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https://git.do.srb2.org/KartKrew/Kart-Public.git
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174 lines
5 KiB
C++
174 lines
5 KiB
C++
/*
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GameX - WindowsCE Game Library for High Performance.
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Copyright (C) 1999 Hayes C. Haugen, all rights reserved.
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*/
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/*
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* Need better way for host app to keep track of direct vs blit
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drawing. Right now GetFBAddress() is the way to do it.
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*/
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#pragma once
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#include <windows.h> // For VK codes.
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// Defines
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// display property flags
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const unsigned long kfDPGrey = 0x0001;
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const unsigned long kfDPGrey2Bit = 0x0002;
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const unsigned long kfDPGrey4Bit = 0x0004;
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const unsigned long kfDPColor = 0x0008;
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const unsigned long kfDPColor8Bit = 0x0010;
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const unsigned long kfDPColor16Bit = 0x0020;
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const unsigned long kfDPColor24Bit = 0x0040;
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const unsigned long kfDPColor32Bit = 0x0080;
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const unsigned long kfDPFormatNormal = 0x0100; // fb start is upper left, inc goes across
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const unsigned long kfDPFormatRot270 = 0x0200; // fb start is lower left, inc goes up
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// Machine property flags
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const unsigned long kfMPPSPC = 0x0001; // Palm Sized PC - 240 x 320
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const unsigned long kfMPPSPC1 = 0x0002; // 1st gen pspc
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const unsigned long kfMPPSPC2 = 0x0004; // Wyverns
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const unsigned long kfMPHPC = 0x0008; // Handheld PC
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const unsigned long kfMPHPC1 = 0x0010; // HPC 1, 480 x 240
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const unsigned long kfMPHPC2 = 0x0020; // HPC 2, 640 x 240
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const unsigned long kfMPHPC3 = 0x0040; // HPC Pro, 640 x 240, big keys
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const unsigned long kfMPPro = 0x0080; //
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const unsigned long kfMPAutoPC = 0x0100;
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const unsigned long kfMPHasKeyboard = 0x0200;
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const unsigned long kfMPHasMouse = 0x0400;
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const unsigned long kfMPHasRumble = 0x0800;
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const unsigned long kfMPHasTouch = 0x1000;
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// Rotations
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const int kiRotate0 = 0; // no rotation
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const int kiRotate90 = 1; // 90 degrees clockwise
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const int kiRotate180 = 2; // 180 degrees clockwise (upside down, Rotate 0 flipped)
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const int kiRotate270 = 3; // 270 degrees clockwise (Rotate 1 flipped)
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class GameX {
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public:
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HWND SetButtonNotificationWindow(HWND hWnd);
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GameX();
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~GameX();
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bool OpenGraphics();
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bool OpenSound();
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bool OpenButtons(HWND hwndButtonNotify); // Window that will get button messages or NULL if you just want to use GetAsyncKeyState();
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bool CloseGraphics();
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bool CloseSound();
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bool CloseButtons();
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bool IsColor();
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bool IsPSPC();
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bool IsHPC();
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bool IsHPCPro();
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bool HasMouse();
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bool HasKeyboard(); // better than inferring from hpc/pspc/etc.
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bool HasRumble();
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bool HasTouch(); // for completeness. At least 1 doesn't.
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int IsForeground();
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bool Suspend(); // release buttons, don't draw, etc.
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bool Resume(); // regrab buttons, etc.
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bool BeginDraw();
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bool EndDraw();
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bool FindFrameBuffer();
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void * GetFBAddress(); // simple way to get things that makes code
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long GetFBModulo(); // more readable.
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long GetFBBpp();
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bool GetScreenRect(RECT * prc);
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unsigned long GetDisplayProperties();
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bool GetButton(int VK); // buttons init themselves on first button call??
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unsigned short GetDefaultButtonID(long id, long rotate); // gets the best button for use as specified by need and rotation
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bool ReleaseButton(int VK);
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bool BeginDetectButtons(); // grabs all buttons so user can indicate a button in a config dialog
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bool EndDetectButtons(); // releases all buttons (except GetButton() ones)
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bool Rumble();
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bool Backlight(bool fOn);
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private:
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// LRESULT CALLBACK TaskBarWndProc(HWND hWnd, UINT message, WPARAM uParam, LPARAM lParam);
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private:
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int m_iMP; // index into amp table for current machine.
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void * m_pvFrameBuffer;
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long m_cbFBModulo; // count of bytes to next line
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unsigned long m_ffMachineProperties;
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unsigned long m_ffDisplayProperties;
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int m_cBitsPP;
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long m_dwPrevMode; // for Begin/EndDraw()
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bool m_fActive; // true if active (resume), false if inactive (suspend).
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HWND m_hwndTaskbar; // Taskbar is official cap, change TaskBar's
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};
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/*
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kmtCasioE10
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kmtCasioE11
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kmtCasioE15
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kmtCasioE55
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kmtCasioE100
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kmtLGPhenomII
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stuff for memory size and presence/absence of CF
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// Rotations that make sense for this device or default rotation:
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Rotate0 // no rotation
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Rotate1 // 90 degrees clockwise
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Rotate2 // 180 degrees clockwise (upside down, Rotate 0 flipped)
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Rotate3 // 270 degrees clockwise (Rotate 1 flipped)
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kmtAccessNone // no direct framebuffer access
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kmtAccess1 // write to fixed address
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kmtAccess2 // find framebuffer memory aperture in GWES.EXE memory space.
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OriginUpperLeft
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OriginUpperRight
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OriginLowerRight
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OriginLowerLeft
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MappedHorizontal // increasing fb address goes across screen
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MappedVertical // increasing fb address goes up/down screen (Compaq)
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A machine entry:
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===========================================
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machine kmtCasioE10,
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type kmtPSPC | kmtPSPC1,
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displaytype kmtGrey | kmtGrey2Bit | kmtAccess1,
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pvFrameBuffer 0xAA000000,
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cbFBModulo 1024 // count of bytes to next line
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cbppFB 2, // bits per pixel
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cxDisp 240,
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cyDisp 320,
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format OriginUpperLeft, MappedHorizontal
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rotate0 // for rotate mode 0, these are the best keys
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vkUp VK_UP
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vkDown VK_DOWN
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vkLeft 0xC1
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vkRight 0xC2
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vkA 0xC3
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vkB 0
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rotate1
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vkUp 0xC1
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vkDown 0xC2
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vkLeft VK_DOWN
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...
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...*/
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