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https://git.do.srb2.org/KartKrew/Kart-Public.git
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8481 lines
265 KiB
C
8481 lines
265 KiB
C
// SONIC ROBO BLAST 2 KART ~ ZarroTsu
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//-----------------------------------------------------------------------------
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/// \file k_kart.c
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/// \brief SRB2kart general.
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/// All of the SRB2kart-unique stuff.
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#include "doomdef.h"
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#include "hu_stuff.h"
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#include "g_game.h"
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#include "m_random.h"
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#include "p_local.h"
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#include "p_slopes.h"
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#include "r_draw.h"
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#include "r_local.h"
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#include "s_sound.h"
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#include "st_stuff.h"
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#include "v_video.h"
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#include "z_zone.h"
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#include "m_misc.h"
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#include "m_cond.h"
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#include "k_kart.h"
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#include "f_finale.h"
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#include "lua_hud.h" // For Lua hud checks
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#include "lua_hook.h" // For MobjDamage and ShouldDamage
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// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
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// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
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// franticitems is Frantic Mode items, bool
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// encoremode is Encore Mode (duh), bool
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// comeback is Battle Mode's karma comeback, also bool
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// battlewanted is an array of the WANTED player nums, -1 for no player in that slot
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// indirectitemcooldown is timer before anyone's allowed another Shrink/SPB
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// mapreset is set when enough players fill an empty server
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// nospectategrief is the players in-game needed to eliminate the person in last
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//{ SRB2kart Color Code
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#define SKIN_RAMP_LENGTH 16
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#define DEFAULT_STARTTRANSCOLOR 160
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#define NUM_PALETTE_ENTRIES 256
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// These should be within 14 characters to fit on the character select screen
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const char *KartColor_Names[MAXSKINCOLORS] =
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{
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"None", // 00 // SKINCOLOR_NONE
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"White", // 01 // SKINCOLOR_WHITE
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"Silver", // 02 // SKINCOLOR_SILVER
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"Grey", // 03 // SKINCOLOR_GREY
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"Nickel", // 04 // SKINCOLOR_NICKEL
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"Black", // 05 // SKINCOLOR_BLACK
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"Sepia", // 06 // SKINCOLOR_SEPIA
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"Beige", // 07 // SKINCOLOR_BEIGE
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"Brown", // 08 // SKINCOLOR_BROWN
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"Leather", // 09 // SKINCOLOR_LEATHER
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"Salmon", // 10 // SKINCOLOR_SALMON
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"Pink", // 11 // SKINCOLOR_PINK
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"Rose", // 12 // SKINCOLOR_ROSE
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"Ruby", // 13 // SKINCOLOR_RUBY
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"Raspberry", // 14 // SKINCOLOR_RASPBERRY
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"Red", // 15 // SKINCOLOR_RED
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"Crimson", // 16 // SKINCOLOR_CRIMSON
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"Ketchup", // 17 // SKINCOLOR_KETCHUP
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"Dawn", // 18 // SKINCOLOR_DAWN
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"Creamsicle", // 19 // SKINCOLOR_CREAMSICLE
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"Orange", // 20 // SKINCOLOR_ORANGE
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"Pumpkin", // 21 // SKINCOLOR_PUMPKIN
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"Rosewood", // 22 // SKINCOLOR_ROSEWOOD
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"Burgundy", // 23 // SKINCOLOR_BURGUNDY
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"Tangerine", // 24 // SKINCOLOR_TANGERINE
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"Peach", // 25 // SKINCOLOR_PEACH
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"Caramel", // 26 // SKINCOLOR_CARAMEL
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"Gold", // 27 // SKINCOLOR_GOLD
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"Bronze", // 28 // SKINCOLOR_BRONZE
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"Yellow", // 29 // SKINCOLOR_YELLOW
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"Mustard", // 30 // SKINCOLOR_MUSTARD
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"Olive", // 31 // SKINCOLOR_OLIVE
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"Vomit", // 32 // SKINCOLOR_VOMIT
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"Garden", // 33 // SKINCOLOR_GARDEN
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"Lime", // 34 // SKINCOLOR_LIME
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"Tea", // 35 // SKINCOLOR_TEA
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"Pistachio", // 36 // SKINCOLOR_PISTACHIO
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"Robo-Hood", // 37 // SKINCOLOR_ROBOHOOD
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"Moss", // 38 // SKINCOLOR_MOSS
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"Mint", // 39 // SKINCOLOR_MINT
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"Green", // 40 // SKINCOLOR_GREEN
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"Pinetree", // 41 // SKINCOLOR_PINETREE
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"Emerald", // 42 // SKINCOLOR_EMERALD
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"Swamp", // 43 // SKINCOLOR_SWAMP
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"Dream", // 44 // SKINCOLOR_DREAM
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"Aqua", // 45 // SKINCOLOR_AQUA
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"Teal", // 46 // SKINCOLOR_TEAL
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"Cyan", // 47 // SKINCOLOR_CYAN
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"Jawz", // 48 // SKINCOLOR_JAWZ
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"Cerulean", // 49 // SKINCOLOR_CERULEAN
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"Navy", // 50 // SKINCOLOR_NAVY
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"Slate", // 51 // SKINCOLOR_SLATE
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"Steel", // 52 // SKINCOLOR_STEEL
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"Jet", // 53 // SKINCOLOR_JET
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"Sapphire", // 54 // SKINCOLOR_SAPPHIRE
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"Periwinkle", // 55 // SKINCOLOR_PERIWINKLE
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"Blue", // 56 // SKINCOLOR_BLUE
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"Blueberry", // 57 // SKINCOLOR_BLUEBERRY
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"Dusk", // 58 // SKINCOLOR_DUSK
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"Purple", // 59 // SKINCOLOR_PURPLE
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"Lavender", // 60 // SKINCOLOR_LAVENDER
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"Byzantium", // 61 // SKINCOLOR_BYZANTIUM
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"Pomegranate", // 62 // SKINCOLOR_POMEGRANATE
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"Lilac" // 63 // SKINCOLOR_LILAC
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};
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// Color_Opposite replacement; frame setting has not been changed from 8 for most, should be done later
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const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
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{
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SKINCOLOR_NONE,8, // 00 // SKINCOLOR_NONE
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SKINCOLOR_BLACK,8, // 01 // SKINCOLOR_WHITE
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SKINCOLOR_NICKEL,8, // 02 // SKINCOLOR_SILVER
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SKINCOLOR_GREY,8, // 03 // SKINCOLOR_GREY
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SKINCOLOR_SILVER,8, // 04 // SKINCOLOR_NICKEL
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SKINCOLOR_WHITE,8, // 05 // SKINCOLOR_BLACK
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SKINCOLOR_LEATHER,6, // 06 // SKINCOLOR_SEPIA
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SKINCOLOR_BROWN,2, // 07 // SKINCOLOR_BEIGE
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SKINCOLOR_BEIGE,8, // 08 // SKINCOLOR_BROWN
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SKINCOLOR_SEPIA,8, // 09 // SKINCOLOR_LEATHER
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SKINCOLOR_TEA,8, // 10 // SKINCOLOR_SALMON
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SKINCOLOR_PISTACHIO,8, // 11 // SKINCOLOR_PINK
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SKINCOLOR_MOSS,8, // 12 // SKINCOLOR_ROSE
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SKINCOLOR_SAPPHIRE,8, // 13 // SKINCOLOR_RUBY
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SKINCOLOR_MINT,8, // 14 // SKINCOLOR_RASPBERRY
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SKINCOLOR_GREEN,6, // 15 // SKINCOLOR_RED
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SKINCOLOR_PINETREE,6, // 16 // SKINCOLOR_CRIMSON
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SKINCOLOR_MUSTARD,10, // 17 // SKINCOLOR_KETCHUP
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SKINCOLOR_DUSK,8, // 18 // SKINCOLOR_DAWN
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SKINCOLOR_PERIWINKLE,8, // 19 // SKINCOLOR_CREAMSICLE
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SKINCOLOR_BLUE,8, // 20 // SKINCOLOR_ORANGE
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SKINCOLOR_BLUEBERRY,8, // 21 // SKINCOLOR_PUMPKIN
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SKINCOLOR_NAVY,6, // 22 // SKINCOLOR_ROSEWOOD
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SKINCOLOR_JET,8, // 23 // SKINCOLOR_BURGUNDY
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SKINCOLOR_LIME,8, // 24 // SKINCOLOR_TANGERINE
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SKINCOLOR_CYAN,8, // 25 // SKINCOLOR_PEACH
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SKINCOLOR_CERULEAN,8, // 26 // SKINCOLOR_CARAMEL
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SKINCOLOR_SLATE,8, // 27 // SKINCOLOR_GOLD
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SKINCOLOR_STEEL,8, // 28 // SKINCOLOR_BRONZE
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SKINCOLOR_AQUA,8, // 29 // SKINCOLOR_YELLOW
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SKINCOLOR_KETCHUP,8, // 30 // SKINCOLOR_MUSTARD
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SKINCOLOR_TEAL,8, // 31 // SKINCOLOR_OLIVE
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SKINCOLOR_ROBOHOOD,8, // 32 // SKINCOLOR_VOMIT
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SKINCOLOR_LAVENDER,6, // 33 // SKINCOLOR_GARDEN
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SKINCOLOR_TANGERINE,8, // 34 // SKINCOLOR_LIME
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SKINCOLOR_SALMON,8, // 35 // SKINCOLOR_TEA
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SKINCOLOR_PINK,6, // 36 // SKINCOLOR_PISTACHIO
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SKINCOLOR_VOMIT,8, // 37 // SKINCOLOR_ROBOHOOD
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SKINCOLOR_ROSE,8, // 38 // SKINCOLOR_MOSS
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SKINCOLOR_RASPBERRY,8, // 39 // SKINCOLOR_MINT
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SKINCOLOR_RED,8, // 40 // SKINCOLOR_GREEN
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SKINCOLOR_CRIMSON,8, // 41 // SKINCOLOR_PINETREE
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SKINCOLOR_PURPLE,8, // 42 // SKINCOLOR_EMERALD
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SKINCOLOR_BYZANTIUM,8, // 43 // SKINCOLOR_SWAMP
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SKINCOLOR_POMEGRANATE,8, // 44 // SKINCOLOR_DREAM
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SKINCOLOR_YELLOW,8, // 45 // SKINCOLOR_AQUA
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SKINCOLOR_OLIVE,8, // 46 // SKINCOLOR_TEAL
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SKINCOLOR_PEACH,8, // 47 // SKINCOLOR_CYAN
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SKINCOLOR_LILAC,10, // 48 // SKINCOLOR_JAWZ
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SKINCOLOR_CARAMEL,8, // 49 // SKINCOLOR_CERULEAN
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SKINCOLOR_ROSEWOOD,8, // 50 // SKINCOLOR_NAVY
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SKINCOLOR_GOLD,10, // 51 // SKINCOLOR_SLATE
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SKINCOLOR_BRONZE,10, // 52 // SKINCOLOR_STEEL
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SKINCOLOR_BURGUNDY,8, // 53 // SKINCOLOR_JET
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SKINCOLOR_RUBY,6, // 54 // SKINCOLOR_SAPPHIRE
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SKINCOLOR_CREAMSICLE,8, // 55 // SKINCOLOR_PERIWINKLE
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SKINCOLOR_ORANGE,8, // 56 // SKINCOLOR_BLUE
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SKINCOLOR_PUMPKIN,8, // 57 // SKINCOLOR_BLUEBERRY
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SKINCOLOR_DAWN,6, // 58 // SKINCOLOR_DUSK
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SKINCOLOR_EMERALD,8, // 59 // SKINCOLOR_PURPLE
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SKINCOLOR_GARDEN,6, // 60 // SKINCOLOR_LAVENDER
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SKINCOLOR_SWAMP,8, // 61 // SKINCOLOR_BYZANTIUM
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SKINCOLOR_DREAM,8, // 62 // SKINCOLOR_POMEGRANATE
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SKINCOLOR_JAWZ,6 // 63 // SKINCOLOR_LILAC
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};
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UINT8 colortranslations[MAXSKINCOLORS][16] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // SKINCOLOR_NONE
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{120, 120, 120, 120, 0, 1, 3, 4, 6, 7, 10, 14, 18, 22, 25, 28}, // SKINCOLOR_WHITE
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{ 0, 1, 2, 4, 5, 7, 8, 10, 13, 15, 18, 20, 23, 25, 28, 30}, // SKINCOLOR_SILVER
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{ 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_GREY
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{ 12, 14, 16, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31}, // SKINCOLOR_NICKEL
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{ 16, 17, 19, 21, 22, 24, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_BLACK
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{ 0, 1, 3, 5, 7, 9, 34, 36, 38, 40, 42, 44, 60, 61, 62, 63}, // SKINCOLOR_SEPIA
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{ 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47}, // SKINCOLOR_BEIGE
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{ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63}, // SKINCOLOR_BROWN
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{ 51, 52, 53, 55, 56, 57, 58, 60, 61, 63, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_LEATHER
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{120, 120, 120, 121, 121, 122, 122, 123, 124, 125, 126, 128, 129, 131, 133, 135}, // SKINCOLOR_SALMON
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{120, 121, 121, 122, 144, 145, 146, 147, 148, 149, 150, 151, 134, 136, 138, 140}, // SKINCOLOR_PINK
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{144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141}, // SKINCOLOR_ROSE
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{121, 122, 145, 146, 147, 149, 131, 132, 133, 134, 135, 197, 197, 198, 199, 255}, // SKINCOLOR_RUBY
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{120, 121, 122, 123, 124, 125, 126, 127, 128, 130, 131, 133, 134, 136, 137, 139}, // SKINCOLOR_RASPBERRY
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{125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140}, // SKINCOLOR_RED
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{130, 131, 132, 133, 134, 136, 137, 138, 139, 139, 140, 140, 141, 141, 142, 143}, // SKINCOLOR_CRIMSON
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{104, 113, 113, 85, 86, 88, 128, 129, 131, 133, 134, 136, 138, 139, 141, 143}, // SKINCOLOR_KETCHUP
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{120, 121, 122, 123, 124, 147, 147, 148, 90, 91, 92, 93, 94, 95, 152, 154}, // SKINCOLOR_DAWN
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{120, 120, 80, 80, 81, 82, 83, 83, 84, 85, 86, 88, 89, 91, 93, 95}, // SKINCOLOR_CREAMSICLE
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{ 80, 81, 82, 83, 84, 85, 86, 88, 89, 91, 94, 95, 154, 156, 158, 159}, // SKINCOLOR_ORANGE
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{ 84, 85, 86, 87, 88, 90, 92, 93, 94, 95, 152, 153, 154, 156, 157, 159}, // SKINCOLOR_PUMPKIN
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{ 90, 91, 92, 93, 94, 152, 153, 154, 155, 156, 157, 158, 159, 139, 141, 143}, // SKINCOLOR_ROSEWOOD
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{ 94, 95, 152, 153, 154, 156, 157, 159, 141, 141, 141, 142, 142, 143, 143, 31}, // SKINCOLOR_BURGUNDY
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{ 98, 98, 112, 112, 113, 113, 84, 85, 87, 89, 91, 93, 95, 153, 156, 159}, // SKINCOLOR_TANGERINE
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{ 64, 65, 67, 68, 70, 71, 73, 74, 76, 77, 79, 48, 50, 53, 56, 59}, // SKINCOLOR_PEACH
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{ 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62}, // SKINCOLOR_CARAMEL
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{112, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119}, // SKINCOLOR_GOLD
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{112, 113, 114, 115, 116, 117, 118, 119, 156, 157, 158, 159, 141, 141, 142, 143}, // SKINCOLOR_BRONZE
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{ 96, 97, 98, 100, 101, 102, 104, 113, 114, 115, 116, 117, 118, 119, 156, 159}, // SKINCOLOR_YELLOW
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{ 96, 98, 99, 112, 113, 114, 114, 106, 106, 107, 107, 108, 108, 109, 110, 111}, // SKINCOLOR_MUSTARD
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{105, 105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31}, // SKINCOLOR_OLIVE
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{121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246}, // SKINCOLOR_VOMIT
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{ 98, 99, 112, 101, 113, 114, 106, 179, 180, 180, 181, 182, 183, 173, 174, 175}, // SKINCOLOR_GARDEN
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{ 96, 97, 99, 100, 102, 104, 160, 162, 164, 166, 168, 171, 223, 223, 207, 31}, // SKINCOLOR_LIME
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{120, 120, 176, 176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 182, 183}, // SKINCOLOR_TEA
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{120, 120, 176, 176, 177, 177, 178, 179, 165, 166, 167, 168, 169, 170, 171, 172}, // SKINCOLOR_PISTACHIO
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{176, 176, 177, 178, 165, 166, 167, 167, 168, 169, 182, 182, 182, 183, 183, 183}, // SKINCOLOR_ROBOHOOD
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{178, 178, 178, 179, 179, 180, 181, 182, 183, 172, 172, 173, 173, 174, 174, 175}, // SKINCOLOR_MOSS
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{120, 176, 176, 176, 177, 163, 164, 165, 167, 221, 221, 222, 223, 207, 207, 31}, // SKINCOLOR_MINT
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{160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175}, // SKINCOLOR_GREEN
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{160, 161, 162, 164, 165, 167, 169, 170, 171, 171, 172, 173, 174, 175, 30, 31}, // SKINCOLOR_PINETREE
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{160, 184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 191, 175}, // SKINCOLOR_EMERALD
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{186, 187, 188, 188, 188, 189, 189, 190, 190, 191, 175, 175, 30, 30, 31, 31}, // SKINCOLOR_SWAMP
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{120, 120, 80, 80, 81, 177, 162, 164, 228, 228, 204, 204, 205, 205, 206, 207}, // SKINCOLOR_DREAM
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{120, 208, 208, 210, 212, 214, 220, 220, 220, 221, 221, 222, 222, 223, 223, 191}, // SKINCOLOR_AQUA
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{210, 213, 220, 220, 220, 216, 216, 221, 221, 221, 222, 222, 223, 223, 191, 31}, // SKINCOLOR_TEAL
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{120, 120, 208, 208, 209, 210, 211, 212, 213, 215, 216, 217, 218, 219, 222, 223}, // SKINCOLOR_CYAN
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{120, 120, 208, 209, 210, 226, 215, 216, 217, 229, 229, 205, 205, 206, 207, 31}, // SKINCOLOR_JAWZ
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{208, 209, 211, 213, 215, 216, 216, 217, 217, 218, 218, 219, 205, 206, 207, 207}, // SKINCOLOR_CERULEAN
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{211, 212, 213, 215, 216, 218, 219, 205, 206, 206, 207, 207, 28, 29, 30, 31}, // SKINCOLOR_NAVY
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{120, 120, 200, 200, 200, 201, 201, 201, 202, 202, 202, 203, 204, 205, 206, 207}, // SKINCOLOR_SLATE
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{120, 200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 207, 31}, // SKINCOLOR_STEEL
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{225, 226, 227, 228, 229, 205, 205, 206, 207, 207, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_JET
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{208, 209, 211, 213, 215, 217, 229, 230, 232, 234, 236, 238, 240, 242, 244, 246}, // SKINCOLOR_SAPPHIRE
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{120, 224, 225, 226, 226, 227, 228, 228, 229, 230, 231, 234, 235, 237, 239, 241}, // SKINCOLOR_PERIWINKLE
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{224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239}, // SKINCOLOR_BLUE
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{228, 229, 230, 231, 232, 233, 234, 235, 237, 238, 239, 240, 242, 243, 244, 245}, // SKINCOLOR_BLUEBERRY
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{192, 192, 248, 249, 250, 251, 204, 204, 205, 205, 206, 206, 207, 29, 30, 31}, // SKINCOLOR_DUSK
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{192, 192, 192, 193, 193, 194, 194, 195, 195, 196, 196, 197, 197, 198, 198, 199}, // SKINCOLOR_PURPLE
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{248, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 253, 254, 254, 255}, // SKINCOLOR_LAVENDER
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{192, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM
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{144, 145, 146, 147, 148, 149, 150, 251, 251, 252, 252, 253, 254, 255, 29, 30}, // SKINCOLOR_POMEGRANATE
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{120, 120, 120, 121, 121, 122, 122, 123, 192, 248, 249, 250, 251, 252, 253, 254}, // SKINCOLOR_LILAC
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/* Removed Colours
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{120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 143}, // old SKINCOLOR_RUBY, removed for other colors
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{224, 225, 226, 228, 229, 231, 232, 234, 235, 237, 238, 240, 241, 243, 244, 246}, // old SKINCOLOR_SAPPHIRE, removed for other colors
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{ 72, 73, 74, 75, 76, 77, 78, 79, 48, 49, 50, 51, 52, 53, 54, 55}, // old SKINCOLOR_CARAMEL, new Caramel was previously Shiny Caramel
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{215, 216, 217, 218, 204, 205, 206, 237, 238, 239, 240, 241, 242, 243, 244, 245}, // old SKINCOLOR_NAVY, too similar to Jet
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{ 80, 81, 83, 85, 86, 88, 90, 91, 93, 95, 152, 153, 154, 156, 157, 159}, // SKINCOLOR_AMBER, removed for other colors
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{160, 160, 160, 184, 184, 184, 185, 185, 185, 186, 187, 187, 188, 188, 189, 190}, // SKINCOLOR_JADE, removed for other colors
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{224, 225, 226, 212, 213, 213, 214, 215, 220, 221, 172, 222, 173, 223, 174, 175}, // SKINCOLOR_FROST, merged into Aqua
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{ 96, 97, 99, 100, 102, 104, 105, 105, 106, 107, 107, 108, 109, 109, 110, 111}, // SKINCOLOR_CANARY, replaced with Mustard
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{192, 193, 194, 195, 196, 197, 198, 199, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_INDIGO, too similar to Byzantium
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{ 1, 145, 125, 73, 83, 114, 106, 180, 187, 168, 219, 205, 236, 206, 199, 255}, // SKINCOLOR_RAINBOW, is Vomit 2.0
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*/
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};
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// Define for getting accurate color brightness readings according to how the human eye sees them.
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// https://en.wikipedia.org/wiki/Relative_luminance
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// 0.2126 to red
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// 0.7152 to green
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// 0.0722 to blue
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// (See this same define in hw_md2.c!)
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#define SETBRIGHTNESS(brightness,r,g,b) \
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brightness = (UINT8)(((1063*((UINT16)r)/5000) + (3576*((UINT16)g)/5000) + (361*((UINT16)b)/5000)) / 3)
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/** \brief Generates the rainbow colourmaps that are used when a player has the invincibility power
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\param dest_colormap colormap to populate
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\param skincolor translation color
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*/
|
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void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
|
{
|
|
INT32 i;
|
|
RGBA_t color;
|
|
UINT8 brightness;
|
|
INT32 j;
|
|
UINT8 colorbrightnesses[16];
|
|
UINT16 brightdif;
|
|
INT32 temp;
|
|
|
|
// first generate the brightness of all the colours of that skincolour
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
color = V_GetColor(colortranslations[skincolor][i]);
|
|
SETBRIGHTNESS(colorbrightnesses[i], color.s.red, color.s.green, color.s.blue);
|
|
}
|
|
|
|
// next, for every colour in the palette, choose the transcolor that has the closest brightness
|
|
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
|
{
|
|
if (i == 0 || i == 31 || i == 120) // pure black and pure white don't change
|
|
{
|
|
dest_colormap[i] = (UINT8)i;
|
|
continue;
|
|
}
|
|
color = V_GetColor(i);
|
|
SETBRIGHTNESS(brightness, color.s.red, color.s.green, color.s.blue);
|
|
brightdif = 256;
|
|
for (j = 0; j < 16; j++)
|
|
{
|
|
temp = abs((INT16)brightness - (INT16)colorbrightnesses[j]);
|
|
if (temp < brightdif)
|
|
{
|
|
brightdif = (UINT16)temp;
|
|
dest_colormap[i] = colortranslations[skincolor][j];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef SETBRIGHTNESS
|
|
|
|
/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
|
|
|
|
\param dest_colormap colormap to populate
|
|
\param skinnum number of skin, TC_DEFAULT or TC_BOSS
|
|
\param color translation color
|
|
|
|
\return void
|
|
*/
|
|
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
|
|
{
|
|
INT32 i;
|
|
INT32 starttranscolor;
|
|
|
|
// Handle a couple of simple special cases
|
|
if (skinnum == TC_BOSS
|
|
|| skinnum == TC_ALLWHITE
|
|
|| skinnum == TC_METALSONIC
|
|
|| skinnum == TC_BLINK
|
|
|| color == SKINCOLOR_NONE)
|
|
{
|
|
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
|
{
|
|
if (skinnum == TC_ALLWHITE)
|
|
dest_colormap[i] = 0;
|
|
else if (skinnum == TC_BLINK)
|
|
dest_colormap[i] = colortranslations[color][3];
|
|
else
|
|
dest_colormap[i] = (UINT8)i;
|
|
}
|
|
|
|
// White!
|
|
if (skinnum == TC_BOSS)
|
|
dest_colormap[31] = 0;
|
|
else if (skinnum == TC_METALSONIC)
|
|
dest_colormap[239] = 0;
|
|
|
|
return;
|
|
}
|
|
else if (skinnum == TC_RAINBOW)
|
|
{
|
|
K_RainbowColormap(dest_colormap, color);
|
|
return;
|
|
}
|
|
|
|
starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
|
|
|
|
// Fill in the entries of the palette that are fixed
|
|
for (i = 0; i < starttranscolor; i++)
|
|
dest_colormap[i] = (UINT8)i;
|
|
|
|
for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++)
|
|
dest_colormap[i] = (UINT8)i;
|
|
|
|
// Build the translated ramp
|
|
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
|
{
|
|
// Sryder 2017-10-26: What was here before was most definitely not particularly readable, check above for new color translation table
|
|
dest_colormap[starttranscolor + i] = colortranslations[color][i];
|
|
}
|
|
}
|
|
|
|
/** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c
|
|
|
|
\param name color name
|
|
|
|
\return 0
|
|
*/
|
|
UINT8 K_GetKartColorByName(const char *name)
|
|
{
|
|
UINT8 color = (UINT8)atoi(name);
|
|
if (color > 0 && color < MAXSKINCOLORS)
|
|
return color;
|
|
for (color = 1; color < MAXSKINCOLORS; color++)
|
|
if (!stricmp(KartColor_Names[color], name))
|
|
return color;
|
|
return 0;
|
|
}
|
|
|
|
//}
|
|
|
|
//{ SRB2kart Net Variables
|
|
|
|
void K_RegisterKartStuff(void)
|
|
{
|
|
CV_RegisterVar(&cv_sneaker);
|
|
CV_RegisterVar(&cv_rocketsneaker);
|
|
CV_RegisterVar(&cv_invincibility);
|
|
CV_RegisterVar(&cv_banana);
|
|
CV_RegisterVar(&cv_eggmanmonitor);
|
|
CV_RegisterVar(&cv_orbinaut);
|
|
CV_RegisterVar(&cv_jawz);
|
|
CV_RegisterVar(&cv_mine);
|
|
CV_RegisterVar(&cv_ballhog);
|
|
CV_RegisterVar(&cv_selfpropelledbomb);
|
|
CV_RegisterVar(&cv_grow);
|
|
CV_RegisterVar(&cv_shrink);
|
|
CV_RegisterVar(&cv_thundershield);
|
|
CV_RegisterVar(&cv_hyudoro);
|
|
CV_RegisterVar(&cv_pogospring);
|
|
CV_RegisterVar(&cv_kitchensink);
|
|
|
|
CV_RegisterVar(&cv_triplesneaker);
|
|
CV_RegisterVar(&cv_triplebanana);
|
|
CV_RegisterVar(&cv_decabanana);
|
|
CV_RegisterVar(&cv_tripleorbinaut);
|
|
CV_RegisterVar(&cv_quadorbinaut);
|
|
CV_RegisterVar(&cv_dualjawz);
|
|
|
|
CV_RegisterVar(&cv_kartminimap);
|
|
CV_RegisterVar(&cv_kartcheck);
|
|
CV_RegisterVar(&cv_kartinvinsfx);
|
|
CV_RegisterVar(&cv_kartspeed);
|
|
CV_RegisterVar(&cv_kartbumpers);
|
|
CV_RegisterVar(&cv_kartfrantic);
|
|
CV_RegisterVar(&cv_kartcomeback);
|
|
CV_RegisterVar(&cv_kartencore);
|
|
CV_RegisterVar(&cv_kartvoterulechanges);
|
|
CV_RegisterVar(&cv_kartspeedometer);
|
|
CV_RegisterVar(&cv_kartvoices);
|
|
CV_RegisterVar(&cv_karteliminatelast);
|
|
CV_RegisterVar(&cv_votetime);
|
|
|
|
CV_RegisterVar(&cv_kartdebugitem);
|
|
CV_RegisterVar(&cv_kartdebugamount);
|
|
CV_RegisterVar(&cv_kartdebugshrink);
|
|
CV_RegisterVar(&cv_kartdebugdistribution);
|
|
CV_RegisterVar(&cv_kartdebughuddrop);
|
|
|
|
CV_RegisterVar(&cv_kartdebugcheckpoint);
|
|
CV_RegisterVar(&cv_kartdebugnodes);
|
|
}
|
|
|
|
//}
|
|
|
|
boolean K_IsPlayerLosing(player_t *player)
|
|
{
|
|
INT32 winningpos = 1;
|
|
UINT8 i, pcount = 0;
|
|
|
|
if (player->kartstuff[k_position] == 1)
|
|
return false;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
if (players[i].kartstuff[k_position] > pcount)
|
|
pcount = players[i].kartstuff[k_position];
|
|
}
|
|
|
|
if (pcount <= 1)
|
|
return false;
|
|
|
|
winningpos = pcount/2;
|
|
if (pcount % 2) // any remainder?
|
|
winningpos++;
|
|
|
|
return (player->kartstuff[k_position] > winningpos);
|
|
}
|
|
|
|
boolean K_IsPlayerWanted(player_t *player)
|
|
{
|
|
UINT8 i;
|
|
if (!(G_BattleGametype()))
|
|
return false;
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (battlewanted[i] == -1)
|
|
break;
|
|
if (player == &players[battlewanted[i]])
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//{ SRB2kart Roulette Code - Position Based
|
|
|
|
#define NUMKARTODDS 80
|
|
|
|
// Less ugly 2D arrays
|
|
static INT32 K_KartItemOddsRace[NUMKARTRESULTS][10] =
|
|
{
|
|
//P-Odds 0 1 2 3 4 5 6 7 8 9
|
|
/*Sneaker*/ {20, 0, 0, 4, 6, 6, 0, 0, 0, 0 }, // Sneaker
|
|
/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 1, 3, 5, 3, 0 }, // Rocket Sneaker
|
|
/*Invincibility*/ { 0, 0, 0, 0, 0, 1, 4, 6,14, 0 }, // Invincibility
|
|
/*Banana*/ { 0,10, 4, 2, 1, 0, 0, 0, 0, 0 }, // Banana
|
|
/*Eggman Monitor*/ { 0, 3, 2, 1, 0, 0, 0, 0, 0, 0 }, // Eggman Monitor
|
|
/*Orbinaut*/ { 0, 8, 6, 4, 2, 0, 0, 0, 0, 0 }, // Orbinaut
|
|
/*Jawz*/ { 0, 0, 3, 2, 1, 1, 0, 0, 0, 0 }, // Jawz
|
|
/*Mine*/ { 0, 0, 2, 2, 1, 0, 0, 0, 0, 0 }, // Mine
|
|
/*Ballhog*/ { 0, 0, 0, 2, 1, 0, 0, 0, 0, 0 }, // Ballhog
|
|
/*Self-Propelled Bomb*/ { 0, 0, 1, 2, 3, 4, 2, 2, 0,20 }, // Self-Propelled Bomb
|
|
/*Grow*/ { 0, 0, 0, 0, 0, 1, 3, 5, 3, 0 }, // Grow
|
|
/*Shrink*/ { 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 }, // Shrink
|
|
/*Thunder Shield*/ { 0, 1, 2, 0, 0, 0, 0, 0, 0, 0 }, // Thunder Shield
|
|
/*Hyudoro*/ { 0, 0, 0, 0, 1, 2, 1, 0, 0, 0 }, // Hyudoro
|
|
/*Pogo Spring*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Pogo Spring
|
|
/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
|
|
/*Sneaker x3*/ { 0, 0, 0, 0, 3, 7, 9, 2, 0, 0 }, // Sneaker x3
|
|
/*Banana x3*/ { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, // Banana x3
|
|
/*Banana x10*/ { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, // Banana x10
|
|
/*Orbinaut x3*/ { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // Orbinaut x3
|
|
/*Orbinaut x4*/ { 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Orbinaut x4
|
|
/*Jawz x2*/ { 0, 0, 0, 1, 2, 0, 0, 0, 0, 0 } // Jawz x2
|
|
};
|
|
|
|
static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][6] =
|
|
{
|
|
//P-Odds 0 1 2 3 4 5
|
|
/*Sneaker*/ { 3, 2, 2, 2, 0, 2 }, // Sneaker
|
|
/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 0 }, // Rocket Sneaker
|
|
/*Invincibility*/ { 0, 1, 2, 3, 4, 2 }, // Invincibility
|
|
/*Banana*/ { 2, 1, 0, 0, 0, 0 }, // Banana
|
|
/*Eggman Monitor*/ { 1, 1, 0, 0, 0, 0 }, // Eggman Monitor
|
|
/*Orbinaut*/ { 6, 2, 1, 0, 0, 0 }, // Orbinaut
|
|
/*Jawz*/ { 3, 3, 3, 2, 0, 2 }, // Jawz
|
|
/*Mine*/ { 2, 3, 3, 1, 0, 2 }, // Mine
|
|
/*Ballhog*/ { 0, 1, 2, 1, 0, 2 }, // Ballhog
|
|
/*Self-Propelled Bomb*/ { 0, 0, 0, 0, 0, 0 }, // Self-Propelled Bomb
|
|
/*Grow*/ { 0, 0, 1, 2, 4, 2 }, // Grow
|
|
/*Shrink*/ { 0, 0, 0, 0, 0, 0 }, // Shrink
|
|
/*Thunder Shield*/ { 0, 0, 0, 0, 0, 0 }, // Thunder Shield
|
|
/*Hyudoro*/ { 1, 1, 0, 0, 0, 0 }, // Hyudoro
|
|
/*Pogo Spring*/ { 1, 1, 0, 0, 0, 0 }, // Pogo Spring
|
|
/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
|
|
/*Sneaker x3*/ { 0, 0, 0, 2, 4, 2 }, // Sneaker x3
|
|
/*Banana x3*/ { 1, 2, 1, 0, 0, 0 }, // Banana x3
|
|
/*Banana x10*/ { 0, 0, 1, 1, 0, 2 }, // Banana x10
|
|
/*Orbinaut x3*/ { 0, 1, 2, 1, 0, 0 }, // Orbinaut x3
|
|
/*Orbinaut x4*/ { 0, 0, 1, 3, 4, 2 }, // Orbinaut x4
|
|
/*Jawz x2*/ { 0, 0, 1, 2, 4, 2 } // Jawz x2
|
|
};
|
|
|
|
/** \brief Item Roulette for Kart
|
|
|
|
\param player player
|
|
\param getitem what item we're looking for
|
|
|
|
\return void
|
|
*/
|
|
static void K_KartGetItemResult(player_t *player, SINT8 getitem)
|
|
{
|
|
switch (getitem)
|
|
{
|
|
// Special roulettes first, then the generic ones are handled by default
|
|
case KRITEM_TRIPLESNEAKER: // Sneaker x3
|
|
player->kartstuff[k_itemtype] = KITEM_SNEAKER;
|
|
player->kartstuff[k_itemamount] = 3;
|
|
break;
|
|
case KRITEM_TRIPLEBANANA: // Banana x3
|
|
player->kartstuff[k_itemtype] = KITEM_BANANA;
|
|
player->kartstuff[k_itemamount] = 3;
|
|
break;
|
|
case KRITEM_TENFOLDBANANA: // Banana x10
|
|
player->kartstuff[k_itemtype] = KITEM_BANANA;
|
|
player->kartstuff[k_itemamount] = 10;
|
|
break;
|
|
case KRITEM_TRIPLEORBINAUT: // Orbinaut x3
|
|
player->kartstuff[k_itemtype] = KITEM_ORBINAUT;
|
|
player->kartstuff[k_itemamount] = 3;
|
|
break;
|
|
case KRITEM_QUADORBINAUT: // Orbinaut x4
|
|
player->kartstuff[k_itemtype] = KITEM_ORBINAUT;
|
|
player->kartstuff[k_itemamount] = 4;
|
|
break;
|
|
case KRITEM_DUALJAWZ: // Jawz x2
|
|
player->kartstuff[k_itemtype] = KITEM_JAWZ;
|
|
player->kartstuff[k_itemamount] = 2;
|
|
break;
|
|
case KITEM_SPB:
|
|
case KITEM_SHRINK: // Indirect items
|
|
indirectitemcooldown = 20*TICRATE;
|
|
/* FALLTHRU */
|
|
default:
|
|
if (getitem <= 0 || getitem >= NUMKARTRESULTS) // Sad (Fallback)
|
|
{
|
|
if (getitem != 0)
|
|
CONS_Printf("ERROR: P_KartGetItemResult - Item roulette gave bad item (%d) :(\n", getitem);
|
|
player->kartstuff[k_itemtype] = KITEM_SAD;
|
|
}
|
|
else
|
|
player->kartstuff[k_itemtype] = getitem;
|
|
player->kartstuff[k_itemamount] = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/** \brief Item Roulette for Kart
|
|
|
|
\param player player object passed from P_KartPlayerThink
|
|
|
|
\return void
|
|
*/
|
|
|
|
static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
|
|
{
|
|
const INT32 distvar = (64*14);
|
|
INT32 newodds;
|
|
INT32 i;
|
|
UINT8 pingame = 0, pexiting = 0, pinvin = 0;
|
|
SINT8 first = -1, second = -1;
|
|
INT32 secondist = 0;
|
|
boolean itemenabled[NUMKARTRESULTS] = {
|
|
cv_sneaker.value,
|
|
cv_rocketsneaker.value,
|
|
cv_invincibility.value,
|
|
cv_banana.value,
|
|
cv_eggmanmonitor.value,
|
|
cv_orbinaut.value,
|
|
cv_jawz.value,
|
|
cv_mine.value,
|
|
cv_ballhog.value,
|
|
cv_selfpropelledbomb.value,
|
|
cv_grow.value,
|
|
cv_shrink.value,
|
|
cv_thundershield.value,
|
|
cv_hyudoro.value,
|
|
cv_kitchensink.value,
|
|
cv_triplesneaker.value,
|
|
cv_triplebanana.value,
|
|
cv_decabanana.value,
|
|
cv_tripleorbinaut.value,
|
|
cv_quadorbinaut.value,
|
|
cv_dualjawz.value
|
|
};
|
|
|
|
if (!itemenabled[item] && !modeattacking)
|
|
return 0;
|
|
|
|
if (G_BattleGametype())
|
|
newodds = K_KartItemOddsBattle[item-1][pos];
|
|
else
|
|
newodds = K_KartItemOddsRace[item-1][pos];
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
if (!G_BattleGametype() || players[i].kartstuff[k_bumper])
|
|
pingame++;
|
|
if (players[i].exiting)
|
|
pexiting++;
|
|
if (players[i].mo)
|
|
{
|
|
if (players[i].kartstuff[k_itemtype] == KITEM_INVINCIBILITY
|
|
|| players[i].kartstuff[k_itemtype] == KITEM_GROW
|
|
|| players[i].kartstuff[k_invincibilitytimer]
|
|
|| players[i].kartstuff[k_growshrinktimer] > 0)
|
|
pinvin++;
|
|
if (!G_BattleGametype())
|
|
{
|
|
if (players[i].kartstuff[k_position] == 1 && first == -1)
|
|
first = i;
|
|
if (players[i].kartstuff[k_position] == 2 && second == -1)
|
|
second = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (first != -1 && second != -1) // calculate 2nd's distance from 1st, for SPB
|
|
{
|
|
secondist = P_AproxDistance(P_AproxDistance(players[first].mo->x - players[second].mo->x,
|
|
players[first].mo->y - players[second].mo->y),
|
|
players[first].mo->z - players[second].mo->z) / mapobjectscale;
|
|
if (franticitems)
|
|
secondist = (15 * secondist) / 14;
|
|
secondist = ((28 + (8-pingame)) * secondist) / 28;
|
|
}
|
|
|
|
// POWERITEMODDS handles all of the "frantic item" related functionality, for all of our powerful items.
|
|
// First, it multiplies it by 2 if franticitems is true; easy-peasy.
|
|
// Next, it multiplies it again if it's in SPB mode and 2nd needs to apply pressure to 1st.
|
|
// Then, it multiplies it further if there's less than 5 players in game.
|
|
// This is done to make low player count races more fair & interesting. (2P normal would be about halfway between 8P normal and 8P frantic)
|
|
// Lastly, it *divides* it by your mashed value, which was determined in K_KartItemRoulette, to punish those who are impatient.
|
|
#define POWERITEMODDS(odds) \
|
|
if (franticitems) \
|
|
odds <<= 1; \
|
|
odds = FixedMul(odds<<FRACBITS, FRACUNIT + ((8-pingame) * (FRACUNIT/25))) >> FRACBITS; \
|
|
if (mashed > 0) \
|
|
odds = FixedDiv(odds<<FRACBITS, FRACUNIT + mashed) >> FRACBITS \
|
|
|
|
switch (item)
|
|
{
|
|
case KITEM_INVINCIBILITY:
|
|
case KITEM_GROW:
|
|
if (pinvin >= max(1, (pingame+2) / 4))
|
|
newodds = 0;
|
|
else
|
|
/* FALLTHRU */
|
|
case KITEM_ROCKETSNEAKER:
|
|
case KITEM_JAWZ:
|
|
case KITEM_MINE:
|
|
case KITEM_BALLHOG:
|
|
case KITEM_THUNDERSHIELD:
|
|
case KRITEM_TRIPLESNEAKER:
|
|
case KRITEM_TRIPLEBANANA:
|
|
case KRITEM_TENFOLDBANANA:
|
|
case KRITEM_TRIPLEORBINAUT:
|
|
case KRITEM_QUADORBINAUT:
|
|
case KRITEM_DUALJAWZ:
|
|
POWERITEMODDS(newodds);
|
|
break;
|
|
case KITEM_SPB:
|
|
//POWERITEMODDS(newodds);
|
|
if (((indirectitemcooldown > 0) || (pexiting > 0) || (secondist/distvar < 3))
|
|
&& (pos != 9)) // Force SPB
|
|
newodds = 0;
|
|
else
|
|
newodds *= min((secondist/distvar)-4, 3);
|
|
break;
|
|
case KITEM_SHRINK:
|
|
POWERITEMODDS(newodds);
|
|
if ((indirectitemcooldown > 0) || (pingame-1 <= pexiting))
|
|
newodds = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
#undef POWERITEMODDS
|
|
|
|
return newodds;
|
|
}
|
|
|
|
//{ SRB2kart Roulette Code - Distance Based, no waypoints
|
|
|
|
static INT32 K_FindUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT32 bestbumper, boolean spbrush, boolean dontforcespb)
|
|
{
|
|
const INT32 distvar = (64*14);
|
|
INT32 i;
|
|
INT32 pdis = 0, useodds = 0;
|
|
UINT8 disttable[14];
|
|
UINT8 distlen = 0;
|
|
boolean oddsvalid[10];
|
|
|
|
for (i = 0; i < 10; i++)
|
|
{
|
|
INT32 j;
|
|
boolean available = false;
|
|
|
|
if (G_BattleGametype() && i > 5)
|
|
{
|
|
oddsvalid[i] = false;
|
|
break;
|
|
}
|
|
|
|
for (j = 0; j < NUMKARTRESULTS; j++)
|
|
{
|
|
if (K_KartGetItemOdds(i, j, mashed) > 0)
|
|
{
|
|
available = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
oddsvalid[i] = available;
|
|
}
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && !players[i].spectator && players[i].mo
|
|
&& players[i].kartstuff[k_position] < player->kartstuff[k_position])
|
|
pdis += P_AproxDistance(P_AproxDistance(players[i].mo->x - player->mo->x,
|
|
players[i].mo->y - player->mo->y),
|
|
players[i].mo->z - player->mo->z) / mapobjectscale
|
|
* (pingame - players[i].kartstuff[k_position])
|
|
/ max(1, ((pingame - 1) * (pingame + 1) / 3));
|
|
}
|
|
|
|
#define SETUPDISTTABLE(odds, num) \
|
|
for (i = num; i; --i) disttable[distlen++] = odds
|
|
|
|
if (G_BattleGametype()) // Battle Mode
|
|
{
|
|
if (oddsvalid[0]) SETUPDISTTABLE(0,1);
|
|
if (oddsvalid[1]) SETUPDISTTABLE(1,1);
|
|
if (oddsvalid[2]) SETUPDISTTABLE(2,1);
|
|
if (oddsvalid[3]) SETUPDISTTABLE(3,1);
|
|
if (oddsvalid[4]) SETUPDISTTABLE(4,1);
|
|
|
|
if (player->kartstuff[k_roulettetype] == 1 && oddsvalid[5]) // 5 is the extreme odds of player-controlled "Karma" items
|
|
useodds = 5;
|
|
else
|
|
{
|
|
SINT8 wantedpos = (bestbumper-player->kartstuff[k_bumper]); // 0 is the best player's bumper count, 1 is a bumper below best, 2 is two bumpers below, etc
|
|
if (K_IsPlayerWanted(player))
|
|
wantedpos++;
|
|
if (wantedpos > 4) // Don't run off into karma items
|
|
wantedpos = 4;
|
|
if (wantedpos < 0) // Don't go below somehow
|
|
wantedpos = 0;
|
|
useodds = disttable[(wantedpos * distlen) / 5];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (oddsvalid[1]) SETUPDISTTABLE(1,1);
|
|
if (oddsvalid[2]) SETUPDISTTABLE(2,1);
|
|
if (oddsvalid[3]) SETUPDISTTABLE(3,1);
|
|
if (oddsvalid[4]) SETUPDISTTABLE(4,2);
|
|
if (oddsvalid[5]) SETUPDISTTABLE(5,2);
|
|
if (oddsvalid[6]) SETUPDISTTABLE(6,3);
|
|
if (oddsvalid[7]) SETUPDISTTABLE(7,3);
|
|
if (oddsvalid[8]) SETUPDISTTABLE(8,1);
|
|
|
|
if (franticitems) // Frantic items make the distances between everyone artifically higher, for crazier items
|
|
pdis = (15 * pdis) / 14;
|
|
|
|
if (spbrush) // SPB Rush Mode: It's 2nd place's job to catch-up items and make 1st place's job hell
|
|
pdis = (3 * pdis) / 2;
|
|
|
|
pdis = ((28 + (8-pingame)) * pdis) / 28;
|
|
|
|
if (pingame == 1 && oddsvalid[0]) // Record Attack, or just alone
|
|
useodds = 0;
|
|
else if (pdis <= 0) // (64*14) * 0 = 0
|
|
useodds = disttable[0];
|
|
else if (player->kartstuff[k_position] == 2 && pdis > (distvar*6)
|
|
&& spbplace == -1 && !indirectitemcooldown && !dontforcespb
|
|
&& oddsvalid[9]) // Force SPB in 2nd
|
|
useodds = 9;
|
|
else if (pdis > distvar * ((12 * distlen) / 14)) // (64*14) * 12 = 10752
|
|
useodds = disttable[distlen-1];
|
|
else
|
|
{
|
|
for (i = 1; i < 13; i++)
|
|
{
|
|
if (pdis <= distvar * ((i * distlen) / 14))
|
|
{
|
|
useodds = disttable[((i * distlen) / 14)];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef SETUPDISTTABLE
|
|
|
|
//CONS_Printf("Got useodds %d. (position: %d, distance: %d)\n", useodds, player->kartstuff[k_position], pdis);
|
|
|
|
return useodds;
|
|
}
|
|
|
|
static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
|
{
|
|
INT32 i;
|
|
UINT8 pingame = 0;
|
|
UINT8 roulettestop;
|
|
INT32 useodds = 0;
|
|
INT32 spawnchance[NUMKARTRESULTS * NUMKARTODDS];
|
|
INT32 chance = 0, numchoices = 0;
|
|
INT32 bestbumper = 0;
|
|
fixed_t mashed = 0;
|
|
boolean dontforcespb = false;
|
|
|
|
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
|
|
if (player->kartstuff[k_itemroulette])
|
|
player->kartstuff[k_itemroulette]++;
|
|
else
|
|
return;
|
|
|
|
// Gotta check how many players are active at this moment.
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
pingame++;
|
|
if (players[i].exiting)
|
|
dontforcespb = true;
|
|
if (players[i].kartstuff[k_bumper] > bestbumper)
|
|
bestbumper = players[i].kartstuff[k_bumper];
|
|
}
|
|
|
|
// This makes the roulette produce the random noises.
|
|
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
|
|
{
|
|
#define PLAYROULETTESND S_StartSound(NULL, sfx_itrol1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
|
|
if (splitscreen)
|
|
{
|
|
if (players[displayplayer].kartstuff[k_itemroulette])
|
|
{
|
|
if (player == &players[displayplayer])
|
|
PLAYROULETTESND;
|
|
}
|
|
else if (players[secondarydisplayplayer].kartstuff[k_itemroulette])
|
|
{
|
|
if (player == &players[secondarydisplayplayer])
|
|
PLAYROULETTESND;
|
|
}
|
|
else if (players[thirddisplayplayer].kartstuff[k_itemroulette] && splitscreen > 1)
|
|
{
|
|
if (player == &players[thirddisplayplayer])
|
|
PLAYROULETTESND;
|
|
}
|
|
else if (players[fourthdisplayplayer].kartstuff[k_itemroulette] && splitscreen > 2)
|
|
{
|
|
if (player == &players[fourthdisplayplayer])
|
|
PLAYROULETTESND;
|
|
}
|
|
}
|
|
else
|
|
PLAYROULETTESND;
|
|
#undef PLAYROULETTESND
|
|
}
|
|
|
|
roulettestop = TICRATE + (3*(pingame - player->kartstuff[k_position]));
|
|
|
|
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
|
|
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
|
|
// Finally, if you get past this check, now you can actually start calculating what item you get.
|
|
if ((cmd->buttons & BT_ATTACK) && !(player->kartstuff[k_eggmanheld] || player->kartstuff[k_itemheld]) && player->kartstuff[k_itemroulette] >= roulettestop && !modeattacking)
|
|
{
|
|
// Mashing reduces your chances for the good items
|
|
mashed = FixedDiv((player->kartstuff[k_itemroulette])*FRACUNIT, ((TICRATE*3)+roulettestop)*FRACUNIT) - FRACUNIT;
|
|
}
|
|
else if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3)))
|
|
return;
|
|
|
|
if (cmd->buttons & BT_ATTACK)
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
|
|
if (player->kartstuff[k_roulettetype] == 2) // Fake items
|
|
{
|
|
player->kartstuff[k_eggmanexplode] = 4*TICRATE;
|
|
//player->kartstuff[k_itemblink] = TICRATE;
|
|
//player->kartstuff[k_itemblinkmode] = 1;
|
|
player->kartstuff[k_itemroulette] = 0;
|
|
player->kartstuff[k_roulettetype] = 0;
|
|
if (P_IsLocalPlayer(player))
|
|
S_StartSound(NULL, sfx_itrole);
|
|
return;
|
|
}
|
|
|
|
if (cv_kartdebugitem.value != 0 && !modeattacking)
|
|
{
|
|
K_KartGetItemResult(player, cv_kartdebugitem.value);
|
|
player->kartstuff[k_itemamount] = cv_kartdebugamount.value;
|
|
player->kartstuff[k_itemblink] = TICRATE;
|
|
player->kartstuff[k_itemblinkmode] = 2;
|
|
player->kartstuff[k_itemroulette] = 0;
|
|
player->kartstuff[k_roulettetype] = 0;
|
|
if (P_IsLocalPlayer(player))
|
|
S_StartSound(NULL, sfx_dbgsal);
|
|
return;
|
|
}
|
|
|
|
// Initializes existing spawnchance values
|
|
for (i = 0; i < (NUMKARTRESULTS * NUMKARTODDS); i++)
|
|
spawnchance[i] = 0;
|
|
|
|
// Split into another function for a debug function below
|
|
useodds = K_FindUseodds(player, mashed, pingame, bestbumper, (spbplace != -1 && player->kartstuff[k_position] == spbplace+1), dontforcespb);
|
|
|
|
#define SETITEMRESULT(itemnum) \
|
|
for (chance = 0; chance < K_KartGetItemOdds(useodds, itemnum, mashed); chance++) \
|
|
spawnchance[numchoices++] = itemnum
|
|
|
|
for (i = 1; i < NUMKARTRESULTS; i++)
|
|
SETITEMRESULT(i);
|
|
|
|
#undef SETITEMRESULT
|
|
|
|
// Award the player whatever power is rolled
|
|
if (numchoices > 0)
|
|
K_KartGetItemResult(player, spawnchance[P_RandomKey(numchoices)]);
|
|
else
|
|
{
|
|
player->kartstuff[k_itemtype] = KITEM_SAD;
|
|
player->kartstuff[k_itemamount] = 1;
|
|
}
|
|
|
|
if (P_IsLocalPlayer(player))
|
|
S_StartSound(NULL, ((player->kartstuff[k_roulettetype] == 1) ? sfx_itrolk : (mashed ? sfx_itrolm : sfx_itrolf)));
|
|
|
|
player->kartstuff[k_itemblink] = TICRATE;
|
|
player->kartstuff[k_itemblinkmode] = ((player->kartstuff[k_roulettetype] == 1) ? 2 : (mashed ? 1 : 0));
|
|
|
|
player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number
|
|
player->kartstuff[k_roulettetype] = 0; // This too
|
|
}
|
|
|
|
//}
|
|
|
|
//{ SRB2kart p_user.c Stuff
|
|
|
|
static fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
|
|
{
|
|
fixed_t weight = 5<<FRACBITS;
|
|
|
|
switch (mobj->type)
|
|
{
|
|
case MT_PLAYER:
|
|
if (!mobj->player)
|
|
break;
|
|
if (against->player && !against->player->kartstuff[k_spinouttimer] && mobj->player->kartstuff[k_spinouttimer])
|
|
weight = 0; // Do not bump
|
|
else
|
|
{
|
|
weight = (mobj->player->kartweight)<<FRACBITS;
|
|
if (mobj->player->speed > K_GetKartSpeed(mobj->player, false))
|
|
weight += (mobj->player->speed - K_GetKartSpeed(mobj->player, false))/8;
|
|
}
|
|
break;
|
|
case MT_FALLINGROCK:
|
|
if (against->player)
|
|
{
|
|
if (against->player->kartstuff[k_invincibilitytimer]
|
|
|| against->player->kartstuff[k_growshrinktimer] > 0)
|
|
weight = 0;
|
|
else
|
|
weight = (against->player->kartweight)<<FRACBITS;
|
|
}
|
|
break;
|
|
case MT_ORBINAUT:
|
|
case MT_ORBINAUT_SHIELD:
|
|
if (against->player)
|
|
weight = (against->player->kartweight)<<FRACBITS;
|
|
break;
|
|
case MT_JAWZ:
|
|
case MT_JAWZ_DUD:
|
|
case MT_JAWZ_SHIELD:
|
|
if (against->player)
|
|
weight = (against->player->kartweight+3)<<FRACBITS;
|
|
else
|
|
weight = 8<<FRACBITS;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return weight;
|
|
}
|
|
|
|
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
|
|
{
|
|
mobj_t *fx;
|
|
fixed_t momdifx, momdify;
|
|
fixed_t distx, disty;
|
|
fixed_t dot, p;
|
|
fixed_t mass1, mass2;
|
|
|
|
if (!mobj1 || !mobj2)
|
|
return;
|
|
|
|
// Don't bump when you're being reborn
|
|
if ((mobj1->player && mobj1->player->playerstate != PST_LIVE)
|
|
|| (mobj2->player && mobj2->player->playerstate != PST_LIVE))
|
|
return;
|
|
|
|
if ((mobj1->player && mobj1->player->kartstuff[k_respawn])
|
|
|| (mobj2->player && mobj2->player->kartstuff[k_respawn]))
|
|
return;
|
|
|
|
// Don't bump if you've recently bumped
|
|
if (mobj1->player && mobj1->player->kartstuff[k_justbumped])
|
|
{
|
|
mobj1->player->kartstuff[k_justbumped] = bumptime;
|
|
return;
|
|
}
|
|
|
|
if (mobj2->player && mobj2->player->kartstuff[k_justbumped])
|
|
{
|
|
mobj2->player->kartstuff[k_justbumped] = bumptime;
|
|
return;
|
|
}
|
|
|
|
mass1 = K_GetMobjWeight(mobj1, mobj2);
|
|
|
|
if (solid == true && mass1 > 0)
|
|
mass2 = mass1;
|
|
else
|
|
mass2 = K_GetMobjWeight(mobj2, mobj1);
|
|
|
|
momdifx = mobj1->momx - mobj2->momx;
|
|
momdify = mobj1->momy - mobj2->momy;
|
|
|
|
// if the speed difference is less than this let's assume they're going proportionately faster from each other
|
|
if (P_AproxDistance(momdifx, momdify) < (25*mapobjectscale))
|
|
{
|
|
fixed_t momdiflength = P_AproxDistance(momdifx, momdify);
|
|
fixed_t normalisedx = FixedDiv(momdifx, momdiflength);
|
|
fixed_t normalisedy = FixedDiv(momdify, momdiflength);
|
|
momdifx = FixedMul((25*mapobjectscale), normalisedx);
|
|
momdify = FixedMul((25*mapobjectscale), normalisedy);
|
|
}
|
|
|
|
// Adds the OTHER player's momentum, so that it reduces the chance of you being "inside" the other object
|
|
distx = (mobj1->x + mobj2->momx) - (mobj2->x + mobj1->momx);
|
|
disty = (mobj1->y + mobj2->momy) - (mobj2->y + mobj1->momy);
|
|
|
|
{ // Don't allow dist to get WAY too low, that it pushes you stupidly huge amounts, or backwards...
|
|
fixed_t dist = P_AproxDistance(distx, disty);
|
|
fixed_t nx = FixedDiv(distx, dist);
|
|
fixed_t ny = FixedDiv(disty, dist);
|
|
|
|
if (P_AproxDistance(distx, disty) < (3*mobj1->radius)/4)
|
|
{
|
|
distx = FixedMul((3*mobj1->radius)/4, nx);
|
|
disty = FixedMul((3*mobj1->radius)/4, ny);
|
|
}
|
|
|
|
if (P_AproxDistance(distx, disty) < (3*mobj2->radius)/4)
|
|
{
|
|
distx = FixedMul((3*mobj2->radius)/4, nx);
|
|
disty = FixedMul((3*mobj2->radius)/4, ny);
|
|
}
|
|
}
|
|
|
|
if (distx == 0 && disty == 0)
|
|
{
|
|
// if there's no distance between the 2, they're directly on top of each other, don't run this
|
|
return;
|
|
}
|
|
|
|
dot = FixedMul(momdifx, distx) + FixedMul(momdify, disty);
|
|
|
|
if (dot >= 0)
|
|
{
|
|
// They're moving away from each other
|
|
return;
|
|
}
|
|
|
|
p = FixedDiv(dot, FixedMul(distx, distx)+FixedMul(disty, disty));
|
|
|
|
if (bounce == true && mass2 > 0) // Perform a Goomba Bounce.
|
|
mobj1->momz = -mobj1->momz;
|
|
else
|
|
{
|
|
fixed_t newz = mobj1->momz;
|
|
if (mass2 > 0)
|
|
mobj1->momz = mobj2->momz;
|
|
if (mass1 > 0 && solid == false)
|
|
mobj2->momz = newz;
|
|
}
|
|
|
|
if (mass2 > 0)
|
|
{
|
|
mobj1->momx = mobj1->momx - FixedMul(FixedMul(FixedDiv(2*mass2, mass1 + mass2), p), distx);
|
|
mobj1->momy = mobj1->momy - FixedMul(FixedMul(FixedDiv(2*mass2, mass1 + mass2), p), disty);
|
|
}
|
|
|
|
if (mass1 > 0 && solid == false)
|
|
{
|
|
mobj2->momx = mobj2->momx - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), p), -distx);
|
|
mobj2->momy = mobj2->momy - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), p), -disty);
|
|
}
|
|
|
|
// Do the bump fx when we've CONFIRMED we can bump.
|
|
S_StartSound(mobj1, sfx_s3k49);
|
|
|
|
fx = P_SpawnMobj(mobj1->x/2 + mobj2->x/2, mobj1->y/2 + mobj2->y/2, mobj1->z/2 + mobj2->z/2, MT_BUMP);
|
|
if (mobj1->eflags & MFE_VERTICALFLIP)
|
|
fx->eflags |= MFE_VERTICALFLIP;
|
|
else
|
|
fx->eflags &= ~MFE_VERTICALFLIP;
|
|
P_SetScale(fx, mobj1->scale);
|
|
|
|
// Because this is done during collision now, rmomx and rmomy need to be recalculated
|
|
// so that friction doesn't immediately decide to stop the player if they're at a standstill
|
|
// Also set justbumped here
|
|
if (mobj1->player)
|
|
{
|
|
mobj1->player->rmomx = mobj1->momx - mobj1->player->cmomx;
|
|
mobj1->player->rmomy = mobj1->momy - mobj1->player->cmomy;
|
|
mobj1->player->kartstuff[k_justbumped] = bumptime;
|
|
if (mobj1->player->kartstuff[k_spinouttimer])
|
|
{
|
|
mobj1->player->kartstuff[k_wipeoutslow] += wipeoutslowtime+1;
|
|
mobj1->player->kartstuff[k_spinouttimer] += wipeoutslowtime+1;
|
|
}
|
|
}
|
|
|
|
if (mobj2->player)
|
|
{
|
|
mobj2->player->rmomx = mobj2->momx - mobj2->player->cmomx;
|
|
mobj2->player->rmomy = mobj2->momy - mobj2->player->cmomy;
|
|
mobj2->player->kartstuff[k_justbumped] = bumptime;
|
|
if (mobj2->player->kartstuff[k_spinouttimer])
|
|
{
|
|
mobj2->player->kartstuff[k_wipeoutslow] += wipeoutslowtime+1;
|
|
mobj2->player->kartstuff[k_spinouttimer] += wipeoutslowtime+1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \brief Checks that the player is on an offroad subsector for realsies
|
|
|
|
\param mo player mobj object
|
|
|
|
\return boolean
|
|
*/
|
|
static UINT8 K_CheckOffroadCollide(mobj_t *mo, sector_t *sec)
|
|
{
|
|
UINT8 i;
|
|
sector_t *sec2;
|
|
|
|
I_Assert(mo != NULL);
|
|
I_Assert(!P_MobjWasRemoved(mo));
|
|
|
|
sec2 = P_ThingOnSpecial3DFloor(mo);
|
|
|
|
for (i = 2; i < 5; i++)
|
|
{
|
|
if ((sec2 && GETSECSPECIAL(sec2->special, 1) == i)
|
|
|| (P_IsObjectOnRealGround(mo, sec)
|
|
&& GETSECSPECIAL(sec->special, 1) == i))
|
|
return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** \brief Updates the Player's offroad value once per frame
|
|
|
|
\param player player object passed from K_KartPlayerThink
|
|
|
|
\return void
|
|
*/
|
|
static void K_UpdateOffroad(player_t *player)
|
|
{
|
|
fixed_t kartweight = player->kartweight;
|
|
fixed_t offroad;
|
|
sector_t *nextsector = R_PointInSubsector(
|
|
player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector;
|
|
|
|
fixed_t offroadstrength = 0;
|
|
|
|
if (K_CheckOffroadCollide(player->mo, nextsector) == 2) // Weak Offroad
|
|
offroadstrength = 1;
|
|
else if (K_CheckOffroadCollide(player->mo, nextsector) == 3) // Mid Offroad
|
|
offroadstrength = 2;
|
|
else if (K_CheckOffroadCollide(player->mo, nextsector) == 4) // Strong Offroad
|
|
offroadstrength = 3;
|
|
|
|
// If you are offroad, a timer starts. Depending on your weight value, the timer increments differently.
|
|
//if ((nextsector->special & 256) && nextsector->special != 768
|
|
// && nextsector->special != 1024 && nextsector->special != 4864)
|
|
if (offroadstrength)
|
|
{
|
|
if (K_CheckOffroadCollide(player->mo, player->mo->subsector->sector) && player->kartstuff[k_offroad] == 0)
|
|
player->kartstuff[k_offroad] = 16;
|
|
|
|
if (player->kartstuff[k_offroad] > 0)
|
|
{
|
|
// 1872 is the magic number - 35 frames adds up to approximately 65536. 1872/4 = 468/3 = 156
|
|
// A higher kart weight means you can stay offroad for longer without losing speed
|
|
offroad = (1872 + 5*156 - kartweight*156)*offroadstrength;
|
|
|
|
//if (player->kartstuff[k_growshrinktimer] > 1) // grow slows down half as fast
|
|
// offroad /= 2;
|
|
|
|
player->kartstuff[k_offroad] += offroad;
|
|
}
|
|
|
|
if (player->kartstuff[k_offroad] > FRACUNIT*offroadstrength)
|
|
player->kartstuff[k_offroad] = FRACUNIT*offroadstrength;
|
|
}
|
|
else
|
|
player->kartstuff[k_offroad] = 0;
|
|
}
|
|
|
|
// These have to go earlier than its sisters because of K_RespawnChecker...
|
|
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master)
|
|
{
|
|
// flipping
|
|
mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP)|(master->eflags & MFE_VERTICALFLIP);
|
|
// visibility (usually for hyudoro)
|
|
mo->flags2 = (mo->flags2 & ~MF2_DONTDRAW)|(master->flags2 & MF2_DONTDRAW);
|
|
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP1)|(master->eflags & MFE_DRAWONLYFORP1);
|
|
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP2)|(master->eflags & MFE_DRAWONLYFORP2);
|
|
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP3)|(master->eflags & MFE_DRAWONLYFORP3);
|
|
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP4)|(master->eflags & MFE_DRAWONLYFORP4);
|
|
}
|
|
|
|
static void K_SpawnDashDustRelease(player_t *player)
|
|
{
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *dust;
|
|
angle_t travelangle;
|
|
INT32 i;
|
|
|
|
I_Assert(player != NULL);
|
|
I_Assert(player->mo != NULL);
|
|
I_Assert(!P_MobjWasRemoved(player->mo));
|
|
|
|
if (!P_IsObjectOnGround(player->mo))
|
|
return;
|
|
|
|
if (!player->speed && !player->kartstuff[k_startboost])
|
|
return;
|
|
|
|
travelangle = player->mo->angle;
|
|
|
|
if (player->kartstuff[k_drift] || player->kartstuff[k_driftend])
|
|
travelangle -= (ANGLE_45/5)*player->kartstuff[k_drift];
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_90, FixedMul(48*FRACUNIT, player->mo->scale));
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_90, FixedMul(48*FRACUNIT, player->mo->scale));
|
|
dust = P_SpawnMobj(newx, newy, player->mo->z, MT_FASTDUST);
|
|
|
|
P_SetTarget(&dust->target, player->mo);
|
|
dust->angle = travelangle - ((i&1) ? -1 : 1)*ANGLE_45;
|
|
dust->destscale = player->mo->scale;
|
|
P_SetScale(dust, player->mo->scale);
|
|
|
|
dust->momx = 3*player->mo->momx/5;
|
|
dust->momy = 3*player->mo->momy/5;
|
|
//dust->momz = 3*player->mo->momz/5;
|
|
|
|
K_MatchGenericExtraFlags(dust, player->mo);
|
|
}
|
|
}
|
|
|
|
static void K_SpawnBrakeDriftSparks(player_t *player) // Be sure to update the mobj thinker case too!
|
|
{
|
|
mobj_t *sparks;
|
|
|
|
I_Assert(player != NULL);
|
|
I_Assert(player->mo != NULL);
|
|
I_Assert(!P_MobjWasRemoved(player->mo));
|
|
|
|
// Position & etc are handled in its thinker, and its spawned invisible.
|
|
// This avoids needing to dupe code if we don't need it.
|
|
sparks = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BRAKEDRIFT);
|
|
P_SetTarget(&sparks->target, player->mo);
|
|
P_SetScale(sparks, (sparks->destscale = player->mo->scale));
|
|
K_MatchGenericExtraFlags(sparks, player->mo);
|
|
sparks->flags2 |= MF2_DONTDRAW;
|
|
}
|
|
|
|
/** \brief Calculates the respawn timer and drop-boosting
|
|
|
|
\param player player object passed from K_KartPlayerThink
|
|
|
|
\return void
|
|
*/
|
|
void K_RespawnChecker(player_t *player)
|
|
{
|
|
ticcmd_t *cmd = &player->cmd;
|
|
|
|
if (player->spectator)
|
|
return;
|
|
|
|
if (player->kartstuff[k_respawn] > 1)
|
|
{
|
|
player->kartstuff[k_respawn]--;
|
|
player->mo->momz = 0;
|
|
player->powers[pw_flashing] = 2;
|
|
player->powers[pw_nocontrol] = 2;
|
|
if (leveltime % 8 == 0)
|
|
{
|
|
INT32 i;
|
|
if (!mapreset)
|
|
S_StartSound(player->mo, sfx_s3kcas);
|
|
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
mobj_t *mo;
|
|
angle_t newangle;
|
|
fixed_t newx, newy, newz;
|
|
|
|
newangle = FixedAngle(((360/8)*i)*FRACUNIT);
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31<<FRACBITS); // does NOT use scale, since this effect doesn't scale properly
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31<<FRACBITS);
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
newz = player->mo->z + player->mo->height;
|
|
else
|
|
newz = player->mo->z;
|
|
|
|
mo = P_SpawnMobj(newx, newy, newz, MT_DEZLASER);
|
|
if (mo)
|
|
{
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
mo->angle = newangle+ANGLE_90;
|
|
mo->momz = (8*FRACUNIT)*P_MobjFlip(player->mo);
|
|
P_SetScale(mo, (mo->destscale = FRACUNIT));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (player->kartstuff[k_respawn] == 1)
|
|
{
|
|
if (player->kartstuff[k_growshrinktimer] < 0)
|
|
{
|
|
player->mo->scalespeed = mapobjectscale/TICRATE;
|
|
player->mo->destscale = (6*mapobjectscale)/8;
|
|
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
|
|
player->mo->destscale = (6*player->mo->destscale)/8;
|
|
}
|
|
|
|
if (!P_IsObjectOnGround(player->mo) && !mapreset)
|
|
{
|
|
player->powers[pw_flashing] = 2;
|
|
|
|
// Sal: The old behavior was stupid and prone to accidental usage.
|
|
// Let's rip off Mania instead, and turn this into a Drop Dash!
|
|
|
|
if (cmd->buttons & BT_ACCELERATE)
|
|
player->kartstuff[k_dropdash]++;
|
|
else
|
|
player->kartstuff[k_dropdash] = 0;
|
|
|
|
if (player->kartstuff[k_dropdash] == TICRATE/4)
|
|
S_StartSound(player->mo, sfx_ddash);
|
|
|
|
if ((player->kartstuff[k_dropdash] >= TICRATE/4)
|
|
&& (player->kartstuff[k_dropdash] & 1))
|
|
player->mo->colorized = true;
|
|
else
|
|
player->mo->colorized = false;
|
|
}
|
|
else
|
|
{
|
|
if ((cmd->buttons & BT_ACCELERATE) && (player->kartstuff[k_dropdash] >= TICRATE/4))
|
|
{
|
|
S_StartSound(player->mo, sfx_s23c);
|
|
player->kartstuff[k_startboost] = 50;
|
|
K_SpawnDashDustRelease(player);
|
|
}
|
|
player->mo->colorized = false;
|
|
player->kartstuff[k_dropdash] = 0;
|
|
player->kartstuff[k_respawn] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \brief Handles the state changing for moving players, moved here to eliminate duplicate code
|
|
|
|
\param player player data
|
|
|
|
\return void
|
|
*/
|
|
void K_KartMoveAnimation(player_t *player)
|
|
{
|
|
ticcmd_t *cmd = &player->cmd;
|
|
// Standing frames - S_KART_STND1 S_KART_STND1_L S_KART_STND1_R
|
|
if (player->speed == 0)
|
|
{
|
|
if (cmd->driftturn < 0 && !(player->mo->state >= &states[S_KART_STND1_R] && player->mo->state <= &states[S_KART_STND2_R]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_STND1_R);
|
|
else if (cmd->driftturn > 0 && !(player->mo->state >= &states[S_KART_STND1_L] && player->mo->state <= &states[S_KART_STND2_L]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_STND1_L);
|
|
else if (cmd->driftturn == 0 && !(player->mo->state >= &states[S_KART_STND1] && player->mo->state <= &states[S_KART_STND2]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_STND1);
|
|
}
|
|
// Drifting Left - S_KART_DRIFT1_L
|
|
else if (player->kartstuff[k_drift] > 0 && P_IsObjectOnGround(player->mo))
|
|
{
|
|
if (!(player->mo->state >= &states[S_KART_DRIFT1_L] && player->mo->state <= &states[S_KART_DRIFT2_L]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_DRIFT1_L);
|
|
}
|
|
// Drifting Right - S_KART_DRIFT1_R
|
|
else if (player->kartstuff[k_drift] < 0 && P_IsObjectOnGround(player->mo))
|
|
{
|
|
if (!(player->mo->state >= &states[S_KART_DRIFT1_R] && player->mo->state <= &states[S_KART_DRIFT2_R]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_DRIFT1_R);
|
|
}
|
|
// Run frames - S_KART_RUN1 S_KART_RUN1_L S_KART_RUN1_R
|
|
else if (player->speed > FixedMul(player->runspeed, player->mo->scale))
|
|
{
|
|
if (cmd->driftturn < 0 && !(player->mo->state >= &states[S_KART_RUN1_R] && player->mo->state <= &states[S_KART_RUN2_R]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_RUN1_R);
|
|
else if (cmd->driftturn > 0 && !(player->mo->state >= &states[S_KART_RUN1_L] && player->mo->state <= &states[S_KART_RUN2_L]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_RUN1_L);
|
|
else if (cmd->driftturn == 0 && !(player->mo->state >= &states[S_KART_RUN1] && player->mo->state <= &states[S_KART_RUN2]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_RUN1);
|
|
}
|
|
// Walk frames - S_KART_WALK1 S_KART_WALK1_L S_KART_WALK1_R
|
|
else if (player->speed <= FixedMul(player->runspeed, player->mo->scale))
|
|
{
|
|
if (cmd->driftturn < 0 && !(player->mo->state >= &states[S_KART_WALK1_R] && player->mo->state <= &states[S_KART_WALK2_R]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_WALK1_R);
|
|
else if (cmd->driftturn > 0 && !(player->mo->state >= &states[S_KART_WALK1_L] && player->mo->state <= &states[S_KART_WALK2_L]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_WALK1_L);
|
|
else if (cmd->driftturn == 0 && !(player->mo->state >= &states[S_KART_WALK1] && player->mo->state <= &states[S_KART_WALK2]))
|
|
P_SetPlayerMobjState(player->mo, S_KART_WALK1);
|
|
}
|
|
}
|
|
|
|
static void K_TauntVoiceTimers(player_t *player)
|
|
{
|
|
if (!player)
|
|
return;
|
|
|
|
player->kartstuff[k_tauntvoices] = 6*TICRATE;
|
|
player->kartstuff[k_voices] = 4*TICRATE;
|
|
}
|
|
|
|
static void K_RegularVoiceTimers(player_t *player)
|
|
{
|
|
if (!player)
|
|
return;
|
|
|
|
player->kartstuff[k_voices] = 4*TICRATE;
|
|
|
|
if (player->kartstuff[k_tauntvoices] < 4*TICRATE)
|
|
player->kartstuff[k_tauntvoices] = 4*TICRATE;
|
|
}
|
|
|
|
void K_PlayAttackTaunt(mobj_t *source)
|
|
{
|
|
sfxenum_t pick = P_RandomKey(2); // Gotta roll the RNG every time this is called for sync reasons
|
|
boolean tasteful = (!source->player || !source->player->kartstuff[k_tauntvoices]);
|
|
|
|
if (cv_kartvoices.value && (tasteful || cv_kartvoices.value == 2))
|
|
S_StartSound(source, sfx_kattk1+pick);
|
|
|
|
if (!tasteful)
|
|
return;
|
|
|
|
K_TauntVoiceTimers(source->player);
|
|
}
|
|
|
|
void K_PlayBoostTaunt(mobj_t *source)
|
|
{
|
|
sfxenum_t pick = P_RandomKey(2); // Gotta roll the RNG every time this is called for sync reasons
|
|
boolean tasteful = (!source->player || !source->player->kartstuff[k_tauntvoices]);
|
|
|
|
if (cv_kartvoices.value && (tasteful || cv_kartvoices.value == 2))
|
|
S_StartSound(source, sfx_kbost1+pick);
|
|
|
|
if (!tasteful)
|
|
return;
|
|
|
|
K_TauntVoiceTimers(source->player);
|
|
}
|
|
|
|
void K_PlayOvertakeSound(mobj_t *source)
|
|
{
|
|
boolean tasteful = (!source->player || !source->player->kartstuff[k_voices]);
|
|
|
|
if (!G_RaceGametype()) // Only in race
|
|
return;
|
|
|
|
// 4 seconds from before race begins, 10 seconds afterwards
|
|
if (leveltime < starttime+(10*TICRATE))
|
|
return;
|
|
|
|
if (cv_kartvoices.value && (tasteful || cv_kartvoices.value == 2))
|
|
S_StartSound(source, sfx_kslow);
|
|
|
|
if (!tasteful)
|
|
return;
|
|
|
|
K_RegularVoiceTimers(source->player);
|
|
}
|
|
|
|
void K_PlayHitEmSound(mobj_t *source)
|
|
{
|
|
if (cv_kartvoices.value)
|
|
S_StartSound(source, sfx_khitem);
|
|
else
|
|
S_StartSound(source, sfx_s1c9); // The only lost gameplay functionality with voices disabled
|
|
|
|
K_RegularVoiceTimers(source->player);
|
|
}
|
|
|
|
void K_PlayPowerGloatSound(mobj_t *source)
|
|
{
|
|
if (cv_kartvoices.value)
|
|
S_StartSound(source, sfx_kgloat);
|
|
|
|
K_RegularVoiceTimers(source->player);
|
|
}
|
|
|
|
void K_MomentumToFacing(player_t *player)
|
|
{
|
|
angle_t dangle = player->mo->angle - R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
|
|
|
|
if (dangle > ANGLE_180)
|
|
dangle = InvAngle(dangle);
|
|
|
|
// If you aren't on the ground or are moving in too different of a direction don't do this
|
|
if (player->mo->eflags & MFE_JUSTHITFLOOR)
|
|
; // Just hit floor ALWAYS redirects
|
|
else if (!P_IsObjectOnGround(player->mo) || dangle > ANGLE_90)
|
|
return;
|
|
|
|
P_Thrust(player->mo, player->mo->angle, player->speed - FixedMul(player->speed, player->mo->friction));
|
|
player->mo->momx = FixedMul(player->mo->momx - player->cmomx, player->mo->friction) + player->cmomx;
|
|
player->mo->momy = FixedMul(player->mo->momy - player->cmomy, player->mo->friction) + player->cmomy;
|
|
}
|
|
|
|
// sets k_boostpower, k_speedboost, and k_accelboost to whatever we need it to be
|
|
static void K_GetKartBoostPower(player_t *player)
|
|
{
|
|
fixed_t boostpower = FRACUNIT;
|
|
fixed_t speedboost = 0, accelboost = 0;
|
|
|
|
if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow] == 1) // Slow down after you've been bumped
|
|
{
|
|
player->kartstuff[k_boostpower] = player->kartstuff[k_speedboost] = player->kartstuff[k_accelboost] = 0;
|
|
return;
|
|
}
|
|
|
|
// Offroad is separate, it's difficult to factor it in with a variable value anyway.
|
|
if (!(player->kartstuff[k_invincibilitytimer] || player->kartstuff[k_hyudorotimer] || player->kartstuff[k_sneakertimer])
|
|
&& player->kartstuff[k_offroad] >= 0)
|
|
boostpower = FixedDiv(boostpower, player->kartstuff[k_offroad] + FRACUNIT);
|
|
|
|
if (player->kartstuff[k_itemtype] == KITEM_KITCHENSINK)
|
|
boostpower = max((TICRATE/2), (5*TICRATE)-(player->kartstuff[k_bananadrag]/2))*boostpower/(5*TICRATE);
|
|
else if (player->kartstuff[k_bananadrag] > TICRATE)
|
|
boostpower = 4*boostpower/5;
|
|
|
|
// Banana drag/offroad dust
|
|
if (boostpower < FRACUNIT
|
|
&& player->mo && P_IsObjectOnGround(player->mo)
|
|
&& player->speed > 0
|
|
&& !player->spectator)
|
|
{
|
|
K_SpawnWipeoutTrail(player->mo, true);
|
|
if (leveltime % 6 == 0)
|
|
S_StartSound(player->mo, sfx_cdfm70);
|
|
}
|
|
|
|
if (player->kartstuff[k_sneakertimer]) // Sneaker
|
|
{
|
|
switch (gamespeed)
|
|
{
|
|
case 0:
|
|
speedboost = max(speedboost, 53740+768);
|
|
break;
|
|
case 2:
|
|
speedboost = max(speedboost, 17294+768);
|
|
break;
|
|
default:
|
|
speedboost = max(speedboost, 32768);
|
|
break;
|
|
}
|
|
accelboost = max(accelboost, 8*FRACUNIT); // + 800%
|
|
}
|
|
|
|
if (player->kartstuff[k_invincibilitytimer]) // Invincibility
|
|
{
|
|
speedboost = max(speedboost, 3*FRACUNIT/8); // + 37.5%
|
|
accelboost = max(accelboost, 3*FRACUNIT); // + 300%
|
|
}
|
|
|
|
if (player->kartstuff[k_growshrinktimer] > 0) // Grow
|
|
{
|
|
speedboost = max(speedboost, FRACUNIT/5); // + 20%
|
|
}
|
|
|
|
if (player->kartstuff[k_driftboost]) // Drift Boost
|
|
{
|
|
speedboost = max(speedboost, FRACUNIT/4); // + 25%
|
|
accelboost = max(accelboost, 4*FRACUNIT); // + 400%
|
|
}
|
|
|
|
if (player->kartstuff[k_startboost]) // Startup Boost
|
|
{
|
|
speedboost = max(speedboost, FRACUNIT/4); // + 25%
|
|
accelboost = max(accelboost, 6*FRACUNIT); // + 300%
|
|
}
|
|
|
|
// don't average them anymore, this would make a small boost and a high boost less useful
|
|
// just take the highest we want instead
|
|
|
|
player->kartstuff[k_boostpower] = boostpower;
|
|
|
|
// value smoothing
|
|
if (speedboost > player->kartstuff[k_speedboost])
|
|
player->kartstuff[k_speedboost] = speedboost;
|
|
else
|
|
player->kartstuff[k_speedboost] += (speedboost - player->kartstuff[k_speedboost])/(TICRATE/2);
|
|
|
|
player->kartstuff[k_accelboost] = accelboost;
|
|
}
|
|
|
|
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
|
{
|
|
fixed_t k_speed = 150;
|
|
fixed_t g_cc = FRACUNIT;
|
|
fixed_t xspd = 3072; // 4.6875 aka 3/64
|
|
UINT8 kartspeed = player->kartspeed;
|
|
fixed_t finalspeed;
|
|
|
|
if (doboostpower && !player->kartstuff[k_pogospring] && !P_IsObjectOnGround(player->mo))
|
|
return (75*mapobjectscale); // air speed cap
|
|
|
|
switch (gamespeed)
|
|
{
|
|
case 0:
|
|
g_cc = 53248 + xspd; // 50cc = 81.25 + 4.69 = 85.94%
|
|
break;
|
|
case 2:
|
|
g_cc = 77824 + xspd; // 150cc = 118.75 + 4.69 = 123.44%
|
|
break;
|
|
default:
|
|
g_cc = 65536 + xspd; // 100cc = 100.00 + 4.69 = 104.69%
|
|
break;
|
|
}
|
|
|
|
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
|
|
kartspeed = 1;
|
|
|
|
k_speed += kartspeed*3; // 153 - 177
|
|
|
|
finalspeed = FixedMul(FixedMul(k_speed<<14, g_cc), player->mo->scale);
|
|
|
|
if (doboostpower)
|
|
return FixedMul(finalspeed, player->kartstuff[k_boostpower]+player->kartstuff[k_speedboost]);
|
|
return finalspeed;
|
|
}
|
|
|
|
fixed_t K_GetKartAccel(player_t *player)
|
|
{
|
|
fixed_t k_accel = 32; // 36;
|
|
UINT8 kartspeed = player->kartspeed;
|
|
|
|
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
|
|
kartspeed = 1;
|
|
|
|
//k_accel += 3 * (9 - kartspeed); // 36 - 60
|
|
k_accel += 4 * (9 - kartspeed); // 32 - 64
|
|
|
|
return FixedMul(k_accel, FRACUNIT+player->kartstuff[k_accelboost]);
|
|
}
|
|
|
|
UINT16 K_GetKartFlashing(player_t *player)
|
|
{
|
|
UINT16 tics = flashingtics;
|
|
if (G_BattleGametype())
|
|
tics *= 2;
|
|
tics += (flashingtics/8) * (player->kartspeed);
|
|
return tics;
|
|
}
|
|
|
|
fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove)
|
|
{
|
|
fixed_t accelmax = 4000;
|
|
fixed_t newspeed, oldspeed, finalspeed;
|
|
fixed_t p_speed = K_GetKartSpeed(player, true);
|
|
fixed_t p_accel = K_GetKartAccel(player);
|
|
|
|
if (!onground) return 0; // If the player isn't on the ground, there is no change in speed
|
|
|
|
// ACCELCODE!!!1!11!
|
|
oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
|
|
newspeed = FixedDiv(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), ORIG_FRICTION);
|
|
|
|
if (player->kartstuff[k_pogospring]) // Pogo Spring minimum/maximum thrust
|
|
{
|
|
const fixed_t hscale = mapobjectscale /*+ (mapobjectscale - player->mo->scale)*/;
|
|
const fixed_t minspeed = 24*hscale;
|
|
const fixed_t maxspeed = 28*hscale;
|
|
|
|
if (newspeed > maxspeed && player->kartstuff[k_pogospring] == 2)
|
|
newspeed = maxspeed;
|
|
if (newspeed < minspeed)
|
|
newspeed = minspeed;
|
|
}
|
|
|
|
finalspeed = newspeed - oldspeed;
|
|
|
|
// forwardmove is:
|
|
// 50 while accelerating,
|
|
// 25 while clutching,
|
|
// 0 with no gas, and
|
|
// -25 when only braking.
|
|
|
|
finalspeed *= forwardmove/25;
|
|
finalspeed /= 2;
|
|
|
|
if (forwardmove < 0 && finalspeed > FRACUNIT*2)
|
|
return finalspeed/2;
|
|
else if (forwardmove < 0)
|
|
return -FRACUNIT/2;
|
|
|
|
if (finalspeed < 0)
|
|
finalspeed = 0;
|
|
|
|
return finalspeed;
|
|
}
|
|
|
|
void K_DoInstashield(player_t *player)
|
|
{
|
|
mobj_t *layera;
|
|
mobj_t *layerb;
|
|
|
|
if (player->kartstuff[k_instashield] > 0)
|
|
return;
|
|
|
|
player->kartstuff[k_instashield] = 15; // length of instashield animation
|
|
S_StartSound(player->mo, sfx_cdpcm9);
|
|
|
|
layera = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_INSTASHIELDA);
|
|
P_SetTarget(&layera->target, player->mo);
|
|
|
|
layerb = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_INSTASHIELDB);
|
|
P_SetTarget(&layerb->target, player->mo);
|
|
}
|
|
|
|
void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount)
|
|
{
|
|
statenum_t st;
|
|
mobj_t *pt;
|
|
|
|
if (!source || !source->mo)
|
|
return;
|
|
|
|
if (amount == 1)
|
|
st = S_BATTLEPOINT1A;
|
|
else if (amount == 2)
|
|
st = S_BATTLEPOINT2A;
|
|
else if (amount == 3)
|
|
st = S_BATTLEPOINT3A;
|
|
else
|
|
return; // NO STATE!
|
|
|
|
pt = P_SpawnMobj(source->mo->x, source->mo->y, source->mo->z, MT_BATTLEPOINT);
|
|
P_SetTarget(&pt->target, source->mo);
|
|
P_SetMobjState(pt, st);
|
|
if (victim && victim->skincolor)
|
|
pt->color = victim->skincolor;
|
|
else
|
|
pt->color = source->skincolor;
|
|
}
|
|
|
|
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflictor, boolean trapitem)
|
|
{
|
|
UINT8 scoremultiply = 1;
|
|
// PS: Inflictor is unused for all purposes here and is actually only ever relevant to Lua. It may be nil too.
|
|
#ifdef HAVE_BLUA
|
|
boolean force = false; // Used to check if Lua ShouldSpin should get us damaged reguardless of flashtics or heck knows what.
|
|
UINT8 shouldForce = LUAh_ShouldSpin(player, inflictor, source);
|
|
if (P_MobjWasRemoved(player->mo))
|
|
return; // mobj was removed (in theory that shouldn't happen)
|
|
if (shouldForce == 1)
|
|
force = true;
|
|
else if (shouldForce == 2)
|
|
return;
|
|
#else
|
|
static const boolean force = false;
|
|
(void)inflictor; // in case some weirdo doesn't want Lua.
|
|
#endif
|
|
|
|
|
|
if (!trapitem && G_BattleGametype())
|
|
{
|
|
if (K_IsPlayerWanted(player))
|
|
scoremultiply = 3;
|
|
else if (player->kartstuff[k_bumper] == 1)
|
|
scoremultiply = 2;
|
|
}
|
|
|
|
if (player->health <= 0)
|
|
return;
|
|
|
|
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_spinouttimer] > 0
|
|
|| player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0
|
|
|| (G_BattleGametype() && ((player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
|
|
{
|
|
if (!force) // if shoulddamage force, we go THROUGH that.
|
|
{
|
|
K_DoInstashield(player);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (LUAh_PlayerSpin(player, inflictor, source)) // Let Lua do its thing or overwrite if it wants to. Make sure to let any possible instashield happen because we didn't get "damaged" in this case.
|
|
return;
|
|
|
|
if (source && source != player->mo && source->player)
|
|
K_PlayHitEmSound(source);
|
|
|
|
//player->kartstuff[k_sneakertimer] = 0;
|
|
player->kartstuff[k_driftboost] = 0;
|
|
|
|
player->kartstuff[k_drift] = 0;
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
player->kartstuff[k_pogospring] = 0;
|
|
|
|
if (G_BattleGametype())
|
|
{
|
|
if (source && source->player && player != source->player)
|
|
{
|
|
P_AddPlayerScore(source->player, scoremultiply);
|
|
K_SpawnBattlePoints(source->player, player, scoremultiply);
|
|
if (!trapitem)
|
|
{
|
|
source->player->kartstuff[k_wanted] -= wantedreduce;
|
|
player->kartstuff[k_wanted] -= (wantedreduce/2);
|
|
}
|
|
}
|
|
|
|
if (player->kartstuff[k_bumper] > 0)
|
|
{
|
|
if (player->kartstuff[k_bumper] == 1)
|
|
{
|
|
mobj_t *karmahitbox = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_KARMAHITBOX); // Player hitbox is too small!!
|
|
P_SetTarget(&karmahitbox->target, player->mo);
|
|
karmahitbox->destscale = player->mo->scale;
|
|
P_SetScale(karmahitbox, player->mo->scale);
|
|
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
|
}
|
|
player->kartstuff[k_bumper]--;
|
|
if (K_IsPlayerWanted(player))
|
|
K_CalculateBattleWanted();
|
|
}
|
|
|
|
if (!player->kartstuff[k_bumper])
|
|
{
|
|
player->kartstuff[k_comebacktimer] = comebacktime;
|
|
if (player->kartstuff[k_comebackmode] == 2)
|
|
{
|
|
mobj_t *poof = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EXPLODE);
|
|
S_StartSound(poof, mobjinfo[MT_KARMAHITBOX].seesound);
|
|
player->kartstuff[k_comebackmode] = 0;
|
|
}
|
|
}
|
|
|
|
K_CheckBumpers();
|
|
}
|
|
|
|
player->kartstuff[k_spinouttype] = type;
|
|
|
|
if (player->kartstuff[k_spinouttype] <= 0) // type 0 is spinout, type 1 is wipeout
|
|
{
|
|
// At spinout, player speed is increased to 1/4 their regular speed, moving them forward
|
|
if (player->speed < K_GetKartSpeed(player, true)/4)
|
|
P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale));
|
|
S_StartSound(player->mo, sfx_slip);
|
|
}
|
|
|
|
player->kartstuff[k_spinouttimer] = (3*TICRATE/2)+2;
|
|
player->powers[pw_flashing] = K_GetKartFlashing(player);
|
|
|
|
if (player->mo->state != &states[S_KART_SPIN])
|
|
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
|
|
|
|
player->kartstuff[k_instashield] = 15;
|
|
if (cv_kartdebughuddrop.value && !modeattacking)
|
|
K_DropItems(player);
|
|
else
|
|
K_DropHnextList(player);
|
|
return;
|
|
}
|
|
|
|
static void K_RemoveGrowShrink(player_t *player)
|
|
{
|
|
player->kartstuff[k_growshrinktimer] = 0;
|
|
if (player->kartstuff[k_invincibilitytimer] == 0)
|
|
player->mo->color = player->skincolor;
|
|
player->mo->scalespeed = mapobjectscale/TICRATE;
|
|
player->mo->destscale = mapobjectscale;
|
|
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
|
|
player->mo->destscale = (6*player->mo->destscale)/8;
|
|
P_RestoreMusic(player);
|
|
}
|
|
|
|
void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
|
|
{
|
|
UINT8 scoremultiply = 1;
|
|
// PS: Inflictor is unused for all purposes here and is actually only ever relevant to Lua. It may be nil too.
|
|
#ifdef HAVE_BLUA
|
|
boolean force = false; // Used to check if Lua ShouldSquish should get us damaged reguardless of flashtics or heck knows what.
|
|
UINT8 shouldForce = LUAh_ShouldSquish(player, inflictor, source);
|
|
if (P_MobjWasRemoved(player->mo))
|
|
return; // mobj was removed (in theory that shouldn't happen)
|
|
if (shouldForce == 1)
|
|
force = true;
|
|
else if (shouldForce == 2)
|
|
return;
|
|
#else
|
|
static const boolean force = false;
|
|
(void)inflictor; // Please stop forgetting to put inflictor in yer functions thank -Lat'
|
|
#endif
|
|
|
|
if (G_BattleGametype())
|
|
{
|
|
if (K_IsPlayerWanted(player))
|
|
scoremultiply = 3;
|
|
else if (player->kartstuff[k_bumper] == 1)
|
|
scoremultiply = 2;
|
|
}
|
|
|
|
if (player->health <= 0)
|
|
return;
|
|
|
|
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_invincibilitytimer] > 0
|
|
|| player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0
|
|
|| (G_BattleGametype() && ((player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
|
|
{
|
|
if (!force) // You know the drill by now.
|
|
{
|
|
K_DoInstashield(player);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (LUAh_PlayerSquish(player, inflictor, source)) // Let Lua do its thing or overwrite if it wants to. Make sure to let any possible instashield happen because we didn't get "damaged" in this case.
|
|
return;
|
|
|
|
player->kartstuff[k_sneakertimer] = 0;
|
|
player->kartstuff[k_driftboost] = 0;
|
|
|
|
player->kartstuff[k_drift] = 0;
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
player->kartstuff[k_pogospring] = 0;
|
|
|
|
if (G_BattleGametype())
|
|
{
|
|
if (source && source->player && player != source->player)
|
|
{
|
|
P_AddPlayerScore(source->player, scoremultiply);
|
|
K_SpawnBattlePoints(source->player, player, scoremultiply);
|
|
source->player->kartstuff[k_wanted] -= wantedreduce;
|
|
player->kartstuff[k_wanted] -= (wantedreduce/2);
|
|
}
|
|
|
|
if (player->kartstuff[k_bumper] > 0)
|
|
{
|
|
if (player->kartstuff[k_bumper] == 1)
|
|
{
|
|
mobj_t *karmahitbox = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_KARMAHITBOX); // Player hitbox is too small!!
|
|
P_SetTarget(&karmahitbox->target, player->mo);
|
|
karmahitbox->destscale = player->mo->scale;
|
|
P_SetScale(karmahitbox, player->mo->scale);
|
|
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
|
}
|
|
player->kartstuff[k_bumper]--;
|
|
if (K_IsPlayerWanted(player))
|
|
K_CalculateBattleWanted();
|
|
}
|
|
|
|
if (!player->kartstuff[k_bumper])
|
|
{
|
|
player->kartstuff[k_comebacktimer] = comebacktime;
|
|
if (player->kartstuff[k_comebackmode] == 2)
|
|
{
|
|
mobj_t *poof = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EXPLODE);
|
|
S_StartSound(poof, mobjinfo[MT_KARMAHITBOX].seesound);
|
|
player->kartstuff[k_comebackmode] = 0;
|
|
}
|
|
}
|
|
|
|
K_CheckBumpers();
|
|
}
|
|
|
|
player->kartstuff[k_squishedtimer] = TICRATE;
|
|
|
|
// Reduce Shrink timer
|
|
if (player->kartstuff[k_growshrinktimer] < 0)
|
|
{
|
|
player->kartstuff[k_growshrinktimer] += TICRATE;
|
|
if (player->kartstuff[k_growshrinktimer] >= 0)
|
|
K_RemoveGrowShrink(player);
|
|
}
|
|
|
|
player->powers[pw_flashing] = K_GetKartFlashing(player);
|
|
|
|
player->mo->flags |= MF_NOCLIP;
|
|
|
|
if (player->mo->state != &states[S_KART_SQUISH]) // Squash
|
|
P_SetPlayerMobjState(player->mo, S_KART_SQUISH);
|
|
|
|
P_PlayRinglossSound(player->mo);
|
|
|
|
player->kartstuff[k_instashield] = 15;
|
|
if (cv_kartdebughuddrop.value && !modeattacking)
|
|
K_DropItems(player);
|
|
else
|
|
K_DropHnextList(player);
|
|
return;
|
|
}
|
|
|
|
void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
|
|
{
|
|
UINT8 scoremultiply = 1;
|
|
#ifdef HAVE_BLUA
|
|
boolean force = false; // Used to check if Lua ShouldExplode should get us damaged reguardless of flashtics or heck knows what.
|
|
UINT8 shouldForce = LUAh_ShouldExplode(player, inflictor, source);
|
|
if (P_MobjWasRemoved(player->mo))
|
|
return; // mobj was removed (in theory that shouldn't happen)
|
|
if (shouldForce == 1)
|
|
force = true;
|
|
else if (shouldForce == 2)
|
|
return;
|
|
|
|
#else
|
|
static const boolean force = false;
|
|
#endif
|
|
if (G_BattleGametype())
|
|
{
|
|
if (K_IsPlayerWanted(player))
|
|
scoremultiply = 3;
|
|
else if (player->kartstuff[k_bumper] == 1)
|
|
scoremultiply = 2;
|
|
}
|
|
|
|
if (player->health <= 0)
|
|
return;
|
|
|
|
if (/*player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_spinouttimer] > 0 // Explosions should combo, because of SPB and Eggman
|
|
||*/player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0
|
|
|| (G_BattleGametype() && ((player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
|
|
{
|
|
if (!force) // ShouldDamage can bypass that, again.
|
|
{
|
|
K_DoInstashield(player);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (LUAh_PlayerExplode(player, inflictor, source)) // Same thing. Also make sure to let Instashield happen blah blah
|
|
return;
|
|
|
|
if (source && source != player->mo && source->player)
|
|
K_PlayHitEmSound(source);
|
|
|
|
player->mo->momz = 18*mapobjectscale;
|
|
player->mo->momx = player->mo->momy = 0;
|
|
|
|
player->kartstuff[k_sneakertimer] = 0;
|
|
player->kartstuff[k_driftboost] = 0;
|
|
|
|
player->kartstuff[k_drift] = 0;
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
player->kartstuff[k_pogospring] = 0;
|
|
|
|
// This is the only part that SHOULDN'T combo :VVVVV
|
|
if (G_BattleGametype() && !(player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_spinouttimer] > 0))
|
|
{
|
|
if (source && source->player && player != source->player)
|
|
{
|
|
P_AddPlayerScore(source->player, scoremultiply);
|
|
K_SpawnBattlePoints(source->player, player, scoremultiply);
|
|
source->player->kartstuff[k_wanted] -= wantedreduce;
|
|
player->kartstuff[k_wanted] -= (wantedreduce/2);
|
|
}
|
|
|
|
if (player->kartstuff[k_bumper] > 0)
|
|
{
|
|
if (player->kartstuff[k_bumper] == 1)
|
|
{
|
|
mobj_t *karmahitbox = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_KARMAHITBOX); // Player hitbox is too small!!
|
|
P_SetTarget(&karmahitbox->target, player->mo);
|
|
karmahitbox->destscale = player->mo->scale;
|
|
P_SetScale(karmahitbox, player->mo->scale);
|
|
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
|
}
|
|
player->kartstuff[k_bumper]--;
|
|
if (K_IsPlayerWanted(player))
|
|
K_CalculateBattleWanted();
|
|
}
|
|
|
|
if (!player->kartstuff[k_bumper])
|
|
{
|
|
player->kartstuff[k_comebacktimer] = comebacktime;
|
|
if (player->kartstuff[k_comebackmode] == 2)
|
|
{
|
|
mobj_t *poof = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EXPLODE);
|
|
S_StartSound(poof, mobjinfo[MT_KARMAHITBOX].seesound);
|
|
player->kartstuff[k_comebackmode] = 0;
|
|
}
|
|
}
|
|
|
|
K_CheckBumpers();
|
|
}
|
|
|
|
player->kartstuff[k_spinouttype] = 1;
|
|
player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
|
|
|
|
player->powers[pw_flashing] = K_GetKartFlashing(player);
|
|
|
|
if (inflictor && inflictor->type == MT_SPBEXPLOSION && inflictor->extravalue1)
|
|
{
|
|
player->kartstuff[k_spinouttimer] = ((3*player->kartstuff[k_spinouttimer])/2)+1;
|
|
player->mo->momz *= 2;
|
|
}
|
|
|
|
if (player->mo->state != &states[S_KART_SPIN])
|
|
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
|
|
|
|
P_PlayRinglossSound(player->mo);
|
|
|
|
if (P_IsLocalPlayer(player))
|
|
{
|
|
quake.intensity = 64*FRACUNIT;
|
|
quake.time = 5;
|
|
}
|
|
|
|
player->kartstuff[k_instashield] = 15;
|
|
K_DropItems(player);
|
|
|
|
return;
|
|
}
|
|
|
|
void K_StealBumper(player_t *player, player_t *victim, boolean force)
|
|
{
|
|
INT32 newbumper;
|
|
angle_t newangle, diff;
|
|
fixed_t newx, newy;
|
|
mobj_t *newmo;
|
|
|
|
if (!G_BattleGametype())
|
|
return;
|
|
|
|
if (player->health <= 0 || victim->health <= 0)
|
|
return;
|
|
|
|
if (!force)
|
|
{
|
|
if (victim->kartstuff[k_bumper] <= 0) // || player->kartstuff[k_bumper] >= cv_kartbumpers.value+2
|
|
return;
|
|
|
|
if (player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_spinouttimer] > 0)
|
|
return;
|
|
|
|
if (victim->powers[pw_flashing] > 0 || victim->kartstuff[k_squishedtimer] > 0 || victim->kartstuff[k_spinouttimer] > 0
|
|
|| victim->kartstuff[k_invincibilitytimer] > 0 || victim->kartstuff[k_growshrinktimer] > 0 || victim->kartstuff[k_hyudorotimer] > 0)
|
|
{
|
|
K_DoInstashield(victim);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (netgame && player->kartstuff[k_bumper] <= 0)
|
|
CONS_Printf(M_GetText("%s is back in the game!\n"), player_names[player-players]);
|
|
|
|
newbumper = player->kartstuff[k_bumper];
|
|
if (newbumper <= 1)
|
|
diff = 0;
|
|
else
|
|
diff = FixedAngle(360*FRACUNIT/newbumper);
|
|
|
|
newangle = player->mo->angle;
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
|
|
|
newmo = P_SpawnMobj(newx, newy, player->mo->z, MT_BATTLEBUMPER);
|
|
newmo->threshold = newbumper;
|
|
P_SetTarget(&newmo->tracer, victim->mo);
|
|
P_SetTarget(&newmo->target, player->mo);
|
|
newmo->angle = (diff * (newbumper-1));
|
|
newmo->color = victim->skincolor;
|
|
|
|
if (newbumper+1 < 2)
|
|
P_SetMobjState(newmo, S_BATTLEBUMPER3);
|
|
else if (newbumper+1 < 3)
|
|
P_SetMobjState(newmo, S_BATTLEBUMPER2);
|
|
else
|
|
P_SetMobjState(newmo, S_BATTLEBUMPER1);
|
|
|
|
S_StartSound(player->mo, sfx_3db06);
|
|
|
|
player->kartstuff[k_bumper]++;
|
|
player->kartstuff[k_comebackpoints] = 0;
|
|
player->powers[pw_flashing] = K_GetKartFlashing(player);
|
|
player->kartstuff[k_comebacktimer] = comebacktime;
|
|
|
|
/*victim->powers[pw_flashing] = K_GetKartFlashing(victim);
|
|
victim->kartstuff[k_comebacktimer] = comebacktime;*/
|
|
|
|
victim->kartstuff[k_instashield] = 15;
|
|
if (cv_kartdebughuddrop.value && !modeattacking)
|
|
K_DropItems(victim);
|
|
else
|
|
K_DropHnextList(victim);
|
|
return;
|
|
}
|
|
|
|
// source is the mobj that originally threw the bomb that exploded etc.
|
|
// Spawns the sphere around the explosion that handles spinout
|
|
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source)
|
|
{
|
|
mobj_t *mobj;
|
|
mobj_t *ghost = NULL;
|
|
INT32 i;
|
|
TVector v;
|
|
TVector *res;
|
|
fixed_t finalx, finaly, finalz, dist;
|
|
//mobj_t hoopcenter;
|
|
angle_t degrees, fa, closestangle;
|
|
fixed_t mobjx, mobjy, mobjz;
|
|
|
|
//hoopcenter.x = x;
|
|
//hoopcenter.y = y;
|
|
//hoopcenter.z = z;
|
|
|
|
//hoopcenter.z = z - mobjinfo[type].height/2;
|
|
|
|
degrees = FINEANGLES/number;
|
|
|
|
closestangle = 0;
|
|
|
|
// Create the hoop!
|
|
for (i = 0; i < number; i++)
|
|
{
|
|
fa = (i*degrees);
|
|
v[0] = FixedMul(FINECOSINE(fa),radius);
|
|
v[1] = 0;
|
|
v[2] = FixedMul(FINESINE(fa),radius);
|
|
v[3] = FRACUNIT;
|
|
|
|
res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle));
|
|
M_Memcpy(&v, res, sizeof (v));
|
|
res = VectorMatrixMultiply(v, *RotateZMatrix(closestangle));
|
|
M_Memcpy(&v, res, sizeof (v));
|
|
|
|
finalx = x + v[0];
|
|
finaly = y + v[1];
|
|
finalz = z + v[2];
|
|
|
|
mobj = P_SpawnMobj(finalx, finaly, finalz, type);
|
|
|
|
mobj->z -= mobj->height>>1;
|
|
|
|
// change angle
|
|
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, x, y);
|
|
|
|
// change slope
|
|
dist = P_AproxDistance(P_AproxDistance(x - mobj->x, y - mobj->y), z - mobj->z);
|
|
|
|
if (dist < 1)
|
|
dist = 1;
|
|
|
|
mobjx = mobj->x;
|
|
mobjy = mobj->y;
|
|
mobjz = mobj->z;
|
|
|
|
if (ghostit)
|
|
{
|
|
ghost = P_SpawnGhostMobj(mobj);
|
|
P_SetMobjState(mobj, S_NULL);
|
|
mobj = ghost;
|
|
}
|
|
|
|
if (spawncenter)
|
|
{
|
|
mobj->x = x;
|
|
mobj->y = y;
|
|
mobj->z = z;
|
|
}
|
|
|
|
mobj->momx = FixedMul(FixedDiv(mobjx - x, dist), FixedDiv(dist, 6*FRACUNIT));
|
|
mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), FixedDiv(dist, 6*FRACUNIT));
|
|
mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), FixedDiv(dist, 6*FRACUNIT));
|
|
|
|
if (source && !P_MobjWasRemoved(source))
|
|
P_SetTarget(&mobj->target, source);
|
|
}
|
|
}
|
|
|
|
// Spawns the purely visual explosion
|
|
void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
|
{
|
|
INT32 i, radius, height;
|
|
mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING);
|
|
mobj_t *dust;
|
|
mobj_t *truc;
|
|
INT32 speed, speed2;
|
|
|
|
smoldering->tics = TICRATE*3;
|
|
radius = source->radius>>FRACBITS;
|
|
height = source->height>>FRACBITS;
|
|
|
|
if (!color)
|
|
color = SKINCOLOR_KETCHUP;
|
|
|
|
for (i = 0; i < 32; i++)
|
|
{
|
|
dust = P_SpawnMobj(source->x, source->y, source->z, MT_SMOKE);
|
|
dust->angle = (ANGLE_180/16) * i;
|
|
P_SetScale(dust, source->scale);
|
|
dust->destscale = source->scale*10;
|
|
dust->scalespeed = source->scale/12;
|
|
P_InstaThrust(dust, dust->angle, FixedMul(20*FRACUNIT, source->scale));
|
|
|
|
truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
|
|
source->y + P_RandomRange(-radius, radius)*FRACUNIT,
|
|
source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMEXPLODE);
|
|
P_SetScale(truc, source->scale);
|
|
truc->destscale = source->scale*6;
|
|
truc->scalespeed = source->scale/12;
|
|
speed = FixedMul(10*FRACUNIT, source->scale)>>FRACBITS;
|
|
truc->momx = P_RandomRange(-speed, speed)*FRACUNIT;
|
|
truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
|
|
speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS;
|
|
truc->momz = P_RandomRange(-speed, speed)*FRACUNIT;
|
|
truc->color = color;
|
|
}
|
|
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
dust = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
|
|
source->y + P_RandomRange(-radius, radius)*FRACUNIT,
|
|
source->z + P_RandomRange(0, height)*FRACUNIT, MT_SMOKE);
|
|
P_SetScale(dust, source->scale);
|
|
dust->destscale = source->scale*10;
|
|
dust->scalespeed = source->scale/12;
|
|
dust->tics = 30;
|
|
dust->momz = P_RandomRange(FixedMul(3*FRACUNIT, source->scale)>>FRACBITS, FixedMul(7*FRACUNIT, source->scale)>>FRACBITS)*FRACUNIT;
|
|
|
|
truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
|
|
source->y + P_RandomRange(-radius, radius)*FRACUNIT,
|
|
source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMPARTICLE);
|
|
P_SetScale(truc, source->scale);
|
|
truc->destscale = source->scale*5;
|
|
truc->scalespeed = source->scale/12;
|
|
speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS;
|
|
truc->momx = P_RandomRange(-speed, speed)*FRACUNIT;
|
|
truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
|
|
speed = FixedMul(15*FRACUNIT, source->scale)>>FRACBITS;
|
|
speed2 = FixedMul(45*FRACUNIT, source->scale)>>FRACBITS;
|
|
truc->momz = P_RandomRange(speed, speed2)*FRACUNIT;
|
|
if (P_RandomChance(FRACUNIT/2))
|
|
truc->momz = -truc->momz;
|
|
truc->tics = TICRATE*2;
|
|
truc->color = color;
|
|
}
|
|
}
|
|
|
|
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, INT32 flags2, fixed_t speed)
|
|
{
|
|
mobj_t *th;
|
|
fixed_t x, y, z;
|
|
fixed_t finalspeed = speed;
|
|
mobj_t *throwmo;
|
|
|
|
if (source->player && source->player->speed > K_GetKartSpeed(source->player, false))
|
|
{
|
|
angle_t input = source->angle - an;
|
|
boolean invert = (input > ANGLE_180);
|
|
if (invert)
|
|
input = InvAngle(input);
|
|
|
|
finalspeed = max(speed, FixedMul(speed, FixedMul(
|
|
FixedDiv(source->player->speed, K_GetKartSpeed(source->player, false)), // Multiply speed to be proportional to your own, boosted maxspeed.
|
|
(((180<<FRACBITS) - AngleFixed(input)) / 180) // multiply speed based on angle diff... i.e: don't do this for firing backward :V
|
|
)));
|
|
}
|
|
|
|
x = source->x + source->momx + FixedMul(finalspeed, FINECOSINE(an>>ANGLETOFINESHIFT));
|
|
y = source->y + source->momy + FixedMul(finalspeed, FINESINE(an>>ANGLETOFINESHIFT));
|
|
z = source->z; // spawn on the ground please
|
|
|
|
if (P_MobjFlip(source) < 0)
|
|
{
|
|
z = source->z+source->height - mobjinfo[type].height;
|
|
}
|
|
|
|
th = P_SpawnMobj(x, y, z, type);
|
|
|
|
th->flags2 |= flags2;
|
|
|
|
th->threshold = 10;
|
|
|
|
if (th->info->seesound)
|
|
S_StartSound(source, th->info->seesound);
|
|
|
|
P_SetTarget(&th->target, source);
|
|
|
|
if (P_IsObjectOnGround(source))
|
|
{
|
|
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
|
|
// This should set it for FOFs
|
|
P_TeleportMove(th, th->x, th->y, th->z);
|
|
// spawn on the ground if the player is on the ground
|
|
if (P_MobjFlip(source) < 0)
|
|
{
|
|
th->z = th->ceilingz - th->height;
|
|
th->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
else
|
|
th->z = th->floorz;
|
|
}
|
|
|
|
th->angle = an;
|
|
th->momx = FixedMul(finalspeed, FINECOSINE(an>>ANGLETOFINESHIFT));
|
|
th->momy = FixedMul(finalspeed, FINESINE(an>>ANGLETOFINESHIFT));
|
|
|
|
switch (type)
|
|
{
|
|
case MT_ORBINAUT:
|
|
if (source && source->player)
|
|
th->color = source->player->skincolor;
|
|
else
|
|
th->color = SKINCOLOR_GREY;
|
|
th->movefactor = finalspeed;
|
|
break;
|
|
case MT_JAWZ:
|
|
if (source && source->player)
|
|
th->cvmem = source->player->skincolor;
|
|
else
|
|
th->cvmem = SKINCOLOR_KETCHUP;
|
|
/* FALLTHRU */
|
|
case MT_JAWZ_DUD:
|
|
S_StartSound(th, th->info->activesound);
|
|
/* FALLTHRU */
|
|
case MT_SPB:
|
|
th->movefactor = finalspeed;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
x = x + P_ReturnThrustX(source, an, source->radius + th->radius);
|
|
y = y + P_ReturnThrustY(source, an, source->radius + th->radius);
|
|
throwmo = P_SpawnMobj(x, y, z, MT_FIREDITEM);
|
|
throwmo->movecount = 1;
|
|
throwmo->movedir = source->angle - an;
|
|
P_SetTarget(&throwmo->target, source);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void K_SpawnDriftSparks(player_t *player)
|
|
{
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *spark;
|
|
angle_t travelangle;
|
|
INT32 i;
|
|
|
|
I_Assert(player != NULL);
|
|
I_Assert(player->mo != NULL);
|
|
I_Assert(!P_MobjWasRemoved(player->mo));
|
|
|
|
if (leveltime % 2 == 1)
|
|
return;
|
|
|
|
if (!P_IsObjectOnGround(player->mo))
|
|
return;
|
|
|
|
if (!player->kartstuff[k_drift] || player->kartstuff[k_driftcharge] < K_GetKartDriftSparkValue(player))
|
|
return;
|
|
|
|
travelangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift];
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
|
|
spark = P_SpawnMobj(newx, newy, player->mo->z, MT_DRIFTSPARK);
|
|
|
|
P_SetTarget(&spark->target, player->mo);
|
|
spark->angle = travelangle-(ANGLE_45/5)*player->kartstuff[k_drift];
|
|
spark->destscale = player->mo->scale;
|
|
P_SetScale(spark, player->mo->scale);
|
|
|
|
spark->momx = player->mo->momx/2;
|
|
spark->momy = player->mo->momy/2;
|
|
//spark->momz = player->mo->momz/2;
|
|
|
|
if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*4)
|
|
{
|
|
spark->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
|
}
|
|
else if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*2)
|
|
{
|
|
if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player)*2)+(24*3))
|
|
spark->color = SKINCOLOR_RASPBERRY; // transition
|
|
else
|
|
spark->color = SKINCOLOR_KETCHUP;
|
|
}
|
|
else
|
|
{
|
|
spark->color = SKINCOLOR_SAPPHIRE;
|
|
}
|
|
|
|
if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn > 0) // Inward drifts
|
|
|| (player->kartstuff[k_drift] < 0 && player->cmd.driftturn < 0))
|
|
{
|
|
if ((player->kartstuff[k_drift] < 0 && (i & 1))
|
|
|| (player->kartstuff[k_drift] > 0 && !(i & 1)))
|
|
P_SetMobjState(spark, S_DRIFTSPARK_A1);
|
|
else if ((player->kartstuff[k_drift] < 0 && !(i & 1))
|
|
|| (player->kartstuff[k_drift] > 0 && (i & 1)))
|
|
P_SetMobjState(spark, S_DRIFTSPARK_C1);
|
|
}
|
|
else if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn < 0) // Outward drifts
|
|
|| (player->kartstuff[k_drift] < 0 && player->cmd.driftturn > 0))
|
|
{
|
|
if ((player->kartstuff[k_drift] < 0 && (i & 1))
|
|
|| (player->kartstuff[k_drift] > 0 && !(i & 1)))
|
|
P_SetMobjState(spark, S_DRIFTSPARK_C1);
|
|
else if ((player->kartstuff[k_drift] < 0 && !(i & 1))
|
|
|| (player->kartstuff[k_drift] > 0 && (i & 1)))
|
|
P_SetMobjState(spark, S_DRIFTSPARK_A1);
|
|
}
|
|
|
|
K_MatchGenericExtraFlags(spark, player->mo);
|
|
}
|
|
}
|
|
|
|
static void K_SpawnAIZDust(player_t *player)
|
|
{
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
mobj_t *spark;
|
|
angle_t travelangle;
|
|
|
|
I_Assert(player != NULL);
|
|
I_Assert(player->mo != NULL);
|
|
I_Assert(!P_MobjWasRemoved(player->mo));
|
|
|
|
if (leveltime % 2 == 1)
|
|
return;
|
|
|
|
if (!P_IsObjectOnGround(player->mo))
|
|
return;
|
|
|
|
travelangle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
|
|
//S_StartSound(player->mo, sfx_s3k47);
|
|
|
|
{
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle - (player->kartstuff[k_aizdriftstrat]*ANGLE_45), FixedMul(24*FRACUNIT, player->mo->scale));
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle - (player->kartstuff[k_aizdriftstrat]*ANGLE_45), FixedMul(24*FRACUNIT, player->mo->scale));
|
|
spark = P_SpawnMobj(newx, newy, player->mo->z, MT_AIZDRIFTSTRAT);
|
|
|
|
spark->angle = travelangle+(player->kartstuff[k_aizdriftstrat]*ANGLE_90);
|
|
P_SetScale(spark, (spark->destscale = (3*player->mo->scale)>>2));
|
|
|
|
spark->momx = (6*player->mo->momx)/5;
|
|
spark->momy = (6*player->mo->momy)/5;
|
|
//spark->momz = player->mo->momz/2;
|
|
|
|
K_MatchGenericExtraFlags(spark, player->mo);
|
|
}
|
|
}
|
|
|
|
void K_SpawnBoostTrail(player_t *player)
|
|
{
|
|
fixed_t newx;
|
|
fixed_t newy;
|
|
fixed_t ground;
|
|
mobj_t *flame;
|
|
angle_t travelangle;
|
|
INT32 i;
|
|
|
|
I_Assert(player != NULL);
|
|
I_Assert(player->mo != NULL);
|
|
I_Assert(!P_MobjWasRemoved(player->mo));
|
|
|
|
if (!P_IsObjectOnGround(player->mo)
|
|
|| player->kartstuff[k_hyudorotimer] != 0
|
|
|| (G_BattleGametype() && player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer]))
|
|
return;
|
|
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_SNEAKERTRAIL].height, player->mo->scale);
|
|
else
|
|
ground = player->mo->floorz;
|
|
|
|
if (player->kartstuff[k_drift] != 0)
|
|
travelangle = player->mo->angle;
|
|
else
|
|
travelangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
|
|
#ifdef ESLOPE
|
|
if (player->mo->standingslope)
|
|
{
|
|
ground = P_GetZAt(player->mo->standingslope, newx, newy);
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
ground -= FixedMul(mobjinfo[MT_SNEAKERTRAIL].height, player->mo->scale);
|
|
}
|
|
#endif
|
|
flame = P_SpawnMobj(newx, newy, ground, MT_SNEAKERTRAIL);
|
|
|
|
P_SetTarget(&flame->target, player->mo);
|
|
flame->angle = travelangle;
|
|
flame->fuse = TICRATE*2;
|
|
flame->destscale = player->mo->scale;
|
|
P_SetScale(flame, player->mo->scale);
|
|
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags so that a stolen sneaker can be seen
|
|
|
|
flame->momx = 8;
|
|
P_XYMovement(flame);
|
|
if (P_MobjWasRemoved(flame))
|
|
continue;
|
|
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
{
|
|
if (flame->z + flame->height < flame->ceilingz)
|
|
P_RemoveMobj(flame);
|
|
}
|
|
else if (flame->z > flame->floorz)
|
|
P_RemoveMobj(flame);
|
|
}
|
|
}
|
|
|
|
void K_SpawnSparkleTrail(mobj_t *mo)
|
|
{
|
|
const INT32 rad = (mo->radius*2)>>FRACBITS;
|
|
mobj_t *sparkle;
|
|
INT32 i;
|
|
|
|
I_Assert(mo != NULL);
|
|
I_Assert(!P_MobjWasRemoved(mo));
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
fixed_t newx = mo->x + mo->momx + (P_RandomRange(-rad, rad)<<FRACBITS);
|
|
fixed_t newy = mo->y + mo->momy + (P_RandomRange(-rad, rad)<<FRACBITS);
|
|
fixed_t newz = mo->z + mo->momz + (P_RandomRange(0, mo->height>>FRACBITS)<<FRACBITS);
|
|
|
|
sparkle = P_SpawnMobj(newx, newy, newz, MT_SPARKLETRAIL);
|
|
|
|
//if (i == 0)
|
|
//P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
|
|
|
|
P_SetTarget(&sparkle->target, mo);
|
|
sparkle->destscale = mo->destscale;
|
|
P_SetScale(sparkle, mo->scale);
|
|
sparkle->eflags = (sparkle->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags so that a stolen invincibility can be seen
|
|
sparkle->color = mo->color;
|
|
//sparkle->colorized = mo->colorized;
|
|
}
|
|
|
|
P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
|
|
}
|
|
|
|
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
|
|
{
|
|
mobj_t *dust;
|
|
|
|
I_Assert(mo != NULL);
|
|
I_Assert(!P_MobjWasRemoved(mo));
|
|
|
|
dust = P_SpawnMobj(mo->x + (P_RandomRange(-25,25) * mo->scale), mo->y + (P_RandomRange(-25,25) * mo->scale), mo->z, MT_WIPEOUTTRAIL);
|
|
|
|
P_SetTarget(&dust->target, mo);
|
|
dust->angle = R_PointToAngle2(0,0,mo->momx,mo->momy);
|
|
dust->destscale = mo->scale;
|
|
P_SetScale(dust, mo->scale);
|
|
dust->eflags = (dust->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags because hyudoro shouldn't be able to wipeout
|
|
|
|
if (translucent) // offroad effect
|
|
{
|
|
dust->momx = mo->momx/2;
|
|
dust->momy = mo->momy/2;
|
|
dust->momz = mo->momz/2;
|
|
}
|
|
|
|
if (translucent)
|
|
dust->flags2 |= MF2_SHADOW;
|
|
}
|
|
|
|
// K_DriftDustHandling
|
|
// Parameters:
|
|
// spawner: The map object that is spawning the drift dust
|
|
// Description: Spawns the drift dust for objects, players use rmomx/y, other objects use regular momx/y.
|
|
// Also plays the drift sound.
|
|
// Other objects should be angled towards where they're trying to go so they don't randomly spawn dust
|
|
// Do note that most of the function won't run in odd intervals of frames
|
|
void K_DriftDustHandling(mobj_t *spawner)
|
|
{
|
|
angle_t anglediff;
|
|
const INT16 spawnrange = spawner->radius>>FRACBITS;
|
|
|
|
if (!P_IsObjectOnGround(spawner) || leveltime % 2 != 0)
|
|
return;
|
|
|
|
if (spawner->player)
|
|
{
|
|
if (spawner->player->pflags & PF_SKIDDOWN)
|
|
{
|
|
anglediff = abs((signed)(spawner->angle - spawner->player->frameangle));
|
|
if (leveltime % 6 == 0)
|
|
S_StartSound(spawner, sfx_screec); // repeated here because it doesn't always happen to be within the range when this is the case
|
|
}
|
|
else
|
|
{
|
|
angle_t playerangle = spawner->angle;
|
|
|
|
if (spawner->player->speed < 5<<FRACBITS)
|
|
return;
|
|
|
|
if (spawner->player->cmd.forwardmove < 0)
|
|
playerangle += ANGLE_180;
|
|
|
|
anglediff = abs((signed)(playerangle - R_PointToAngle2(0, 0, spawner->player->rmomx, spawner->player->rmomy)));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (P_AproxDistance(spawner->momx, spawner->momy) < 5<<FRACBITS)
|
|
return;
|
|
|
|
anglediff = abs((signed)(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy)));
|
|
}
|
|
|
|
if (anglediff > ANGLE_180)
|
|
anglediff = InvAngle(anglediff);
|
|
|
|
if (anglediff > ANG10*4) // Trying to turn further than 40 degrees
|
|
{
|
|
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
|
|
fixed_t spawny = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
|
|
INT32 speedrange = 2;
|
|
mobj_t *dust = P_SpawnMobj(spawner->x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST);
|
|
if (spawner->eflags & MFE_VERTICALFLIP)
|
|
{
|
|
dust->z += spawner->height - dust->height;
|
|
}
|
|
dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
|
|
dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
|
|
dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale));
|
|
P_SetScale(dust, spawner->scale/2);
|
|
dust->destscale = spawner->scale * 3;
|
|
dust->scalespeed = spawner->scale/12;
|
|
|
|
if (leveltime % 6 == 0)
|
|
S_StartSound(spawner, sfx_screec);
|
|
|
|
K_MatchGenericExtraFlags(dust, spawner);
|
|
}
|
|
}
|
|
|
|
static mobj_t *K_FindLastTrailMobj(player_t *player)
|
|
{
|
|
mobj_t *trail;
|
|
|
|
if (!player || !(trail = player->mo) || !player->mo->hnext || !player->mo->hnext->health)
|
|
return NULL;
|
|
|
|
while (trail->hnext && !P_MobjWasRemoved(trail->hnext) && trail->hnext->health)
|
|
{
|
|
trail = trail->hnext;
|
|
}
|
|
|
|
return trail;
|
|
}
|
|
|
|
static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow)
|
|
{
|
|
mobj_t *mo;
|
|
INT32 dir, PROJSPEED;
|
|
angle_t newangle;
|
|
fixed_t newx, newy, newz;
|
|
mobj_t *throwmo;
|
|
|
|
if (!player)
|
|
return NULL;
|
|
|
|
// Figure out projectile speed by game speed
|
|
if (missile && mapthing != MT_BALLHOG) // Trying to keep compatability...
|
|
{
|
|
PROJSPEED = mobjinfo[mapthing].speed;
|
|
if (gamespeed == 0)
|
|
PROJSPEED = FixedMul(PROJSPEED, FRACUNIT-FRACUNIT/4);
|
|
else if (gamespeed == 2)
|
|
PROJSPEED = FixedMul(PROJSPEED, FRACUNIT+FRACUNIT/4);
|
|
PROJSPEED = FixedMul(PROJSPEED, mapobjectscale);
|
|
}
|
|
else
|
|
{
|
|
switch (gamespeed)
|
|
{
|
|
case 0:
|
|
PROJSPEED = 68*mapobjectscale; // Avg Speed is 34
|
|
break;
|
|
case 2:
|
|
PROJSPEED = 96*mapobjectscale; // Avg Speed is 48
|
|
break;
|
|
default:
|
|
PROJSPEED = 82*mapobjectscale; // Avg Speed is 41
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (altthrow)
|
|
{
|
|
if (altthrow == 2) // Kitchen sink throwing
|
|
{
|
|
if (player->kartstuff[k_throwdir] == 1)
|
|
dir = 3;
|
|
else if (player->kartstuff[k_throwdir] == -1)
|
|
dir = 1;
|
|
else
|
|
dir = 2;
|
|
}
|
|
else
|
|
{
|
|
if (player->kartstuff[k_throwdir] == 1)
|
|
dir = 2;
|
|
else if (player->kartstuff[k_throwdir] == -1)
|
|
dir = -1;
|
|
else
|
|
dir = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (player->kartstuff[k_throwdir] != 0)
|
|
dir = player->kartstuff[k_throwdir];
|
|
else
|
|
dir = defaultDir;
|
|
}
|
|
|
|
if (missile) // Shootables
|
|
{
|
|
if (mapthing == MT_BALLHOG) // Messy
|
|
{
|
|
if (dir == -1)
|
|
{
|
|
// Shoot backward
|
|
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x06000000, 0, PROJSPEED/4);
|
|
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x03000000, 0, PROJSPEED/4);
|
|
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/4);
|
|
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x03000000, 0, PROJSPEED/4);
|
|
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x06000000, 0, PROJSPEED/4);
|
|
}
|
|
else
|
|
{
|
|
// Shoot forward
|
|
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, PROJSPEED);
|
|
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x03000000, 0, PROJSPEED);
|
|
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
|
|
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x03000000, 0, PROJSPEED);
|
|
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x06000000, 0, PROJSPEED);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (dir == -1 && mapthing != MT_SPB)
|
|
{
|
|
// Shoot backward
|
|
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2);
|
|
}
|
|
else
|
|
{
|
|
// Shoot forward
|
|
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player->kartstuff[k_bananadrag] = 0; // RESET timer, for multiple bananas
|
|
|
|
if (dir > 0)
|
|
{
|
|
// Shoot forward
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, mapthing);
|
|
|
|
mo->threshold = 10;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
|
|
S_StartSound(player->mo, mo->info->seesound);
|
|
|
|
if (mo)
|
|
{
|
|
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
|
|
INT32 HEIGHT = (20 + (dir*10))*mapobjectscale + player->mo->momz;
|
|
|
|
mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), (altthrow == 2 ? 2*PROJSPEED/3 : PROJSPEED));
|
|
mo->momy = player->mo->momy + FixedMul(FINESINE(fa), (altthrow == 2 ? 2*PROJSPEED/3 : PROJSPEED));
|
|
mo->momz = P_MobjFlip(player->mo) * HEIGHT;
|
|
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
|
|
throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
|
|
P_SetTarget(&throwmo->target, player->mo);
|
|
throwmo->movecount = 0; // above player
|
|
}
|
|
else
|
|
{
|
|
mobj_t *lasttrail = K_FindLastTrailMobj(player);
|
|
|
|
if (lasttrail)
|
|
{
|
|
newx = lasttrail->x;
|
|
newy = lasttrail->y;
|
|
newz = lasttrail->z;
|
|
}
|
|
else
|
|
{
|
|
// Drop it directly behind you.
|
|
fixed_t dropradius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(mobjinfo[mapthing].radius, mobjinfo[mapthing].radius);
|
|
|
|
newangle = player->mo->angle;
|
|
|
|
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, dropradius);
|
|
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, dropradius);
|
|
newz = player->mo->z;
|
|
}
|
|
|
|
mo = P_SpawnMobj(newx, newy, newz, mapthing);
|
|
|
|
if (P_MobjFlip(player->mo) < 0)
|
|
mo->z = player->mo->z + player->mo->height - mo->height;
|
|
|
|
mo->threshold = 10;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
|
|
if (P_IsObjectOnGround(player->mo))
|
|
{
|
|
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
|
|
// This should set it for FOFs
|
|
P_TeleportMove(mo, mo->x, mo->y, mo->z);
|
|
|
|
if (P_MobjFlip(mo) > 0)
|
|
{
|
|
if (mo->floorz > mo->target->z - mo->height)
|
|
{
|
|
mo->z = mo->floorz;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (mo->ceilingz < mo->target->z + mo->target->height + mo->height)
|
|
{
|
|
mo->z = mo->ceilingz - mo->height;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mo)
|
|
{
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
mo->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
}
|
|
}
|
|
|
|
return mo;
|
|
}
|
|
|
|
#define THUNDERRADIUS 320
|
|
|
|
static void K_DoThunderShield(player_t *player)
|
|
{
|
|
mobj_t *mo;
|
|
int i = 0;
|
|
fixed_t sx;
|
|
fixed_t sy;
|
|
angle_t an;
|
|
|
|
S_StartSound(player->mo, sfx_zio3);
|
|
//player->kartstuff[k_thunderanim] = 35;
|
|
P_NukeEnemies(player->mo, player->mo, RING_DIST/4);
|
|
|
|
// spawn vertical bolt
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THOK);
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetMobjState(mo, S_LZIO11);
|
|
mo->color = SKINCOLOR_TEAL;
|
|
mo->scale = player->mo->scale*3 + (player->mo->scale/2);
|
|
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THOK);
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetMobjState(mo, S_LZIO21);
|
|
mo->color = SKINCOLOR_CYAN;
|
|
mo->scale = player->mo->scale*3 + (player->mo->scale/2);
|
|
|
|
// spawn horizontal bolts;
|
|
for (i=0; i<7; i++)
|
|
{
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THOK);
|
|
mo->angle = P_RandomRange(0, 359)*ANG1;
|
|
mo->fuse = P_RandomRange(20, 50);
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetMobjState(mo, S_KLIT1);
|
|
}
|
|
|
|
// spawn the radius thing:
|
|
an = ANGLE_22h;
|
|
for (i=0; i<15; i++)
|
|
{
|
|
sx = player->mo->x + FixedMul((player->mo->scale*THUNDERRADIUS), FINECOSINE((an*i)>>ANGLETOFINESHIFT));
|
|
sy = player->mo->y + FixedMul((player->mo->scale*THUNDERRADIUS), FINESINE((an*i)>>ANGLETOFINESHIFT));
|
|
mo = P_SpawnMobj(sx, sy, player->mo->z, MT_THOK);
|
|
mo-> angle = an*i;
|
|
mo->extravalue1 = THUNDERRADIUS; // Used to know whether we should teleport by radius or something.
|
|
mo->scale = player->mo->scale*3;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetMobjState(mo, S_KSPARK1);
|
|
}
|
|
}
|
|
|
|
#undef THUNDERRADIUS
|
|
|
|
static void K_DoHyudoroSteal(player_t *player)
|
|
{
|
|
INT32 i, numplayers = 0;
|
|
INT32 playerswappable[MAXPLAYERS];
|
|
INT32 stealplayer = -1; // The player that's getting stolen from
|
|
INT32 prandom = 0;
|
|
boolean sink = P_RandomChance(FRACUNIT/64);
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
|
|
&& player != &players[i] && !players[i].exiting && !players[i].spectator // Player in-game
|
|
|
|
// Can steal from this player
|
|
&& (G_RaceGametype() //&& players[i].kartstuff[k_position] < player->kartstuff[k_position])
|
|
|| (G_BattleGametype() && players[i].kartstuff[k_bumper] > 0))
|
|
|
|
// Has an item
|
|
&& (players[i].kartstuff[k_itemtype]
|
|
&& players[i].kartstuff[k_itemamount]
|
|
&& !players[i].kartstuff[k_itemheld]
|
|
&& !players[i].kartstuff[k_itemblink]))
|
|
{
|
|
playerswappable[numplayers] = i;
|
|
numplayers++;
|
|
}
|
|
}
|
|
|
|
prandom = P_RandomFixed();
|
|
S_StartSound(player->mo, sfx_s3k92);
|
|
|
|
if (sink && numplayers > 0 && cv_kitchensink.value) // BEHOLD THE KITCHEN SINK
|
|
{
|
|
player->kartstuff[k_hyudorotimer] = hyudorotime;
|
|
player->kartstuff[k_stealingtimer] = stealtime;
|
|
|
|
player->kartstuff[k_itemtype] = KITEM_KITCHENSINK;
|
|
player->kartstuff[k_itemamount] = 1;
|
|
player->kartstuff[k_itemheld] = 0;
|
|
return;
|
|
}
|
|
else if ((G_RaceGametype() && player->kartstuff[k_position] == 1) || numplayers == 0) // No-one can be stolen from? Oh well...
|
|
{
|
|
player->kartstuff[k_hyudorotimer] = hyudorotime;
|
|
player->kartstuff[k_stealingtimer] = stealtime;
|
|
return;
|
|
}
|
|
else if (numplayers == 1) // With just 2 players, we just need to set the other player to be the one to steal from
|
|
{
|
|
stealplayer = playerswappable[numplayers-1];
|
|
}
|
|
else if (numplayers > 1) // We need to choose between the available candidates for the 2nd player
|
|
{
|
|
stealplayer = playerswappable[prandom%(numplayers-1)];
|
|
}
|
|
|
|
if (stealplayer > -1) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from
|
|
{
|
|
player->kartstuff[k_hyudorotimer] = hyudorotime;
|
|
player->kartstuff[k_stealingtimer] = stealtime;
|
|
players[stealplayer].kartstuff[k_stolentimer] = stealtime;
|
|
|
|
player->kartstuff[k_itemtype] = players[stealplayer].kartstuff[k_itemtype];
|
|
player->kartstuff[k_itemamount] = players[stealplayer].kartstuff[k_itemamount];
|
|
player->kartstuff[k_itemheld] = 0;
|
|
|
|
players[stealplayer].kartstuff[k_itemtype] = KITEM_NONE;
|
|
players[stealplayer].kartstuff[k_itemamount] = 0;
|
|
players[stealplayer].kartstuff[k_itemheld] = 0;
|
|
|
|
if (P_IsLocalPlayer(&players[stealplayer]) && !splitscreen)
|
|
S_StartSound(NULL, sfx_s3k92);
|
|
}
|
|
}
|
|
|
|
void K_DoSneaker(player_t *player, INT32 type)
|
|
{
|
|
fixed_t intendedboost;
|
|
|
|
switch (gamespeed)
|
|
{
|
|
case 0:
|
|
intendedboost = 53740+768;
|
|
break;
|
|
case 2:
|
|
intendedboost = 17294+768;
|
|
break;
|
|
default:
|
|
intendedboost = 32768;
|
|
break;
|
|
}
|
|
|
|
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
|
|
{
|
|
S_StartSound(player->mo, sfx_cdfm01);
|
|
K_SpawnDashDustRelease(player);
|
|
if (intendedboost > player->kartstuff[k_speedboost])
|
|
player->kartstuff[k_destboostcam] = FixedMul(FRACUNIT, FixedDiv((intendedboost - player->kartstuff[k_speedboost]), intendedboost));
|
|
}
|
|
|
|
if (!player->kartstuff[k_sneakertimer])
|
|
{
|
|
if (type == 2)
|
|
{
|
|
if (player->mo->hnext)
|
|
{
|
|
mobj_t *cur = player->mo->hnext;
|
|
while (cur && !P_MobjWasRemoved(cur))
|
|
{
|
|
if (!cur->tracer)
|
|
{
|
|
mobj_t *overlay = P_SpawnMobj(cur->x, cur->y, cur->z, MT_BOOSTFLAME);
|
|
P_SetTarget(&overlay->target, cur);
|
|
P_SetTarget(&cur->tracer, overlay);
|
|
P_SetScale(overlay, (overlay->destscale = 3*cur->scale/4));
|
|
}
|
|
cur = cur->hnext;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BOOSTFLAME);
|
|
P_SetTarget(&overlay->target, player->mo);
|
|
P_SetScale(overlay, (overlay->destscale = player->mo->scale));
|
|
}
|
|
}
|
|
|
|
player->kartstuff[k_sneakertimer] = sneakertime;
|
|
|
|
if (type != 0)
|
|
{
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
K_PlayBoostTaunt(player->mo);
|
|
}
|
|
}
|
|
|
|
static void K_DoShrink(player_t *user)
|
|
{
|
|
INT32 i;
|
|
|
|
S_StartSound(user->mo, sfx_kc46); // Sound the BANG!
|
|
user->pflags |= PF_ATTACKDOWN;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator || !players[i].mo)
|
|
continue;
|
|
if (&players[i] == user)
|
|
continue;
|
|
if (players[i].kartstuff[k_position] < user->kartstuff[k_position])
|
|
{
|
|
// Don't hit while invulnerable!
|
|
if (!players[i].kartstuff[k_invincibilitytimer]
|
|
&& players[i].kartstuff[k_growshrinktimer] <= 0
|
|
&& !players[i].kartstuff[k_hyudorotimer])
|
|
{
|
|
// Start shrinking!
|
|
K_DropItems(&players[i]);
|
|
players[i].mo->scalespeed = mapobjectscale/TICRATE;
|
|
players[i].mo->destscale = (6*mapobjectscale)/8;
|
|
if (cv_kartdebugshrink.value && !modeattacking && !players[i].bot)
|
|
players[i].mo->destscale = (6*players[i].mo->destscale)/8;
|
|
players[i].kartstuff[k_growshrinktimer] = -(200+(40*(MAXPLAYERS-players[i].kartstuff[k_position])));
|
|
}
|
|
|
|
// Grow should get taken away.
|
|
if (players[i].kartstuff[k_growshrinktimer] > 0)
|
|
K_RemoveGrowShrink(&players[i]);
|
|
|
|
//P_FlashPal(&players[i], PAL_NUKE, 10);
|
|
S_StartSound(players[i].mo, sfx_kc59);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound)
|
|
{
|
|
const fixed_t vscale = mapobjectscale + (mo->scale - mapobjectscale);
|
|
|
|
if (mo->player && mo->player->spectator)
|
|
return;
|
|
|
|
if (mo->eflags & MFE_SPRUNG)
|
|
return;
|
|
|
|
#ifdef ESLOPE
|
|
mo->standingslope = NULL;
|
|
#endif
|
|
|
|
mo->eflags |= MFE_SPRUNG;
|
|
|
|
if (mo->eflags & MFE_VERTICALFLIP)
|
|
vertispeed *= -1;
|
|
|
|
if (vertispeed == 0)
|
|
{
|
|
fixed_t thrust;
|
|
|
|
if (mo->player)
|
|
{
|
|
thrust = 3*mo->player->speed/2;
|
|
if (thrust < 48<<FRACBITS)
|
|
thrust = 48<<FRACBITS;
|
|
if (thrust > 72<<FRACBITS)
|
|
thrust = 72<<FRACBITS;
|
|
if (mo->player->kartstuff[k_pogospring] != 2)
|
|
{
|
|
if (mo->player->kartstuff[k_sneakertimer])
|
|
thrust = FixedMul(thrust, 5*FRACUNIT/4);
|
|
else if (mo->player->kartstuff[k_invincibilitytimer])
|
|
thrust = FixedMul(thrust, 9*FRACUNIT/8);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
thrust = FixedDiv(3*P_AproxDistance(mo->momx, mo->momy)/2, 5*FRACUNIT/2);
|
|
if (thrust < 16<<FRACBITS)
|
|
thrust = 16<<FRACBITS;
|
|
if (thrust > 32<<FRACBITS)
|
|
thrust = 32<<FRACBITS;
|
|
}
|
|
|
|
mo->momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), FixedMul(thrust, vscale));
|
|
}
|
|
else
|
|
mo->momz = FixedMul(vertispeed, vscale);
|
|
|
|
if (sound)
|
|
S_StartSound(mo, (sound == 1 ? sfx_kc2f : sfx_kpogos));
|
|
}
|
|
|
|
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source)
|
|
{
|
|
mobj_t *cachenext;
|
|
|
|
killnext:
|
|
cachenext = banana->hnext;
|
|
|
|
if (banana->health)
|
|
{
|
|
if (banana->eflags & MFE_VERTICALFLIP)
|
|
banana->z -= banana->height;
|
|
else
|
|
banana->z += banana->height;
|
|
|
|
S_StartSound(banana, banana->info->deathsound);
|
|
P_KillMobj(banana, inflictor, source);
|
|
|
|
P_SetObjectMomZ(banana, 8*FRACUNIT, false);
|
|
if (inflictor)
|
|
P_InstaThrust(banana, R_PointToAngle2(inflictor->x, inflictor->y, banana->x, banana->y)+ANGLE_90, 16*FRACUNIT);
|
|
}
|
|
|
|
if ((banana = cachenext))
|
|
goto killnext;
|
|
}
|
|
|
|
// Just for firing/dropping items.
|
|
void K_UpdateHnextList(player_t *player, boolean clean)
|
|
{
|
|
mobj_t *work = player->mo, *nextwork;
|
|
|
|
if (!work)
|
|
return;
|
|
|
|
nextwork = work->hnext;
|
|
|
|
while ((work = nextwork) && !P_MobjWasRemoved(work))
|
|
{
|
|
nextwork = work->hnext;
|
|
|
|
if (!clean && (!work->movedir || work->movedir <= (UINT16)player->kartstuff[k_itemamount]))
|
|
continue;
|
|
|
|
P_RemoveMobj(work);
|
|
}
|
|
}
|
|
|
|
// For getting hit!
|
|
void K_DropHnextList(player_t *player)
|
|
{
|
|
mobj_t *work = player->mo, *nextwork, *dropwork;
|
|
INT32 flip;
|
|
mobjtype_t type;
|
|
boolean orbit, ponground, dropall = true;
|
|
|
|
if (!work)
|
|
return;
|
|
|
|
flip = P_MobjFlip(player->mo);
|
|
ponground = P_IsObjectOnGround(player->mo);
|
|
|
|
if (player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD && player->kartstuff[k_itemamount])
|
|
{
|
|
K_DoThunderShield(player);
|
|
player->kartstuff[k_itemamount] = 0;
|
|
player->kartstuff[k_itemtype] = KITEM_NONE;
|
|
player->kartstuff[k_curshield] = 0;
|
|
}
|
|
|
|
nextwork = work->hnext;
|
|
|
|
while ((work = nextwork) && !P_MobjWasRemoved(work))
|
|
{
|
|
nextwork = work->hnext;
|
|
|
|
switch (work->type)
|
|
{
|
|
// Kart orbit items
|
|
case MT_ORBINAUT_SHIELD:
|
|
orbit = true;
|
|
type = MT_ORBINAUT;
|
|
break;
|
|
case MT_JAWZ_SHIELD:
|
|
orbit = true;
|
|
type = MT_JAWZ_DUD;
|
|
break;
|
|
// Kart trailing items
|
|
case MT_BANANA_SHIELD:
|
|
orbit = false;
|
|
type = MT_BANANA;
|
|
break;
|
|
case MT_SSMINE_SHIELD:
|
|
orbit = false;
|
|
dropall = false;
|
|
type = MT_SSMINE;
|
|
break;
|
|
case MT_EGGMANITEM_SHIELD:
|
|
orbit = false;
|
|
type = MT_EGGMANITEM;
|
|
break;
|
|
// intentionally do nothing
|
|
case MT_SINK_SHIELD:
|
|
case MT_ROCKETSNEAKER:
|
|
return;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
dropwork = P_SpawnMobj(work->x, work->y, work->z, type);
|
|
P_SetTarget(&dropwork->target, player->mo);
|
|
dropwork->angle = work->angle;
|
|
dropwork->flags2 = work->flags2;
|
|
dropwork->flags |= MF_NOCLIPTHING;
|
|
dropwork->floorz = work->floorz;
|
|
dropwork->ceilingz = work->ceilingz;
|
|
|
|
if (ponground)
|
|
{
|
|
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
|
|
// This should set it for FOFs
|
|
//P_TeleportMove(dropwork, dropwork->x, dropwork->y, dropwork->z); -- handled better by above floorz/ceilingz passing
|
|
|
|
if (flip == 1)
|
|
{
|
|
if (dropwork->floorz > dropwork->target->z - dropwork->height)
|
|
{
|
|
dropwork->z = dropwork->floorz;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (dropwork->ceilingz < dropwork->target->z + dropwork->target->height + dropwork->height)
|
|
{
|
|
dropwork->z = dropwork->ceilingz - dropwork->height;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (orbit) // splay out
|
|
{
|
|
dropwork->flags2 |= MF2_AMBUSH;
|
|
dropwork->z += flip;
|
|
dropwork->momx = player->mo->momx>>1;
|
|
dropwork->momy = player->mo->momy>>1;
|
|
dropwork->momz = 3*flip*mapobjectscale;
|
|
P_Thrust(dropwork, work->angle - ANGLE_90, 6*mapobjectscale);
|
|
dropwork->movecount = 2;
|
|
dropwork->movedir = work->angle - ANGLE_90;
|
|
P_SetMobjState(dropwork, dropwork->info->deathstate);
|
|
dropwork->tics = -1;
|
|
if (type == MT_JAWZ_DUD)
|
|
dropwork->z += 20*flip*dropwork->scale;
|
|
else
|
|
{
|
|
dropwork->color = work->color;
|
|
dropwork->angle -= ANGLE_90;
|
|
}
|
|
}
|
|
else // plop on the ground
|
|
{
|
|
dropwork->flags &= ~MF_NOCLIPTHING;
|
|
dropwork->threshold = 10;
|
|
}
|
|
|
|
P_RemoveMobj(work);
|
|
}
|
|
|
|
{
|
|
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
|
|
P_SetTarget(&player->mo->hnext, NULL);
|
|
player->kartstuff[k_bananadrag] = 0;
|
|
if (player->kartstuff[k_eggmanheld])
|
|
player->kartstuff[k_eggmanheld] = 0;
|
|
else if (player->kartstuff[k_itemheld]
|
|
&& (dropall || (--player->kartstuff[k_itemamount] <= 0)))
|
|
{
|
|
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
|
|
player->kartstuff[k_itemtype] = KITEM_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// For getting EXTRA hit!
|
|
void K_DropItems(player_t *player)
|
|
{
|
|
boolean thunderhack = (player->kartstuff[k_curshield] && player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD);
|
|
|
|
if (thunderhack)
|
|
player->kartstuff[k_itemtype] = KITEM_NONE;
|
|
|
|
K_DropHnextList(player);
|
|
|
|
if (player->mo && player->kartstuff[k_itemamount])
|
|
{
|
|
mobj_t *drop = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FLOATINGITEM);
|
|
P_SetScale(drop, drop->scale>>4);
|
|
drop->destscale = (3*drop->destscale)/2;;
|
|
|
|
drop->angle = player->mo->angle + ANGLE_90;
|
|
P_Thrust(drop,
|
|
FixedAngle(P_RandomFixed()*180) + player->mo->angle + ANGLE_90,
|
|
16*mapobjectscale);
|
|
drop->momz = P_MobjFlip(player->mo)*3*mapobjectscale;
|
|
|
|
drop->threshold = (thunderhack ? KITEM_THUNDERSHIELD : player->kartstuff[k_itemtype]);
|
|
drop->movecount = player->kartstuff[k_itemamount];
|
|
|
|
drop->flags |= MF_NOCLIPTHING;
|
|
}
|
|
|
|
K_StripItems(player);
|
|
}
|
|
|
|
// When an item in the hnext chain dies.
|
|
void K_RepairOrbitChain(mobj_t *orbit)
|
|
{
|
|
mobj_t *cachenext = orbit->hnext;
|
|
|
|
// First, repair the chain
|
|
if (orbit->hnext && orbit->hnext->health && !P_MobjWasRemoved(orbit->hnext))
|
|
{
|
|
P_SetTarget(&orbit->hnext->hprev, orbit->hprev);
|
|
P_SetTarget(&orbit->hnext, NULL);
|
|
}
|
|
|
|
if (orbit->hprev && orbit->hprev->health && !P_MobjWasRemoved(orbit->hprev))
|
|
{
|
|
P_SetTarget(&orbit->hprev->hnext, cachenext);
|
|
P_SetTarget(&orbit->hprev, NULL);
|
|
}
|
|
|
|
// Then recount to make sure item amount is correct
|
|
if (orbit->target && orbit->target->player)
|
|
{
|
|
INT32 num = 0;
|
|
|
|
mobj_t *cur = orbit->target->hnext;
|
|
mobj_t *prev = NULL;
|
|
|
|
while (cur && !P_MobjWasRemoved(cur))
|
|
{
|
|
prev = cur;
|
|
cur = cur->hnext;
|
|
if (++num > orbit->target->player->kartstuff[k_itemamount])
|
|
P_RemoveMobj(prev);
|
|
else
|
|
prev->movedir = num;
|
|
}
|
|
|
|
if (orbit->target->player->kartstuff[k_itemamount] != num)
|
|
orbit->target->player->kartstuff[k_itemamount] = num;
|
|
}
|
|
}
|
|
|
|
// Move the hnext chain!
|
|
static void K_MoveHeldObjects(player_t *player)
|
|
{
|
|
if (!player->mo)
|
|
return;
|
|
|
|
if (!player->mo->hnext)
|
|
{
|
|
player->kartstuff[k_bananadrag] = 0;
|
|
if (player->kartstuff[k_eggmanheld])
|
|
player->kartstuff[k_eggmanheld] = 0;
|
|
else if (player->kartstuff[k_itemheld])
|
|
{
|
|
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
|
|
player->kartstuff[k_itemtype] = KITEM_NONE;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (P_MobjWasRemoved(player->mo->hnext))
|
|
{
|
|
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
|
|
P_SetTarget(&player->mo->hnext, NULL);
|
|
player->kartstuff[k_bananadrag] = 0;
|
|
if (player->kartstuff[k_eggmanheld])
|
|
player->kartstuff[k_eggmanheld] = 0;
|
|
else if (player->kartstuff[k_itemheld])
|
|
{
|
|
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
|
|
player->kartstuff[k_itemtype] = KITEM_NONE;
|
|
}
|
|
return;
|
|
}
|
|
|
|
switch (player->mo->hnext->type)
|
|
{
|
|
case MT_ORBINAUT_SHIELD: // Kart orbit items
|
|
case MT_JAWZ_SHIELD:
|
|
{
|
|
mobj_t *cur = player->mo->hnext;
|
|
|
|
player->kartstuff[k_bananadrag] = 0; // Just to make sure
|
|
|
|
while (cur && !P_MobjWasRemoved(cur))
|
|
{
|
|
const fixed_t radius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(cur->radius, cur->radius); // mobj's distance from its Target, or Radius.
|
|
fixed_t z;
|
|
|
|
if (!cur->health)
|
|
{
|
|
cur = cur->hnext;
|
|
continue;
|
|
}
|
|
|
|
cur->color = player->skincolor;
|
|
|
|
cur->angle -= ANGLE_90;
|
|
cur->angle += FixedAngle(cur->info->speed);
|
|
|
|
if (cur->extravalue1 < radius)
|
|
cur->extravalue1 += FixedMul(P_AproxDistance(cur->extravalue1, radius), FRACUNIT/12);
|
|
if (cur->extravalue1 > radius)
|
|
cur->extravalue1 = radius;
|
|
|
|
// If the player is on the ceiling, then flip your items as well.
|
|
if (player && player->mo->eflags & MFE_VERTICALFLIP)
|
|
cur->eflags |= MFE_VERTICALFLIP;
|
|
else
|
|
cur->eflags &= ~MFE_VERTICALFLIP;
|
|
|
|
// Shrink your items if the player shrunk too.
|
|
P_SetScale(cur, (cur->destscale = FixedMul(FixedDiv(cur->extravalue1, radius), player->mo->scale)));
|
|
|
|
if (P_MobjFlip(cur) > 0)
|
|
z = player->mo->z;
|
|
else
|
|
z = player->mo->z + player->mo->height - cur->height;
|
|
|
|
cur->flags |= MF_NOCLIPTHING; // temporarily make them noclip other objects so they can't hit anyone while in the player
|
|
P_TeleportMove(cur, player->mo->x, player->mo->y, z);
|
|
cur->momx = FixedMul(FINECOSINE(cur->angle>>ANGLETOFINESHIFT), cur->extravalue1);
|
|
cur->momy = FixedMul(FINESINE(cur->angle>>ANGLETOFINESHIFT), cur->extravalue1);
|
|
cur->flags &= ~MF_NOCLIPTHING;
|
|
if (!P_TryMove(cur, player->mo->x + cur->momx, player->mo->y + cur->momy, true))
|
|
P_SlideMove(cur, true);
|
|
if (P_IsObjectOnGround(player->mo))
|
|
{
|
|
if (P_MobjFlip(cur) > 0)
|
|
{
|
|
if (cur->floorz > player->mo->z - cur->height)
|
|
z = cur->floorz;
|
|
}
|
|
else
|
|
{
|
|
if (cur->ceilingz < player->mo->z + player->mo->height + cur->height)
|
|
z = cur->ceilingz - cur->height;
|
|
}
|
|
}
|
|
|
|
// Center it during the scale up animation
|
|
z += (FixedMul(mobjinfo[cur->type].height, player->mo->scale - cur->scale)>>1) * P_MobjFlip(cur);
|
|
|
|
cur->z = z;
|
|
cur->momx = cur->momy = 0;
|
|
cur->angle += ANGLE_90;
|
|
|
|
cur = cur->hnext;
|
|
}
|
|
}
|
|
break;
|
|
case MT_BANANA_SHIELD: // Kart trailing items
|
|
case MT_SSMINE_SHIELD:
|
|
case MT_EGGMANITEM_SHIELD:
|
|
case MT_SINK_SHIELD:
|
|
{
|
|
mobj_t *cur = player->mo->hnext;
|
|
mobj_t *targ = player->mo;
|
|
|
|
if (P_IsObjectOnGround(player->mo) && player->speed > 0)
|
|
player->kartstuff[k_bananadrag]++;
|
|
|
|
while (cur && !P_MobjWasRemoved(cur))
|
|
{
|
|
const fixed_t radius = FixedHypot(targ->radius, targ->radius) + FixedHypot(cur->radius, cur->radius);
|
|
angle_t ang;
|
|
fixed_t targx, targy, targz;
|
|
fixed_t speed, dist;
|
|
|
|
cur->flags &= ~MF_NOCLIPTHING;
|
|
|
|
if (!cur->health)
|
|
{
|
|
cur = cur->hnext;
|
|
continue;
|
|
}
|
|
|
|
if (cur->extravalue1 < radius)
|
|
cur->extravalue1 += FixedMul(P_AproxDistance(cur->extravalue1, radius), FRACUNIT/12);
|
|
if (cur->extravalue1 > radius)
|
|
cur->extravalue1 = radius;
|
|
|
|
if (cur != player->mo->hnext)
|
|
{
|
|
targ = cur->hprev;
|
|
dist = cur->extravalue1/4;
|
|
}
|
|
else
|
|
dist = cur->extravalue1/2;
|
|
|
|
if (!targ || P_MobjWasRemoved(targ))
|
|
continue;
|
|
|
|
// Shrink your items if the player shrunk too.
|
|
P_SetScale(cur, (cur->destscale = FixedMul(FixedDiv(cur->extravalue1, radius), player->mo->scale)));
|
|
|
|
ang = targ->angle;
|
|
targx = targ->x + P_ReturnThrustX(cur, ang + ANGLE_180, dist);
|
|
targy = targ->y + P_ReturnThrustY(cur, ang + ANGLE_180, dist);
|
|
targz = targ->z;
|
|
speed = FixedMul(R_PointToDist2(cur->x, cur->y, targx, targy), 3*FRACUNIT/4);
|
|
if (P_IsObjectOnGround(targ))
|
|
targz = cur->floorz;
|
|
|
|
cur->angle = R_PointToAngle2(cur->x, cur->y, targx, targy);
|
|
|
|
/*if (P_IsObjectOnGround(player->mo) && player->speed > 0 && player->kartstuff[k_bananadrag] > TICRATE
|
|
&& P_RandomChance(min(FRACUNIT/2, FixedDiv(player->speed, K_GetKartSpeed(player, false))/2)))
|
|
{
|
|
if (leveltime & 1)
|
|
targz += 8*(2*FRACUNIT)/7;
|
|
else
|
|
targz -= 8*(2*FRACUNIT)/7;
|
|
}*/
|
|
|
|
if (speed > dist)
|
|
P_InstaThrust(cur, cur->angle, speed-dist);
|
|
|
|
P_SetObjectMomZ(cur, FixedMul(targz - cur->z, 7*FRACUNIT/8) - gravity, false);
|
|
|
|
if (R_PointToDist2(cur->x, cur->y, targx, targy) > 768*FRACUNIT)
|
|
P_TeleportMove(cur, targx, targy, cur->z);
|
|
|
|
cur = cur->hnext;
|
|
}
|
|
}
|
|
break;
|
|
case MT_ROCKETSNEAKER: // Special rocket sneaker stuff
|
|
{
|
|
mobj_t *cur = player->mo->hnext;
|
|
INT32 num = 0;
|
|
|
|
while (cur && !P_MobjWasRemoved(cur))
|
|
{
|
|
const fixed_t radius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(cur->radius, cur->radius);
|
|
boolean vibrate = ((leveltime & 1) && !cur->tracer);
|
|
angle_t angoffset;
|
|
fixed_t targx, targy, targz;
|
|
|
|
cur->flags &= ~MF_NOCLIPTHING;
|
|
|
|
if (player->kartstuff[k_rocketsneakertimer] <= TICRATE && (leveltime & 1))
|
|
cur->flags2 |= MF2_DONTDRAW;
|
|
else
|
|
cur->flags2 &= ~MF2_DONTDRAW;
|
|
|
|
if (num & 1)
|
|
P_SetMobjStateNF(cur, (vibrate ? S_ROCKETSNEAKER_LVIBRATE : S_ROCKETSNEAKER_L));
|
|
else
|
|
P_SetMobjStateNF(cur, (vibrate ? S_ROCKETSNEAKER_RVIBRATE : S_ROCKETSNEAKER_R));
|
|
|
|
if (!player->kartstuff[k_rocketsneakertimer] || cur->extravalue2 || !cur->health)
|
|
{
|
|
num = (num+1) % 2;
|
|
cur = cur->hnext;
|
|
continue;
|
|
}
|
|
|
|
if (cur->extravalue1 < radius)
|
|
cur->extravalue1 += FixedMul(P_AproxDistance(cur->extravalue1, radius), FRACUNIT/12);
|
|
if (cur->extravalue1 > radius)
|
|
cur->extravalue1 = radius;
|
|
|
|
// Shrink your items if the player shrunk too.
|
|
P_SetScale(cur, (cur->destscale = FixedMul(FixedDiv(cur->extravalue1, radius), player->mo->scale)));
|
|
|
|
#if 1
|
|
{
|
|
angle_t input = player->frameangle - cur->angle;
|
|
boolean invert = (input > ANGLE_180);
|
|
if (invert)
|
|
input = InvAngle(input);
|
|
|
|
input = FixedAngle(AngleFixed(input)/4);
|
|
if (invert)
|
|
input = InvAngle(input);
|
|
|
|
cur->angle = cur->angle + input;
|
|
}
|
|
#else
|
|
cur->angle = player->frameangle;
|
|
#endif
|
|
|
|
angoffset = ANGLE_90 + (ANGLE_180 * num);
|
|
|
|
targx = player->mo->x + P_ReturnThrustX(cur, cur->angle + angoffset, cur->extravalue1);
|
|
targy = player->mo->y + P_ReturnThrustY(cur, cur->angle + angoffset, cur->extravalue1);
|
|
|
|
{ // bobbing, copy pasted from my kimokawaiii entry
|
|
const fixed_t pi = (22<<FRACBITS) / 7; // loose approximation, this doesn't need to be incredibly precise
|
|
fixed_t sine = 8 * FINESINE((((2*pi*(4*TICRATE)) * leveltime)>>ANGLETOFINESHIFT) & FINEMASK);
|
|
targz = (player->mo->z + (player->mo->height/2)) + sine;
|
|
}
|
|
|
|
if (cur->tracer)
|
|
{
|
|
fixed_t diffx, diffy, diffz;
|
|
|
|
diffx = targx - cur->x;
|
|
diffy = targy - cur->y;
|
|
diffz = targz - cur->z;
|
|
|
|
P_TeleportMove(cur->tracer, cur->tracer->x + diffx + P_ReturnThrustX(cur, cur->angle + angoffset, 6*cur->scale),
|
|
cur->tracer->y + diffy + P_ReturnThrustY(cur, cur->angle + angoffset, 6*cur->scale), cur->tracer->z + diffz);
|
|
P_SetScale(cur->tracer, (cur->tracer->destscale = 3*cur->scale/4));
|
|
}
|
|
|
|
P_TeleportMove(cur, targx, targy, targz);
|
|
|
|
num = (num+1) % 2;
|
|
cur = cur->hnext;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
|
|
{
|
|
fixed_t best = -1;
|
|
player_t *wtarg = NULL;
|
|
INT32 i;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
angle_t thisang;
|
|
player_t *player;
|
|
|
|
if (!playeringame[i])
|
|
continue;
|
|
|
|
player = &players[i];
|
|
|
|
if (player->spectator)
|
|
continue; // spectator
|
|
|
|
if (!player->mo)
|
|
continue;
|
|
|
|
if (player->mo->health <= 0)
|
|
continue; // dead
|
|
|
|
// Don't target yourself, stupid.
|
|
if (player == source)
|
|
continue;
|
|
|
|
// Don't home in on teammates.
|
|
if (G_GametypeHasTeams() && source->ctfteam == player->ctfteam)
|
|
continue;
|
|
|
|
// Invisible, don't bother
|
|
if (player->kartstuff[k_hyudorotimer])
|
|
continue;
|
|
|
|
// Find the angle, see who's got the best.
|
|
thisang = actor->angle - R_PointToAngle2(actor->x, actor->y, player->mo->x, player->mo->y);
|
|
if (thisang > ANGLE_180)
|
|
thisang = InvAngle(thisang);
|
|
|
|
if (thisang > ANGLE_45) // Don't go for people who are behind you
|
|
continue;
|
|
|
|
// Jawz only go after the person directly ahead of you in race... sort of literally now!
|
|
if (G_RaceGametype())
|
|
{
|
|
if (player->kartstuff[k_position] >= source->kartstuff[k_position]) // Don't pay attention to people behind you
|
|
continue;
|
|
if ((best == -1) || (player->kartstuff[k_position] > best))
|
|
{
|
|
wtarg = player;
|
|
best = player->kartstuff[k_position];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fixed_t thisdist;
|
|
fixed_t thisavg;
|
|
|
|
if (player->kartstuff[k_bumper] <= 0)
|
|
continue;
|
|
|
|
// Z pos too high/low
|
|
if (abs(player->mo->z - (actor->z + actor->momz)) > RING_DIST/8)
|
|
continue;
|
|
|
|
thisdist = P_AproxDistance(player->mo->x - (actor->x + actor->momx), player->mo->y - (actor->y + actor->momy));
|
|
|
|
if (thisdist > 2*RING_DIST) // Don't go for people who are too far away
|
|
continue;
|
|
|
|
thisavg = (AngleFixed(thisang) + thisdist) / 2;
|
|
|
|
//CONS_Printf("got avg %d from player # %d\n", thisavg>>FRACBITS, i);
|
|
|
|
if ((best == -1) || (thisavg < best))
|
|
{
|
|
wtarg = player;
|
|
best = thisavg;
|
|
}
|
|
}
|
|
}
|
|
|
|
return wtarg;
|
|
}
|
|
|
|
// Engine Sounds.
|
|
static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
|
{
|
|
const INT32 numsnds = 13;
|
|
INT32 class, s, w; // engine class number
|
|
UINT8 volume = 255;
|
|
fixed_t volumedampen = 0;
|
|
INT32 targetsnd = 0;
|
|
INT32 i;
|
|
|
|
s = (player->kartspeed-1)/3;
|
|
w = (player->kartweight-1)/3;
|
|
|
|
#define LOCKSTAT(stat) \
|
|
if (stat < 0) { stat = 0; } \
|
|
if (stat > 2) { stat = 2; }
|
|
LOCKSTAT(s);
|
|
LOCKSTAT(w);
|
|
#undef LOCKSTAT
|
|
|
|
class = s+(3*w);
|
|
|
|
// Silence the engines
|
|
if (leveltime < 8 || player->spectator || player->exiting)
|
|
{
|
|
player->kartstuff[k_enginesnd] = 0; // Reset sound number
|
|
return;
|
|
}
|
|
|
|
#if 0
|
|
if ((leveltime % 8) != ((player-players) % 8)) // Per-player offset, to make engines sound distinct!
|
|
#else
|
|
if (leveltime % 8) // .25 seconds of wait time between engine sounds
|
|
#endif
|
|
return;
|
|
|
|
if ((leveltime >= starttime-(2*TICRATE) && leveltime <= starttime) || (player->kartstuff[k_respawn] == 1)) // Startup boosts
|
|
targetsnd = ((cmd->buttons & BT_ACCELERATE) ? 12 : 0);
|
|
else
|
|
targetsnd = (((6*cmd->forwardmove)/25) + ((player->speed / mapobjectscale)/5))/2;
|
|
|
|
if (targetsnd < 0)
|
|
targetsnd = 0;
|
|
if (targetsnd > 12)
|
|
targetsnd = 12;
|
|
|
|
if (player->kartstuff[k_enginesnd] < targetsnd)
|
|
player->kartstuff[k_enginesnd]++;
|
|
if (player->kartstuff[k_enginesnd] > targetsnd)
|
|
player->kartstuff[k_enginesnd]--;
|
|
|
|
if (player->kartstuff[k_enginesnd] < 0)
|
|
player->kartstuff[k_enginesnd] = 0;
|
|
if (player->kartstuff[k_enginesnd] > 12)
|
|
player->kartstuff[k_enginesnd] = 12;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
UINT8 thisvol = 0;
|
|
fixed_t dist;
|
|
|
|
if (!playeringame[i] || !players[i].mo || players[i].spectator || players[i].exiting)
|
|
continue;
|
|
|
|
if ((i == displayplayer)
|
|
|| (i == secondarydisplayplayer && splitscreen)
|
|
|| (i == thirddisplayplayer && splitscreen > 1)
|
|
|| (i == fourthdisplayplayer && splitscreen > 2))
|
|
{
|
|
volumedampen += FRACUNIT; // We already know what this is gonna be, let's not waste our time.
|
|
continue;
|
|
}
|
|
|
|
dist = P_AproxDistance(P_AproxDistance(player->mo->x-players[i].mo->x,
|
|
player->mo->y-players[i].mo->y), player->mo->z-players[i].mo->z) / 2;
|
|
|
|
dist = FixedDiv(dist, mapobjectscale);
|
|
|
|
if (dist > 1536<<FRACBITS)
|
|
continue;
|
|
else if (dist < 160<<FRACBITS) // engine sounds' approx. range
|
|
thisvol = 255;
|
|
else
|
|
thisvol = (15 * (((160<<FRACBITS) - dist)>>FRACBITS)) / (((1536<<FRACBITS)-(160<<FRACBITS))>>(FRACBITS+4));
|
|
|
|
if (thisvol == 0)
|
|
continue;
|
|
|
|
volumedampen += (thisvol * 257); // 255 * 257 = FRACUNIT
|
|
}
|
|
|
|
if (volumedampen > FRACUNIT)
|
|
volume = FixedDiv(volume<<FRACBITS, volumedampen)>>FRACBITS;
|
|
|
|
if (volume <= 0) // Might as well
|
|
return;
|
|
|
|
S_StartSoundAtVolume(player->mo, (sfx_krta00 + player->kartstuff[k_enginesnd]) + (class*numsnds), volume);
|
|
}
|
|
|
|
static void K_UpdateInvincibilitySounds(player_t *player)
|
|
{
|
|
INT32 sfxnum = sfx_None;
|
|
|
|
if (player->mo->health > 0 && !P_IsLocalPlayer(player))
|
|
{
|
|
if (cv_kartinvinsfx.value)
|
|
{
|
|
if (player->kartstuff[k_growshrinktimer] > 0) // Prioritize Grow
|
|
sfxnum = sfx_alarmg;
|
|
else if (player->kartstuff[k_invincibilitytimer] > 0)
|
|
sfxnum = sfx_alarmi;
|
|
}
|
|
else
|
|
{
|
|
if (player->kartstuff[k_growshrinktimer] > 0)
|
|
sfxnum = sfx_kgrow;
|
|
else if (player->kartstuff[k_invincibilitytimer] > 0)
|
|
sfxnum = sfx_kinvnc;
|
|
}
|
|
}
|
|
|
|
if (sfxnum != sfx_None && !S_SoundPlaying(player->mo, sfxnum))
|
|
S_StartSound(player->mo, sfxnum);
|
|
|
|
#define STOPTHIS(this) \
|
|
if (sfxnum != this && S_SoundPlaying(player->mo, this)) \
|
|
S_StopSoundByID(player->mo, this);
|
|
STOPTHIS(sfx_alarmi);
|
|
STOPTHIS(sfx_alarmg);
|
|
STOPTHIS(sfx_kinvnc);
|
|
STOPTHIS(sfx_kgrow);
|
|
#undef STOPTHIS
|
|
}
|
|
|
|
void K_KartPlayerHUDUpdate(player_t *player)
|
|
{
|
|
if (player->kartstuff[k_lapanimation])
|
|
player->kartstuff[k_lapanimation]--;
|
|
|
|
if (player->kartstuff[k_yougotem])
|
|
player->kartstuff[k_yougotem]--;
|
|
|
|
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
|
|
{
|
|
if (player->exiting)
|
|
{
|
|
if (player->exiting < 6*TICRATE)
|
|
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
|
else if (player->exiting == 6*TICRATE)
|
|
player->kartstuff[k_cardanimation] = 0;
|
|
else if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
|
player->kartstuff[k_cardanimation]++;
|
|
}
|
|
else
|
|
{
|
|
if (player->kartstuff[k_comebacktimer] < 6*TICRATE)
|
|
player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1;
|
|
else if (player->kartstuff[k_comebacktimer] < 9*TICRATE)
|
|
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
|
}
|
|
|
|
if (player->kartstuff[k_cardanimation] > 164)
|
|
player->kartstuff[k_cardanimation] = 164;
|
|
if (player->kartstuff[k_cardanimation] < 0)
|
|
player->kartstuff[k_cardanimation] = 0;
|
|
}
|
|
else if (G_RaceGametype() && player->exiting)
|
|
{
|
|
if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
|
player->kartstuff[k_cardanimation]++;
|
|
}
|
|
else
|
|
player->kartstuff[k_cardanimation] = 0;
|
|
}
|
|
|
|
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
|
|
|
|
\param player player object passed from P_PlayerThink
|
|
\param cmd control input from player
|
|
|
|
\return void
|
|
*/
|
|
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|
{
|
|
K_UpdateOffroad(player);
|
|
K_UpdateEngineSounds(player, cmd); // Thanks, VAda!
|
|
K_GetKartBoostPower(player);
|
|
|
|
// Speed lines
|
|
if ((player->kartstuff[k_sneakertimer] || player->kartstuff[k_driftboost] || player->kartstuff[k_startboost]) && player->speed > 0)
|
|
{
|
|
mobj_t *fast = P_SpawnMobj(player->mo->x + (P_RandomRange(-36,36) * player->mo->scale),
|
|
player->mo->y + (P_RandomRange(-36,36) * player->mo->scale),
|
|
player->mo->z + (player->mo->height/2) + (P_RandomRange(-20,20) * player->mo->scale),
|
|
MT_FASTLINE);
|
|
fast->angle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
|
|
fast->momx = 3*player->mo->momx/4;
|
|
fast->momy = 3*player->mo->momy/4;
|
|
fast->momz = 3*player->mo->momz/4;
|
|
K_MatchGenericExtraFlags(fast, player->mo);
|
|
}
|
|
|
|
if (player->playerstate == PST_DEAD || player->kartstuff[k_respawn] > 1) // Ensure these are set correctly here
|
|
{
|
|
player->mo->colorized = false;
|
|
player->mo->color = player->skincolor;
|
|
}
|
|
else if (player->kartstuff[k_eggmanexplode]) // You're gonna diiiiie
|
|
{
|
|
const INT32 flashtime = 4<<(player->kartstuff[k_eggmanexplode]/TICRATE);
|
|
if (player->kartstuff[k_eggmanexplode] == 1 || (player->kartstuff[k_eggmanexplode] % (flashtime/2) != 0))
|
|
{
|
|
player->mo->colorized = false;
|
|
player->mo->color = player->skincolor;
|
|
}
|
|
else if (player->kartstuff[k_eggmanexplode] % flashtime == 0)
|
|
{
|
|
player->mo->colorized = true;
|
|
player->mo->color = SKINCOLOR_BLACK;
|
|
}
|
|
else
|
|
{
|
|
player->mo->colorized = true;
|
|
player->mo->color = SKINCOLOR_CRIMSON;
|
|
}
|
|
}
|
|
else if (player->kartstuff[k_invincibilitytimer]) // setting players to use the star colormap and spawning afterimages
|
|
{
|
|
mobj_t *ghost;
|
|
player->mo->colorized = true;
|
|
ghost = P_SpawnGhostMobj(player->mo);
|
|
ghost->fuse = 4;
|
|
ghost->frame |= FF_FULLBRIGHT;
|
|
}
|
|
else if (player->kartstuff[k_growshrinktimer]) // Ditto, for grow/shrink
|
|
{
|
|
if (player->kartstuff[k_growshrinktimer] % 5 == 0)
|
|
{
|
|
player->mo->colorized = true;
|
|
player->mo->color = (player->kartstuff[k_growshrinktimer] < 0 ? SKINCOLOR_CREAMSICLE : SKINCOLOR_PERIWINKLE);
|
|
}
|
|
else
|
|
{
|
|
player->mo->colorized = false;
|
|
player->mo->color = player->skincolor;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player->mo->colorized = false;
|
|
}
|
|
|
|
if (player->kartstuff[k_dashpadcooldown]) // Twinkle Circuit inspired afterimages
|
|
{
|
|
mobj_t *ghost;
|
|
ghost = P_SpawnGhostMobj(player->mo);
|
|
ghost->fuse = player->kartstuff[k_dashpadcooldown]+1;
|
|
ghost->momx = player->mo->momx / (player->kartstuff[k_dashpadcooldown]+1);
|
|
ghost->momy = player->mo->momy / (player->kartstuff[k_dashpadcooldown]+1);
|
|
ghost->momz = player->mo->momz / (player->kartstuff[k_dashpadcooldown]+1);
|
|
player->kartstuff[k_dashpadcooldown]--;
|
|
}
|
|
|
|
// DKR style camera for boosting
|
|
if (player->kartstuff[k_boostcam] != 0 || player->kartstuff[k_destboostcam] != 0)
|
|
{
|
|
if (player->kartstuff[k_boostcam] < player->kartstuff[k_destboostcam]
|
|
&& player->kartstuff[k_destboostcam] != 0)
|
|
{
|
|
player->kartstuff[k_boostcam] += FRACUNIT/(TICRATE/4);
|
|
if (player->kartstuff[k_boostcam] >= player->kartstuff[k_destboostcam])
|
|
player->kartstuff[k_destboostcam] = 0;
|
|
}
|
|
else
|
|
{
|
|
player->kartstuff[k_boostcam] -= FRACUNIT/TICRATE;
|
|
if (player->kartstuff[k_boostcam] < player->kartstuff[k_destboostcam])
|
|
player->kartstuff[k_boostcam] = player->kartstuff[k_destboostcam] = 0;
|
|
}
|
|
//CONS_Printf("cam: %d, dest: %d\n", player->kartstuff[k_boostcam], player->kartstuff[k_destboostcam]);
|
|
}
|
|
|
|
player->kartstuff[k_timeovercam] = 0;
|
|
|
|
// Make ABSOLUTELY SURE that your flashing tics don't get set WHILE you're still in hit animations.
|
|
if (player->kartstuff[k_spinouttimer] != 0
|
|
|| player->kartstuff[k_wipeoutslow] != 0
|
|
|| player->kartstuff[k_squishedtimer] != 0)
|
|
{
|
|
player->powers[pw_flashing] = K_GetKartFlashing(player);
|
|
}
|
|
else if (player->powers[pw_flashing] == K_GetKartFlashing(player))
|
|
{
|
|
player->powers[pw_flashing]--;
|
|
}
|
|
|
|
if (player->kartstuff[k_spinouttimer])
|
|
{
|
|
if ((P_IsObjectOnGround(player->mo) || player->kartstuff[k_spinouttype] == 1)
|
|
&& (player->kartstuff[k_sneakertimer] == 0))
|
|
{
|
|
player->kartstuff[k_spinouttimer]--;
|
|
if (player->kartstuff[k_wipeoutslow] > 1)
|
|
player->kartstuff[k_wipeoutslow]--;
|
|
if (player->kartstuff[k_spinouttimer] == 0)
|
|
player->kartstuff[k_spinouttype] = 0; // Reset type
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (player->kartstuff[k_wipeoutslow] == 1)
|
|
player->mo->friction = ORIG_FRICTION;
|
|
player->kartstuff[k_wipeoutslow] = 0;
|
|
if (!comeback)
|
|
player->kartstuff[k_comebacktimer] = comebacktime;
|
|
else if (player->kartstuff[k_comebacktimer])
|
|
{
|
|
player->kartstuff[k_comebacktimer]--;
|
|
if (P_IsLocalPlayer(player) && player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer] <= 0)
|
|
comebackshowninfo = true; // client has already seen the message
|
|
}
|
|
}
|
|
|
|
/*if (player->kartstuff[k_thunderanim])
|
|
player->kartstuff[k_thunderanim]--;*/
|
|
|
|
if (player->kartstuff[k_sneakertimer])
|
|
{
|
|
player->kartstuff[k_sneakertimer]--;
|
|
if (player->kartstuff[k_wipeoutslow] > 0 && player->kartstuff[k_wipeoutslow] < wipeoutslowtime+1)
|
|
player->kartstuff[k_wipeoutslow] = wipeoutslowtime+1;
|
|
}
|
|
|
|
if (player->kartstuff[k_floorboost])
|
|
player->kartstuff[k_floorboost]--;
|
|
|
|
if (player->kartstuff[k_driftboost])
|
|
player->kartstuff[k_driftboost]--;
|
|
|
|
if (player->kartstuff[k_startboost])
|
|
player->kartstuff[k_startboost]--;
|
|
|
|
if (player->kartstuff[k_invincibilitytimer])
|
|
player->kartstuff[k_invincibilitytimer]--;
|
|
|
|
if (!player->kartstuff[k_respawn] && player->kartstuff[k_growshrinktimer] != 0)
|
|
{
|
|
if (player->kartstuff[k_growshrinktimer] > 0)
|
|
player->kartstuff[k_growshrinktimer]--;
|
|
if (player->kartstuff[k_growshrinktimer] < 0)
|
|
player->kartstuff[k_growshrinktimer]++;
|
|
|
|
// Back to normal
|
|
if (player->kartstuff[k_growshrinktimer] == 0)
|
|
K_RemoveGrowShrink(player);
|
|
}
|
|
|
|
if (player->kartstuff[k_stealingtimer] == 0 && player->kartstuff[k_stolentimer] == 0
|
|
&& player->kartstuff[k_rocketsneakertimer])
|
|
player->kartstuff[k_rocketsneakertimer]--;
|
|
|
|
if (player->kartstuff[k_hyudorotimer])
|
|
player->kartstuff[k_hyudorotimer]--;
|
|
|
|
if (player->kartstuff[k_sadtimer])
|
|
player->kartstuff[k_sadtimer]--;
|
|
|
|
if (player->kartstuff[k_stealingtimer])
|
|
player->kartstuff[k_stealingtimer]--;
|
|
|
|
if (player->kartstuff[k_stolentimer])
|
|
player->kartstuff[k_stolentimer]--;
|
|
|
|
if (player->kartstuff[k_squishedtimer])
|
|
player->kartstuff[k_squishedtimer]--;
|
|
|
|
if (player->kartstuff[k_justbumped])
|
|
player->kartstuff[k_justbumped]--;
|
|
|
|
// This doesn't go in HUD update because it has potential gameplay ramifications
|
|
if (player->kartstuff[k_itemblink] && player->kartstuff[k_itemblink]-- <= 0)
|
|
{
|
|
player->kartstuff[k_itemblinkmode] = 0;
|
|
player->kartstuff[k_itemblink] = 0;
|
|
}
|
|
|
|
K_KartPlayerHUDUpdate(player);
|
|
|
|
if (player->kartstuff[k_voices])
|
|
player->kartstuff[k_voices]--;
|
|
|
|
if (player->kartstuff[k_tauntvoices])
|
|
player->kartstuff[k_tauntvoices]--;
|
|
|
|
if (G_BattleGametype() && player->kartstuff[k_bumper] > 0)
|
|
player->kartstuff[k_wanted]++;
|
|
|
|
if (P_IsObjectOnGround(player->mo))
|
|
player->kartstuff[k_waterskip] = 0;
|
|
|
|
if (player->kartstuff[k_instashield])
|
|
player->kartstuff[k_instashield]--;
|
|
|
|
if (player->kartstuff[k_eggmanexplode])
|
|
{
|
|
if (player->spectator || (G_BattleGametype() && !player->kartstuff[k_bumper]))
|
|
player->kartstuff[k_eggmanexplode] = 0;
|
|
else
|
|
{
|
|
player->kartstuff[k_eggmanexplode]--;
|
|
if (player->kartstuff[k_eggmanexplode] <= 0)
|
|
{
|
|
mobj_t *eggsexplode;
|
|
//player->powers[pw_flashing] = 0;
|
|
eggsexplode = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SPBEXPLOSION);
|
|
if (player->kartstuff[k_eggmanblame] >= 0
|
|
&& player->kartstuff[k_eggmanblame] < MAXPLAYERS
|
|
&& playeringame[player->kartstuff[k_eggmanblame]]
|
|
&& !players[player->kartstuff[k_eggmanblame]].spectator
|
|
&& players[player->kartstuff[k_eggmanblame]].mo)
|
|
P_SetTarget(&eggsexplode->target, players[player->kartstuff[k_eggmanblame]].mo);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ???
|
|
/*
|
|
if (player->kartstuff[k_jmp] > 1 && onground)
|
|
{
|
|
S_StartSound(player->mo, sfx_spring);
|
|
P_DoJump(player, false);
|
|
player->mo->momz *= player->kartstuff[k_jmp];
|
|
player->kartstuff[k_jmp] = 0;
|
|
}
|
|
*/
|
|
|
|
if (player->kartstuff[k_comebacktimer])
|
|
player->kartstuff[k_comebackmode] = 0;
|
|
|
|
if (P_IsObjectOnGround(player->mo) && player->mo->momz <= 0 && player->kartstuff[k_pogospring])
|
|
player->kartstuff[k_pogospring] = 0;
|
|
|
|
if (cmd->buttons & BT_DRIFT)
|
|
player->kartstuff[k_jmp] = 1;
|
|
else
|
|
player->kartstuff[k_jmp] = 0;
|
|
|
|
// Respawn Checker
|
|
if (player->kartstuff[k_respawn])
|
|
K_RespawnChecker(player);
|
|
|
|
// Roulette Code
|
|
K_KartItemRoulette(player, cmd);
|
|
|
|
// Handle invincibility sfx
|
|
K_UpdateInvincibilitySounds(player); // Also thanks, VAda!
|
|
|
|
// Plays the music after the starting countdown.
|
|
if (P_IsLocalPlayer(player) && leveltime == (starttime + (TICRATE/2)))
|
|
{
|
|
S_ChangeMusic(mapmusname, mapmusflags, true);
|
|
S_ShowMusicCredit();
|
|
}
|
|
}
|
|
|
|
void K_KartPlayerAfterThink(player_t *player)
|
|
{
|
|
if (player->kartstuff[k_curshield]
|
|
|| player->kartstuff[k_invincibilitytimer]
|
|
|| (player->kartstuff[k_growshrinktimer] != 0 && player->kartstuff[k_growshrinktimer] % 5 == 4)) // 4 instead of 0 because this is afterthink!
|
|
{
|
|
player->mo->frame |= FF_FULLBRIGHT;
|
|
}
|
|
else
|
|
{
|
|
if (!(player->mo->state->frame & FF_FULLBRIGHT))
|
|
player->mo->frame &= ~FF_FULLBRIGHT;
|
|
}
|
|
|
|
// Move held objects (Bananas, Orbinaut, etc)
|
|
K_MoveHeldObjects(player);
|
|
|
|
// Jawz reticule (seeking)
|
|
if (player->kartstuff[k_itemtype] == KITEM_JAWZ && player->kartstuff[k_itemheld])
|
|
{
|
|
player_t *targ = K_FindJawzTarget(player->mo, player);
|
|
mobj_t *ret;
|
|
|
|
if (!targ)
|
|
{
|
|
player->kartstuff[k_lastjawztarget] = -1;
|
|
return;
|
|
}
|
|
|
|
ret = P_SpawnMobj(targ->mo->x, targ->mo->y, targ->mo->z, MT_PLAYERRETICULE);
|
|
P_SetTarget(&ret->target, targ->mo);
|
|
ret->frame |= ((leveltime % 10) / 2);
|
|
ret->tics = 1;
|
|
ret->color = player->skincolor;
|
|
|
|
if (targ-players != player->kartstuff[k_lastjawztarget])
|
|
{
|
|
if (P_IsLocalPlayer(player) || P_IsLocalPlayer(targ))
|
|
S_StartSound(NULL, sfx_s3k89);
|
|
else
|
|
S_StartSound(targ->mo, sfx_s3k89);
|
|
|
|
player->kartstuff[k_lastjawztarget] = targ-players;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player->kartstuff[k_lastjawztarget] = -1;
|
|
}
|
|
}
|
|
|
|
// Returns false if this player being placed here causes them to collide with any other player
|
|
// Used in g_game.c for match etc. respawning
|
|
// This does not check along the z because the z is not correctly set for the spawnee at this point
|
|
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y)
|
|
{
|
|
INT32 i;
|
|
fixed_t p1radius = players[playernum].mo->radius;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playernum == i || !playeringame[i] || players[i].spectator || !players[i].mo || players[i].mo->health <= 0
|
|
|| players[i].playerstate != PST_LIVE || (players[i].mo->flags & MF_NOCLIP) || (players[i].mo->flags & MF_NOCLIPTHING))
|
|
continue;
|
|
|
|
if (abs(x - players[i].mo->x) < (p1radius + players[i].mo->radius)
|
|
&& abs(y - players[i].mo->y) < (p1radius + players[i].mo->radius))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// countersteer is how strong the controls are telling us we are turning
|
|
// turndir is the direction the controls are telling us to turn, -1 if turning right and 1 if turning left
|
|
static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
|
|
{
|
|
INT16 basedrift, driftangle;
|
|
fixed_t driftweight = player->kartweight*14; // 12
|
|
|
|
// If they aren't drifting or on the ground this doesn't apply
|
|
if (player->kartstuff[k_drift] == 0 || !P_IsObjectOnGround(player->mo))
|
|
return 0;
|
|
|
|
if (player->kartstuff[k_driftend] != 0)
|
|
{
|
|
return -266*player->kartstuff[k_drift]; // Drift has ended and we are tweaking their angle back a bit
|
|
}
|
|
|
|
//basedrift = 90*player->kartstuff[k_drift]; // 450
|
|
//basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10; // 447 - 303
|
|
basedrift = 83*player->kartstuff[k_drift] - (driftweight - 14)*player->kartstuff[k_drift]/5; // 415 - 303
|
|
driftangle = abs((252 - driftweight)*player->kartstuff[k_drift]/5);
|
|
|
|
return basedrift + FixedMul(driftangle, countersteer);
|
|
}
|
|
|
|
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
|
|
{
|
|
fixed_t p_maxspeed = FixedMul(K_GetKartSpeed(player, false), 3*FRACUNIT);
|
|
fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (player->speed>>16), (p_maxspeed>>16) + player->kartweight);
|
|
|
|
if (player->spectator)
|
|
return turnvalue;
|
|
|
|
if (player->kartstuff[k_drift] != 0 && P_IsObjectOnGround(player->mo))
|
|
{
|
|
// If we're drifting we have a completely different turning value
|
|
if (player->kartstuff[k_driftend] == 0)
|
|
{
|
|
// 800 is the max set in g_game.c with angleturn
|
|
fixed_t countersteer = FixedDiv(turnvalue*FRACUNIT, 800*FRACUNIT);
|
|
turnvalue = K_GetKartDriftValue(player, countersteer);
|
|
}
|
|
else
|
|
turnvalue = (INT16)(turnvalue + K_GetKartDriftValue(player, FRACUNIT));
|
|
|
|
return turnvalue;
|
|
}
|
|
|
|
turnvalue = FixedMul(turnvalue, adjustangle); // Weight has a small effect on turning
|
|
|
|
if (player->kartstuff[k_invincibilitytimer] || player->kartstuff[k_sneakertimer] || player->kartstuff[k_growshrinktimer] > 0)
|
|
turnvalue = FixedMul(turnvalue, FixedDiv(5*FRACUNIT, 4*FRACUNIT));
|
|
|
|
return turnvalue;
|
|
}
|
|
|
|
INT32 K_GetKartDriftSparkValue(player_t *player)
|
|
{
|
|
UINT8 kartspeed = (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
|
|
? 1
|
|
: player->kartspeed;
|
|
return (26*4 + kartspeed*2 + (9 - player->kartweight))*8;
|
|
}
|
|
|
|
static void K_KartDrift(player_t *player, boolean onground)
|
|
{
|
|
fixed_t minspeed = (10 * player->mo->scale);
|
|
INT32 dsone = K_GetKartDriftSparkValue(player);
|
|
INT32 dstwo = dsone*2;
|
|
INT32 dsthree = dstwo*2;
|
|
|
|
// Drifting is actually straffing + automatic turning.
|
|
// Holding the Jump button will enable drifting.
|
|
|
|
// Drift Release (Moved here so you can't "chain" drifts)
|
|
if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
|
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
|
&& player->kartstuff[k_driftcharge] < dsone
|
|
&& onground)
|
|
{
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
|
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
|
&& (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
|
|
&& onground)
|
|
{
|
|
if (player->kartstuff[k_driftboost] < 20)
|
|
player->kartstuff[k_driftboost] = 20;
|
|
S_StartSound(player->mo, sfx_s23c);
|
|
//K_SpawnDashDustRelease(player);
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
|
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
|
&& player->kartstuff[k_driftcharge] < dsthree
|
|
&& onground)
|
|
{
|
|
if (player->kartstuff[k_driftboost] < 50)
|
|
player->kartstuff[k_driftboost] = 50;
|
|
S_StartSound(player->mo, sfx_s23c);
|
|
//K_SpawnDashDustRelease(player);
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
|
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
|
&& player->kartstuff[k_driftcharge] >= dsthree
|
|
&& onground)
|
|
{
|
|
if (player->kartstuff[k_driftboost] < 125)
|
|
player->kartstuff[k_driftboost] = 125;
|
|
S_StartSound(player->mo, sfx_s23c);
|
|
//K_SpawnDashDustRelease(player);
|
|
player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
|
|
// Drifting: left or right?
|
|
if ((player->cmd.driftturn > 0) && player->speed > minspeed && player->kartstuff[k_jmp] == 1
|
|
&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != 1)
|
|
{
|
|
// Starting left drift
|
|
player->kartstuff[k_drift] = 1;
|
|
player->kartstuff[k_driftend] = player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
else if ((player->cmd.driftturn < 0) && player->speed > minspeed && player->kartstuff[k_jmp] == 1
|
|
&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != -1)
|
|
{
|
|
// Starting right drift
|
|
player->kartstuff[k_drift] = -1;
|
|
player->kartstuff[k_driftend] = player->kartstuff[k_driftcharge] = 0;
|
|
}
|
|
else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0)
|
|
{
|
|
// drift is not being performed so if we're just finishing set driftend and decrement counters
|
|
if (player->kartstuff[k_drift] > 0)
|
|
{
|
|
player->kartstuff[k_drift]--;
|
|
player->kartstuff[k_driftend] = 1;
|
|
}
|
|
else if (player->kartstuff[k_drift] < 0)
|
|
{
|
|
player->kartstuff[k_drift]++;
|
|
player->kartstuff[k_driftend] = 1;
|
|
}
|
|
else
|
|
player->kartstuff[k_driftend] = 0;
|
|
}
|
|
|
|
|
|
|
|
// Incease/decrease the drift value to continue drifting in that direction
|
|
if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground && player->kartstuff[k_drift] != 0)
|
|
{
|
|
fixed_t driftadditive = 24;
|
|
|
|
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
|
|
{
|
|
player->kartstuff[k_drift]++;
|
|
if (player->kartstuff[k_drift] > 5)
|
|
player->kartstuff[k_drift] = 5;
|
|
|
|
if (player->cmd.driftturn > 0) // Inward
|
|
driftadditive += abs(player->cmd.driftturn)/100;
|
|
if (player->cmd.driftturn < 0) // Outward
|
|
driftadditive -= abs(player->cmd.driftturn)/75;
|
|
}
|
|
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
|
|
{
|
|
player->kartstuff[k_drift]--;
|
|
if (player->kartstuff[k_drift] < -5)
|
|
player->kartstuff[k_drift] = -5;
|
|
|
|
if (player->cmd.driftturn < 0) // Inward
|
|
driftadditive += abs(player->cmd.driftturn)/100;
|
|
if (player->cmd.driftturn > 0) // Outward
|
|
driftadditive -= abs(player->cmd.driftturn)/75;
|
|
}
|
|
|
|
// Disable drift-sparks until you're going fast enough
|
|
if (player->kartstuff[k_getsparks] == 0)
|
|
driftadditive = 0;
|
|
if (player->speed > minspeed*2)
|
|
player->kartstuff[k_getsparks] = 1;
|
|
|
|
// This spawns the drift sparks
|
|
if (player->kartstuff[k_driftcharge] + driftadditive >= dsone)
|
|
K_SpawnDriftSparks(player);
|
|
|
|
// Sound whenever you get a different tier of sparks
|
|
if (P_IsLocalPlayer(player) // UGHGHGH...
|
|
&& ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone)
|
|
|| (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo)
|
|
|| (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree)))
|
|
{
|
|
//S_StartSound(player->mo, sfx_s3ka2);
|
|
S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192); // Ugh...
|
|
}
|
|
|
|
player->kartstuff[k_driftcharge] += driftadditive;
|
|
player->kartstuff[k_driftend] = 0;
|
|
}
|
|
|
|
// Stop drifting
|
|
if (player->kartstuff[k_spinouttimer] > 0 || player->speed < minspeed)
|
|
{
|
|
player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0;
|
|
player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0;
|
|
player->kartstuff[k_getsparks] = 0;
|
|
}
|
|
|
|
if ((!player->kartstuff[k_sneakertimer])
|
|
|| (!player->cmd.driftturn)
|
|
|| (player->cmd.driftturn > 0) != (player->kartstuff[k_aizdriftstrat] > 0))
|
|
{
|
|
if (!player->kartstuff[k_drift])
|
|
player->kartstuff[k_aizdriftstrat] = 0;
|
|
else
|
|
player->kartstuff[k_aizdriftstrat] = ((player->kartstuff[k_drift] > 0) ? 1 : -1);
|
|
}
|
|
else if (player->kartstuff[k_aizdriftstrat] && !player->kartstuff[k_drift])
|
|
K_SpawnAIZDust(player);
|
|
|
|
if (player->kartstuff[k_drift]
|
|
&& ((player->cmd.buttons & BT_BRAKE)
|
|
|| !(player->cmd.buttons & BT_ACCELERATE))
|
|
&& P_IsObjectOnGround(player->mo))
|
|
{
|
|
if (!player->kartstuff[k_brakedrift])
|
|
K_SpawnBrakeDriftSparks(player);
|
|
player->kartstuff[k_brakedrift] = 1;
|
|
}
|
|
else
|
|
player->kartstuff[k_brakedrift] = 0;
|
|
}
|
|
//
|
|
// K_KartUpdatePosition
|
|
//
|
|
void K_KartUpdatePosition(player_t *player)
|
|
{
|
|
fixed_t position = 1;
|
|
fixed_t oldposition = player->kartstuff[k_position];
|
|
fixed_t i, ppcd, pncd, ipcd, incd;
|
|
fixed_t pmo, imo;
|
|
mobj_t *mo;
|
|
|
|
if (player->spectator || !player->mo)
|
|
return;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator || !players[i].mo)
|
|
continue;
|
|
|
|
if (G_RaceGametype())
|
|
{
|
|
if ((((players[i].starpostnum) + (numstarposts + 1) * players[i].laps) >
|
|
((player->starpostnum) + (numstarposts + 1) * player->laps)))
|
|
position++;
|
|
else if (((players[i].starpostnum) + (numstarposts+1)*players[i].laps) ==
|
|
((player->starpostnum) + (numstarposts+1)*player->laps))
|
|
{
|
|
ppcd = pncd = ipcd = incd = 0;
|
|
|
|
player->kartstuff[k_prevcheck] = players[i].kartstuff[k_prevcheck] = 0;
|
|
player->kartstuff[k_nextcheck] = players[i].kartstuff[k_nextcheck] = 0;
|
|
|
|
// This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now)
|
|
for (mo = waypointcap; mo != NULL; mo = mo->tracer)
|
|
{
|
|
pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x,
|
|
mo->y - player->mo->y),
|
|
mo->z - player->mo->z) / FRACUNIT;
|
|
imo = P_AproxDistance(P_AproxDistance( mo->x - players[i].mo->x,
|
|
mo->y - players[i].mo->y),
|
|
mo->z - players[i].mo->z) / FRACUNIT;
|
|
|
|
if (mo->health == player->starpostnum && (!mo->movecount || mo->movecount == player->laps+1))
|
|
{
|
|
player->kartstuff[k_prevcheck] += pmo;
|
|
ppcd++;
|
|
}
|
|
if (mo->health == (player->starpostnum + 1) && (!mo->movecount || mo->movecount == player->laps+1))
|
|
{
|
|
player->kartstuff[k_nextcheck] += pmo;
|
|
pncd++;
|
|
}
|
|
if (mo->health == players[i].starpostnum && (!mo->movecount || mo->movecount == players[i].laps+1))
|
|
{
|
|
players[i].kartstuff[k_prevcheck] += imo;
|
|
ipcd++;
|
|
}
|
|
if (mo->health == (players[i].starpostnum + 1) && (!mo->movecount || mo->movecount == players[i].laps+1))
|
|
{
|
|
players[i].kartstuff[k_nextcheck] += imo;
|
|
incd++;
|
|
}
|
|
}
|
|
|
|
if (ppcd > 1) player->kartstuff[k_prevcheck] /= ppcd;
|
|
if (pncd > 1) player->kartstuff[k_nextcheck] /= pncd;
|
|
if (ipcd > 1) players[i].kartstuff[k_prevcheck] /= ipcd;
|
|
if (incd > 1) players[i].kartstuff[k_nextcheck] /= incd;
|
|
|
|
if ((players[i].kartstuff[k_nextcheck] > 0 || player->kartstuff[k_nextcheck] > 0) && !player->exiting)
|
|
{
|
|
if ((players[i].kartstuff[k_nextcheck] - players[i].kartstuff[k_prevcheck]) <
|
|
(player->kartstuff[k_nextcheck] - player->kartstuff[k_prevcheck]))
|
|
position++;
|
|
}
|
|
else if (!player->exiting)
|
|
{
|
|
if (players[i].kartstuff[k_prevcheck] > player->kartstuff[k_prevcheck])
|
|
position++;
|
|
}
|
|
else
|
|
{
|
|
if (players[i].starposttime < player->starposttime)
|
|
position++;
|
|
}
|
|
}
|
|
}
|
|
else if (G_BattleGametype())
|
|
{
|
|
if (player->exiting) // End of match standings
|
|
{
|
|
if (players[i].marescore > player->marescore) // Only score matters
|
|
position++;
|
|
}
|
|
else
|
|
{
|
|
if (players[i].kartstuff[k_bumper] == player->kartstuff[k_bumper] && players[i].marescore > player->marescore)
|
|
position++;
|
|
else if (players[i].kartstuff[k_bumper] > player->kartstuff[k_bumper])
|
|
position++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (leveltime < starttime || oldposition == 0)
|
|
oldposition = position;
|
|
|
|
if (oldposition != position) // Changed places?
|
|
player->kartstuff[k_positiondelay] = 10; // Position number growth
|
|
|
|
player->kartstuff[k_position] = position;
|
|
}
|
|
|
|
//
|
|
// K_StripItems
|
|
//
|
|
void K_StripItems(player_t *player)
|
|
{
|
|
player->kartstuff[k_itemtype] = KITEM_NONE;
|
|
player->kartstuff[k_itemamount] = 0;
|
|
player->kartstuff[k_itemheld] = 0;
|
|
|
|
player->kartstuff[k_rocketsneakertimer] = 0;
|
|
|
|
if (!player->kartstuff[k_itemroulette] || player->kartstuff[k_roulettetype] != 2)
|
|
{
|
|
player->kartstuff[k_itemroulette] = 0;
|
|
player->kartstuff[k_roulettetype] = 0;
|
|
}
|
|
player->kartstuff[k_eggmanheld] = 0;
|
|
|
|
player->kartstuff[k_hyudorotimer] = 0;
|
|
player->kartstuff[k_stealingtimer] = 0;
|
|
player->kartstuff[k_stolentimer] = 0;
|
|
|
|
player->kartstuff[k_curshield] = 0;
|
|
//player->kartstuff[k_thunderanim] = 0;
|
|
player->kartstuff[k_bananadrag] = 0;
|
|
|
|
player->kartstuff[k_sadtimer] = 0;
|
|
|
|
K_UpdateHnextList(player, true);
|
|
}
|
|
|
|
void K_StripOther(player_t *player)
|
|
{
|
|
player->kartstuff[k_itemroulette] = 0;
|
|
player->kartstuff[k_roulettetype] = 0;
|
|
|
|
player->kartstuff[k_invincibilitytimer] = 0;
|
|
K_RemoveGrowShrink(player);
|
|
|
|
if (player->kartstuff[k_eggmanexplode])
|
|
{
|
|
player->kartstuff[k_eggmanexplode] = 0;
|
|
player->kartstuff[k_eggmanblame] = -1;
|
|
}
|
|
}
|
|
|
|
//
|
|
// K_MoveKartPlayer
|
|
//
|
|
void K_MoveKartPlayer(player_t *player, boolean onground)
|
|
{
|
|
ticcmd_t *cmd = &player->cmd;
|
|
boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->pflags & PF_ATTACKDOWN));
|
|
boolean HOLDING_ITEM = (player->kartstuff[k_itemheld] || player->kartstuff[k_eggmanheld]);
|
|
boolean NO_HYUDORO = (player->kartstuff[k_stolentimer] == 0 && player->kartstuff[k_stealingtimer] == 0);
|
|
|
|
K_KartUpdatePosition(player);
|
|
|
|
if (!player->exiting)
|
|
{
|
|
if (player->kartstuff[k_oldposition] < player->kartstuff[k_position]) // But first, if you lost a place,
|
|
{
|
|
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // then the other player taunts.
|
|
K_RegularVoiceTimers(player); // and you can't for a bit
|
|
}
|
|
else if (player->kartstuff[k_oldposition] > player->kartstuff[k_position]) // Otherwise,
|
|
{
|
|
K_PlayOvertakeSound(player->mo); // Say "YOU'RE TOO SLOW!"
|
|
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // Restore the old position,
|
|
}
|
|
}
|
|
|
|
if (player->kartstuff[k_positiondelay])
|
|
player->kartstuff[k_positiondelay]--;
|
|
|
|
if ((player->pflags & PF_ATTACKDOWN) && !(cmd->buttons & BT_ATTACK))
|
|
player->pflags &= ~PF_ATTACKDOWN;
|
|
else if (cmd->buttons & BT_ATTACK)
|
|
player->pflags |= PF_ATTACKDOWN;
|
|
|
|
if (player && player->mo && player->mo->health > 0 && !player->spectator && !(player->exiting || mapreset)
|
|
&& player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_squishedtimer] == 0 && player->kartstuff[k_respawn] == 0)
|
|
{
|
|
// First, the really specific, finicky items that function without the item being directly in your item slot.
|
|
// Karma item dropping
|
|
if (ATTACK_IS_DOWN && player->kartstuff[k_comebackmode] && !player->kartstuff[k_comebacktimer])
|
|
{
|
|
mobj_t *newitem;
|
|
|
|
if (player->kartstuff[k_comebackmode] == 1)
|
|
{
|
|
newitem = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_RANDOMITEM);
|
|
newitem->threshold = 69; // selected "randomly".
|
|
}
|
|
else
|
|
{
|
|
newitem = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EGGMANITEM);
|
|
if (player->kartstuff[k_eggmanblame] >= 0
|
|
&& player->kartstuff[k_eggmanblame] < MAXPLAYERS
|
|
&& playeringame[player->kartstuff[k_eggmanblame]]
|
|
&& !players[player->kartstuff[k_eggmanblame]].spectator
|
|
&& players[player->kartstuff[k_eggmanblame]].mo)
|
|
P_SetTarget(&newitem->target, players[player->kartstuff[k_eggmanblame]].mo);
|
|
player->kartstuff[k_eggmanblame] = -1;
|
|
}
|
|
|
|
newitem->flags2 = (player->mo->flags2 & MF2_OBJECTFLIP);
|
|
newitem->fuse = 15*TICRATE; // selected randomly.
|
|
|
|
player->kartstuff[k_comebackmode] = 0;
|
|
player->kartstuff[k_comebacktimer] = comebacktime;
|
|
S_StartSound(player->mo, sfx_s254);
|
|
}
|
|
// Eggman Monitor exploding
|
|
else if (player->kartstuff[k_eggmanexplode])
|
|
{
|
|
if (ATTACK_IS_DOWN && player->kartstuff[k_eggmanexplode] <= 3*TICRATE && player->kartstuff[k_eggmanexplode] > 1)
|
|
player->kartstuff[k_eggmanexplode] = 1;
|
|
}
|
|
// Eggman Monitor throwing
|
|
else if (ATTACK_IS_DOWN && player->kartstuff[k_eggmanheld])
|
|
{
|
|
K_ThrowKartItem(player, false, MT_EGGMANITEM, -1, 0);
|
|
K_PlayAttackTaunt(player->mo);
|
|
player->kartstuff[k_eggmanheld] = 0;
|
|
K_UpdateHnextList(player, true);
|
|
}
|
|
// Rocket Sneaker
|
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO
|
|
&& player->kartstuff[k_rocketsneakertimer] > 1)
|
|
{
|
|
K_DoSneaker(player, 2);
|
|
K_PlayBoostTaunt(player->mo);
|
|
player->kartstuff[k_rocketsneakertimer] -= 2*TICRATE;
|
|
if (player->kartstuff[k_rocketsneakertimer] < 1)
|
|
player->kartstuff[k_rocketsneakertimer] = 1;
|
|
}
|
|
else if (player->kartstuff[k_itemamount] <= 0)
|
|
{
|
|
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
|
|
}
|
|
else
|
|
{
|
|
switch (player->kartstuff[k_itemtype])
|
|
{
|
|
case KITEM_SNEAKER:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO)
|
|
{
|
|
K_DoSneaker(player, 1);
|
|
K_PlayBoostTaunt(player->mo);
|
|
player->kartstuff[k_itemamount]--;
|
|
}
|
|
break;
|
|
case KITEM_ROCKETSNEAKER:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO
|
|
&& player->kartstuff[k_rocketsneakertimer] == 0)
|
|
{
|
|
INT32 moloop;
|
|
mobj_t *mo = NULL;
|
|
mobj_t *prev = player->mo;
|
|
|
|
K_PlayBoostTaunt(player->mo);
|
|
//player->kartstuff[k_itemheld] = 1;
|
|
S_StartSound(player->mo, sfx_s3k3a);
|
|
|
|
//K_DoSneaker(player, 2);
|
|
|
|
player->kartstuff[k_rocketsneakertimer] = (itemtime*3);
|
|
player->kartstuff[k_itemamount]--;
|
|
K_UpdateHnextList(player, true);
|
|
|
|
for (moloop = 0; moloop < 2; moloop++)
|
|
{
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ROCKETSNEAKER);
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->angle = player->mo->angle;
|
|
mo->threshold = 10;
|
|
mo->movecount = moloop%2;
|
|
mo->movedir = mo->lastlook = moloop+1;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&mo->hprev, prev);
|
|
P_SetTarget(&prev->hnext, mo);
|
|
prev = mo;
|
|
}
|
|
}
|
|
break;
|
|
case KITEM_INVINCIBILITY:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) // Doesn't hold your item slot hostage normally, so you're free to waste it if you have multiple
|
|
{
|
|
if (!player->kartstuff[k_invincibilitytimer])
|
|
{
|
|
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_INVULNFLASH);
|
|
P_SetTarget(&overlay->target, player->mo);
|
|
overlay->destscale = player->mo->scale;
|
|
P_SetScale(overlay, player->mo->scale);
|
|
}
|
|
player->kartstuff[k_invincibilitytimer] = itemtime+(2*TICRATE); // 10 seconds
|
|
P_RestoreMusic(player);
|
|
if (!P_IsLocalPlayer(player))
|
|
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmi : sfx_kinvnc));
|
|
K_PlayPowerGloatSound(player->mo);
|
|
player->kartstuff[k_itemamount]--;
|
|
}
|
|
break;
|
|
case KITEM_BANANA:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
INT32 moloop;
|
|
mobj_t *mo;
|
|
mobj_t *prev = player->mo;
|
|
|
|
//K_PlayAttackTaunt(player->mo);
|
|
player->kartstuff[k_itemheld] = 1;
|
|
S_StartSound(player->mo, sfx_s254);
|
|
|
|
for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++)
|
|
{
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BANANA_SHIELD);
|
|
if (!mo)
|
|
{
|
|
player->kartstuff[k_itemamount] = moloop;
|
|
break;
|
|
}
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->threshold = 10;
|
|
mo->movecount = player->kartstuff[k_itemamount];
|
|
mo->movedir = moloop+1;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&mo->hprev, prev);
|
|
P_SetTarget(&prev->hnext, mo);
|
|
prev = mo;
|
|
}
|
|
}
|
|
else if (ATTACK_IS_DOWN && player->kartstuff[k_itemheld]) // Banana x3 thrown
|
|
{
|
|
K_ThrowKartItem(player, false, MT_BANANA, -1, 0);
|
|
K_PlayAttackTaunt(player->mo);
|
|
player->kartstuff[k_itemamount]--;
|
|
K_UpdateHnextList(player, false);
|
|
}
|
|
break;
|
|
case KITEM_EGGMAN:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
mobj_t *mo;
|
|
player->kartstuff[k_itemamount]--;
|
|
player->kartstuff[k_eggmanheld] = 1;
|
|
S_StartSound(player->mo, sfx_s254);
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EGGMANITEM_SHIELD);
|
|
if (mo)
|
|
{
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->threshold = 10;
|
|
mo->movecount = 1;
|
|
mo->movedir = 1;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&player->mo->hnext, mo);
|
|
}
|
|
}
|
|
break;
|
|
case KITEM_ORBINAUT:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
angle_t newangle;
|
|
INT32 moloop;
|
|
mobj_t *mo = NULL;
|
|
mobj_t *prev = player->mo;
|
|
|
|
//K_PlayAttackTaunt(player->mo);
|
|
player->kartstuff[k_itemheld] = 1;
|
|
S_StartSound(player->mo, sfx_s3k3a);
|
|
|
|
for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++)
|
|
{
|
|
newangle = FixedAngle(((360/player->kartstuff[k_itemamount])*moloop)*FRACUNIT) + ANGLE_90;
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ORBINAUT_SHIELD);
|
|
if (!mo)
|
|
{
|
|
player->kartstuff[k_itemamount] = moloop;
|
|
break;
|
|
}
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->angle = newangle;
|
|
mo->threshold = 10;
|
|
mo->movecount = player->kartstuff[k_itemamount];
|
|
mo->movedir = mo->lastlook = moloop+1;
|
|
mo->color = player->skincolor;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&mo->hprev, prev);
|
|
P_SetTarget(&prev->hnext, mo);
|
|
prev = mo;
|
|
}
|
|
}
|
|
else if (ATTACK_IS_DOWN && player->kartstuff[k_itemheld]) // Orbinaut x3 thrown
|
|
{
|
|
K_ThrowKartItem(player, true, MT_ORBINAUT, 1, 0);
|
|
K_PlayAttackTaunt(player->mo);
|
|
player->kartstuff[k_itemamount]--;
|
|
K_UpdateHnextList(player, false);
|
|
}
|
|
break;
|
|
case KITEM_JAWZ:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
angle_t newangle;
|
|
INT32 moloop;
|
|
mobj_t *mo = NULL;
|
|
mobj_t *prev = player->mo;
|
|
|
|
//K_PlayAttackTaunt(player->mo);
|
|
player->kartstuff[k_itemheld] = 1;
|
|
S_StartSound(player->mo, sfx_s3k3a);
|
|
|
|
for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++)
|
|
{
|
|
newangle = FixedAngle(((360/player->kartstuff[k_itemamount])*moloop)*FRACUNIT) + ANGLE_90;
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_JAWZ_SHIELD);
|
|
if (!mo)
|
|
{
|
|
player->kartstuff[k_itemamount] = moloop;
|
|
break;
|
|
}
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->angle = newangle;
|
|
mo->threshold = 10;
|
|
mo->movecount = player->kartstuff[k_itemamount];
|
|
mo->movedir = mo->lastlook = moloop+1;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&mo->hprev, prev);
|
|
P_SetTarget(&prev->hnext, mo);
|
|
prev = mo;
|
|
}
|
|
}
|
|
else if (ATTACK_IS_DOWN && HOLDING_ITEM && player->kartstuff[k_itemheld]) // Jawz thrown
|
|
{
|
|
if (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0)
|
|
K_ThrowKartItem(player, true, MT_JAWZ, 1, 0);
|
|
else if (player->kartstuff[k_throwdir] == -1) // Throwing backward gives you a dud that doesn't home in
|
|
K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, 0);
|
|
K_PlayAttackTaunt(player->mo);
|
|
player->kartstuff[k_itemamount]--;
|
|
K_UpdateHnextList(player, false);
|
|
}
|
|
break;
|
|
case KITEM_MINE:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
mobj_t *mo;
|
|
player->kartstuff[k_itemheld] = 1;
|
|
S_StartSound(player->mo, sfx_s254);
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SSMINE_SHIELD);
|
|
if (mo)
|
|
{
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->threshold = 10;
|
|
mo->movecount = 1;
|
|
mo->movedir = 1;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&player->mo->hnext, mo);
|
|
}
|
|
}
|
|
else if (ATTACK_IS_DOWN && player->kartstuff[k_itemheld])
|
|
{
|
|
K_ThrowKartItem(player, false, MT_SSMINE, 1, 1);
|
|
K_PlayAttackTaunt(player->mo);
|
|
player->kartstuff[k_itemamount]--;
|
|
player->kartstuff[k_itemheld] = 0;
|
|
K_UpdateHnextList(player, true);
|
|
}
|
|
break;
|
|
case KITEM_BALLHOG:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
player->kartstuff[k_itemamount]--;
|
|
K_ThrowKartItem(player, true, MT_BALLHOG, 1, 0);
|
|
K_PlayAttackTaunt(player->mo);
|
|
}
|
|
break;
|
|
case KITEM_SPB:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
player->kartstuff[k_itemamount]--;
|
|
K_ThrowKartItem(player, true, MT_SPB, 1, 0);
|
|
K_PlayAttackTaunt(player->mo);
|
|
}
|
|
break;
|
|
case KITEM_GROW:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO
|
|
&& player->kartstuff[k_growshrinktimer] <= 0) // Grow holds the item box hostage
|
|
{
|
|
K_PlayPowerGloatSound(player->mo);
|
|
player->mo->scalespeed = mapobjectscale/TICRATE;
|
|
player->mo->destscale = (3*mapobjectscale)/2;
|
|
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
|
|
player->mo->destscale = (6*player->mo->destscale)/8;
|
|
player->kartstuff[k_growshrinktimer] = itemtime+(4*TICRATE); // 12 seconds
|
|
P_RestoreMusic(player);
|
|
if (!P_IsLocalPlayer(player))
|
|
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow));
|
|
S_StartSound(player->mo, sfx_kc5a);
|
|
player->kartstuff[k_itemamount]--;
|
|
}
|
|
break;
|
|
case KITEM_SHRINK:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
K_DoShrink(player);
|
|
player->kartstuff[k_itemamount]--;
|
|
K_PlayPowerGloatSound(player->mo);
|
|
}
|
|
break;
|
|
case KITEM_THUNDERSHIELD:
|
|
if (player->kartstuff[k_curshield] != 1)
|
|
{
|
|
mobj_t *shield = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THUNDERSHIELD);
|
|
P_SetScale(shield, (shield->destscale = (5*shield->destscale)>>2));
|
|
P_SetTarget(&shield->target, player->mo);
|
|
S_StartSound(shield, sfx_s3k41);
|
|
player->kartstuff[k_curshield] = 1;
|
|
}
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
K_DoThunderShield(player);
|
|
player->kartstuff[k_itemamount]--;
|
|
K_PlayAttackTaunt(player->mo);
|
|
}
|
|
break;
|
|
case KITEM_HYUDORO:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
player->kartstuff[k_itemamount]--;
|
|
K_DoHyudoroSteal(player); // yes. yes they do.
|
|
}
|
|
break;
|
|
case KITEM_POGOSPRING:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO
|
|
&& !player->kartstuff[k_pogospring])
|
|
{
|
|
K_PlayBoostTaunt(player->mo);
|
|
K_DoPogoSpring(player->mo, 32<<FRACBITS, 2);
|
|
player->kartstuff[k_pogospring] = 1;
|
|
player->kartstuff[k_itemamount]--;
|
|
}
|
|
break;
|
|
case KITEM_KITCHENSINK:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
mobj_t *mo;
|
|
player->kartstuff[k_itemheld] = 1;
|
|
S_StartSound(player->mo, sfx_s254);
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SINK_SHIELD);
|
|
if (mo)
|
|
{
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->threshold = 10;
|
|
mo->movecount = 1;
|
|
mo->movedir = 1;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&player->mo->hnext, mo);
|
|
}
|
|
}
|
|
else if (ATTACK_IS_DOWN && HOLDING_ITEM && player->kartstuff[k_itemheld]) // Sink thrown
|
|
{
|
|
K_ThrowKartItem(player, false, MT_SINK, 1, 2);
|
|
K_PlayAttackTaunt(player->mo);
|
|
player->kartstuff[k_itemamount]--;
|
|
player->kartstuff[k_itemheld] = 0;
|
|
K_UpdateHnextList(player, true);
|
|
}
|
|
break;
|
|
case KITEM_SAD:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO
|
|
&& !player->kartstuff[k_sadtimer])
|
|
{
|
|
player->kartstuff[k_sadtimer] = stealtime;
|
|
player->kartstuff[k_itemamount]--;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// No more!
|
|
if (!player->kartstuff[k_itemamount])
|
|
{
|
|
player->kartstuff[k_itemheld] = 0;
|
|
player->kartstuff[k_itemtype] = KITEM_NONE;
|
|
}
|
|
|
|
if (player->kartstuff[k_itemtype] != KITEM_THUNDERSHIELD)
|
|
player->kartstuff[k_curshield] = 0;
|
|
|
|
if (player->kartstuff[k_itemtype] == KITEM_SPB
|
|
|| player->kartstuff[k_itemtype] == KITEM_SHRINK
|
|
|| player->kartstuff[k_growshrinktimer] < 0)
|
|
indirectitemcooldown = 20*TICRATE;
|
|
|
|
if (player->kartstuff[k_hyudorotimer] > 0)
|
|
{
|
|
if (splitscreen)
|
|
{
|
|
if (leveltime & 1)
|
|
player->mo->flags2 |= MF2_DONTDRAW;
|
|
else
|
|
player->mo->flags2 &= ~MF2_DONTDRAW;
|
|
|
|
if (player->kartstuff[k_hyudorotimer] >= (1*TICRATE/2) && player->kartstuff[k_hyudorotimer] <= hyudorotime-(1*TICRATE/2))
|
|
{
|
|
if (player == &players[secondarydisplayplayer])
|
|
player->mo->eflags |= MFE_DRAWONLYFORP2;
|
|
else if (player == &players[thirddisplayplayer] && splitscreen > 1)
|
|
player->mo->eflags |= MFE_DRAWONLYFORP3;
|
|
else if (player == &players[fourthdisplayplayer] && splitscreen > 2)
|
|
player->mo->eflags |= MFE_DRAWONLYFORP4;
|
|
else if (player == &players[consoleplayer])
|
|
player->mo->eflags |= MFE_DRAWONLYFORP1;
|
|
else
|
|
player->mo->flags2 |= MF2_DONTDRAW;
|
|
}
|
|
else
|
|
player->mo->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
|
|
}
|
|
else
|
|
{
|
|
if (player == &players[displayplayer]
|
|
|| (player != &players[displayplayer] && (player->kartstuff[k_hyudorotimer] < (1*TICRATE/2) || player->kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))))
|
|
{
|
|
if (leveltime & 1)
|
|
player->mo->flags2 |= MF2_DONTDRAW;
|
|
else
|
|
player->mo->flags2 &= ~MF2_DONTDRAW;
|
|
}
|
|
else
|
|
player->mo->flags2 |= MF2_DONTDRAW;
|
|
}
|
|
|
|
player->powers[pw_flashing] = player->kartstuff[k_hyudorotimer]; // We'll do this for now, let's people know about the invisible people through subtle hints
|
|
}
|
|
else if (player->kartstuff[k_hyudorotimer] == 0)
|
|
{
|
|
player->mo->flags2 &= ~MF2_DONTDRAW;
|
|
player->mo->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
|
|
}
|
|
|
|
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) // dead in match? you da bomb
|
|
{
|
|
K_DropItems(player); //K_StripItems(player);
|
|
K_StripOther(player);
|
|
player->mo->flags2 |= MF2_SHADOW;
|
|
player->powers[pw_flashing] = player->kartstuff[k_comebacktimer];
|
|
}
|
|
else if (G_RaceGametype() || player->kartstuff[k_bumper] > 0)
|
|
{
|
|
player->mo->flags2 &= ~MF2_SHADOW;
|
|
}
|
|
}
|
|
|
|
// Friction
|
|
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
|
|
player->mo->friction += 4608;
|
|
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
|
|
player->mo->friction += 1608;
|
|
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
|
|
{
|
|
player->mo->friction += 1228;
|
|
|
|
if (player->mo->friction > FRACUNIT)
|
|
player->mo->friction = FRACUNIT;
|
|
if (player->mo->friction < 0)
|
|
player->mo->friction = 0;
|
|
|
|
player->mo->movefactor = FixedDiv(ORIG_FRICTION, player->mo->friction);
|
|
|
|
if (player->mo->movefactor < FRACUNIT)
|
|
player->mo->movefactor = 19*player->mo->movefactor - 18*FRACUNIT;
|
|
else
|
|
player->mo->movefactor = FRACUNIT; //player->mo->movefactor = ((player->mo->friction - 0xDB34)*(0xA))/0x80;
|
|
|
|
if (player->mo->movefactor < 32)
|
|
player->mo->movefactor = 32;
|
|
}
|
|
if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow])
|
|
{
|
|
player->mo->friction -= FixedMul(1228, player->kartstuff[k_offroad]);
|
|
if (player->kartstuff[k_wipeoutslow] == 1)
|
|
player->mo->friction -= 4912;
|
|
}
|
|
|
|
K_KartDrift(player, onground);
|
|
|
|
// Quick Turning
|
|
// You can't turn your kart when you're not moving.
|
|
// So now it's time to burn some rubber!
|
|
if (player->speed < 2 && leveltime > starttime && cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE && cmd->driftturn != 0)
|
|
{
|
|
if (leveltime % 8 == 0)
|
|
S_StartSound(player->mo, sfx_s224);
|
|
}
|
|
|
|
// Squishing
|
|
// If a Grow player or a sector crushes you, get flattened instead of being killed.
|
|
|
|
if (player->kartstuff[k_squishedtimer] <= 0)
|
|
{
|
|
player->mo->flags &= ~MF_NOCLIP;
|
|
}
|
|
else
|
|
{
|
|
player->mo->flags |= MF_NOCLIP;
|
|
player->mo->momx = 0;
|
|
player->mo->momy = 0;
|
|
}
|
|
|
|
// Play the starting countdown sounds
|
|
if (player == &players[displayplayer]) // Don't play louder in splitscreen
|
|
{
|
|
if ((leveltime == starttime-(3*TICRATE)) || (leveltime == starttime-(2*TICRATE)) || (leveltime == starttime-TICRATE))
|
|
S_StartSound(NULL, sfx_s3ka7);
|
|
if (leveltime == starttime)
|
|
{
|
|
S_StartSound(NULL, sfx_s3kad);
|
|
S_StopMusic(); // The GO! sound stops the level start ambience
|
|
}
|
|
}
|
|
|
|
// Start charging once you're given the opportunity.
|
|
if (leveltime >= starttime-(2*TICRATE) && leveltime <= starttime)
|
|
{
|
|
if (cmd->buttons & BT_ACCELERATE)
|
|
{
|
|
if (player->kartstuff[k_boostcharge] == 0)
|
|
player->kartstuff[k_boostcharge] = cmd->latency;
|
|
|
|
player->kartstuff[k_boostcharge]++;
|
|
}
|
|
else
|
|
player->kartstuff[k_boostcharge] = 0;
|
|
}
|
|
|
|
// Increase your size while charging your engine.
|
|
if (leveltime < starttime+10)
|
|
{
|
|
player->mo->scalespeed = mapobjectscale/12;
|
|
player->mo->destscale = mapobjectscale + (player->kartstuff[k_boostcharge]*131);
|
|
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
|
|
player->mo->destscale = (6*player->mo->destscale)/8;
|
|
}
|
|
|
|
// Determine the outcome of your charge.
|
|
if (leveltime > starttime && player->kartstuff[k_boostcharge])
|
|
{
|
|
// Not even trying?
|
|
if (player->kartstuff[k_boostcharge] < 35)
|
|
{
|
|
if (player->kartstuff[k_boostcharge] > 17)
|
|
S_StartSound(player->mo, sfx_cdfm00); // chosen instead of a conventional skid because it's more engine-like
|
|
}
|
|
// Get an instant boost!
|
|
else if (player->kartstuff[k_boostcharge] <= 50)
|
|
{
|
|
player->kartstuff[k_startboost] = (50-player->kartstuff[k_boostcharge])+20;
|
|
|
|
if (player->kartstuff[k_boostcharge] <= 36)
|
|
{
|
|
player->kartstuff[k_startboost] = 0;
|
|
K_DoSneaker(player, 0);
|
|
player->kartstuff[k_sneakertimer] = 70; // PERFECT BOOST!!
|
|
|
|
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) // Let everyone hear this one
|
|
S_StartSound(player->mo, sfx_s25f);
|
|
}
|
|
else
|
|
{
|
|
K_SpawnDashDustRelease(player); // already handled for perfect boosts by K_DoSneaker
|
|
if ((!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) && P_IsLocalPlayer(player))
|
|
{
|
|
if (player->kartstuff[k_boostcharge] <= 40)
|
|
S_StartSound(player->mo, sfx_cdfm01); // You were almost there!
|
|
else
|
|
S_StartSound(player->mo, sfx_s23c); // Nope, better luck next time.
|
|
}
|
|
}
|
|
}
|
|
// You overcharged your engine? Those things are expensive!!!
|
|
else if (player->kartstuff[k_boostcharge] > 50)
|
|
{
|
|
player->powers[pw_nocontrol] = 40;
|
|
//S_StartSound(player->mo, sfx_kc34);
|
|
S_StartSound(player->mo, sfx_s3k83);
|
|
player->pflags |= PF_SKIDDOWN; // cheeky pflag reuse
|
|
}
|
|
|
|
player->kartstuff[k_boostcharge] = 0;
|
|
}
|
|
}
|
|
|
|
void K_CalculateBattleWanted(void)
|
|
{
|
|
UINT8 numingame = 0, numplaying = 0, numwanted = 0;
|
|
SINT8 bestbumperplayer = -1, bestbumper = -1;
|
|
SINT8 camppos[MAXPLAYERS]; // who is the biggest camper
|
|
UINT8 ties = 0, nextcamppos = 0;
|
|
boolean setbumper = false;
|
|
UINT8 i, j;
|
|
|
|
if (!G_BattleGametype())
|
|
{
|
|
for (i = 0; i < 4; i++)
|
|
battlewanted[i] = -1;
|
|
return;
|
|
}
|
|
|
|
wantedcalcdelay = wantedfrequency;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
camppos[i] = -1; // initialize
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
UINT8 position = 1;
|
|
|
|
if (!playeringame[i] || players[i].spectator) // Not playing
|
|
continue;
|
|
|
|
if (players[i].exiting) // We're done, don't calculate.
|
|
return;
|
|
|
|
numplaying++;
|
|
|
|
if (players[i].kartstuff[k_bumper] <= 0) // Not alive, so don't do anything else
|
|
continue;
|
|
|
|
numingame++;
|
|
|
|
if (bestbumper == -1 || players[i].kartstuff[k_bumper] > bestbumper)
|
|
{
|
|
bestbumper = players[i].kartstuff[k_bumper];
|
|
bestbumperplayer = i;
|
|
}
|
|
else if (players[i].kartstuff[k_bumper] == bestbumper)
|
|
bestbumperplayer = -1; // Tie, no one has best bumper.
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
{
|
|
if (!playeringame[j] || players[j].spectator)
|
|
continue;
|
|
if (players[j].kartstuff[k_bumper] <= 0)
|
|
continue;
|
|
if (j == i)
|
|
continue;
|
|
if (players[j].kartstuff[k_wanted] == players[i].kartstuff[k_wanted] && players[j].marescore > players[i].marescore)
|
|
position++;
|
|
else if (players[j].kartstuff[k_wanted] > players[i].kartstuff[k_wanted])
|
|
position++;
|
|
}
|
|
|
|
position--; // Make zero based
|
|
|
|
while (camppos[position] != -1) // Port priority!
|
|
position++;
|
|
|
|
camppos[position] = i;
|
|
}
|
|
|
|
if (numplaying <= 2 || (numingame <= 2 && bestbumper == 1)) // In 1v1s then there's no need for WANTED. In bigger netgames, don't show anyone as WANTED when they're equally matched.
|
|
numwanted = 0;
|
|
else
|
|
numwanted = min(4, 1 + ((numingame-2) / 4));
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (i+1 > numwanted) // Not enough players for this slot to be wanted!
|
|
battlewanted[i] = -1;
|
|
else if (bestbumperplayer != -1 && !setbumper) // If there's a player who has an untied bumper lead over everyone else, they are the first to be wanted.
|
|
{
|
|
battlewanted[i] = bestbumperplayer;
|
|
setbumper = true; // Don't set twice
|
|
}
|
|
else
|
|
{
|
|
// Don't accidentally set the same player, if the bestbumperplayer is also a huge camper.
|
|
while (bestbumperplayer != -1 && camppos[nextcamppos] != -1
|
|
&& bestbumperplayer == camppos[nextcamppos])
|
|
nextcamppos++;
|
|
|
|
// Do not add *any* more people if there's too many times that are tied with others.
|
|
// This could theoretically happen very easily if people don't hit each other for a while after the start of a match.
|
|
// (I will be sincerely impressed if more than 2 people tie after people start hitting each other though)
|
|
|
|
if (camppos[nextcamppos] == -1 // Out of entries
|
|
|| ties >= (numwanted-i)) // Already counted ties
|
|
{
|
|
battlewanted[i] = -1;
|
|
continue;
|
|
}
|
|
|
|
if (ties < (numwanted-i))
|
|
{
|
|
ties = 0; // Reset
|
|
for (j = 0; j < 2; j++)
|
|
{
|
|
if (camppos[nextcamppos+(j+1)] == -1) // Nothing beyond, cancel
|
|
break;
|
|
if (players[camppos[nextcamppos]].kartstuff[k_wanted] == players[camppos[nextcamppos+(j+1)]].kartstuff[k_wanted])
|
|
ties++;
|
|
}
|
|
}
|
|
|
|
if (ties < (numwanted-i)) // Is it still low enough after counting?
|
|
{
|
|
battlewanted[i] = camppos[nextcamppos];
|
|
nextcamppos++;
|
|
}
|
|
else
|
|
battlewanted[i] = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void K_CheckBumpers(void)
|
|
{
|
|
UINT8 i;
|
|
UINT8 numingame = 0;
|
|
SINT8 winnernum = -1;
|
|
INT32 winnerscoreadd = 0;
|
|
|
|
if (!multiplayer)
|
|
return;
|
|
|
|
if (!G_BattleGametype())
|
|
return;
|
|
|
|
if (gameaction == ga_completed)
|
|
return;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator) // not even in-game
|
|
continue;
|
|
|
|
if (players[i].exiting) // we're already exiting! stop!
|
|
return;
|
|
|
|
numingame++;
|
|
winnerscoreadd += players[i].marescore;
|
|
|
|
if (players[i].kartstuff[k_bumper] <= 0) // if you don't have any bumpers, you're probably not a winner
|
|
continue;
|
|
else if (winnernum > -1) // TWO winners? that's dumb :V
|
|
return;
|
|
|
|
winnernum = i;
|
|
winnerscoreadd -= players[i].marescore;
|
|
}
|
|
|
|
if (numingame <= 1)
|
|
return;
|
|
|
|
if (winnernum > -1 && playeringame[winnernum])
|
|
{
|
|
players[winnernum].marescore += winnerscoreadd;
|
|
CONS_Printf(M_GetText("%s recieved %d point%s for winning!\n"), player_names[winnernum], winnerscoreadd, (winnerscoreadd == 1 ? "" : "s"));
|
|
}
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++) // This can't go in the earlier loop because winning adds points
|
|
K_KartUpdatePosition(&players[i]);
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++) // and it can't be merged with this loop because it needs to be all updated before exiting... multi-loops suck...
|
|
P_DoPlayerExit(&players[i]);
|
|
}
|
|
|
|
void K_CheckSpectateStatus(void)
|
|
{
|
|
UINT8 respawnlist[MAXPLAYERS];
|
|
UINT8 i, numingame = 0, numjoiners = 0;
|
|
|
|
if (!cv_allowteamchange.value) return;
|
|
|
|
// Get the number of players in game, and the players to be de-spectated.
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i])
|
|
continue;
|
|
|
|
if (!players[i].spectator)
|
|
{
|
|
numingame++;
|
|
if (gamestate != GS_LEVEL) // Allow if you're not in a level
|
|
continue;
|
|
if (players[i].exiting) // DON'T allow if anyone's exiting
|
|
return;
|
|
if (numingame < 2 || leveltime < starttime || mapreset) // Allow if the match hasn't started yet
|
|
continue;
|
|
if (leveltime > (starttime + 20*TICRATE)) // DON'T allow if the match is 20 seconds in
|
|
return;
|
|
if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
|
|
return;
|
|
continue;
|
|
}
|
|
else if (!(players[i].pflags & PF_WANTSTOJOIN))
|
|
continue;
|
|
|
|
respawnlist[numjoiners++] = i;
|
|
}
|
|
|
|
// literally zero point in going any further if nobody is joining
|
|
if (!numjoiners)
|
|
return;
|
|
|
|
// Reset the match if you're in an empty server
|
|
if (!mapreset && gamestate == GS_LEVEL && leveltime >= starttime && (numingame < 2 && numingame+numjoiners >= 2))
|
|
{
|
|
S_ChangeMusicInternal("chalng", false); // COME ON
|
|
mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD in the future
|
|
}
|
|
|
|
// Finally, we can de-spectate everyone!
|
|
for (i = 0; i < numjoiners; i++)
|
|
P_SpectatorJoinGame(&players[respawnlist[i]]);
|
|
}
|
|
|
|
//}
|
|
|
|
//{ SRB2kart HUD Code
|
|
|
|
#define NUMPOSNUMS 10
|
|
#define NUMPOSFRAMES 7 // White, three blues, three reds
|
|
#define NUMWINFRAMES 6 // Red, yellow, green, cyan, blue, purple
|
|
|
|
//{ Patch Definitions
|
|
static patch_t *kp_nodraw;
|
|
|
|
static patch_t *kp_timesticker;
|
|
static patch_t *kp_timestickerwide;
|
|
static patch_t *kp_lapsticker;
|
|
static patch_t *kp_lapstickerwide;
|
|
static patch_t *kp_lapstickernarrow;
|
|
static patch_t *kp_splitlapflag;
|
|
static patch_t *kp_bumpersticker;
|
|
static patch_t *kp_bumperstickerwide;
|
|
static patch_t *kp_karmasticker;
|
|
static patch_t *kp_splitkarmabomb;
|
|
static patch_t *kp_timeoutsticker;
|
|
|
|
static patch_t *kp_startcountdown[16];
|
|
static patch_t *kp_racefinish[6];
|
|
|
|
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
|
|
static patch_t *kp_winnernum[NUMPOSFRAMES];
|
|
|
|
static patch_t *kp_facenum[MAXPLAYERS+1];
|
|
static patch_t *kp_facehighlight[8];
|
|
|
|
static patch_t *kp_rankbumper;
|
|
static patch_t *kp_tinybumper[2];
|
|
static patch_t *kp_ranknobumpers;
|
|
|
|
static patch_t *kp_battlewin;
|
|
static patch_t *kp_battlecool;
|
|
static patch_t *kp_battlelose;
|
|
static patch_t *kp_battlewait;
|
|
static patch_t *kp_battleinfo;
|
|
static patch_t *kp_wanted;
|
|
static patch_t *kp_wantedsplit;
|
|
static patch_t *kp_wantedreticle;
|
|
|
|
static patch_t *kp_itembg[4];
|
|
static patch_t *kp_itemtimer[2];
|
|
static patch_t *kp_itemmulsticker[2];
|
|
static patch_t *kp_itemx;
|
|
|
|
static patch_t *kp_sneaker[2];
|
|
static patch_t *kp_rocketsneaker[2];
|
|
static patch_t *kp_invincibility[13];
|
|
static patch_t *kp_banana[2];
|
|
static patch_t *kp_eggman[2];
|
|
static patch_t *kp_orbinaut[5];
|
|
static patch_t *kp_jawz[2];
|
|
static patch_t *kp_mine[2];
|
|
static patch_t *kp_ballhog[2];
|
|
static patch_t *kp_selfpropelledbomb[2];
|
|
static patch_t *kp_grow[2];
|
|
static patch_t *kp_shrink[2];
|
|
static patch_t *kp_thundershield[2];
|
|
static patch_t *kp_hyudoro[2];
|
|
static patch_t *kp_pogospring[2];
|
|
static patch_t *kp_kitchensink[2];
|
|
static patch_t *kp_sadface[2];
|
|
|
|
static patch_t *kp_check[6];
|
|
|
|
static patch_t *kp_eggnum[4];
|
|
|
|
static patch_t *kp_fpview[3];
|
|
static patch_t *kp_inputwheel[5];
|
|
|
|
static patch_t *kp_challenger[25];
|
|
|
|
static patch_t *kp_lapanim_lap[7];
|
|
static patch_t *kp_lapanim_final[11];
|
|
static patch_t *kp_lapanim_number[10][3];
|
|
static patch_t *kp_lapanim_emblem[2];
|
|
static patch_t *kp_lapanim_hand[3];
|
|
|
|
static patch_t *kp_yougotem;
|
|
|
|
void K_LoadKartHUDGraphics(void)
|
|
{
|
|
INT32 i, j;
|
|
char buffer[9];
|
|
|
|
// Null Stuff
|
|
kp_nodraw = W_CachePatchName("K_TRNULL", PU_HUDGFX);
|
|
|
|
// Stickers
|
|
kp_timesticker = W_CachePatchName("K_STTIME", PU_HUDGFX);
|
|
kp_timestickerwide = W_CachePatchName("K_STTIMW", PU_HUDGFX);
|
|
kp_lapsticker = W_CachePatchName("K_STLAPS", PU_HUDGFX);
|
|
kp_lapstickerwide = W_CachePatchName("K_STLAPW", PU_HUDGFX);
|
|
kp_lapstickernarrow = W_CachePatchName("K_STLAPN", PU_HUDGFX);
|
|
kp_splitlapflag = W_CachePatchName("K_SPTLAP", PU_HUDGFX);
|
|
kp_bumpersticker = W_CachePatchName("K_STBALN", PU_HUDGFX);
|
|
kp_bumperstickerwide = W_CachePatchName("K_STBALW", PU_HUDGFX);
|
|
kp_karmasticker = W_CachePatchName("K_STKARM", PU_HUDGFX);
|
|
kp_splitkarmabomb = W_CachePatchName("K_SPTKRM", PU_HUDGFX);
|
|
kp_timeoutsticker = W_CachePatchName("K_STTOUT", PU_HUDGFX);
|
|
|
|
// Starting countdown
|
|
kp_startcountdown[0] = W_CachePatchName("K_CNT3A", PU_HUDGFX);
|
|
kp_startcountdown[1] = W_CachePatchName("K_CNT2A", PU_HUDGFX);
|
|
kp_startcountdown[2] = W_CachePatchName("K_CNT1A", PU_HUDGFX);
|
|
kp_startcountdown[3] = W_CachePatchName("K_CNTGOA", PU_HUDGFX);
|
|
kp_startcountdown[4] = W_CachePatchName("K_CNT3B", PU_HUDGFX);
|
|
kp_startcountdown[5] = W_CachePatchName("K_CNT2B", PU_HUDGFX);
|
|
kp_startcountdown[6] = W_CachePatchName("K_CNT1B", PU_HUDGFX);
|
|
kp_startcountdown[7] = W_CachePatchName("K_CNTGOB", PU_HUDGFX);
|
|
// Splitscreen
|
|
kp_startcountdown[8] = W_CachePatchName("K_SMC3A", PU_HUDGFX);
|
|
kp_startcountdown[9] = W_CachePatchName("K_SMC2A", PU_HUDGFX);
|
|
kp_startcountdown[10] = W_CachePatchName("K_SMC1A", PU_HUDGFX);
|
|
kp_startcountdown[11] = W_CachePatchName("K_SMCGOA", PU_HUDGFX);
|
|
kp_startcountdown[12] = W_CachePatchName("K_SMC3B", PU_HUDGFX);
|
|
kp_startcountdown[13] = W_CachePatchName("K_SMC2B", PU_HUDGFX);
|
|
kp_startcountdown[14] = W_CachePatchName("K_SMC1B", PU_HUDGFX);
|
|
kp_startcountdown[15] = W_CachePatchName("K_SMCGOB", PU_HUDGFX);
|
|
|
|
// Finish
|
|
kp_racefinish[0] = W_CachePatchName("K_FINA", PU_HUDGFX);
|
|
kp_racefinish[1] = W_CachePatchName("K_FINB", PU_HUDGFX);
|
|
// Splitscreen
|
|
kp_racefinish[2] = W_CachePatchName("K_SMFINA", PU_HUDGFX);
|
|
kp_racefinish[3] = W_CachePatchName("K_SMFINB", PU_HUDGFX);
|
|
// 2P splitscreen
|
|
kp_racefinish[4] = W_CachePatchName("K_2PFINA", PU_HUDGFX);
|
|
kp_racefinish[5] = W_CachePatchName("K_2PFINB", PU_HUDGFX);
|
|
|
|
// Position numbers
|
|
sprintf(buffer, "K_POSNxx");
|
|
for (i = 0; i < NUMPOSNUMS; i++)
|
|
{
|
|
buffer[6] = '0'+i;
|
|
for (j = 0; j < NUMPOSFRAMES; j++)
|
|
{
|
|
//sprintf(buffer, "K_POSN%d%d", i, j);
|
|
buffer[7] = '0'+j;
|
|
kp_positionnum[i][j] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
}
|
|
|
|
sprintf(buffer, "K_POSNWx");
|
|
for (i = 0; i < NUMWINFRAMES; i++)
|
|
{
|
|
buffer[7] = '0'+i;
|
|
kp_winnernum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
|
|
sprintf(buffer, "OPPRNKxx");
|
|
for (i = 0; i <= MAXPLAYERS; i++)
|
|
{
|
|
buffer[6] = '0'+(i/10);
|
|
buffer[7] = '0'+(i%10);
|
|
kp_facenum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
|
|
sprintf(buffer, "K_CHILIx");
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
buffer[7] = '0'+(i+1);
|
|
kp_facehighlight[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
|
|
// Extra ranking icons
|
|
kp_rankbumper = W_CachePatchName("K_BLNICO", PU_HUDGFX);
|
|
kp_tinybumper[0] = W_CachePatchName("K_BLNA", PU_HUDGFX);
|
|
kp_tinybumper[1] = W_CachePatchName("K_BLNB", PU_HUDGFX);
|
|
kp_ranknobumpers = W_CachePatchName("K_NOBLNS", PU_HUDGFX);
|
|
|
|
// Battle graphics
|
|
kp_battlewin = W_CachePatchName("K_BWIN", PU_HUDGFX);
|
|
kp_battlecool = W_CachePatchName("K_BCOOL", PU_HUDGFX);
|
|
kp_battlelose = W_CachePatchName("K_BLOSE", PU_HUDGFX);
|
|
kp_battlewait = W_CachePatchName("K_BWAIT", PU_HUDGFX);
|
|
kp_battleinfo = W_CachePatchName("K_BINFO", PU_HUDGFX);
|
|
kp_wanted = W_CachePatchName("K_WANTED", PU_HUDGFX);
|
|
kp_wantedsplit = W_CachePatchName("4PWANTED", PU_HUDGFX);
|
|
kp_wantedreticle = W_CachePatchName("MMAPWANT", PU_HUDGFX);
|
|
|
|
// Kart Item Windows
|
|
kp_itembg[0] = W_CachePatchName("K_ITBG", PU_HUDGFX);
|
|
kp_itembg[1] = W_CachePatchName("K_ITBGD", PU_HUDGFX);
|
|
kp_itemtimer[0] = W_CachePatchName("K_ITIMER", PU_HUDGFX);
|
|
kp_itemmulsticker[0] = W_CachePatchName("K_ITMUL", PU_HUDGFX);
|
|
kp_itemx = W_CachePatchName("K_ITX", PU_HUDGFX);
|
|
|
|
kp_sneaker[0] = W_CachePatchName("K_ITSHOE", PU_HUDGFX);
|
|
kp_rocketsneaker[0] = W_CachePatchName("K_ITRSHE", PU_HUDGFX);
|
|
|
|
sprintf(buffer, "K_ITINVx");
|
|
for (i = 0; i < 7; i++)
|
|
{
|
|
buffer[7] = '1'+i;
|
|
kp_invincibility[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
kp_banana[0] = W_CachePatchName("K_ITBANA", PU_HUDGFX);
|
|
kp_eggman[0] = W_CachePatchName("K_ITEGGM", PU_HUDGFX);
|
|
sprintf(buffer, "K_ITORBx");
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
buffer[7] = '1'+i;
|
|
kp_orbinaut[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
kp_jawz[0] = W_CachePatchName("K_ITJAWZ", PU_HUDGFX);
|
|
kp_mine[0] = W_CachePatchName("K_ITMINE", PU_HUDGFX);
|
|
kp_ballhog[0] = W_CachePatchName("K_ITBHOG", PU_HUDGFX);
|
|
kp_selfpropelledbomb[0] = W_CachePatchName("K_ITSPB", PU_HUDGFX);
|
|
kp_grow[0] = W_CachePatchName("K_ITGROW", PU_HUDGFX);
|
|
kp_shrink[0] = W_CachePatchName("K_ITSHRK", PU_HUDGFX);
|
|
kp_thundershield[0] = W_CachePatchName("K_ITTHNS", PU_HUDGFX);
|
|
kp_hyudoro[0] = W_CachePatchName("K_ITHYUD", PU_HUDGFX);
|
|
kp_pogospring[0] = W_CachePatchName("K_ITPOGO", PU_HUDGFX);
|
|
kp_kitchensink[0] = W_CachePatchName("K_ITSINK", PU_HUDGFX);
|
|
kp_sadface[0] = W_CachePatchName("K_ITSAD", PU_HUDGFX);
|
|
|
|
// Splitscreen
|
|
kp_itembg[2] = W_CachePatchName("K_ISBG", PU_HUDGFX);
|
|
kp_itembg[3] = W_CachePatchName("K_ISBGD", PU_HUDGFX);
|
|
kp_itemtimer[1] = W_CachePatchName("K_ISIMER", PU_HUDGFX);
|
|
kp_itemmulsticker[1] = W_CachePatchName("K_ISMUL", PU_HUDGFX);
|
|
|
|
kp_sneaker[1] = W_CachePatchName("K_ISSHOE", PU_HUDGFX);
|
|
kp_rocketsneaker[1] = W_CachePatchName("K_ISRSHE", PU_HUDGFX);
|
|
sprintf(buffer, "K_ISINVx");
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
buffer[7] = '1'+i;
|
|
kp_invincibility[i+7] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
kp_banana[1] = W_CachePatchName("K_ISBANA", PU_HUDGFX);
|
|
kp_eggman[1] = W_CachePatchName("K_ISEGGM", PU_HUDGFX);
|
|
kp_orbinaut[4] = W_CachePatchName("K_ISORBN", PU_HUDGFX);
|
|
kp_jawz[1] = W_CachePatchName("K_ISJAWZ", PU_HUDGFX);
|
|
kp_mine[1] = W_CachePatchName("K_ISMINE", PU_HUDGFX);
|
|
kp_ballhog[1] = W_CachePatchName("K_ISBHOG", PU_HUDGFX);
|
|
kp_selfpropelledbomb[1] = W_CachePatchName("K_ISSPB", PU_HUDGFX);
|
|
kp_grow[1] = W_CachePatchName("K_ISGROW", PU_HUDGFX);
|
|
kp_shrink[1] = W_CachePatchName("K_ISSHRK", PU_HUDGFX);
|
|
kp_thundershield[1] = W_CachePatchName("K_ISTHNS", PU_HUDGFX);
|
|
kp_hyudoro[1] = W_CachePatchName("K_ISHYUD", PU_HUDGFX);
|
|
kp_pogospring[1] = W_CachePatchName("K_ISPOGO", PU_HUDGFX);
|
|
kp_kitchensink[1] = W_CachePatchName("K_ISSINK", PU_HUDGFX);
|
|
kp_sadface[1] = W_CachePatchName("K_ISSAD", PU_HUDGFX);
|
|
|
|
// CHECK indicators
|
|
sprintf(buffer, "K_CHECKx");
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
buffer[7] = '1'+i;
|
|
kp_check[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
|
|
// Eggman warning numbers
|
|
sprintf(buffer, "K_EGGNx");
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
buffer[6] = '0'+i;
|
|
kp_eggnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
|
|
// First person mode
|
|
kp_fpview[0] = W_CachePatchName("VIEWA0", PU_HUDGFX);
|
|
kp_fpview[1] = W_CachePatchName("VIEWB0D0", PU_HUDGFX);
|
|
kp_fpview[2] = W_CachePatchName("VIEWC0E0", PU_HUDGFX);
|
|
|
|
// Input UI Wheel
|
|
sprintf(buffer, "K_WHEELx");
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
buffer[7] = '0'+i;
|
|
kp_inputwheel[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
|
|
// HERE COMES A NEW CHALLENGER
|
|
sprintf(buffer, "K_CHALxx");
|
|
for (i = 0; i < 25; i++)
|
|
{
|
|
buffer[6] = '0'+((i+1)/10);
|
|
buffer[7] = '0'+((i+1)%10);
|
|
kp_challenger[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
|
|
// Lap start animation
|
|
sprintf(buffer, "K_LAP0x");
|
|
for (i = 0; i < 7; i++)
|
|
{
|
|
buffer[6] = '0'+(i+1);
|
|
kp_lapanim_lap[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
|
|
sprintf(buffer, "K_LAPFxx");
|
|
for (i = 0; i < 11; i++)
|
|
{
|
|
buffer[6] = '0'+((i+1)/10);
|
|
buffer[7] = '0'+((i+1)%10);
|
|
kp_lapanim_final[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
|
|
sprintf(buffer, "K_LAPNxx");
|
|
for (i = 0; i < 10; i++)
|
|
{
|
|
buffer[6] = '0'+i;
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
buffer[7] = '0'+(j+1);
|
|
kp_lapanim_number[i][j] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
}
|
|
|
|
sprintf(buffer, "K_LAPE0x");
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
buffer[7] = '0'+(i+1);
|
|
kp_lapanim_emblem[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
|
|
sprintf(buffer, "K_LAPH0x");
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
buffer[7] = '0'+(i+1);
|
|
kp_lapanim_hand[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
|
}
|
|
|
|
kp_yougotem = (patch_t *) W_CachePatchName("YOUGOTEM", PU_HUDGFX);
|
|
}
|
|
|
|
// For the item toggle menu
|
|
const char *K_GetItemPatch(UINT8 item, boolean tiny)
|
|
{
|
|
switch (item)
|
|
{
|
|
case KITEM_SNEAKER:
|
|
case KRITEM_TRIPLESNEAKER:
|
|
return (tiny ? "K_ISSHOE" : "K_ITSHOE");
|
|
case KITEM_ROCKETSNEAKER:
|
|
return (tiny ? "K_ISRSHE" : "K_ITRSHE");
|
|
case KITEM_INVINCIBILITY:
|
|
return (tiny ? "K_ISINV1" : "K_ITINV1");
|
|
case KITEM_BANANA:
|
|
case KRITEM_TRIPLEBANANA:
|
|
case KRITEM_TENFOLDBANANA:
|
|
return (tiny ? "K_ISBANA" : "K_ITBANA");
|
|
case KITEM_EGGMAN:
|
|
return (tiny ? "K_ISEGGM" : "K_ITEGGM");
|
|
case KITEM_ORBINAUT:
|
|
return (tiny ? "K_ISORBN" : "K_ITORB1");
|
|
case KITEM_JAWZ:
|
|
case KRITEM_DUALJAWZ:
|
|
return (tiny ? "K_ISJAWZ" : "K_ITJAWZ");
|
|
case KITEM_MINE:
|
|
return (tiny ? "K_ISMINE" : "K_ITMINE");
|
|
case KITEM_BALLHOG:
|
|
return (tiny ? "K_ISBHOG" : "K_ITBHOG");
|
|
case KITEM_SPB:
|
|
return (tiny ? "K_ISSPB" : "K_ITSPB");
|
|
case KITEM_GROW:
|
|
return (tiny ? "K_ISGROW" : "K_ITGROW");
|
|
case KITEM_SHRINK:
|
|
return (tiny ? "K_ISSHRK" : "K_ITSHRK");
|
|
case KITEM_THUNDERSHIELD:
|
|
return (tiny ? "K_ISTHNS" : "K_ITTHNS");
|
|
case KITEM_HYUDORO:
|
|
return (tiny ? "K_ISHYUD" : "K_ITHYUD");
|
|
case KITEM_POGOSPRING:
|
|
return (tiny ? "K_ISPOGO" : "K_ITPOGO");
|
|
case KITEM_KITCHENSINK:
|
|
return (tiny ? "K_ISSINK" : "K_ITSINK");
|
|
case KRITEM_TRIPLEORBINAUT:
|
|
return (tiny ? "K_ISORBN" : "K_ITORB3");
|
|
case KRITEM_QUADORBINAUT:
|
|
return (tiny ? "K_ISORBN" : "K_ITORB4");
|
|
default:
|
|
return (tiny ? "K_ISSAD" : "K_ITSAD");
|
|
}
|
|
}
|
|
|
|
//}
|
|
|
|
INT32 ITEM_X, ITEM_Y; // Item Window
|
|
INT32 TIME_X, TIME_Y; // Time Sticker
|
|
INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
|
INT32 SPDM_X, SPDM_Y; // Speedometer
|
|
INT32 POSI_X, POSI_Y; // Position Number
|
|
INT32 FACE_X, FACE_Y; // Top-four Faces
|
|
INT32 STCD_X, STCD_Y; // Starting countdown
|
|
INT32 CHEK_Y; // CHECK graphic
|
|
INT32 MINI_X, MINI_Y; // Minimap
|
|
INT32 WANT_X, WANT_Y; // Battle WANTED poster
|
|
|
|
// This is for the P2 and P4 side of splitscreen. Then we'll flip P1's and P2's to the bottom with V_SPLITSCREEN.
|
|
INT32 ITEM2_X, ITEM2_Y;
|
|
INT32 LAPS2_X, LAPS2_Y;
|
|
INT32 POSI2_X, POSI2_Y;
|
|
|
|
|
|
static void K_initKartHUD(void)
|
|
{
|
|
/*
|
|
BASEVIDWIDTH = 320
|
|
BASEVIDHEIGHT = 200
|
|
|
|
Item window graphic is 41 x 33
|
|
|
|
Time Sticker graphic is 116 x 11
|
|
Time Font is a solid block of (8 x [12) x 14], equal to 96 x 14
|
|
Therefore, timestamp is 116 x 14 altogether
|
|
|
|
Lap Sticker is 80 x 11
|
|
Lap flag is 22 x 20
|
|
Lap Font is a solid block of (3 x [12) x 14], equal to 36 x 14
|
|
Therefore, lapstamp is 80 x 20 altogether
|
|
|
|
Position numbers are 43 x 53
|
|
|
|
Faces are 32 x 32
|
|
Faces draw downscaled at 16 x 16
|
|
Therefore, the allocated space for them is 16 x 67 altogether
|
|
|
|
----
|
|
|
|
ORIGINAL CZ64 SPLITSCREEN:
|
|
|
|
Item window:
|
|
if (!splitscreen) { ICONX = 139; ICONY = 20; }
|
|
else { ICONX = BASEVIDWIDTH-315; ICONY = 60; }
|
|
|
|
Time: 236, STRINGY( 12)
|
|
Lap: BASEVIDWIDTH-304, STRINGY(BASEVIDHEIGHT-189)
|
|
|
|
*/
|
|
|
|
// Single Screen (defaults)
|
|
// Item Window
|
|
ITEM_X = 5; // 5
|
|
ITEM_Y = 5; // 5
|
|
// Level Timer
|
|
TIME_X = BASEVIDWIDTH - 148; // 172
|
|
TIME_Y = 9; // 9
|
|
// Level Laps
|
|
LAPS_X = 9; // 9
|
|
LAPS_Y = BASEVIDHEIGHT - 29; // 171
|
|
// Speedometer
|
|
SPDM_X = 9; // 9
|
|
SPDM_Y = BASEVIDHEIGHT - 45; // 155
|
|
// Position Number
|
|
POSI_X = BASEVIDWIDTH - 9; // 268
|
|
POSI_Y = BASEVIDHEIGHT - 9; // 138
|
|
// Top-Four Faces
|
|
FACE_X = 9; // 9
|
|
FACE_Y = 92; // 92
|
|
// Starting countdown
|
|
STCD_X = BASEVIDWIDTH/2; // 9
|
|
STCD_Y = BASEVIDHEIGHT/2; // 92
|
|
// CHECK graphic
|
|
CHEK_Y = BASEVIDHEIGHT; // 200
|
|
// Minimap
|
|
MINI_X = BASEVIDWIDTH - 50; // 270
|
|
MINI_Y = (BASEVIDHEIGHT/2)-16; // 84
|
|
// Battle WANTED poster
|
|
WANT_X = BASEVIDWIDTH - 55; // 270
|
|
WANT_Y = BASEVIDHEIGHT- 71; // 176
|
|
|
|
if (splitscreen) // Splitscreen
|
|
{
|
|
ITEM_X = 5;
|
|
ITEM_Y = 3;
|
|
|
|
LAPS_Y = (BASEVIDHEIGHT/2)-24;
|
|
|
|
POSI_Y = (BASEVIDHEIGHT/2)- 2;
|
|
|
|
STCD_Y = BASEVIDHEIGHT/4;
|
|
|
|
MINI_Y = (BASEVIDHEIGHT/2);
|
|
|
|
if (splitscreen > 1) // 3P/4P Small Splitscreen
|
|
{
|
|
// 1P (top left)
|
|
ITEM_X = -9;
|
|
ITEM_Y = -8;
|
|
|
|
LAPS_X = 3;
|
|
LAPS_Y = (BASEVIDHEIGHT/2)-13;
|
|
|
|
POSI_X = 24;
|
|
POSI_Y = (BASEVIDHEIGHT/2)- 16;
|
|
|
|
// 2P (top right)
|
|
ITEM2_X = BASEVIDWIDTH-39;
|
|
ITEM2_Y = -8;
|
|
|
|
LAPS2_X = BASEVIDWIDTH-40;
|
|
LAPS2_Y = (BASEVIDHEIGHT/2)-13;
|
|
|
|
POSI2_X = BASEVIDWIDTH -4;
|
|
POSI2_Y = (BASEVIDHEIGHT/2)- 16;
|
|
|
|
// Reminder that 3P and 4P are just 1P and 2P splitscreen'd to the bottom.
|
|
|
|
STCD_X = BASEVIDWIDTH/4;
|
|
|
|
MINI_X = (3*BASEVIDWIDTH/4);
|
|
MINI_Y = (3*BASEVIDHEIGHT/4);
|
|
|
|
if (splitscreen > 2) // 4P-only
|
|
{
|
|
MINI_X = (BASEVIDWIDTH/2);
|
|
MINI_Y = (BASEVIDHEIGHT/2);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (timeinmap > 113)
|
|
hudtrans = cv_translucenthud.value;
|
|
else if (timeinmap > 105)
|
|
hudtrans = ((((INT32)timeinmap) - 105)*cv_translucenthud.value)/(113-105);
|
|
else
|
|
hudtrans = 0;
|
|
}
|
|
|
|
INT32 K_calcSplitFlags(INT32 snapflags)
|
|
{
|
|
INT32 splitflags = 0;
|
|
|
|
if (splitscreen == 0)
|
|
return snapflags;
|
|
|
|
if (stplyr != &players[displayplayer])
|
|
{
|
|
if (splitscreen == 1 && stplyr == &players[secondarydisplayplayer])
|
|
{
|
|
splitflags |= V_SPLITSCREEN;
|
|
}
|
|
else if (splitscreen > 1)
|
|
{
|
|
if (stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
|
splitflags |= V_SPLITSCREEN;
|
|
if (stplyr == &players[secondarydisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
|
splitflags |= V_HORZSCREEN;
|
|
}
|
|
}
|
|
|
|
if (splitflags & V_SPLITSCREEN)
|
|
snapflags &= ~V_SNAPTOTOP;
|
|
else
|
|
snapflags &= ~V_SNAPTOBOTTOM;
|
|
|
|
if (splitscreen > 1)
|
|
{
|
|
if (splitflags & V_HORZSCREEN)
|
|
snapflags &= ~V_SNAPTOLEFT;
|
|
else
|
|
snapflags &= ~V_SNAPTORIGHT;
|
|
}
|
|
|
|
return (splitflags|snapflags);
|
|
}
|
|
|
|
static void K_drawKartItem(void)
|
|
{
|
|
// ITEM_X = BASEVIDWIDTH-50; // 270
|
|
// ITEM_Y = 24; // 24
|
|
|
|
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
|
// Set to 'no item' just in case.
|
|
const UINT8 offset = ((splitscreen > 1) ? 1 : 0);
|
|
patch_t *localpatch = kp_nodraw;
|
|
patch_t *localbg = ((offset) ? kp_itembg[2] : kp_itembg[0]);
|
|
patch_t *localinv = ((offset) ? kp_invincibility[((leveltime % (6*3)) / 3) + 7] : kp_invincibility[(leveltime % (7*3)) / 3]);
|
|
INT32 fx = 0, fy = 0, fflags = 0; // final coords for hud and flags...
|
|
//INT32 splitflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT);
|
|
const INT32 numberdisplaymin = ((!offset && stplyr->kartstuff[k_itemtype] == KITEM_ORBINAUT) ? 5 : 2);
|
|
INT32 itembar = 0;
|
|
UINT8 localcolor = SKINCOLOR_NONE;
|
|
SINT8 colormode = TC_RAINBOW;
|
|
UINT8 *colmap = NULL;
|
|
boolean flipamount = false; // Used for 3P/4P splitscreen to flip item amount stuff
|
|
|
|
if (stplyr->kartstuff[k_itemroulette])
|
|
{
|
|
if (stplyr->skincolor)
|
|
localcolor = stplyr->skincolor;
|
|
|
|
switch((stplyr->kartstuff[k_itemroulette] % (14*3)) / 3)
|
|
{
|
|
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
|
|
case 0: // Sneaker
|
|
localpatch = kp_sneaker[offset];
|
|
//localcolor = SKINCOLOR_RASPBERRY;
|
|
break;
|
|
case 1: // Banana
|
|
localpatch = kp_banana[offset];
|
|
//localcolor = SKINCOLOR_YELLOW;
|
|
break;
|
|
case 2: // Orbinaut
|
|
localpatch = kp_orbinaut[3+offset];
|
|
//localcolor = SKINCOLOR_STEEL;
|
|
break;
|
|
case 3: // Mine
|
|
localpatch = kp_mine[offset];
|
|
//localcolor = SKINCOLOR_JET;
|
|
break;
|
|
case 4: // Grow
|
|
localpatch = kp_grow[offset];
|
|
//localcolor = SKINCOLOR_TEAL;
|
|
break;
|
|
case 5: // Hyudoro
|
|
localpatch = kp_hyudoro[offset];
|
|
//localcolor = SKINCOLOR_STEEL;
|
|
break;
|
|
case 6: // Rocket Sneaker
|
|
localpatch = kp_rocketsneaker[offset];
|
|
//localcolor = SKINCOLOR_TANGERINE;
|
|
break;
|
|
case 7: // Jawz
|
|
localpatch = kp_jawz[offset];
|
|
//localcolor = SKINCOLOR_JAWZ;
|
|
break;
|
|
case 8: // Self-Propelled Bomb
|
|
localpatch = kp_selfpropelledbomb[offset];
|
|
//localcolor = SKINCOLOR_JET;
|
|
break;
|
|
case 9: // Shrink
|
|
localpatch = kp_shrink[offset];
|
|
//localcolor = SKINCOLOR_ORANGE;
|
|
break;
|
|
case 10: // Invincibility
|
|
localpatch = localinv;
|
|
//localcolor = SKINCOLOR_GREY;
|
|
break;
|
|
case 11: // Eggman Monitor
|
|
localpatch = kp_eggman[offset];
|
|
//localcolor = SKINCOLOR_ROSE;
|
|
break;
|
|
case 12: // Ballhog
|
|
localpatch = kp_ballhog[offset];
|
|
//localcolor = SKINCOLOR_LILAC;
|
|
break;
|
|
case 13: // Thunder Shield
|
|
localpatch = kp_thundershield[offset];
|
|
//localcolor = SKINCOLOR_CYAN;
|
|
break;
|
|
/*case 14: // Pogo Spring
|
|
localpatch = kp_pogospring[offset];
|
|
localcolor = SKINCOLOR_TANGERINE;
|
|
break;
|
|
case 15: // Kitchen Sink
|
|
localpatch = kp_kitchensink[offset];
|
|
localcolor = SKINCOLOR_STEEL;
|
|
break;*/
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// I'm doing this a little weird and drawing mostly in reverse order
|
|
// The only actual reason is to make sneakers line up this way in the code below
|
|
// This shouldn't have any actual baring over how it functions
|
|
// Hyudoro is first, because we're drawing it on top of the player's current item
|
|
if (stplyr->kartstuff[k_stolentimer] > 0)
|
|
{
|
|
if (leveltime & 2)
|
|
localpatch = kp_hyudoro[offset];
|
|
else
|
|
localpatch = kp_nodraw;
|
|
}
|
|
else if ((stplyr->kartstuff[k_stealingtimer] > 0) && (leveltime & 2))
|
|
{
|
|
localpatch = kp_hyudoro[offset];
|
|
}
|
|
else if (stplyr->kartstuff[k_eggmanexplode] > 1)
|
|
{
|
|
if (leveltime & 1)
|
|
localpatch = kp_eggman[offset];
|
|
else
|
|
localpatch = kp_nodraw;
|
|
}
|
|
else if (stplyr->kartstuff[k_rocketsneakertimer] > 1)
|
|
{
|
|
itembar = stplyr->kartstuff[k_rocketsneakertimer];
|
|
if (leveltime & 1)
|
|
localpatch = kp_rocketsneaker[offset];
|
|
else
|
|
localpatch = kp_nodraw;
|
|
}
|
|
else if (stplyr->kartstuff[k_growshrinktimer] > 0)
|
|
{
|
|
if (leveltime & 1)
|
|
localpatch = kp_grow[offset];
|
|
else
|
|
localpatch = kp_nodraw;
|
|
}
|
|
else if (stplyr->kartstuff[k_sadtimer] > 0)
|
|
{
|
|
if (leveltime & 2)
|
|
localpatch = kp_sadface[offset];
|
|
else
|
|
localpatch = kp_nodraw;
|
|
}
|
|
else
|
|
{
|
|
if (stplyr->kartstuff[k_itemamount] <= 0)
|
|
return;
|
|
|
|
switch(stplyr->kartstuff[k_itemtype])
|
|
{
|
|
case KITEM_SNEAKER:
|
|
localpatch = kp_sneaker[offset];
|
|
break;
|
|
case KITEM_ROCKETSNEAKER:
|
|
localpatch = kp_rocketsneaker[offset];
|
|
break;
|
|
case KITEM_INVINCIBILITY:
|
|
localpatch = localinv;
|
|
localbg = kp_itembg[offset+1];
|
|
break;
|
|
case KITEM_BANANA:
|
|
localpatch = kp_banana[offset];
|
|
break;
|
|
case KITEM_EGGMAN:
|
|
localpatch = kp_eggman[offset];
|
|
break;
|
|
case KITEM_ORBINAUT:
|
|
localpatch = kp_orbinaut[(offset ? 4 : min(stplyr->kartstuff[k_itemamount]-1, 3))];
|
|
break;
|
|
case KITEM_JAWZ:
|
|
localpatch = kp_jawz[offset];
|
|
break;
|
|
case KITEM_MINE:
|
|
localpatch = kp_mine[offset];
|
|
break;
|
|
case KITEM_BALLHOG:
|
|
localpatch = kp_ballhog[offset];
|
|
break;
|
|
case KITEM_SPB:
|
|
localpatch = kp_selfpropelledbomb[offset];
|
|
localbg = kp_itembg[offset+1];
|
|
break;
|
|
case KITEM_GROW:
|
|
localpatch = kp_grow[offset];
|
|
break;
|
|
case KITEM_SHRINK:
|
|
localpatch = kp_shrink[offset];
|
|
break;
|
|
case KITEM_THUNDERSHIELD:
|
|
localpatch = kp_thundershield[offset];
|
|
localbg = kp_itembg[offset+1];
|
|
break;
|
|
case KITEM_HYUDORO:
|
|
localpatch = kp_hyudoro[offset];
|
|
break;
|
|
case KITEM_POGOSPRING:
|
|
localpatch = kp_pogospring[offset];
|
|
break;
|
|
case KITEM_KITCHENSINK:
|
|
localpatch = kp_kitchensink[offset];
|
|
break;
|
|
case KITEM_SAD:
|
|
localpatch = kp_sadface[offset];
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (stplyr->kartstuff[k_itemheld] && !(leveltime & 1))
|
|
localpatch = kp_nodraw;
|
|
}
|
|
|
|
if (stplyr->kartstuff[k_itemblink] && (leveltime & 1))
|
|
{
|
|
colormode = TC_BLINK;
|
|
|
|
switch (stplyr->kartstuff[k_itemblinkmode])
|
|
{
|
|
case 2:
|
|
localcolor = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
|
break;
|
|
case 1:
|
|
localcolor = SKINCOLOR_RED;
|
|
break;
|
|
default:
|
|
localcolor = SKINCOLOR_WHITE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// pain and suffering defined below
|
|
if (splitscreen < 2) // don't change shit for THIS splitscreen.
|
|
{
|
|
fx = ITEM_X;
|
|
fy = ITEM_Y;
|
|
fflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT);
|
|
}
|
|
else // now we're having a fun game.
|
|
{
|
|
if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer]) // If we are P1 or P3...
|
|
{
|
|
fx = ITEM_X;
|
|
fy = ITEM_Y;
|
|
fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN : V_SNAPTOTOP); // flip P3 to the bottom.
|
|
}
|
|
else // else, that means we're P2 or P4.
|
|
{
|
|
fx = ITEM2_X;
|
|
fy = ITEM2_Y;
|
|
fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN : V_SNAPTOTOP); // flip P4 to the bottom
|
|
flipamount = true;
|
|
}
|
|
}
|
|
|
|
if (localcolor != SKINCOLOR_NONE)
|
|
colmap = R_GetTranslationColormap(colormode, localcolor, 0);
|
|
|
|
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, localbg);
|
|
|
|
// Then, the numbers:
|
|
if (stplyr->kartstuff[k_itemamount] >= numberdisplaymin && !stplyr->kartstuff[k_itemroulette])
|
|
{
|
|
V_DrawScaledPatch(fx + (flipamount ? 48 : 0), fy, V_HUDTRANS|fflags|(flipamount ? V_FLIP : 0), kp_itemmulsticker[offset]); // flip this graphic for p2 and p4 in split and shift it.
|
|
V_DrawFixedPatch(fx<<FRACBITS, fy<<FRACBITS, FRACUNIT, V_HUDTRANS|fflags, localpatch, colmap);
|
|
if (offset)
|
|
if (flipamount) // reminder that this is for 3/4p's right end of the screen.
|
|
V_DrawString(fx+2, fy+31, V_ALLOWLOWERCASE|V_HUDTRANS|fflags, va("x%d", stplyr->kartstuff[k_itemamount]));
|
|
else
|
|
V_DrawString(fx+24, fy+31, V_ALLOWLOWERCASE|V_HUDTRANS|fflags, va("x%d", stplyr->kartstuff[k_itemamount]));
|
|
else
|
|
{
|
|
V_DrawScaledPatch(fy+28, fy+41, V_HUDTRANS|fflags, kp_itemx);
|
|
V_DrawKartString(fx+38, fy+36, V_HUDTRANS|fflags, va("%d", stplyr->kartstuff[k_itemamount]));
|
|
}
|
|
}
|
|
else
|
|
V_DrawFixedPatch(fx<<FRACBITS, fy<<FRACBITS, FRACUNIT, V_HUDTRANS|fflags, localpatch, colmap);
|
|
|
|
// Extensible meter, currently only used for rocket sneaker...
|
|
if (itembar && hudtrans)
|
|
{
|
|
const INT32 barlength = (splitscreen > 1 ? 12 : 26);
|
|
const INT32 maxl = (itemtime*3) - barlength; // timer's normal highest value
|
|
const INT32 fill = ((itembar*barlength)/maxl);
|
|
const INT32 length = min(barlength, fill);
|
|
const INT32 height = (offset ? 1 : 2);
|
|
const INT32 x = (offset ? 17 : 11), y = (offset ? 27 : 35);
|
|
|
|
V_DrawScaledPatch(fx+x, fy+y, V_HUDTRANS|fflags, kp_itemtimer[offset]);
|
|
// The left dark "AA" edge
|
|
V_DrawFill(fx+x+1, fy+y+1, (length == 2 ? 2 : 1), height, 12|fflags);
|
|
// The bar itself
|
|
if (length > 2)
|
|
{
|
|
V_DrawFill(fx+x+length, fy+y+1, 1, height, 12|fflags); // the right one
|
|
if (height == 2)
|
|
V_DrawFill(fx+x+2, fy+y+2, length-2, 1, 8|fflags); // the dulled underside
|
|
V_DrawFill(fx+x+2, fy+y+1, length-2, 1, 120|fflags); // the shine
|
|
}
|
|
}
|
|
|
|
// Quick Eggman numbers
|
|
if (stplyr->kartstuff[k_eggmanexplode] > 1 /*&& stplyr->kartstuff[k_eggmanexplode] <= 3*TICRATE*/)
|
|
V_DrawScaledPatch(fx+17, fy+13-offset, V_HUDTRANS|fflags, kp_eggnum[min(3, G_TicsToSeconds(stplyr->kartstuff[k_eggmanexplode]))]);
|
|
|
|
}
|
|
|
|
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode)
|
|
{
|
|
// TIME_X = BASEVIDWIDTH-124; // 196
|
|
// TIME_Y = 6; // 6
|
|
|
|
tic_t worktime;
|
|
|
|
INT32 splitflags = 0;
|
|
if (!mode)
|
|
{
|
|
splitflags = V_HUDTRANS|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTORIGHT);
|
|
if (cv_timelimit.value && timelimitintics > 0)
|
|
{
|
|
if (drawtime >= timelimitintics)
|
|
drawtime = 0;
|
|
else
|
|
drawtime = timelimitintics - drawtime;
|
|
}
|
|
}
|
|
|
|
V_DrawScaledPatch(TX, TY, splitflags, ((mode == 2) ? kp_lapstickerwide : kp_timestickerwide));
|
|
|
|
TX += 33;
|
|
|
|
worktime = drawtime/(60*TICRATE);
|
|
|
|
if (mode && !drawtime)
|
|
V_DrawKartString(TX, TY+3, splitflags, va("--'--\"--"));
|
|
else if (worktime < 100) // 99:99:99 only
|
|
{
|
|
// zero minute
|
|
if (worktime < 10)
|
|
{
|
|
V_DrawKartString(TX, TY+3, splitflags, va("0"));
|
|
// minutes time 0 __ __
|
|
V_DrawKartString(TX+12, TY+3, splitflags, va("%d", worktime));
|
|
}
|
|
// minutes time 0 __ __
|
|
else
|
|
V_DrawKartString(TX, TY+3, splitflags, va("%d", worktime));
|
|
|
|
// apostrophe location _'__ __
|
|
V_DrawKartString(TX+24, TY+3, splitflags, va("'"));
|
|
|
|
worktime = (drawtime/TICRATE % 60);
|
|
|
|
// zero second _ 0_ __
|
|
if (worktime < 10)
|
|
{
|
|
V_DrawKartString(TX+36, TY+3, splitflags, va("0"));
|
|
// seconds time _ _0 __
|
|
V_DrawKartString(TX+48, TY+3, splitflags, va("%d", worktime));
|
|
}
|
|
// zero second _ 00 __
|
|
else
|
|
V_DrawKartString(TX+36, TY+3, splitflags, va("%d", worktime));
|
|
|
|
// quotation mark location _ __"__
|
|
V_DrawKartString(TX+60, TY+3, splitflags, va("\""));
|
|
|
|
worktime = G_TicsToCentiseconds(drawtime);
|
|
|
|
// zero tick _ __ 0_
|
|
if (worktime < 10)
|
|
{
|
|
V_DrawKartString(TX+72, TY+3, splitflags, va("0"));
|
|
// tics _ __ _0
|
|
V_DrawKartString(TX+84, TY+3, splitflags, va("%d", worktime));
|
|
}
|
|
// zero tick _ __ 00
|
|
else
|
|
V_DrawKartString(TX+72, TY+3, splitflags, va("%d", worktime));
|
|
}
|
|
else if ((drawtime/TICRATE) & 1)
|
|
V_DrawKartString(TX, TY+3, splitflags, va("99'59\"99"));
|
|
|
|
if (emblemmap && (modeattacking || (mode == 1)) && !demoplayback) // emblem time!
|
|
{
|
|
INT32 workx = TX + 96, worky = TY+18;
|
|
SINT8 curemb = 0;
|
|
patch_t *emblempic[3] = {NULL, NULL, NULL};
|
|
UINT8 *emblemcol[3] = {NULL, NULL, NULL};
|
|
|
|
emblem_t *emblem = M_GetLevelEmblems(emblemmap);
|
|
while (emblem)
|
|
{
|
|
char targettext[9];
|
|
|
|
switch (emblem->type)
|
|
{
|
|
case ET_TIME:
|
|
{
|
|
static boolean canplaysound = true;
|
|
tic_t timetoreach = emblem->var;
|
|
|
|
if (emblem->collected)
|
|
{
|
|
emblempic[curemb] = W_CachePatchName(M_GetEmblemPatch(emblem), PU_CACHE);
|
|
emblemcol[curemb] = R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE);
|
|
if (++curemb == 3)
|
|
break;
|
|
goto bademblem;
|
|
}
|
|
|
|
snprintf(targettext, 9, "%i'%02i\"%02i",
|
|
G_TicsToMinutes(timetoreach, false),
|
|
G_TicsToSeconds(timetoreach),
|
|
G_TicsToCentiseconds(timetoreach));
|
|
|
|
if (!mode)
|
|
{
|
|
if (stplyr->realtime > timetoreach)
|
|
{
|
|
splitflags = (splitflags &~ V_HUDTRANS)|V_HUDTRANSHALF;
|
|
if (canplaysound)
|
|
{
|
|
S_StartSound(NULL, sfx_s3k72); //sfx_s26d); -- you STOLE fizzy lifting drinks
|
|
canplaysound = false;
|
|
}
|
|
}
|
|
else if (!canplaysound)
|
|
canplaysound = true;
|
|
}
|
|
|
|
targettext[8] = 0;
|
|
}
|
|
break;
|
|
default:
|
|
goto bademblem;
|
|
}
|
|
|
|
V_DrawRightAlignedString(workx, worky, splitflags, targettext);
|
|
workx -= 67;
|
|
V_DrawSmallScaledPatch(workx + 4, worky, splitflags, W_CachePatchName("NEEDIT", PU_CACHE));
|
|
|
|
break;
|
|
|
|
bademblem:
|
|
emblem = M_GetLevelEmblems(-1);
|
|
}
|
|
|
|
if (!mode)
|
|
splitflags = (splitflags &~ V_HUDTRANSHALF)|V_HUDTRANS;
|
|
while (curemb--)
|
|
{
|
|
workx -= 12;
|
|
V_DrawSmallMappedPatch(workx + 4, worky, splitflags, emblempic[curemb], emblemcol[curemb]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void K_DrawKartPositionNum(INT32 num)
|
|
{
|
|
// POSI_X = BASEVIDWIDTH - 51; // 269
|
|
// POSI_Y = BASEVIDHEIGHT- 64; // 136
|
|
|
|
boolean win = (stplyr->exiting && num == 1);
|
|
//INT32 X = POSI_X;
|
|
INT32 W = SHORT(kp_positionnum[0][0]->width);
|
|
fixed_t scale = FRACUNIT;
|
|
patch_t *localpatch = kp_positionnum[0][0];
|
|
//INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT);
|
|
INT32 fx = 0, fy = 0, fflags = 0;
|
|
boolean flipdraw = false; // flip the order we draw it in for MORE splitscreen bs. fun.
|
|
boolean flipvdraw = false; // used only for 2p splitscreen so overtaking doesn't make 1P's position fly off the screen.
|
|
boolean overtake = false;
|
|
|
|
if (stplyr->kartstuff[k_positiondelay] || stplyr->exiting)
|
|
{
|
|
scale *= 2;
|
|
overtake = true; // this is used for splitscreen stuff in conjunction with flipdraw.
|
|
}
|
|
if (splitscreen)
|
|
scale /= 2;
|
|
|
|
W = FixedMul(W<<FRACBITS, scale)>>FRACBITS;
|
|
|
|
// pain and suffering defined below
|
|
if (!splitscreen)
|
|
{
|
|
fx = POSI_X;
|
|
fy = BASEVIDHEIGHT - 8;
|
|
fflags = V_SNAPTOBOTTOM|V_SNAPTORIGHT;
|
|
}
|
|
else if (splitscreen == 1) // for this splitscreen, we'll use case by case because it's a bit different.
|
|
{
|
|
fx = POSI_X;
|
|
if (stplyr == &players[displayplayer]) // for player 1: display this at the top right, above the minimap.
|
|
{
|
|
fy = 30;
|
|
fflags = V_SNAPTOTOP|V_SNAPTORIGHT;
|
|
if (overtake)
|
|
flipvdraw = true; // make sure overtaking doesn't explode us
|
|
}
|
|
else // if we're not p1, that means we're p2. display this at the bottom right, below the minimap.
|
|
{
|
|
fy = BASEVIDHEIGHT - 8;
|
|
fflags = V_SNAPTOBOTTOM|V_SNAPTORIGHT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer]) // If we are P1 or P3...
|
|
{
|
|
fx = POSI_X;
|
|
fy = POSI_Y;
|
|
fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
|
|
flipdraw = true;
|
|
if (num && num >= 10)
|
|
fx += W; // this seems dumb, but we need to do this in order for positions above 10 going off screen.
|
|
}
|
|
else // else, that means we're P2 or P4.
|
|
{
|
|
fx = POSI2_X;
|
|
fy = POSI2_Y;
|
|
fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
|
|
}
|
|
}
|
|
|
|
// Special case for 0
|
|
if (!num)
|
|
{
|
|
V_DrawFixedPatch(fx<<FRACBITS, fy<<FRACBITS, scale, V_HUDTRANSHALF|fflags, kp_positionnum[0][0], NULL);
|
|
return;
|
|
}
|
|
|
|
I_Assert(num >= 0); // This function does not draw negative numbers
|
|
|
|
// Draw the number
|
|
while (num)
|
|
{
|
|
if (win) // 1st place winner? You get rainbows!!
|
|
localpatch = kp_winnernum[(leveltime % (NUMWINFRAMES*3)) / 3];
|
|
else if (stplyr->laps+1 >= cv_numlaps.value || stplyr->exiting) // Check for the final lap, or won
|
|
{
|
|
// Alternate frame every three frames
|
|
switch (leveltime % 9)
|
|
{
|
|
case 1: case 2: case 3:
|
|
if (K_IsPlayerLosing(stplyr))
|
|
localpatch = kp_positionnum[num % 10][4];
|
|
else
|
|
localpatch = kp_positionnum[num % 10][1];
|
|
break;
|
|
case 4: case 5: case 6:
|
|
if (K_IsPlayerLosing(stplyr))
|
|
localpatch = kp_positionnum[num % 10][5];
|
|
else
|
|
localpatch = kp_positionnum[num % 10][2];
|
|
break;
|
|
case 7: case 8: case 9:
|
|
if (K_IsPlayerLosing(stplyr))
|
|
localpatch = kp_positionnum[num % 10][6];
|
|
else
|
|
localpatch = kp_positionnum[num % 10][3];
|
|
break;
|
|
default:
|
|
localpatch = kp_positionnum[num % 10][0];
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
localpatch = kp_positionnum[num % 10][0];
|
|
|
|
V_DrawFixedPatch((fx<<FRACBITS) + ((overtake && flipdraw) ? (SHORT(localpatch->width)*scale/2) : 0), (fy<<FRACBITS) + ((overtake && flipvdraw) ? (SHORT(localpatch->height)*scale/2) : 0), scale, V_HUDTRANSHALF|fflags, localpatch, NULL);
|
|
// ^ if we overtake as p1 or p3 in splitscren, we shift it so that it doesn't go off screen.
|
|
// ^ if we overtake as p1 in 2p splits, shift vertically so that this doesn't happen either.
|
|
|
|
fx -= W;
|
|
num /= 10;
|
|
}
|
|
}
|
|
|
|
static boolean K_drawKartPositionFaces(void)
|
|
{
|
|
// FACE_X = 15; // 15
|
|
// FACE_Y = 72; // 72
|
|
|
|
INT32 Y = FACE_Y+9; // +9 to offset where it's being drawn if there are more than one
|
|
INT32 i, j, ranklines, strank = -1;
|
|
boolean completed[MAXPLAYERS];
|
|
INT32 rankplayer[MAXPLAYERS];
|
|
INT32 bumperx, numplayersingame = 0;
|
|
UINT8 *colormap;
|
|
|
|
ranklines = 0;
|
|
memset(completed, 0, sizeof (completed));
|
|
memset(rankplayer, 0, sizeof (rankplayer));
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
rankplayer[i] = -1;
|
|
|
|
if (!playeringame[i] || players[i].spectator || !players[i].mo)
|
|
continue;
|
|
|
|
numplayersingame++;
|
|
}
|
|
|
|
if (numplayersingame <= 1)
|
|
return true;
|
|
|
|
#ifdef HAVE_BLUA
|
|
if (!LUA_HudEnabled(hud_minirankings))
|
|
return false; // Don't proceed but still return true for free play above if HUD is disabled.
|
|
#endif
|
|
|
|
for (j = 0; j < numplayersingame; j++)
|
|
{
|
|
UINT8 lowestposition = MAXPLAYERS+1;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (completed[i] || !playeringame[i] || players[i].spectator || !players[i].mo)
|
|
continue;
|
|
|
|
if (players[i].kartstuff[k_position] >= lowestposition)
|
|
continue;
|
|
|
|
rankplayer[ranklines] = i;
|
|
lowestposition = players[i].kartstuff[k_position];
|
|
}
|
|
|
|
i = rankplayer[ranklines];
|
|
|
|
completed[i] = true;
|
|
|
|
if (players+i == stplyr)
|
|
strank = ranklines;
|
|
|
|
//if (ranklines == 5)
|
|
//break; // Only draw the top 5 players -- we do this a different way now...
|
|
|
|
ranklines++;
|
|
}
|
|
|
|
if (ranklines < 5)
|
|
Y -= (9*ranklines);
|
|
else
|
|
Y -= (9*5);
|
|
|
|
if (G_BattleGametype() || strank <= 2) // too close to the top, or playing battle, or a spectator? would have had (strank == -1) called out, but already caught by (strank <= 2)
|
|
{
|
|
i = 0;
|
|
if (ranklines > 5) // could be both...
|
|
ranklines = 5;
|
|
}
|
|
else if (strank+3 > ranklines) // too close to the bottom?
|
|
{
|
|
i = ranklines - 5;
|
|
if (i < 0)
|
|
i = 0;
|
|
}
|
|
else
|
|
{
|
|
i = strank-2;
|
|
ranklines = strank+3;
|
|
}
|
|
|
|
for (; i < ranklines; i++)
|
|
{
|
|
if (!playeringame[rankplayer[i]]) continue;
|
|
if (players[rankplayer[i]].spectator) continue;
|
|
if (!players[rankplayer[i]].mo) continue;
|
|
|
|
bumperx = FACE_X+19;
|
|
|
|
if (players[rankplayer[i]].mo->color)
|
|
{
|
|
colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE);
|
|
if (players[rankplayer[i]].mo->colorized)
|
|
colormap = R_GetTranslationColormap(TC_RAINBOW, players[rankplayer[i]].mo->color, GTC_CACHE);
|
|
else
|
|
colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE);
|
|
|
|
V_DrawMappedPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, facerankprefix[players[rankplayer[i]].skin], colormap);
|
|
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_battlebumpers))
|
|
{
|
|
#endif
|
|
if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_bumper] > 0)
|
|
{
|
|
V_DrawMappedPatch(bumperx-2, Y, V_HUDTRANS|V_SNAPTOLEFT, kp_tinybumper[0], colormap);
|
|
for (j = 1; j < players[rankplayer[i]].kartstuff[k_bumper]; j++)
|
|
{
|
|
bumperx += 5;
|
|
V_DrawMappedPatch(bumperx, Y, V_HUDTRANS|V_SNAPTOLEFT, kp_tinybumper[1], colormap);
|
|
}
|
|
}
|
|
#ifdef HAVE_BLUA
|
|
} // A new level of stupidity: checking if lua is enabled to close a bracket. :Fascinating:
|
|
#endif
|
|
}
|
|
|
|
if (i == strank)
|
|
V_DrawScaledPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, kp_facehighlight[(leveltime / 4) % 8]);
|
|
|
|
if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_bumper] <= 0)
|
|
V_DrawScaledPatch(FACE_X-4, Y-3, V_HUDTRANS|V_SNAPTOLEFT, kp_ranknobumpers);
|
|
else
|
|
{
|
|
INT32 pos = players[rankplayer[i]].kartstuff[k_position];
|
|
if (pos < 0 || pos > MAXPLAYERS)
|
|
pos = 0;
|
|
// Draws the little number over the face
|
|
V_DrawScaledPatch(FACE_X-5, Y+10, V_HUDTRANS|V_SNAPTOLEFT, kp_facenum[pos]);
|
|
}
|
|
|
|
Y += 18;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// HU_DrawTabRankings -- moved here to take advantage of kart stuff!
|
|
//
|
|
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer, INT32 hilicol)
|
|
{
|
|
INT32 i, rightoffset = 240;
|
|
const UINT8 *colormap;
|
|
INT32 dupadjust = (vid.width/vid.dupx), duptweak = (dupadjust - BASEVIDWIDTH)/2;
|
|
|
|
//this function is designed for 9 or less score lines only
|
|
//I_Assert(scorelines <= 9); -- not today bitch, kart fixed it up
|
|
|
|
V_DrawFill(1-duptweak, 26, dupadjust-2, 1, 0); // Draw a horizontal line because it looks nice!
|
|
if (scorelines > 8)
|
|
{
|
|
V_DrawFill(160, 26, 1, 147, 0); // Draw a vertical line to separate the two sides.
|
|
V_DrawFill(1-duptweak, 173, dupadjust-2, 1, 0); // And a horizontal line near the bottom.
|
|
rightoffset = (BASEVIDWIDTH/2) - 4 - x;
|
|
}
|
|
|
|
for (i = 0; i < scorelines; i++)
|
|
{
|
|
char strtime[MAXPLAYERNAME+1];
|
|
|
|
if (players[tab[i].num].spectator || !players[tab[i].num].mo)
|
|
continue; //ignore them.
|
|
|
|
if (netgame // don't draw it offline
|
|
&& tab[i].num != serverplayer)
|
|
HU_drawPing(x + ((i < 8) ? -19 : rightoffset + 13), y+2, playerpingtable[tab[i].num], false);
|
|
|
|
STRBUFCPY(strtime, tab[i].name);
|
|
|
|
if (scorelines > 8)
|
|
V_DrawThinString(x + 20, y, ((tab[i].num == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
|
|
else
|
|
V_DrawString(x + 20, y, ((tab[i].num == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE, strtime);
|
|
|
|
if (players[tab[i].num].mo->color)
|
|
{
|
|
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo->color, GTC_CACHE);
|
|
if (players[tab[i].num].mo->colorized)
|
|
colormap = R_GetTranslationColormap(TC_RAINBOW, players[tab[i].num].mo->color, GTC_CACHE);
|
|
else
|
|
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo->color, GTC_CACHE);
|
|
|
|
V_DrawMappedPatch(x, y-4, 0, facerankprefix[players[tab[i].num].skin], colormap);
|
|
/*if (G_BattleGametype() && players[tab[i].num].kartstuff[k_bumper] > 0) -- not enough space for this
|
|
{
|
|
INT32 bumperx = x+19;
|
|
V_DrawMappedPatch(bumperx-2, y-4, 0, kp_tinybumper[0], colormap);
|
|
for (j = 1; j < players[tab[i].num].kartstuff[k_bumper]; j++)
|
|
{
|
|
bumperx += 5;
|
|
V_DrawMappedPatch(bumperx, y-4, 0, kp_tinybumper[1], colormap);
|
|
}
|
|
}*/
|
|
}
|
|
|
|
if (tab[i].num == whiteplayer)
|
|
V_DrawScaledPatch(x, y-4, 0, kp_facehighlight[(leveltime / 4) % 8]);
|
|
|
|
if (G_BattleGametype() && players[tab[i].num].kartstuff[k_bumper] <= 0)
|
|
V_DrawScaledPatch(x-4, y-7, 0, kp_ranknobumpers);
|
|
else
|
|
{
|
|
INT32 pos = players[tab[i].num].kartstuff[k_position];
|
|
if (pos < 0 || pos > MAXPLAYERS)
|
|
pos = 0;
|
|
// Draws the little number over the face
|
|
V_DrawScaledPatch(x-5, y+6, 0, kp_facenum[pos]);
|
|
}
|
|
|
|
if (G_RaceGametype())
|
|
{
|
|
#define timestring(time) va("%i'%02i\"%02i", G_TicsToMinutes(time, true), G_TicsToSeconds(time), G_TicsToCentiseconds(time))
|
|
if (players[tab[i].num].exiting)
|
|
V_DrawRightAlignedString(x+rightoffset, y, hilicol, timestring(players[tab[i].num].realtime));
|
|
else if (players[tab[i].num].pflags & PF_TIMEOVER)
|
|
V_DrawRightAlignedThinString(x+rightoffset, y-1, 0, "NO CONTEST.");
|
|
else if (circuitmap)
|
|
V_DrawRightAlignedString(x+rightoffset, y, 0, va("Lap %d", tab[i].count));
|
|
#undef timestring
|
|
}
|
|
else
|
|
V_DrawRightAlignedString(x+rightoffset, y, 0, va("%u", tab[i].count));
|
|
|
|
y += 18;
|
|
if (i == 7)
|
|
{
|
|
y = 33;
|
|
x = (BASEVIDWIDTH/2) + 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void K_drawKartLaps(void)
|
|
{
|
|
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
|
INT32 fx = 0, fy = 0, fflags = 0; // stuff for 3p / 4p splitscreen.
|
|
boolean flipstring = false; // used for 3p or 4p
|
|
INT32 stringw = 0; // used with the above
|
|
|
|
if (splitscreen > 1)
|
|
{
|
|
|
|
// pain and suffering defined below
|
|
if (splitscreen < 2) // don't change shit for THIS splitscreen.
|
|
{
|
|
fx = LAPS_X;
|
|
fy = LAPS_Y;
|
|
fflags = splitflags;
|
|
}
|
|
else
|
|
{
|
|
if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer]) // If we are P1 or P3...
|
|
{
|
|
fx = LAPS_X;
|
|
fy = LAPS_Y;
|
|
fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
|
|
}
|
|
else // else, that means we're P2 or P4.
|
|
{
|
|
fx = LAPS2_X;
|
|
fy = LAPS2_Y;
|
|
fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
|
|
flipstring = true; // make the string right aligned and other shit
|
|
}
|
|
}
|
|
|
|
|
|
|
|
if (stplyr->exiting) // draw stuff as god intended.
|
|
{
|
|
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, kp_splitlapflag);
|
|
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, "FIN");
|
|
}
|
|
else // take flipstring into account here since we may have more laps than just 10
|
|
if (flipstring)
|
|
{
|
|
stringw = V_StringWidth(va("%d/%d", stplyr->laps+1, cv_numlaps.value), 0);
|
|
|
|
V_DrawScaledPatch(BASEVIDWIDTH-stringw-16, fy, V_HUDTRANS|fflags, kp_splitlapflag);
|
|
V_DrawRightAlignedString(BASEVIDWIDTH-3, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
|
|
}
|
|
else // draw stuff NORMALLY.
|
|
{
|
|
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, kp_splitlapflag);
|
|
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
V_DrawScaledPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_lapsticker);
|
|
|
|
if (stplyr->exiting)
|
|
V_DrawKartString(LAPS_X+33, LAPS_Y+3, V_HUDTRANS|splitflags, "FIN");
|
|
else
|
|
V_DrawKartString(LAPS_X+33, LAPS_Y+3, V_HUDTRANS|splitflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
|
|
}
|
|
}
|
|
|
|
static void K_drawKartSpeedometer(void)
|
|
{
|
|
fixed_t convSpeed;
|
|
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
|
|
|
if (cv_kartspeedometer.value == 1) // Kilometers
|
|
{
|
|
convSpeed = FixedDiv(FixedMul(stplyr->speed, 142371), mapobjectscale)/FRACUNIT; // 2.172409058
|
|
V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, va("%3d km/h", convSpeed));
|
|
}
|
|
else if (cv_kartspeedometer.value == 2) // Miles
|
|
{
|
|
convSpeed = FixedDiv(FixedMul(stplyr->speed, 88465), mapobjectscale)/FRACUNIT; // 1.349868774
|
|
V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, va("%3d mph", convSpeed));
|
|
}
|
|
else if (cv_kartspeedometer.value == 3) // Fracunits
|
|
{
|
|
convSpeed = FixedDiv(stplyr->speed, mapobjectscale)/FRACUNIT;
|
|
V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, va("%3d fu/t", convSpeed));
|
|
}
|
|
}
|
|
|
|
static void K_drawKartBumpersOrKarma(void)
|
|
{
|
|
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, 0);
|
|
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
|
INT32 fx = 0, fy = 0, fflags = 0;
|
|
boolean flipstring = false; // same as laps, used for splitscreen
|
|
INT32 stringw = 0; // used with the above
|
|
|
|
if (splitscreen > 1)
|
|
{
|
|
|
|
// we will reuse lap coords here since it's essentially the same shit.
|
|
|
|
if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer]) // If we are P1 or P3...
|
|
{
|
|
fx = LAPS_X;
|
|
fy = LAPS_Y;
|
|
fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
|
|
}
|
|
else // else, that means we're P2 or P4.
|
|
{
|
|
fx = LAPS2_X;
|
|
fy = LAPS2_Y;
|
|
fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
|
|
flipstring = true;
|
|
}
|
|
|
|
if (stplyr->kartstuff[k_bumper] <= 0)
|
|
{
|
|
V_DrawMappedPatch(fx, fy-1, V_HUDTRANS|fflags, kp_splitkarmabomb, colormap);
|
|
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, va("%d/2", stplyr->kartstuff[k_comebackpoints]));
|
|
}
|
|
else // the above doesn't need to account for weird stuff since the max amount of karma necessary is always 2 ^^^^
|
|
{
|
|
if (flipstring) // for p2 and p4, assume we can have more than 10 bumpers. It's retarded but who knows.
|
|
{
|
|
stringw = V_StringWidth(va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value), 0);
|
|
|
|
V_DrawMappedPatch(BASEVIDWIDTH-stringw-16, fy-1, V_HUDTRANS|fflags, kp_rankbumper, colormap);
|
|
V_DrawRightAlignedString(BASEVIDWIDTH-3, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
|
|
}
|
|
else // draw bumpers normally.
|
|
{
|
|
V_DrawMappedPatch(fx, fy-1, V_HUDTRANS|fflags, kp_rankbumper, colormap);
|
|
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (stplyr->kartstuff[k_bumper] <= 0)
|
|
{
|
|
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_karmasticker, colormap);
|
|
V_DrawKartString(LAPS_X+47, LAPS_Y+3, V_HUDTRANS|splitflags, va("%d/2", stplyr->kartstuff[k_comebackpoints]));
|
|
}
|
|
else
|
|
{
|
|
if (stplyr->kartstuff[k_bumper] > 9 && cv_kartbumpers.value > 9)
|
|
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_bumperstickerwide, colormap);
|
|
else
|
|
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_bumpersticker, colormap);
|
|
V_DrawKartString(LAPS_X+47, LAPS_Y+3, V_HUDTRANS|splitflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
|
|
}
|
|
}
|
|
}
|
|
|
|
static fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fixed_t my)
|
|
{
|
|
fixed_t dist, x;
|
|
fixed_t range = RING_DIST/3;
|
|
angle_t diff;
|
|
|
|
range *= gamespeed+1;
|
|
|
|
dist = abs(R_PointToDist2(px, py, mx, my));
|
|
if (dist > range)
|
|
return -320;
|
|
|
|
diff = R_PointToAngle2(px, py, mx, my) - ang;
|
|
|
|
if (diff < ANGLE_90 || diff > ANGLE_270)
|
|
return -320;
|
|
else
|
|
x = (FixedMul(FINETANGENT(((diff+ANGLE_90)>>ANGLETOFINESHIFT) & 4095), 160<<FRACBITS) + (160<<FRACBITS))>>FRACBITS;
|
|
|
|
if (encoremode)
|
|
x = 320-x;
|
|
|
|
if (splitscreen > 1)
|
|
x /= 2;
|
|
|
|
return x;
|
|
}
|
|
|
|
static void K_drawKartWanted(void)
|
|
{
|
|
UINT8 i, numwanted = 0;
|
|
UINT8 *colormap = NULL;
|
|
INT32 basex = 0, basey = 0;
|
|
|
|
if (stplyr != &players[displayplayer])
|
|
return;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (battlewanted[i] == -1)
|
|
break;
|
|
numwanted++;
|
|
}
|
|
|
|
if (numwanted <= 0)
|
|
return;
|
|
|
|
// set X/Y coords depending on splitscreen.
|
|
if (splitscreen < 3) // 1P and 2P use the same code.
|
|
{
|
|
basex = WANT_X;
|
|
basey = WANT_Y;
|
|
if (splitscreen == 2)
|
|
{
|
|
basey += 16; // slight adjust for 3P
|
|
basex -= 6;
|
|
}
|
|
}
|
|
else if (splitscreen == 3) // 4P splitscreen...
|
|
{
|
|
basex = BASEVIDWIDTH/2 - (SHORT(kp_wantedsplit->width)/2); // center on screen
|
|
basey = BASEVIDHEIGHT - 55;
|
|
//basey2 = 4;
|
|
}
|
|
|
|
if (battlewanted[0] != -1)
|
|
colormap = R_GetTranslationColormap(0, players[battlewanted[0]].skincolor, GTC_CACHE);
|
|
V_DrawFixedPatch(basex<<FRACBITS, basey<<FRACBITS, FRACUNIT, V_HUDTRANS|(splitscreen < 3 ? V_SNAPTORIGHT : 0)|V_SNAPTOBOTTOM, (splitscreen > 1 ? kp_wantedsplit : kp_wanted), colormap);
|
|
/*if (basey2)
|
|
V_DrawFixedPatch(basex<<FRACBITS, basey2<<FRACBITS, FRACUNIT, V_HUDTRANS|V_SNAPTOTOP, (splitscreen == 3 ? kp_wantedsplit : kp_wanted), colormap); // < used for 4p splits.*/
|
|
|
|
for (i = 0; i < numwanted; i++)
|
|
{
|
|
INT32 x = basex+(splitscreen > 1 ? 13 : 8), y = basey+(splitscreen > 1 ? 16 : 21);
|
|
fixed_t scale = FRACUNIT/2;
|
|
player_t *p = &players[battlewanted[i]];
|
|
|
|
if (battlewanted[i] == -1)
|
|
break;
|
|
|
|
if (numwanted == 1)
|
|
scale = FRACUNIT;
|
|
else
|
|
{
|
|
if (i & 1)
|
|
x += 16;
|
|
if (i > 1)
|
|
y += 16;
|
|
}
|
|
|
|
if (players[battlewanted[i]].skincolor)
|
|
{
|
|
colormap = R_GetTranslationColormap(TC_RAINBOW, p->skincolor, GTC_CACHE);
|
|
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_HUDTRANS|(splitscreen < 3 ? V_SNAPTORIGHT : 0)|V_SNAPTOBOTTOM, (scale == FRACUNIT ? facewantprefix[p->skin] : facerankprefix[p->skin]), colormap);
|
|
/*if (basey2) // again with 4p stuff
|
|
V_DrawFixedPatch(x<<FRACBITS, (y - (basey-basey2))<<FRACBITS, FRACUNIT, V_HUDTRANS|V_SNAPTOTOP, (scale == FRACUNIT ? facewantprefix[p->skin] : facerankprefix[p->skin]), colormap);*/
|
|
}
|
|
}
|
|
}
|
|
|
|
static void K_drawKartPlayerCheck(void)
|
|
{
|
|
INT32 i;
|
|
UINT8 *colormap;
|
|
INT32 x;
|
|
|
|
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM);
|
|
|
|
if (!stplyr->mo || stplyr->spectator)
|
|
return;
|
|
|
|
if (stplyr->awayviewtics)
|
|
return;
|
|
|
|
if (camspin)
|
|
return;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
UINT8 pnum = 0;
|
|
|
|
if (&players[i] == stplyr)
|
|
continue;
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
if (!players[i].mo)
|
|
continue;
|
|
|
|
if ((players[i].kartstuff[k_invincibilitytimer] <= 0) && (leveltime & 2))
|
|
pnum++; // white frames
|
|
|
|
if (players[i].kartstuff[k_itemtype] == KITEM_GROW || players[i].kartstuff[k_growshrinktimer] > 0)
|
|
pnum += 4;
|
|
else if (players[i].kartstuff[k_itemtype] == KITEM_INVINCIBILITY || players[i].kartstuff[k_invincibilitytimer])
|
|
pnum += 2;
|
|
|
|
x = K_FindCheckX(stplyr->mo->x, stplyr->mo->y, stplyr->mo->angle, players[i].mo->x, players[i].mo->y);
|
|
if (x <= 320 && x >= 0)
|
|
{
|
|
if (x < 14)
|
|
x = 14;
|
|
else if (x > 306)
|
|
x = 306;
|
|
|
|
colormap = R_GetTranslationColormap(TC_DEFAULT, players[i].mo->color, 0);
|
|
V_DrawMappedPatch(x, CHEK_Y, V_HUDTRANS|splitflags, kp_check[pnum], colormap);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags, patch_t *AutomapPic)
|
|
{
|
|
// amnum xpos & ypos are the icon's speed around the HUD.
|
|
// The number being divided by is for how fast it moves.
|
|
// The higher the number, the slower it moves.
|
|
|
|
// am xpos & ypos are the icon's starting position. Withouht
|
|
// it, they wouldn't 'spawn' on the top-right side of the HUD.
|
|
|
|
UINT8 skin = 0;
|
|
|
|
fixed_t amnumxpos, amnumypos;
|
|
INT32 amxpos, amypos;
|
|
|
|
node_t *bsp = &nodes[numnodes-1];
|
|
fixed_t maxx, minx, maxy, miny;
|
|
|
|
fixed_t mapwidth, mapheight;
|
|
fixed_t xoffset, yoffset;
|
|
fixed_t xscale, yscale, zoom;
|
|
|
|
if (mo->skin)
|
|
skin = ((skin_t*)mo->skin)-skins;
|
|
|
|
maxx = maxy = INT32_MAX;
|
|
minx = miny = INT32_MIN;
|
|
minx = bsp->bbox[0][BOXLEFT];
|
|
maxx = bsp->bbox[0][BOXRIGHT];
|
|
miny = bsp->bbox[0][BOXBOTTOM];
|
|
maxy = bsp->bbox[0][BOXTOP];
|
|
|
|
if (bsp->bbox[1][BOXLEFT] < minx)
|
|
minx = bsp->bbox[1][BOXLEFT];
|
|
if (bsp->bbox[1][BOXRIGHT] > maxx)
|
|
maxx = bsp->bbox[1][BOXRIGHT];
|
|
if (bsp->bbox[1][BOXBOTTOM] < miny)
|
|
miny = bsp->bbox[1][BOXBOTTOM];
|
|
if (bsp->bbox[1][BOXTOP] > maxy)
|
|
maxy = bsp->bbox[1][BOXTOP];
|
|
|
|
// You might be wondering why these are being bitshift here
|
|
// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
|
|
// map boundaries and sizes will ALWAYS be whole numbers thankfully
|
|
// later calculations take into consideration that these are actually not in terms of FRACUNIT though
|
|
minx >>= FRACBITS;
|
|
maxx >>= FRACBITS;
|
|
miny >>= FRACBITS;
|
|
maxy >>= FRACBITS;
|
|
|
|
mapwidth = maxx - minx;
|
|
mapheight = maxy - miny;
|
|
|
|
// These should always be small enough to be bitshift back right now
|
|
xoffset = (minx + mapwidth/2)<<FRACBITS;
|
|
yoffset = (miny + mapheight/2)<<FRACBITS;
|
|
|
|
xscale = FixedDiv(AutomapPic->width, mapwidth);
|
|
yscale = FixedDiv(AutomapPic->height, mapheight);
|
|
zoom = FixedMul(min(xscale, yscale), FRACUNIT-FRACUNIT/20);
|
|
|
|
amnumxpos = (FixedMul(mo->x, zoom) - FixedMul(xoffset, zoom));
|
|
amnumypos = -(FixedMul(mo->y, zoom) - FixedMul(yoffset, zoom));
|
|
|
|
if (encoremode)
|
|
amnumxpos = -amnumxpos;
|
|
|
|
amxpos = amnumxpos + ((x + AutomapPic->width/2 - (facemmapprefix[skin]->width/2))<<FRACBITS);
|
|
amypos = amnumypos + ((y + AutomapPic->height/2 - (facemmapprefix[skin]->height/2))<<FRACBITS);
|
|
|
|
// do we want this? it feels unnecessary. easier to just modify the amnumxpos?
|
|
/*if (encoremode)
|
|
{
|
|
flags |= V_FLIP;
|
|
amxpos = -amnumxpos + ((x + AutomapPic->width/2 + (facemmapprefix[skin]->width/2))<<FRACBITS);
|
|
}*/
|
|
|
|
if (!mo->color) // 'default' color
|
|
V_DrawSciencePatch(amxpos, amypos, flags, facemmapprefix[skin], FRACUNIT);
|
|
else
|
|
{
|
|
UINT8 *colormap;
|
|
if (mo->colorized)
|
|
colormap = R_GetTranslationColormap(TC_RAINBOW, mo->color, GTC_CACHE);
|
|
else
|
|
colormap = R_GetTranslationColormap(skin, mo->color, GTC_CACHE);
|
|
V_DrawFixedPatch(amxpos, amypos, FRACUNIT, flags, facemmapprefix[skin], colormap);
|
|
if (mo->player && K_IsPlayerWanted(mo->player))
|
|
V_DrawFixedPatch(amxpos - (4<<FRACBITS), amypos - (4<<FRACBITS), FRACUNIT, flags, kp_wantedreticle, NULL);
|
|
}
|
|
}
|
|
|
|
static void K_drawKartMinimap(void)
|
|
{
|
|
INT32 lumpnum;
|
|
patch_t *AutomapPic;
|
|
INT32 i = 0;
|
|
INT32 x, y;
|
|
INT32 minimaptrans, splitflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split)
|
|
SINT8 localplayers[4];
|
|
SINT8 numlocalplayers = 0;
|
|
|
|
// Draw the HUD only when playing in a level.
|
|
// hu_stuff needs this, unlike st_stuff.
|
|
if (gamestate != GS_LEVEL)
|
|
return;
|
|
|
|
if (stplyr != &players[displayplayer])
|
|
return;
|
|
|
|
lumpnum = W_CheckNumForName(va("%sR", G_BuildMapName(gamemap)));
|
|
|
|
if (lumpnum != -1)
|
|
AutomapPic = W_CachePatchName(va("%sR", G_BuildMapName(gamemap)), PU_HUDGFX);
|
|
else
|
|
return; // no pic, just get outta here
|
|
|
|
x = MINI_X - (AutomapPic->width/2);
|
|
y = MINI_Y - (AutomapPic->height/2);
|
|
|
|
if (timeinmap > 105)
|
|
{
|
|
minimaptrans = cv_kartminimap.value;
|
|
if (timeinmap <= 113)
|
|
minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
|
|
if (!minimaptrans)
|
|
return;
|
|
}
|
|
else
|
|
return;
|
|
|
|
minimaptrans = ((10-minimaptrans)<<FF_TRANSSHIFT);
|
|
splitflags |= minimaptrans;
|
|
|
|
if (encoremode)
|
|
V_DrawScaledPatch(x+(AutomapPic->width), y, splitflags|V_FLIP, AutomapPic);
|
|
else
|
|
V_DrawScaledPatch(x, y, splitflags, AutomapPic);
|
|
|
|
if (!(splitscreen == 2))
|
|
{
|
|
splitflags &= ~minimaptrans;
|
|
splitflags |= V_HUDTRANSHALF;
|
|
}
|
|
|
|
// let offsets transfer to the heads, too!
|
|
if (encoremode)
|
|
x += SHORT(AutomapPic->leftoffset);
|
|
else
|
|
x -= SHORT(AutomapPic->leftoffset);
|
|
y -= SHORT(AutomapPic->topoffset);
|
|
|
|
// initialize
|
|
for (i = 0; i < 4; i++)
|
|
localplayers[i] = -1;
|
|
|
|
// Player's tiny icons on the Automap. (drawn opposite direction so player 1 is drawn last in splitscreen)
|
|
if (ghosts)
|
|
{
|
|
demoghost *g = ghosts;
|
|
while (g)
|
|
{
|
|
K_drawKartMinimapHead(g->mo, x, y, splitflags, AutomapPic);
|
|
g = g->next;
|
|
}
|
|
|
|
if (!stplyr->mo || stplyr->spectator) // do we need the latter..?
|
|
return;
|
|
|
|
localplayers[numlocalplayers] = stplyr-players;
|
|
numlocalplayers++;
|
|
}
|
|
else
|
|
{
|
|
for (i = MAXPLAYERS-1; i >= 0; i--)
|
|
{
|
|
if (!playeringame[i])
|
|
continue;
|
|
if (!players[i].mo || players[i].spectator)
|
|
continue;
|
|
|
|
if (i != displayplayer || splitscreen)
|
|
{
|
|
if (G_BattleGametype() && players[i].kartstuff[k_bumper] <= 0)
|
|
continue;
|
|
|
|
if (players[i].kartstuff[k_hyudorotimer] > 0)
|
|
{
|
|
if (!((players[i].kartstuff[k_hyudorotimer] < 1*TICRATE/2
|
|
|| players[i].kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))
|
|
&& !(leveltime & 1)))
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (i == displayplayer || i == secondarydisplayplayer || i == thirddisplayplayer || i == fourthdisplayplayer)
|
|
{
|
|
// Draw display players on top of everything else
|
|
localplayers[numlocalplayers] = i;
|
|
numlocalplayers++;
|
|
continue;
|
|
}
|
|
|
|
K_drawKartMinimapHead(players[i].mo, x, y, splitflags, AutomapPic);
|
|
}
|
|
}
|
|
|
|
// draw our local players here, opaque.
|
|
splitflags &= ~V_HUDTRANSHALF;
|
|
splitflags |= V_HUDTRANS;
|
|
|
|
for (i = 0; i < numlocalplayers; i++)
|
|
{
|
|
if (i == -1)
|
|
continue; // this doesn't interest us
|
|
K_drawKartMinimapHead(players[localplayers[i]].mo, x, y, splitflags, AutomapPic);
|
|
}
|
|
}
|
|
|
|
static void K_drawKartStartCountdown(void)
|
|
{
|
|
INT32 pnum = 0, splitflags = K_calcSplitFlags(0); // 3
|
|
|
|
if (leveltime >= starttime-(2*TICRATE)) // 2
|
|
pnum++;
|
|
if (leveltime >= starttime-TICRATE) // 1
|
|
pnum++;
|
|
if (leveltime >= starttime) // GO!
|
|
pnum++;
|
|
if ((leveltime % (2*5)) / 5) // blink
|
|
pnum += 4;
|
|
if (splitscreen) // splitscreen
|
|
pnum += 8;
|
|
|
|
V_DrawScaledPatch(STCD_X - (SHORT(kp_startcountdown[pnum]->width)/2), STCD_Y - (SHORT(kp_startcountdown[pnum]->height)/2), splitflags, kp_startcountdown[pnum]);
|
|
}
|
|
|
|
static void K_drawKartFinish(void)
|
|
{
|
|
INT32 pnum = 0, splitflags = K_calcSplitFlags(0);
|
|
|
|
if (!stplyr->kartstuff[k_cardanimation] || stplyr->kartstuff[k_cardanimation] >= 2*TICRATE)
|
|
return;
|
|
|
|
if ((stplyr->kartstuff[k_cardanimation] % (2*5)) / 5) // blink
|
|
pnum = 1;
|
|
|
|
if (splitscreen > 1) // 3/4p, stationary FIN
|
|
{
|
|
pnum += 2;
|
|
V_DrawScaledPatch(STCD_X - (SHORT(kp_racefinish[pnum]->width)/2), STCD_Y - (SHORT(kp_racefinish[pnum]->height)/2), splitflags, kp_racefinish[pnum]);
|
|
return;
|
|
}
|
|
|
|
//else -- 1/2p, scrolling FINISH
|
|
{
|
|
INT32 x, xval;
|
|
|
|
if (splitscreen) // wide splitscreen
|
|
pnum += 4;
|
|
|
|
x = ((vid.width<<FRACBITS)/vid.dupx);
|
|
xval = (SHORT(kp_racefinish[pnum]->width)<<FRACBITS);
|
|
x = ((TICRATE - stplyr->kartstuff[k_cardanimation])*(xval > x ? xval : x))/TICRATE;
|
|
|
|
if (splitscreen && stplyr == &players[secondarydisplayplayer])
|
|
x = -x;
|
|
|
|
V_DrawFixedPatch(x + (STCD_X<<FRACBITS) - (xval>>1),
|
|
(STCD_Y<<FRACBITS) - (SHORT(kp_racefinish[pnum]->height)<<(FRACBITS-1)),
|
|
FRACUNIT,
|
|
splitflags, kp_racefinish[pnum], NULL);
|
|
}
|
|
}
|
|
|
|
static void K_drawBattleFullscreen(void)
|
|
{
|
|
INT32 x = BASEVIDWIDTH/2;
|
|
INT32 y = -64+(stplyr->kartstuff[k_cardanimation]); // card animation goes from 0 to 164, 164 is the middle of the screen
|
|
INT32 splitflags = V_SNAPTOTOP; // I don't feel like properly supporting non-green resolutions, so you can have a misuse of SNAPTO instead
|
|
fixed_t scale = FRACUNIT;
|
|
|
|
if (splitscreen)
|
|
{
|
|
if ((splitscreen == 1 && stplyr == &players[secondarydisplayplayer])
|
|
|| (splitscreen > 1 && (stplyr == &players[thirddisplayplayer]
|
|
|| (stplyr == &players[fourthdisplayplayer] && splitscreen > 2))))
|
|
{
|
|
y = 232-(stplyr->kartstuff[k_cardanimation]/2);
|
|
splitflags = V_SNAPTOBOTTOM;
|
|
}
|
|
else
|
|
y = -32+(stplyr->kartstuff[k_cardanimation]/2);
|
|
|
|
if (splitscreen > 1)
|
|
{
|
|
scale /= 2;
|
|
|
|
if (stplyr == &players[secondarydisplayplayer]
|
|
|| (stplyr == &players[fourthdisplayplayer] && splitscreen > 2))
|
|
x = 3*BASEVIDWIDTH/4;
|
|
else
|
|
x = BASEVIDWIDTH/4;
|
|
}
|
|
else
|
|
{
|
|
if (stplyr->exiting)
|
|
{
|
|
if (stplyr == &players[secondarydisplayplayer])
|
|
x = BASEVIDWIDTH-96;
|
|
else
|
|
x = 96;
|
|
}
|
|
else
|
|
scale /= 2;
|
|
}
|
|
}
|
|
|
|
if (stplyr->exiting)
|
|
{
|
|
if (stplyr == &players[displayplayer])
|
|
V_DrawFadeScreen(0xFF00, 16);
|
|
if (stplyr->exiting < 6*TICRATE && !stplyr->spectator)
|
|
{
|
|
if (stplyr->kartstuff[k_position] == 1)
|
|
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, scale, splitflags, kp_battlewin, NULL);
|
|
else
|
|
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, scale, splitflags, (K_IsPlayerLosing(stplyr) ? kp_battlelose : kp_battlecool), NULL);
|
|
}
|
|
else
|
|
K_drawKartFinish();
|
|
}
|
|
else if (stplyr->kartstuff[k_bumper] <= 0 && stplyr->kartstuff[k_comebacktimer] && comeback && !stplyr->spectator)
|
|
{
|
|
UINT16 t = stplyr->kartstuff[k_comebacktimer]/(10*TICRATE);
|
|
INT32 txoff, adjust = (splitscreen > 1) ? 4 : 6; // normal string is 8, kart string is 12, half of that for ease
|
|
INT32 ty = (BASEVIDHEIGHT/2)+66;
|
|
|
|
txoff = adjust;
|
|
|
|
while (t)
|
|
{
|
|
txoff += adjust;
|
|
t /= 10;
|
|
}
|
|
|
|
if (splitscreen)
|
|
{
|
|
if (splitscreen > 1)
|
|
ty = (BASEVIDHEIGHT/4)+33;
|
|
if ((splitscreen == 1 && stplyr == &players[secondarydisplayplayer])
|
|
|| (stplyr == &players[thirddisplayplayer] && splitscreen > 1)
|
|
|| (stplyr == &players[fourthdisplayplayer] && splitscreen > 2))
|
|
ty += (BASEVIDHEIGHT/2);
|
|
}
|
|
else
|
|
V_DrawFadeScreen(0xFF00, 16);
|
|
|
|
if (!comebackshowninfo)
|
|
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, scale, splitflags, kp_battleinfo, NULL);
|
|
else
|
|
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, scale, splitflags, kp_battlewait, NULL);
|
|
|
|
if (splitscreen > 1)
|
|
V_DrawString(x-txoff, ty, 0, va("%d", stplyr->kartstuff[k_comebacktimer]/TICRATE));
|
|
else
|
|
{
|
|
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, 0, kp_timeoutsticker, NULL);
|
|
V_DrawKartString(x-txoff, ty, 0, va("%d", stplyr->kartstuff[k_comebacktimer]/TICRATE));
|
|
}
|
|
}
|
|
|
|
if (netgame && !stplyr->spectator && timeinmap > 113) // FREE PLAY?
|
|
{
|
|
UINT8 i;
|
|
|
|
// check to see if there's anyone else at all
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (i == displayplayer)
|
|
continue;
|
|
if (playeringame[i] && !stplyr->spectator)
|
|
return;
|
|
}
|
|
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_freeplay))
|
|
#endif
|
|
K_drawKartFreePlay(leveltime);
|
|
}
|
|
}
|
|
|
|
static void K_drawKartFirstPerson(void)
|
|
{
|
|
static INT32 pnum[4], turn[4], drift[4];
|
|
INT32 pn = 0, tn = 0, dr = 0;
|
|
INT32 target = 0, splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM);
|
|
INT32 x = BASEVIDWIDTH/2, y = BASEVIDHEIGHT;
|
|
fixed_t scale;
|
|
UINT8 *colmap = NULL;
|
|
ticcmd_t *cmd = &stplyr->cmd;
|
|
|
|
if (stplyr->spectator || !stplyr->mo || (stplyr->mo->flags2 & MF2_DONTDRAW))
|
|
return;
|
|
|
|
if (stplyr == &players[secondarydisplayplayer] && splitscreen)
|
|
{ pn = pnum[1]; tn = turn[1]; dr = drift[1]; }
|
|
else if (stplyr == &players[thirddisplayplayer] && splitscreen > 1)
|
|
{ pn = pnum[2]; tn = turn[2]; dr = drift[2]; }
|
|
else if (stplyr == &players[fourthdisplayplayer] && splitscreen > 2)
|
|
{ pn = pnum[3]; tn = turn[3]; dr = drift[3]; }
|
|
else
|
|
{ pn = pnum[0]; tn = turn[0]; dr = drift[0]; }
|
|
|
|
if (splitscreen)
|
|
{
|
|
y >>= 1;
|
|
if (splitscreen > 1)
|
|
x >>= 1;
|
|
}
|
|
|
|
{
|
|
if (stplyr->speed < FixedMul(stplyr->runspeed, stplyr->mo->scale) && (leveltime & 1) && !splitscreen)
|
|
y++;
|
|
// the following isn't EXPLICITLY right, it just gets the result we want, but i'm too lazy to look up the right way to do it
|
|
if (stplyr->mo->flags2 & MF2_SHADOW)
|
|
splitflags |= FF_TRANS80;
|
|
else if (stplyr->mo->frame & FF_TRANSMASK)
|
|
splitflags |= (stplyr->mo->frame & FF_TRANSMASK);
|
|
}
|
|
|
|
if (cmd->driftturn > 400) // strong left turn
|
|
target = 2;
|
|
else if (cmd->driftturn < -400) // strong right turn
|
|
target = -2;
|
|
else if (cmd->driftturn > 0) // weak left turn
|
|
target = 1;
|
|
else if (cmd->driftturn < 0) // weak right turn
|
|
target = -1;
|
|
else // forward
|
|
target = 0;
|
|
|
|
if (encoremode)
|
|
target = -target;
|
|
|
|
if (pn < target)
|
|
pn++;
|
|
else if (pn > target)
|
|
pn--;
|
|
|
|
if (pn < 0)
|
|
splitflags |= V_FLIP; // right turn
|
|
|
|
target = abs(pn);
|
|
if (target > 2)
|
|
target = 2;
|
|
|
|
x <<= FRACBITS;
|
|
y <<= FRACBITS;
|
|
|
|
if (tn != cmd->driftturn/50)
|
|
tn -= (tn - (cmd->driftturn/50))/8;
|
|
|
|
if (dr != stplyr->kartstuff[k_drift]*16)
|
|
dr -= (dr - (stplyr->kartstuff[k_drift]*16))/8;
|
|
|
|
if (splitscreen == 1)
|
|
{
|
|
scale = (2*FRACUNIT)/3;
|
|
y += FRACUNIT/(vid.dupx < vid.dupy ? vid.dupx : vid.dupy); // correct a one-pixel gap on the screen view (not the basevid view)
|
|
}
|
|
else if (splitscreen)
|
|
scale = FRACUNIT/2;
|
|
else
|
|
scale = FRACUNIT;
|
|
|
|
if (stplyr->mo)
|
|
{
|
|
INT32 dsone = K_GetKartDriftSparkValue(stplyr);
|
|
INT32 dstwo = dsone*2;
|
|
INT32 dsthree = dstwo*2;
|
|
|
|
#ifndef DONTLIKETOASTERSFPTWEAKS
|
|
{
|
|
const angle_t ang = R_PointToAngle2(0, 0, stplyr->rmomx, stplyr->rmomy) - stplyr->frameangle;
|
|
// yes, the following is correct. no, you do not need to swap the x and y.
|
|
fixed_t xoffs = -P_ReturnThrustY(stplyr->mo, ang, (BASEVIDWIDTH<<(FRACBITS-2))/2);
|
|
fixed_t yoffs = -(P_ReturnThrustX(stplyr->mo, ang, 4*FRACUNIT) - 4*FRACUNIT);
|
|
|
|
if (splitscreen)
|
|
xoffs = FixedMul(xoffs, scale);
|
|
|
|
xoffs -= (tn)*scale;
|
|
xoffs -= (dr)*scale;
|
|
|
|
if (stplyr->frameangle == stplyr->mo->angle)
|
|
{
|
|
const fixed_t mag = FixedDiv(stplyr->speed, 10*stplyr->mo->scale);
|
|
|
|
if (mag < FRACUNIT)
|
|
{
|
|
xoffs = FixedMul(xoffs, mag);
|
|
if (!splitscreen)
|
|
yoffs = FixedMul(yoffs, mag);
|
|
}
|
|
}
|
|
|
|
if (stplyr->mo->momz > 0) // TO-DO: Draw more of the kart so we can remove this if!
|
|
yoffs += stplyr->mo->momz/3;
|
|
|
|
if (encoremode)
|
|
x -= xoffs;
|
|
else
|
|
x += xoffs;
|
|
if (!splitscreen)
|
|
y += yoffs;
|
|
}
|
|
|
|
// drift sparks!
|
|
if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsthree))
|
|
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), 0);
|
|
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo))
|
|
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, 0);
|
|
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsone))
|
|
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, 0);
|
|
else
|
|
#endif
|
|
// invincibility/grow/shrink!
|
|
if (stplyr->mo->colorized && stplyr->mo->color)
|
|
colmap = R_GetTranslationColormap(TC_RAINBOW, stplyr->mo->color, 0);
|
|
}
|
|
|
|
V_DrawFixedPatch(x, y, scale, splitflags, kp_fpview[target], colmap);
|
|
|
|
if (stplyr == &players[secondarydisplayplayer] && splitscreen)
|
|
{ pnum[1] = pn; turn[1] = tn; drift[1] = dr; }
|
|
else if (stplyr == &players[thirddisplayplayer] && splitscreen > 1)
|
|
{ pnum[2] = pn; turn[2] = tn; drift[2] = dr; }
|
|
else if (stplyr == &players[fourthdisplayplayer] && splitscreen > 2)
|
|
{ pnum[3] = pn; turn[3] = tn; drift[3] = dr; }
|
|
else
|
|
{ pnum[0] = pn; turn[0] = tn; drift[0] = dr; }
|
|
}
|
|
|
|
// doesn't need to ever support 4p
|
|
static void K_drawInput(void)
|
|
{
|
|
static INT32 pn = 0;
|
|
INT32 target = 0, splitflags = (V_SNAPTOBOTTOM|V_SNAPTORIGHT);
|
|
INT32 x = BASEVIDWIDTH - 32, y = BASEVIDHEIGHT-24, offs, col;
|
|
const INT32 accent1 = splitflags|colortranslations[stplyr->skincolor][5];
|
|
const INT32 accent2 = splitflags|colortranslations[stplyr->skincolor][9];
|
|
ticcmd_t *cmd = &stplyr->cmd;
|
|
|
|
if (timeinmap <= 105)
|
|
return;
|
|
|
|
if (timeinmap < 113)
|
|
{
|
|
INT32 count = ((INT32)(timeinmap) - 105);
|
|
offs = (titledemo ? 128 : 64);
|
|
while (count-- > 0)
|
|
offs >>= 1;
|
|
x += offs;
|
|
}
|
|
|
|
if (titledemo)
|
|
{
|
|
V_DrawTinyScaledPatch(x-54, 128, splitflags, W_CachePatchName("TTKBANNR", PU_CACHE));
|
|
V_DrawTinyScaledPatch(x-54, 128+25, splitflags, W_CachePatchName("TTKART", PU_CACHE));
|
|
return;
|
|
}
|
|
|
|
#define BUTTW 8
|
|
#define BUTTH 11
|
|
|
|
#define drawbutt(xoffs, butt, symb)\
|
|
if (stplyr->cmd.buttons & butt)\
|
|
{\
|
|
offs = 2;\
|
|
col = accent1;\
|
|
}\
|
|
else\
|
|
{\
|
|
offs = 0;\
|
|
col = accent2;\
|
|
V_DrawFill(x+(xoffs), y+BUTTH, BUTTW-1, 2, splitflags|31);\
|
|
}\
|
|
V_DrawFill(x+(xoffs), y+offs, BUTTW-1, BUTTH, col);\
|
|
V_DrawFixedPatch((x+1+(xoffs))<<FRACBITS, (y+offs+1)<<FRACBITS, FRACUNIT, splitflags, tny_font[symb-HU_FONTSTART], NULL)
|
|
|
|
drawbutt(-2*BUTTW, BT_ACCELERATE, 'A');
|
|
drawbutt( -BUTTW, BT_BRAKE, 'B');
|
|
drawbutt( 0, BT_DRIFT, 'D');
|
|
drawbutt( BUTTW, BT_ATTACK, 'I');
|
|
|
|
#undef drawbutt
|
|
|
|
#undef BUTTW
|
|
#undef BUTTH
|
|
|
|
y -= 1;
|
|
|
|
if (!cmd->driftturn) // no turn
|
|
target = 0;
|
|
else // turning of multiple strengths!
|
|
{
|
|
target = ((abs(cmd->driftturn) - 1)/125)+1;
|
|
if (target > 4)
|
|
target = 4;
|
|
if (cmd->driftturn < 0)
|
|
target = -target;
|
|
}
|
|
|
|
if (pn != target)
|
|
{
|
|
if (abs(pn - target) == 1)
|
|
pn = target;
|
|
else if (pn < target)
|
|
pn += 2;
|
|
else //if (pn > target)
|
|
pn -= 2;
|
|
}
|
|
|
|
if (pn < 0)
|
|
{
|
|
splitflags |= V_FLIP; // right turn
|
|
x--;
|
|
}
|
|
|
|
target = abs(pn);
|
|
if (target > 4)
|
|
target = 4;
|
|
|
|
if (!stplyr->skincolor)
|
|
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, splitflags, kp_inputwheel[target], NULL);
|
|
else
|
|
{
|
|
UINT8 *colormap;
|
|
colormap = R_GetTranslationColormap(0, stplyr->skincolor, 0);
|
|
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, splitflags, kp_inputwheel[target], colormap);
|
|
}
|
|
}
|
|
|
|
static void K_drawChallengerScreen(void)
|
|
{
|
|
// This is an insanely complicated animation.
|
|
static UINT8 anim[52] = {
|
|
0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13, // frame 1-14, 2 tics: HERE COMES A NEW slides in
|
|
14,14,14,14,14,14, // frame 15, 6 tics: pause on the W
|
|
15,16,17,18, // frame 16-19, 1 tic: CHALLENGER approaches screen
|
|
19,20,19,20,19,20,19,20,19,20, // frame 20-21, 1 tic, 5 alternating: all text vibrates from impact
|
|
21,22,23,24 // frame 22-25, 1 tic: CHALLENGER turns gold
|
|
};
|
|
const UINT8 offset = min(52-1, (3*TICRATE)-mapreset);
|
|
|
|
V_DrawFadeScreen(0xFF00, 16); // Fade out
|
|
V_DrawScaledPatch(0, 0, 0, kp_challenger[anim[offset]]);
|
|
}
|
|
|
|
static void K_drawLapStartAnim(void)
|
|
{
|
|
// This is an EVEN MORE insanely complicated animation.
|
|
const UINT8 progress = 80-stplyr->kartstuff[k_lapanimation];
|
|
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, 0);
|
|
|
|
V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)))*FRACUNIT,
|
|
(48 - (32*max(0, progress-76)))*FRACUNIT,
|
|
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
|
|
(modeattacking ? kp_lapanim_emblem[1] : kp_lapanim_emblem[0]), colormap);
|
|
|
|
if (stplyr->kartstuff[k_laphand] >= 1 && stplyr->kartstuff[k_laphand] <= 3)
|
|
{
|
|
V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)))*FRACUNIT,
|
|
(48 - (32*max(0, progress-76))
|
|
+ 4 - abs((signed)((leveltime % 8) - 4)))*FRACUNIT,
|
|
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
|
|
kp_lapanim_hand[stplyr->kartstuff[k_laphand]-1], NULL);
|
|
}
|
|
|
|
if (stplyr->laps == (UINT8)(cv_numlaps.value - 1))
|
|
{
|
|
V_DrawFixedPatch((62 - (32*max(0, progress-76)))*FRACUNIT, // 27
|
|
30*FRACUNIT, // 24
|
|
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
|
|
kp_lapanim_final[min(progress/2, 10)], NULL);
|
|
|
|
if (progress/2-12 >= 0)
|
|
{
|
|
V_DrawFixedPatch((188 + (32*max(0, progress-76)))*FRACUNIT, // 194
|
|
30*FRACUNIT, // 24
|
|
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
|
|
kp_lapanim_lap[min(progress/2-12, 6)], NULL);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
V_DrawFixedPatch((82 - (32*max(0, progress-76)))*FRACUNIT, // 61
|
|
30*FRACUNIT, // 24
|
|
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
|
|
kp_lapanim_lap[min(progress/2, 6)], NULL);
|
|
|
|
if (progress/2-8 >= 0)
|
|
{
|
|
V_DrawFixedPatch((188 + (32*max(0, progress-76)))*FRACUNIT, // 194
|
|
30*FRACUNIT, // 24
|
|
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
|
|
kp_lapanim_number[(((UINT32)stplyr->laps+1) / 10)][min(progress/2-8, 2)], NULL);
|
|
|
|
if (progress/2-10 >= 0)
|
|
{
|
|
V_DrawFixedPatch((208 + (32*max(0, progress-76)))*FRACUNIT, // 221
|
|
30*FRACUNIT, // 24
|
|
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
|
|
kp_lapanim_number[(((UINT32)stplyr->laps+1) % 10)][min(progress/2-10, 2)], NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void K_drawKartFreePlay(UINT32 flashtime)
|
|
{
|
|
// no splitscreen support because it's not FREE PLAY if you have more than one player in-game
|
|
|
|
if ((flashtime % TICRATE) < TICRATE/2)
|
|
return;
|
|
|
|
V_DrawKartString((BASEVIDWIDTH - (LAPS_X+1)) - (12*9), // mirror the laps thingy
|
|
LAPS_Y+3, V_SNAPTOBOTTOM|V_SNAPTORIGHT, "FREE PLAY");
|
|
}
|
|
|
|
static void K_drawDistributionDebugger(void)
|
|
{
|
|
patch_t *items[NUMKARTRESULTS] = {
|
|
kp_sadface[1],
|
|
kp_sneaker[1],
|
|
kp_rocketsneaker[1],
|
|
kp_invincibility[7],
|
|
kp_banana[1],
|
|
kp_eggman[1],
|
|
kp_orbinaut[4],
|
|
kp_jawz[1],
|
|
kp_mine[1],
|
|
kp_ballhog[1],
|
|
kp_selfpropelledbomb[1],
|
|
kp_grow[1],
|
|
kp_shrink[1],
|
|
kp_thundershield[1],
|
|
kp_hyudoro[1],
|
|
kp_pogospring[1],
|
|
kp_kitchensink[1],
|
|
|
|
kp_sneaker[1],
|
|
kp_banana[1],
|
|
kp_banana[1],
|
|
kp_orbinaut[4],
|
|
kp_orbinaut[4],
|
|
kp_jawz[1]
|
|
};
|
|
INT32 useodds = 0;
|
|
INT32 pingame = 0, bestbumper = 0;
|
|
INT32 i;
|
|
INT32 x = -9, y = -9;
|
|
boolean dontforcespb = false;
|
|
|
|
if (stplyr != &players[displayplayer]) // only for p1
|
|
return;
|
|
|
|
// The only code duplication from the Kart, just to avoid the actual item function from calculating pingame twice
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
pingame++;
|
|
if (players[i].exiting)
|
|
dontforcespb = true;
|
|
if (players[i].kartstuff[k_bumper] > bestbumper)
|
|
bestbumper = players[i].kartstuff[k_bumper];
|
|
}
|
|
|
|
useodds = K_FindUseodds(stplyr, 0, pingame, bestbumper, (spbplace != -1 && stplyr->kartstuff[k_position] == spbplace+1), dontforcespb);
|
|
|
|
for (i = 1; i < NUMKARTRESULTS; i++)
|
|
{
|
|
const INT32 itemodds = K_KartGetItemOdds(useodds, i, 0);
|
|
if (itemodds <= 0)
|
|
continue;
|
|
|
|
V_DrawScaledPatch(x, y, V_HUDTRANS|V_SNAPTOTOP, items[i]);
|
|
V_DrawThinString(x+11, y+31, V_HUDTRANS|V_SNAPTOTOP, va("%d", itemodds));
|
|
|
|
// Display amount for multi-items
|
|
if (i >= NUMKARTITEMS)
|
|
{
|
|
INT32 amount;
|
|
switch (i)
|
|
{
|
|
case KRITEM_TENFOLDBANANA:
|
|
amount = 10;
|
|
break;
|
|
case KRITEM_QUADORBINAUT:
|
|
amount = 4;
|
|
break;
|
|
case KRITEM_DUALJAWZ:
|
|
amount = 2;
|
|
break;
|
|
default:
|
|
amount = 3;
|
|
break;
|
|
}
|
|
V_DrawString(x+24, y+31, V_ALLOWLOWERCASE|V_HUDTRANS|V_SNAPTOTOP, va("x%d", amount));
|
|
}
|
|
|
|
x += 32;
|
|
if (x >= 297)
|
|
{
|
|
x = -9;
|
|
y += 32;
|
|
}
|
|
}
|
|
|
|
V_DrawString(0, 0, V_HUDTRANS|V_SNAPTOTOP, va("USEODDS %d", useodds));
|
|
}
|
|
|
|
static void K_drawCheckpointDebugger(void)
|
|
{
|
|
if (stplyr != &players[displayplayer]) // only for p1
|
|
return;
|
|
|
|
if (stplyr->starpostnum >= (numstarposts - (numstarposts/2)))
|
|
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Can finish)", stplyr->starpostnum, numstarposts));
|
|
else
|
|
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Skip: %d)", stplyr->starpostnum, numstarposts, ((numstarposts/2) + stplyr->starpostnum)));
|
|
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", stplyr->kartstuff[k_prevcheck], stplyr->kartstuff[k_nextcheck]));
|
|
}
|
|
|
|
void K_drawKartHUD(void)
|
|
{
|
|
boolean isfreeplay = false;
|
|
|
|
// Define the X and Y for each drawn object
|
|
// This is handled by console/menu values
|
|
K_initKartHUD();
|
|
|
|
// Draw that fun first person HUD! Drawn ASAP so it looks more "real".
|
|
if ((stplyr == &players[displayplayer] && !camera.chase)
|
|
|| ((splitscreen && stplyr == &players[secondarydisplayplayer]) && !camera2.chase)
|
|
|| ((splitscreen > 1 && stplyr == &players[thirddisplayplayer]) && !camera3.chase)
|
|
|| ((splitscreen > 2 && stplyr == &players[fourthdisplayplayer]) && !camera4.chase))
|
|
K_drawKartFirstPerson();
|
|
|
|
/* if (splitscreen == 2) // Player 4 in 3P is the minimap :p
|
|
{
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_minimap))
|
|
#endif
|
|
K_drawKartMinimap();
|
|
}*/
|
|
|
|
// Draw full screen stuff that turns off the rest of the HUD
|
|
if (mapreset && stplyr == &players[displayplayer])
|
|
{
|
|
K_drawChallengerScreen();
|
|
return;
|
|
}
|
|
|
|
if ((G_BattleGametype())
|
|
&& (stplyr->exiting
|
|
|| (stplyr->kartstuff[k_bumper] <= 0
|
|
&& stplyr->kartstuff[k_comebacktimer]
|
|
&& comeback
|
|
&& stplyr->playerstate == PST_LIVE)))
|
|
{
|
|
K_drawBattleFullscreen();
|
|
return;
|
|
}
|
|
|
|
// Draw the CHECK indicator before the other items, so it's overlapped by everything else
|
|
if (cv_kartcheck.value && !splitscreen && !players[displayplayer].exiting)
|
|
K_drawKartPlayerCheck();
|
|
|
|
// Draw WANTED status
|
|
if (G_BattleGametype())
|
|
{
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_wanted))
|
|
#endif
|
|
K_drawKartWanted();
|
|
}
|
|
|
|
if (cv_kartminimap.value && !titledemo)
|
|
{
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_minimap))
|
|
#endif
|
|
K_drawKartMinimap(); // 3P splitscreen is handled above
|
|
|
|
}
|
|
|
|
// Draw the item window
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_item))
|
|
#endif
|
|
K_drawKartItem();
|
|
|
|
// If not splitscreen, draw...
|
|
if (!splitscreen && !titledemo)
|
|
{
|
|
// Draw the timestamp
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_time))
|
|
#endif
|
|
K_drawKartTimestamp(stplyr->realtime, TIME_X, TIME_Y, gamemap, 0);
|
|
|
|
if (!modeattacking)
|
|
{
|
|
// The top-four faces on the left
|
|
/*#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_minirankings))
|
|
#endif*/
|
|
isfreeplay = K_drawKartPositionFaces();
|
|
}
|
|
}
|
|
|
|
if (!stplyr->spectator) // Bottom of the screen elements, don't need in spectate mode
|
|
{
|
|
if (G_RaceGametype()) // Race-only elements
|
|
{
|
|
if (!titledemo)
|
|
{
|
|
// Draw the lap counter
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_gametypeinfo))
|
|
#endif
|
|
K_drawKartLaps();
|
|
|
|
if (!splitscreen)
|
|
{
|
|
// Draw the speedometer
|
|
// TODO: Make a better speedometer.
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_speedometer))
|
|
#endif
|
|
K_drawKartSpeedometer();
|
|
}
|
|
}
|
|
|
|
if (isfreeplay)
|
|
;
|
|
else if (!modeattacking)
|
|
{
|
|
// Draw the numerical position
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_position))
|
|
#endif
|
|
K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
|
|
}
|
|
else //if (!(demoplayback && hu_showscores))
|
|
{
|
|
// Draw the input UI
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_position))
|
|
#endif
|
|
K_drawInput();
|
|
}
|
|
}
|
|
else if (G_BattleGametype()) // Battle-only
|
|
{
|
|
// Draw the hits left!
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_gametypeinfo))
|
|
#endif
|
|
K_drawKartBumpersOrKarma();
|
|
}
|
|
}
|
|
|
|
// Draw the countdowns after everything else.
|
|
if (leveltime >= starttime-(3*TICRATE)
|
|
&& leveltime < starttime+TICRATE)
|
|
K_drawKartStartCountdown();
|
|
else if (countdown && (!splitscreen || !stplyr->exiting))
|
|
{
|
|
char *countstr = va("%d", countdown/TICRATE);
|
|
|
|
if (splitscreen > 1)
|
|
V_DrawCenteredString(BASEVIDWIDTH/4, LAPS_Y+1, K_calcSplitFlags(0), countstr);
|
|
else
|
|
{
|
|
INT32 karlen = strlen(countstr)*6; // half of 12
|
|
V_DrawKartString((BASEVIDWIDTH/2)-karlen, LAPS_Y+3, K_calcSplitFlags(0), countstr);
|
|
}
|
|
}
|
|
|
|
// Race overlays
|
|
if (G_RaceGametype())
|
|
{
|
|
if (stplyr->exiting)
|
|
K_drawKartFinish();
|
|
else if (stplyr->kartstuff[k_lapanimation] && !splitscreen)
|
|
K_drawLapStartAnim();
|
|
}
|
|
|
|
if (modeattacking) // everything after here is MP and debug only
|
|
return;
|
|
|
|
if (G_BattleGametype() && !splitscreen && (stplyr->kartstuff[k_yougotem] % 2)) // * YOU GOT EM *
|
|
V_DrawScaledPatch(BASEVIDWIDTH/2 - (SHORT(kp_yougotem->width)/2), 32, V_HUDTRANS, kp_yougotem);
|
|
|
|
// Draw FREE PLAY.
|
|
if (isfreeplay && !stplyr->spectator && timeinmap > 113)
|
|
{
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_freeplay))
|
|
#endif
|
|
K_drawKartFreePlay(leveltime);
|
|
}
|
|
|
|
if (cv_kartdebugdistribution.value)
|
|
K_drawDistributionDebugger();
|
|
|
|
if (cv_kartdebugcheckpoint.value)
|
|
K_drawCheckpointDebugger();
|
|
|
|
if (cv_kartdebugnodes.value)
|
|
{
|
|
UINT8 p;
|
|
for (p = 0; p < MAXPLAYERS; p++)
|
|
V_DrawString(8, 64+(8*p), V_YELLOWMAP, va("%d - %d (%dl)", p, playernode[p], players[p].cmd.latency));
|
|
}
|
|
}
|
|
|
|
//}
|