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55 lines
2.3 KiB
C++
55 lines
2.3 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief NDS 3D API for SRB2.
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#ifndef __R_NDS3D__
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#define __R_NDS3D__
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#include "../doomtype.h"
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#include "../hardware/hw_defs.h"
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#include "../hardware/hw_dll.h"
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#include "../hardware/hw_md2.h"
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#define FAR_CLIPPING_PLANE 150000.0f
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#define ASPECT_RATIO 1.0f
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typedef float FCOORD;
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extern FCOORD NEAR_CLIPPING_PLANE;
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extern float fov;
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boolean NDS3D_Init(I_Error_t ErrorFunction);
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void NDS3D_Shutdown(void);
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void NDS3D_SetPalette(RGBA_t *ppal, RGBA_t *pgamma);
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void NDS3D_FinishUpdate(INT32 waitvbl);
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void NDS3D_Draw2DLine(F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
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void NDS3D_DrawPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
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void NDS3D_SetBlend(FBITFIELD PolyFlags);
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void NDS3D_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor);
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void NDS3D_SetTexture(FTextureInfo *TexInfo);
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void NDS3D_ReadRect(INT32 x, INT32 y, INT32 width, INT32 height, INT32 dst_stride, UINT16 *dst_data);
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void NDS3D_GClipRect(INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip);
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void NDS3D_ClearMipMapCache(void);
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void NDS3D_SetSpecialState(hwdspecialstate_t IdState, INT32 Value);
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void NDS3D_DrawMD2(INT32 *gl_cmd_buffer, md2_frame_t *frame, FTransform *pos, float scale);
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void NDS3D_DrawMD2i(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
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void NDS3D_SetTransform(FTransform *ptransform);
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INT32 NDS3D_GetTextureUsed(void);
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INT32 NDS3D_GetRenderVersion(void);
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#endif
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