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b3cae5d633
- The majority of all colors have been tweaked in some capacity to have higher contrast, to either make character highlights or lineart pop out more - Two new "on trial" colors that may or may not stay: Tangerine, and Dusk. Tangerine is a yellow-orange color to fill the void of yellows. Dusk is a previously removed color that looked freakin' sweet after some cleanup, why wasn't this kept?! - Turquoise & Frost have been merged. My clean up of Frost ended up looking like a combination of the two. - Caramel has been removed, Shiny Caramel takes its place. - Unleashed my inner dream as wanting to have the job of whoever gets to name crayons, and changed all two-word names. - Todo: reorganize by hue then lum for a nicer invincibility effect, redo and throughly test ColorOpposite table, double check to make sure there aren't any duplicate blendcolors for OGL |
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.. | ||
r_minigl | ||
r_opengl | ||
s_ds3d | ||
s_fmod | ||
s_openal | ||
hw3dsdrv.h | ||
hw3sound.c | ||
hw3sound.h | ||
hw_bsp.c | ||
hw_cache.c | ||
hw_data.h | ||
hw_defs.h | ||
hw_dll.h | ||
hw_draw.c | ||
hw_drv.h | ||
hw_glide.h | ||
hw_glob.h | ||
hw_light.c | ||
hw_light.h | ||
hw_main.c | ||
hw_main.h | ||
hw_md2.c | ||
hw_md2.h | ||
hw_trick.c | ||
hws_data.h |