire Flower
|
|
case 18: case 19: case 20: localpatch = kp_boo; break; // Boo
|
|
case 21: case 22: case 23: localpatch = kp_megashroom; break; // Mega Mushroom
|
|
case 24: case 25: case 26: localpatch = kp_triplebanana; break; // Triple Banana
|
|
case 27: case 28: case 29: localpatch = kp_greenshell; break; // Green Shell
|
|
case 30: case 31: case 32: localpatch = kp_bobomb; break; // Bob-omb
|
|
case 33: case 34: case 35: localpatch = kp_tripleredshell; break; // Triple Red Shell
|
|
case 36: case 37: case 38: localpatch = kp_mushroom; break; // Mushroom
|
|
case 39: case 40: case 41: localpatch = kp_goldshroom; break; // Gold Mushroom
|
|
case 42: case 43: case 44: localpatch = kp_fakeitem; break; // Fake Item
|
|
case 45: case 46: case 47: localpatch = kp_redshell; break; // Red Shell
|
|
case 48: case 49: case 50: localpatch = kp_blueshell; break; // Blue Shell
|
|
case 51: case 52: case 53: localpatch = kp_lightning; break; // Lightning
|
|
default: break;
|
|
}
|
|
|
|
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
|
|
}
|
|
|
|
static void K_drawKartRetroItem(void)
|
|
{
|
|
// ITEM_X = BASEVIDWIDTH-50; // 270
|
|
// ITEM_Y = 24; // 24
|
|
|
|
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
|
// Set to 'no item' just in case.
|
|
patch_t *localpatch = kp_nodraw;
|
|
|
|
// I'm doing this a little weird and drawing mostly in reverse order
|
|
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
|
|
// This shouldn't have any actual baring over how it functions
|
|
// Boo is first, because we're drawing it on top of the player's current item
|
|
if ((stplyr->kartstuff[k_bootaketimer] > 0
|
|
|| stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_boosteal;
|
|
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_noitem;
|
|
else if (stplyr->kartstuff[k_kitchensink] == 1) localpatch = kp_kitchensink;
|
|
else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_lightning;
|
|
else if (stplyr->kartstuff[k_tripleredshell] & 8) localpatch = kp_tripleredshell;
|
|
else if (stplyr->kartstuff[k_fireflower] == 1) localpatch = kp_fireflower;
|
|
else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_blueshell;
|
|
else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_bobomb;
|
|
else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_triplegreenshell;
|
|
else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_redshell;
|
|
else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_greenshell;
|
|
else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_banana;
|
|
else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_fakeitem;
|
|
else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_triplebanana;
|
|
else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_star;
|
|
else if (stplyr->kartstuff[k_goldshroom] == 1
|
|
|| (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_goldshroom;
|
|
else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem;
|
|
else if (stplyr->kartstuff[k_megashroom] == 1
|
|
|| (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_megashroom;
|
|
else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem;
|
|
else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplemushroom;
|
|
else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublemushroom;
|
|
else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_mushroom;
|
|
else if (stplyr->kartstuff[k_boo] == 1) localpatch = kp_boo;
|
|
else if (stplyr->kartstuff[k_magnet] == 1) localpatch = kp_magnet;
|
|
|
|
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
|
|
}
|
|
|
|
/*
|
|
static void K_drawKartNeoItem(void)
|
|
{
|
|
// ITEM_X = BASEVIDWIDTH-50; // 270
|
|
// ITEM_Y = 24; // 24
|
|
|
|
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
|
// Set to 'no item' just in case.
|
|
patch_t *localpatch = kp_noitem;
|
|
|
|
// I'm doing this a little weird and drawing mostly in reverse order
|
|
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
|
|
// This shouldn't have any actual baring over how it functions
|
|
// Boo is first, because we're drawing it on top of the player's current item
|
|
if ((stplyr->kartstuff[k_bootaketimer] > 0
|
|
|| stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_skghoststeal;
|
|
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_neonoitem;
|
|
else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_sizedownmonitor;
|
|
else if (stplyr->kartstuff[k_jaws] & 4) localpatch = kp_doublejaws;
|
|
else if (stplyr->kartstuff[k_laserwisp] == 1) localpatch = kp_laserwisp;
|
|
else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_deton;
|
|
else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_specialstagemine;
|
|
else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_tripleorbinaut;
|
|
else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_jaws;
|
|
else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_orbinaut;
|
|
else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_neobanana;
|
|
else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_eggmanmonitor;
|
|
else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_neotriplebanana;
|
|
else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_invincibility;
|
|
else if (stplyr->kartstuff[k_goldshroom] == 1
|
|
|| (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_rocketshoe;
|
|
else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem;
|
|
else if (stplyr->kartstuff[k_megashroom] == 1
|
|
|| (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_sizeupmonitor;
|
|
else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem;
|
|
else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplespeedshoe;
|
|
else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublespeedshoe;
|
|
else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_speedshoe;
|
|
else if (stplyr->kartstuff[k_boo] & 8) localpatch = kp_skghost;
|
|
else if (stplyr->kartstuff[k_magnet] & 8) localpatch = kp_electroshield;
|
|
|
|
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch);
|
|
}
|
|
*/
|
|
|
|
static void K_DrawKartTripleItem(void)
|
|
{
|
|
// TRIP_X = 143; // 143
|
|
// TRIP_Y = BASEVIDHEIGHT-34; // 166
|
|
|
|
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
|
// Set to 'no draw' just in case.
|
|
patch_t *localpatch = kp_nodraw;
|
|
INT32 thisitem;
|
|
|
|
/*if ()
|
|
{
|
|
thisitem = stplyr->kartstuff[k_triplebanana];
|
|
if (thisitem & 1) localpatch = kp_singleneobananaicon;
|
|
else if (thisitem & 2) localpatch = kp_doubleneobananaicon;
|
|
else if (thisitem & 4) localpatch = kp_tripleneobananaicon;
|
|
|
|
thisitem = stplyr->kartstuff[k_triplegreenshell];
|
|
if (thisitem & 1) localpatch = kp_singleorbitauricon;
|
|
else if (thisitem & 2) localpatch = kp_doubleorbitauricon;
|
|
else if (thisitem & 4) localpatch = kp_tripleorbitauricon;
|
|
|
|
thisitem = stplyr->kartstuff[k_jaws];
|
|
if (thisitem & 1) localpatch = kp_singlejawsicon;
|
|
else if (thisitem & 2) localpatch = kp_doublejawsicon;
|
|
}
|
|
else*/
|
|
//{
|
|
thisitem = stplyr->kartstuff[k_triplebanana];
|
|
if (thisitem & 1) localpatch = kp_singlebananaicon;
|
|
else if (thisitem & 2) localpatch = kp_doublebananaicon;
|
|
else if (thisitem & 4) localpatch = kp_triplebananaicon;
|
|
|
|
thisitem = stplyr->kartstuff[k_triplegreenshell];
|
|
if (thisitem & 1) localpatch = kp_singlegreenshellicon;
|
|
else if (thisitem & 2) localpatch = kp_doublegreenshellicon;
|
|
else if (thisitem & 4) localpatch = kp_triplegreenshellicon;
|
|
|
|
thisitem = stplyr->kartstuff[k_tripleredshell];
|
|
if (thisitem & 1) localpatch = kp_singleredshellicon;
|
|
else if (thisitem & 2) localpatch = kp_doubleredshellicon;
|
|
else if (thisitem & 4) localpatch = kp_tripleredshellicon;
|
|
//}
|
|
|
|
if (localpatch != kp_nodraw)
|
|
V_DrawScaledPatch(TRIP_X, STRINGY(TRIP_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch);
|
|
}
|
|
|
|
static void K_drawKartTimestamp(void)
|
|
{
|
|
// TIME_X = BASEVIDWIDTH-124; // 196
|
|
// TIME_Y = 6; // 6
|
|
|
|
INT32 TIME_XB;
|
|
|
|
V_DrawScaledPatch(TIME_X, STRINGY(TIME_Y), 0, kp_timestickerwide);
|
|
|
|
TIME_XB = TIME_X+33;
|
|
|
|
if (stplyr->realtime/(60*TICRATE) < 100) // 99:99:99 only
|
|
{
|
|
// zero minute
|
|
if (stplyr->realtime/(60*TICRATE) < 10)
|
|
{
|
|
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("0"));
|
|
// minutes time 0 __ __
|
|
V_DrawKartString(TIME_XB+12, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE)));
|
|
}
|
|
// minutes time 0 __ __
|
|
else
|
|
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE)));
|
|
|
|
// apostrophe location _'__ __
|
|
V_DrawKartString(TIME_XB+24, STRINGY(TIME_Y+3), 0, va("'"));
|
|
|
|
// zero second _ 0_ __
|
|
if ((stplyr->realtime/TICRATE % 60) < 10)
|
|
{
|
|
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("0"));
|
|
// seconds time _ _0 __
|
|
V_DrawKartString(TIME_XB+48, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60));
|
|
}
|
|
// zero second _ 00 __
|
|
else
|
|
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60));
|
|
|
|
// quotation mark location _ __"__
|
|
V_DrawKartString(TIME_XB+60, STRINGY(TIME_Y+3), 0, va("\""));
|
|
|
|
// zero tick _ __ 0_
|
|
if (G_TicsToCentiseconds(stplyr->realtime) < 10)
|
|
{
|
|
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("0"));
|
|
// tics _ __ _0
|
|
V_DrawKartString(TIME_XB+84, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
|
|
}
|
|
// zero tick _ __ 00
|
|
if (G_TicsToCentiseconds(stplyr->realtime) >= 10)
|
|
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
|
|
}
|
|
else
|
|
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("99'59\"99"));
|
|
}
|
|
|
|
static void K_DrawKartPositionNum(INT32 num)
|
|
{
|
|
// POSI_X = BASEVIDWIDTH - 51; // 269
|
|
// POSI_Y = BASEVIDHEIGHT- 64; // 136
|
|
|
|
INT32 X = POSI_X+SCX(43); // +43 to offset where it's being drawn if there are more than one
|
|
INT32 W = SHORT(kp_positionnum[0][0]->width);
|
|
patch_t *localpatch = kp_positionnum[0][0];
|
|
|
|
// Special case for 0
|
|
if (!num)
|
|
{
|
|
V_DrawTranslucentPatch(X-(W*vid.dupx), POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, kp_positionnum[0][0]);
|
|
return;
|
|
}
|
|
|
|
I_Assert(num >= 0); // This function does not draw negative numbers
|
|
|
|
// Draw the number
|
|
while (num)
|
|
{
|
|
X -= (W*vid.dupx);
|
|
|
|
// Check for the final lap
|
|
if (stplyr->laps+1 == cv_numlaps.value)
|
|
{
|
|
// Alternate frame every three frames
|
|
switch (leveltime % 9)
|
|
{
|
|
case 1: case 2: case 3:
|
|
if (stplyr->kartstuff[k_position] >= 4)
|
|
localpatch = kp_positionnum[num % 10][4];
|
|
else
|
|
localpatch = kp_positionnum[num % 10][1];
|
|
break;
|
|
case 4: case 5: case 6:
|
|
if (stplyr->kartstuff[k_position] >= 4)
|
|
localpatch = kp_positionnum[num % 10][5];
|
|
else
|
|
localpatch = kp_positionnum[num % 10][2];
|
|
break;
|
|
case 7: case 8: case 9:
|
|
if (stplyr->kartstuff[k_position] >= 4)
|
|
localpatch = kp_positionnum[num % 10][6];
|
|
else
|
|
localpatch = kp_positionnum[num % 10][3];
|
|
break;
|
|
default:
|
|
localpatch = kp_positionnum[num % 10][0];
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
localpatch = kp_positionnum[num % 10][0];
|
|
|
|
V_DrawTranslucentPatch(X, POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, localpatch);
|
|
num /= 10;
|
|
}
|
|
}
|
|
|
|
static void K_DrawKartPositionFaces(void)
|
|
{
|
|
// FACE_X = 15; // 15
|
|
// FACE_Y = 72; // 72
|
|
|
|
INT32 Y = FACE_Y+9; // +9 to offset where it's being drawn if there are more than one
|
|
INT32 i, j, ranklines;
|
|
boolean completed[MAXPLAYERS];
|
|
INT32 rankplayer[MAXPLAYERS];
|
|
INT32 rankcolor[MAXPLAYERS];
|
|
INT32 myplayer;
|
|
UINT8 *colormap;
|
|
patch_t *localpatch = kp_facenull;
|
|
|
|
ranklines = 0;
|
|
memset(completed, 0, sizeof (completed));
|
|
memset(rankplayer, 0, sizeof (rankplayer));
|
|
memset(rankcolor, 0, sizeof (rankcolor));
|
|
myplayer = demoplayback ? displayplayer : consoleplayer;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
rankplayer[i] = -1;
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
{
|
|
if (!playeringame[j])
|
|
continue;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && completed[i] == false
|
|
&& (rankplayer[ranklines] < 0 || players[i].kartstuff[k_position] < players[rankplayer[ranklines]].kartstuff[k_position]))
|
|
{
|
|
rankplayer[ranklines] = i;
|
|
rankcolor[ranklines] = players[i].skincolor;
|
|
}
|
|
}
|
|
completed[rankplayer[ranklines]] = true;
|
|
ranklines++;
|
|
}
|
|
|
|
if (ranklines > 4) ranklines = 4; // Only draw the top 4 players
|
|
|
|
Y -= (9*ranklines);
|
|
|
|
for (i = 0; i < ranklines; i++)
|
|
{
|
|
if (players[rankplayer[i]].spectator) continue; // Spectators are ignored
|
|
|
|
if (rankcolor[i] == 0)
|
|
{
|
|
colormap = colormaps;
|
|
if (rankplayer[i] != myplayer)
|
|
V_DrawSmallTranslucentPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]);
|
|
else
|
|
V_DrawSmallScaledPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]);
|
|
}
|
|
else
|
|
{
|
|
colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE);
|
|
if (rankplayer[i] != myplayer)
|
|
V_DrawSmallTranslucentMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap);
|
|
else
|
|
V_DrawSmallMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap);
|
|
}
|
|
// Draws the little number over the face
|
|
switch (players[rankplayer[i]].kartstuff[k_position])
|
|
{
|
|
case 1: localpatch = kp_facefirst; break;
|
|
case 2: localpatch = kp_facesecond; break;
|
|
case 3: localpatch = kp_facethird; break;
|
|
case 4: localpatch = kp_facefourth; break;
|
|
default: break;
|
|
}
|
|
if (rankplayer[i] != myplayer)
|
|
V_DrawSmallTranslucentPatch(FACE_X, Y, 0, localpatch);
|
|
else
|
|
V_DrawSmallScaledPatch(FACE_X, Y, 0, localpatch);
|
|
Y += 18;
|
|
}
|
|
}
|
|
|
|
void K_drawKartHUD(void)
|
|
{
|
|
// Define the X and Y for each drawn object
|
|
// This is handled by console/menu values
|
|
K_initKartHUD();
|
|
|
|
// If the item window is closing, draw it closing!
|
|
if (stplyr->kartstuff[k_itemclose])
|
|
K_drawKartItemClose();
|
|
|
|
// If the item-roulette is going, draw that
|
|
// Otherwise, draw the item window normally (separated for retro/neo, to prevent this block from becoming a mess
|
|
if (stplyr->kartstuff[k_itemroulette])
|
|
K_drawKartItemRoulette();
|
|
// else if ()
|
|
// K_drawKartNeoItem();
|
|
else
|
|
K_drawKartRetroItem();
|
|
|
|
// Draw the little triple-item icons at the bottom
|
|
if (!splitscreen)
|
|
{
|
|
K_DrawKartTripleItem();
|
|
K_DrawKartPositionFaces();
|
|
}
|
|
|
|
// Draw the timestamp
|
|
K_drawKartTimestamp();
|
|
|
|
// Draw the lap counter
|
|
V_DrawScaledPatch(LAPS_X, STRINGY(LAPS_Y), 0, kp_lapsticker);
|
|
if (stplyr->exiting)
|
|
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, "FIN");
|
|
else
|
|
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
|
|
|
|
// Draw the numerical position
|
|
K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
|
|
|
|
// Plays the music after the starting countdown. This is here since it checks every frame regularly.
|
|
if (leveltime > 157 && leveltime < (TICRATE+1)*7)
|
|
S_ChangeMusicInternal(mapmusname, true);
|
|
}
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
|