mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
d3bf1d55ef
(This is a quick, cheap hack to make splitscreen not almost impossible to support in major mods like Wipezones.)
838 lines
19 KiB
C
838 lines
19 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2014-2016 by John "JTE" Muniz.
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// Copyright (C) 2014-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_hudlib.c
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/// \brief custom HUD rendering library for Lua scripting
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#include "doomdef.h"
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#ifdef HAVE_BLUA
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#include "r_defs.h"
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#include "r_local.h"
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#include "st_stuff.h" // hudinfo[]
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#include "g_game.h"
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#include "i_video.h" // rendermode
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#include "p_local.h" // camera_t
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#include "screen.h" // screen width/height
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "lua_hud.h"
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#define HUDONLY if (!hud_running) return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
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boolean hud_running = false;
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static UINT8 hud_enabled[(hud_MAX/8)+1];
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static UINT8 hudAvailable; // hud hooks field
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static UINT8 camnum = 1;
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// must match enum hud in lua_hud.h
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static const char *const hud_disable_options[] = {
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"stagetitle",
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"textspectator",
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"time",
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"gametypeinfo", // Bumpers / Karma / Laps depending on gametype
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"minimap",
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"item",
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"position",
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"minirankings", // Gametype rankings to the left
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"battlerankingsbumpers", // bumper drawer for battle. Useful if you want to make a custom battle gamemode without bumpers being involved.
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"wanted",
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"speedometer",
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"freeplay",
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"rankings",
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NULL};
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enum hudinfo {
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hudinfo_x = 0,
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hudinfo_y
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};
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static const char *const hudinfo_opt[] = {
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"x",
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"y",
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NULL};
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enum patch {
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patch_valid = 0,
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patch_width,
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patch_height,
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patch_leftoffset,
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patch_topoffset
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};
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static const char *const patch_opt[] = {
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"valid",
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"width",
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"height",
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"leftoffset",
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"topoffset",
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NULL};
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enum hudhook {
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hudhook_game = 0,
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hudhook_scores
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};
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static const char *const hudhook_opt[] = {
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"game",
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"scores",
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NULL};
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// alignment types for v.drawString
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enum align {
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align_left = 0,
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align_center,
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align_right,
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align_fixed,
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align_small,
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align_smallright,
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align_thin,
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align_thinright
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};
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static const char *const align_opt[] = {
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"left",
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"center",
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"right",
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"fixed",
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"small",
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"small-right",
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"thin",
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"thin-right",
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NULL};
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// width types for v.stringWidth
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enum widtht {
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widtht_normal = 0,
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widtht_small,
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widtht_thin
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};
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static const char *const widtht_opt[] = {
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"normal",
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"small",
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"thin",
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NULL};
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enum cameraf {
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camera_chase = 0,
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camera_aiming,
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camera_x,
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camera_y,
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camera_z,
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camera_angle,
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camera_subsector,
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camera_floorz,
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camera_ceilingz,
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camera_radius,
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camera_height,
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camera_momx,
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camera_momy,
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camera_momz,
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camera_pnum
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};
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static const char *const camera_opt[] = {
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"chase",
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"aiming",
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"x",
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"y",
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"z",
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"angle",
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"subsector",
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"floorz",
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"ceilingz",
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"radius",
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"height",
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"momx",
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"momy",
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"momz",
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"pnum",
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NULL};
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static int lib_getHudInfo(lua_State *L)
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{
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UINT32 i;
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lua_remove(L, 1);
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i = luaL_checkinteger(L, 1);
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if (i >= NUMHUDITEMS)
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return luaL_error(L, "hudinfo[] index %d out of range (0 - %d)", i, NUMHUDITEMS-1);
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LUA_PushUserdata(L, &hudinfo[i], META_HUDINFO);
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return 1;
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}
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static int lib_hudinfolen(lua_State *L)
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{
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lua_pushinteger(L, NUMHUDITEMS);
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return 1;
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}
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static int hudinfo_get(lua_State *L)
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{
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hudinfo_t *info = *((hudinfo_t **)luaL_checkudata(L, 1, META_HUDINFO));
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enum hudinfo field = luaL_checkoption(L, 2, hudinfo_opt[0], hudinfo_opt);
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I_Assert(info != NULL); // huditems are always valid
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switch(field)
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{
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case hudinfo_x:
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lua_pushinteger(L, info->x);
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break;
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case hudinfo_y:
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lua_pushinteger(L, info->y);
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break;
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}
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return 1;
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}
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static int hudinfo_set(lua_State *L)
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{
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hudinfo_t *info = *((hudinfo_t **)luaL_checkudata(L, 1, META_HUDINFO));
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enum hudinfo field = luaL_checkoption(L, 2, hudinfo_opt[0], hudinfo_opt);
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I_Assert(info != NULL);
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switch(field)
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{
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case hudinfo_x:
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info->x = (INT32)luaL_checkinteger(L, 3);
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break;
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case hudinfo_y:
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info->y = (INT32)luaL_checkinteger(L, 3);
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break;
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}
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return 0;
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}
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static int hudinfo_num(lua_State *L)
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{
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hudinfo_t *info = *((hudinfo_t **)luaL_checkudata(L, 1, META_HUDINFO));
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lua_pushinteger(L, info-hudinfo);
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return 1;
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}
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static int colormap_get(lua_State *L)
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{
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return luaL_error(L, "colormap is not a struct.");
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}
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static int patch_get(lua_State *L)
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{
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patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
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enum patch field = luaL_checkoption(L, 2, NULL, patch_opt);
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// patches are CURRENTLY always valid, expected to be cached with PU_STATIC
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// this may change in the future, so patch.valid still exists
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I_Assert(patch != NULL);
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switch (field)
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{
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case patch_valid:
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lua_pushboolean(L, patch != NULL);
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break;
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case patch_width:
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lua_pushinteger(L, SHORT(patch->width));
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break;
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case patch_height:
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lua_pushinteger(L, SHORT(patch->height));
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break;
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case patch_leftoffset:
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lua_pushinteger(L, SHORT(patch->leftoffset));
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break;
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case patch_topoffset:
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lua_pushinteger(L, SHORT(patch->topoffset));
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break;
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}
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return 1;
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}
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static int patch_set(lua_State *L)
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{
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return luaL_error(L, LUA_QL("patch_t") " struct cannot be edited by Lua.");
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}
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static int camera_get(lua_State *L)
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{
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camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA));
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enum cameraf field = luaL_checkoption(L, 2, NULL, camera_opt);
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// cameras should always be valid unless I'm a nutter
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I_Assert(cam != NULL);
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switch (field)
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{
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case camera_chase:
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lua_pushboolean(L, cam->chase);
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break;
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case camera_aiming:
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lua_pushinteger(L, cam->aiming);
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break;
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case camera_x:
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lua_pushinteger(L, cam->x);
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break;
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case camera_y:
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lua_pushinteger(L, cam->y);
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break;
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case camera_z:
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lua_pushinteger(L, cam->z);
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break;
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case camera_angle:
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lua_pushinteger(L, cam->angle);
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break;
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case camera_subsector:
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LUA_PushUserdata(L, cam->subsector, META_SUBSECTOR);
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break;
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case camera_floorz:
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lua_pushinteger(L, cam->floorz);
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break;
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case camera_ceilingz:
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lua_pushinteger(L, cam->ceilingz);
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break;
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case camera_radius:
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lua_pushinteger(L, cam->radius);
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break;
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case camera_height:
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lua_pushinteger(L, cam->height);
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break;
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case camera_momx:
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lua_pushinteger(L, cam->momx);
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break;
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case camera_momy:
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lua_pushinteger(L, cam->momy);
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break;
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case camera_momz:
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lua_pushinteger(L, cam->momz);
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break;
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case camera_pnum:
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lua_pushinteger(L, camnum);
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break;
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}
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return 1;
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}
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//
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// lib_draw
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//
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static int libd_patchExists(lua_State *L)
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{
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HUDONLY
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lua_pushboolean(L, W_LumpExists(luaL_checkstring(L, 1)));
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return 1;
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}
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static int libd_cachePatch(lua_State *L)
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{
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HUDONLY
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LUA_PushUserdata(L, W_CachePatchName(luaL_checkstring(L, 1), PU_STATIC), META_PATCH);
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return 1;
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}
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static int libd_draw(lua_State *L)
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{
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INT32 x, y, flags;
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patch_t *patch;
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const UINT8 *colormap = NULL;
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HUDONLY
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x = luaL_checkinteger(L, 1);
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y = luaL_checkinteger(L, 2);
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patch = *((patch_t **)luaL_checkudata(L, 3, META_PATCH));
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flags = luaL_optinteger(L, 4, 0);
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if (!lua_isnoneornil(L, 5))
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colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, flags, patch, colormap);
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return 0;
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}
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static int libd_drawScaled(lua_State *L)
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{
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fixed_t x, y, scale;
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INT32 flags;
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patch_t *patch;
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const UINT8 *colormap = NULL;
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HUDONLY
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x = luaL_checkinteger(L, 1);
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y = luaL_checkinteger(L, 2);
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scale = luaL_checkinteger(L, 3);
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if (scale < 0)
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return luaL_error(L, "negative scale");
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patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
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flags = luaL_optinteger(L, 5, 0);
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if (!lua_isnoneornil(L, 6))
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colormap = *((UINT8 **)luaL_checkudata(L, 6, META_COLORMAP));
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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V_DrawFixedPatch(x, y, scale, flags, patch, colormap);
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return 0;
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}
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static int libd_drawNum(lua_State *L)
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{
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INT32 x, y, flags, num;
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HUDONLY
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x = luaL_checkinteger(L, 1);
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y = luaL_checkinteger(L, 2);
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num = luaL_checkinteger(L, 3);
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flags = luaL_optinteger(L, 4, 0);
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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V_DrawTallNum(x, y, flags, num);
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return 0;
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}
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static int libd_drawPaddedNum(lua_State *L)
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{
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INT32 x, y, flags, num, digits;
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HUDONLY
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x = luaL_checkinteger(L, 1);
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y = luaL_checkinteger(L, 2);
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num = labs(luaL_checkinteger(L, 3));
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digits = luaL_optinteger(L, 4, 2);
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flags = luaL_optinteger(L, 5, 0);
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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V_DrawPaddedTallNum(x, y, flags, num, digits);
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return 0;
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}
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static int libd_drawFill(lua_State *L)
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{
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INT32 x = luaL_optinteger(L, 1, 0);
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INT32 y = luaL_optinteger(L, 2, 0);
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INT32 w = luaL_optinteger(L, 3, BASEVIDWIDTH);
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INT32 h = luaL_optinteger(L, 4, BASEVIDHEIGHT);
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INT32 c = luaL_optinteger(L, 5, 31);
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HUDONLY
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V_DrawFill(x, y, w, h, c);
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return 0;
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}
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static int libd_fadeScreen(lua_State *L)
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{
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UINT16 color = luaL_checkinteger(L, 1);
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UINT8 strength = luaL_checkinteger(L, 2);
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const UINT8 maxstrength = ((color & 0xFF00) ? 32 : 10);
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HUDONLY
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if (!strength)
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return 0;
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if (strength > maxstrength)
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return luaL_error(L, "%s fade strength %d out of range (0 - %d)", ((color & 0xFF00) ? "COLORMAP" : "TRANSMAP"), strength, maxstrength);
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if (strength == maxstrength) // Allow as a shortcut for drawfill...
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{
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, ((color & 0xFF00) ? 31 : color));
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return 0;
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}
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V_DrawFadeScreen(color, strength);
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return 0;
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}
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static int libd_drawString(lua_State *L)
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{
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fixed_t x = luaL_checkinteger(L, 1);
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fixed_t y = luaL_checkinteger(L, 2);
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const char *str = luaL_checkstring(L, 3);
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INT32 flags = luaL_optinteger(L, 4, V_ALLOWLOWERCASE);
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enum align align = luaL_checkoption(L, 5, "left", align_opt);
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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HUDONLY
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switch(align)
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{
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// hu_font
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case align_left:
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V_DrawString(x, y, flags, str);
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break;
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case align_center:
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V_DrawCenteredString(x, y, flags, str);
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break;
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case align_right:
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V_DrawRightAlignedString(x, y, flags, str);
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break;
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case align_fixed:
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V_DrawStringAtFixed(x, y, flags, str);
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break;
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// hu_font, 0.5x scale
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case align_small:
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V_DrawSmallString(x, y, flags, str);
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break;
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case align_smallright:
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V_DrawRightAlignedSmallString(x, y, flags, str);
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break;
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// tny_font
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case align_thin:
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V_DrawThinString(x, y, flags, str);
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break;
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case align_thinright:
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V_DrawRightAlignedThinString(x, y, flags, str);
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break;
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}
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return 0;
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}
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static int libd_drawKartString(lua_State *L)
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{
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fixed_t x = luaL_checkinteger(L, 1);
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fixed_t y = luaL_checkinteger(L, 2);
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const char *str = luaL_checkstring(L, 3);
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INT32 flags = luaL_optinteger(L, 4, V_ALLOWLOWERCASE);
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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HUDONLY
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V_DrawKartString(x, y, flags, str);
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return 0;
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}
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static int libd_stringWidth(lua_State *L)
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{
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const char *str = luaL_checkstring(L, 1);
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INT32 flags = luaL_optinteger(L, 2, V_ALLOWLOWERCASE);
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enum widtht widtht = luaL_checkoption(L, 3, "normal", widtht_opt);
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HUDONLY
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switch(widtht)
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{
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case widtht_normal: // hu_font
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lua_pushinteger(L, V_StringWidth(str, flags));
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break;
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case widtht_small: // hu_font, 0.5x scale
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lua_pushinteger(L, V_SmallStringWidth(str, flags));
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break;
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case widtht_thin: // tny_font
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lua_pushinteger(L, V_ThinStringWidth(str, flags));
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break;
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}
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return 1;
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}
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static int libd_getColormap(lua_State *L)
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{
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INT32 skinnum = TC_DEFAULT;
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skincolors_t color = luaL_optinteger(L, 2, 0);
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UINT8* colormap = NULL;
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HUDONLY
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if (lua_isnoneornil(L, 1))
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; // defaults to TC_DEFAULT
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else if (lua_type(L, 1) == LUA_TNUMBER) // skin number
|
|
{
|
|
skinnum = (INT32)luaL_checkinteger(L, 1);
|
|
if (skinnum < TC_BLINK || skinnum >= MAXSKINS)
|
|
return luaL_error(L, "skin number %d is out of range (%d - %d)", skinnum, TC_BLINK, MAXSKINS-1);
|
|
}
|
|
else // skin name
|
|
{
|
|
const char *skinname = luaL_checkstring(L, 1);
|
|
INT32 i = R_SkinAvailable(skinname);
|
|
if (i != -1) // if -1, just default to TC_DEFAULT as above
|
|
skinnum = i;
|
|
}
|
|
|
|
// all was successful above, now we generate the colormap at last!
|
|
|
|
colormap = R_GetTranslationColormap(skinnum, color, GTC_CACHE);
|
|
LUA_PushUserdata(L, colormap, META_COLORMAP); // push as META_COLORMAP userdata, specifically for patches to use!
|
|
return 1;
|
|
}
|
|
|
|
static int libd_width(lua_State *L)
|
|
{
|
|
HUDONLY
|
|
lua_pushinteger(L, vid.width); // push screen width
|
|
return 1;
|
|
}
|
|
|
|
static int libd_height(lua_State *L)
|
|
{
|
|
HUDONLY
|
|
lua_pushinteger(L, vid.height); // push screen height
|
|
return 1;
|
|
}
|
|
|
|
static int libd_dupx(lua_State *L)
|
|
{
|
|
HUDONLY
|
|
lua_pushinteger(L, vid.dupx); // push integral scale (patch scale)
|
|
lua_pushfixed(L, vid.fdupx); // push fixed point scale (position scale)
|
|
return 2;
|
|
}
|
|
|
|
static int libd_dupy(lua_State *L)
|
|
{
|
|
HUDONLY
|
|
lua_pushinteger(L, vid.dupy); // push integral scale (patch scale)
|
|
lua_pushfixed(L, vid.fdupy); // push fixed point scale (position scale)
|
|
return 2;
|
|
}
|
|
|
|
static int libd_renderer(lua_State *L)
|
|
{
|
|
HUDONLY
|
|
switch (rendermode) {
|
|
case render_opengl: lua_pushliteral(L, "opengl"); break; // OpenGL renderer
|
|
case render_soft: lua_pushliteral(L, "software"); break; // Software renderer
|
|
default: lua_pushliteral(L, "none"); break; // render_none (for dedicated), in case there's any reason this should be run
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// 30/10/18 Lat': Get cv_translucenthud's value for HUD rendering as a normal V_xxTRANS int
|
|
// Could as well be thrown in global vars for ease of access but I guess it makes sense for it to be a HUD fn
|
|
static int libd_getlocaltransflag(lua_State *L)
|
|
{
|
|
HUDONLY
|
|
lua_pushinteger(L, (10-cv_translucenthud.value)*V_10TRANS); // A bit weird that it's called "translucenthud" yet 10 is fully opaque :V
|
|
return 1;
|
|
}
|
|
|
|
static luaL_Reg lib_draw[] = {
|
|
{"patchExists", libd_patchExists},
|
|
{"cachePatch", libd_cachePatch},
|
|
{"draw", libd_draw},
|
|
{"drawScaled", libd_drawScaled},
|
|
{"drawNum", libd_drawNum},
|
|
{"drawPaddedNum", libd_drawPaddedNum},
|
|
{"drawFill", libd_drawFill},
|
|
{"fadeScreen", libd_fadeScreen},
|
|
{"drawString", libd_drawString},
|
|
{"drawKartString", libd_drawKartString},
|
|
{"stringWidth", libd_stringWidth},
|
|
{"getColormap", libd_getColormap},
|
|
{"width", libd_width},
|
|
{"height", libd_height},
|
|
{"dupx", libd_dupx},
|
|
{"dupy", libd_dupy},
|
|
{"renderer", libd_renderer},
|
|
{"localTransFlag", libd_getlocaltransflag},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
//
|
|
// lib_hud
|
|
//
|
|
|
|
// enable vanilla HUD element
|
|
static int lib_hudenable(lua_State *L)
|
|
{
|
|
enum hud option = luaL_checkoption(L, 1, NULL, hud_disable_options);
|
|
hud_enabled[option/8] |= 1<<(option%8);
|
|
return 0;
|
|
}
|
|
|
|
// disable vanilla HUD element
|
|
static int lib_huddisable(lua_State *L)
|
|
{
|
|
enum hud option = luaL_checkoption(L, 1, NULL, hud_disable_options);
|
|
hud_enabled[option/8] &= ~(1<<(option%8));
|
|
return 0;
|
|
}
|
|
|
|
// 30/10/18: Lat': How come this wasn't here before?
|
|
static int lib_hudenabled(lua_State *L)
|
|
{
|
|
enum hud option = luaL_checkoption(L, 1, NULL, hud_disable_options);
|
|
if (hud_enabled[option/8] & (1<<(option%8)))
|
|
lua_pushboolean(L, true);
|
|
else
|
|
lua_pushboolean(L, false);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// add a HUD element for rendering
|
|
static int lib_hudadd(lua_State *L)
|
|
{
|
|
enum hudhook field;
|
|
|
|
luaL_checktype(L, 1, LUA_TFUNCTION);
|
|
field = luaL_checkoption(L, 2, "game", hudhook_opt);
|
|
|
|
lua_getfield(L, LUA_REGISTRYINDEX, "HUD");
|
|
I_Assert(lua_istable(L, -1));
|
|
lua_rawgeti(L, -1, field+2); // HUD[2+]
|
|
I_Assert(lua_istable(L, -1));
|
|
lua_remove(L, -2);
|
|
|
|
lua_pushvalue(L, 1);
|
|
lua_rawseti(L, -2, (int)(lua_objlen(L, -2) + 1));
|
|
|
|
hudAvailable |= 1<<field;
|
|
return 0;
|
|
}
|
|
|
|
static luaL_Reg lib_hud[] = {
|
|
{"enable", lib_hudenable},
|
|
{"disable", lib_huddisable},
|
|
{"enabled", lib_hudenabled},
|
|
{"add", lib_hudadd},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
//
|
|
//
|
|
//
|
|
|
|
int LUA_HudLib(lua_State *L)
|
|
{
|
|
memset(hud_enabled, 0xff, (hud_MAX/8)+1);
|
|
|
|
lua_newtable(L); // HUD registry table
|
|
lua_newtable(L);
|
|
luaL_register(L, NULL, lib_draw);
|
|
lua_rawseti(L, -2, 1); // HUD[1] = lib_draw
|
|
|
|
lua_newtable(L);
|
|
lua_rawseti(L, -2, 2); // HUD[2] = game rendering functions array
|
|
|
|
lua_newtable(L);
|
|
lua_rawseti(L, -2, 3); // HUD[2] = scores rendering functions array
|
|
lua_setfield(L, LUA_REGISTRYINDEX, "HUD");
|
|
|
|
luaL_newmetatable(L, META_HUDINFO);
|
|
lua_pushcfunction(L, hudinfo_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, hudinfo_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
|
|
lua_pushcfunction(L, hudinfo_num);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_pop(L,1);
|
|
|
|
lua_newuserdata(L, 0);
|
|
lua_createtable(L, 0, 2);
|
|
lua_pushcfunction(L, lib_getHudInfo);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, lib_hudinfolen);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "hudinfo");
|
|
|
|
luaL_newmetatable(L, META_COLORMAP);
|
|
lua_pushcfunction(L, colormap_get);
|
|
lua_setfield(L, -2, "__index");
|
|
lua_pop(L,1);
|
|
|
|
luaL_newmetatable(L, META_PATCH);
|
|
lua_pushcfunction(L, patch_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, patch_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
lua_pop(L,1);
|
|
|
|
luaL_newmetatable(L, META_CAMERA);
|
|
lua_pushcfunction(L, camera_get);
|
|
lua_setfield(L, -2, "__index");
|
|
lua_pop(L,1);
|
|
|
|
luaL_register(L, "hud", lib_hud);
|
|
return 0;
|
|
}
|
|
|
|
boolean LUA_HudEnabled(enum hud option)
|
|
{
|
|
if (!gL || hud_enabled[option/8] & (1<<(option%8)))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
// Hook for HUD rendering
|
|
void LUAh_GameHUD(player_t *stplayr)
|
|
{
|
|
if (!gL || !(hudAvailable & (1<<hudhook_game)))
|
|
return;
|
|
|
|
hud_running = true;
|
|
lua_pop(gL, -1);
|
|
|
|
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
|
I_Assert(lua_istable(gL, -1));
|
|
lua_rawgeti(gL, -1, 2); // HUD[2] = rendering funcs
|
|
I_Assert(lua_istable(gL, -1));
|
|
|
|
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
|
I_Assert(lua_istable(gL, -1));
|
|
lua_remove(gL, -3); // pop HUD
|
|
LUA_PushUserdata(gL, stplayr, META_PLAYER);
|
|
|
|
if (splitscreen > 2 && stplayr == &players[fourthdisplayplayer])
|
|
{
|
|
LUA_PushUserdata(gL, &camera4, META_CAMERA);
|
|
camnum = 4;
|
|
}
|
|
else if (splitscreen > 1 && stplayr == &players[thirddisplayplayer])
|
|
{
|
|
LUA_PushUserdata(gL, &camera3, META_CAMERA);
|
|
camnum = 3;
|
|
}
|
|
else if (splitscreen && stplayr == &players[secondarydisplayplayer])
|
|
{
|
|
LUA_PushUserdata(gL, &camera2, META_CAMERA);
|
|
camnum = 2;
|
|
}
|
|
else
|
|
{
|
|
LUA_PushUserdata(gL, &camera, META_CAMERA);
|
|
camnum = 1;
|
|
}
|
|
|
|
lua_pushnil(gL);
|
|
while (lua_next(gL, -5) != 0) {
|
|
lua_pushvalue(gL, -5); // graphics library (HUD[1])
|
|
lua_pushvalue(gL, -5); // stplayr
|
|
lua_pushvalue(gL, -5); // camera
|
|
LUA_Call(gL, 3);
|
|
}
|
|
lua_pop(gL, -1);
|
|
hud_running = false;
|
|
}
|
|
|
|
void LUAh_ScoresHUD(void)
|
|
{
|
|
if (!gL || !(hudAvailable & (1<<hudhook_scores)))
|
|
return;
|
|
|
|
hud_running = true;
|
|
lua_pop(gL, -1);
|
|
|
|
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
|
I_Assert(lua_istable(gL, -1));
|
|
lua_rawgeti(gL, -1, 3); // HUD[3] = rendering funcs
|
|
I_Assert(lua_istable(gL, -1));
|
|
|
|
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
|
I_Assert(lua_istable(gL, -1));
|
|
lua_remove(gL, -3); // pop HUD
|
|
lua_pushnil(gL);
|
|
while (lua_next(gL, -3) != 0) {
|
|
lua_pushvalue(gL, -3); // graphics library (HUD[1])
|
|
LUA_Call(gL, 1);
|
|
}
|
|
lua_pop(gL, -1);
|
|
hud_running = false;
|
|
}
|
|
|
|
#endif
|