mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-16 17:51:27 +00:00
9cdf87404e
This means that, if the three paths are not the same, you should be able to tell if at least one of them has a file that just had a bad MD5. Most relevant for Linux peeps I expect. Note: Untested as of writing
1030 lines
28 KiB
C
1030 lines
28 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_netfil.c
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/// \brief Transfer a file using HSendPacket.
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#include <stdio.h>
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#ifndef _WIN32_WCE
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#ifdef __OS2__
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#include <sys/types.h>
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#endif // __OS2__
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#include <sys/stat.h>
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#endif
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#if !defined (UNDER_CE)
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#include <time.h>
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#endif
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#if ((defined (_WIN32) && !defined (_WIN32_WCE)) || defined (__DJGPP__)) && !defined (_XBOX)
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#include <io.h>
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#include <direct.h>
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#elif !defined (_WIN32_WCE) && !(defined (_XBOX) && !defined (__GNUC__))
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#include <sys/types.h>
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#include <dirent.h>
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#include <utime.h>
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#endif
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#ifdef __GNUC__
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#include <unistd.h>
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#include <limits.h>
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#elif defined (_WIN32) && !defined (_WIN32_WCE)
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#include <sys/utime.h>
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#endif
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#ifdef __DJGPP__
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#include <dir.h>
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#include <utime.h>
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#endif
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_main.h"
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#include "g_game.h"
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#include "i_net.h"
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#include "i_system.h"
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#include "m_argv.h"
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#include "d_net.h"
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#include "w_wad.h"
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#include "d_netfil.h"
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#include "z_zone.h"
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#include "byteptr.h"
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#include "p_setup.h"
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#include "m_misc.h"
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#include "m_menu.h"
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#include "md5.h"
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#include "filesrch.h"
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#include <errno.h>
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// Prototypes
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static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
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// Sender structure
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typedef struct filetx_s
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{
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INT32 ram;
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union {
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char *filename; // Name of the file
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char *ram; // Pointer to the data in RAM
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} id;
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UINT32 size; // Size of the file
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UINT8 fileid;
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INT32 node; // Destination
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struct filetx_s *next; // Next file in the list
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} filetx_t;
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// Current transfers (one for each node)
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typedef struct filetran_s
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{
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filetx_t *txlist; // Linked list of all files for the node
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UINT32 position; // The current position in the file
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FILE *currentfile; // The file currently being sent/received
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} filetran_t;
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static filetran_t transfer[MAXNETNODES];
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// Read time of file: stat _stmtime
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// Write time of file: utime
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// Receiver structure
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INT32 fileneedednum; // Number of files needed to join the server
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fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
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char downloaddir[256] = "DOWNLOAD";
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#ifdef CLIENT_LOADINGSCREEN
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// for cl loading screen
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INT32 lastfilenum = -1;
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#endif
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/** Fills a serverinfo packet with information about wad files loaded.
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*
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* \todo Give this function a better name since it is in global scope.
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*
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*/
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UINT8 *PutFileNeeded(void)
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{
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size_t i, count = 0;
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UINT8 *p = netbuffer->u.serverinfo.fileneeded;
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char wadfilename[MAX_WADPATH] = "";
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UINT8 filestatus;
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size_t bytesused = 0;
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for (i = 0; i < numwadfiles; i++)
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{
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// If it has only music/sound lumps, mark it as unimportant
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if (W_VerifyNMUSlumps(wadfiles[i]->filename))
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filestatus = 0;
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else
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filestatus = 1; // Important
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// Store in the upper four bits
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if (!cv_downloading.value)
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filestatus += (2 << 4); // Won't send
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else if ((wadfiles[i]->filesize > (UINT32)cv_maxsend.value * 1024))
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filestatus += (0 << 4); // Won't send
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else
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filestatus += (1 << 4); // Will send if requested
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bytesused += (nameonlylength(wadfilename) + 22);
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// Don't write too far...
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if (bytesused > sizeof(netbuffer->u.serverinfo.fileneeded))
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I_Error("Too many wad files added to host a game. (%s, stopped on %s)\n", sizeu1(bytesused), wadfilename);
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WRITEUINT8(p, filestatus);
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count++;
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WRITEUINT32(p, wadfiles[i]->filesize);
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nameonly(strcpy(wadfilename, wadfiles[i]->filename));
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WRITESTRINGN(p, wadfilename, MAX_WADPATH);
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WRITEMEM(p, wadfiles[i]->md5sum, 16);
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}
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netbuffer->u.serverinfo.fileneedednum = (UINT8)count;
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return p;
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}
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/** Parses the serverinfo packet and fills the fileneeded table on client
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*
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* \param fileneedednum_parm The number of files needed to join the server
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* \param fileneededstr The memory block containing the list of needed files
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*
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*/
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void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
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{
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INT32 i;
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UINT8 *p;
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UINT8 filestatus;
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fileneedednum = fileneedednum_parm;
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p = (UINT8 *)fileneededstr;
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for (i = 0; i < fileneedednum; i++)
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{
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fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet
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filestatus = READUINT8(p); // The first byte is the file status
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fileneeded[i].important = (UINT8)(filestatus & 3);
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fileneeded[i].willsend = (UINT8)(filestatus >> 4);
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fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
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fileneeded[i].file = NULL; // The file isn't open yet
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READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
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READMEM(p, fileneeded[i].md5sum, 16); // The last 16 bytes are the file checksum
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}
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}
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void CL_PrepareDownloadSaveGame(const char *tmpsave)
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{
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fileneedednum = 1;
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fileneeded[0].status = FS_REQUESTED;
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fileneeded[0].totalsize = UINT32_MAX;
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fileneeded[0].file = NULL;
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memset(fileneeded[0].md5sum, 0, 16);
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strcpy(fileneeded[0].filename, tmpsave);
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}
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/** Checks the server to see if we CAN download all the files,
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* before starting to create them and requesting.
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*
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* \return True if we can download all the files
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*
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*/
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boolean CL_CheckDownloadable(void)
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{
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UINT8 i,dlstatus = 0;
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for (i = 0; i < fileneedednum; i++)
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if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN && fileneeded[i].important)
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{
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if (fileneeded[i].willsend == 1)
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continue;
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if (fileneeded[i].willsend == 0)
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dlstatus = 1;
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else //if (fileneeded[i].willsend == 2)
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dlstatus = 2;
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}
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// Downloading locally disabled
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if (!dlstatus && M_CheckParm("-nodownload"))
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dlstatus = 3;
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if (!dlstatus)
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return true;
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// not downloadable, put reason in console
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CONS_Alert(CONS_NOTICE, M_GetText("You need additional files to connect to this server:\n"));
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for (i = 0; i < fileneedednum; i++)
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if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN && fileneeded[i].important)
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{
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CONS_Printf(" * \"%s\" (%dK)", fileneeded[i].filename, fileneeded[i].totalsize >> 10);
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if (fileneeded[i].status == FS_NOTFOUND)
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CONS_Printf(M_GetText(" not found, md5: "));
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else if (fileneeded[i].status == FS_MD5SUMBAD)
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CONS_Printf(M_GetText(" wrong version, md5: "));
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{
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INT32 j;
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char md5tmp[33];
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for (j = 0; j < 16; j++)
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sprintf(&md5tmp[j*2], "%02x", fileneeded[i].md5sum[j]);
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CONS_Printf("%s", md5tmp);
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}
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CONS_Printf("\n");
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}
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switch (dlstatus)
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{
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case 1:
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CONS_Printf(M_GetText("Some files are larger than the server is willing to send.\n"));
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break;
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case 2:
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CONS_Printf(M_GetText("The server is not allowing download requests.\n"));
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break;
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case 3:
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CONS_Printf(M_GetText("All files downloadable, but you have chosen to disable downloading locally.\n"));
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break;
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}
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return false;
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}
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/** Sends requests for files in the ::fileneeded table with a status of
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* ::FS_NOTFOUND.
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*
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* \return True if the packet was successfully sent
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* \note Sends a PT_REQUESTFILE packet
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*
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*/
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boolean CL_SendRequestFile(void)
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{
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char *p;
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INT32 i;
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INT64 totalfreespaceneeded = 0, availablefreespace;
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#ifdef PARANOIA
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if (M_CheckParm("-nodownload"))
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I_Error("Attempted to download files in -nodownload mode");
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for (i = 0; i < fileneedednum; i++)
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if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN
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&& fileneeded[i].important && (fileneeded[i].willsend == 0 || fileneeded[i].willsend == 2))
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{
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I_Error("Attempted to download files that were not sendable");
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}
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#endif
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netbuffer->packettype = PT_REQUESTFILE;
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p = (char *)netbuffer->u.textcmd;
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for (i = 0; i < fileneedednum; i++)
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if ((fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD)
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&& fileneeded[i].important)
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{
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totalfreespaceneeded += fileneeded[i].totalsize;
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nameonly(fileneeded[i].filename);
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WRITEUINT8(p, i); // fileid
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WRITESTRINGN(p, fileneeded[i].filename, MAX_WADPATH);
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// put it in download dir
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strcatbf(fileneeded[i].filename, downloaddir, "/");
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fileneeded[i].status = FS_REQUESTED;
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}
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WRITEUINT8(p, 0xFF);
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I_GetDiskFreeSpace(&availablefreespace);
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if (totalfreespaceneeded > availablefreespace)
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I_Error("To play on this server you must download %s KB,\n"
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"but you have only %s KB free space on this drive\n",
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sizeu1((size_t)(totalfreespaceneeded>>10)), sizeu2((size_t)(availablefreespace>>10)));
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// prepare to download
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I_mkdir(downloaddir, 0755);
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return HSendPacket(servernode, true, 0, p - (char *)netbuffer->u.textcmd);
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}
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// get request filepak and put it on the send queue
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// returns false if a requested file was not found or cannot be sent
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boolean Got_RequestFilePak(INT32 node)
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{
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char wad[MAX_WADPATH+1];
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UINT8 *p = netbuffer->u.textcmd;
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UINT8 id;
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while (p < netbuffer->u.textcmd + MAXTEXTCMD-1) // Don't allow hacked client to overflow
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{
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id = READUINT8(p);
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if (id == 0xFF)
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break;
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READSTRINGN(p, wad, MAX_WADPATH);
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if (!SV_SendFile(node, wad, id))
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{
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SV_AbortSendFiles(node);
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return false; // don't read the rest of the files
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}
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}
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return true; // no problems with any files
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}
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/** Checks if the files needed aren't already loaded or on the disk
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*
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* \return 0 if some files are missing
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* 1 if all files exist
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* 2 if some already loaded files are not requested or are in a different order
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*
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*/
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INT32 CL_CheckFiles(void)
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{
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INT32 i, j;
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char wadfilename[MAX_WADPATH];
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INT32 ret = 1;
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size_t packetsize = 0;
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size_t filestoget = 0;
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serverinfo_pak *dummycheck = NULL;
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// Shut the compiler up.
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(void)dummycheck;
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// if (M_CheckParm("-nofiles"))
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// return 1;
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// the first is the iwad (the main wad file)
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// we don't care if it's called srb2.srb or srb2.wad.
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// Never download the IWAD, just assume it's there and identical
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fileneeded[0].status = FS_OPEN;
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// Modified game handling -- check for an identical file list
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// must be identical in files loaded AND in order
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// Return 2 on failure -- disconnect from server
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if (modifiedgame)
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{
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CONS_Debug(DBG_NETPLAY, "game is modified; only doing basic checks\n");
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for (i = 1, j = 1; i < fileneedednum || j < numwadfiles;)
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{
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if (i < fileneedednum && !fileneeded[i].important)
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{
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// Eh whatever, don't care
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++i;
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continue;
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}
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if (j < numwadfiles && W_VerifyNMUSlumps(wadfiles[j]->filename))
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{
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// Unimportant on our side. still don't care.
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++j;
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continue;
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}
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// If this test is true, we've reached the end of one file list
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// and the other still has a file that's important
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if (i >= fileneedednum || j >= numwadfiles)
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return 2;
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// For the sake of speed, only bother with a md5 check
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if (memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
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return 2;
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// It's accounted for! let's keep going.
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CONS_Debug(DBG_NETPLAY, "'%s' accounted for\n", fileneeded[i].filename);
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fileneeded[i].status = FS_OPEN;
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++i;
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++j;
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}
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return 1;
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}
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// See W_LoadWadFile in w_wad.c
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for (i = 0; i < numwadfiles; i++)
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packetsize += nameonlylength(wadfiles[i]->filename) + 22;
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for (i = 1; i < fileneedednum; i++)
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{
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CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename);
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// Check in already loaded files
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for (j = 1; wadfiles[j]; j++)
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{
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nameonly(strcpy(wadfilename, wadfiles[j]->filename));
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if (!stricmp(wadfilename, fileneeded[i].filename) &&
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!memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
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{
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CONS_Debug(DBG_NETPLAY, "already loaded\n");
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fileneeded[i].status = FS_OPEN;
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break;
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}
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}
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if (fileneeded[i].status != FS_NOTFOUND || !fileneeded[i].important)
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continue;
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packetsize += nameonlylength(fileneeded[i].filename) + 22;
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if ((numwadfiles+filestoget >= MAX_WADFILES)
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|| (packetsize > sizeof(dummycheck->fileneeded)))
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return 3;
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filestoget++;
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fileneeded[i].status = findfile(fileneeded[i].filename, fileneeded[i].md5sum, true);
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CONS_Debug(DBG_NETPLAY, "found %d\n", fileneeded[i].status);
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if (fileneeded[i].status != FS_FOUND)
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ret = 0;
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}
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return ret;
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}
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// Load it now
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void CL_LoadServerFiles(void)
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{
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INT32 i;
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// if (M_CheckParm("-nofiles"))
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// return;
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for (i = 1; i < fileneedednum; i++)
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{
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if (fileneeded[i].status == FS_OPEN)
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continue; // Already loaded
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else if (fileneeded[i].status == FS_FOUND)
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{
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P_AddWadFile(fileneeded[i].filename, NULL);
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G_SetGameModified(true);
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fileneeded[i].status = FS_OPEN;
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}
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else if (fileneeded[i].status == FS_MD5SUMBAD)
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{
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// If the file is marked important, don't even bother proceeding.
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if (fileneeded[i].important)
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I_Error("Wrong version of important file %s", fileneeded[i].filename);
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// If it isn't, no need to worry the user with a console message,
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// although it can't hurt to put something in the debug file.
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// ...but wait a second. What if the local version is "important"?
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if (!W_VerifyNMUSlumps(fileneeded[i].filename))
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I_Error("File %s should only contain music and sound effects!",
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fileneeded[i].filename);
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// Okay, NOW we know it's safe. Whew.
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P_AddWadFile(fileneeded[i].filename, NULL);
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if (fileneeded[i].important)
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G_SetGameModified(true);
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fileneeded[i].status = FS_OPEN;
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DEBFILE(va("File %s found but with different md5sum\n", fileneeded[i].filename));
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}
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else if (fileneeded[i].important)
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{
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const char *s;
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switch(fileneeded[i].status)
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{
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case FS_NOTFOUND:
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s = "FS_NOTFOUND";
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break;
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case FS_REQUESTED:
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s = "FS_REQUESTED";
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break;
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case FS_DOWNLOADING:
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s = "FS_DOWNLOADING";
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break;
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default:
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s = "unknown";
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break;
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}
|
|
I_Error("Try to load file \"%s\" with status of %d (%s)\n", fileneeded[i].filename,
|
|
fileneeded[i].status, s);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Number of files to send
|
|
// Little optimization to quickly test if there is a file in the queue
|
|
static INT32 filestosend = 0;
|
|
|
|
/** Adds a file to the file list for a node
|
|
*
|
|
* \param node The node to send the file to
|
|
* \param filename The file to send
|
|
* \param fileid ???
|
|
* \sa SV_SendRam
|
|
*
|
|
*/
|
|
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
|
{
|
|
filetx_t **q; // A pointer to the "next" field of the last file in the list
|
|
filetx_t *p; // The new file request
|
|
INT32 i;
|
|
char wadfilename[MAX_WADPATH];
|
|
|
|
if (cv_noticedownload.value)
|
|
CONS_Printf("Sending file \"%s\" to node %d (%s)\n", filename, node, I_GetNodeAddress(node));
|
|
|
|
// Find the last file in the list and set a pointer to its "next" field
|
|
q = &transfer[node].txlist;
|
|
while (*q)
|
|
q = &((*q)->next);
|
|
|
|
// Allocate a file request and append it to the file list
|
|
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
|
|
if (!p)
|
|
I_Error("SV_SendFile: No more memory\n");
|
|
|
|
// Initialise with zeros
|
|
memset(p, 0, sizeof (filetx_t));
|
|
|
|
// Allocate the file name
|
|
p->id.filename = (char *)malloc(MAX_WADPATH);
|
|
if (!p->id.filename)
|
|
I_Error("SV_SendFile: No more memory\n");
|
|
|
|
// Set the file name and get rid of the path
|
|
strlcpy(p->id.filename, filename, MAX_WADPATH);
|
|
nameonly(p->id.filename);
|
|
|
|
// Look for the requested file through all loaded files
|
|
for (i = 0; wadfiles[i]; i++)
|
|
{
|
|
strlcpy(wadfilename, wadfiles[i]->filename, MAX_WADPATH);
|
|
nameonly(wadfilename);
|
|
if (!stricmp(wadfilename, p->id.filename))
|
|
{
|
|
// Copy file name with full path
|
|
strlcpy(p->id.filename, wadfiles[i]->filename, MAX_WADPATH);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Handle non-loaded file requests
|
|
if (!wadfiles[i])
|
|
{
|
|
DEBFILE(va("%s not found in wadfiles\n", filename));
|
|
// This formerly checked if (!findfile(p->id.filename, NULL, true))
|
|
|
|
// Not found
|
|
// Don't inform client (probably someone who thought they could leak 2.2 ACZ)
|
|
DEBFILE(va("Client %d request %s: not found\n", node, filename));
|
|
free(p->id.filename);
|
|
free(p);
|
|
*q = NULL;
|
|
return false; // cancel the rest of the requests
|
|
}
|
|
|
|
// Handle huge file requests (i.e. bigger than cv_maxsend.value KB)
|
|
if (wadfiles[i]->filesize > (UINT32)cv_maxsend.value * 1024)
|
|
{
|
|
// Too big
|
|
// Don't inform client (client sucks, man)
|
|
DEBFILE(va("Client %d request %s: file too big, not sending\n", node, filename));
|
|
free(p->id.filename);
|
|
free(p);
|
|
*q = NULL;
|
|
return false; // cancel the rest of the requests
|
|
}
|
|
|
|
DEBFILE(va("Sending file %s (id=%d) to %d\n", filename, fileid, node));
|
|
p->ram = SF_FILE; // It's a file, we need to close it and free its name once we're done sending it
|
|
p->fileid = fileid;
|
|
p->next = NULL; // End of list
|
|
filestosend++;
|
|
return true;
|
|
}
|
|
|
|
/** Adds a memory block to the file list for a node
|
|
*
|
|
* \param node The node to send the memory block to
|
|
* \param data The memory block to send
|
|
* \param size The size of the block in bytes
|
|
* \param freemethod How to free the block after it has been sent
|
|
* \param fileid ???
|
|
* \sa SV_SendFile
|
|
*
|
|
*/
|
|
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid)
|
|
{
|
|
filetx_t **q; // A pointer to the "next" field of the last file in the list
|
|
filetx_t *p; // The new file request
|
|
|
|
// Find the last file in the list and set a pointer to its "next" field
|
|
q = &transfer[node].txlist;
|
|
while (*q)
|
|
q = &((*q)->next);
|
|
|
|
// Allocate a file request and append it to the file list
|
|
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
|
|
if (!p)
|
|
I_Error("SV_SendRam: No more memory\n");
|
|
|
|
// Initialise with zeros
|
|
memset(p, 0, sizeof (filetx_t));
|
|
|
|
p->ram = freemethod; // Remember how to free the memory block for when we're done sending it
|
|
p->id.ram = data;
|
|
p->size = (UINT32)size;
|
|
p->fileid = fileid;
|
|
p->next = NULL; // End of list
|
|
|
|
DEBFILE(va("Sending ram %p(size:%u) to %d (id=%u)\n",p->id.ram,p->size,node,fileid));
|
|
|
|
filestosend++;
|
|
}
|
|
|
|
/** Stops sending a file for a node, and removes the file request from the list,
|
|
* either because the file has been fully sent or because the node was disconnected
|
|
*
|
|
* \param node The destination
|
|
*
|
|
*/
|
|
static void SV_EndFileSend(INT32 node)
|
|
{
|
|
filetx_t *p = transfer[node].txlist;
|
|
|
|
// Free the file request according to the freemethod parameter used with SV_SendFile/Ram
|
|
switch (p->ram)
|
|
{
|
|
case SF_FILE: // It's a file, close it and free its filename
|
|
if (cv_noticedownload.value)
|
|
CONS_Printf("Ending file transfer for node %d\n", node);
|
|
if (transfer[node].currentfile)
|
|
fclose(transfer[node].currentfile);
|
|
free(p->id.filename);
|
|
break;
|
|
case SF_Z_RAM: // It's a memory block allocated with Z_Alloc or the likes, use Z_Free
|
|
Z_Free(p->id.ram);
|
|
break;
|
|
case SF_RAM: // It's a memory block allocated with malloc, use free
|
|
free(p->id.ram);
|
|
case SF_NOFREERAM: // Nothing to free
|
|
break;
|
|
}
|
|
|
|
// Remove the file request from the list
|
|
transfer[node].txlist = p->next;
|
|
free(p);
|
|
|
|
// Indicate that the transmission is over
|
|
transfer[node].currentfile = NULL;
|
|
|
|
filestosend--;
|
|
}
|
|
|
|
#define PACKETPERTIC net_bandwidth/(TICRATE*software_MAXPACKETLENGTH)
|
|
|
|
/** Handles file transmission
|
|
*
|
|
* \todo Use an acknowledging method more adapted to file transmission
|
|
* The current download speed suffers from lack of ack packets,
|
|
* especially when the one downloading has high latency
|
|
*
|
|
*/
|
|
void SV_FileSendTicker(void)
|
|
{
|
|
static INT32 currentnode = 0;
|
|
filetx_pak *p;
|
|
size_t size;
|
|
filetx_t *f;
|
|
INT32 packetsent, ram, i, j;
|
|
INT32 maxpacketsent;
|
|
|
|
if (!filestosend) // No file to send
|
|
return;
|
|
|
|
if (cv_downloadspeed.value) // New (and experimental) behavior
|
|
{
|
|
packetsent = cv_downloadspeed.value;
|
|
// Don't send more packets than we have free acks
|
|
#ifndef NONET
|
|
maxpacketsent = Net_GetFreeAcks(false) - 5; // Let 5 extra acks just in case
|
|
#else
|
|
maxpacketsent = 1;
|
|
#endif
|
|
if (packetsent > maxpacketsent && maxpacketsent > 0) // Send at least one packet
|
|
packetsent = maxpacketsent;
|
|
}
|
|
else // Old behavior
|
|
{
|
|
packetsent = PACKETPERTIC;
|
|
if (!packetsent)
|
|
packetsent = 1;
|
|
}
|
|
|
|
netbuffer->packettype = PT_FILEFRAGMENT;
|
|
|
|
// (((sendbytes-nowsentbyte)*TICRATE)/(I_GetTime()-starttime)<(UINT32)net_bandwidth)
|
|
while (packetsent-- && filestosend != 0)
|
|
{
|
|
for (i = currentnode, j = 0; j < MAXNETNODES;
|
|
i = (i+1) % MAXNETNODES, j++)
|
|
{
|
|
if (transfer[i].txlist)
|
|
goto found;
|
|
}
|
|
// no transfer to do
|
|
I_Error("filestosend=%d but no file to send found\n", filestosend);
|
|
found:
|
|
currentnode = (i+1) % MAXNETNODES;
|
|
f = transfer[i].txlist;
|
|
ram = f->ram;
|
|
|
|
// Open the file if it isn't open yet, or
|
|
if (!transfer[i].currentfile)
|
|
{
|
|
if (!ram) // Sending a file
|
|
{
|
|
long filesize;
|
|
|
|
transfer[i].currentfile =
|
|
fopen(f->id.filename, "rb");
|
|
|
|
if (!transfer[i].currentfile)
|
|
I_Error("File %s does not exist",
|
|
f->id.filename);
|
|
|
|
fseek(transfer[i].currentfile, 0, SEEK_END);
|
|
filesize = ftell(transfer[i].currentfile);
|
|
|
|
// Nobody wants to transfer a file bigger
|
|
// than 4GB!
|
|
if (filesize >= LONG_MAX)
|
|
I_Error("filesize of %s is too large", f->id.filename);
|
|
if (filesize == -1)
|
|
I_Error("Error getting filesize of %s", f->id.filename);
|
|
|
|
f->size = (UINT32)filesize;
|
|
fseek(transfer[i].currentfile, 0, SEEK_SET);
|
|
}
|
|
else // Sending RAM
|
|
transfer[i].currentfile = (FILE *)1; // Set currentfile to a non-null value to indicate that it is open
|
|
transfer[i].position = 0;
|
|
}
|
|
|
|
// Build a packet containing a file fragment
|
|
p = &netbuffer->u.filetxpak;
|
|
size = software_MAXPACKETLENGTH - (FILETXHEADER + BASEPACKETSIZE);
|
|
if (f->size-transfer[i].position < size)
|
|
size = f->size-transfer[i].position;
|
|
if (ram)
|
|
M_Memcpy(p->data, &f->id.ram[transfer[i].position], size);
|
|
else if (fread(p->data, 1, size, transfer[i].currentfile) != size)
|
|
I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, strerror(ferror(transfer[i].currentfile)));
|
|
p->position = LONG(transfer[i].position);
|
|
// Put flag so receiver knows the total size
|
|
if (transfer[i].position + size == f->size)
|
|
p->position |= LONG(0x80000000);
|
|
p->fileid = f->fileid;
|
|
p->size = SHORT((UINT16)size);
|
|
|
|
// Send the packet
|
|
if (HSendPacket(i, true, 0, FILETXHEADER + size)) // Reliable SEND
|
|
{ // Success
|
|
transfer[i].position = (UINT32)(transfer[i].position + size);
|
|
if (transfer[i].position == f->size) // Finish?
|
|
SV_EndFileSend(i);
|
|
}
|
|
else
|
|
{ // Not sent for some odd reason, retry at next call
|
|
if (!ram)
|
|
fseek(transfer[i].currentfile,transfer[i].position, SEEK_SET);
|
|
// Exit the while (can't send this one so why should i send the next?)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Got_Filetxpak(void)
|
|
{
|
|
INT32 filenum = netbuffer->u.filetxpak.fileid;
|
|
fileneeded_t *file = &fileneeded[filenum];
|
|
char *filename = file->filename;
|
|
static INT32 filetime = 0;
|
|
|
|
if (!(strcmp(filename, "srb2.srb")
|
|
&& strcmp(filename, "srb2.wad")
|
|
&& strcmp(filename, "zones.dta")
|
|
&& strcmp(filename, "player.dta")
|
|
&& strcmp(filename, "rings.dta")
|
|
&& strcmp(filename, "patch.dta")
|
|
&& strcmp(filename, "music.dta")
|
|
))
|
|
I_Error("Tried to download \"%s\"", filename);
|
|
|
|
if (filenum >= fileneedednum)
|
|
{
|
|
DEBFILE(va("fileframent not needed %d>%d\n", filenum, fileneedednum));
|
|
//I_Error("Received an unneeded file fragment (file id received: %d, file id needed: %d)\n", filenum, fileneedednum);
|
|
return;
|
|
}
|
|
|
|
if (file->status == FS_REQUESTED)
|
|
{
|
|
if (file->file)
|
|
I_Error("Got_Filetxpak: already open file\n");
|
|
file->file = fopen(filename, "wb");
|
|
if (!file->file)
|
|
I_Error("Can't create file %s: %s", filename, strerror(errno));
|
|
CONS_Printf("\r%s...\n",filename);
|
|
file->currentsize = 0;
|
|
file->status = FS_DOWNLOADING;
|
|
}
|
|
|
|
if (file->status == FS_DOWNLOADING)
|
|
{
|
|
UINT32 pos = LONG(netbuffer->u.filetxpak.position);
|
|
UINT16 size = SHORT(netbuffer->u.filetxpak.size);
|
|
// Use a special trick to know when the file is complete (not always used)
|
|
// WARNING: file fragments can arrive out of order so don't stop yet!
|
|
if (pos & 0x80000000)
|
|
{
|
|
pos &= ~0x80000000;
|
|
file->totalsize = pos + size;
|
|
}
|
|
// We can receive packet in the wrong order, anyway all os support gaped file
|
|
fseek(file->file, pos, SEEK_SET);
|
|
if (fwrite(netbuffer->u.filetxpak.data,size,1,file->file) != 1)
|
|
I_Error("Can't write to %s: %s\n",filename, strerror(ferror(file->file)));
|
|
file->currentsize += size;
|
|
|
|
// Finished?
|
|
if (file->currentsize == file->totalsize)
|
|
{
|
|
fclose(file->file);
|
|
file->file = NULL;
|
|
file->status = FS_FOUND;
|
|
CONS_Printf(M_GetText("Downloading %s...(done)\n"),
|
|
filename);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const char *s;
|
|
switch(file->status)
|
|
{
|
|
case FS_NOTFOUND:
|
|
s = "FS_NOTFOUND";
|
|
break;
|
|
case FS_FOUND:
|
|
s = "FS_FOUND";
|
|
break;
|
|
case FS_OPEN:
|
|
s = "FS_OPEN";
|
|
break;
|
|
case FS_MD5SUMBAD:
|
|
s = "FS_MD5SUMBAD";
|
|
break;
|
|
default:
|
|
s = "unknown";
|
|
break;
|
|
}
|
|
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
|
|
}
|
|
// Send ack back quickly
|
|
if (++filetime == 3)
|
|
{
|
|
Net_SendAcks(servernode);
|
|
filetime = 0;
|
|
}
|
|
|
|
#ifdef CLIENT_LOADINGSCREEN
|
|
lastfilenum = filenum;
|
|
#endif
|
|
}
|
|
|
|
/** \brief Checks if a node is downloading a file
|
|
*
|
|
* \param node The node to check for
|
|
* \return True if the node is downloading a file
|
|
*
|
|
*/
|
|
boolean SV_SendingFile(INT32 node)
|
|
{
|
|
return transfer[node].txlist != NULL;
|
|
}
|
|
|
|
/** Cancels all file requests for a node
|
|
*
|
|
* \param node The destination
|
|
* \sa SV_EndFileSend
|
|
*
|
|
*/
|
|
void SV_AbortSendFiles(INT32 node)
|
|
{
|
|
while (transfer[node].txlist)
|
|
SV_EndFileSend(node);
|
|
}
|
|
|
|
void CloseNetFile(void)
|
|
{
|
|
INT32 i;
|
|
// Is sending?
|
|
for (i = 0; i < MAXNETNODES; i++)
|
|
SV_AbortSendFiles(i);
|
|
|
|
// Receiving a file?
|
|
for (i = 0; i < MAX_WADFILES; i++)
|
|
if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file)
|
|
{
|
|
fclose(fileneeded[i].file);
|
|
// File is not complete delete it
|
|
remove(fileneeded[i].filename);
|
|
}
|
|
|
|
// Remove PT_FILEFRAGMENT from acknowledge list
|
|
Net_AbortPacketType(PT_FILEFRAGMENT);
|
|
}
|
|
|
|
// Functions cut and pasted from Doomatic :)
|
|
|
|
void nameonly(char *s)
|
|
{
|
|
size_t j, len;
|
|
void *ns;
|
|
|
|
for (j = strlen(s); j != (size_t)-1; j--)
|
|
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
|
|
{
|
|
ns = &(s[j+1]);
|
|
len = strlen(ns);
|
|
if (false)
|
|
M_Memcpy(s, ns, len+1);
|
|
else
|
|
memmove(s, ns, len+1);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Returns the length in characters of the last element of a path.
|
|
size_t nameonlylength(const char *s)
|
|
{
|
|
size_t j, len = strlen(s);
|
|
|
|
for (j = len; j != (size_t)-1; j--)
|
|
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
|
|
return len - j - 1;
|
|
|
|
return len;
|
|
}
|
|
|
|
#ifndef O_BINARY
|
|
#define O_BINARY 0
|
|
#endif
|
|
|
|
filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum)
|
|
{
|
|
#if defined (NOMD5) || defined (_arch_dreamcast)
|
|
(void)wantedmd5sum;
|
|
(void)filename;
|
|
#else
|
|
FILE *fhandle;
|
|
UINT8 md5sum[16];
|
|
|
|
if (!wantedmd5sum)
|
|
return FS_FOUND;
|
|
|
|
fhandle = fopen(filename, "rb");
|
|
if (fhandle)
|
|
{
|
|
md5_stream(fhandle,md5sum);
|
|
fclose(fhandle);
|
|
if (!memcmp(wantedmd5sum, md5sum, 16))
|
|
return FS_FOUND;
|
|
return FS_MD5SUMBAD;
|
|
}
|
|
|
|
I_Error("Couldn't open %s for md5 check", filename);
|
|
#endif
|
|
return FS_FOUND; // will never happen, but makes the compiler shut up
|
|
}
|
|
|
|
// Rewritten by Monster Iestyn to be less stupid
|
|
// Note: if completepath is true, "filename" is modified, but only if FS_FOUND is going to be returned
|
|
// (Don't worry about WinCE's version of filesearch, nobody cares about that OS anymore)
|
|
filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean completepath)
|
|
{
|
|
filestatus_t homecheck; // store result of last file search
|
|
boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third)
|
|
|
|
// first, check SRB2's "home" directory
|
|
homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
|
|
|
|
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
|
|
return FS_FOUND;
|
|
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
|
|
badmd5 = true;
|
|
// if not found at all, just move on without doing anything
|
|
|
|
// next, check SRB2's "path" directory
|
|
homecheck = filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
|
|
|
|
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
|
|
return FS_FOUND;
|
|
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
|
|
badmd5 = true;
|
|
// if not found at all, just move on without doing anything
|
|
|
|
// finally check "." directory
|
|
#ifdef _arch_dreamcast
|
|
homecheck = filesearch(filename, "/cd", wantedmd5sum, completepath, 10);
|
|
#else
|
|
homecheck = filesearch(filename, ".", wantedmd5sum, completepath, 10);
|
|
#endif
|
|
|
|
if (homecheck != FS_NOTFOUND) // if not found this time, fall back on the below return statement
|
|
return homecheck; // otherwise return the result we got
|
|
|
|
return (badmd5 ? FS_MD5SUMBAD : FS_NOTFOUND); // md5 sum bad or file not found
|
|
}
|