Kart-Public/src/sdl12/mixer_sound.c
Alam Ed Arias d066a7a6d1 Change mixer panning to make sense (for SDL12)
This makes positional audio in sdl work correctly (things to the left
    play sounds in the left speaker)
2014-08-04 11:57:29 -04:00

824 lines
18 KiB
C

/// \file
/// \brief SDL Mixer interface for sound
#include "../doomdef.h"
#if defined(HAVE_SDL) && defined(HAVE_MIXER) && SOUND==SOUND_MIXER
#include "../sounds.h"
#include "../s_sound.h"
#include "../i_sound.h"
#include "../w_wad.h"
#include "../z_zone.h"
#include "../byteptr.h"
#ifdef _MSC_VER
#pragma warning(disable : 4214 4244)
#endif
#include "SDL.h"
#ifdef _MSC_VER
#pragma warning(default : 4214 4244)
#endif
#include "SDL_mixer.h"
/* This is the version number macro for the current SDL_mixer version: */
#ifndef SDL_MIXER_COMPILEDVERSION
#define SDL_MIXER_COMPILEDVERSION \
SDL_VERSIONNUM(MIX_MAJOR_VERSION, MIX_MINOR_VERSION, MIX_PATCHLEVEL)
#endif
/* This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z */
#ifndef SDL_MIXER_VERSION_ATLEAST
#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \
(SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
#endif
#ifdef HAVE_LIBGME
#include "gme/gme.h"
#define GME_TREBLE 5.0
#define GME_BASS 1.0
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
#define HAVE_ZLIB
#ifndef _MSC_VER
#ifndef _WII
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
#endif
#endif
#ifndef _LFS64_LARGEFILE
#define _LFS64_LARGEFILE
#endif
#ifndef _FILE_OFFSET_BITS
#define _FILE_OFFSET_BITS 0
#endif
#include "zlib.h"
#endif
#endif
UINT8 sound_started = false;
static boolean midimode;
static Mix_Music *music;
static UINT8 music_volume, midi_volume, sfx_volume;
static float loop_point;
#ifdef HAVE_LIBGME
static Music_Emu *gme;
static INT32 current_track;
#endif
void I_StartupSound(void)
{
I_Assert(!sound_started);
sound_started = true;
midimode = false;
music = NULL;
music_volume = midi_volume = sfx_volume = 0;
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
#endif
Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 2048);
Mix_AllocateChannels(256);
}
void I_ShutdownSound(void)
{
I_Assert(sound_started);
sound_started = false;
Mix_CloseAudio();
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Quit();
#endif
#ifdef HAVE_LIBGME
if (gme)
gme_delete(gme);
#endif
}
void I_UpdateSound(void)
{
}
// this is as fast as I can possibly make it.
// sorry. more asm needed.
static Mix_Chunk *ds2chunk(void *stream)
{
UINT16 ver,freq;
UINT32 samples, i, newsamples;
UINT8 *sound;
SINT8 *s;
INT16 *d;
INT16 o;
fixed_t step, frac;
// lump header
ver = READUINT16(stream); // sound version format?
if (ver != 3) // It should be 3 if it's a doomsound...
return NULL; // onos! it's not a doomsound!
freq = READUINT16(stream);
samples = READUINT32(stream);
// convert from signed 8bit ???hz to signed 16bit 44100hz.
switch(freq)
{
case 44100:
if (samples >= UINT32_MAX>>2)
return NULL; // would wrap, can't store.
newsamples = samples;
break;
case 22050:
if (samples >= UINT32_MAX>>3)
return NULL; // would wrap, can't store.
newsamples = samples<<1;
break;
case 11025:
if (samples >= UINT32_MAX>>4)
return NULL; // would wrap, can't store.
newsamples = samples<<2;
break;
default:
frac = (44100 << FRACBITS) / (UINT32)freq;
if (!(frac & 0xFFFF)) // other solid multiples (change if FRACBITS != 16)
newsamples = samples * (frac >> FRACBITS);
else // strange and unusual fractional frequency steps, plus anything higher than 44100hz.
newsamples = FixedMul(FixedDiv(samples, freq), 44100) + 1; // add 1 to counter truncation.
if (newsamples >= UINT32_MAX>>2)
return NULL; // would and/or did wrap, can't store.
break;
}
sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
s = (SINT8 *)stream;
d = (INT16 *)sound;
i = 0;
switch(freq)
{
case 44100: // already at the same rate? well that makes it simple.
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
case 22050: // unwrap 2x
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
case 11025: // unwrap 4x
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
default: // convert arbitrary hz to 44100.
step = 0;
frac = ((UINT32)freq << FRACBITS) / 44100;
while (i < samples)
{
o = (INT16)(*s+0x80)<<8; // changed signedness and shift up to 16 bits
while (step < FRACUNIT) // this is as fast as I can make it.
{
*d++ = o; // left channel
*d++ = o; // right channel
step += frac;
}
do {
i++; s++;
step -= FRACUNIT;
} while (step >= FRACUNIT);
}
break;
}
// return Mixer Chunk.
return Mix_QuickLoad_RAW(sound, (UINT8*)d-sound);
}
void *I_GetSfx(sfxinfo_t *sfx)
{
void *lump;
Mix_Chunk *chunk;
#ifdef HAVE_LIBGME
Music_Emu *emu;
gme_info_t *info;
#endif
if (sfx->lumpnum == LUMPERROR)
sfx->lumpnum = S_GetSfxLumpNum(sfx);
sfx->length = W_LumpLength(sfx->lumpnum);
lump = W_CacheLumpNum(sfx->lumpnum, PU_SOUND);
// convert from standard DoomSound format.
chunk = ds2chunk(lump);
if (chunk)
{
Z_Free(lump);
return chunk;
}
// Not a doom sound? Try something else.
#ifdef HAVE_LIBGME
// VGZ format
if (((UINT8 *)lump)[0] == 0x1F
&& ((UINT8 *)lump)[1] == 0x8B)
{
#ifdef HAVE_ZLIB
UINT8 *inflatedData;
size_t inflatedLen;
z_stream stream;
int zErr; // Somewhere to handle any error messages zlib tosses out
memset(&stream, 0x00, sizeof (z_stream)); // Init zlib stream
// Begin the inflation process
inflatedLen = *(UINT32 *)lump + (sfx->length-4); // Last 4 bytes are the decompressed size, typically
inflatedData = (UINT8 *)Z_Malloc(inflatedLen, PU_SOUND, NULL); // Make room for the decompressed data
stream.total_in = stream.avail_in = sfx->length;
stream.total_out = stream.avail_out = inflatedLen;
stream.next_in = (UINT8 *)lump;
stream.next_out = inflatedData;
zErr = inflateInit2(&stream, 32 + MAX_WBITS);
if (zErr == Z_OK) // We're good to go
{
zErr = inflate(&stream, Z_FINISH);
if (zErr == Z_STREAM_END) {
// Run GME on new data
if (!gme_open_data(inflatedData, inflatedLen, &emu, 44100))
{
short *mem;
UINT32 len;
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
Z_Free(lump); // We're done with the uninflated lump now, too.
gme_start_track(emu, 0);
gme_set_equalizer(emu, &eq);
gme_track_info(emu, &info, 0);
len = (info->play_length * 441 / 10) << 2;
mem = Z_Malloc(len, PU_SOUND, NULL);
gme_play(emu, len >> 1, mem);
gme_delete(emu);
return Mix_QuickLoad_RAW((Uint8 *)mem, len);
}
}
else
{
const char *errorType;
switch (zErr)
{
case Z_ERRNO:
errorType = "Z_ERRNO"; break;
case Z_STREAM_ERROR:
errorType = "Z_STREAM_ERROR"; break;
case Z_DATA_ERROR:
errorType = "Z_DATA_ERROR"; break;
case Z_MEM_ERROR:
errorType = "Z_MEM_ERROR"; break;
case Z_BUF_ERROR:
errorType = "Z_BUF_ERROR"; break;
case Z_VERSION_ERROR:
errorType = "Z_VERSION_ERROR"; break;
default:
errorType = "unknown error";
}
CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", errorType, stream.msg);
}
(void)inflateEnd(&stream);
}
else // Hold up, zlib's got a problem
{
const char *errorType;
switch (zErr)
{
case Z_ERRNO:
errorType = "Z_ERRNO"; break;
case Z_STREAM_ERROR:
errorType = "Z_STREAM_ERROR"; break;
case Z_DATA_ERROR:
errorType = "Z_DATA_ERROR"; break;
case Z_MEM_ERROR:
errorType = "Z_MEM_ERROR"; break;
case Z_BUF_ERROR:
errorType = "Z_BUF_ERROR"; break;
case Z_VERSION_ERROR:
errorType = "Z_VERSION_ERROR"; break;
default:
errorType = "unknown error";
}
CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", errorType, stream.msg);
}
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
#endif
}
// Try to read it as a GME sound
else if (!gme_open_data(lump, sfx->length, &emu, 44100))
{
short *mem;
UINT32 len;
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
Z_Free(lump);
gme_start_track(emu, 0);
gme_set_equalizer(emu, &eq);
gme_track_info(emu, &info, 0);
len = (info->play_length * 441 / 10) << 2;
mem = Z_Malloc(len, PU_SOUND, NULL);
gme_play(emu, len >> 1, mem);
gme_delete(emu);
return Mix_QuickLoad_RAW((Uint8 *)mem, len);
}
#endif
// Try to load it as a WAVE or OGG using Mixer.
return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1);
}
void I_FreeSfx(sfxinfo_t *sfx)
{
if (sfx->data)
Mix_FreeChunk(sfx->data);
sfx->data = NULL;
}
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
{
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch; // Mixer can't handle pitch
(void)priority; // priority and channel management is handled by SRB2...
return handle;
}
void I_StopSound(INT32 handle)
{
Mix_HaltChannel(handle);
}
boolean I_SoundIsPlaying(INT32 handle)
{
return Mix_Playing(handle);
}
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
{
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch;
}
void I_SetSfxVolume(UINT8 volume)
{
sfx_volume = volume;
}
//
// Music
//
// Music hooks
static void music_loop(void)
{
Mix_PlayMusic(music, 0);
Mix_SetMusicPosition(loop_point);
}
#ifdef HAVE_LIBGME
static void mix_gme(void *udata, Uint8 *stream, int len)
{
int i;
short *p;
(void)udata;
// no gme? no music.
if (!gme || gme_track_ended(gme))
return;
// play gme into stream
gme_play(gme, len/2, (short *)stream);
// apply volume to stream
for (i = 0, p = (short *)stream; i < len/2; i++, p++)
*p = ((INT32)*p) * music_volume / 31;
}
#endif
void I_InitMusic(void)
{
}
void I_ShutdownMusic(void)
{
I_ShutdownDigMusic();
I_ShutdownMIDIMusic();
}
void I_PauseSong(INT32 handle)
{
(void)handle;
Mix_PauseMusic();
}
void I_ResumeSong(INT32 handle)
{
(void)handle;
Mix_ResumeMusic();
}
//
// Digital Music
//
void I_InitDigMusic(void)
{
#ifdef HAVE_LIBGME
gme = NULL;
current_track = -1;
#endif
}
void I_ShutdownDigMusic(void)
{
if (midimode)
return;
#ifdef HAVE_LIBGME
if (gme)
{
Mix_HookMusic(NULL, NULL);
gme_delete(gme);
gme = NULL;
}
#endif
if (!music)
return;
Mix_HookMusicFinished(NULL);
Mix_FreeMusic(music);
music = NULL;
}
boolean I_StartDigSong(const char *musicname, boolean looping)
{
char *data;
size_t len;
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
I_Assert(!music);
#ifdef HAVE_LIBGME
I_Assert(!gme);
#endif
if (lumpnum == LUMPERROR)
{
lumpnum = W_CheckNumForName(va("D_%s",musicname));
if (lumpnum == LUMPERROR)
return false;
midimode = true;
}
else
midimode = false;
data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC);
len = W_LumpLength(lumpnum);
#ifdef HAVE_LIBGME
if ((UINT8)data[0] == 0x1F
&& (UINT8)data[1] == 0x8B)
{
#ifdef HAVE_ZLIB
UINT8 *inflatedData;
size_t inflatedLen;
z_stream stream;
int zErr; // Somewhere to handle any error messages zlib tosses out
memset(&stream, 0x00, sizeof (z_stream)); // Init zlib stream
// Begin the inflation process
inflatedLen = *(UINT32 *)(data + (len-4)); // Last 4 bytes are the decompressed size, typically
inflatedData = (UINT8 *)Z_Calloc(inflatedLen, PU_MUSIC, NULL); // Make room for the decompressed data
stream.total_in = stream.avail_in = len;
stream.total_out = stream.avail_out = inflatedLen;
stream.next_in = (UINT8 *)data;
stream.next_out = inflatedData;
zErr = inflateInit2(&stream, 32 + MAX_WBITS);
if (zErr == Z_OK) // We're good to go
{
zErr = inflate(&stream, Z_FINISH);
if (zErr == Z_STREAM_END) {
// Run GME on new data
if (!gme_open_data(inflatedData, inflatedLen, &gme, 44100))
{
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
gme_start_track(gme, 0);
current_track = 0;
gme_set_equalizer(gme, &eq);
Mix_HookMusic(mix_gme, gme);
Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
return true;
}
}
else
{
const char *errorType;
switch (zErr)
{
case Z_ERRNO:
errorType = "Z_ERRNO"; break;
case Z_STREAM_ERROR:
errorType = "Z_STREAM_ERROR"; break;
case Z_DATA_ERROR:
errorType = "Z_DATA_ERROR"; break;
case Z_MEM_ERROR:
errorType = "Z_MEM_ERROR"; break;
case Z_BUF_ERROR:
errorType = "Z_BUF_ERROR"; break;
case Z_VERSION_ERROR:
errorType = "Z_VERSION_ERROR"; break;
default:
errorType = "unknown error";
}
CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", errorType, stream.msg);
}
(void)inflateEnd(&stream);
}
else // Hold up, zlib's got a problem
{
const char *errorType;
switch (zErr)
{
case Z_ERRNO:
errorType = "Z_ERRNO"; break;
case Z_STREAM_ERROR:
errorType = "Z_STREAM_ERROR"; break;
case Z_DATA_ERROR:
errorType = "Z_DATA_ERROR"; break;
case Z_MEM_ERROR:
errorType = "Z_MEM_ERROR"; break;
case Z_BUF_ERROR:
errorType = "Z_BUF_ERROR"; break;
case Z_VERSION_ERROR:
errorType = "Z_VERSION_ERROR"; break;
default:
errorType = "unknown error";
}
CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", errorType, stream.msg);
}
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
#endif
}
else if (!gme_open_data(data, len, &gme, 44100))
{
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
gme_start_track(gme, 0);
current_track = 0;
gme_set_equalizer(gme, &eq);
Mix_HookMusic(mix_gme, gme);
return true;
}
#endif
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len));
if (!music)
{
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
return true;
}
// Find the OGG loop point.
loop_point = 0.0f;
if (looping)
{
const char *key1 = "LOOP";
const char *key2 = "POINT=";
const char *key3 = "MS=";
const UINT8 key1len = strlen(key1);
const UINT8 key2len = strlen(key2);
const UINT8 key3len = strlen(key3);
char *p = data;
while ((UINT32)(p - data) < len)
{
if (strncmp(p++, key1, key1len))
continue;
p += key1len-1; // skip OOP (the L was skipped in strncmp)
if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=?
{
p += key2len; // skip POINT=
loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count.
// because SDL_Mixer is USELESS and can't even tell us
// something simple like the frequency of the streaming music,
// we are unfortunately forced to assume that ALL MUSIC is 44100hz.
// This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly.
}
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
{
p += key3len; // skip MS=
loop_point = atoi(p) / 1000.0L; // LOOPMS works by real time, as miliseconds.
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
}
// Neither?! Continue searching.
}
}
if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1)
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return true;
}
if (midimode)
Mix_VolumeMusic((UINT32)midi_volume*128/31);
else
Mix_VolumeMusic((UINT32)music_volume*128/31);
if (loop_point != 0.0f)
Mix_HookMusicFinished(music_loop);
return true;
}
void I_StopDigSong(void)
{
if (midimode)
return;
#ifdef HAVE_LIBGME
if (gme)
{
Mix_HookMusic(NULL, NULL);
gme_delete(gme);
gme = NULL;
current_track = -1;
return;
}
#endif
if (!music)
return;
Mix_HookMusicFinished(NULL);
Mix_FreeMusic(music);
music = NULL;
}
void I_SetDigMusicVolume(UINT8 volume)
{
music_volume = volume;
if (midimode || !music)
return;
Mix_VolumeMusic((UINT32)volume*128/31);
}
boolean I_SetSongSpeed(float speed)
{
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_LIBGME
if (gme)
{
SDL_LockAudio();
gme_set_tempo(gme, speed);
SDL_UnlockAudio();
return true;
}
#else
(void)speed;
#endif
return false;
}
boolean I_SetSongTrack(int track)
{
#ifdef HAVE_LIBGME
if (current_track == track)
return false;
// If the specified track is within the number of tracks playing, then change it
if (gme)
{
SDL_LockAudio();
if (track >= 0
&& track < gme_track_count(gme))
{
gme_err_t gme_e = gme_start_track(gme, track);
if (gme_e != NULL)
{
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
return false;
}
current_track = track;
SDL_UnlockAudio();
return true;
}
SDL_UnlockAudio();
return false;
}
#endif
(void)track;
return false;
}
//
// MIDI Music
//
void I_InitMIDIMusic(void)
{
}
void I_ShutdownMIDIMusic(void)
{
if (!midimode || !music)
return;
Mix_FreeMusic(music);
music = NULL;
}
void I_SetMIDIMusicVolume(UINT8 volume)
{
midi_volume = volume;
if (!midimode || !music)
return;
Mix_VolumeMusic((UINT32)volume*128/31);
}
INT32 I_RegisterSong(void *data, size_t len)
{
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len));
if (!music)
{
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
return -1;
}
return 1337;
}
boolean I_PlaySong(INT32 handle, boolean looping)
{
(void)handle;
midimode = true;
if (Mix_PlayMusic(music, looping ? -1 : 0) == -1)
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return false;
}
Mix_VolumeMusic((UINT32)music_volume*128/31);
return true;
}
void I_StopSong(INT32 handle)
{
if (!midimode || !music)
return;
(void)handle;
Mix_HaltMusic();
}
void I_UnRegisterSong(INT32 handle)
{
if (!midimode || !music)
return;
(void)handle;
Mix_FreeMusic(music);
music = NULL;
}
#endif