Kart-Public/src/hardware/r_opengl
Sryder c46efa7c41 Set the screen textures to use max higher texture IDs
This should hopefully alleviate the issue where textures overwrite the screen, or the screen overwrites the texture for now.
THIS IS NOT A FULL SOLUTION TO THE PROBLEM, but I highly doubt we'll ever be loading 4 billion textures at once, ever.
2018-11-17 15:23:12 +00:00
..
ogl_win.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_opengl-vc9.vcproj SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl-vc10.vcxproj MSVC: set SubSystem on DLLs to Windows 2017-12-27 19:32:38 -05:00
r_opengl.c Set the screen textures to use max higher texture IDs 2018-11-17 15:23:12 +00:00
r_opengl.dev SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl.dsp SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl.h Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00