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084b99a5c9
# Conflicts: # src/info.c # src/m_menu.c # src/y_inter.c
1615 lines
40 KiB
C
1615 lines
40 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2004-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file y_inter.c
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/// \brief Tally screens, or "Intermissions" as they were formally called in Doom
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_main.h"
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#include "f_finale.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "i_net.h"
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#include "i_video.h"
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#include "p_tick.h"
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#include "r_defs.h"
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#include "r_things.h"
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#include "s_sound.h"
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#include "st_stuff.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "y_inter.h"
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#include "z_zone.h"
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#include "m_menu.h"
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#include "m_misc.h"
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#include "i_system.h"
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#include "p_setup.h"
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#include "r_local.h"
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#include "p_local.h"
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#include "m_cond.h" // condition sets
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#include "m_random.h" // M_RandomKey
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#include "g_input.h" // PLAYER1INPUTDOWN
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#include "k_kart.h" // colortranslations
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#include "console.h" // cons_menuhighlight
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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#ifdef PC_DOS
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#include <stdio.h> // for snprintf
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int snprintf(char *str, size_t n, const char *fmt, ...);
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//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
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#endif
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typedef struct
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{
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char patch[9];
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INT32 points;
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UINT8 display;
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} y_bonus_t;
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typedef union
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{
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/*struct
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{
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char passed1[21]; // KNUCKLES GOT / CRAWLA HONCHO
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char passed2[16]; // THROUGH THE ACT / PASSED THE ACT
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INT32 passedx1;
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INT32 passedx2;
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y_bonus_t bonuses[4];
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patch_t *bonuspatches[4];
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SINT8 gotperfbonus; // Used for visitation flags.
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UINT32 score, total; // fake score, total
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UINT32 tics; // time
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patch_t *ttlnum; // act number being displayed
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patch_t *ptotal; // TOTAL
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UINT8 gotlife; // Number of extra lives obtained
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} coop;*/
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struct
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{
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UINT8 *color[MAXPLAYERS]; // Winner's color #
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INT32 *character[MAXPLAYERS]; // Winner's character #
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INT32 num[MAXPLAYERS]; // Winner's player #
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char *name[MAXPLAYERS]; // Winner's name
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INT32 numplayers; // Number of players being displayed
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char levelstring[64]; // holds levelnames up to 64 characters
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// SRB2kart
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UINT8 increase[MAXPLAYERS]; // how much did the score increase by?
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UINT8 jitter[MAXPLAYERS]; // wiggle
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UINT32 val[MAXPLAYERS]; // Gametype-specific value
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UINT8 pos[MAXPLAYERS]; // player positions. used for ties
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boolean rankingsmode; // rankings mode
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boolean encore; // encore mode
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} match;
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} y_data;
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static y_data data;
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// graphics
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static patch_t *bgpatch = NULL; // INTERSCR
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static patch_t *widebgpatch = NULL; // INTERSCW
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static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
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static patch_t *interpic = NULL; // custom picture defined in map header
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static boolean usetile;
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boolean usebuffer = false;
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static boolean useinterpic;
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static INT32 timer;
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static INT32 intertic;
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static INT32 endtic = -1;
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static INT32 sorttic = -1;
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intertype_t intertype = int_none;
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static void Y_FollowIntermission(void);
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static void Y_UnloadData(void);
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// SRB2Kart: voting stuff
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// Level images
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typedef struct
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{
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char str[62];
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UINT8 gtc;
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const char *gts;
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patch_t *pic;
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boolean encore;
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} y_votelvlinfo;
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// Clientside & splitscreen player info.
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typedef struct
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{
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SINT8 selection;
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UINT8 delay;
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} y_voteplayer;
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typedef struct
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{
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y_voteplayer playerinfo[4];
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UINT8 ranim;
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UINT8 rtics;
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UINT8 roffset;
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UINT8 rsynctime;
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UINT8 rendoff;
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boolean loaded;
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} y_voteclient;
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static y_votelvlinfo levelinfo[5];
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static y_voteclient voteclient;
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static INT32 votetic;
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static INT32 voteendtic = -1;
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static patch_t *cursor = NULL;
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static patch_t *cursor1 = NULL;
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static patch_t *cursor2 = NULL;
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static patch_t *cursor3 = NULL;
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static patch_t *cursor4 = NULL;
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static patch_t *randomlvl = NULL;
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static patch_t *rubyicon = NULL;
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static void Y_UnloadVoteData(void);
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//
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// SRB2Kart - Y_CalculateMatchData and ancillary functions
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//
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static void Y_CompareRace(INT32 i)
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{
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UINT32 val = ((players[i].pflags & PF_TIMEOVER || players[i].realtime == UINT32_MAX)
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? (UINT32_MAX-1) : players[i].realtime);
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if (!(val < data.match.val[data.match.numplayers]))
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return;
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data.match.val[data.match.numplayers] = val;
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data.match.num[data.match.numplayers] = i;
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}
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static void Y_CompareBattle(INT32 i)
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{
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UINT32 val = ((players[i].pflags & PF_TIMEOVER)
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? (UINT32_MAX-1) : players[i].marescore);
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if (!(data.match.val[data.match.numplayers] == UINT32_MAX
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|| (!(players[i].pflags & PF_TIMEOVER) && val > data.match.val[data.match.numplayers])))
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return;
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data.match.val[data.match.numplayers] = val;
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data.match.num[data.match.numplayers] = i;
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}
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static void Y_CompareRank(INT32 i)
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{
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UINT8 increase = ((data.match.increase[i] == UINT8_MAX) ? 0 : data.match.increase[i]);
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if (!(data.match.val[data.match.numplayers] == UINT32_MAX || (players[i].score - increase) > data.match.val[data.match.numplayers]))
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return;
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data.match.val[data.match.numplayers] = (players[i].score - increase);
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data.match.num[data.match.numplayers] = i;
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}
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static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
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{
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INT32 i, j;
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boolean completed[MAXPLAYERS];
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INT32 numplayersingame = 0;
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// Initialize variables
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if (rankingsmode > 1)
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;
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else if ((data.match.rankingsmode = (boolean)rankingsmode))
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{
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sprintf(data.match.levelstring, "* Total Rankings *");
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data.match.encore = false;
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}
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else
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{
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// set up the levelstring
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if (mapheaderinfo[prevmap]->levelflags & LF_NOZONE)
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{
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if (mapheaderinfo[prevmap]->actnum[0])
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snprintf(data.match.levelstring,
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sizeof data.match.levelstring,
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"* %s %s *",
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mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
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else
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snprintf(data.match.levelstring,
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sizeof data.match.levelstring,
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"* %s *",
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mapheaderinfo[prevmap]->lvlttl);
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}
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else
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{
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const char *zonttl = (mapheaderinfo[prevmap]->zonttl[0] ? mapheaderinfo[prevmap]->zonttl : "ZONE");
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if (mapheaderinfo[prevmap]->actnum[0])
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snprintf(data.match.levelstring,
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sizeof data.match.levelstring,
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"* %s %s %s *",
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mapheaderinfo[prevmap]->lvlttl, zonttl, mapheaderinfo[prevmap]->actnum);
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else
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snprintf(data.match.levelstring,
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sizeof data.match.levelstring,
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"* %s %s *",
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mapheaderinfo[prevmap]->lvlttl, zonttl);
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}
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data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
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data.match.encore = encoremode;
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memset(data.match.jitter, 0, sizeof (data.match.jitter));
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}
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for (i = 0; i < MAXPLAYERS; i++)
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{
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data.match.val[i] = UINT32_MAX;
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if (!playeringame[i] || players[i].spectator)
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{
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data.match.increase[i] = UINT8_MAX;
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continue;
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}
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if (!rankingsmode)
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data.match.increase[i] = UINT8_MAX;
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numplayersingame++;
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}
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memset(data.match.color, 0, sizeof (data.match.color));
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memset(data.match.character, 0, sizeof (data.match.character));
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memset(completed, 0, sizeof (completed));
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data.match.numplayers = 0;
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for (j = 0; j < numplayersingame; j++)
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{
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator || completed[i])
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continue;
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comparison(i);
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}
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i = data.match.num[data.match.numplayers];
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completed[i] = true;
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data.match.color[data.match.numplayers] = &players[i].skincolor;
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data.match.character[data.match.numplayers] = &players[i].skin;
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data.match.name[data.match.numplayers] = player_names[i];
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if (data.match.numplayers && (data.match.val[data.match.numplayers] == data.match.val[data.match.numplayers-1]))
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data.match.pos[data.match.numplayers] = data.match.pos[data.match.numplayers-1];
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else
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data.match.pos[data.match.numplayers] = data.match.numplayers+1;
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if (!rankingsmode && !(players[i].pflags & PF_TIMEOVER) && (data.match.pos[data.match.numplayers] != numplayersingame))
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{
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data.match.increase[i] = numplayersingame - data.match.pos[data.match.numplayers];
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players[i].score += data.match.increase[i];
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}
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data.match.numplayers++;
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}
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}
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//
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// Y_IntermissionDrawer
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//
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// Called by D_Display. Nothing is modified here; all it does is draw. (SRB2Kart: er, about that...)
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// Neat concept, huh?
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//
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void Y_IntermissionDrawer(void)
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{
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INT32 i, whiteplayer = MAXPLAYERS, x = 4, hilicol = V_YELLOWMAP; // fallback
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if (intertype == int_none || rendermode == render_none)
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return;
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if (!usebuffer)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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if (useinterpic)
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V_DrawScaledPatch(0, 0, 0, interpic);
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else if (!usetile)
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{
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if (rendermode == render_soft && usebuffer)
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VID_BlitLinearScreen(screens[1], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
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#ifdef HWRENDER
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else if(rendermode != render_soft && usebuffer)
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{
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HWR_DrawIntermissionBG();
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}
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#endif
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else
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{
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if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx == 400)
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V_DrawScaledPatch(0, 0, V_SNAPTOLEFT, widebgpatch);
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else
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V_DrawScaledPatch(0, 0, 0, bgpatch);
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}
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}
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else
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V_DrawPatchFill(bgtile);
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if (usebuffer) // Fade everything out
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V_DrawFadeScreen(0xFF00, 20);
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if (!splitscreen)
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whiteplayer = demoplayback ? displayplayer : consoleplayer;
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if (cons_menuhighlight.value)
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hilicol = cons_menuhighlight.value;
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else if (modeattacking)
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hilicol = V_ORANGEMAP;
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else
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hilicol = ((intertype == int_race) ? V_SKYMAP : V_REDMAP);
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if (sorttic != -1 && intertic > sorttic)
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{
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INT32 count = (intertic - sorttic);
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if (count < 8)
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x -= ((count * vid.width) / (8 * vid.dupx));
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else if (count == 8)
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goto dotimer;
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else if (count < 16)
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x += (((16 - count) * vid.width) / (8 * vid.dupx));
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}
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// SRB2kart 290117 - compeltely replaced this block.
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/*if (intertype == int_timeattack)
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{
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// draw time
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ST_DrawPatchFromHud(HUD_TIME, sbotime);
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if (cv_timetic.value)
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ST_DrawNumFromHud(HUD_SECONDS, data.coop.tics);
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else
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{
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INT32 seconds, minutes, tictrn;
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seconds = G_TicsToSeconds(data.coop.tics);
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minutes = G_TicsToMinutes(data.coop.tics, true);
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tictrn = G_TicsToCentiseconds(data.coop.tics);
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ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes
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ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon); // Colon
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ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2); // Seconds
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// SRB2kart - pulled from old coop block, just in case we need it
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// we should show centiseconds on the intermission screen too, if the conditions are right.
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if (modeattacking || cv_timetic.value == 2)
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{
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ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
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ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
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}
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ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
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ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
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}
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// draw the "got through act" lines and act number
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V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
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V_DrawLevelTitle(data.coop.passedx2, 49+V_LevelNameHeight(data.coop.passed2)+2, 0, data.coop.passed2);
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if (strlen(mapheaderinfo[prevmap]->actnum) > 0)
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V_DrawScaledPatch(244, 57, 0, data.coop.ttlnum);
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//if (gottimebonus && endtic != -1)
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// V_DrawCenteredString(BASEVIDWIDTH/2, 172, V_YELLOWMAP, "TIME BONUS UNLOCKED!");
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}
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else*/ if (intertype == int_race || intertype == int_match)
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{
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#define NUMFORNEWCOLUMN 8
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INT32 y = 48, gutter = ((data.match.numplayers > NUMFORNEWCOLUMN) ? 0 : (BASEVIDWIDTH/2));
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const char *timeheader;
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if (data.match.rankingsmode)
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timeheader = "RANK";
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else
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timeheader = (intertype == int_race ? "TIME" : "SCORE");
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// draw the level name
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V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 20, 0, data.match.levelstring);
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V_DrawFill(x, 42, 312, 1, 0);
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if (data.match.encore)
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V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 20-8, hilicol, "ENCORE MODE");
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if (!gutter)
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{
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V_DrawFill(x+156, 32, 1, 152, 0);
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V_DrawCenteredString(x+6+(BASEVIDWIDTH/2), 32, hilicol, "#");
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V_DrawString(x+36+(BASEVIDWIDTH/2), 32, hilicol, "NAME");
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V_DrawRightAlignedString(x+152, 32, hilicol, timeheader);
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}
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V_DrawCenteredString(x+6, 32, hilicol, "#");
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V_DrawString(x+36, 32, hilicol, "NAME");
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V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, hilicol, timeheader);
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for (i = 0; i < data.match.numplayers; i++)
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{
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boolean dojitter = data.match.jitter[data.match.num[i]];
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data.match.jitter[data.match.num[i]] = 0;
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if (data.match.num[i] != MAXPLAYERS && playeringame[data.match.num[i]] && !players[data.match.num[i]].spectator)
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{
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char strtime[MAXPLAYERNAME+1];
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if (dojitter)
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y--;
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V_DrawCenteredString(x+6, y, 0, va("%d", data.match.pos[i]));
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if (data.match.color[i] == 0)
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V_DrawSmallScaledPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]]);
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else
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{
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UINT8 *colormap = R_GetTranslationColormap(*data.match.character[i], *data.match.color[i], GTC_CACHE);
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V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]], colormap);
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}
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if (!gutter)
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strlcpy(strtime, data.match.name[i], 6);
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else
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STRBUFCPY(strtime, data.match.name[i]);
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V_DrawString(x+36, y,
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((data.match.num[i] == whiteplayer)
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? hilicol|V_ALLOWLOWERCASE
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: V_ALLOWLOWERCASE),
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strtime);
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if (data.match.rankingsmode)
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{
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if (data.match.increase[data.match.num[i]] != UINT8_MAX)
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{
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if (data.match.increase[data.match.num[i]] > 9)
|
|
snprintf(strtime, sizeof strtime, "(+%02d)", data.match.increase[data.match.num[i]]);
|
|
else
|
|
snprintf(strtime, sizeof strtime, "(+ %d)", data.match.increase[data.match.num[i]]);
|
|
|
|
V_DrawRightAlignedString(x+120+gutter, y, 0, strtime);
|
|
}
|
|
|
|
snprintf(strtime, sizeof strtime, "%d", data.match.val[i]);
|
|
|
|
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
|
|
}
|
|
else
|
|
{
|
|
if (data.match.val[i] == (UINT32_MAX-1))
|
|
V_DrawRightAlignedThinString(x+152+gutter, y-1, 0, "NO CONTEST.");
|
|
else
|
|
{
|
|
if (intertype == int_race)
|
|
{
|
|
snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(data.match.val[i], true),
|
|
G_TicsToSeconds(data.match.val[i]), G_TicsToCentiseconds(data.match.val[i]));
|
|
strtime[sizeof strtime - 1] = '\0';
|
|
|
|
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
|
|
}
|
|
else
|
|
V_DrawRightAlignedString(x+152+gutter, y, 0, va("%i", data.match.val[i]));
|
|
}
|
|
}
|
|
|
|
if (dojitter)
|
|
y++;
|
|
}
|
|
else
|
|
data.match.num[i] = MAXPLAYERS; // this should be the only field setting in this function
|
|
|
|
y += 16;
|
|
|
|
if (i == NUMFORNEWCOLUMN-1)
|
|
{
|
|
y = 48;
|
|
x += BASEVIDWIDTH/2;
|
|
}
|
|
#undef NUMFORNEWCOLUMN
|
|
}
|
|
}
|
|
|
|
dotimer:
|
|
if (timer)
|
|
{
|
|
INT32 tickdown = (timer+1)/TICRATE;
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol,
|
|
va("%s starts in %d", cv_advancemap.string, tickdown));
|
|
}
|
|
|
|
// Make it obvious that scrambling is happening next round.
|
|
if (cv_scrambleonchange.value && cv_teamscramble.value && (intertic/TICRATE % 2 == 0))
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, hilicol, M_GetText("Teams will be scrambled next round!"));
|
|
}
|
|
|
|
//
|
|
// Y_Ticker
|
|
//
|
|
// Manages fake score tally for single player end of act, and decides when intermission is over.
|
|
//
|
|
void Y_Ticker(void)
|
|
{
|
|
if (intertype == int_none)
|
|
return;
|
|
|
|
// Check for pause or menu up in single player
|
|
if (paused || P_AutoPause())
|
|
return;
|
|
|
|
intertic++;
|
|
|
|
// Team scramble code for team match and CTF.
|
|
// Don't do this if we're going to automatically scramble teams next round.
|
|
if (G_GametypeHasTeams() && cv_teamscramble.value && !cv_scrambleonchange.value && server)
|
|
{
|
|
// If we run out of time in intermission, the beauty is that
|
|
// the P_Ticker() team scramble code will pick it up.
|
|
if ((intertic % (TICRATE/7)) == 0)
|
|
P_DoTeamscrambling();
|
|
}
|
|
|
|
// multiplayer uses timer (based on cv_inttime)
|
|
if (timer)
|
|
{
|
|
if (!--timer)
|
|
{
|
|
Y_EndIntermission();
|
|
Y_FollowIntermission();
|
|
return;
|
|
}
|
|
}
|
|
// single player is hardcoded to go away after awhile
|
|
else if (intertic == endtic)
|
|
{
|
|
Y_EndIntermission();
|
|
Y_FollowIntermission();
|
|
return;
|
|
}
|
|
|
|
if (intertic < TICRATE || intertic & 1 || endtic != -1)
|
|
return;
|
|
|
|
if (intertype == int_race || intertype == int_match)
|
|
{
|
|
if (netgame || multiplayer)
|
|
{
|
|
if (sorttic == -1)
|
|
sorttic = intertic + max((cv_inttime.value/2)-2, 2)*TICRATE; // 8 second pause after match results
|
|
else
|
|
{
|
|
if (!data.match.rankingsmode && (intertic >= sorttic + 8))
|
|
Y_CalculateMatchData(1, Y_CompareRank);
|
|
|
|
if (data.match.rankingsmode && intertic > sorttic+16+(2*TICRATE))
|
|
{
|
|
INT32 q=0,r=0;
|
|
boolean kaching = true;
|
|
|
|
for (q = 0; q < data.match.numplayers; q++)
|
|
{
|
|
if (data.match.num[q] == MAXPLAYERS
|
|
|| !data.match.increase[data.match.num[q]]
|
|
|| data.match.increase[data.match.num[q]] == UINT8_MAX)
|
|
continue;
|
|
|
|
r++;
|
|
data.match.jitter[data.match.num[q]] = 1;
|
|
if (--data.match.increase[data.match.num[q]])
|
|
kaching = false;
|
|
}
|
|
|
|
if (r)
|
|
{
|
|
S_StartSound(NULL, (kaching ? sfx_chchng : sfx_ptally));
|
|
Y_CalculateMatchData(2, Y_CompareRank);
|
|
}
|
|
else
|
|
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
|
|
}
|
|
}
|
|
}
|
|
else
|
|
endtic = intertic + 8*TICRATE; // 8 second pause after end of tally
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_UpdateRecordReplays
|
|
//
|
|
// Update replay files/data, etc. for Record Attack
|
|
// See G_SetNightsRecords for NiGHTS Attack.
|
|
//
|
|
static void Y_UpdateRecordReplays(void)
|
|
{
|
|
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
|
char *gpath;
|
|
char lastdemo[256], bestdemo[256];
|
|
UINT8 earnedEmblems;
|
|
|
|
// Record new best time
|
|
if (!mainrecords[gamemap-1])
|
|
G_AllocMainRecordData(gamemap-1);
|
|
|
|
if ((mainrecords[gamemap-1]->time == 0) || (players[consoleplayer].realtime < mainrecords[gamemap-1]->time))
|
|
mainrecords[gamemap-1]->time = players[consoleplayer].realtime;
|
|
|
|
if ((mainrecords[gamemap-1]->lap == 0) || (bestlap < mainrecords[gamemap-1]->lap))
|
|
mainrecords[gamemap-1]->lap = bestlap;
|
|
|
|
// Save demo!
|
|
bestdemo[255] = '\0';
|
|
lastdemo[255] = '\0';
|
|
G_SetDemoTime(players[consoleplayer].realtime, bestlap);
|
|
G_CheckDemoStatus();
|
|
|
|
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
|
|
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
|
|
|
|
if ((gpath = malloc(glen)) == NULL)
|
|
I_Error("Out of memory for replay filepath\n");
|
|
|
|
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
|
|
snprintf(lastdemo, 255, "%s-%s-last.lmp", gpath, cv_chooseskin.string);
|
|
|
|
if (FIL_FileExists(lastdemo))
|
|
{
|
|
UINT8 *buf;
|
|
size_t len = FIL_ReadFile(lastdemo, &buf);
|
|
|
|
snprintf(bestdemo, 255, "%s-%s-time-best.lmp", gpath, cv_chooseskin.string);
|
|
if (!FIL_FileExists(bestdemo) || G_CmpDemoTime(bestdemo, lastdemo) & 1)
|
|
{ // Better time, save this demo.
|
|
if (FIL_FileExists(bestdemo))
|
|
remove(bestdemo);
|
|
FIL_WriteFile(bestdemo, buf, len);
|
|
CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW RECORD TIME!"), M_GetText("Saved replay as"), bestdemo);
|
|
}
|
|
|
|
snprintf(bestdemo, 255, "%s-%s-lap-best.lmp", gpath, cv_chooseskin.string);
|
|
if (!FIL_FileExists(bestdemo) || G_CmpDemoTime(bestdemo, lastdemo) & (1<<1))
|
|
{ // Better lap time, save this demo.
|
|
if (FIL_FileExists(bestdemo))
|
|
remove(bestdemo);
|
|
FIL_WriteFile(bestdemo, buf, len);
|
|
CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW RECORD LAP!"), M_GetText("Saved replay as"), bestdemo);
|
|
}
|
|
|
|
//CONS_Printf("%s '%s'\n", M_GetText("Saved replay as"), lastdemo);
|
|
|
|
Z_Free(buf);
|
|
}
|
|
free(gpath);
|
|
|
|
// Check emblems when level data is updated
|
|
if ((earnedEmblems = M_CheckLevelEmblems()))
|
|
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for Record Attack records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
|
|
|
|
// Update timeattack menu's replay availability.
|
|
CV_AddValue(&cv_nextmap, 1);
|
|
CV_AddValue(&cv_nextmap, -1);
|
|
}
|
|
|
|
//
|
|
// Y_StartIntermission
|
|
//
|
|
// Called by G_DoCompleted. Sets up data for intermission drawer/ticker.
|
|
//
|
|
void Y_StartIntermission(void)
|
|
{
|
|
intertic = -1;
|
|
|
|
#ifdef PARANOIA
|
|
if (endtic != -1)
|
|
I_Error("endtic is dirty");
|
|
#endif
|
|
|
|
if (!multiplayer)
|
|
{
|
|
timer = 0;
|
|
|
|
/* // srb2kart: time attack tally is UGLY rn
|
|
if (modeattacking)
|
|
intertype = int_timeattack;
|
|
else
|
|
*/
|
|
intertype = int_race;
|
|
}
|
|
else
|
|
{
|
|
if (cv_inttime.value == 0 && gametype == GT_COOP)
|
|
timer = 0;
|
|
else
|
|
{
|
|
timer = cv_inttime.value*TICRATE;
|
|
|
|
if (!timer)
|
|
timer = 1;
|
|
}
|
|
|
|
if (gametype == GT_MATCH)
|
|
intertype = int_match;
|
|
else //if (gametype == GT_RACE)
|
|
intertype = int_race;
|
|
}
|
|
|
|
// We couldn't display the intermission even if we wanted to.
|
|
// But we still need to give the players their score bonuses, dummy.
|
|
//if (dedicated) return;
|
|
|
|
// This should always exist, but just in case...
|
|
if(!mapheaderinfo[prevmap])
|
|
P_AllocMapHeader(prevmap);
|
|
|
|
switch (intertype)
|
|
{
|
|
case int_match:
|
|
{
|
|
// Calculate who won
|
|
Y_CalculateMatchData(0, Y_CompareBattle);
|
|
if (cv_inttime.value > 0)
|
|
S_ChangeMusicInternal("racent", true); // loop it
|
|
break;
|
|
}
|
|
case int_race: // (time-only race)
|
|
{
|
|
if ((!modifiedgame || savemoddata) && !multiplayer && !demoplayback) // remove this once we have a proper time attack screen
|
|
{
|
|
// Update visitation flags
|
|
mapvisited[gamemap-1] |= MV_BEATEN;
|
|
if (ALL7EMERALDS(emeralds))
|
|
mapvisited[gamemap-1] |= MV_ALLEMERALDS;
|
|
/*if (ultimatemode)
|
|
mapvisited[gamemap-1] |= MV_ULTIMATE;
|
|
if (data.coop.gotperfbonus)
|
|
mapvisited[gamemap-1] |= MV_PERFECT;*/
|
|
|
|
if (modeattacking == ATTACKING_RECORD)
|
|
Y_UpdateRecordReplays();
|
|
}
|
|
|
|
// Calculate who won
|
|
Y_CalculateMatchData(0, Y_CompareRace);
|
|
break;
|
|
}
|
|
|
|
case int_none:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
//if (intertype == int_race || intertype == int_match)
|
|
{
|
|
//bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
|
|
usetile = useinterpic = false;
|
|
usebuffer = true;
|
|
}
|
|
}
|
|
|
|
// ======
|
|
|
|
//
|
|
// Y_EndIntermission
|
|
//
|
|
void Y_EndIntermission(void)
|
|
{
|
|
Y_UnloadData();
|
|
|
|
endtic = -1;
|
|
sorttic = -1;
|
|
intertype = int_none;
|
|
usebuffer = false;
|
|
}
|
|
|
|
//
|
|
// Y_EndGame
|
|
//
|
|
// Why end the game?
|
|
// Because Y_FollowIntermission and F_EndCutscene would
|
|
// both do this exact same thing *in different ways* otherwise,
|
|
// which made it so that you could only unlock Ultimate mode
|
|
// if you had a cutscene after the final level and crap like that.
|
|
// This function simplifies it so only one place has to be updated
|
|
// when something new is added.
|
|
void Y_EndGame(void)
|
|
{
|
|
// Only do evaluation and credits in coop games.
|
|
if (gametype == GT_COOP)
|
|
{
|
|
if (nextmap == 1102-1) // end game with credits
|
|
{
|
|
F_StartCredits();
|
|
return;
|
|
}
|
|
if (nextmap == 1101-1) // end game with evaluation
|
|
{
|
|
F_StartGameEvaluation();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// 1100 or competitive multiplayer, so go back to title screen.
|
|
D_StartTitle();
|
|
}
|
|
|
|
//
|
|
// Y_FollowIntermission
|
|
//
|
|
static void Y_FollowIntermission(void)
|
|
{
|
|
if (modeattacking)
|
|
{
|
|
M_EndModeAttackRun();
|
|
return;
|
|
}
|
|
|
|
if (nextmap < 1100-1)
|
|
{
|
|
// normal level
|
|
G_AfterIntermission();
|
|
return;
|
|
}
|
|
|
|
// Start a custom cutscene if there is one.
|
|
if (mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking)
|
|
{
|
|
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
|
|
return;
|
|
}
|
|
|
|
Y_EndGame();
|
|
}
|
|
|
|
#define UNLOAD(x) Z_ChangeTag(x, PU_CACHE); x = NULL
|
|
|
|
//
|
|
// Y_UnloadData
|
|
//
|
|
static void Y_UnloadData(void)
|
|
{
|
|
// In hardware mode, don't Z_ChangeTag a pointer returned by W_CachePatchName().
|
|
// It doesn't work and is unnecessary.
|
|
if (rendermode != render_soft)
|
|
return;
|
|
|
|
// unload the background patches
|
|
UNLOAD(bgpatch);
|
|
UNLOAD(widebgpatch);
|
|
UNLOAD(bgtile);
|
|
UNLOAD(interpic);
|
|
|
|
/*switch (intertype)
|
|
{
|
|
case int_coop:
|
|
// unload the coop and single player patches
|
|
UNLOAD(data.coop.ttlnum);
|
|
UNLOAD(data.coop.bonuspatches[3]);
|
|
UNLOAD(data.coop.bonuspatches[2]);
|
|
UNLOAD(data.coop.bonuspatches[1]);
|
|
UNLOAD(data.coop.bonuspatches[0]);
|
|
UNLOAD(data.coop.ptotal);
|
|
break;
|
|
case int_spec:
|
|
// unload the special stage patches
|
|
//UNLOAD(data.spec.cemerald);
|
|
//UNLOAD(data.spec.nowsuper);
|
|
UNLOAD(data.spec.bonuspatch);
|
|
UNLOAD(data.spec.pscore);
|
|
UNLOAD(data.spec.pcontinues);
|
|
break;
|
|
case int_match:
|
|
case int_race:
|
|
default:
|
|
//without this default,
|
|
//int_none, int_tag, int_chaos, and int_classicrace
|
|
//are not handled
|
|
break;
|
|
}*/
|
|
}
|
|
|
|
// SRB2Kart: Voting!
|
|
|
|
//
|
|
// Y_VoteDrawer
|
|
//
|
|
// Draws the voting screen!
|
|
//
|
|
void Y_VoteDrawer(void)
|
|
{
|
|
INT32 i, x, y = 0, height = 0;
|
|
UINT8 selected[4];
|
|
fixed_t rubyheight = 0;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
if (votetic >= voteendtic && voteendtic != -1)
|
|
return;
|
|
|
|
if (!voteclient.loaded)
|
|
return;
|
|
|
|
{
|
|
angle_t rubyfloattime = (ANGLE_MAX/NEWTICRATE)*(votetic % NEWTICRATE);
|
|
rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
|
|
}
|
|
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx > 320)
|
|
V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (SHORT(widebgpatch->width)/2),
|
|
(vid.height / vid.dupy) - SHORT(widebgpatch->height),
|
|
V_SNAPTOTOP|V_SNAPTOLEFT, widebgpatch);
|
|
else
|
|
V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (SHORT(bgpatch->width)/2), // Keep the width/height adjustments, for screens that are less wide than 320(?)
|
|
(vid.height / vid.dupy) - SHORT(bgpatch->height),
|
|
V_SNAPTOTOP|V_SNAPTOLEFT, bgpatch);
|
|
|
|
for (i = 0; i < 4; i++) // First, we need to figure out the height of this thing...
|
|
{
|
|
UINT8 j;
|
|
selected[i] = 0; // Initialize
|
|
|
|
for (j = 0; j <= splitscreen; j++)
|
|
{
|
|
if (voteclient.playerinfo[j].selection == i)
|
|
selected[i]++;
|
|
}
|
|
|
|
if (selected[i])
|
|
height += 50;
|
|
else
|
|
height += 25;
|
|
|
|
if (i < 3)
|
|
height += 5-splitscreen;
|
|
}
|
|
|
|
y = (200-height)/2;
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
const char *str;
|
|
patch_t *pic;
|
|
UINT8 j, color;
|
|
|
|
if (i == 3)
|
|
{
|
|
str = "RANDOM";
|
|
pic = randomlvl;
|
|
}
|
|
else
|
|
{
|
|
str = levelinfo[i].str;
|
|
pic = levelinfo[i].pic;
|
|
}
|
|
|
|
if (selected[i])
|
|
{
|
|
UINT8 sizeadd = selected[i];
|
|
|
|
for (j = 0; j <= splitscreen; j++) // another loop for drawing the selection backgrounds in the right order, grumble grumble..
|
|
{
|
|
INT32 handy = y;
|
|
UINT8 p;
|
|
UINT8 *colormap;
|
|
patch_t *thiscurs;
|
|
|
|
if (voteclient.playerinfo[j].selection != i)
|
|
continue;
|
|
|
|
if (!splitscreen)
|
|
{
|
|
thiscurs = cursor;
|
|
p = consoleplayer;
|
|
color = levelinfo[i].gtc;
|
|
colormap = NULL;
|
|
}
|
|
else
|
|
{
|
|
switch (j)
|
|
{
|
|
case 1:
|
|
thiscurs = cursor2;
|
|
p = secondarydisplayplayer;
|
|
break;
|
|
case 2:
|
|
thiscurs = cursor3;
|
|
p = thirddisplayplayer;
|
|
break;
|
|
case 3:
|
|
thiscurs = cursor4;
|
|
p = fourthdisplayplayer;
|
|
break;
|
|
default:
|
|
thiscurs = cursor1;
|
|
p = displayplayer;
|
|
break;
|
|
}
|
|
|
|
color = colortranslations[players[p].skincolor][7];
|
|
colormap = R_GetTranslationColormap(TC_DEFAULT, players[p].skincolor, GTC_CACHE);
|
|
}
|
|
|
|
if (votes[p] != -1 || players[p].spectator)
|
|
continue;
|
|
|
|
handy += 6*(3-splitscreen) + (13*j);
|
|
V_DrawMappedPatch(BASEVIDWIDTH-124, handy, V_SNAPTORIGHT, thiscurs, colormap);
|
|
|
|
if (votetic % 10 < 4)
|
|
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), 120|V_SNAPTORIGHT);
|
|
else
|
|
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), color|V_SNAPTORIGHT);
|
|
|
|
sizeadd--;
|
|
}
|
|
|
|
if (!levelinfo[i].encore)
|
|
V_DrawSmallScaledPatch(BASEVIDWIDTH-100, y, V_SNAPTORIGHT, pic);
|
|
else
|
|
{
|
|
V_DrawFixedPatch((BASEVIDWIDTH-20)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, V_FLIP|V_SNAPTORIGHT, pic, 0);
|
|
V_DrawFixedPatch((BASEVIDWIDTH-60)<<FRACBITS, ((y+25)<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTORIGHT, rubyicon, NULL);
|
|
}
|
|
|
|
V_DrawRightAlignedThinString(BASEVIDWIDTH-22, 40+y, V_SNAPTORIGHT|V_6WIDTHSPACE, str);
|
|
|
|
if (levelinfo[i].gts)
|
|
{
|
|
INT32 w = V_ThinStringWidth(levelinfo[i].gts, V_SNAPTORIGHT)+1;
|
|
V_DrawFill(BASEVIDWIDTH-100, y+10, w+1, 2, V_SNAPTORIGHT|31);
|
|
V_DrawFill(BASEVIDWIDTH-100, y, w, 11, V_SNAPTORIGHT|levelinfo[i].gtc);
|
|
V_DrawDiag(BASEVIDWIDTH-100+w+1, y, 12, V_SNAPTORIGHT|31);
|
|
V_DrawDiag(BASEVIDWIDTH-100+w, y, 11, V_SNAPTORIGHT|levelinfo[i].gtc);
|
|
V_DrawThinString(BASEVIDWIDTH-99, y+1, V_SNAPTORIGHT, levelinfo[i].gts);
|
|
}
|
|
|
|
y += 50;
|
|
}
|
|
else
|
|
{
|
|
if (!levelinfo[i].encore)
|
|
V_DrawTinyScaledPatch(BASEVIDWIDTH-60, y, V_SNAPTORIGHT, pic);
|
|
else
|
|
{
|
|
V_DrawFixedPatch((BASEVIDWIDTH-20)<<FRACBITS, y<<FRACBITS, FRACUNIT/4, V_FLIP|V_SNAPTORIGHT, pic, 0);
|
|
V_DrawFixedPatch((BASEVIDWIDTH-40)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTORIGHT, rubyicon, NULL);
|
|
}
|
|
|
|
if (levelinfo[i].gts)
|
|
{
|
|
V_DrawDiag(BASEVIDWIDTH-60, y, 8, V_SNAPTORIGHT|31);
|
|
V_DrawDiag(BASEVIDWIDTH-60, y, 6, V_SNAPTORIGHT|levelinfo[i].gtc);
|
|
}
|
|
y += 25;
|
|
}
|
|
|
|
y += 5-splitscreen;
|
|
}
|
|
|
|
x = 20;
|
|
y = 10;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (dedicated && i == 0) // While leaving blank spots for non-existent players is largely intentional, the first spot *always* being blank looks a tad silly :V
|
|
continue;
|
|
|
|
if ((playeringame[i] && !players[i].spectator) && votes[i] != -1)
|
|
{
|
|
patch_t *pic;
|
|
|
|
if (votes[i] >= 3 && (i != pickedvote || voteendtic == -1))
|
|
pic = randomlvl;
|
|
else
|
|
pic = levelinfo[votes[i]].pic;
|
|
|
|
if (!timer && i == voteclient.ranim)
|
|
{
|
|
V_DrawScaledPatch(x-18, y+9, V_SNAPTOLEFT, cursor);
|
|
if (voteendtic != -1 && !(votetic % 4))
|
|
V_DrawFill(x-1, y-1, 42, 27, 120|V_SNAPTOLEFT);
|
|
else
|
|
V_DrawFill(x-1, y-1, 42, 27, levelinfo[votes[i]].gtc|V_SNAPTOLEFT);
|
|
}
|
|
|
|
if (!levelinfo[votes[i]].encore)
|
|
V_DrawTinyScaledPatch(x, y, V_SNAPTOLEFT, pic);
|
|
else
|
|
{
|
|
V_DrawFixedPatch((x+40)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, V_SNAPTOLEFT|V_FLIP, pic, 0);
|
|
V_DrawFixedPatch((x+20)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTORIGHT, rubyicon, NULL);
|
|
}
|
|
|
|
if (levelinfo[votes[i]].gts)
|
|
{
|
|
V_DrawDiag(x, y, 8, V_SNAPTOLEFT|31);
|
|
V_DrawDiag(x, y, 6, V_SNAPTOLEFT|levelinfo[votes[i]].gtc);
|
|
}
|
|
|
|
if (players[i].skincolor == 0)
|
|
V_DrawSmallScaledPatch(x+24, y+9, V_SNAPTOLEFT, faceprefix[players[i].skin]);
|
|
else
|
|
{
|
|
UINT8 *colormap = R_GetTranslationColormap(players[i].skin, players[i].skincolor, GTC_CACHE);
|
|
V_DrawSmallMappedPatch(x+24, y+9, V_SNAPTOLEFT, faceprefix[players[i].skin], colormap);
|
|
}
|
|
}
|
|
|
|
y += 30;
|
|
|
|
if (y > BASEVIDHEIGHT-40)
|
|
{
|
|
x += 60;
|
|
y = 10;
|
|
}
|
|
}
|
|
|
|
if (timer)
|
|
{
|
|
INT32 hilicol, tickdown = (timer+1)/TICRATE;
|
|
if (cons_menuhighlight.value)
|
|
hilicol = cons_menuhighlight.value;
|
|
else if (gametype == GT_RACE)
|
|
hilicol = V_SKYMAP;
|
|
else //if (gametype == GT_MATCH)
|
|
hilicol = V_REDMAP;
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol,
|
|
va("Vote ends in %d", tickdown));
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_VoteStop
|
|
//
|
|
// Vote screen's selection stops moving
|
|
//
|
|
SINT8 deferredlevel = 0;
|
|
static void Y_VoteStops(SINT8 pick, SINT8 level)
|
|
{
|
|
nextmap = votelevels[level][0];
|
|
|
|
if (level == 4)
|
|
S_StartSound(NULL, sfx_noooo2); // gasp
|
|
else if (mapheaderinfo[nextmap] && (mapheaderinfo[nextmap]->menuflags & LF2_HIDEINMENU))
|
|
S_StartSound(NULL, sfx_noooo1); // this is bad
|
|
else if (!splitscreen && pick == consoleplayer)
|
|
S_StartSound(NULL, sfx_yeeeah); // yeeeah!
|
|
else
|
|
S_StartSound(NULL, sfx_kc48); // just a cool sound
|
|
|
|
if (gametype != votelevels[level][1])
|
|
{
|
|
INT16 lastgametype = gametype;
|
|
gametype = votelevels[level][1];
|
|
D_GameTypeChanged(lastgametype);
|
|
forceresetplayers = true;
|
|
}
|
|
|
|
deferencoremode = (levelinfo[level].encore);
|
|
}
|
|
|
|
//
|
|
// Y_VoteTicker
|
|
//
|
|
// Vote screen thinking :eggthinking:
|
|
//
|
|
void Y_VoteTicker(void)
|
|
{
|
|
INT32 i;
|
|
|
|
if (paused || P_AutoPause() || !voteclient.loaded)
|
|
return;
|
|
|
|
votetic++;
|
|
|
|
if (votetic == voteendtic)
|
|
{
|
|
Y_EndVote();
|
|
Y_FollowIntermission();
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++) // Correct votes as early as possible, before they're processed by the game at all
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
votes[i] = -1; // Spectators are the lower class, and have effectively no voice in the government. Democracy sucks.
|
|
else if (pickedvote != -1 && votes[i] == -1)
|
|
votes[i] = 3; // Slow people get random
|
|
}
|
|
|
|
if (server && pickedvote != -1 && votes[pickedvote] == -1) // Uh oh! The person who got picked left! Recalculate, quick!
|
|
D_PickVote();
|
|
|
|
if (!votetic)
|
|
S_ChangeMusicInternal("vote", true);
|
|
|
|
if (timer)
|
|
timer--;
|
|
|
|
if (pickedvote != -1)
|
|
{
|
|
timer = 0;
|
|
voteclient.rsynctime++;
|
|
|
|
if (voteendtic == -1)
|
|
{
|
|
UINT8 tempvotes[MAXPLAYERS];
|
|
UINT8 numvotes = 0;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (votes[i] == -1)
|
|
continue;
|
|
tempvotes[numvotes] = i;
|
|
numvotes++;
|
|
}
|
|
|
|
if (numvotes < 1) // Whoops! Get outta here.
|
|
{
|
|
Y_EndVote();
|
|
Y_FollowIntermission();
|
|
return;
|
|
}
|
|
|
|
voteclient.rtics--;
|
|
|
|
if (voteclient.rtics <= 0)
|
|
{
|
|
voteclient.roffset++;
|
|
voteclient.rtics = min(20, (3*voteclient.roffset/4)+5);
|
|
S_StartSound(NULL, sfx_kc39);
|
|
}
|
|
|
|
if (voteclient.rendoff == 0 || voteclient.roffset < voteclient.rendoff)
|
|
voteclient.ranim = tempvotes[((pickedvote + voteclient.roffset) % numvotes)];
|
|
|
|
if (voteclient.roffset >= 20)
|
|
{
|
|
if (voteclient.rendoff == 0)
|
|
{
|
|
if (voteclient.rsynctime % 51 == 0) // Song is 1.45 seconds long (sorry @ whoever wants to replace it in a music wad :V)
|
|
{
|
|
for (i = 5; i >= 3; i--) // Find a suitable place to stop
|
|
{
|
|
if (tempvotes[((pickedvote + voteclient.roffset + i) % numvotes)] == pickedvote)
|
|
{
|
|
voteclient.rendoff = voteclient.roffset+i;
|
|
if (M_RandomChance(FRACUNIT/32)) // Let it cheat occasionally~
|
|
voteclient.rendoff++;
|
|
S_ChangeMusicInternal("voteeb", false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (voteclient.roffset >= voteclient.rendoff)
|
|
{
|
|
voteendtic = votetic + (3*TICRATE);
|
|
Y_VoteStops(pickedvote, deferredlevel);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
voteclient.ranim = pickedvote;
|
|
}
|
|
else
|
|
{
|
|
if (votetic < 3*(NEWTICRATE/7)) // give it some time before letting you control it :V
|
|
return;
|
|
|
|
for (i = 0; i <= splitscreen; i++)
|
|
{
|
|
UINT8 p;
|
|
boolean pressed = false;
|
|
|
|
switch (i)
|
|
{
|
|
case 1:
|
|
p = secondarydisplayplayer;
|
|
break;
|
|
case 2:
|
|
p = thirddisplayplayer;
|
|
break;
|
|
case 3:
|
|
p = fourthdisplayplayer;
|
|
break;
|
|
default:
|
|
p = consoleplayer;
|
|
break;
|
|
}
|
|
|
|
if (voteclient.playerinfo[i].delay)
|
|
voteclient.playerinfo[i].delay--;
|
|
|
|
if ((playeringame[p] && !players[p].spectator)
|
|
&& !voteclient.playerinfo[i].delay
|
|
&& pickedvote == -1 && votes[p] == -1)
|
|
{
|
|
if (InputDown(gc_aimforward, i+1) || JoyAxis(AXISAIM, i+1) < 0)
|
|
{
|
|
voteclient.playerinfo[i].selection--;
|
|
pressed = true;
|
|
}
|
|
|
|
if ((InputDown(gc_aimbackward, i+1) || JoyAxis(AXISAIM, i+1) > 0) && !pressed)
|
|
{
|
|
voteclient.playerinfo[i].selection++;
|
|
pressed = true;
|
|
}
|
|
|
|
if (voteclient.playerinfo[i].selection < 0)
|
|
voteclient.playerinfo[i].selection = 3;
|
|
if (voteclient.playerinfo[i].selection > 3)
|
|
voteclient.playerinfo[i].selection = 0;
|
|
|
|
if ((InputDown(gc_accelerate, i+1) || JoyAxis(AXISMOVE, i+1) > 0) && !pressed)
|
|
{
|
|
D_ModifyClientVote(voteclient.playerinfo[i].selection, i);
|
|
pressed = true;
|
|
}
|
|
}
|
|
|
|
if (pressed)
|
|
{
|
|
S_StartSound(NULL, sfx_kc4a);
|
|
voteclient.playerinfo[i].delay = NEWTICRATE/7;
|
|
}
|
|
}
|
|
|
|
if (server)
|
|
{
|
|
if (timer == 0)
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
|
|
votes[i] = 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
|
|
return;
|
|
}
|
|
}
|
|
|
|
timer = 0;
|
|
if (voteendtic == -1)
|
|
D_PickVote();
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_StartVote
|
|
//
|
|
// MK online style voting screen, appears after intermission
|
|
//
|
|
void Y_StartVote(void)
|
|
{
|
|
INT32 i = 0;
|
|
|
|
votetic = -1;
|
|
|
|
#ifdef PARANOIA
|
|
if (voteendtic != -1)
|
|
I_Error("voteendtic is dirty");
|
|
#endif
|
|
|
|
widebgpatch = W_CachePatchName(((gametype == GT_MATCH) ? "BATTLSCW" : "INTERSCW"), PU_STATIC);
|
|
bgpatch = W_CachePatchName(((gametype == GT_MATCH) ? "BATTLSCR" : "INTERSCR"), PU_STATIC);
|
|
cursor = W_CachePatchName("M_CURSOR", PU_STATIC);
|
|
cursor1 = W_CachePatchName("P1CURSOR", PU_STATIC);
|
|
cursor2 = W_CachePatchName("P2CURSOR", PU_STATIC);
|
|
cursor3 = W_CachePatchName("P3CURSOR", PU_STATIC);
|
|
cursor4 = W_CachePatchName("P4CURSOR", PU_STATIC);
|
|
randomlvl = W_CachePatchName("RANDOMLV", PU_STATIC);
|
|
rubyicon = W_CachePatchName("RUBYICON", PU_STATIC);
|
|
|
|
timer = cv_votetime.value*TICRATE;
|
|
pickedvote = -1;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
voteclient.playerinfo[i].selection = 0;
|
|
voteclient.playerinfo[i].delay = 0;
|
|
}
|
|
|
|
voteclient.ranim = 0;
|
|
voteclient.rtics = 1;
|
|
voteclient.roffset = 0;
|
|
voteclient.rsynctime = 0;
|
|
voteclient.rendoff = 0;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
votes[i] = -1;
|
|
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
lumpnum_t lumpnum;
|
|
|
|
// set up the encore
|
|
levelinfo[i].encore = (votelevels[i][1] & 0x80);
|
|
votelevels[i][1] &= ~0x80;
|
|
|
|
// set up the str
|
|
if (i == 4)
|
|
levelinfo[i].str[0] = '\0';
|
|
else
|
|
{
|
|
// set up the levelstring
|
|
if (mapheaderinfo[votelevels[i][0]]->levelflags & LF_NOZONE || !mapheaderinfo[votelevels[i][0]]->zonttl[0])
|
|
{
|
|
if (mapheaderinfo[votelevels[i][0]]->actnum[0])
|
|
snprintf(levelinfo[i].str,
|
|
sizeof levelinfo[i].str,
|
|
"%s %s",
|
|
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->actnum);
|
|
else
|
|
snprintf(levelinfo[i].str,
|
|
sizeof levelinfo[i].str,
|
|
"%s",
|
|
mapheaderinfo[votelevels[i][0]]->lvlttl);
|
|
}
|
|
else
|
|
{
|
|
if (mapheaderinfo[votelevels[i][0]]->actnum[0])
|
|
snprintf(levelinfo[i].str,
|
|
sizeof levelinfo[i].str,
|
|
"%s %s %s",
|
|
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl, mapheaderinfo[votelevels[i][0]]->actnum);
|
|
else
|
|
snprintf(levelinfo[i].str,
|
|
sizeof levelinfo[i].str,
|
|
"%s %s",
|
|
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl);
|
|
}
|
|
|
|
levelinfo[i].str[sizeof levelinfo[i].str - 1] = '\0';
|
|
}
|
|
|
|
// set up the gtc and gts
|
|
levelinfo[i].gtc = G_GetGametypeColor(votelevels[i][1]);
|
|
if (i == 2 && votelevels[i][1] != votelevels[0][1])
|
|
levelinfo[i].gts = gametype_cons_t[votelevels[i][1]].strvalue;
|
|
else
|
|
levelinfo[i].gts = NULL;
|
|
|
|
// set up the pic
|
|
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(votelevels[i][0]+1)));
|
|
if (lumpnum != LUMPERROR)
|
|
levelinfo[i].pic = W_CachePatchName(va("%sP", G_BuildMapName(votelevels[i][0]+1)), PU_STATIC);
|
|
else
|
|
levelinfo[i].pic = W_CachePatchName("BLANKLVL", PU_STATIC);
|
|
}
|
|
|
|
voteclient.loaded = true;
|
|
}
|
|
|
|
//
|
|
// Y_EndVote
|
|
//
|
|
void Y_EndVote(void)
|
|
{
|
|
Y_UnloadVoteData();
|
|
voteendtic = -1;
|
|
}
|
|
|
|
//
|
|
// Y_UnloadVoteData
|
|
//
|
|
static void Y_UnloadVoteData(void)
|
|
{
|
|
if (rendermode != render_soft)
|
|
return;
|
|
|
|
voteclient.loaded = false;
|
|
|
|
UNLOAD(widebgpatch);
|
|
UNLOAD(bgpatch);
|
|
UNLOAD(cursor);
|
|
UNLOAD(cursor1);
|
|
UNLOAD(cursor2);
|
|
UNLOAD(cursor3);
|
|
UNLOAD(cursor4);
|
|
UNLOAD(randomlvl);
|
|
UNLOAD(rubyicon);
|
|
|
|
UNLOAD(levelinfo[4].pic);
|
|
UNLOAD(levelinfo[3].pic);
|
|
UNLOAD(levelinfo[2].pic);
|
|
UNLOAD(levelinfo[1].pic);
|
|
UNLOAD(levelinfo[0].pic);
|
|
}
|
|
|
|
//
|
|
// Y_SetupVoteFinish
|
|
//
|
|
void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
|
|
{
|
|
if (!voteclient.loaded)
|
|
return;
|
|
|
|
if (pick == -1) // No other votes? We gotta get out of here, then!
|
|
{
|
|
Y_EndVote();
|
|
Y_FollowIntermission();
|
|
return;
|
|
}
|
|
|
|
if (pickedvote == -1)
|
|
{
|
|
INT32 i;
|
|
SINT8 votecompare = -1;
|
|
INT32 endtype = 0;
|
|
|
|
voteclient.rsynctime = 0;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
|
|
votes[i] = 3;
|
|
|
|
if (votes[i] == -1 || endtype > 1) // Don't need to go on
|
|
continue;
|
|
|
|
if (level == 4)
|
|
{
|
|
votes[i] = 4;
|
|
continue;
|
|
}
|
|
|
|
if (endtype == 2)
|
|
continue;
|
|
|
|
if (votecompare == -1)
|
|
{
|
|
votecompare = votes[i];
|
|
endtype = 1;
|
|
}
|
|
else if (votes[i] != votecompare)
|
|
endtype = 2;
|
|
}
|
|
|
|
if (level == 4 || endtype == 1) // Only one unique vote, so just end it immediately.
|
|
{
|
|
voteendtic = votetic + (5*TICRATE);
|
|
S_ChangeMusicInternal("voteeb", false);
|
|
Y_VoteStops(pick, level);
|
|
}
|
|
else if (endtype == 0) // Might as well put this here, too.
|
|
{
|
|
Y_EndVote();
|
|
Y_FollowIntermission();
|
|
return;
|
|
}
|
|
else
|
|
S_ChangeMusicInternal("voteea", true);
|
|
}
|
|
|
|
deferredlevel = level;
|
|
pickedvote = pick;
|
|
timer = 0;
|
|
}
|