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2c676eea43
Also, the teetering angle on slopes is now FRACUNIT/2 because there's literally no way to stand still on a slope that steep unless it doesn't have physics.
46 lines
1.4 KiB
C
46 lines
1.4 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2004 by Stephen McGranahan
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// Copyright (C) 2015-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file p_slopes.c
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/// \brief ZDoom + Eternity Engine Slopes, ported and enhanced by Kalaron
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#ifndef P_SLOPES_H__
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#define P_SLOPES_H__
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#ifdef ESLOPE
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void P_ResetDynamicSlopes(void);
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void P_RunDynamicSlopes(void);
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// P_SpawnSlope_Line
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// Creates one or more slopes based on the given line type and front/back
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// sectors.
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void P_SpawnSlope_Line(int linenum);
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//
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// P_CopySectorSlope
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//
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// Searches through tagged sectors and copies
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//
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void P_CopySectorSlope(line_t *line);
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pslope_t *P_SlopeById(UINT16 id);
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// Returns the height of the sloped plane at (x, y) as a fixed_t
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fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y);
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// Lots of physics-based bullshit
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void P_QuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope);
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void P_ReverseQuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope);
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void P_SlopeLaunch(mobj_t *mo);
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void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope);
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void P_ButteredSlope(mobj_t *mo);
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#endif
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// EOF
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#endif // #ifdef ESLOPE
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