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1825 lines
50 KiB
C
1825 lines
50 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2004-2014 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file y_inter.c
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/// \brief Intermission
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_main.h"
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#include "f_finale.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "i_net.h"
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#include "i_video.h"
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#include "p_tick.h"
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#include "r_defs.h"
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#include "r_things.h"
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#include "s_sound.h"
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#include "st_stuff.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "y_inter.h"
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#include "z_zone.h"
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#include "m_menu.h"
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#include "m_misc.h"
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#include "i_system.h"
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#include "p_setup.h"
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#include "r_local.h"
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#include "p_local.h"
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#include "m_cond.h" // condition sets
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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#ifdef PC_DOS
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#include <stdio.h> // for snprintf
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int snprintf(char *str, size_t n, const char *fmt, ...);
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//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
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#endif
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typedef struct
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{
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char patch[9];
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INT32 points;
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UINT8 display;
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} y_bonus_t;
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typedef union
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{
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struct
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{
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char passed1[14]; // KNUCKLES GOT / CRAWLA HONCHO
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char passed2[16]; // THROUGH THE ACT / PASSED THE ACT
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INT32 passedx1;
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INT32 passedx2;
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y_bonus_t bonuses[4];
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patch_t *bonuspatches[4];
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SINT8 gotperfbonus; // Used for visitation flags.
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UINT32 score, total; // fake score, total
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UINT32 tics; // time
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patch_t *ttlnum; // act number being displayed
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patch_t *ptotal; // TOTAL
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UINT8 gotlife; // Number of extra lives obtained
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} coop;
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struct
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{
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char passed1[13]; // KNUCKLES GOT
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char passed2[16]; // A CHAOS EMERALD
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INT32 passedx1;
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INT32 passedx2;
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y_bonus_t bonus;
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patch_t *bonuspatch;
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patch_t *pscore; // SCORE
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UINT32 score; // fake score
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// Continues
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UINT8 continues;
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patch_t *pcontinues;
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INT32 *playerchar; // Continue HUD
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UINT8 *playercolor;
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UINT8 gotlife; // Number of extra lives obtained
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} spec;
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struct
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{
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UINT32 scores[MAXPLAYERS]; // Winner's score
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UINT8 *color[MAXPLAYERS]; // Winner's color #
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boolean spectator[MAXPLAYERS]; // Spectator list
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INT32 *character[MAXPLAYERS]; // Winner's character #
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INT32 num[MAXPLAYERS]; // Winner's player #
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char *name[MAXPLAYERS]; // Winner's name
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patch_t *result; // RESULT
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patch_t *blueflag;
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patch_t *redflag; // int_ctf uses this struct too.
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INT32 numplayers; // Number of players being displayed
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char levelstring[40]; // holds levelnames up to 32 characters
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} match;
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struct
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{
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UINT8 *color[MAXPLAYERS]; // Winner's color #
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INT32 *character[MAXPLAYERS]; // Winner's character #
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INT32 num[MAXPLAYERS]; // Winner's player #
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char name[MAXPLAYERS][9]; // Winner's name
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UINT32 times[MAXPLAYERS];
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UINT32 rings[MAXPLAYERS];
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UINT32 maxrings[MAXPLAYERS];
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UINT32 monitors[MAXPLAYERS];
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UINT32 scores[MAXPLAYERS];
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UINT32 points[MAXPLAYERS];
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INT32 numplayers; // Number of players being displayed
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char levelstring[40]; // holds levelnames up to 32 characters
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} competition;
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} y_data;
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static y_data data;
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// graphics
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static patch_t *bgpatch = NULL; // INTERSCR
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static patch_t *widebgpatch = NULL; // INTERSCW
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static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
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static patch_t *interpic = NULL; // custom picture defined in map header
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static boolean usetile;
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boolean usebuffer = false;
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static boolean useinterpic;
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static INT32 timer;
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static INT32 intertic;
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static INT32 endtic = -1;
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intertype_t intertype = int_none;
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static void Y_AwardCoopBonuses(void);
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static void Y_AwardSpecialStageBonus(void);
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static void Y_CalculateCompetitionWinners(void);
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static void Y_CalculateTimeRaceWinners(void);
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static void Y_CalculateMatchWinners(void);
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static void Y_FollowIntermission(void);
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static void Y_UnloadData(void);
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//
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// Y_IntermissionDrawer
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//
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// Called by D_Display. Nothing is modified here; all it does is draw.
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// Neat concept, huh?
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//
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void Y_IntermissionDrawer(void)
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{
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// Bonus loops
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INT32 i;
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if (intertype == int_none || rendermode == render_none)
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return;
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if (!usebuffer)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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if (useinterpic)
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V_DrawScaledPatch(0, 0, 0, interpic);
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else if (!usetile)
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{
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if (rendermode == render_soft && usebuffer)
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VID_BlitLinearScreen(screens[1], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
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#ifdef HWRENDER
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else if(rendermode != render_soft && usebuffer)
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{
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HWR_DrawIntermissionBG();
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}
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#endif
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else
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{
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if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx == 400)
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V_DrawScaledPatch(0, 0, V_SNAPTOLEFT, widebgpatch);
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else
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V_DrawScaledPatch(0, 0, 0, bgpatch);
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}
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}
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else
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V_DrawPatchFill(bgtile);
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if (intertype == int_coop)
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{
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INT32 bonusy;
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// draw score
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V_DrawScaledPatch(hudinfo[HUD_SCORE].x, hudinfo[HUD_SCORE].y, V_SNAPTOLEFT, sboscore);
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V_DrawTallNum(hudinfo[HUD_SCORENUM].x, hudinfo[HUD_SCORENUM].y, V_SNAPTOLEFT, data.coop.score);
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// draw time
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V_DrawScaledPatch(hudinfo[HUD_TIME].x, hudinfo[HUD_TIME].y, V_SNAPTOLEFT, sbotime);
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if (cv_timetic.value == 1)
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V_DrawTallNum(hudinfo[HUD_SECONDS].x, hudinfo[HUD_SECONDS].y, V_SNAPTOLEFT, data.coop.tics);
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else
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{
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// we should show centiseconds on the intermission screen too, if the conditions are right.
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if (modeattacking || cv_timetic.value == 2)
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{
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V_DrawPaddedTallNum(hudinfo[HUD_TICS].x, hudinfo[HUD_TICS].y, V_SNAPTOLEFT,
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G_TicsToCentiseconds(data.coop.tics), 2);
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V_DrawScaledPatch(hudinfo[HUD_TIMETICCOLON].x, hudinfo[HUD_TIMETICCOLON].y, V_SNAPTOLEFT, sboperiod);
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}
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V_DrawPaddedTallNum(hudinfo[HUD_SECONDS].x, hudinfo[HUD_SECONDS].y, V_SNAPTOLEFT,
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G_TicsToSeconds(data.coop.tics), 2);
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V_DrawScaledPatch(hudinfo[HUD_TIMECOLON].x, hudinfo[HUD_TIMECOLON].y, V_SNAPTOLEFT, sbocolon);
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V_DrawTallNum(hudinfo[HUD_MINUTES].x, hudinfo[HUD_MINUTES].y, V_SNAPTOLEFT,
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G_TicsToMinutes(data.coop.tics, false));
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}
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// draw the "got through act" lines and act number
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V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
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V_DrawLevelTitle(data.coop.passedx2, 49+V_LevelNameHeight(data.coop.passed2)+2, 0, data.coop.passed2);
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if (mapheaderinfo[gamemap-1]->actnum)
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V_DrawScaledPatch(244, 57, 0, data.coop.ttlnum);
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bonusy = 150;
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// Total
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V_DrawScaledPatch(152, bonusy, 0, data.coop.ptotal);
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V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.total);
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bonusy -= (3*SHORT(tallnum[0]->height)/2) + 1;
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// Draw bonuses
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for (i = 3; i >= 0; --i)
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{
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if (data.coop.bonuses[i].display)
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{
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V_DrawScaledPatch(152, bonusy, 0, data.coop.bonuspatches[i]);
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V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.bonuses[i].points);
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}
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bonusy -= (3*SHORT(tallnum[0]->height)/2) + 1;
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}
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}
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else if (intertype == int_spec)
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{
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// draw the header
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/* if (endtic != -1 && ALL7EMERALDS(emeralds) && data.spec.nowsuper != NULL)
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V_DrawScaledPatch(48, 32, 0, data.spec.nowsuper);
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else
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V_DrawScaledPatch(data.spec.headx, 26, 0, data.spec.cemerald); */
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if (data.spec.passed1[0] != '\0')
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{
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V_DrawLevelTitle(data.spec.passedx1, 24, 0, data.spec.passed1);
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V_DrawLevelTitle(data.spec.passedx2, 24+V_LevelNameHeight(data.spec.passed2)+2, 0, data.spec.passed2);
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}
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else
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V_DrawLevelTitle(data.spec.passedx2, 24+(V_LevelNameHeight(data.spec.passed2)/2)+2, 0, data.spec.passed2);
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// draw the emeralds
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if (intertic & 1)
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{
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INT32 emeraldx = 80;
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for (i = 0; i < 7; ++i)
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{
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if (emeralds & (1 << i))
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V_DrawScaledPatch(emeraldx, 74, 0, emeraldpics[i]);
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emeraldx += 24;
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}
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}
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V_DrawScaledPatch(152, 108, 0, data.spec.bonuspatch);
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V_DrawTallNum(BASEVIDWIDTH - 68, 109, 0, data.spec.bonus.points);
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V_DrawScaledPatch(152, 124, 0, data.spec.pscore);
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V_DrawTallNum(BASEVIDWIDTH - 68, 125, 0, data.spec.score);
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// Draw continues!
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if (!multiplayer /* && (data.spec.continues & 0x80) */) // Always draw outside of netplay
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{
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UINT8 continues = data.spec.continues & 0x7F;
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V_DrawScaledPatch(152, 150, 0, data.spec.pcontinues);
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for (i = 0; i < continues; ++i)
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{
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if ((data.spec.continues & 0x80) && i == continues-1 && (endtic < 0 || intertic%20 < 10))
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break;
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V_DrawContinueIcon(246 - (i*12), 162, 0, *data.spec.playerchar, *data.spec.playercolor);
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}
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}
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}
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else if (intertype == int_match || intertype == int_race)
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{
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INT32 j = 0;
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INT32 x = 4;
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INT32 y = 48;
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char name[MAXPLAYERNAME+1];
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char strtime[10];
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// draw the header
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V_DrawScaledPatch(112, 2, 0, data.match.result);
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// draw the level name
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V_DrawCenteredString(BASEVIDWIDTH/2, 20, 0, data.match.levelstring);
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V_DrawFill(4, 42, 312, 1, 0);
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if (data.match.numplayers > 9)
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{
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V_DrawFill(160, 32, 1, 152, 0);
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if (intertype == int_race)
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V_DrawRightAlignedString(x+152, 32, V_YELLOWMAP, "TIME");
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else
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V_DrawRightAlignedString(x+152, 32, V_YELLOWMAP, "SCORE");
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V_DrawCenteredString(x+(BASEVIDWIDTH/2)+6, 32, V_YELLOWMAP, "#");
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V_DrawString(x+(BASEVIDWIDTH/2)+36, 32, V_YELLOWMAP, "NAME");
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}
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V_DrawCenteredString(x+6, 32, V_YELLOWMAP, "#");
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V_DrawString(x+36, 32, V_YELLOWMAP, "NAME");
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if (intertype == int_race)
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V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, V_YELLOWMAP, "TIME");
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else
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V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, V_YELLOWMAP, "SCORE");
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for (i = 0; i < data.match.numplayers; i++)
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{
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if (data.match.spectator[i])
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continue; //Ignore spectators.
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V_DrawCenteredString(x+6, y, 0, va("%d", j+1));
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j++; //We skip spectators, but not their number.
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if (playeringame[data.match.num[i]])
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{
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// Draw the back sprite, it looks ugly if we don't
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V_DrawSmallScaledPatch(x+16, y-4, 0, livesback);
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if (data.match.color[i] == 0)
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V_DrawSmallScaledPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]]);
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else
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{
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UINT8 *colormap = R_GetTranslationColormap(*data.match.character[i], *data.match.color[i], GTC_CACHE);
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V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]], colormap);
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}
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if (data.match.numplayers > 9)
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{
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if (intertype == int_race)
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strlcpy(name, data.match.name[i], 8);
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else
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strlcpy(name, data.match.name[i], 9);
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}
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else
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STRBUFCPY(name, data.match.name[i]);
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V_DrawString(x+36, y, V_ALLOWLOWERCASE, name);
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if (data.match.numplayers > 9)
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{
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if (intertype == int_match)
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V_DrawRightAlignedString(x+152, y, 0, va("%i", data.match.scores[i]));
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else if (intertype == int_race)
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{
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if (players[data.match.num[i]].pflags & PF_TIMEOVER)
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snprintf(strtime, sizeof strtime, "DNF");
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else
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snprintf(strtime, sizeof strtime,
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"%i:%02i.%02i",
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G_TicsToMinutes(data.match.scores[i], true),
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G_TicsToSeconds(data.match.scores[i]), G_TicsToCentiseconds(data.match.scores[i]));
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strtime[sizeof strtime - 1] = '\0';
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V_DrawRightAlignedString(x+152, y, 0, strtime);
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}
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}
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else
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{
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if (intertype == int_match)
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V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, va("%u", data.match.scores[i]));
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else if (intertype == int_race)
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{
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if (players[data.match.num[i]].pflags & PF_TIMEOVER)
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snprintf(strtime, sizeof strtime, "DNF");
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else
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snprintf(strtime, sizeof strtime, "%i:%02i.%02i", G_TicsToMinutes(data.match.scores[i], true),
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G_TicsToSeconds(data.match.scores[i]), G_TicsToCentiseconds(data.match.scores[i]));
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strtime[sizeof strtime - 1] = '\0';
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V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, strtime);
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}
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}
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}
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y += 16;
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if (y > 176)
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{
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y = 48;
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x += BASEVIDWIDTH/2;
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}
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}
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}
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else if (intertype == int_ctf || intertype == int_teammatch)
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{
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INT32 x = 4, y = 0;
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INT32 redplayers = 0, blueplayers = 0;
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char name[MAXPLAYERNAME+1];
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// Show the team flags and the team score at the top instead of "RESULTS"
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V_DrawSmallScaledPatch(128 - SHORT(data.match.blueflag->width)/4, 2, 0, data.match.blueflag);
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V_DrawCenteredString(128, 16, 0, va("%u", bluescore));
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V_DrawSmallScaledPatch(192 - SHORT(data.match.redflag->width)/4, 2, 0, data.match.redflag);
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V_DrawCenteredString(192, 16, 0, va("%u", redscore));
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// draw the level name
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V_DrawCenteredString(BASEVIDWIDTH/2, 24, 0, data.match.levelstring);
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V_DrawFill(4, 42, 312, 1, 0);
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//vert. line
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V_DrawFill(160, 32, 1, 152, 0);
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//strings at the top of the list
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V_DrawCenteredString(x+6, 32, V_YELLOWMAP, "#");
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V_DrawCenteredString(x+(BASEVIDWIDTH/2)+6, 32, V_YELLOWMAP, "#");
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V_DrawString(x+36, 32, V_YELLOWMAP, "NAME");
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V_DrawString(x+(BASEVIDWIDTH/2)+36, 32, V_YELLOWMAP, "NAME");
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V_DrawRightAlignedString(x+152, 32, V_YELLOWMAP, "SCORE");
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V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, V_YELLOWMAP, "SCORE");
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for (i = 0; i < data.match.numplayers; i++)
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{
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if (playeringame[data.match.num[i]] && !(data.match.spectator[i]))
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{
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UINT8 *colormap = R_GetTranslationColormap(*data.match.character[i], *data.match.color[i], GTC_CACHE);
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if (*data.match.color[i] == SKINCOLOR_RED) //red
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{
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if (redplayers++ > 9)
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continue;
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x = 4 + (BASEVIDWIDTH/2);
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y = (redplayers * 16) + 32;
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V_DrawCenteredString(x+6, y, 0, va("%d", redplayers));
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}
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else if (*data.match.color[i] == SKINCOLOR_BLUE) //blue
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{
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if (blueplayers++ > 9)
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|
continue;
|
|
x = 4;
|
|
y = (blueplayers * 16) + 32;
|
|
V_DrawCenteredString(x+6, y, 0, va("%d", blueplayers));
|
|
}
|
|
else
|
|
continue;
|
|
|
|
// Draw the back sprite, it looks ugly if we don't
|
|
V_DrawSmallScaledPatch(x+16, y-4, 0, livesback);
|
|
|
|
//color is ALWAYS going to be 6/7 here, no need to check if it's nonzero.
|
|
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]], colormap);
|
|
|
|
strlcpy(name, data.match.name[i], 9);
|
|
|
|
V_DrawString(x+36, y, V_ALLOWLOWERCASE, name);
|
|
|
|
V_DrawRightAlignedString(x+152, y, 0, va("%u", data.match.scores[i]));
|
|
}
|
|
}
|
|
}
|
|
else if (intertype == int_classicrace)
|
|
{
|
|
INT32 x = 4;
|
|
INT32 y = 48;
|
|
UINT32 ptime, pring, pmaxring, pmonitor, pscore;
|
|
char sstrtime[10];
|
|
|
|
// draw the level name
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 8, 0, data.competition.levelstring);
|
|
V_DrawFill(4, 42, 312, 1, 0);
|
|
|
|
V_DrawCenteredString(x+6, 32, V_YELLOWMAP, "#");
|
|
V_DrawString(x+36, 32, V_YELLOWMAP, "NAME");
|
|
// Time
|
|
V_DrawRightAlignedString(x+160, 32, V_YELLOWMAP, "TIME");
|
|
|
|
// Rings
|
|
V_DrawThinString(x+168, 32, V_YELLOWMAP, "RING");
|
|
|
|
// Total rings
|
|
V_DrawThinString(x+191, 24, V_YELLOWMAP, "TOTAL");
|
|
V_DrawThinString(x+196, 32, V_YELLOWMAP, "RING");
|
|
|
|
// Monitors
|
|
V_DrawThinString(x+223, 24, V_YELLOWMAP, "ITEM");
|
|
V_DrawThinString(x+229, 32, V_YELLOWMAP, "BOX");
|
|
|
|
// Score
|
|
V_DrawRightAlignedString(x+288, 32, V_YELLOWMAP, "SCORE");
|
|
|
|
// Points
|
|
V_DrawRightAlignedString(x+312, 32, V_YELLOWMAP, "PT");
|
|
|
|
for (i = 0; i < data.competition.numplayers; i++)
|
|
{
|
|
ptime = (data.competition.times[i] & ~0x80000000);
|
|
pring = (data.competition.rings[i] & ~0x80000000);
|
|
pmaxring = (data.competition.maxrings[i] & ~0x80000000);
|
|
pmonitor = (data.competition.monitors[i] & ~0x80000000);
|
|
pscore = (data.competition.scores[i] & ~0x80000000);
|
|
|
|
V_DrawCenteredString(x+6, y, 0, va("%d", i+1));
|
|
|
|
if (playeringame[data.competition.num[i]])
|
|
{
|
|
// Draw the back sprite, it looks ugly if we don't
|
|
V_DrawSmallScaledPatch(x+16, y-4, 0, livesback);
|
|
|
|
if (data.competition.color[i] == 0)
|
|
V_DrawSmallScaledPatch(x+16, y-4, 0,faceprefix[*data.competition.character[i]]);
|
|
else
|
|
{
|
|
UINT8 *colormap = R_GetTranslationColormap(*data.competition.character[i], *data.competition.color[i], GTC_CACHE);
|
|
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.competition.character[i]], colormap);
|
|
}
|
|
|
|
// already constrained to 8 characters
|
|
V_DrawString(x+36, y, V_ALLOWLOWERCASE, data.competition.name[i]);
|
|
|
|
if (players[data.competition.num[i]].pflags & PF_TIMEOVER)
|
|
snprintf(sstrtime, sizeof sstrtime, "Time Over");
|
|
else if (players[data.competition.num[i]].lives <= 0)
|
|
snprintf(sstrtime, sizeof sstrtime, "Game Over");
|
|
else
|
|
snprintf(sstrtime, sizeof sstrtime, "%i:%02i.%02i", G_TicsToMinutes(ptime, true),
|
|
G_TicsToSeconds(ptime), G_TicsToCentiseconds(ptime));
|
|
|
|
sstrtime[sizeof sstrtime - 1] = '\0';
|
|
// Time
|
|
V_DrawRightAlignedThinString(x+160, y, ((data.competition.times[i] & 0x80000000) ? V_YELLOWMAP : 0), sstrtime);
|
|
// Rings
|
|
V_DrawRightAlignedThinString(x+188, y, V_MONOSPACE|((data.competition.rings[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pring));
|
|
// Total rings
|
|
V_DrawRightAlignedThinString(x+216, y, V_MONOSPACE|((data.competition.maxrings[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pmaxring));
|
|
// Monitors
|
|
V_DrawRightAlignedThinString(x+244, y, V_MONOSPACE|((data.competition.monitors[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pmonitor));
|
|
// Score
|
|
V_DrawRightAlignedThinString(x+288, y, V_MONOSPACE|((data.competition.scores[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pscore));
|
|
// Final Points
|
|
V_DrawRightAlignedString(x+312, y, V_YELLOWMAP, va("%d", data.competition.points[i]));
|
|
}
|
|
|
|
y += 16;
|
|
|
|
if (y > 176)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (timer)
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 188, V_YELLOWMAP,
|
|
va("start in %d seconds", timer/TICRATE));
|
|
|
|
// Make it obvious that scrambling is happening next round.
|
|
if (cv_scrambleonchange.value && cv_teamscramble.value && (intertic/TICRATE % 2 == 0))
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, V_YELLOWMAP, M_GetText("Teams will be scrambled next round!"));
|
|
}
|
|
|
|
//
|
|
// Y_Ticker
|
|
//
|
|
// Manages fake score tally for single player end of act, and decides when intermission is over.
|
|
//
|
|
void Y_Ticker(void)
|
|
{
|
|
if (intertype == int_none)
|
|
return;
|
|
|
|
// Check for pause or menu up in single player
|
|
if (paused || P_AutoPause())
|
|
return;
|
|
|
|
intertic++;
|
|
|
|
// Team scramble code for team match and CTF.
|
|
// Don't do this if we're going to automatically scramble teams next round.
|
|
if (G_GametypeHasTeams() && cv_teamscramble.value && !cv_scrambleonchange.value && server)
|
|
{
|
|
// If we run out of time in intermission, the beauty is that
|
|
// the P_Ticker() team scramble code will pick it up.
|
|
if ((intertic % (TICRATE/7)) == 0)
|
|
P_DoTeamscrambling();
|
|
}
|
|
|
|
// multiplayer uses timer (based on cv_inttime)
|
|
if (timer)
|
|
{
|
|
if (!--timer)
|
|
{
|
|
Y_EndIntermission();
|
|
Y_FollowIntermission();
|
|
return;
|
|
}
|
|
}
|
|
// single player is hardcoded to go away after awhile
|
|
else if (intertic == endtic)
|
|
{
|
|
Y_EndIntermission();
|
|
Y_FollowIntermission();
|
|
return;
|
|
}
|
|
|
|
if (endtic != -1)
|
|
return; // tally is done
|
|
|
|
if (intertype == int_coop) // coop or single player, normal level
|
|
{
|
|
INT32 i;
|
|
UINT32 oldscore = data.coop.score;
|
|
boolean skip = false;
|
|
boolean anybonuses = false;
|
|
|
|
if (!intertic) // first time only
|
|
S_ChangeMusic(mus_lclear, false); // don't loop it
|
|
|
|
if (intertic < TICRATE) // one second pause before tally begins
|
|
return;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playeringame[i] && (players[i].cmd.buttons & BT_USE))
|
|
skip = true;
|
|
|
|
// bonuses count down by 222 each tic
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
if (!data.coop.bonuses[i].points)
|
|
continue;
|
|
|
|
data.coop.bonuses[i].points -= 222;
|
|
data.coop.total += 222;
|
|
data.coop.score += 222;
|
|
if (data.coop.bonuses[i].points < 0 || skip == true) // too far?
|
|
{
|
|
data.coop.score += data.coop.bonuses[i].points;
|
|
data.coop.total += data.coop.bonuses[i].points;
|
|
data.coop.bonuses[i].points = 0;
|
|
}
|
|
if (data.coop.bonuses[i].points > 0)
|
|
anybonuses = true;
|
|
}
|
|
|
|
if (!anybonuses)
|
|
{
|
|
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
|
|
S_StartSound(NULL, sfx_chchng); // cha-ching!
|
|
|
|
// Update when done with tally
|
|
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && !demoplayback)
|
|
{
|
|
if (M_UpdateUnlockablesAndExtraEmblems())
|
|
S_StartSound(NULL, sfx_ncitem);
|
|
|
|
G_SaveGameData();
|
|
}
|
|
}
|
|
else if (!(intertic & 1))
|
|
S_StartSound(NULL, sfx_ptally); // tally sound effect
|
|
|
|
if (data.coop.gotlife > 0 && (skip == true || data.coop.score % 50000 < oldscore % 50000)) // just passed a 50000 point mark
|
|
{
|
|
// lives are already added since tally is fake, but play the music
|
|
P_PlayLivesJingle(NULL);
|
|
--data.coop.gotlife;
|
|
}
|
|
}
|
|
else if (intertype == int_spec) // coop or single player, special stage
|
|
{
|
|
INT32 i;
|
|
UINT32 oldscore = data.spec.score;
|
|
boolean skip = false;
|
|
static INT32 tallydonetic = 0;
|
|
|
|
if (!intertic) // first time only
|
|
{
|
|
S_ChangeMusic(mus_lclear, false); // don't loop it
|
|
tallydonetic = 0;
|
|
}
|
|
|
|
if (intertic < TICRATE) // one second pause before tally begins
|
|
return;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playeringame[i] && (players[i].cmd.buttons & BT_USE))
|
|
skip = true;
|
|
|
|
if (tallydonetic != 0)
|
|
{
|
|
if (intertic > tallydonetic)
|
|
{
|
|
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally for sound
|
|
S_StartSound(NULL, sfx_flgcap); // cha-ching!
|
|
}
|
|
return;
|
|
}
|
|
|
|
// ring bonus counts down by 222 each tic
|
|
data.spec.bonus.points -= 222;
|
|
data.spec.score += 222;
|
|
if (data.spec.bonus.points < 0 || skip == true) // went too far
|
|
{
|
|
data.spec.score += data.spec.bonus.points;
|
|
data.spec.bonus.points = 0;
|
|
}
|
|
|
|
if (!data.spec.bonus.points)
|
|
{
|
|
if (data.spec.continues & 0x80) // don't set endtic yet!
|
|
tallydonetic = intertic + (3*TICRATE)/2;
|
|
else // okay we're good.
|
|
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
|
|
|
|
S_StartSound(NULL, sfx_chchng); // cha-ching!
|
|
|
|
// Update when done with tally
|
|
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && !demoplayback)
|
|
{
|
|
if (M_UpdateUnlockablesAndExtraEmblems())
|
|
S_StartSound(NULL, sfx_ncitem);
|
|
|
|
G_SaveGameData();
|
|
}
|
|
}
|
|
else if (!(intertic & 1))
|
|
S_StartSound(NULL, sfx_ptally); // tally sound effect
|
|
|
|
if (data.spec.gotlife > 0 && (skip == true || data.spec.score % 50000 < oldscore % 50000)) // just passed a 50000 point mark
|
|
{
|
|
// lives are already added since tally is fake, but play the music
|
|
P_PlayLivesJingle(NULL);
|
|
--data.spec.gotlife;
|
|
}
|
|
}
|
|
else if (intertype == int_match || intertype == int_ctf || intertype == int_teammatch) // match
|
|
{
|
|
if (!intertic) // first time only
|
|
S_ChangeMusic(mus_racent, true); // loop it
|
|
|
|
// If a player has left or joined, recalculate scores.
|
|
if (data.match.numplayers != D_NumPlayers())
|
|
Y_CalculateMatchWinners();
|
|
}
|
|
else if (intertype == int_race || intertype == int_classicrace) // race
|
|
{
|
|
if (!intertic) // first time only
|
|
S_ChangeMusic(mus_racent, true); // loop it
|
|
|
|
// Don't bother recalcing for race. It doesn't make as much sense.
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_UpdateRecordReplays
|
|
//
|
|
// Update replay files/data, etc. for Record Attack
|
|
// See G_SetNightsRecords for NiGHTS Attack.
|
|
//
|
|
static void Y_UpdateRecordReplays(void)
|
|
{
|
|
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
|
char *gpath;
|
|
char lastdemo[256], bestdemo[256];
|
|
UINT8 earnedEmblems;
|
|
|
|
// Record new best time
|
|
if (!mainrecords[gamemap-1])
|
|
G_AllocMainRecordData(gamemap-1);
|
|
|
|
if (players[consoleplayer].score > mainrecords[gamemap-1]->score)
|
|
mainrecords[gamemap-1]->score = players[consoleplayer].score;
|
|
|
|
if ((mainrecords[gamemap-1]->time == 0) || (players[consoleplayer].realtime < mainrecords[gamemap-1]->time))
|
|
mainrecords[gamemap-1]->time = players[consoleplayer].realtime;
|
|
|
|
if ((UINT16)(players[consoleplayer].health - 1) > mainrecords[gamemap-1]->rings)
|
|
mainrecords[gamemap-1]->rings = (UINT16)(players[consoleplayer].health - 1);
|
|
|
|
// Save demo!
|
|
bestdemo[255] = '\0';
|
|
lastdemo[255] = '\0';
|
|
G_SetDemoTime(players[consoleplayer].realtime, players[consoleplayer].score, (UINT16)(players[consoleplayer].health-1));
|
|
G_CheckDemoStatus();
|
|
|
|
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
|
|
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
|
|
|
|
if ((gpath = malloc(glen)) == NULL)
|
|
I_Error("Out of memory for replay filepath\n");
|
|
|
|
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
|
|
snprintf(lastdemo, 255, "%s-%s-last.lmp", gpath, cv_chooseskin.string);
|
|
|
|
if (FIL_FileExists(lastdemo))
|
|
{
|
|
UINT8 *buf;
|
|
size_t len = FIL_ReadFile(lastdemo, &buf);
|
|
|
|
snprintf(bestdemo, 255, "%s-%s-time-best.lmp", gpath, cv_chooseskin.string);
|
|
if (!FIL_FileExists(bestdemo) || G_CmpDemoTime(bestdemo, lastdemo) & 1)
|
|
{ // Better time, save this demo.
|
|
if (FIL_FileExists(bestdemo))
|
|
remove(bestdemo);
|
|
FIL_WriteFile(bestdemo, buf, len);
|
|
CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW RECORD TIME!"), M_GetText("Saved replay as"), bestdemo);
|
|
}
|
|
|
|
snprintf(bestdemo, 255, "%s-%s-score-best.lmp", gpath, cv_chooseskin.string);
|
|
if (!FIL_FileExists(bestdemo) || (G_CmpDemoTime(bestdemo, lastdemo) & (1<<1)))
|
|
{ // Better score, save this demo.
|
|
if (FIL_FileExists(bestdemo))
|
|
remove(bestdemo);
|
|
FIL_WriteFile(bestdemo, buf, len);
|
|
CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW HIGH SCORE!"), M_GetText("Saved replay as"), bestdemo);
|
|
}
|
|
|
|
snprintf(bestdemo, 255, "%s-%s-rings-best.lmp", gpath, cv_chooseskin.string);
|
|
if (!FIL_FileExists(bestdemo) || (G_CmpDemoTime(bestdemo, lastdemo) & (1<<2)))
|
|
{ // Better rings, save this demo.
|
|
if (FIL_FileExists(bestdemo))
|
|
remove(bestdemo);
|
|
FIL_WriteFile(bestdemo, buf, len);
|
|
CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW MOST RINGS!"), M_GetText("Saved replay as"), bestdemo);
|
|
}
|
|
|
|
//CONS_Printf("%s '%s'\n", M_GetText("Saved replay as"), lastdemo);
|
|
|
|
Z_Free(buf);
|
|
}
|
|
free(gpath);
|
|
|
|
// Check emblems when level data is updated
|
|
if ((earnedEmblems = M_CheckLevelEmblems()))
|
|
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for Record Attack records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
|
|
|
|
// Update timeattack menu's replay availability.
|
|
CV_AddValue(&cv_nextmap, 1);
|
|
CV_AddValue(&cv_nextmap, -1);
|
|
}
|
|
|
|
//
|
|
// Y_StartIntermission
|
|
//
|
|
// Called by G_DoCompleted. Sets up data for intermission drawer/ticker.
|
|
//
|
|
void Y_StartIntermission(void)
|
|
{
|
|
INT32 i;
|
|
|
|
intertic = -1;
|
|
|
|
#ifdef PARANOIA
|
|
if (endtic != -1)
|
|
I_Error("endtic is dirty");
|
|
#endif
|
|
|
|
if (!multiplayer)
|
|
{
|
|
timer = 0;
|
|
|
|
if (G_IsSpecialStage(gamemap))
|
|
intertype = (maptol & TOL_NIGHTS) ? int_nightsspec : int_spec;
|
|
else
|
|
intertype = (maptol & TOL_NIGHTS) ? int_nights : int_coop;
|
|
}
|
|
else
|
|
{
|
|
if (cv_inttime.value == 0 && gametype == GT_COOP)
|
|
timer = 0;
|
|
else
|
|
{
|
|
timer = cv_inttime.value*TICRATE;
|
|
|
|
if (!timer)
|
|
timer = 1;
|
|
}
|
|
|
|
if (gametype == GT_COOP)
|
|
{
|
|
// Nights intermission is single player only
|
|
// Don't add it here
|
|
if (G_IsSpecialStage(gamemap))
|
|
intertype = int_spec;
|
|
else
|
|
intertype = int_coop;
|
|
}
|
|
else if (gametype == GT_TEAMMATCH)
|
|
intertype = int_teammatch;
|
|
else if (gametype == GT_MATCH
|
|
|| gametype == GT_TAG
|
|
|| gametype == GT_HIDEANDSEEK)
|
|
intertype = int_match;
|
|
else if (gametype == GT_RACE)
|
|
intertype = int_race;
|
|
else if (gametype == GT_COMPETITION)
|
|
intertype = int_classicrace;
|
|
else if (gametype == GT_CTF)
|
|
intertype = int_ctf;
|
|
}
|
|
|
|
// We couldn't display the intermission even if we wanted to.
|
|
if (dedicated) return;
|
|
|
|
// This should always exist, but just in case...
|
|
if(!mapheaderinfo[prevmap])
|
|
P_AllocMapHeader(prevmap);
|
|
|
|
switch (intertype)
|
|
{
|
|
case int_nights:
|
|
// Can't fail
|
|
G_SetNightsRecords();
|
|
|
|
// Check records
|
|
{
|
|
UINT8 earnedEmblems = M_CheckLevelEmblems();
|
|
if (earnedEmblems)
|
|
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for NiGHTS records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
|
|
}
|
|
|
|
// fall back into the coop intermission for now
|
|
intertype = int_coop;
|
|
case int_coop: // coop or single player, normal level
|
|
{
|
|
// award time and ring bonuses
|
|
Y_AwardCoopBonuses();
|
|
|
|
// setup time data
|
|
data.coop.tics = players[consoleplayer].realtime;
|
|
|
|
if ((!modifiedgame || savemoddata) && !multiplayer && !demoplayback)
|
|
{
|
|
// Update visitation flags
|
|
mapvisited[gamemap-1] |= MV_BEATEN;
|
|
if (ALL7EMERALDS(emeralds))
|
|
mapvisited[gamemap-1] |= MV_ALLEMERALDS;
|
|
if (ultimatemode)
|
|
mapvisited[gamemap-1] |= MV_ULTIMATE;
|
|
if (data.coop.gotperfbonus)
|
|
mapvisited[gamemap-1] |= MV_PERFECT;
|
|
|
|
if (modeattacking == ATTACKING_RECORD)
|
|
Y_UpdateRecordReplays();
|
|
}
|
|
|
|
for (i = 0; i < 4; ++i)
|
|
data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_STATIC);
|
|
data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_STATIC);
|
|
|
|
// get act number
|
|
if (mapheaderinfo[prevmap]->actnum)
|
|
data.coop.ttlnum = W_CachePatchName(va("TTL%.2d", mapheaderinfo[prevmap]->actnum),
|
|
PU_STATIC);
|
|
else
|
|
data.coop.ttlnum = W_CachePatchName("TTL01", PU_STATIC);
|
|
|
|
// get background patches
|
|
widebgpatch = W_CachePatchName("INTERSCW", PU_STATIC);
|
|
bgpatch = W_CachePatchName("INTERSCR", PU_STATIC);
|
|
|
|
// grab an interscreen if appropriate
|
|
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
|
|
{
|
|
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_STATIC);
|
|
useinterpic = true;
|
|
usebuffer = false;
|
|
}
|
|
else
|
|
{
|
|
useinterpic = false;
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
usebuffer = true; // This needs to be here for OpenGL, otherwise usebuffer is never set to true for it, and thus there's no screenshot in the intermission
|
|
#endif
|
|
}
|
|
usetile = false;
|
|
|
|
// set up the "got through act" message according to skin name
|
|
// too long so just show "YOU GOT THROUGH THE ACT"
|
|
if (strlen(skins[players[consoleplayer].skin].realname) > 13)
|
|
{
|
|
strcpy(data.coop.passed1, "YOU GOT");
|
|
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "THROUGH ACT" : "THROUGH THE ACT");
|
|
}
|
|
// long enough that "X GOT" won't fit so use "X PASSED THE ACT"
|
|
else if (strlen(skins[players[consoleplayer].skin].realname) > 8)
|
|
{
|
|
strcpy(data.coop.passed1, skins[players[consoleplayer].skin].realname);
|
|
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "PASSED ACT" : "PASSED THE ACT");
|
|
}
|
|
// length is okay for normal use
|
|
else
|
|
{
|
|
snprintf(data.coop.passed1, sizeof data.coop.passed1, "%s GOT",
|
|
skins[players[consoleplayer].skin].realname);
|
|
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "THROUGH ACT" : "THROUGH THE ACT");
|
|
}
|
|
|
|
// set X positions
|
|
if (mapheaderinfo[gamemap-1]->actnum)
|
|
{
|
|
data.coop.passedx1 = 62 + (176 - V_LevelNameWidth(data.coop.passed1))/2;
|
|
data.coop.passedx2 = 62 + (176 - V_LevelNameWidth(data.coop.passed2))/2;
|
|
}
|
|
else
|
|
{
|
|
data.coop.passedx1 = (BASEVIDWIDTH - V_LevelNameWidth(data.coop.passed1))/2;
|
|
data.coop.passedx2 = (BASEVIDWIDTH - V_LevelNameWidth(data.coop.passed2))/2;
|
|
}
|
|
// The above value is not precalculated because it needs only be computed once
|
|
// at the start of intermission, and precalculating it would preclude mods
|
|
// changing the font to one of a slightly different width.
|
|
break;
|
|
}
|
|
|
|
case int_nightsspec:
|
|
if (modeattacking && stagefailed)
|
|
{
|
|
// Nuh-uh. Get out of here.
|
|
Y_EndIntermission();
|
|
Y_FollowIntermission();
|
|
break;
|
|
}
|
|
if (!stagefailed)
|
|
G_SetNightsRecords();
|
|
|
|
// Check records
|
|
{
|
|
UINT8 earnedEmblems = M_CheckLevelEmblems();
|
|
if (earnedEmblems)
|
|
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for NiGHTS records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
|
|
}
|
|
|
|
// fall back into the special stage intermission for now
|
|
intertype = int_spec;
|
|
case int_spec: // coop or single player, special stage
|
|
{
|
|
// Update visitation flags?
|
|
if ((!modifiedgame || savemoddata) && !multiplayer && !demoplayback)
|
|
{
|
|
if (!stagefailed)
|
|
mapvisited[gamemap-1] |= MV_BEATEN;
|
|
}
|
|
|
|
// give out ring bonuses
|
|
Y_AwardSpecialStageBonus();
|
|
|
|
data.spec.bonuspatch = W_CachePatchName(data.spec.bonus.patch, PU_STATIC);
|
|
data.spec.pscore = W_CachePatchName("YB_SCORE", PU_STATIC);
|
|
data.spec.pcontinues = W_CachePatchName("YB_CONTI", PU_STATIC);
|
|
|
|
// get background tile
|
|
bgtile = W_CachePatchName("SPECTILE", PU_STATIC);
|
|
|
|
// grab an interscreen if appropriate
|
|
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
|
|
{
|
|
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_STATIC);
|
|
useinterpic = true;
|
|
}
|
|
else
|
|
useinterpic = false;
|
|
|
|
// tile if using the default background
|
|
usetile = !useinterpic;
|
|
|
|
// get special stage specific patches
|
|
/* if (!stagefailed && ALL7EMERALDS(emeralds))
|
|
{
|
|
data.spec.cemerald = W_CachePatchName("GOTEMALL", PU_STATIC);
|
|
data.spec.headx = 70;
|
|
data.spec.nowsuper = players[consoleplayer].skin
|
|
? NULL : W_CachePatchName("NOWSUPER", PU_STATIC);
|
|
}
|
|
else
|
|
{
|
|
data.spec.cemerald = W_CachePatchName("CEMERALD", PU_STATIC);
|
|
data.spec.headx = 48;
|
|
data.spec.nowsuper = NULL;
|
|
} */
|
|
|
|
// set up the "got through act" message according to skin name
|
|
if (stagefailed)
|
|
{
|
|
strcpy(data.spec.passed2, "SPECIAL STAGE");
|
|
data.spec.passed1[0] = '\0';
|
|
}
|
|
else if (ALL7EMERALDS(emeralds))
|
|
{
|
|
snprintf(data.spec.passed1,
|
|
sizeof data.spec.passed1, "%s",
|
|
skins[players[consoleplayer].skin].realname);
|
|
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
|
|
strcpy(data.spec.passed2, "GOT THEM ALL!");
|
|
}
|
|
else
|
|
{
|
|
if (strlen(skins[players[consoleplayer].skin].realname) <= 8)
|
|
{
|
|
snprintf(data.spec.passed1,
|
|
sizeof data.spec.passed1, "%s GOT",
|
|
skins[players[consoleplayer].skin].realname);
|
|
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
|
|
}
|
|
else
|
|
strcpy(data.spec.passed1, "YOU GOT");
|
|
strcpy(data.spec.passed2, "A CHAOS EMERALD");
|
|
}
|
|
data.spec.passedx1 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed1))/2;
|
|
data.spec.passedx2 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed2))/2;
|
|
break;
|
|
}
|
|
|
|
case int_match:
|
|
{
|
|
// Calculate who won
|
|
Y_CalculateMatchWinners();
|
|
|
|
// set up the levelstring
|
|
if (mapheaderinfo[prevmap]->actnum)
|
|
snprintf(data.match.levelstring,
|
|
sizeof data.match.levelstring,
|
|
"%.32s * %d *",
|
|
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
|
|
else
|
|
snprintf(data.match.levelstring,
|
|
sizeof data.match.levelstring,
|
|
"* %.32s *",
|
|
mapheaderinfo[prevmap]->lvlttl);
|
|
|
|
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
|
|
|
|
// get RESULT header
|
|
data.match.result =
|
|
W_CachePatchName("RESULT", PU_STATIC);
|
|
|
|
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
|
|
usetile = true;
|
|
useinterpic = false;
|
|
break;
|
|
}
|
|
|
|
case int_race: // (time-only race)
|
|
{
|
|
// Calculate who won
|
|
Y_CalculateTimeRaceWinners();
|
|
|
|
// set up the levelstring
|
|
if (mapheaderinfo[prevmap]->actnum)
|
|
snprintf(data.match.levelstring,
|
|
sizeof data.match.levelstring,
|
|
"%.32s * %d *",
|
|
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
|
|
else
|
|
snprintf(data.match.levelstring,
|
|
sizeof data.match.levelstring,
|
|
"* %.32s *",
|
|
mapheaderinfo[prevmap]->lvlttl);
|
|
|
|
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
|
|
|
|
// get RESULT header
|
|
data.match.result = W_CachePatchName("RESULT", PU_STATIC);
|
|
|
|
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
|
|
usetile = true;
|
|
useinterpic = false;
|
|
break;
|
|
}
|
|
|
|
case int_teammatch:
|
|
case int_ctf:
|
|
{
|
|
// Calculate who won
|
|
Y_CalculateMatchWinners();
|
|
|
|
// set up the levelstring
|
|
if (mapheaderinfo[prevmap]->actnum)
|
|
snprintf(data.match.levelstring,
|
|
sizeof data.match.levelstring,
|
|
"%.32s * %d *",
|
|
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
|
|
else
|
|
snprintf(data.match.levelstring,
|
|
sizeof data.match.levelstring,
|
|
"* %.32s *",
|
|
mapheaderinfo[prevmap]->lvlttl);
|
|
|
|
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
|
|
|
|
if (intertype == int_ctf)
|
|
{
|
|
data.match.redflag = rflagico;
|
|
data.match.blueflag = bflagico;
|
|
}
|
|
else // team match
|
|
{
|
|
data.match.redflag = rmatcico;
|
|
data.match.blueflag = bmatcico;
|
|
}
|
|
|
|
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
|
|
usetile = true;
|
|
useinterpic = false;
|
|
break;
|
|
}
|
|
|
|
case int_classicrace: // classic (full race)
|
|
{
|
|
// find out who won
|
|
Y_CalculateCompetitionWinners();
|
|
|
|
// set up the levelstring
|
|
if (mapheaderinfo[prevmap]->actnum)
|
|
snprintf(data.competition.levelstring,
|
|
sizeof data.competition.levelstring,
|
|
"%.32s * %d *",
|
|
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
|
|
else
|
|
snprintf(data.competition.levelstring,
|
|
sizeof data.competition.levelstring,
|
|
"* %.32s *",
|
|
mapheaderinfo[prevmap]->lvlttl);
|
|
|
|
data.competition.levelstring[sizeof data.competition.levelstring - 1] = '\0';
|
|
|
|
// get background tile
|
|
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
|
|
usetile = true;
|
|
useinterpic = false;
|
|
break;
|
|
}
|
|
|
|
case int_none:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_CalculateMatchWinners
|
|
//
|
|
static void Y_CalculateMatchWinners(void)
|
|
{
|
|
INT32 i, j;
|
|
boolean completed[MAXPLAYERS];
|
|
|
|
// Initialize variables
|
|
memset(data.match.scores, 0, sizeof (data.match.scores));
|
|
memset(data.match.color, 0, sizeof (data.match.color));
|
|
memset(data.match.character, 0, sizeof (data.match.character));
|
|
memset(data.match.spectator, 0, sizeof (data.match.spectator));
|
|
memset(completed, 0, sizeof (completed));
|
|
data.match.numplayers = 0;
|
|
i = j = 0;
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
{
|
|
if (!playeringame[j])
|
|
continue;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i])
|
|
continue;
|
|
|
|
if (players[i].score >= data.match.scores[data.match.numplayers] && completed[i] == false)
|
|
{
|
|
data.match.scores[data.match.numplayers] = players[i].score;
|
|
data.match.color[data.match.numplayers] = &players[i].skincolor;
|
|
data.match.character[data.match.numplayers] = &players[i].skin;
|
|
data.match.name[data.match.numplayers] = player_names[i];
|
|
data.match.spectator[data.match.numplayers] = players[i].spectator;
|
|
data.match.num[data.match.numplayers] = i;
|
|
}
|
|
}
|
|
completed[data.match.num[data.match.numplayers]] = true;
|
|
data.match.numplayers++;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_CalculateTimeRaceWinners
|
|
//
|
|
static void Y_CalculateTimeRaceWinners(void)
|
|
{
|
|
INT32 i, j;
|
|
boolean completed[MAXPLAYERS];
|
|
|
|
// Initialize variables
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
data.match.scores[i] = INT32_MAX;
|
|
|
|
memset(data.match.color, 0, sizeof (data.match.color));
|
|
memset(data.match.character, 0, sizeof (data.match.character));
|
|
memset(data.match.spectator, 0, sizeof (data.match.spectator));
|
|
memset(completed, 0, sizeof (completed));
|
|
data.match.numplayers = 0;
|
|
i = j = 0;
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
{
|
|
if (!playeringame[j])
|
|
continue;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i])
|
|
continue;
|
|
|
|
if (players[i].realtime <= data.match.scores[data.match.numplayers] && completed[i] == false)
|
|
{
|
|
data.match.scores[data.match.numplayers] = players[i].realtime;
|
|
data.match.color[data.match.numplayers] = &players[i].skincolor;
|
|
data.match.character[data.match.numplayers] = &players[i].skin;
|
|
data.match.name[data.match.numplayers] = player_names[i];
|
|
data.match.num[data.match.numplayers] = i;
|
|
}
|
|
}
|
|
completed[data.match.num[data.match.numplayers]] = true;
|
|
data.match.numplayers++;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_CalculateCompetitionWinners
|
|
//
|
|
static void Y_CalculateCompetitionWinners(void)
|
|
{
|
|
INT32 i, j;
|
|
boolean bestat[5];
|
|
boolean completed[MAXPLAYERS];
|
|
INT32 winner; // shortcut
|
|
|
|
UINT32 points[MAXPLAYERS];
|
|
UINT32 times[MAXPLAYERS];
|
|
UINT32 rings[MAXPLAYERS];
|
|
UINT32 maxrings[MAXPLAYERS];
|
|
UINT32 monitors[MAXPLAYERS];
|
|
UINT32 scores[MAXPLAYERS];
|
|
|
|
memset(data.competition.points, 0, sizeof (data.competition.points));
|
|
memset(points, 0, sizeof (points));
|
|
memset(completed, 0, sizeof (completed));
|
|
|
|
// Award points.
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i])
|
|
continue;
|
|
|
|
for (j = 0; j < 5; j++)
|
|
bestat[j] = true;
|
|
|
|
times[i] = players[i].realtime;
|
|
rings[i] = (UINT32)max(players[i].health-1, 0);
|
|
maxrings[i] = (UINT32)players[i].totalring;
|
|
monitors[i] = (UINT32)players[i].numboxes;
|
|
scores[i] = (UINT32)min(players[i].score, 99999990);
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
{
|
|
if (!playeringame[j] || j == i)
|
|
continue;
|
|
|
|
if (players[i].realtime <= players[j].realtime)
|
|
points[i]++;
|
|
else
|
|
bestat[0] = false;
|
|
|
|
if (max(players[i].health-1, 0) >= max(players[j].health-1, 0))
|
|
points[i]++;
|
|
else
|
|
bestat[1] = false;
|
|
|
|
if (players[i].totalring >= players[j].totalring)
|
|
points[i]++;
|
|
else
|
|
bestat[2] = false;
|
|
|
|
if (players[i].numboxes >= players[j].numboxes)
|
|
points[i]++;
|
|
else
|
|
bestat[3] = false;
|
|
|
|
if (players[i].score >= players[j].score)
|
|
points[i]++;
|
|
else
|
|
bestat[4] = false;
|
|
}
|
|
|
|
// Highlight best scores
|
|
if (bestat[0])
|
|
times[i] |= 0x80000000;
|
|
if (bestat[1])
|
|
rings[i] |= 0x80000000;
|
|
if (bestat[2])
|
|
maxrings[i] |= 0x80000000;
|
|
if (bestat[3])
|
|
monitors[i] |= 0x80000000;
|
|
if (bestat[4])
|
|
scores[i] |= 0x80000000;
|
|
}
|
|
|
|
// Now we go through and set the data.competition struct properly
|
|
data.competition.numplayers = 0;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i])
|
|
continue;
|
|
|
|
winner = 0;
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
{
|
|
if (!playeringame[j])
|
|
continue;
|
|
|
|
if (points[j] >= data.competition.points[data.competition.numplayers] && completed[j] == false)
|
|
{
|
|
data.competition.points[data.competition.numplayers] = points[j];
|
|
data.competition.num[data.competition.numplayers] = winner = j;
|
|
}
|
|
}
|
|
// We know this person won this spot, now let's set everything appropriately
|
|
data.competition.times[data.competition.numplayers] = times[winner];
|
|
data.competition.rings[data.competition.numplayers] = rings[winner];
|
|
data.competition.maxrings[data.competition.numplayers] = maxrings[winner];
|
|
data.competition.monitors[data.competition.numplayers] = monitors[winner];
|
|
data.competition.scores[data.competition.numplayers] = scores[winner];
|
|
|
|
snprintf(data.competition.name[data.competition.numplayers], 9, "%s", player_names[winner]);
|
|
data.competition.name[data.competition.numplayers][8] = '\0';
|
|
|
|
data.competition.color[data.competition.numplayers] = &players[winner].skincolor;
|
|
data.competition.character[data.competition.numplayers] = &players[winner].skin;
|
|
|
|
completed[winner] = true;
|
|
data.competition.numplayers++;
|
|
}
|
|
}
|
|
|
|
// ============
|
|
// COOP BONUSES
|
|
// ============
|
|
|
|
//
|
|
// Y_SetNullBonus
|
|
// No bonus in this slot, but we need to set some things anyway.
|
|
//
|
|
static void Y_SetNullBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
(void)player;
|
|
memset(bstruct, 0, sizeof(y_bonus_t));
|
|
strncpy(bstruct->patch, "MISSING", sizeof(bstruct->patch));
|
|
}
|
|
|
|
//
|
|
// Y_SetTimeBonus
|
|
//
|
|
static void Y_SetTimeBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
INT32 secs, bonus;
|
|
|
|
strncpy(bstruct->patch, "YB_TIME", sizeof(bstruct->patch));
|
|
bstruct->display = true;
|
|
|
|
// calculate time bonus
|
|
secs = player->realtime / TICRATE;
|
|
if (secs < 30) /* :30 */ bonus = 100000;
|
|
else if (secs < 45) /* :45 */ bonus = 50000;
|
|
else if (secs < 60) /* 1:00 */ bonus = 10000;
|
|
else if (secs < 90) /* 1:30 */ bonus = 5000;
|
|
else if (secs < 120) /* 2:00 */ bonus = 4000;
|
|
else if (secs < 180) /* 3:00 */ bonus = 3000;
|
|
else if (secs < 240) /* 4:00 */ bonus = 2000;
|
|
else if (secs < 300) /* 5:00 */ bonus = 1000;
|
|
else if (secs < 360) /* 6:00 */ bonus = 500;
|
|
else if (secs < 420) /* 7:00 */ bonus = 400;
|
|
else if (secs < 480) /* 8:00 */ bonus = 300;
|
|
else if (secs < 540) /* 9:00 */ bonus = 200;
|
|
else if (secs < 600) /* 10:00 */ bonus = 100;
|
|
else /* TIME TAKEN: TOO LONG */ bonus = 0;
|
|
bstruct->points = bonus;
|
|
}
|
|
|
|
//
|
|
// Y_SetRingBonus
|
|
//
|
|
static void Y_SetRingBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
strncpy(bstruct->patch, "YB_RING", sizeof(bstruct->patch));
|
|
bstruct->display = true;
|
|
bstruct->points = max(0, (player->health-1) * 100);
|
|
}
|
|
|
|
//
|
|
// Y_SetLinkBonus
|
|
//
|
|
static void Y_SetLinkBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
strncpy(bstruct->patch, "YB_LINK", sizeof(bstruct->patch));
|
|
bstruct->display = true;
|
|
bstruct->points = max(0, (player->maxlink - 1) * 100);
|
|
}
|
|
|
|
//
|
|
// Y_SetGuardBonus
|
|
//
|
|
static void Y_SetGuardBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
INT32 bonus;
|
|
strncpy(bstruct->patch, "YB_GUARD", sizeof(bstruct->patch));
|
|
bstruct->display = true;
|
|
|
|
if (player->timeshit == 0) bonus = 10000;
|
|
else if (player->timeshit == 1) bonus = 5000;
|
|
else if (player->timeshit == 2) bonus = 1000;
|
|
else if (player->timeshit == 3) bonus = 500;
|
|
else if (player->timeshit == 4) bonus = 100;
|
|
else bonus = 0;
|
|
bstruct->points = bonus;
|
|
}
|
|
|
|
//
|
|
// Y_SetPerfectBonus
|
|
//
|
|
static void Y_SetPerfectBonus(player_t *player, y_bonus_t *bstruct)
|
|
{
|
|
INT32 i;
|
|
|
|
(void)player;
|
|
memset(bstruct, 0, sizeof(y_bonus_t));
|
|
strncpy(bstruct->patch, "YB_PERFE", sizeof(bstruct->patch));
|
|
|
|
if (data.coop.gotperfbonus == -1)
|
|
{
|
|
INT32 sharedringtotal = 0;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i]) continue;
|
|
sharedringtotal += players[i].health - 1;
|
|
}
|
|
if (!sharedringtotal || sharedringtotal < nummaprings)
|
|
data.coop.gotperfbonus = 0;
|
|
else
|
|
data.coop.gotperfbonus = 1;
|
|
}
|
|
if (!data.coop.gotperfbonus)
|
|
return;
|
|
|
|
bstruct->display = true;
|
|
bstruct->points = 50000;
|
|
}
|
|
|
|
// This list can be extended in the future with SOC/Lua, perhaps.
|
|
typedef void (*bonus_f)(player_t *, y_bonus_t *);
|
|
bonus_f bonuses_list[4][4] = {
|
|
{
|
|
Y_SetNullBonus,
|
|
Y_SetNullBonus,
|
|
Y_SetNullBonus,
|
|
Y_SetNullBonus,
|
|
},
|
|
{
|
|
Y_SetNullBonus,
|
|
Y_SetTimeBonus,
|
|
Y_SetRingBonus,
|
|
Y_SetPerfectBonus,
|
|
},
|
|
{
|
|
Y_SetNullBonus,
|
|
Y_SetGuardBonus,
|
|
Y_SetRingBonus,
|
|
Y_SetNullBonus,
|
|
},
|
|
{
|
|
Y_SetNullBonus,
|
|
Y_SetGuardBonus,
|
|
Y_SetRingBonus,
|
|
Y_SetPerfectBonus,
|
|
},
|
|
};
|
|
|
|
|
|
|
|
//
|
|
// Y_AwardCoopBonuses
|
|
//
|
|
// Awards the time and ring bonuses.
|
|
//
|
|
static void Y_AwardCoopBonuses(void)
|
|
{
|
|
INT32 i, j, bonusnum, oldscore, ptlives;
|
|
y_bonus_t localbonuses[4];
|
|
|
|
// set score/total first
|
|
data.coop.total = 0;
|
|
data.coop.score = players[consoleplayer].score;
|
|
data.coop.gotperfbonus = -1;
|
|
memset(data.coop.bonuses, 0, sizeof(data.coop.bonuses));
|
|
memset(data.coop.bonuspatches, 0, sizeof(data.coop.bonuspatches));
|
|
|
|
for (i = 0; i < MAXPLAYERS; ++i)
|
|
{
|
|
if (!playeringame[i] || players[i].lives < 1) // not active or game over
|
|
bonusnum = 0; // all null
|
|
else
|
|
bonusnum = mapheaderinfo[prevmap]->bonustype + 1; // -1 is none
|
|
|
|
oldscore = players[i].score;
|
|
|
|
for (j = 0; j < 4; ++j) // Set bonuses
|
|
{
|
|
(bonuses_list[bonusnum][j])(&players[i], &localbonuses[j]);
|
|
players[i].score += localbonuses[j].points;
|
|
}
|
|
|
|
ptlives = (!ultimatemode && !modeattacking) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0;
|
|
if (ptlives)
|
|
P_GivePlayerLives(&players[i], ptlives);
|
|
|
|
if (i == consoleplayer)
|
|
{
|
|
data.coop.gotlife = ptlives;
|
|
M_Memcpy(&data.coop.bonuses, &localbonuses, sizeof(data.coop.bonuses));
|
|
}
|
|
}
|
|
|
|
// Just in case the perfect bonus wasn't checked.
|
|
if (data.coop.gotperfbonus < 0)
|
|
data.coop.gotperfbonus = 0;
|
|
}
|
|
|
|
//
|
|
// Y_AwardSpecialStageBonus
|
|
//
|
|
// Gives a ring bonus only.
|
|
static void Y_AwardSpecialStageBonus(void)
|
|
{
|
|
INT32 i, oldscore, ptlives;
|
|
y_bonus_t localbonus;
|
|
|
|
data.spec.score = players[consoleplayer].score;
|
|
memset(&data.spec.bonus, 0, sizeof(data.spec.bonus));
|
|
data.spec.bonuspatch = NULL;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
oldscore = players[i].score;
|
|
|
|
if (!playeringame[i] || players[i].lives < 1) // not active or game over
|
|
Y_SetNullBonus(&players[i], &localbonus);
|
|
else if (useNightsSS) // Link instead of Score
|
|
Y_SetLinkBonus(&players[i], &localbonus);
|
|
else
|
|
Y_SetRingBonus(&players[i], &localbonus);
|
|
players[i].score += localbonus.points;
|
|
|
|
// grant extra lives right away since tally is faked
|
|
ptlives = (!ultimatemode && !modeattacking) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0;
|
|
if (ptlives)
|
|
P_GivePlayerLives(&players[i], ptlives);
|
|
|
|
if (i == consoleplayer)
|
|
{
|
|
M_Memcpy(&data.spec.bonus, &localbonus, sizeof(data.spec.bonus));
|
|
|
|
data.spec.gotlife = ptlives;
|
|
|
|
// Continues related
|
|
data.spec.continues = min(players[i].continues, 8);
|
|
if (players[i].gotcontinue)
|
|
data.spec.continues |= 0x80;
|
|
data.spec.playercolor = &players[i].skincolor;
|
|
data.spec.playerchar = &players[i].skin;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ======
|
|
|
|
//
|
|
// Y_EndIntermission
|
|
//
|
|
void Y_EndIntermission(void)
|
|
{
|
|
Y_UnloadData();
|
|
|
|
endtic = -1;
|
|
intertype = int_none;
|
|
usebuffer = false;
|
|
}
|
|
|
|
//
|
|
// Y_EndGame
|
|
//
|
|
// Why end the game?
|
|
// Because Y_FollowIntermission and F_EndCutscene would
|
|
// both do this exact same thing *in different ways* otherwise,
|
|
// which made it so that you could only unlock Ultimate mode
|
|
// if you had a cutscene after the final level and crap like that.
|
|
// This function simplifies it so only one place has to be updated
|
|
// when something new is added.
|
|
void Y_EndGame(void)
|
|
{
|
|
// Only do evaluation and credits in coop games.
|
|
if (gametype == GT_COOP)
|
|
{
|
|
if (nextmap == 1102-1) // end game with credits
|
|
{
|
|
F_StartCredits();
|
|
return;
|
|
}
|
|
if (nextmap == 1101-1) // end game with evaluation
|
|
{
|
|
F_StartGameEvaluation();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// 1100 or competitive multiplayer, so go back to title screen.
|
|
D_StartTitle();
|
|
}
|
|
|
|
//
|
|
// Y_FollowIntermission
|
|
//
|
|
static void Y_FollowIntermission(void)
|
|
{
|
|
if (modeattacking)
|
|
{
|
|
M_EndModeAttackRun();
|
|
return;
|
|
}
|
|
|
|
if (nextmap < 1100-1)
|
|
{
|
|
// normal level
|
|
G_AfterIntermission();
|
|
return;
|
|
}
|
|
|
|
// Start a custom cutscene if there is one.
|
|
if (mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking)
|
|
{
|
|
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
|
|
return;
|
|
}
|
|
|
|
Y_EndGame();
|
|
}
|
|
|
|
#define UNLOAD(x) Z_ChangeTag(x, PU_CACHE); x = NULL
|
|
|
|
//
|
|
// Y_UnloadData
|
|
//
|
|
static void Y_UnloadData(void)
|
|
{
|
|
// In hardware mode, don't Z_ChangeTag a pointer returned by W_CachePatchName().
|
|
// It doesn't work and is unnecessary.
|
|
if (rendermode != render_soft)
|
|
return;
|
|
|
|
// unload the background patches
|
|
UNLOAD(bgpatch);
|
|
UNLOAD(widebgpatch);
|
|
UNLOAD(bgtile);
|
|
UNLOAD(interpic);
|
|
|
|
switch (intertype)
|
|
{
|
|
case int_coop:
|
|
// unload the coop and single player patches
|
|
UNLOAD(data.coop.ttlnum);
|
|
UNLOAD(data.coop.bonuspatches[3]);
|
|
UNLOAD(data.coop.bonuspatches[2]);
|
|
UNLOAD(data.coop.bonuspatches[1]);
|
|
UNLOAD(data.coop.bonuspatches[0]);
|
|
UNLOAD(data.coop.ptotal);
|
|
break;
|
|
case int_spec:
|
|
// unload the special stage patches
|
|
//UNLOAD(data.spec.cemerald);
|
|
//UNLOAD(data.spec.nowsuper);
|
|
UNLOAD(data.spec.bonuspatch);
|
|
UNLOAD(data.spec.pscore);
|
|
UNLOAD(data.spec.pcontinues);
|
|
break;
|
|
case int_match:
|
|
case int_race:
|
|
UNLOAD(data.match.result);
|
|
break;
|
|
case int_ctf:
|
|
UNLOAD(data.match.blueflag);
|
|
UNLOAD(data.match.redflag);
|
|
break;
|
|
default:
|
|
//without this default,
|
|
//int_none, int_tag, int_chaos, and int_classicrace
|
|
//are not handled
|
|
break;
|
|
}
|
|
}
|