mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
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3514 lines
89 KiB
C
3514 lines
89 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file p_saveg.c
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/// \brief Archiving: SaveGame I/O
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#include "doomdef.h"
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#include "byteptr.h"
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#include "d_main.h"
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#include "doomstat.h"
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#include "g_game.h"
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#include "m_random.h"
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#include "m_misc.h"
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#include "p_local.h"
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#include "p_setup.h"
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#include "p_saveg.h"
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#include "r_things.h"
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#include "r_state.h"
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#include "w_wad.h"
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#include "y_inter.h"
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#include "z_zone.h"
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#include "r_main.h"
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#include "r_sky.h"
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#include "p_polyobj.h"
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#include "lua_script.h"
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#ifdef ESLOPE
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#include "p_slopes.h"
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#endif
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savedata_t savedata;
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UINT8 *save_p;
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// Block UINT32s to attempt to ensure that the correct data is
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// being sent and received
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#define ARCHIVEBLOCK_MISC 0x7FEEDEED
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#define ARCHIVEBLOCK_PLAYERS 0x7F448008
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#define ARCHIVEBLOCK_WORLD 0x7F8C08C0
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#define ARCHIVEBLOCK_POBJS 0x7F928546
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#define ARCHIVEBLOCK_THINKERS 0x7F37037C
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#define ARCHIVEBLOCK_SPECIALS 0x7F228378
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// Note: This cannot be bigger
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// than an UINT16
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typedef enum
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{
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// RFLAGPOINT = 0x01,
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// BFLAGPOINT = 0x02,
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CAPSULE = 0x04,
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AWAYVIEW = 0x08,
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FIRSTAXIS = 0x10,
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SECONDAXIS = 0x20,
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} player_saveflags;
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//
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// P_ArchivePlayer
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//
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static inline void P_ArchivePlayer(void)
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{
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const player_t *player = &players[consoleplayer];
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INT32 pllives = player->lives;
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if (pllives < 3) // Bump up to 3 lives if the player
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pllives = 3; // has less than that.
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WRITEUINT8(save_p, player->skincolor);
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WRITEUINT8(save_p, player->skin);
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WRITEUINT32(save_p, player->score);
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WRITEINT32(save_p, pllives);
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WRITEINT32(save_p, player->continues);
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if (botskin)
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{
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WRITEUINT8(save_p, botskin);
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WRITEUINT8(save_p, botcolor);
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}
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}
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//
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// P_UnArchivePlayer
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//
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static inline void P_UnArchivePlayer(void)
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{
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savedata.skincolor = READUINT8(save_p);
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savedata.skin = READUINT8(save_p);
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savedata.score = READINT32(save_p);
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savedata.lives = READINT32(save_p);
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savedata.continues = READINT32(save_p);
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if (savedata.botcolor)
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{
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savedata.botskin = READUINT8(save_p);
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if (savedata.botskin-1 >= numskins)
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savedata.botskin = 0;
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savedata.botcolor = READUINT8(save_p);
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}
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else
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savedata.botskin = 0;
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}
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//
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// P_NetArchivePlayers
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//
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static void P_NetArchivePlayers(void)
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{
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INT32 i, j;
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UINT16 flags;
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// size_t q;
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WRITEUINT32(save_p, ARCHIVEBLOCK_PLAYERS);
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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flags = 0;
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// no longer send ticcmds, player name, skin, or color
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WRITEANGLE(save_p, players[i].aiming);
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WRITEANGLE(save_p, players[i].awayviewaiming);
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WRITEINT32(save_p, players[i].awayviewtics);
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WRITEINT32(save_p, players[i].health);
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WRITESINT8(save_p, players[i].pity);
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WRITEINT32(save_p, players[i].currentweapon);
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WRITEINT32(save_p, players[i].ringweapons);
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for (j = 0; j < NUMPOWERS; j++)
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WRITEUINT16(save_p, players[i].powers[j]);
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for (j = 0; j < NUMKARTSTUFF; j++)
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WRITEINT32(save_p, players[i].kartstuff[j]);
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WRITEANGLE(save_p, players[i].frameangle);
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WRITEUINT8(save_p, players[i].playerstate);
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WRITEUINT32(save_p, players[i].pflags);
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WRITEUINT8(save_p, players[i].panim);
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WRITEUINT8(save_p, players[i].spectator);
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WRITEUINT16(save_p, players[i].flashpal);
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WRITEUINT16(save_p, players[i].flashcount);
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WRITEUINT32(save_p, players[i].score);
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WRITEFIXED(save_p, players[i].dashspeed);
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WRITEINT32(save_p, players[i].dashtime);
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WRITESINT8(save_p, players[i].lives);
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WRITESINT8(save_p, players[i].continues);
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WRITESINT8(save_p, players[i].xtralife);
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WRITEUINT8(save_p, players[i].gotcontinue);
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WRITEFIXED(save_p, players[i].speed);
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WRITEUINT8(save_p, players[i].jumping);
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WRITEUINT8(save_p, players[i].secondjump);
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WRITEUINT8(save_p, players[i].fly1);
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WRITEUINT8(save_p, players[i].scoreadd);
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WRITEUINT32(save_p, players[i].glidetime);
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WRITEUINT8(save_p, players[i].climbing);
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WRITEINT32(save_p, players[i].deadtimer);
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WRITEUINT32(save_p, players[i].exiting);
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WRITEUINT8(save_p, players[i].homing);
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WRITEUINT32(save_p, players[i].skidtime);
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////////////////////////////
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// Conveyor Belt Movement //
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////////////////////////////
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WRITEFIXED(save_p, players[i].cmomx); // Conveyor momx
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WRITEFIXED(save_p, players[i].cmomy); // Conveyor momy
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WRITEFIXED(save_p, players[i].rmomx); // "Real" momx (momx - cmomx)
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WRITEFIXED(save_p, players[i].rmomy); // "Real" momy (momy - cmomy)
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/////////////////////
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// Race Mode Stuff //
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/////////////////////
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WRITEINT16(save_p, players[i].numboxes);
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WRITEINT16(save_p, players[i].totalring);
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WRITEUINT32(save_p, players[i].realtime);
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WRITEUINT8(save_p, players[i].laps);
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////////////////////
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// CTF Mode Stuff //
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////////////////////
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WRITEINT32(save_p, players[i].ctfteam);
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WRITEUINT16(save_p, players[i].gotflag);
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WRITEINT32(save_p, players[i].weapondelay);
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WRITEINT32(save_p, players[i].tossdelay);
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WRITEUINT32(save_p, players[i].starposttime);
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WRITEINT16(save_p, players[i].starpostx);
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WRITEINT16(save_p, players[i].starposty);
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WRITEINT16(save_p, players[i].starpostz);
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WRITEINT32(save_p, players[i].starpostnum);
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WRITEANGLE(save_p, players[i].starpostangle);
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WRITEANGLE(save_p, players[i].angle_pos);
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WRITEANGLE(save_p, players[i].old_angle_pos);
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WRITEINT32(save_p, players[i].flyangle);
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WRITEUINT32(save_p, players[i].drilltimer);
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WRITEINT32(save_p, players[i].linkcount);
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WRITEUINT32(save_p, players[i].linktimer);
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WRITEINT32(save_p, players[i].anotherflyangle);
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WRITEUINT32(save_p, players[i].nightstime);
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WRITEUINT32(save_p, players[i].bumpertime);
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WRITEINT32(save_p, players[i].drillmeter);
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WRITEUINT8(save_p, players[i].drilldelay);
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WRITEUINT8(save_p, players[i].bonustime);
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WRITEUINT8(save_p, players[i].mare);
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WRITEUINT32(save_p, players[i].marebegunat);
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WRITEUINT32(save_p, players[i].startedtime);
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WRITEUINT32(save_p, players[i].finishedtime);
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WRITEINT16(save_p, players[i].finishedrings);
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WRITEUINT32(save_p, players[i].marescore);
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WRITEUINT32(save_p, players[i].lastmarescore);
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WRITEUINT8(save_p, players[i].lastmare);
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WRITEINT32(save_p, players[i].maxlink);
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WRITEUINT8(save_p, players[i].texttimer);
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WRITEUINT8(save_p, players[i].textvar);
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if (players[i].capsule)
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flags |= CAPSULE;
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if (players[i].awayviewmobj)
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flags |= AWAYVIEW;
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if (players[i].axis1)
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flags |= FIRSTAXIS;
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if (players[i].axis2)
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flags |= SECONDAXIS;
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WRITEINT16(save_p, players[i].lastsidehit);
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WRITEINT16(save_p, players[i].lastlinehit);
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WRITEUINT32(save_p, players[i].losstime);
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WRITEUINT8(save_p, players[i].timeshit);
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WRITEINT32(save_p, players[i].onconveyor);
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WRITEUINT32(save_p, players[i].jointime);
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WRITEUINT8(save_p, players[i].splitscreenindex);
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WRITEUINT16(save_p, flags);
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if (flags & CAPSULE)
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WRITEUINT32(save_p, players[i].capsule->mobjnum);
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if (flags & FIRSTAXIS)
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WRITEUINT32(save_p, players[i].axis1->mobjnum);
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if (flags & SECONDAXIS)
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WRITEUINT32(save_p, players[i].axis2->mobjnum);
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if (flags & AWAYVIEW)
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WRITEUINT32(save_p, players[i].awayviewmobj->mobjnum);
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WRITEUINT32(save_p, players[i].charflags);
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// SRB2kart
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WRITEUINT8(save_p, players[i].kartspeed);
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WRITEUINT8(save_p, players[i].kartweight);
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//
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for (j = 0; j < MAXPREDICTTICS; j++)
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{
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WRITEINT16(save_p, players[i].lturn_max[j]);
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WRITEINT16(save_p, players[i].rturn_max[j]);
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}
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}
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}
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//
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// P_NetUnArchivePlayers
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//
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static void P_NetUnArchivePlayers(void)
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{
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INT32 i, j;
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UINT16 flags;
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if (READUINT32(save_p) != ARCHIVEBLOCK_PLAYERS)
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I_Error("Bad $$$.sav at archive block Players");
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for (i = 0; i < MAXPLAYERS; i++)
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{
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// Do NOT memset player struct to 0
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// other areas may initialize data elsewhere
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//memset(&players[i], 0, sizeof (player_t));
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if (!playeringame[i])
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continue;
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// NOTE: sending tics should (hopefully) no longer be necessary
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// sending player names, skin and color should not be necessary at all!
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// (that data is handled in the server config now)
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players[i].aiming = READANGLE(save_p);
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players[i].awayviewaiming = READANGLE(save_p);
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players[i].awayviewtics = READINT32(save_p);
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players[i].health = READINT32(save_p);
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players[i].pity = READSINT8(save_p);
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players[i].currentweapon = READINT32(save_p);
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players[i].ringweapons = READINT32(save_p);
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for (j = 0; j < NUMPOWERS; j++)
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players[i].powers[j] = READUINT16(save_p);
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for (j = 0; j < NUMKARTSTUFF; j++)
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players[i].kartstuff[j] = READINT32(save_p);
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players[i].frameangle = READANGLE(save_p);
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players[i].playerstate = READUINT8(save_p);
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players[i].pflags = READUINT32(save_p);
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players[i].panim = READUINT8(save_p);
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players[i].spectator = READUINT8(save_p);
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players[i].flashpal = READUINT16(save_p);
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players[i].flashcount = READUINT16(save_p);
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players[i].score = READUINT32(save_p);
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players[i].dashspeed = READFIXED(save_p); // dashing speed
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players[i].dashtime = READINT32(save_p); // dashing speed
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players[i].lives = READSINT8(save_p);
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players[i].continues = READSINT8(save_p); // continues that player has acquired
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players[i].xtralife = READSINT8(save_p); // Ring Extra Life counter
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players[i].gotcontinue = READUINT8(save_p); // got continue from stage
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players[i].speed = READFIXED(save_p); // Player's speed (distance formula of MOMX and MOMY values)
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players[i].jumping = READUINT8(save_p); // Jump counter
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players[i].secondjump = READUINT8(save_p);
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players[i].fly1 = READUINT8(save_p); // Tails flying
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players[i].scoreadd = READUINT8(save_p); // Used for multiple enemy attack bonus
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players[i].glidetime = READUINT32(save_p); // Glide counter for thrust
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players[i].climbing = READUINT8(save_p); // Climbing on the wall
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players[i].deadtimer = READINT32(save_p); // End game if game over lasts too long
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players[i].exiting = READUINT32(save_p); // Exitlevel timer
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players[i].homing = READUINT8(save_p); // Are you homing?
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players[i].skidtime = READUINT32(save_p); // Skid timer
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////////////////////////////
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// Conveyor Belt Movement //
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////////////////////////////
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players[i].cmomx = READFIXED(save_p); // Conveyor momx
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players[i].cmomy = READFIXED(save_p); // Conveyor momy
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players[i].rmomx = READFIXED(save_p); // "Real" momx (momx - cmomx)
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players[i].rmomy = READFIXED(save_p); // "Real" momy (momy - cmomy)
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/////////////////////
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// Race Mode Stuff //
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/////////////////////
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players[i].numboxes = READINT16(save_p); // Number of item boxes obtained for Race Mode
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players[i].totalring = READINT16(save_p); // Total number of rings obtained for Race Mode
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players[i].realtime = READUINT32(save_p); // integer replacement for leveltime
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players[i].laps = READUINT8(save_p); // Number of laps (optional)
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////////////////////
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// CTF Mode Stuff //
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////////////////////
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players[i].ctfteam = READINT32(save_p); // 1 == Red, 2 == Blue
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players[i].gotflag = READUINT16(save_p); // 1 == Red, 2 == Blue Do you have the flag?
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players[i].weapondelay = READINT32(save_p);
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players[i].tossdelay = READINT32(save_p);
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players[i].starposttime = READUINT32(save_p);
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players[i].starpostx = READINT16(save_p);
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players[i].starposty = READINT16(save_p);
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players[i].starpostz = READINT16(save_p);
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players[i].starpostnum = READINT32(save_p);
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players[i].starpostangle = READANGLE(save_p);
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players[i].angle_pos = READANGLE(save_p);
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players[i].old_angle_pos = READANGLE(save_p);
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players[i].flyangle = READINT32(save_p);
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players[i].drilltimer = READUINT32(save_p);
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players[i].linkcount = READINT32(save_p);
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players[i].linktimer = READUINT32(save_p);
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players[i].anotherflyangle = READINT32(save_p);
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players[i].nightstime = READUINT32(save_p);
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players[i].bumpertime = READUINT32(save_p);
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players[i].drillmeter = READINT32(save_p);
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players[i].drilldelay = READUINT8(save_p);
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players[i].bonustime = (boolean)READUINT8(save_p);
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players[i].mare = READUINT8(save_p);
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players[i].marebegunat = READUINT32(save_p);
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players[i].startedtime = READUINT32(save_p);
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players[i].finishedtime = READUINT32(save_p);
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players[i].finishedrings = READINT16(save_p);
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players[i].marescore = READUINT32(save_p);
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players[i].lastmarescore = READUINT32(save_p);
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players[i].lastmare = READUINT8(save_p);
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players[i].maxlink = READINT32(save_p);
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players[i].texttimer = READUINT8(save_p);
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players[i].textvar = READUINT8(save_p);
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players[i].lastsidehit = READINT16(save_p);
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players[i].lastlinehit = READINT16(save_p);
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players[i].losstime = READUINT32(save_p);
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players[i].timeshit = READUINT8(save_p);
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players[i].onconveyor = READINT32(save_p);
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players[i].jointime = READUINT32(save_p);
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players[i].splitscreenindex = READUINT8(save_p);
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flags = READUINT16(save_p);
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if (flags & CAPSULE)
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players[i].capsule = (mobj_t *)(size_t)READUINT32(save_p);
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if (flags & FIRSTAXIS)
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players[i].axis1 = (mobj_t *)(size_t)READUINT32(save_p);
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if (flags & SECONDAXIS)
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players[i].axis2 = (mobj_t *)(size_t)READUINT32(save_p);
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if (flags & AWAYVIEW)
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players[i].awayviewmobj = (mobj_t *)(size_t)READUINT32(save_p);
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players[i].viewheight = 32<<FRACBITS;
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//SetPlayerSkinByNum(i, players[i].skin);
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players[i].charflags = READUINT32(save_p);
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// SRB2kart
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players[i].kartspeed = READUINT8(save_p);
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players[i].kartweight = READUINT8(save_p);
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//
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for (j = 0; j < MAXPREDICTTICS; j++)
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{
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players[i].lturn_max[j] = READINT16(save_p);
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players[i].rturn_max[j] = READINT16(save_p);
|
|
}
|
|
}
|
|
}
|
|
|
|
#define SD_FLOORHT 0x01
|
|
#define SD_CEILHT 0x02
|
|
#define SD_FLOORPIC 0x04
|
|
#define SD_CEILPIC 0x08
|
|
#define SD_LIGHT 0x10
|
|
#define SD_SPECIAL 0x20
|
|
#define SD_DIFF2 0x40
|
|
#define SD_FFLOORS 0x80
|
|
|
|
// diff2 flags
|
|
#define SD_FXOFFS 0x01
|
|
#define SD_FYOFFS 0x02
|
|
#define SD_CXOFFS 0x04
|
|
#define SD_CYOFFS 0x08
|
|
#define SD_TAG 0x10
|
|
#define SD_FLOORANG 0x20
|
|
#define SD_CEILANG 0x40
|
|
#define SD_TAGLIST 0x80
|
|
|
|
#define LD_FLAG 0x01
|
|
#define LD_SPECIAL 0x02
|
|
#define LD_CLLCOUNT 0x04
|
|
#define LD_S1TEXOFF 0x08
|
|
#define LD_S1TOPTEX 0x10
|
|
#define LD_S1BOTTEX 0x20
|
|
#define LD_S1MIDTEX 0x40
|
|
#define LD_DIFF2 0x80
|
|
|
|
// diff2 flags
|
|
#define LD_S2TEXOFF 0x01
|
|
#define LD_S2TOPTEX 0x02
|
|
#define LD_S2BOTTEX 0x04
|
|
#define LD_S2MIDTEX 0x08
|
|
|
|
//
|
|
// P_NetArchiveWorld
|
|
//
|
|
static void P_NetArchiveWorld(void)
|
|
{
|
|
size_t i;
|
|
INT32 statsec = 0, statline = 0;
|
|
const line_t *li = lines;
|
|
const side_t *si;
|
|
UINT8 *put;
|
|
|
|
// reload the map just to see difference
|
|
mapsector_t *ms;
|
|
mapsidedef_t *msd;
|
|
maplinedef_t *mld;
|
|
const sector_t *ss = sectors;
|
|
UINT8 diff, diff2;
|
|
|
|
WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD);
|
|
put = save_p;
|
|
|
|
if (W_IsLumpWad(lastloadedmaplumpnum)) // welp it's a map wad in a pk3
|
|
{ // HACK: Open wad file rather quickly so we can get the data from the relevant lumps
|
|
UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
|
|
filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
|
|
#define retrieve_mapdata(d, f)\
|
|
d = Z_Malloc((f)->size, PU_CACHE, NULL); \
|
|
M_Memcpy(d, wadData + (f)->filepos, (f)->size)
|
|
retrieve_mapdata(ms, fileinfo + ML_SECTORS);
|
|
retrieve_mapdata(mld, fileinfo + ML_LINEDEFS);
|
|
retrieve_mapdata(msd, fileinfo + ML_SIDEDEFS);
|
|
#undef retrieve_mapdata
|
|
Z_Free(wadData); // we're done with this now
|
|
}
|
|
else // phew it's just a WAD
|
|
{
|
|
ms = W_CacheLumpNum(lastloadedmaplumpnum+ML_SECTORS, PU_CACHE);
|
|
mld = W_CacheLumpNum(lastloadedmaplumpnum+ML_LINEDEFS, PU_CACHE);
|
|
msd = W_CacheLumpNum(lastloadedmaplumpnum+ML_SIDEDEFS, PU_CACHE);
|
|
}
|
|
|
|
for (i = 0; i < numsectors; i++, ss++, ms++)
|
|
{
|
|
diff = diff2 = 0;
|
|
if (ss->floorheight != SHORT(ms->floorheight)<<FRACBITS)
|
|
diff |= SD_FLOORHT;
|
|
if (ss->ceilingheight != SHORT(ms->ceilingheight)<<FRACBITS)
|
|
diff |= SD_CEILHT;
|
|
//
|
|
// flats
|
|
//
|
|
if (ss->floorpic != P_CheckLevelFlat(ms->floorpic))
|
|
diff |= SD_FLOORPIC;
|
|
if (ss->ceilingpic != P_CheckLevelFlat(ms->ceilingpic))
|
|
diff |= SD_CEILPIC;
|
|
|
|
if (ss->lightlevel != SHORT(ms->lightlevel))
|
|
diff |= SD_LIGHT;
|
|
if (ss->special != SHORT(ms->special))
|
|
diff |= SD_SPECIAL;
|
|
|
|
if (ss->floor_xoffs != ss->spawn_flr_xoffs)
|
|
diff2 |= SD_FXOFFS;
|
|
if (ss->floor_yoffs != ss->spawn_flr_yoffs)
|
|
diff2 |= SD_FYOFFS;
|
|
if (ss->ceiling_xoffs != ss->spawn_ceil_xoffs)
|
|
diff2 |= SD_CXOFFS;
|
|
if (ss->ceiling_yoffs != ss->spawn_ceil_yoffs)
|
|
diff2 |= SD_CYOFFS;
|
|
if (ss->floorpic_angle != ss->spawn_flrpic_angle)
|
|
diff2 |= SD_FLOORANG;
|
|
if (ss->ceilingpic_angle != ss->spawn_flrpic_angle)
|
|
diff2 |= SD_CEILANG;
|
|
|
|
if (ss->tag != SHORT(ms->tag))
|
|
diff2 |= SD_TAG;
|
|
if (ss->nexttag != ss->spawn_nexttag || ss->firsttag != ss->spawn_firsttag)
|
|
diff2 |= SD_TAGLIST;
|
|
|
|
// Check if any of the sector's FOFs differ from how they spawned
|
|
if (ss->ffloors)
|
|
{
|
|
ffloor_t *rover;
|
|
for (rover = ss->ffloors; rover; rover = rover->next)
|
|
{
|
|
if (rover->flags != rover->spawnflags
|
|
|| rover->alpha != rover->spawnalpha)
|
|
{
|
|
diff |= SD_FFLOORS; // we found an FOF that changed!
|
|
break; // don't bother checking for more, we do that later
|
|
}
|
|
}
|
|
}
|
|
|
|
if (diff2)
|
|
diff |= SD_DIFF2;
|
|
|
|
if (diff)
|
|
{
|
|
statsec++;
|
|
|
|
WRITEUINT16(put, i);
|
|
WRITEUINT8(put, diff);
|
|
if (diff & SD_DIFF2)
|
|
WRITEUINT8(put, diff2);
|
|
if (diff & SD_FLOORHT)
|
|
WRITEFIXED(put, ss->floorheight);
|
|
if (diff & SD_CEILHT)
|
|
WRITEFIXED(put, ss->ceilingheight);
|
|
if (diff & SD_FLOORPIC)
|
|
WRITEMEM(put, levelflats[ss->floorpic].name, 8);
|
|
if (diff & SD_CEILPIC)
|
|
WRITEMEM(put, levelflats[ss->ceilingpic].name, 8);
|
|
if (diff & SD_LIGHT)
|
|
WRITEINT16(put, ss->lightlevel);
|
|
if (diff & SD_SPECIAL)
|
|
WRITEINT16(put, ss->special);
|
|
if (diff2 & SD_FXOFFS)
|
|
WRITEFIXED(put, ss->floor_xoffs);
|
|
if (diff2 & SD_FYOFFS)
|
|
WRITEFIXED(put, ss->floor_yoffs);
|
|
if (diff2 & SD_CXOFFS)
|
|
WRITEFIXED(put, ss->ceiling_xoffs);
|
|
if (diff2 & SD_CYOFFS)
|
|
WRITEFIXED(put, ss->ceiling_yoffs);
|
|
if (diff2 & SD_TAG) // save only the tag
|
|
WRITEINT16(put, ss->tag);
|
|
if (diff2 & SD_FLOORANG)
|
|
WRITEANGLE(put, ss->floorpic_angle);
|
|
if (diff2 & SD_CEILANG)
|
|
WRITEANGLE(put, ss->ceilingpic_angle);
|
|
if (diff2 & SD_TAGLIST) // save both firsttag and nexttag
|
|
{ // either of these could be changed even if tag isn't
|
|
WRITEINT32(put, ss->firsttag);
|
|
WRITEINT32(put, ss->nexttag);
|
|
}
|
|
|
|
// Special case: save the stats of all modified ffloors along with their ffloor "number"s
|
|
// we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed
|
|
if (diff & SD_FFLOORS)
|
|
{
|
|
size_t j = 0; // ss->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc
|
|
ffloor_t *rover;
|
|
UINT8 fflr_diff;
|
|
for (rover = ss->ffloors; rover; rover = rover->next)
|
|
{
|
|
fflr_diff = 0; // reset diff flags
|
|
if (rover->flags != rover->spawnflags)
|
|
fflr_diff |= 1;
|
|
if (rover->alpha != rover->spawnalpha)
|
|
fflr_diff |= 2;
|
|
|
|
if (fflr_diff)
|
|
{
|
|
WRITEUINT16(put, j); // save ffloor "number"
|
|
WRITEUINT8(put, fflr_diff);
|
|
if (fflr_diff & 1)
|
|
WRITEUINT32(put, rover->flags);
|
|
if (fflr_diff & 2)
|
|
WRITEINT16(put, rover->alpha);
|
|
}
|
|
j++;
|
|
}
|
|
WRITEUINT16(put, 0xffff);
|
|
}
|
|
}
|
|
}
|
|
|
|
WRITEUINT16(put, 0xffff);
|
|
|
|
// do lines
|
|
for (i = 0; i < numlines; i++, mld++, li++)
|
|
{
|
|
diff = diff2 = 0;
|
|
|
|
if (li->special != SHORT(mld->special))
|
|
diff |= LD_SPECIAL;
|
|
|
|
if (SHORT(mld->special) == 321 || SHORT(mld->special) == 322) // only reason li->callcount would be non-zero is if either of these are involved
|
|
diff |= LD_CLLCOUNT;
|
|
|
|
if (li->sidenum[0] != 0xffff)
|
|
{
|
|
si = &sides[li->sidenum[0]];
|
|
if (si->textureoffset != SHORT(msd[li->sidenum[0]].textureoffset)<<FRACBITS)
|
|
diff |= LD_S1TEXOFF;
|
|
//SoM: 4/1/2000: Some textures are colormaps. Don't worry about invalid textures.
|
|
if (R_CheckTextureNumForName(msd[li->sidenum[0]].toptexture) != -1
|
|
&& si->toptexture != R_TextureNumForName(msd[li->sidenum[0]].toptexture))
|
|
diff |= LD_S1TOPTEX;
|
|
if (R_CheckTextureNumForName(msd[li->sidenum[0]].bottomtexture) != -1
|
|
&& si->bottomtexture != R_TextureNumForName(msd[li->sidenum[0]].bottomtexture))
|
|
diff |= LD_S1BOTTEX;
|
|
if (R_CheckTextureNumForName(msd[li->sidenum[0]].midtexture) != -1
|
|
&& si->midtexture != R_TextureNumForName(msd[li->sidenum[0]].midtexture))
|
|
diff |= LD_S1MIDTEX;
|
|
}
|
|
if (li->sidenum[1] != 0xffff)
|
|
{
|
|
si = &sides[li->sidenum[1]];
|
|
if (si->textureoffset != SHORT(msd[li->sidenum[1]].textureoffset)<<FRACBITS)
|
|
diff2 |= LD_S2TEXOFF;
|
|
if (R_CheckTextureNumForName(msd[li->sidenum[1]].toptexture) != -1
|
|
&& si->toptexture != R_TextureNumForName(msd[li->sidenum[1]].toptexture))
|
|
diff2 |= LD_S2TOPTEX;
|
|
if (R_CheckTextureNumForName(msd[li->sidenum[1]].bottomtexture) != -1
|
|
&& si->bottomtexture != R_TextureNumForName(msd[li->sidenum[1]].bottomtexture))
|
|
diff2 |= LD_S2BOTTEX;
|
|
if (R_CheckTextureNumForName(msd[li->sidenum[1]].midtexture) != -1
|
|
&& si->midtexture != R_TextureNumForName(msd[li->sidenum[1]].midtexture))
|
|
diff2 |= LD_S2MIDTEX;
|
|
if (diff2)
|
|
diff |= LD_DIFF2;
|
|
}
|
|
|
|
if (diff)
|
|
{
|
|
statline++;
|
|
WRITEINT16(put, i);
|
|
WRITEUINT8(put, diff);
|
|
if (diff & LD_DIFF2)
|
|
WRITEUINT8(put, diff2);
|
|
if (diff & LD_FLAG)
|
|
WRITEINT16(put, li->flags);
|
|
if (diff & LD_SPECIAL)
|
|
WRITEINT16(put, li->special);
|
|
if (diff & LD_CLLCOUNT)
|
|
WRITEINT16(put, li->callcount);
|
|
|
|
si = &sides[li->sidenum[0]];
|
|
if (diff & LD_S1TEXOFF)
|
|
WRITEFIXED(put, si->textureoffset);
|
|
if (diff & LD_S1TOPTEX)
|
|
WRITEINT32(put, si->toptexture);
|
|
if (diff & LD_S1BOTTEX)
|
|
WRITEINT32(put, si->bottomtexture);
|
|
if (diff & LD_S1MIDTEX)
|
|
WRITEINT32(put, si->midtexture);
|
|
|
|
si = &sides[li->sidenum[1]];
|
|
if (diff2 & LD_S2TEXOFF)
|
|
WRITEFIXED(put, si->textureoffset);
|
|
if (diff2 & LD_S2TOPTEX)
|
|
WRITEINT32(put, si->toptexture);
|
|
if (diff2 & LD_S2BOTTEX)
|
|
WRITEINT32(put, si->bottomtexture);
|
|
if (diff2 & LD_S2MIDTEX)
|
|
WRITEINT32(put, si->midtexture);
|
|
}
|
|
}
|
|
WRITEUINT16(put, 0xffff);
|
|
R_ClearTextureNumCache(false);
|
|
|
|
save_p = put;
|
|
}
|
|
|
|
//
|
|
// P_NetUnArchiveWorld
|
|
//
|
|
static void P_NetUnArchiveWorld(void)
|
|
{
|
|
UINT16 i;
|
|
line_t *li;
|
|
side_t *si;
|
|
UINT8 *get;
|
|
UINT8 diff, diff2;
|
|
|
|
if (READUINT32(save_p) != ARCHIVEBLOCK_WORLD)
|
|
I_Error("Bad $$$.sav at archive block World");
|
|
|
|
get = save_p;
|
|
|
|
for (;;)
|
|
{
|
|
i = READUINT16(get);
|
|
|
|
if (i == 0xffff)
|
|
break;
|
|
|
|
if (i > numsectors)
|
|
I_Error("Invalid sector number %u from server (expected end at %s)", i, sizeu1(numsectors));
|
|
|
|
diff = READUINT8(get);
|
|
if (diff & SD_DIFF2)
|
|
diff2 = READUINT8(get);
|
|
else
|
|
diff2 = 0;
|
|
|
|
if (diff & SD_FLOORHT)
|
|
sectors[i].floorheight = READFIXED(get);
|
|
if (diff & SD_CEILHT)
|
|
sectors[i].ceilingheight = READFIXED(get);
|
|
if (diff & SD_FLOORPIC)
|
|
{
|
|
sectors[i].floorpic = P_AddLevelFlatRuntime((char *)get);
|
|
get += 8;
|
|
}
|
|
if (diff & SD_CEILPIC)
|
|
{
|
|
sectors[i].ceilingpic = P_AddLevelFlatRuntime((char *)get);
|
|
get += 8;
|
|
}
|
|
if (diff & SD_LIGHT)
|
|
sectors[i].lightlevel = READINT16(get);
|
|
if (diff & SD_SPECIAL)
|
|
sectors[i].special = READINT16(get);
|
|
|
|
if (diff2 & SD_FXOFFS)
|
|
sectors[i].floor_xoffs = READFIXED(get);
|
|
if (diff2 & SD_FYOFFS)
|
|
sectors[i].floor_yoffs = READFIXED(get);
|
|
if (diff2 & SD_CXOFFS)
|
|
sectors[i].ceiling_xoffs = READFIXED(get);
|
|
if (diff2 & SD_CYOFFS)
|
|
sectors[i].ceiling_yoffs = READFIXED(get);
|
|
if (diff2 & SD_TAG)
|
|
sectors[i].tag = READINT16(get); // DON'T use P_ChangeSectorTag
|
|
if (diff2 & SD_TAGLIST)
|
|
{
|
|
sectors[i].firsttag = READINT32(get);
|
|
sectors[i].nexttag = READINT32(get);
|
|
}
|
|
if (diff2 & SD_FLOORANG)
|
|
sectors[i].floorpic_angle = READANGLE(get);
|
|
if (diff2 & SD_CEILANG)
|
|
sectors[i].ceilingpic_angle = READANGLE(get);
|
|
|
|
if (diff & SD_FFLOORS)
|
|
{
|
|
UINT16 j = 0; // number of current ffloor in loop
|
|
UINT16 fflr_i; // saved ffloor "number" of next modified ffloor
|
|
UINT16 fflr_diff; // saved ffloor diff
|
|
ffloor_t *rover;
|
|
|
|
rover = sectors[i].ffloors;
|
|
if (!rover) // it is assumed sectors[i].ffloors actually exists, but just in case...
|
|
I_Error("Sector does not have any ffloors!");
|
|
|
|
fflr_i = READUINT16(get); // get first modified ffloor's number ready
|
|
for (;;) // for some reason the usual for (rover = x; ...) thing doesn't work here?
|
|
{
|
|
if (fflr_i == 0xffff) // end of modified ffloors list, let's stop already
|
|
break;
|
|
// should NEVER need to be checked
|
|
//if (rover == NULL)
|
|
//break;
|
|
if (j != fflr_i) // this ffloor was not modified
|
|
{
|
|
j++;
|
|
rover = rover->next;
|
|
continue;
|
|
}
|
|
|
|
fflr_diff = READUINT8(get);
|
|
|
|
if (fflr_diff & 1)
|
|
rover->flags = READUINT32(get);
|
|
if (fflr_diff & 2)
|
|
rover->alpha = READINT16(get);
|
|
|
|
fflr_i = READUINT16(get); // get next ffloor "number" ready
|
|
|
|
j++;
|
|
rover = rover->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
i = READUINT16(get);
|
|
|
|
if (i == 0xffff)
|
|
break;
|
|
if (i > numlines)
|
|
I_Error("Invalid line number %u from server", i);
|
|
|
|
diff = READUINT8(get);
|
|
li = &lines[i];
|
|
|
|
if (diff & LD_DIFF2)
|
|
diff2 = READUINT8(get);
|
|
else
|
|
diff2 = 0;
|
|
if (diff & LD_FLAG)
|
|
li->flags = READINT16(get);
|
|
if (diff & LD_SPECIAL)
|
|
li->special = READINT16(get);
|
|
if (diff & LD_CLLCOUNT)
|
|
li->callcount = READINT16(get);
|
|
|
|
si = &sides[li->sidenum[0]];
|
|
if (diff & LD_S1TEXOFF)
|
|
si->textureoffset = READFIXED(get);
|
|
if (diff & LD_S1TOPTEX)
|
|
si->toptexture = READINT32(get);
|
|
if (diff & LD_S1BOTTEX)
|
|
si->bottomtexture = READINT32(get);
|
|
if (diff & LD_S1MIDTEX)
|
|
si->midtexture = READINT32(get);
|
|
|
|
si = &sides[li->sidenum[1]];
|
|
if (diff2 & LD_S2TEXOFF)
|
|
si->textureoffset = READFIXED(get);
|
|
if (diff2 & LD_S2TOPTEX)
|
|
si->toptexture = READINT32(get);
|
|
if (diff2 & LD_S2BOTTEX)
|
|
si->bottomtexture = READINT32(get);
|
|
if (diff2 & LD_S2MIDTEX)
|
|
si->midtexture = READINT32(get);
|
|
}
|
|
|
|
save_p = get;
|
|
}
|
|
|
|
//
|
|
// Thinkers
|
|
//
|
|
|
|
typedef enum
|
|
{
|
|
MD_SPAWNPOINT = 1,
|
|
MD_POS = 1<<1,
|
|
MD_TYPE = 1<<2,
|
|
MD_MOM = 1<<3,
|
|
MD_RADIUS = 1<<4,
|
|
MD_HEIGHT = 1<<5,
|
|
MD_FLAGS = 1<<6,
|
|
MD_HEALTH = 1<<7,
|
|
MD_RTIME = 1<<8,
|
|
MD_STATE = 1<<9,
|
|
MD_TICS = 1<<10,
|
|
MD_SPRITE = 1<<11,
|
|
MD_FRAME = 1<<12,
|
|
MD_EFLAGS = 1<<13,
|
|
MD_PLAYER = 1<<14,
|
|
MD_MOVEDIR = 1<<15,
|
|
MD_MOVECOUNT = 1<<16,
|
|
MD_THRESHOLD = 1<<17,
|
|
MD_LASTLOOK = 1<<18,
|
|
MD_TARGET = 1<<19,
|
|
MD_TRACER = 1<<20,
|
|
MD_FRICTION = 1<<21,
|
|
MD_MOVEFACTOR = 1<<22,
|
|
MD_FLAGS2 = 1<<23,
|
|
MD_FUSE = 1<<24,
|
|
MD_WATERTOP = 1<<25,
|
|
MD_WATERBOTTOM = 1<<26,
|
|
MD_SCALE = 1<<27,
|
|
MD_DSCALE = 1<<28,
|
|
MD_BLUEFLAG = 1<<29,
|
|
MD_REDFLAG = 1<<30,
|
|
MD_MORE = 1<<31
|
|
} mobj_diff_t;
|
|
|
|
typedef enum
|
|
{
|
|
MD2_CUSVAL = 1,
|
|
MD2_CVMEM = 1<<1,
|
|
MD2_SKIN = 1<<2,
|
|
MD2_COLOR = 1<<3,
|
|
MD2_SCALESPEED = 1<<4,
|
|
MD2_EXTVAL1 = 1<<5,
|
|
MD2_EXTVAL2 = 1<<6,
|
|
MD2_HNEXT = 1<<7,
|
|
MD2_HPREV = 1<<8,
|
|
MD2_COLORIZED = 1<<9,
|
|
MD2_WAYPOINTCAP = 1<<10
|
|
#ifdef ESLOPE
|
|
, MD2_SLOPE = 1<<11
|
|
#endif
|
|
} mobj_diff2_t;
|
|
|
|
typedef enum
|
|
{
|
|
tc_mobj,
|
|
tc_ceiling,
|
|
tc_floor,
|
|
tc_flash,
|
|
tc_strobe,
|
|
tc_glow,
|
|
tc_fireflicker,
|
|
tc_thwomp,
|
|
tc_camerascanner,
|
|
tc_elevator,
|
|
tc_continuousfalling,
|
|
tc_bouncecheese,
|
|
tc_startcrumble,
|
|
tc_marioblock,
|
|
tc_marioblockchecker,
|
|
tc_spikesector,
|
|
tc_floatsector,
|
|
tc_bridgethinker,
|
|
tc_crushceiling,
|
|
tc_scroll,
|
|
tc_friction,
|
|
tc_pusher,
|
|
tc_laserflash,
|
|
tc_lightfade,
|
|
tc_executor,
|
|
tc_raisesector,
|
|
tc_noenemies,
|
|
tc_eachtime,
|
|
tc_disappear,
|
|
#ifdef POLYOBJECTS
|
|
tc_polyrotate, // haleyjd 03/26/06: polyobjects
|
|
tc_polymove,
|
|
tc_polywaypoint,
|
|
tc_polyslidedoor,
|
|
tc_polyswingdoor,
|
|
tc_polyflag,
|
|
tc_polydisplace,
|
|
#endif
|
|
tc_end
|
|
} specials_e;
|
|
|
|
static inline UINT32 SaveMobjnum(const mobj_t *mobj)
|
|
{
|
|
if (mobj) return mobj->mobjnum;
|
|
return 0;
|
|
}
|
|
|
|
static UINT32 SaveSector(const sector_t *sector)
|
|
{
|
|
if (sector) return (UINT32)(sector - sectors);
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
static UINT32 SaveLine(const line_t *line)
|
|
{
|
|
if (line) return (UINT32)(line - lines);
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
static inline UINT32 SavePlayer(const player_t *player)
|
|
{
|
|
if (player) return (UINT32)(player - players);
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
//
|
|
// SaveMobjThinker
|
|
//
|
|
// Saves a mobj_t thinker
|
|
//
|
|
static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const mobj_t *mobj = (const mobj_t *)th;
|
|
UINT32 diff;
|
|
UINT16 diff2;
|
|
|
|
// Ignore stationary hoops - these will be respawned from mapthings.
|
|
if (mobj->type == MT_HOOP)
|
|
return;
|
|
|
|
// These are NEVER saved.
|
|
if (mobj->type == MT_HOOPCOLLIDE)
|
|
return;
|
|
|
|
// This hoop has already been collected.
|
|
if (mobj->type == MT_HOOPCENTER && mobj->threshold == 4242)
|
|
return;
|
|
|
|
if (mobj->spawnpoint && mobj->info->doomednum != -1)
|
|
{
|
|
// spawnpoint is not modified but we must save it since it is an identifier
|
|
diff = MD_SPAWNPOINT;
|
|
|
|
if ((mobj->x != mobj->spawnpoint->x << FRACBITS) ||
|
|
(mobj->y != mobj->spawnpoint->y << FRACBITS) ||
|
|
(mobj->angle != FixedAngle(mobj->spawnpoint->angle*FRACUNIT)))
|
|
diff |= MD_POS;
|
|
|
|
if (mobj->info->doomednum != mobj->spawnpoint->type)
|
|
diff |= MD_TYPE;
|
|
}
|
|
else
|
|
diff = MD_POS | MD_TYPE; // not a map spawned thing so make it from scratch
|
|
|
|
diff2 = 0;
|
|
|
|
// not the default but the most probable
|
|
if (mobj->momx != 0 || mobj->momy != 0 || mobj->momz != 0)
|
|
diff |= MD_MOM;
|
|
if (mobj->radius != mobj->info->radius)
|
|
diff |= MD_RADIUS;
|
|
if (mobj->height != mobj->info->height)
|
|
diff |= MD_HEIGHT;
|
|
if (mobj->flags != mobj->info->flags)
|
|
diff |= MD_FLAGS;
|
|
if (mobj->flags2)
|
|
diff |= MD_FLAGS2;
|
|
if (mobj->health != mobj->info->spawnhealth)
|
|
diff |= MD_HEALTH;
|
|
if (mobj->reactiontime != mobj->info->reactiontime)
|
|
diff |= MD_RTIME;
|
|
if ((statenum_t)(mobj->state-states) != mobj->info->spawnstate)
|
|
diff |= MD_STATE;
|
|
if (mobj->tics != mobj->state->tics)
|
|
diff |= MD_TICS;
|
|
if (mobj->sprite != mobj->state->sprite)
|
|
diff |= MD_SPRITE;
|
|
if (mobj->frame != mobj->state->frame)
|
|
diff |= MD_FRAME;
|
|
if (mobj->anim_duration != (UINT16)mobj->state->var2)
|
|
diff |= MD_FRAME;
|
|
if (mobj->eflags)
|
|
diff |= MD_EFLAGS;
|
|
if (mobj->player)
|
|
diff |= MD_PLAYER;
|
|
|
|
if (mobj->movedir)
|
|
diff |= MD_MOVEDIR;
|
|
if (mobj->movecount)
|
|
diff |= MD_MOVECOUNT;
|
|
if (mobj->threshold)
|
|
diff |= MD_THRESHOLD;
|
|
if (mobj->lastlook != -1)
|
|
diff |= MD_LASTLOOK;
|
|
if (mobj->target)
|
|
diff |= MD_TARGET;
|
|
if (mobj->tracer)
|
|
diff |= MD_TRACER;
|
|
if (mobj->friction != ORIG_FRICTION)
|
|
diff |= MD_FRICTION;
|
|
if (mobj->movefactor != FRACUNIT) //if (mobj->movefactor != ORIG_FRICTION_FACTOR)
|
|
diff |= MD_MOVEFACTOR;
|
|
if (mobj->fuse)
|
|
diff |= MD_FUSE;
|
|
if (mobj->watertop)
|
|
diff |= MD_WATERTOP;
|
|
if (mobj->waterbottom)
|
|
diff |= MD_WATERBOTTOM;
|
|
if (mobj->scale != FRACUNIT)
|
|
diff |= MD_SCALE;
|
|
if (mobj->destscale != mobj->scale)
|
|
diff |= MD_DSCALE;
|
|
if (mobj->scalespeed != mapobjectscale/12)
|
|
diff2 |= MD2_SCALESPEED;
|
|
|
|
if (mobj == redflag)
|
|
diff |= MD_REDFLAG;
|
|
if (mobj == blueflag)
|
|
diff |= MD_BLUEFLAG;
|
|
|
|
if (mobj->cusval)
|
|
diff2 |= MD2_CUSVAL;
|
|
if (mobj->cvmem)
|
|
diff2 |= MD2_CVMEM;
|
|
if (mobj->color)
|
|
diff2 |= MD2_COLOR;
|
|
if (mobj->skin)
|
|
diff2 |= MD2_SKIN;
|
|
if (mobj->extravalue1)
|
|
diff2 |= MD2_EXTVAL1;
|
|
if (mobj->extravalue2)
|
|
diff2 |= MD2_EXTVAL2;
|
|
if (mobj->hnext)
|
|
diff2 |= MD2_HNEXT;
|
|
if (mobj->hprev)
|
|
diff2 |= MD2_HPREV;
|
|
#ifdef ESLOPE
|
|
if (mobj->standingslope)
|
|
diff2 |= MD2_SLOPE;
|
|
#endif
|
|
if (mobj->colorized)
|
|
diff2 |= MD2_COLORIZED;
|
|
if (mobj == waypointcap)
|
|
diff2 |= MD2_WAYPOINTCAP;
|
|
if (diff2 != 0)
|
|
diff |= MD_MORE;
|
|
|
|
// Scrap all of that. If we're a hoop center, this is ALL we're saving.
|
|
if (mobj->type == MT_HOOPCENTER)
|
|
diff = MD_SPAWNPOINT;
|
|
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, diff);
|
|
if (diff & MD_MORE)
|
|
WRITEUINT16(save_p, diff2);
|
|
|
|
// save pointer, at load time we will search this pointer to reinitilize pointers
|
|
WRITEUINT32(save_p, (size_t)mobj);
|
|
|
|
WRITEFIXED(save_p, mobj->z); // Force this so 3dfloor problems don't arise.
|
|
WRITEFIXED(save_p, mobj->floorz);
|
|
WRITEFIXED(save_p, mobj->ceilingz);
|
|
|
|
if (diff & MD_SPAWNPOINT)
|
|
{
|
|
size_t z;
|
|
|
|
for (z = 0; z < nummapthings; z++)
|
|
if (&mapthings[z] == mobj->spawnpoint)
|
|
WRITEUINT16(save_p, z);
|
|
if (mobj->type == MT_HOOPCENTER)
|
|
return;
|
|
}
|
|
|
|
if (diff & MD_TYPE)
|
|
WRITEUINT32(save_p, mobj->type);
|
|
if (diff & MD_POS)
|
|
{
|
|
WRITEFIXED(save_p, mobj->x);
|
|
WRITEFIXED(save_p, mobj->y);
|
|
WRITEANGLE(save_p, mobj->angle);
|
|
}
|
|
if (diff & MD_MOM)
|
|
{
|
|
WRITEFIXED(save_p, mobj->momx);
|
|
WRITEFIXED(save_p, mobj->momy);
|
|
WRITEFIXED(save_p, mobj->momz);
|
|
}
|
|
if (diff & MD_RADIUS)
|
|
WRITEFIXED(save_p, mobj->radius);
|
|
if (diff & MD_HEIGHT)
|
|
WRITEFIXED(save_p, mobj->height);
|
|
if (diff & MD_FLAGS)
|
|
WRITEUINT32(save_p, mobj->flags);
|
|
if (diff & MD_FLAGS2)
|
|
WRITEUINT32(save_p, mobj->flags2);
|
|
if (diff & MD_HEALTH)
|
|
WRITEINT32(save_p, mobj->health);
|
|
if (diff & MD_RTIME)
|
|
WRITEINT32(save_p, mobj->reactiontime);
|
|
if (diff & MD_STATE)
|
|
WRITEUINT16(save_p, mobj->state-states);
|
|
if (diff & MD_TICS)
|
|
WRITEINT32(save_p, mobj->tics);
|
|
if (diff & MD_SPRITE)
|
|
WRITEUINT16(save_p, mobj->sprite);
|
|
if (diff & MD_FRAME)
|
|
{
|
|
WRITEUINT32(save_p, mobj->frame);
|
|
WRITEUINT16(save_p, mobj->anim_duration);
|
|
}
|
|
if (diff & MD_EFLAGS)
|
|
WRITEUINT16(save_p, mobj->eflags);
|
|
if (diff & MD_PLAYER)
|
|
WRITEUINT8(save_p, mobj->player-players);
|
|
if (diff & MD_MOVEDIR)
|
|
WRITEANGLE(save_p, mobj->movedir);
|
|
if (diff & MD_MOVECOUNT)
|
|
WRITEINT32(save_p, mobj->movecount);
|
|
if (diff & MD_THRESHOLD)
|
|
WRITEINT32(save_p, mobj->threshold);
|
|
if (diff & MD_LASTLOOK)
|
|
WRITEINT32(save_p, mobj->lastlook);
|
|
if (diff & MD_TARGET)
|
|
WRITEUINT32(save_p, mobj->target->mobjnum);
|
|
if (diff & MD_TRACER)
|
|
WRITEUINT32(save_p, mobj->tracer->mobjnum);
|
|
if (diff & MD_FRICTION)
|
|
WRITEFIXED(save_p, mobj->friction);
|
|
if (diff & MD_MOVEFACTOR)
|
|
WRITEFIXED(save_p, mobj->movefactor);
|
|
if (diff & MD_FUSE)
|
|
WRITEINT32(save_p, mobj->fuse);
|
|
if (diff & MD_WATERTOP)
|
|
WRITEFIXED(save_p, mobj->watertop);
|
|
if (diff & MD_WATERBOTTOM)
|
|
WRITEFIXED(save_p, mobj->waterbottom);
|
|
if (diff & MD_SCALE)
|
|
WRITEFIXED(save_p, mobj->scale);
|
|
if (diff & MD_DSCALE)
|
|
WRITEFIXED(save_p, mobj->destscale);
|
|
if (diff2 & MD2_SCALESPEED)
|
|
WRITEFIXED(save_p, mobj->scalespeed);
|
|
if (diff2 & MD2_CUSVAL)
|
|
WRITEINT32(save_p, mobj->cusval);
|
|
if (diff2 & MD2_CVMEM)
|
|
WRITEINT32(save_p, mobj->cvmem);
|
|
if (diff2 & MD2_SKIN)
|
|
WRITEUINT8(save_p, (UINT8)((skin_t *)mobj->skin - skins));
|
|
if (diff2 & MD2_COLOR)
|
|
WRITEUINT8(save_p, mobj->color);
|
|
if (diff2 & MD2_EXTVAL1)
|
|
WRITEINT32(save_p, mobj->extravalue1);
|
|
if (diff2 & MD2_EXTVAL2)
|
|
WRITEINT32(save_p, mobj->extravalue2);
|
|
if (diff2 & MD2_HNEXT)
|
|
WRITEUINT32(save_p, mobj->hnext->mobjnum);
|
|
if (diff2 & MD2_HPREV)
|
|
WRITEUINT32(save_p, mobj->hprev->mobjnum);
|
|
#ifdef ESLOPE
|
|
if (diff2 & MD2_SLOPE)
|
|
WRITEUINT16(save_p, mobj->standingslope->id);
|
|
#endif
|
|
if (diff2 & MD2_COLORIZED)
|
|
WRITEUINT8(save_p, mobj->colorized);
|
|
|
|
WRITEUINT32(save_p, mobj->mobjnum);
|
|
}
|
|
|
|
//
|
|
// SaveSpecialLevelThinker
|
|
//
|
|
// Saves a levelspecthink_t thinker
|
|
//
|
|
static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const levelspecthink_t *ht = (const void *)th;
|
|
size_t i;
|
|
WRITEUINT8(save_p, type);
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
WRITEFIXED(save_p, ht->vars[i]); //var[16]
|
|
WRITEFIXED(save_p, ht->var2s[i]); //var[16]
|
|
}
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
}
|
|
|
|
//
|
|
// SaveCeilingThinker
|
|
//
|
|
// Saves a ceiling_t thinker
|
|
//
|
|
static void SaveCeilingThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const ceiling_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT8(save_p, ht->type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEFIXED(save_p, ht->bottomheight);
|
|
WRITEFIXED(save_p, ht->topheight);
|
|
WRITEFIXED(save_p, ht->speed);
|
|
WRITEFIXED(save_p, ht->oldspeed);
|
|
WRITEFIXED(save_p, ht->delay);
|
|
WRITEFIXED(save_p, ht->delaytimer);
|
|
WRITEUINT8(save_p, ht->crush);
|
|
WRITEINT32(save_p, ht->texture);
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEINT32(save_p, ht->tag);
|
|
WRITEINT32(save_p, ht->olddirection);
|
|
WRITEFIXED(save_p, ht->origspeed);
|
|
WRITEFIXED(save_p, ht->sourceline);
|
|
}
|
|
|
|
//
|
|
// SaveFloormoveThinker
|
|
//
|
|
// Saves a floormove_t thinker
|
|
//
|
|
static void SaveFloormoveThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const floormove_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT8(save_p, ht->type);
|
|
WRITEUINT8(save_p, ht->crush);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEINT32(save_p, ht->texture);
|
|
WRITEFIXED(save_p, ht->floordestheight);
|
|
WRITEFIXED(save_p, ht->speed);
|
|
WRITEFIXED(save_p, ht->origspeed);
|
|
WRITEFIXED(save_p, ht->delay);
|
|
WRITEFIXED(save_p, ht->delaytimer);
|
|
}
|
|
|
|
//
|
|
// SaveLightflashThinker
|
|
//
|
|
// Saves a lightflash_t thinker
|
|
//
|
|
static void SaveLightflashThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const lightflash_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->maxlight);
|
|
WRITEINT32(save_p, ht->minlight);
|
|
}
|
|
|
|
//
|
|
// SaveStrobeThinker
|
|
//
|
|
// Saves a strobe_t thinker
|
|
//
|
|
static void SaveStrobeThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const strobe_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->count);
|
|
WRITEINT32(save_p, ht->minlight);
|
|
WRITEINT32(save_p, ht->maxlight);
|
|
WRITEINT32(save_p, ht->darktime);
|
|
WRITEINT32(save_p, ht->brighttime);
|
|
}
|
|
|
|
//
|
|
// SaveGlowThinker
|
|
//
|
|
// Saves a glow_t thinker
|
|
//
|
|
static void SaveGlowThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const glow_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->minlight);
|
|
WRITEINT32(save_p, ht->maxlight);
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEINT32(save_p, ht->speed);
|
|
}
|
|
//
|
|
// SaveFireflickerThinker
|
|
//
|
|
// Saves a fireflicker_t thinker
|
|
//
|
|
static inline void SaveFireflickerThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const fireflicker_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->count);
|
|
WRITEINT32(save_p, ht->resetcount);
|
|
WRITEINT32(save_p, ht->maxlight);
|
|
WRITEINT32(save_p, ht->minlight);
|
|
}
|
|
//
|
|
// SaveElevatorThinker
|
|
//
|
|
// Saves a elevator_t thinker
|
|
//
|
|
static void SaveElevatorThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const elevator_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT8(save_p, ht->type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEUINT32(save_p, SaveSector(ht->actionsector));
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEFIXED(save_p, ht->floordestheight);
|
|
WRITEFIXED(save_p, ht->ceilingdestheight);
|
|
WRITEFIXED(save_p, ht->speed);
|
|
WRITEFIXED(save_p, ht->origspeed);
|
|
WRITEFIXED(save_p, ht->low);
|
|
WRITEFIXED(save_p, ht->high);
|
|
WRITEFIXED(save_p, ht->distance);
|
|
WRITEFIXED(save_p, ht->delay);
|
|
WRITEFIXED(save_p, ht->delaytimer);
|
|
WRITEFIXED(save_p, ht->floorwasheight);
|
|
WRITEFIXED(save_p, ht->ceilingwasheight);
|
|
WRITEUINT32(save_p, SavePlayer(ht->player)); // was dummy
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
}
|
|
|
|
//
|
|
// SaveScrollThinker
|
|
//
|
|
// Saves a scroll_t thinker
|
|
//
|
|
static inline void SaveScrollThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const scroll_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEFIXED(save_p, ht->dx);
|
|
WRITEFIXED(save_p, ht->dy);
|
|
WRITEINT32(save_p, ht->affectee);
|
|
WRITEINT32(save_p, ht->control);
|
|
WRITEFIXED(save_p, ht->last_height);
|
|
WRITEFIXED(save_p, ht->vdx);
|
|
WRITEFIXED(save_p, ht->vdy);
|
|
WRITEINT32(save_p, ht->accel);
|
|
WRITEINT32(save_p, ht->exclusive);
|
|
WRITEUINT8(save_p, ht->type);
|
|
}
|
|
|
|
//
|
|
// SaveFrictionThinker
|
|
//
|
|
// Saves a friction_t thinker
|
|
//
|
|
static inline void SaveFrictionThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const friction_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->friction);
|
|
WRITEINT32(save_p, ht->movefactor);
|
|
WRITEINT32(save_p, ht->affectee);
|
|
WRITEINT32(save_p, ht->referrer);
|
|
WRITEUINT8(save_p, ht->roverfriction);
|
|
}
|
|
|
|
//
|
|
// SavePusherThinker
|
|
//
|
|
// Saves a pusher_t thinker
|
|
//
|
|
static inline void SavePusherThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const pusher_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT8(save_p, ht->type);
|
|
WRITEINT32(save_p, ht->x_mag);
|
|
WRITEINT32(save_p, ht->y_mag);
|
|
WRITEINT32(save_p, ht->magnitude);
|
|
WRITEINT32(save_p, ht->radius);
|
|
WRITEINT32(save_p, ht->x);
|
|
WRITEINT32(save_p, ht->y);
|
|
WRITEINT32(save_p, ht->z);
|
|
WRITEINT32(save_p, ht->affectee);
|
|
WRITEUINT8(save_p, ht->roverpusher);
|
|
WRITEINT32(save_p, ht->referrer);
|
|
WRITEINT32(save_p, ht->exclusive);
|
|
WRITEINT32(save_p, ht->slider);
|
|
}
|
|
|
|
//
|
|
// SaveLaserThinker
|
|
//
|
|
// Saves a laserthink_t thinker
|
|
//
|
|
static void SaveLaserThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const laserthink_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEUINT32(save_p, SaveSector(ht->sec));
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
}
|
|
|
|
//
|
|
// SaveLightlevelThinker
|
|
//
|
|
// Saves a lightlevel_t thinker
|
|
//
|
|
static void SaveLightlevelThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const lightlevel_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->destlevel);
|
|
WRITEINT32(save_p, ht->speed);
|
|
}
|
|
|
|
//
|
|
// SaveExecutorThinker
|
|
//
|
|
// Saves a executor_t thinker
|
|
//
|
|
static void SaveExecutorThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const executor_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveLine(ht->line));
|
|
WRITEUINT32(save_p, SaveMobjnum(ht->caller));
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->timer);
|
|
}
|
|
|
|
//
|
|
// SaveDisappearThinker
|
|
//
|
|
// Saves a disappear_t thinker
|
|
//
|
|
static void SaveDisappearThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const disappear_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, ht->appeartime);
|
|
WRITEUINT32(save_p, ht->disappeartime);
|
|
WRITEUINT32(save_p, ht->offset);
|
|
WRITEUINT32(save_p, ht->timer);
|
|
WRITEINT32(save_p, ht->affectee);
|
|
WRITEINT32(save_p, ht->sourceline);
|
|
WRITEINT32(save_p, ht->exists);
|
|
}
|
|
|
|
#ifdef POLYOBJECTS
|
|
|
|
//
|
|
// SavePolyrotateThinker
|
|
//
|
|
// Saves a polyrotate_t thinker
|
|
//
|
|
static inline void SavePolyrotatetThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const polyrotate_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEINT32(save_p, ht->speed);
|
|
WRITEINT32(save_p, ht->distance);
|
|
}
|
|
|
|
//
|
|
// SavePolymoveThinker
|
|
//
|
|
// Saves a polymovet_t thinker
|
|
//
|
|
static void SavePolymoveThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const polymove_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEINT32(save_p, ht->speed);
|
|
WRITEFIXED(save_p, ht->momx);
|
|
WRITEFIXED(save_p, ht->momy);
|
|
WRITEINT32(save_p, ht->distance);
|
|
WRITEANGLE(save_p, ht->angle);
|
|
}
|
|
|
|
//
|
|
// SavePolywaypointThinker
|
|
//
|
|
// Saves a polywaypoint_t thinker
|
|
//
|
|
static void SavePolywaypointThinker(const thinker_t *th, UINT8 type)
|
|
{
|
|
const polywaypoint_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEINT32(save_p, ht->speed);
|
|
WRITEINT32(save_p, ht->sequence);
|
|
WRITEINT32(save_p, ht->pointnum);
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEUINT8(save_p, ht->comeback);
|
|
WRITEUINT8(save_p, ht->wrap);
|
|
WRITEUINT8(save_p, ht->continuous);
|
|
WRITEUINT8(save_p, ht->stophere);
|
|
WRITEFIXED(save_p, ht->diffx);
|
|
WRITEFIXED(save_p, ht->diffy);
|
|
WRITEFIXED(save_p, ht->diffz);
|
|
}
|
|
|
|
//
|
|
// SavePolyslidedoorThinker
|
|
//
|
|
// Saves a polyslidedoor_t thinker
|
|
//
|
|
static void SavePolyslidedoorThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const polyslidedoor_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEINT32(save_p, ht->delay);
|
|
WRITEINT32(save_p, ht->delayCount);
|
|
WRITEINT32(save_p, ht->initSpeed);
|
|
WRITEINT32(save_p, ht->speed);
|
|
WRITEINT32(save_p, ht->initDistance);
|
|
WRITEINT32(save_p, ht->distance);
|
|
WRITEUINT32(save_p, ht->initAngle);
|
|
WRITEUINT32(save_p, ht->angle);
|
|
WRITEUINT32(save_p, ht->revAngle);
|
|
WRITEFIXED(save_p, ht->momx);
|
|
WRITEFIXED(save_p, ht->momy);
|
|
WRITEUINT8(save_p, ht->closing);
|
|
}
|
|
|
|
//
|
|
// SavePolyswingdoorThinker
|
|
//
|
|
// Saves a polyswingdoor_t thinker
|
|
//
|
|
static void SavePolyswingdoorThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const polyswingdoor_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEINT32(save_p, ht->delay);
|
|
WRITEINT32(save_p, ht->delayCount);
|
|
WRITEINT32(save_p, ht->initSpeed);
|
|
WRITEINT32(save_p, ht->speed);
|
|
WRITEINT32(save_p, ht->initDistance);
|
|
WRITEINT32(save_p, ht->distance);
|
|
WRITEUINT8(save_p, ht->closing);
|
|
}
|
|
|
|
static void SavePolydisplaceThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const polydisplace_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEUINT32(save_p, SaveSector(ht->controlSector));
|
|
WRITEFIXED(save_p, ht->dx);
|
|
WRITEFIXED(save_p, ht->dy);
|
|
WRITEFIXED(save_p, ht->oldHeights);
|
|
}
|
|
|
|
#endif
|
|
/*
|
|
//
|
|
// SaveWhatThinker
|
|
//
|
|
// Saves a what_t thinker
|
|
//
|
|
static inline void SaveWhatThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const what_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
}
|
|
*/
|
|
|
|
//
|
|
// P_NetArchiveThinkers
|
|
//
|
|
//
|
|
static void P_NetArchiveThinkers(void)
|
|
{
|
|
const thinker_t *th;
|
|
UINT32 numsaved = 0;
|
|
|
|
WRITEUINT32(save_p, ARCHIVEBLOCK_THINKERS);
|
|
|
|
// save off the current thinkers
|
|
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
|
{
|
|
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|
|
|| th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|
|
numsaved++;
|
|
|
|
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
|
{
|
|
SaveMobjThinker(th, tc_mobj);
|
|
continue;
|
|
}
|
|
#ifdef PARANOIA
|
|
else if (th->function.acp1 == (actionf_p1)P_NullPrecipThinker);
|
|
#endif
|
|
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
|
|
{
|
|
SaveCeilingThinker(th, tc_ceiling);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_CrushCeiling)
|
|
{
|
|
SaveCeilingThinker(th, tc_crushceiling);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_MoveFloor)
|
|
{
|
|
SaveFloormoveThinker(th, tc_floor);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_LightningFlash)
|
|
{
|
|
SaveLightflashThinker(th, tc_flash);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_StrobeFlash)
|
|
{
|
|
SaveStrobeThinker(th, tc_strobe);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_Glow)
|
|
{
|
|
SaveGlowThinker(th, tc_glow);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_FireFlicker)
|
|
{
|
|
SaveFireflickerThinker(th, tc_fireflicker);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_MoveElevator)
|
|
{
|
|
SaveElevatorThinker(th, tc_elevator);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_ContinuousFalling)
|
|
{
|
|
SaveSpecialLevelThinker(th, tc_continuousfalling);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_ThwompSector)
|
|
{
|
|
SaveSpecialLevelThinker(th, tc_thwomp);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_NoEnemiesSector)
|
|
{
|
|
SaveSpecialLevelThinker(th, tc_noenemies);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_EachTimeThinker)
|
|
{
|
|
SaveSpecialLevelThinker(th, tc_eachtime);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_RaiseSector)
|
|
{
|
|
SaveSpecialLevelThinker(th, tc_raisesector);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_CameraScanner)
|
|
{
|
|
SaveElevatorThinker(th, tc_camerascanner);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_Scroll)
|
|
{
|
|
SaveScrollThinker(th, tc_scroll);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_Friction)
|
|
{
|
|
SaveFrictionThinker(th, tc_friction);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_Pusher)
|
|
{
|
|
SavePusherThinker(th, tc_pusher);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_BounceCheese)
|
|
{
|
|
SaveSpecialLevelThinker(th, tc_bouncecheese);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_StartCrumble)
|
|
{
|
|
SaveElevatorThinker(th, tc_startcrumble);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_MarioBlock)
|
|
{
|
|
SaveSpecialLevelThinker(th, tc_marioblock);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker)
|
|
{
|
|
SaveSpecialLevelThinker(th, tc_marioblockchecker);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_SpikeSector)
|
|
{
|
|
SaveSpecialLevelThinker(th, tc_spikesector);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_FloatSector)
|
|
{
|
|
SaveSpecialLevelThinker(th, tc_floatsector);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_BridgeThinker)
|
|
{
|
|
SaveSpecialLevelThinker(th, tc_bridgethinker);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_LaserFlash)
|
|
{
|
|
SaveLaserThinker(th, tc_laserflash);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_LightFade)
|
|
{
|
|
SaveLightlevelThinker(th, tc_lightfade);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_ExecutorDelay)
|
|
{
|
|
SaveExecutorThinker(th, tc_executor);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_Disappear)
|
|
{
|
|
SaveDisappearThinker(th, tc_disappear);
|
|
continue;
|
|
}
|
|
#ifdef POLYOBJECTS
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyObjRotate)
|
|
{
|
|
SavePolyrotatetThinker(th, tc_polyrotate);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyObjMove)
|
|
{
|
|
SavePolymoveThinker(th, tc_polymove);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyObjWaypoint)
|
|
{
|
|
SavePolywaypointThinker(th, tc_polywaypoint);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyDoorSlide)
|
|
{
|
|
SavePolyslidedoorThinker(th, tc_polyslidedoor);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyDoorSwing)
|
|
{
|
|
SavePolyswingdoorThinker(th, tc_polyswingdoor);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyObjFlag)
|
|
{
|
|
SavePolymoveThinker(th, tc_polyflag);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyObjDisplace)
|
|
{
|
|
SavePolydisplaceThinker(th, tc_polydisplace);
|
|
continue;
|
|
}
|
|
#endif
|
|
#ifdef PARANOIA
|
|
else if (th->function.acv != P_RemoveThinkerDelayed) // wait garbage collection
|
|
I_Error("unknown thinker type %p", th->function.acp1);
|
|
#endif
|
|
}
|
|
|
|
CONS_Debug(DBG_NETPLAY, "%u thinkers saved\n", numsaved);
|
|
|
|
WRITEUINT8(save_p, tc_end);
|
|
}
|
|
|
|
// Now save the pointers, tracer and target, but at load time we must
|
|
// relink to this; the savegame contains the old position in the pointer
|
|
// field copyed in the info field temporarily, but finally we just search
|
|
// for the old position and relink to it.
|
|
mobj_t *P_FindNewPosition(UINT32 oldposition)
|
|
{
|
|
thinker_t *th;
|
|
mobj_t *mobj;
|
|
|
|
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
|
{
|
|
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
|
continue;
|
|
|
|
mobj = (mobj_t *)th;
|
|
if (mobj->mobjnum == oldposition)
|
|
return mobj;
|
|
}
|
|
CONS_Debug(DBG_GAMELOGIC, "mobj not found\n");
|
|
return NULL;
|
|
}
|
|
|
|
static inline mobj_t *LoadMobj(UINT32 mobjnum)
|
|
{
|
|
if (mobjnum == 0) return NULL;
|
|
return (mobj_t *)(size_t)mobjnum;
|
|
}
|
|
|
|
static sector_t *LoadSector(UINT32 sector)
|
|
{
|
|
if (sector >= numsectors) return NULL;
|
|
return §ors[sector];
|
|
}
|
|
|
|
static line_t *LoadLine(UINT32 line)
|
|
{
|
|
if (line >= numlines) return NULL;
|
|
return &lines[line];
|
|
}
|
|
|
|
static inline player_t *LoadPlayer(UINT32 player)
|
|
{
|
|
if (player >= MAXPLAYERS) return NULL;
|
|
return &players[player];
|
|
}
|
|
|
|
//
|
|
// LoadMobjThinker
|
|
//
|
|
// Loads a mobj_t from a save game
|
|
//
|
|
static void LoadMobjThinker(actionf_p1 thinker)
|
|
{
|
|
thinker_t *next;
|
|
mobj_t *mobj;
|
|
UINT32 diff;
|
|
UINT16 diff2;
|
|
INT32 i;
|
|
fixed_t z, floorz, ceilingz;
|
|
|
|
diff = READUINT32(save_p);
|
|
if (diff & MD_MORE)
|
|
diff2 = READUINT16(save_p);
|
|
else
|
|
diff2 = 0;
|
|
|
|
next = (void *)(size_t)READUINT32(save_p);
|
|
|
|
z = READFIXED(save_p); // Force this so 3dfloor problems don't arise.
|
|
floorz = READFIXED(save_p);
|
|
ceilingz = READFIXED(save_p);
|
|
|
|
if (diff & MD_SPAWNPOINT)
|
|
{
|
|
UINT16 spawnpointnum = READUINT16(save_p);
|
|
|
|
if (mapthings[spawnpointnum].type == 1705 || mapthings[spawnpointnum].type == 1713) // NiGHTS Hoop special case
|
|
{
|
|
P_SpawnHoopsAndRings(&mapthings[spawnpointnum]);
|
|
return;
|
|
}
|
|
|
|
mobj = Z_Calloc(sizeof (*mobj), PU_LEVEL, NULL);
|
|
|
|
mobj->spawnpoint = &mapthings[spawnpointnum];
|
|
mapthings[spawnpointnum].mobj = mobj;
|
|
}
|
|
else
|
|
mobj = Z_Calloc(sizeof (*mobj), PU_LEVEL, NULL);
|
|
|
|
// declare this as a valid mobj as soon as possible.
|
|
mobj->thinker.function.acp1 = thinker;
|
|
|
|
mobj->z = z;
|
|
mobj->floorz = floorz;
|
|
mobj->ceilingz = ceilingz;
|
|
|
|
if (diff & MD_TYPE)
|
|
mobj->type = READUINT32(save_p);
|
|
else
|
|
{
|
|
for (i = 0; i < NUMMOBJTYPES; i++)
|
|
if (mobj->spawnpoint && mobj->spawnpoint->type == mobjinfo[i].doomednum)
|
|
break;
|
|
if (i == NUMMOBJTYPES)
|
|
{
|
|
if (mobj->spawnpoint)
|
|
CONS_Alert(CONS_ERROR, "Found mobj with unknown map thing type %d\n", mobj->spawnpoint->type);
|
|
else
|
|
CONS_Alert(CONS_ERROR, "Found mobj with unknown map thing type NULL\n");
|
|
I_Error("Savegame corrupted");
|
|
}
|
|
mobj->type = i;
|
|
}
|
|
mobj->info = &mobjinfo[mobj->type];
|
|
if (diff & MD_POS)
|
|
{
|
|
mobj->x = READFIXED(save_p);
|
|
mobj->y = READFIXED(save_p);
|
|
mobj->angle = READANGLE(save_p);
|
|
}
|
|
else
|
|
{
|
|
mobj->x = mobj->spawnpoint->x << FRACBITS;
|
|
mobj->y = mobj->spawnpoint->y << FRACBITS;
|
|
mobj->angle = FixedAngle(mobj->spawnpoint->angle*FRACUNIT);
|
|
}
|
|
if (diff & MD_MOM)
|
|
{
|
|
mobj->momx = READFIXED(save_p);
|
|
mobj->momy = READFIXED(save_p);
|
|
mobj->momz = READFIXED(save_p);
|
|
} // otherwise they're zero, and the memset took care of it
|
|
|
|
if (diff & MD_RADIUS)
|
|
mobj->radius = READFIXED(save_p);
|
|
else
|
|
mobj->radius = mobj->info->radius;
|
|
if (diff & MD_HEIGHT)
|
|
mobj->height = READFIXED(save_p);
|
|
else
|
|
mobj->height = mobj->info->height;
|
|
if (diff & MD_FLAGS)
|
|
mobj->flags = READUINT32(save_p);
|
|
else
|
|
mobj->flags = mobj->info->flags;
|
|
if (diff & MD_FLAGS2)
|
|
mobj->flags2 = READUINT32(save_p);
|
|
if (diff & MD_HEALTH)
|
|
mobj->health = READINT32(save_p);
|
|
else
|
|
mobj->health = mobj->info->spawnhealth;
|
|
if (diff & MD_RTIME)
|
|
mobj->reactiontime = READINT32(save_p);
|
|
else
|
|
mobj->reactiontime = mobj->info->reactiontime;
|
|
|
|
if (diff & MD_STATE)
|
|
mobj->state = &states[READUINT16(save_p)];
|
|
else
|
|
mobj->state = &states[mobj->info->spawnstate];
|
|
if (diff & MD_TICS)
|
|
mobj->tics = READINT32(save_p);
|
|
else
|
|
mobj->tics = mobj->state->tics;
|
|
if (diff & MD_SPRITE)
|
|
mobj->sprite = READUINT16(save_p);
|
|
else
|
|
mobj->sprite = mobj->state->sprite;
|
|
if (diff & MD_FRAME)
|
|
{
|
|
mobj->frame = READUINT32(save_p);
|
|
mobj->anim_duration = READUINT16(save_p);
|
|
}
|
|
else
|
|
{
|
|
mobj->frame = mobj->state->frame;
|
|
mobj->anim_duration = (UINT16)mobj->state->var2;
|
|
}
|
|
if (diff & MD_EFLAGS)
|
|
mobj->eflags = READUINT16(save_p);
|
|
if (diff & MD_PLAYER)
|
|
{
|
|
i = READUINT8(save_p);
|
|
mobj->player = &players[i];
|
|
mobj->player->mo = mobj;
|
|
// added for angle prediction
|
|
if (consoleplayer == i)
|
|
localangle[0] = mobj->angle;
|
|
if (displayplayers[1] == i)
|
|
localangle[1] = mobj->angle;
|
|
if (displayplayers[2] == i)
|
|
localangle[2] = mobj->angle;
|
|
if (displayplayers[3] == i)
|
|
localangle[3] = mobj->angle;
|
|
}
|
|
if (diff & MD_MOVEDIR)
|
|
mobj->movedir = READANGLE(save_p);
|
|
if (diff & MD_MOVECOUNT)
|
|
mobj->movecount = READINT32(save_p);
|
|
if (diff & MD_THRESHOLD)
|
|
mobj->threshold = READINT32(save_p);
|
|
if (diff & MD_LASTLOOK)
|
|
mobj->lastlook = READINT32(save_p);
|
|
else
|
|
mobj->lastlook = -1;
|
|
if (diff & MD_TARGET)
|
|
mobj->target = (mobj_t *)(size_t)READUINT32(save_p);
|
|
if (diff & MD_TRACER)
|
|
mobj->tracer = (mobj_t *)(size_t)READUINT32(save_p);
|
|
if (diff & MD_FRICTION)
|
|
mobj->friction = READFIXED(save_p);
|
|
else
|
|
mobj->friction = ORIG_FRICTION;
|
|
if (diff & MD_MOVEFACTOR)
|
|
mobj->movefactor = READFIXED(save_p);
|
|
else
|
|
mobj->movefactor = FRACUNIT; //mobj->movefactor = ORIG_FRICTION_FACTOR;
|
|
if (diff & MD_FUSE)
|
|
mobj->fuse = READINT32(save_p);
|
|
if (diff & MD_WATERTOP)
|
|
mobj->watertop = READFIXED(save_p);
|
|
if (diff & MD_WATERBOTTOM)
|
|
mobj->waterbottom = READFIXED(save_p);
|
|
if (diff & MD_SCALE)
|
|
mobj->scale = READFIXED(save_p);
|
|
else
|
|
mobj->scale = FRACUNIT;
|
|
if (diff & MD_DSCALE)
|
|
mobj->destscale = READFIXED(save_p);
|
|
else
|
|
mobj->destscale = mobj->scale;
|
|
if (diff2 & MD2_SCALESPEED)
|
|
mobj->scalespeed = READFIXED(save_p);
|
|
else
|
|
mobj->scalespeed = mapobjectscale/12;
|
|
if (diff2 & MD2_CUSVAL)
|
|
mobj->cusval = READINT32(save_p);
|
|
if (diff2 & MD2_CVMEM)
|
|
mobj->cvmem = READINT32(save_p);
|
|
if (diff2 & MD2_SKIN)
|
|
mobj->skin = &skins[READUINT8(save_p)];
|
|
if (diff2 & MD2_COLOR)
|
|
mobj->color = READUINT8(save_p);
|
|
if (diff2 & MD2_EXTVAL1)
|
|
mobj->extravalue1 = READINT32(save_p);
|
|
if (diff2 & MD2_EXTVAL2)
|
|
mobj->extravalue2 = READINT32(save_p);
|
|
if (diff2 & MD2_HNEXT)
|
|
mobj->hnext = (mobj_t *)(size_t)READUINT32(save_p);
|
|
if (diff2 & MD2_HPREV)
|
|
mobj->hprev = (mobj_t *)(size_t)READUINT32(save_p);
|
|
#ifdef ESLOPE
|
|
if (diff2 & MD2_SLOPE)
|
|
mobj->standingslope = P_SlopeById(READUINT16(save_p));
|
|
#endif
|
|
if (diff2 & MD2_COLORIZED)
|
|
mobj->colorized = READUINT8(save_p);
|
|
|
|
if (diff & MD_REDFLAG)
|
|
{
|
|
redflag = mobj;
|
|
rflagpoint = mobj->spawnpoint;
|
|
}
|
|
if (diff & MD_BLUEFLAG)
|
|
{
|
|
blueflag = mobj;
|
|
bflagpoint = mobj->spawnpoint;
|
|
}
|
|
|
|
// set sprev, snext, bprev, bnext, subsector
|
|
P_SetThingPosition(mobj);
|
|
|
|
mobj->mobjnum = READUINT32(save_p);
|
|
|
|
if (mobj->player)
|
|
{
|
|
if (mobj->eflags & MFE_VERTICALFLIP)
|
|
mobj->player->viewz = mobj->z + mobj->height - mobj->player->viewheight;
|
|
else
|
|
mobj->player->viewz = mobj->player->mo->z + mobj->player->viewheight;
|
|
}
|
|
|
|
P_AddThinker(&mobj->thinker);
|
|
|
|
if (diff2 & MD2_WAYPOINTCAP)
|
|
P_SetTarget(&waypointcap, mobj);
|
|
|
|
mobj->info = (mobjinfo_t *)next; // temporarily, set when leave this function
|
|
}
|
|
|
|
//
|
|
// LoadSpecialLevelThinker
|
|
//
|
|
// Loads a levelspecthink_t from a save game
|
|
//
|
|
// floorOrCeiling:
|
|
// 0 - Don't set
|
|
// 1 - Floor Only
|
|
// 2 - Ceiling Only
|
|
// 3 - Both
|
|
//
|
|
static void LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeiling)
|
|
{
|
|
levelspecthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
size_t i;
|
|
ht->thinker.function.acp1 = thinker;
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
ht->vars[i] = READFIXED(save_p); //var[16]
|
|
ht->var2s[i] = READFIXED(save_p); //var[16]
|
|
}
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
|
|
if (ht->sector)
|
|
{
|
|
if (floorOrCeiling & 2)
|
|
ht->sector->ceilingdata = ht;
|
|
if (floorOrCeiling & 1)
|
|
ht->sector->floordata = ht;
|
|
}
|
|
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadCeilingThinker
|
|
//
|
|
// Loads a ceiling_t from a save game
|
|
//
|
|
static void LoadCeilingThinker(actionf_p1 thinker)
|
|
{
|
|
ceiling_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->type = READUINT8(save_p);
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->bottomheight = READFIXED(save_p);
|
|
ht->topheight = READFIXED(save_p);
|
|
ht->speed = READFIXED(save_p);
|
|
ht->oldspeed = READFIXED(save_p);
|
|
ht->delay = READFIXED(save_p);
|
|
ht->delaytimer = READFIXED(save_p);
|
|
ht->crush = READUINT8(save_p);
|
|
ht->texture = READINT32(save_p);
|
|
ht->direction = READINT32(save_p);
|
|
ht->tag = READINT32(save_p);
|
|
ht->olddirection = READINT32(save_p);
|
|
ht->origspeed = READFIXED(save_p);
|
|
ht->sourceline = READFIXED(save_p);
|
|
if (ht->sector)
|
|
ht->sector->ceilingdata = ht;
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadFloormoveThinker
|
|
//
|
|
// Loads a floormove_t from a save game
|
|
//
|
|
static void LoadFloormoveThinker(actionf_p1 thinker)
|
|
{
|
|
floormove_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->type = READUINT8(save_p);
|
|
ht->crush = READUINT8(save_p);
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->direction = READINT32(save_p);
|
|
ht->texture = READINT32(save_p);
|
|
ht->floordestheight = READFIXED(save_p);
|
|
ht->speed = READFIXED(save_p);
|
|
ht->origspeed = READFIXED(save_p);
|
|
ht->delay = READFIXED(save_p);
|
|
ht->delaytimer = READFIXED(save_p);
|
|
if (ht->sector)
|
|
ht->sector->floordata = ht;
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadLightflashThinker
|
|
//
|
|
// Loads a lightflash_t from a save game
|
|
//
|
|
static void LoadLightflashThinker(actionf_p1 thinker)
|
|
{
|
|
lightflash_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->maxlight = READINT32(save_p);
|
|
ht->minlight = READINT32(save_p);
|
|
if (ht->sector)
|
|
ht->sector->lightingdata = ht;
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadStrobeThinker
|
|
//
|
|
// Loads a strobe_t from a save game
|
|
//
|
|
static void LoadStrobeThinker(actionf_p1 thinker)
|
|
{
|
|
strobe_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->count = READINT32(save_p);
|
|
ht->minlight = READINT32(save_p);
|
|
ht->maxlight = READINT32(save_p);
|
|
ht->darktime = READINT32(save_p);
|
|
ht->brighttime = READINT32(save_p);
|
|
if (ht->sector)
|
|
ht->sector->lightingdata = ht;
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadGlowThinker
|
|
//
|
|
// Loads a glow_t from a save game
|
|
//
|
|
static void LoadGlowThinker(actionf_p1 thinker)
|
|
{
|
|
glow_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->minlight = READINT32(save_p);
|
|
ht->maxlight = READINT32(save_p);
|
|
ht->direction = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
if (ht->sector)
|
|
ht->sector->lightingdata = ht;
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
//
|
|
// LoadFireflickerThinker
|
|
//
|
|
// Loads a fireflicker_t from a save game
|
|
//
|
|
static void LoadFireflickerThinker(actionf_p1 thinker)
|
|
{
|
|
fireflicker_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->count = READINT32(save_p);
|
|
ht->resetcount = READINT32(save_p);
|
|
ht->maxlight = READINT32(save_p);
|
|
ht->minlight = READINT32(save_p);
|
|
if (ht->sector)
|
|
ht->sector->lightingdata = ht;
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
//
|
|
// LoadElevatorThinker
|
|
//
|
|
// Loads a elevator_t from a save game
|
|
//
|
|
static void LoadElevatorThinker(actionf_p1 thinker, UINT8 floorOrCeiling)
|
|
{
|
|
elevator_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->type = READUINT8(save_p);
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->actionsector = LoadSector(READUINT32(save_p));
|
|
ht->direction = READINT32(save_p);
|
|
ht->floordestheight = READFIXED(save_p);
|
|
ht->ceilingdestheight = READFIXED(save_p);
|
|
ht->speed = READFIXED(save_p);
|
|
ht->origspeed = READFIXED(save_p);
|
|
ht->low = READFIXED(save_p);
|
|
ht->high = READFIXED(save_p);
|
|
ht->distance = READFIXED(save_p);
|
|
ht->delay = READFIXED(save_p);
|
|
ht->delaytimer = READFIXED(save_p);
|
|
ht->floorwasheight = READFIXED(save_p);
|
|
ht->ceilingwasheight = READFIXED(save_p);
|
|
ht->player = LoadPlayer(READUINT32(save_p)); // was dummy
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
|
|
if (ht->sector)
|
|
{
|
|
if (floorOrCeiling & 2)
|
|
ht->sector->ceilingdata = ht;
|
|
if (floorOrCeiling & 1)
|
|
ht->sector->floordata = ht;
|
|
}
|
|
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadScrollThinker
|
|
//
|
|
// Loads a scroll_t from a save game
|
|
//
|
|
static void LoadScrollThinker(actionf_p1 thinker)
|
|
{
|
|
scroll_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->dx = READFIXED(save_p);
|
|
ht->dy = READFIXED(save_p);
|
|
ht->affectee = READINT32(save_p);
|
|
ht->control = READINT32(save_p);
|
|
ht->last_height = READFIXED(save_p);
|
|
ht->vdx = READFIXED(save_p);
|
|
ht->vdy = READFIXED(save_p);
|
|
ht->accel = READINT32(save_p);
|
|
ht->exclusive = READINT32(save_p);
|
|
ht->type = READUINT8(save_p);
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadFrictionThinker
|
|
//
|
|
// Loads a friction_t from a save game
|
|
//
|
|
static inline void LoadFrictionThinker(actionf_p1 thinker)
|
|
{
|
|
friction_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->friction = READINT32(save_p);
|
|
ht->movefactor = READINT32(save_p);
|
|
ht->affectee = READINT32(save_p);
|
|
ht->referrer = READINT32(save_p);
|
|
ht->roverfriction = READUINT8(save_p);
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadPusherThinker
|
|
//
|
|
// Loads a pusher_t from a save game
|
|
//
|
|
static void LoadPusherThinker(actionf_p1 thinker)
|
|
{
|
|
pusher_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->type = READUINT8(save_p);
|
|
ht->x_mag = READINT32(save_p);
|
|
ht->y_mag = READINT32(save_p);
|
|
ht->magnitude = READINT32(save_p);
|
|
ht->radius = READINT32(save_p);
|
|
ht->x = READINT32(save_p);
|
|
ht->y = READINT32(save_p);
|
|
ht->z = READINT32(save_p);
|
|
ht->affectee = READINT32(save_p);
|
|
ht->roverpusher = READUINT8(save_p);
|
|
ht->referrer = READINT32(save_p);
|
|
ht->exclusive = READINT32(save_p);
|
|
ht->slider = READINT32(save_p);
|
|
ht->source = P_GetPushThing(ht->affectee);
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadLaserThinker
|
|
//
|
|
// Loads a laserthink_t from a save game
|
|
//
|
|
static inline void LoadLaserThinker(actionf_p1 thinker)
|
|
{
|
|
laserthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ffloor_t *rover = NULL;
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->sec = LoadSector(READUINT32(save_p));
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
for (rover = ht->sector->ffloors; rover; rover = rover->next)
|
|
if (rover->secnum == (size_t)(ht->sec - sectors)
|
|
&& rover->master == ht->sourceline)
|
|
ht->ffloor = rover;
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadLightlevelThinker
|
|
//
|
|
// Loads a lightlevel_t from a save game
|
|
//
|
|
static inline void LoadLightlevelThinker(actionf_p1 thinker)
|
|
{
|
|
lightlevel_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->destlevel = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
if (ht->sector)
|
|
ht->sector->lightingdata = ht;
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadExecutorThinker
|
|
//
|
|
// Loads a executor_t from a save game
|
|
//
|
|
static inline void LoadExecutorThinker(actionf_p1 thinker)
|
|
{
|
|
executor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->line = LoadLine(READUINT32(save_p));
|
|
ht->caller = LoadMobj(READUINT32(save_p));
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->timer = READINT32(save_p);
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadDisappearThinker
|
|
//
|
|
// Loads a disappear_t thinker
|
|
//
|
|
static inline void LoadDisappearThinker(actionf_p1 thinker)
|
|
{
|
|
disappear_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->appeartime = READUINT32(save_p);
|
|
ht->disappeartime = READUINT32(save_p);
|
|
ht->offset = READUINT32(save_p);
|
|
ht->timer = READUINT32(save_p);
|
|
ht->affectee = READINT32(save_p);
|
|
ht->sourceline = READINT32(save_p);
|
|
ht->exists = READINT32(save_p);
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
#ifdef POLYOBJECTS
|
|
|
|
//
|
|
// LoadPolyrotateThinker
|
|
//
|
|
// Loads a polyrotate_t thinker
|
|
//
|
|
static inline void LoadPolyrotatetThinker(actionf_p1 thinker)
|
|
{
|
|
polyrotate_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
ht->distance = READINT32(save_p);
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadPolymoveThinker
|
|
//
|
|
// Loads a polymovet_t thinker
|
|
//
|
|
static void LoadPolymoveThinker(actionf_p1 thinker)
|
|
{
|
|
polymove_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
ht->momx = READFIXED(save_p);
|
|
ht->momy = READFIXED(save_p);
|
|
ht->distance = READINT32(save_p);
|
|
ht->angle = READANGLE(save_p);
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadPolywaypointThinker
|
|
//
|
|
// Loads a polywaypoint_t thinker
|
|
//
|
|
static inline void LoadPolywaypointThinker(actionf_p1 thinker)
|
|
{
|
|
polywaypoint_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
ht->sequence = READINT32(save_p);
|
|
ht->pointnum = READINT32(save_p);
|
|
ht->direction = READINT32(save_p);
|
|
ht->comeback = READUINT8(save_p);
|
|
ht->wrap = READUINT8(save_p);
|
|
ht->continuous = READUINT8(save_p);
|
|
ht->stophere = READUINT8(save_p);
|
|
ht->diffx = READFIXED(save_p);
|
|
ht->diffy = READFIXED(save_p);
|
|
ht->diffz = READFIXED(save_p);
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadPolyslidedoorThinker
|
|
//
|
|
// loads a polyslidedoor_t thinker
|
|
//
|
|
static inline void LoadPolyslidedoorThinker(actionf_p1 thinker)
|
|
{
|
|
polyslidedoor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->delay = READINT32(save_p);
|
|
ht->delayCount = READINT32(save_p);
|
|
ht->initSpeed = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
ht->initDistance = READINT32(save_p);
|
|
ht->distance = READINT32(save_p);
|
|
ht->initAngle = READUINT32(save_p);
|
|
ht->angle = READUINT32(save_p);
|
|
ht->revAngle = READUINT32(save_p);
|
|
ht->momx = READFIXED(save_p);
|
|
ht->momy = READFIXED(save_p);
|
|
ht->closing = READUINT8(save_p);
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadPolyswingdoorThinker
|
|
//
|
|
// Loads a polyswingdoor_t thinker
|
|
//
|
|
static inline void LoadPolyswingdoorThinker(actionf_p1 thinker)
|
|
{
|
|
polyswingdoor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->delay = READINT32(save_p);
|
|
ht->delayCount = READINT32(save_p);
|
|
ht->initSpeed = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
ht->initDistance = READINT32(save_p);
|
|
ht->distance = READINT32(save_p);
|
|
ht->closing = READUINT8(save_p);
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
|
|
//
|
|
// LoadPolydisplaceThinker
|
|
//
|
|
// Loads a polydisplace_t thinker
|
|
//
|
|
static inline void LoadPolydisplaceThinker(actionf_p1 thinker)
|
|
{
|
|
polydisplace_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->controlSector = LoadSector(READUINT32(save_p));
|
|
ht->dx = READFIXED(save_p);
|
|
ht->dy = READFIXED(save_p);
|
|
ht->oldHeights = READFIXED(save_p);
|
|
P_AddThinker(&ht->thinker);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
//
|
|
// LoadWhatThinker
|
|
//
|
|
// load a what_t thinker
|
|
//
|
|
static inline void LoadWhatThinker(actionf_p1 thinker)
|
|
{
|
|
what_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
}
|
|
*/
|
|
|
|
//
|
|
// P_NetUnArchiveThinkers
|
|
//
|
|
static void P_NetUnArchiveThinkers(void)
|
|
{
|
|
thinker_t *currentthinker;
|
|
thinker_t *next;
|
|
UINT8 tclass;
|
|
UINT8 restoreNum = false;
|
|
UINT32 i;
|
|
UINT32 numloaded = 0;
|
|
|
|
if (READUINT32(save_p) != ARCHIVEBLOCK_THINKERS)
|
|
I_Error("Bad $$$.sav at archive block Thinkers");
|
|
|
|
// remove all the current thinkers
|
|
currentthinker = thinkercap.next;
|
|
for (currentthinker = thinkercap.next; currentthinker != &thinkercap; currentthinker = next)
|
|
{
|
|
next = currentthinker->next;
|
|
|
|
if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
|
P_RemoveSavegameMobj((mobj_t *)currentthinker); // item isn't saved, don't remove it
|
|
else
|
|
Z_Free(currentthinker);
|
|
}
|
|
|
|
// we don't want the removed mobjs to come back
|
|
iquetail = iquehead = 0;
|
|
P_InitThinkers();
|
|
|
|
// clear sector thinker pointers so they don't point to non-existant thinkers for all of eternity
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
sectors[i].floordata = sectors[i].ceilingdata = sectors[i].lightingdata = NULL;
|
|
}
|
|
|
|
// read in saved thinkers
|
|
for (;;)
|
|
{
|
|
tclass = READUINT8(save_p);
|
|
|
|
if (tclass == tc_end)
|
|
break; // leave the saved thinker reading loop
|
|
numloaded++;
|
|
|
|
switch (tclass)
|
|
{
|
|
case tc_mobj:
|
|
LoadMobjThinker((actionf_p1)P_MobjThinker);
|
|
break;
|
|
|
|
case tc_ceiling:
|
|
LoadCeilingThinker((actionf_p1)T_MoveCeiling);
|
|
break;
|
|
|
|
case tc_crushceiling:
|
|
LoadCeilingThinker((actionf_p1)T_CrushCeiling);
|
|
break;
|
|
|
|
case tc_floor:
|
|
LoadFloormoveThinker((actionf_p1)T_MoveFloor);
|
|
break;
|
|
|
|
case tc_flash:
|
|
LoadLightflashThinker((actionf_p1)T_LightningFlash);
|
|
break;
|
|
|
|
case tc_strobe:
|
|
LoadStrobeThinker((actionf_p1)T_StrobeFlash);
|
|
break;
|
|
|
|
case tc_glow:
|
|
LoadGlowThinker((actionf_p1)T_Glow);
|
|
break;
|
|
|
|
case tc_fireflicker:
|
|
LoadFireflickerThinker((actionf_p1)T_FireFlicker);
|
|
break;
|
|
|
|
case tc_elevator:
|
|
LoadElevatorThinker((actionf_p1)T_MoveElevator, 3);
|
|
break;
|
|
|
|
case tc_continuousfalling:
|
|
LoadSpecialLevelThinker((actionf_p1)T_ContinuousFalling, 3);
|
|
break;
|
|
|
|
case tc_thwomp:
|
|
LoadSpecialLevelThinker((actionf_p1)T_ThwompSector, 3);
|
|
break;
|
|
|
|
case tc_noenemies:
|
|
LoadSpecialLevelThinker((actionf_p1)T_NoEnemiesSector, 0);
|
|
break;
|
|
|
|
case tc_eachtime:
|
|
LoadSpecialLevelThinker((actionf_p1)T_EachTimeThinker, 0);
|
|
break;
|
|
|
|
case tc_raisesector:
|
|
LoadSpecialLevelThinker((actionf_p1)T_RaiseSector, 0);
|
|
break;
|
|
|
|
/// \todo rewrite all the code that uses an elevator_t but isn't an elevator
|
|
/// \note working on it!
|
|
case tc_camerascanner:
|
|
LoadElevatorThinker((actionf_p1)T_CameraScanner, 0);
|
|
break;
|
|
|
|
case tc_bouncecheese:
|
|
LoadSpecialLevelThinker((actionf_p1)T_BounceCheese, 2);
|
|
break;
|
|
|
|
case tc_startcrumble:
|
|
LoadElevatorThinker((actionf_p1)T_StartCrumble, 1);
|
|
break;
|
|
|
|
case tc_marioblock:
|
|
LoadSpecialLevelThinker((actionf_p1)T_MarioBlock, 3);
|
|
break;
|
|
|
|
case tc_marioblockchecker:
|
|
LoadSpecialLevelThinker((actionf_p1)T_MarioBlockChecker, 0);
|
|
break;
|
|
|
|
case tc_spikesector:
|
|
LoadSpecialLevelThinker((actionf_p1)T_SpikeSector, 0);
|
|
break;
|
|
|
|
case tc_floatsector:
|
|
LoadSpecialLevelThinker((actionf_p1)T_FloatSector, 0);
|
|
break;
|
|
|
|
case tc_bridgethinker:
|
|
LoadSpecialLevelThinker((actionf_p1)T_BridgeThinker, 3);
|
|
break;
|
|
|
|
case tc_laserflash:
|
|
LoadLaserThinker((actionf_p1)T_LaserFlash);
|
|
break;
|
|
|
|
case tc_lightfade:
|
|
LoadLightlevelThinker((actionf_p1)T_LightFade);
|
|
break;
|
|
|
|
case tc_executor:
|
|
LoadExecutorThinker((actionf_p1)T_ExecutorDelay);
|
|
restoreNum = true;
|
|
break;
|
|
|
|
case tc_disappear:
|
|
LoadDisappearThinker((actionf_p1)T_Disappear);
|
|
break;
|
|
#ifdef POLYOBJECTS
|
|
case tc_polyrotate:
|
|
LoadPolyrotatetThinker((actionf_p1)T_PolyObjRotate);
|
|
break;
|
|
|
|
case tc_polymove:
|
|
LoadPolymoveThinker((actionf_p1)T_PolyObjMove);
|
|
break;
|
|
|
|
case tc_polywaypoint:
|
|
LoadPolywaypointThinker((actionf_p1)T_PolyObjWaypoint);
|
|
break;
|
|
|
|
case tc_polyslidedoor:
|
|
LoadPolyslidedoorThinker((actionf_p1)T_PolyDoorSlide);
|
|
break;
|
|
|
|
case tc_polyswingdoor:
|
|
LoadPolyswingdoorThinker((actionf_p1)T_PolyDoorSwing);
|
|
break;
|
|
|
|
case tc_polyflag:
|
|
LoadPolymoveThinker((actionf_p1)T_PolyObjFlag);
|
|
break;
|
|
|
|
case tc_polydisplace:
|
|
LoadPolydisplaceThinker((actionf_p1)T_PolyObjDisplace);
|
|
break;
|
|
#endif
|
|
case tc_scroll:
|
|
LoadScrollThinker((actionf_p1)T_Scroll);
|
|
break;
|
|
|
|
case tc_friction:
|
|
LoadFrictionThinker((actionf_p1)T_Friction);
|
|
break;
|
|
|
|
case tc_pusher:
|
|
LoadPusherThinker((actionf_p1)T_Pusher);
|
|
break;
|
|
|
|
default:
|
|
I_Error("P_UnarchiveSpecials: Unknown tclass %d in savegame", tclass);
|
|
}
|
|
}
|
|
|
|
CONS_Debug(DBG_NETPLAY, "%u thinkers loaded\n", numloaded);
|
|
|
|
if (restoreNum)
|
|
{
|
|
executor_t *delay = NULL;
|
|
UINT32 mobjnum;
|
|
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
|
|
currentthinker = currentthinker->next)
|
|
{
|
|
if (currentthinker->function.acp1 == (actionf_p1)T_ExecutorDelay)
|
|
{
|
|
delay = (void *)currentthinker;
|
|
if ((mobjnum = (UINT32)(size_t)delay->caller))
|
|
delay->caller = P_FindNewPosition(mobjnum);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
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//
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// haleyjd 03/26/06: PolyObject saving code
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//
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#ifdef POLYOBJECTS
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#define PD_FLAGS 0x01
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#define PD_TRANS 0x02
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static inline void P_ArchivePolyObj(polyobj_t *po)
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{
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UINT8 diff = 0;
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WRITEINT32(save_p, po->id);
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WRITEANGLE(save_p, po->angle);
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WRITEFIXED(save_p, po->spawnSpot.x);
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WRITEFIXED(save_p, po->spawnSpot.y);
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if (po->flags != po->spawnflags)
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diff |= PD_FLAGS;
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if (po->translucency != 0)
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diff |= PD_TRANS;
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WRITEUINT8(save_p, diff);
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if (diff & PD_FLAGS)
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WRITEINT32(save_p, po->flags);
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if (diff & PD_TRANS)
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WRITEINT32(save_p, po->translucency);
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}
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static inline void P_UnArchivePolyObj(polyobj_t *po)
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{
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INT32 id;
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UINT32 angle;
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fixed_t x, y;
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UINT8 diff;
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// nullify all polyobject thinker pointers;
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// the thinkers themselves will fight over who gets the field
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// when they first start to run.
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po->thinker = NULL;
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id = READINT32(save_p);
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angle = READANGLE(save_p);
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x = READFIXED(save_p);
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y = READFIXED(save_p);
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diff = READUINT8(save_p);
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if (diff & PD_FLAGS)
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po->flags = READINT32(save_p);
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if (diff & PD_TRANS)
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po->translucency = READINT32(save_p);
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// if the object is bad or isn't in the id hash, we can do nothing more
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// with it, so return now
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if (po->isBad || po != Polyobj_GetForNum(id))
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return;
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// rotate and translate polyobject
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Polyobj_MoveOnLoad(po, angle, x, y);
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}
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static inline void P_ArchivePolyObjects(void)
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{
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INT32 i;
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WRITEUINT32(save_p, ARCHIVEBLOCK_POBJS);
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// save number of polyobjects
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WRITEINT32(save_p, numPolyObjects);
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for (i = 0; i < numPolyObjects; ++i)
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P_ArchivePolyObj(&PolyObjects[i]);
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}
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static inline void P_UnArchivePolyObjects(void)
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{
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INT32 i, numSavedPolys;
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if (READUINT32(save_p) != ARCHIVEBLOCK_POBJS)
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I_Error("Bad $$$.sav at archive block Pobjs");
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numSavedPolys = READINT32(save_p);
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if (numSavedPolys != numPolyObjects)
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I_Error("P_UnArchivePolyObjects: polyobj count inconsistency\n");
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for (i = 0; i < numSavedPolys; ++i)
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P_UnArchivePolyObj(&PolyObjects[i]);
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}
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#endif
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//
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// P_FinishMobjs
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//
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static inline void P_FinishMobjs(void)
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{
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thinker_t *currentthinker;
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mobj_t *mobj;
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// put info field there real value
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for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
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currentthinker = currentthinker->next)
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{
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if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
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{
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mobj = (mobj_t *)currentthinker;
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mobj->info = &mobjinfo[mobj->type];
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}
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}
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}
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static void P_RelinkPointers(void)
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{
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thinker_t *currentthinker;
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mobj_t *mobj;
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UINT32 temp;
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// use info field (value = oldposition) to relink mobjs
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for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
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currentthinker = currentthinker->next)
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{
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if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
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{
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mobj = (mobj_t *)currentthinker;
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if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
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continue;
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if (mobj->tracer)
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{
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temp = (UINT32)(size_t)mobj->tracer;
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mobj->tracer = NULL;
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if (!P_SetTarget(&mobj->tracer, P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "tracer not found on %d\n", mobj->type);
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}
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if (mobj->target)
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{
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temp = (UINT32)(size_t)mobj->target;
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mobj->target = NULL;
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if (!P_SetTarget(&mobj->target, P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "target not found on %d\n", mobj->type);
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}
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if (mobj->hnext)
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{
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temp = (UINT32)(size_t)mobj->hnext;
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mobj->hnext = NULL;
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if (!(mobj->hnext = P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "hnext not found on %d\n", mobj->type);
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}
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if (mobj->hprev)
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{
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temp = (UINT32)(size_t)mobj->hprev;
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mobj->hprev = NULL;
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if (!(mobj->hprev = P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "hprev not found on %d\n", mobj->type);
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}
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if (mobj->player && mobj->player->capsule)
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{
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temp = (UINT32)(size_t)mobj->player->capsule;
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mobj->player->capsule = NULL;
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if (!P_SetTarget(&mobj->player->capsule, P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "capsule not found on %d\n", mobj->type);
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}
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if (mobj->player && mobj->player->axis1)
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{
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temp = (UINT32)(size_t)mobj->player->axis1;
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mobj->player->axis1 = NULL;
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if (!P_SetTarget(&mobj->player->axis1, P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "axis1 not found on %d\n", mobj->type);
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}
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if (mobj->player && mobj->player->axis2)
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{
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temp = (UINT32)(size_t)mobj->player->axis2;
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mobj->player->axis2 = NULL;
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if (!P_SetTarget(&mobj->player->axis2, P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "axis2 not found on %d\n", mobj->type);
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}
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if (mobj->player && mobj->player->awayviewmobj)
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{
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temp = (UINT32)(size_t)mobj->player->awayviewmobj;
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mobj->player->awayviewmobj = NULL;
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if (!P_SetTarget(&mobj->player->awayviewmobj, P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "awayviewmobj not found on %d\n", mobj->type);
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}
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}
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}
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}
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//
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// P_NetArchiveSpecials
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//
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static inline void P_NetArchiveSpecials(void)
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{
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size_t i, z;
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WRITEUINT32(save_p, ARCHIVEBLOCK_SPECIALS);
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// itemrespawn queue for deathmatch
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i = iquetail;
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while (iquehead != i)
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{
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for (z = 0; z < nummapthings; z++)
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{
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if (&mapthings[z] == itemrespawnque[i])
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{
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WRITEUINT32(save_p, z);
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break;
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}
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}
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WRITEUINT32(save_p, itemrespawntime[i]);
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i = (i + 1) & (ITEMQUESIZE-1);
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}
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// end delimiter
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WRITEUINT32(save_p, 0xffffffff);
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// Sky number
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WRITEINT32(save_p, globallevelskynum);
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// Current global weather type
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WRITEUINT8(save_p, globalweather);
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if (metalplayback) // Is metal sonic running?
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{
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WRITEUINT8(save_p, 0x01);
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G_SaveMetal(&save_p);
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}
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else
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WRITEUINT8(save_p, 0x00);
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}
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//
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// P_NetUnArchiveSpecials
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//
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static void P_NetUnArchiveSpecials(void)
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{
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size_t i;
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INT32 j;
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if (READUINT32(save_p) != ARCHIVEBLOCK_SPECIALS)
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I_Error("Bad $$$.sav at archive block Specials");
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// BP: added save itemrespawn queue for deathmatch
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iquetail = iquehead = 0;
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while ((i = READUINT32(save_p)) != 0xffffffff)
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{
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itemrespawnque[iquehead] = &mapthings[i];
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itemrespawntime[iquehead++] = READINT32(save_p);
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}
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j = READINT32(save_p);
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if (j != globallevelskynum)
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P_SetupLevelSky(j, true);
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globalweather = READUINT8(save_p);
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if (globalweather)
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{
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if (curWeather == globalweather)
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curWeather = PRECIP_NONE;
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P_SwitchWeather(globalweather);
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}
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else // PRECIP_NONE
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{
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if (curWeather != PRECIP_NONE)
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P_SwitchWeather(globalweather);
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}
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if (READUINT8(save_p) == 0x01) // metal sonic
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G_LoadMetal(&save_p);
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}
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// =======================================================================
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// Misc
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// =======================================================================
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static inline void P_ArchiveMisc(void)
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{
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if (gamecomplete)
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WRITEINT16(save_p, gamemap | 8192);
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else
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WRITEINT16(save_p, gamemap);
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lastmapsaved = gamemap;
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WRITEUINT16(save_p, (botskin ? (emeralds|(1<<10)) : emeralds)+357);
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WRITESTRINGN(save_p, timeattackfolder, sizeof(timeattackfolder));
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}
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static inline void P_UnArchiveSPGame(INT16 mapoverride)
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{
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char testname[sizeof(timeattackfolder)];
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gamemap = READINT16(save_p);
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if (mapoverride != 0)
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{
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gamemap = mapoverride;
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gamecomplete = true;
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}
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else
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gamecomplete = false;
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// gamemap changed; we assume that its map header is always valid,
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// so make it so
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if(!mapheaderinfo[gamemap-1])
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P_AllocMapHeader(gamemap-1);
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lastmapsaved = gamemap;
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tokenlist = 0;
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token = 0;
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savedata.emeralds = READUINT16(save_p)-357;
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if (savedata.emeralds & (1<<10))
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savedata.botcolor = 0xFF;
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savedata.emeralds &= 0xff;
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READSTRINGN(save_p, testname, sizeof(testname));
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if (strcmp(testname, timeattackfolder))
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{
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if (modifiedgame)
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I_Error("Save game not for this modification.");
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else
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I_Error("This save file is for a particular mod, it cannot be used with the regular game.");
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}
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memset(playeringame, 0, sizeof(*playeringame));
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playeringame[consoleplayer] = true;
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}
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static void P_NetArchiveMisc(void)
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{
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UINT32 pig = 0;
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INT32 i;
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WRITEUINT32(save_p, ARCHIVEBLOCK_MISC);
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WRITEINT16(save_p, gamemap);
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if (gamestate != GS_LEVEL)
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WRITEINT16(save_p, GS_WAITINGPLAYERS); // nice hack to put people back into waitingplayers
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else
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WRITEINT16(save_p, gamestate);
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for (i = 0; i < MAXPLAYERS; i++)
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pig |= (playeringame[i] != 0)<<i;
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WRITEUINT32(save_p, pig);
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WRITEUINT32(save_p, P_GetRandSeed());
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WRITEUINT32(save_p, tokenlist);
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WRITEUINT8(save_p, encoremode);
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WRITEUINT32(save_p, leveltime);
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WRITEUINT32(save_p, totalrings);
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WRITEINT16(save_p, lastmap);
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for (i = 0; i < 4; i++)
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{
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WRITEINT16(save_p, votelevels[i][0]);
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WRITEINT16(save_p, votelevels[i][1]);
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}
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for (i = 0; i < MAXPLAYERS; i++)
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WRITESINT8(save_p, votes[i]);
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WRITESINT8(save_p, pickedvote);
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WRITEUINT16(save_p, emeralds);
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WRITEUINT8(save_p, stagefailed);
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WRITEUINT32(save_p, token);
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WRITEINT32(save_p, sstimer);
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WRITEUINT32(save_p, bluescore);
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WRITEUINT32(save_p, redscore);
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WRITEINT16(save_p, autobalance);
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WRITEINT16(save_p, teamscramble);
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for (i = 0; i < MAXPLAYERS; i++)
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WRITEINT16(save_p, scrambleplayers[i]);
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for (i = 0; i < MAXPLAYERS; i++)
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WRITEINT16(save_p, scrambleteams[i]);
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WRITEINT16(save_p, scrambletotal);
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WRITEINT16(save_p, scramblecount);
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WRITEUINT32(save_p, countdown);
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WRITEUINT32(save_p, countdown2);
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WRITEFIXED(save_p, gravity);
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WRITEFIXED(save_p, mapobjectscale);
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WRITEUINT32(save_p, countdowntimer);
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WRITEUINT8(save_p, countdowntimeup);
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WRITEUINT32(save_p, hidetime);
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// SRB2kart
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WRITEINT32(save_p, numgotboxes);
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WRITEUINT8(save_p, gamespeed);
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WRITEUINT8(save_p, franticitems);
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WRITEUINT8(save_p, comeback);
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for (i = 0; i < 4; i++)
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WRITESINT8(save_p, battlewanted[i]);
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WRITEUINT32(save_p, wantedcalcdelay);
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WRITEUINT32(save_p, indirectitemcooldown);
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WRITEUINT32(save_p, hyubgone);
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WRITEUINT32(save_p, mapreset);
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WRITEUINT8(save_p, nospectategrief);
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WRITEUINT8(save_p, thwompsactive);
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WRITESINT8(save_p, spbplace);
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// Is it paused?
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if (paused)
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WRITEUINT8(save_p, 0x2f);
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else
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WRITEUINT8(save_p, 0x2e);
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}
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static inline boolean P_NetUnArchiveMisc(void)
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{
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UINT32 pig;
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INT32 i;
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if (READUINT32(save_p) != ARCHIVEBLOCK_MISC)
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I_Error("Bad $$$.sav at archive block Misc");
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gamemap = READINT16(save_p);
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// gamemap changed; we assume that its map header is always valid,
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// so make it so
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if(!mapheaderinfo[gamemap-1])
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P_AllocMapHeader(gamemap-1);
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// tell the sound code to reset the music since we're skipping what
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// normally sets this flag
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mapmusflags |= MUSIC_RELOADRESET;
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G_SetGamestate(READINT16(save_p));
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pig = READUINT32(save_p);
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for (i = 0; i < MAXPLAYERS; i++)
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{
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playeringame[i] = (pig & (1<<i)) != 0;
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// playerstate is set in unarchiveplayers
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}
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P_SetRandSeed(READUINT32(save_p));
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tokenlist = READUINT32(save_p);
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encoremode = (boolean)READUINT8(save_p);
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if (!P_SetupLevel(true))
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return false;
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// get the time
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leveltime = READUINT32(save_p);
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totalrings = READUINT32(save_p);
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lastmap = READINT16(save_p);
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for (i = 0; i < 4; i++)
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{
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votelevels[i][0] = READINT16(save_p);
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votelevels[i][1] = READINT16(save_p);
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}
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for (i = 0; i < MAXPLAYERS; i++)
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votes[i] = READSINT8(save_p);
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pickedvote = READSINT8(save_p);
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emeralds = READUINT16(save_p);
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stagefailed = READUINT8(save_p);
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token = READUINT32(save_p);
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sstimer = READINT32(save_p);
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bluescore = READUINT32(save_p);
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redscore = READUINT32(save_p);
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autobalance = READINT16(save_p);
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teamscramble = READINT16(save_p);
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for (i = 0; i < MAXPLAYERS; i++)
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scrambleplayers[i] = READINT16(save_p);
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for (i = 0; i < MAXPLAYERS; i++)
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scrambleteams[i] = READINT16(save_p);
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scrambletotal = READINT16(save_p);
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scramblecount = READINT16(save_p);
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countdown = READUINT32(save_p);
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countdown2 = READUINT32(save_p);
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gravity = READFIXED(save_p);
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mapobjectscale = READFIXED(save_p);
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countdowntimer = (tic_t)READUINT32(save_p);
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countdowntimeup = (boolean)READUINT8(save_p);
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hidetime = READUINT32(save_p);
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// SRB2kart
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numgotboxes = READINT32(save_p);
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gamespeed = READUINT8(save_p);
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franticitems = (boolean)READUINT8(save_p);
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comeback = (boolean)READUINT8(save_p);
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for (i = 0; i < 4; i++)
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battlewanted[i] = READSINT8(save_p);
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wantedcalcdelay = READUINT32(save_p);
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indirectitemcooldown = READUINT32(save_p);
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hyubgone = READUINT32(save_p);
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mapreset = READUINT32(save_p);
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nospectategrief = READUINT8(save_p);
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thwompsactive = (boolean)READUINT8(save_p);
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spbplace = READSINT8(save_p);
|
|
|
|
// Is it paused?
|
|
if (READUINT8(save_p) == 0x2f)
|
|
paused = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void P_SaveGame(void)
|
|
{
|
|
P_ArchiveMisc();
|
|
P_ArchivePlayer();
|
|
|
|
WRITEUINT8(save_p, 0x1d); // consistency marker
|
|
}
|
|
|
|
void P_SaveNetGame(void)
|
|
{
|
|
thinker_t *th;
|
|
mobj_t *mobj;
|
|
INT32 i = 1; // don't start from 0, it'd be confused with a blank pointer otherwise
|
|
|
|
CV_SaveNetVars(&save_p, false);
|
|
P_NetArchiveMisc();
|
|
|
|
// Assign the mobjnumber for pointer tracking
|
|
if (gamestate == GS_LEVEL)
|
|
{
|
|
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
|
{
|
|
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
|
{
|
|
mobj = (mobj_t *)th;
|
|
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
|
|
continue;
|
|
mobj->mobjnum = i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
P_NetArchivePlayers();
|
|
if (gamestate == GS_LEVEL)
|
|
{
|
|
P_NetArchiveWorld();
|
|
#ifdef POLYOBJECTS
|
|
P_ArchivePolyObjects();
|
|
#endif
|
|
P_NetArchiveThinkers();
|
|
P_NetArchiveSpecials();
|
|
}
|
|
#ifdef HAVE_BLUA
|
|
LUA_Archive();
|
|
#endif
|
|
|
|
WRITEUINT8(save_p, 0x1d); // consistency marker
|
|
}
|
|
|
|
boolean P_LoadGame(INT16 mapoverride)
|
|
{
|
|
if (gamestate == GS_INTERMISSION)
|
|
Y_EndIntermission();
|
|
if (gamestate == GS_VOTING)
|
|
Y_EndVote();
|
|
G_SetGamestate(GS_NULL); // should be changed in P_UnArchiveMisc
|
|
|
|
P_UnArchiveSPGame(mapoverride);
|
|
P_UnArchivePlayer();
|
|
|
|
// Savegame end marker
|
|
if (READUINT8(save_p) != 0x1d)
|
|
return false;
|
|
|
|
// Only do this after confirming savegame is ok
|
|
G_DeferedInitNew(false, G_BuildMapName(gamemap), savedata.skin, 0, true);
|
|
COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
|
|
|
|
return true;
|
|
}
|
|
|
|
boolean P_LoadNetGame(void)
|
|
{
|
|
CV_LoadNetVars(&save_p);
|
|
if (!P_NetUnArchiveMisc())
|
|
return false;
|
|
P_NetUnArchivePlayers();
|
|
if (gamestate == GS_LEVEL)
|
|
{
|
|
P_NetUnArchiveWorld();
|
|
#ifdef POLYOBJECTS
|
|
P_UnArchivePolyObjects();
|
|
#endif
|
|
P_NetUnArchiveThinkers();
|
|
P_NetUnArchiveSpecials();
|
|
P_RelinkPointers();
|
|
P_FinishMobjs();
|
|
}
|
|
#ifdef HAVE_BLUA
|
|
LUA_UnArchive();
|
|
#endif
|
|
|
|
// This is stupid and hacky, but maybe it'll work!
|
|
P_SetRandSeed(P_GetInitSeed());
|
|
|
|
// The precipitation would normally be spawned in P_SetupLevel, which is called by
|
|
// P_NetUnArchiveMisc above. However, that would place it up before P_NetUnArchiveThinkers,
|
|
// so the thinkers would be deleted later. Therefore, P_SetupLevel will *not* spawn
|
|
// precipitation when loading a netgame save. Instead, precip has to be spawned here.
|
|
// This is done in P_NetUnArchiveSpecials now.
|
|
|
|
return READUINT8(save_p) == 0x1d;
|
|
}
|