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299 lines
8.2 KiB
C
299 lines
8.2 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 2011-2016 by Matthew "Inuyasha" Walsh.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file m_menu.h
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/// \brief Menu widget stuff, selection and such
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#ifndef __X_MENU__
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#define __X_MENU__
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#include "d_event.h"
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#include "command.h"
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#include "r_things.h" // for SKINNAMESIZE
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//
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// MENUS
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//
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// Called by main loop,
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// saves config file and calls I_Quit when user exits.
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// Even when the menu is not displayed,
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// this can resize the view and change game parameters.
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// Does all the real work of the menu interaction.
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boolean M_Responder(event_t *ev);
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// Called by main loop, only used for menu (skull cursor) animation.
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void M_Ticker(void);
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// Called by main loop, draws the menus directly into the screen buffer.
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void M_Drawer(void);
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// Called by D_SRB2Main, loads the config file.
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void M_Init(void);
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// Called by intro code to force menu up upon a keypress,
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// does nothing if menu is already up.
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void M_StartControlPanel(void);
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// Called upon end of a mode attack run
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void M_EndModeAttackRun(void);
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// Called on new server add, or other reasons
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void M_SortServerList(void);
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// Draws a box with a texture inside as background for messages
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void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines);
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// the function to show a message box typing with the string inside
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// string must be static (not in the stack)
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// routine is a function taking a INT32 in parameter
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typedef enum
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{
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MM_NOTHING = 0, // is just displayed until the user do someting
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MM_YESNO, // routine is called with only 'y' or 'n' in param
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MM_EVENTHANDLER // the same of above but without 'y' or 'n' restriction
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// and routine is void routine(event_t *) (ex: set control)
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} menumessagetype_t;
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void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtype);
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// Called by linux_x/i_video_xshm.c
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void M_QuitResponse(INT32 ch);
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// Determines whether to show a level in the list
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boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
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// flags for items in the menu
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// menu handle (what we do when key is pressed
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#define IT_TYPE 14 // (2+4+8)
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#define IT_CALL 0 // call the function
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#define IT_ARROWS 2 // call function with 0 for left arrow and 1 for right arrow in param
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#define IT_KEYHANDLER 4 // call with the key in param
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#define IT_SUBMENU 6 // go to sub menu
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#define IT_CVAR 8 // handle as a cvar
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#define IT_SPACE 10 // no handling
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#define IT_MSGHANDLER 12 // same as key but with event and sometime can handle y/n key (special for message
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#define IT_DISPLAY (48+64+128) // 16+32+64+128
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#define IT_NOTHING 0 // space
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#define IT_PATCH 16 // a patch or a string with big font
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#define IT_STRING 32 // little string (spaced with 10)
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#define IT_WHITESTRING 48 // little string in white
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#define IT_DYBIGSPACE 64 // same as noting
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#define IT_DYLITLSPACE (16+64) // little space
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#define IT_STRING2 (32+64) // a simple string
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#define IT_GRAYPATCH (16+32+64) // grayed patch or big font string
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#define IT_BIGSLIDER 128 // volume sound use this
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#define IT_TRANSTEXT (16+128) // Transparent text
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#define IT_TRANSTEXT2 (32+128) // used for control names
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#define IT_HEADERTEXT (48+128) // Non-selectable header option, displays in yellow offset to the left a little
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#define IT_QUESTIONMARKS (64+128) // Displays as question marks, used for secrets
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#define IT_CENTER 256 // if IT_PATCH, center it on screen
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//consvar specific
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#define IT_CVARTYPE (512+1024+2048)
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#define IT_CV_NORMAL 0
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#define IT_CV_SLIDER 512
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#define IT_CV_STRING 1024
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#define IT_CV_NOPRINT 1536
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#define IT_CV_NOMOD 2048
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#define IT_CV_INVISSLIDER 2560
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//call/submenu specific
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// There used to be a lot more here but ...
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// A lot of them became redundant with the advent of the Pause menu, so they were removed
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#define IT_CALLTYPE (512+1024)
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#define IT_CALL_NORMAL 0
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#define IT_CALL_NOTMODIFIED 512
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// in INT16 for some common use
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#define IT_BIGSPACE (IT_SPACE +IT_DYBIGSPACE)
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#define IT_LITLSPACE (IT_SPACE +IT_DYLITLSPACE)
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#define IT_CONTROL (IT_STRING2+IT_CALL)
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#define IT_CVARMAX (IT_CVAR +IT_CV_NOMOD)
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#define IT_DISABLED (IT_SPACE +IT_GRAYPATCH)
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#define IT_GRAYEDOUT (IT_SPACE +IT_TRANSTEXT)
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#define IT_GRAYEDOUT2 (IT_SPACE +IT_TRANSTEXT2)
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#define IT_HEADER (IT_SPACE +IT_HEADERTEXT)
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#define IT_SECRET (IT_SPACE +IT_QUESTIONMARKS)
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typedef union
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{
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struct menu_s *submenu; // IT_SUBMENU
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consvar_t *cvar; // IT_CVAR
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void (*routine)(INT32 choice); // IT_CALL, IT_KEYHANDLER, IT_ARROWS
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} itemaction_t;
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//
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// MENU TYPEDEFS
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//
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typedef struct menuitem_s
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{
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// show IT_xxx
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UINT16 status;
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const char *patch;
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const char *text; // used when FONTBxx lump is found
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// FIXME: should be itemaction_t
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void *itemaction;
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// hotkey in menu or y of the item
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UINT8 alphaKey;
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} menuitem_t;
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extern menuitem_t PlayerMenu[32];
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typedef struct menu_s
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{
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const char *menutitlepic;
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INT16 numitems; // # of menu items
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struct menu_s *prevMenu; // previous menu
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menuitem_t *menuitems; // menu items
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void (*drawroutine)(void); // draw routine
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INT16 x, y; // x, y of menu
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INT16 lastOn; // last item user was on in menu
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boolean (*quitroutine)(void); // called before quit a menu return true if we can
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} menu_t;
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void M_SetupNextMenu(menu_t *menudef);
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void M_ClearMenus(boolean callexitmenufunc);
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extern menu_t *currentMenu;
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extern menu_t MainDef;
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extern menu_t SP_LoadDef;
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// Stuff for customizing the player select screen
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typedef struct
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{
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char notes[441];
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char picname[8];
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char skinname[SKINNAMESIZE*2+2]; // skin&skin\0
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} description_t;
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// mode descriptions for video mode menu
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typedef struct
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{
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INT32 modenum; // video mode number in the vidmodes list
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const char *desc; // XXXxYYY
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UINT8 goodratio; // aspect correct if 1
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} modedesc_t;
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// savegame struct for save game menu
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typedef struct
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{
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char playername[37];
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char levelname[32];
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UINT8 actnum;
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UINT8 skincolor;
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UINT8 skinnum;
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UINT8 botskin;
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UINT8 botcolor;
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UINT8 numemeralds;
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INT32 lives;
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INT32 continues;
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INT32 gamemap;
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UINT8 netgame;
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} saveinfo_t;
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extern description_t description[32];
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extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
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extern CV_PossibleValue_t gametype_cons_t[];
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extern INT16 startmap;
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extern INT32 ultimate_selectable;
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#define MAXSAVEGAMES 31 //note: last save game is "no save"
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#define NOSAVESLOT MAXSAVEGAMES-1 //slot where Play Without Saving appears
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void M_ForceSaveSlotSelected(INT32 sslot);
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void M_CheatActivationResponder(INT32 ch);
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// Screenshot menu updating
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void Moviemode_mode_Onchange(void);
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void Screenshot_option_Onchange(void);
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// These defines make it a little easier to make menus
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#define DEFAULTMENUSTYLE(header, source, prev, x, y)\
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{\
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header,\
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sizeof(source)/sizeof(menuitem_t),\
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prev,\
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source,\
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M_DrawGenericMenu,\
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x, y,\
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0,\
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NULL\
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}
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#define PAUSEMENUSTYLE(source, x, y)\
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{\
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NULL,\
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sizeof(source)/sizeof(menuitem_t),\
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NULL,\
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source,\
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M_DrawPauseMenu,\
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x, y,\
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0,\
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NULL\
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}
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#define CENTERMENUSTYLE(header, source, prev, y)\
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{\
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header,\
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sizeof(source)/sizeof(menuitem_t),\
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prev,\
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source,\
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M_DrawCenteredMenu,\
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BASEVIDWIDTH/2, y,\
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0,\
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NULL\
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}
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#define MAPICONMENUSTYLE(header, source, prev)\
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{\
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header,\
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sizeof (source)/sizeof (menuitem_t),\
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prev,\
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source,\
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M_DrawServerMenu,\
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27,40,\
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0,\
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NULL\
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}
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#define CONTROLMENUSTYLE(source, prev)\
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{\
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"M_CONTRO",\
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sizeof (source)/sizeof (menuitem_t),\
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prev,\
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source,\
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M_DrawControl,\
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24, 40,\
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0,\
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NULL\
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}
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#define IMAGEDEF(source)\
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{\
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NULL,\
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sizeof (source)/sizeof (menuitem_t),\
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NULL,\
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source,\
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M_DrawImageDef,\
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0, 0,\
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0,\
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NULL\
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}
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#endif //__X_MENU__
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