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https://git.do.srb2.org/KartKrew/Kart-Public.git
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155 lines
3.9 KiB
Text
155 lines
3.9 KiB
Text
Here it is! SRB2 v2.1.14 source code!
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(why do we keep the version number up to date
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when everything else in this file is hilariously old?
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- Inuyasha)
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Win32 with Visual C (6SP6+Processor Pack OR 7)
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~~~
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2 VC++ 6.0 project files are included:
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Win32/DirectX/FMOD
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src\win32\wLegacy.dsw
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You'll need FMOD to compile this version (www.fmod.org)
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or
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Win32/SDL/SDL_mixer
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src\sdl\Win32SDL.dsp
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You'll need SDL and SDL_mixer for this version (www.libsdl.org)
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Both needs NASM (http://sourceforge.net/projects/nasm)
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For PNG screenshot, libPNG, and Zlib (from http://gnuwin32.sourceforge.net/)
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No warranty, support, etc. of any kind is offered,
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just plain old as is.
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Some bits of code are still really scary.
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Go nuts!
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Win32 with Dev-C++ (http://bloodshed.net/ free!)
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~~~
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2 Dev-C++ project files are included:
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Win32/DirectX/FMOD
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src\win32\SRB2.dev
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or
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Win32/SDL/SDL_mixer
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src\sdl\Win32SDL.dev
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You'll need SDL and SDL_mixer for this version (www.libsdl.org)
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libPNG and Zlib (from http://gnuwin32.sourceforge.net/)
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Note there are precompiled libpng.a and libz.a for Mingw
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you will need NASM for both SDL/SDL_mixer and DirectX/FMOD
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and you need DirectX 6 (or up) Dev-Paks to compile DirectX version
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GNU/Linux
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~~~
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Dependencies:
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SDL 1.2.7 or better (from libsdl.org)
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SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org)
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Nasm (use NOASM=1 if you don't have it or have an non-i386 system, I think)
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libPNG 1.2.7
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Zlib 1.2.3
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The Xiph.org libogg and libvorbis libraries
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The OpenGL headers (from Mesa, usually shipped with your X.org or XFree
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installation, so you needn't worry, most likely)
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GCC 3.x toolchain and binutils
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GNU Make
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Build instructions:
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make -C src LINUX=1
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Build instructions (64 bit):
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make -C src LINUX64=1
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Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system,
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follow cross-compiling instructions for cross-compiling on a x86 system:
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make -C src LINUX=1 WIILINUX=1
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Build instructions to build for Pandora (Linux) on a ARM system,
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follow cross-compiling instructions for cross-compiling on a x86 system:
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make -C src PANDORA=1
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Solaris
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~~~
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Dependencies:
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SDL 1.2.5 or better (from libsdl.org)
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SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org)
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libPNG 1.2.7
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Zlib 1.2.3
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The Xiph.org libogg and libvorbis libraries
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The OpenGL headers (from Mesa, usually shipped with your X.org or XFree
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installation, so you needn't worry, most likely)
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GCC 3.x toolchain and binutils
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GNU Make
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You can get all these programs/libraries from the Companion CD (except SDL_mixer and OpenGL)
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Build instructions:
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gmake -C src SOLARIS=1
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FreeBSD
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~~~
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Dependencies:
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SDL 1.2.7 or better (from libsdl.org)
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SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org)
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Nasm (use NOASM=1 if you don't have it or have an non-i386 system, I think)
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libPNG 1.2.7
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Zlib 1.2.3
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The Xiph.org libogg and libvorbis libraries
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The OpenGL headers (from Mesa, usually shipped with your X.org or XFree
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installation, so you needn't worry, most likely)
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GCC 3.x toolchain and binutils
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GNU Make
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Build instructions:
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gmake -C src FREEBSD=1
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DJGPP/DOS
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~~~
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Dependencies:
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Allegro 3.12 game programming library, (from
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http://alleg.sourceforge.net/index.html)
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Nasm (use NOASM=1 if you don't have it)
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libsocket (from http://homepages.nildram.co.uk/~phekda/richdawe/lsck/) or
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Watt-32 (from http://www.bgnett.no/~giva/)
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GCC 3.x toolchain and binutils
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GNU Make
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Build instructions:
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make -C src # to link with Watt-32, add WATTCP=1
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# for remote debugging over the COM port, add RDB=1
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Notes:
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use tools\djgpp\all313.diff to update Allegro to a "more usable" version ;)
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Example: E:\djgpp\allegro>patch -p# < D:\SRB2Code\1.1\srb2\tools\djgpp\all313.diff
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Windows CE
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~~~
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Dependencies:
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SDL 1.27
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Build instructions:
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use src\SDL\WinCE\SRB2CE.vcw
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-------------------------------------------------------------------------------
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binaries will turn in up in bin/
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note: read the src/makefile for more options
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- Sonic Team Junior
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http://www.srb2.org
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