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https://git.do.srb2.org/KartKrew/Kart-Public.git
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1317 lines
30 KiB
C
1317 lines
30 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2014 by John "JTE" Muniz.
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// Copyright (C) 2012-2014 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_maplib.c
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/// \brief game map library for Lua scripting
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#include "doomdef.h"
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#ifdef HAVE_BLUA
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#include "r_state.h"
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#include "p_local.h"
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#include "p_setup.h"
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#include "z_zone.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "lua_hud.h" // hud_running errors
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#include "dehacked.h"
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#include "fastcmp.h"
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#include "doomstat.h"
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enum sector_e {
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sector_valid = 0,
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sector_floorheight,
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sector_ceilingheight,
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sector_floorpic,
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sector_ceilingpic,
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sector_lightlevel,
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sector_special,
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sector_tag,
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sector_thinglist,
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sector_heightsec,
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sector_camsec,
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sector_ffloors
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};
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static const char *const sector_opt[] = {
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"valid",
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"floorheight",
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"ceilingheight",
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"floorpic",
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"ceilingpic",
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"lightlevel",
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"special",
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"tag",
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"thinglist",
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"heightsec",
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"camsec",
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"ffloors",
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NULL};
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enum subsector_e {
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subsector_valid = 0,
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subsector_sector,
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subsector_numlines,
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subsector_firstline,
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subsector_validcount
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};
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static const char *const subsector_opt[] = {
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"valid",
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"sector",
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"numlines",
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"firstline",
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"validcount",
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NULL};
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enum line_e {
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line_valid = 0,
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line_v1,
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line_v2,
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line_dx,
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line_dy,
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line_flags,
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line_special,
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line_tag,
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line_sidenum,
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line_frontside,
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line_backside,
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line_slopetype,
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line_frontsector,
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line_backsector,
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line_validcount,
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line_firsttag,
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line_nexttag,
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line_text,
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line_callcount
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};
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static const char *const line_opt[] = {
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"valid",
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"v1",
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"v2",
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"dx",
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"dy",
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"flags",
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"special",
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"tag",
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"sidenum",
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"frontside",
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"backside",
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"slopetype",
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"frontsector",
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"backsector",
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"validcount",
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"firsttag",
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"nexttag",
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"text",
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"callcount",
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NULL};
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enum side_e {
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side_valid = 0,
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side_textureoffset,
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side_rowoffset,
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side_toptexture,
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side_bottomtexture,
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side_midtexture,
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side_sector,
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side_special,
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side_repeatcnt,
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side_text
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};
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static const char *const side_opt[] = {
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"valid",
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"textureoffset",
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"rowoffset",
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"toptexture",
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"bottomtexture",
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"midtexture",
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"sector",
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"special",
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"repeatcnt",
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"text",
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NULL};
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enum vertex_e {
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vertex_valid = 0,
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vertex_x,
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vertex_y,
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vertex_z
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};
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static const char *const vertex_opt[] = {
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"valid",
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"x",
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"y",
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"z",
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NULL};
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enum ffloor_e {
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ffloor_valid = 0,
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ffloor_topheight,
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ffloor_toppic,
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ffloor_toplightlevel,
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ffloor_bottomheight,
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ffloor_bottompic,
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ffloor_sector,
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ffloor_flags,
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ffloor_master,
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ffloor_target,
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ffloor_next,
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ffloor_prev,
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ffloor_alpha,
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};
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static const char *const ffloor_opt[] = {
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"valid",
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"topheight",
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"toppic",
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"toplightlevel",
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"bottomheight",
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"bottompic",
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"sector", // secnum pushed as control sector userdata
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"flags",
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"master", // control linedef
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"target", // target sector
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"next",
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"prev",
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"alpha",
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NULL};
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static const char *const array_opt[] ={"iterate",NULL};
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static const char *const valid_opt[] ={"valid",NULL};
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// iterates through a sector's thinglist!
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static int lib_iterateSectorThinglist(lua_State *L)
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{
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mobj_t *state = NULL;
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mobj_t *thing = NULL;
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if (lua_gettop(L) < 2)
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return luaL_error(L, "Don't call sector.thinglist() directly, use it as 'for rover in sector.thinglist do <block> end'.");
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if (!lua_isnil(L, 1))
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state = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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else
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return 0; // no thinglist to iterate through sorry!
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lua_settop(L, 2);
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lua_remove(L, 1); // remove state now.
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if (!lua_isnil(L, 1))
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{
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thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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thing = thing->snext;
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}
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else
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thing = state; // state is used as the "start" of the thinglist
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if (thing)
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{
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LUA_PushUserdata(L, thing, META_MOBJ);
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return 1;
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}
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return 0;
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}
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// iterates through the ffloors list in a sector!
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static int lib_iterateSectorFFloors(lua_State *L)
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{
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ffloor_t *state = NULL;
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ffloor_t *ffloor = NULL;
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if (lua_gettop(L) < 2)
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return luaL_error(L, "Don't call sector.ffloors() directly, use it as 'for rover in sector.ffloors do <block> end'.");
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if (!lua_isnil(L, 1))
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state = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
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else
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return 0; // no ffloors to iterate through sorry!
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lua_settop(L, 2);
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lua_remove(L, 1); // remove state now.
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if (!lua_isnil(L, 1))
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{
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ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
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ffloor = ffloor->next;
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}
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else
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ffloor = state; // state is used as the "start" of the ffloor list
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if (ffloor)
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{
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LUA_PushUserdata(L, ffloor, META_FFLOOR);
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return 1;
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}
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return 0;
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}
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static int sector_iterate(lua_State *L)
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{
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lua_pushvalue(L, lua_upvalueindex(1)); // iterator function, or the "generator"
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lua_pushvalue(L, lua_upvalueindex(2)); // state (used as the "start" of the list for our purposes
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lua_pushnil(L); // initial value (unused)
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return 3;
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}
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static int sector_get(lua_State *L)
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{
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sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
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enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
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if (!sector)
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{
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if (field == sector_valid) {
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lua_pushboolean(L, 0);
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return 1;
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}
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return luaL_error(L, "accessed sector_t doesn't exist anymore.");
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}
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switch(field)
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{
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case sector_valid: // valid
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lua_pushboolean(L, 1);
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return 1;
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case sector_floorheight:
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lua_pushinteger(L, sector->floorheight);
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return 1;
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case sector_ceilingheight:
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lua_pushinteger(L, sector->ceilingheight);
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return 1;
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case sector_floorpic: { // floorpic
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levelflat_t *levelflat;
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INT16 i;
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for (i = 0, levelflat = levelflats; i != sector->floorpic; i++, levelflat++)
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;
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lua_pushlstring(L, levelflat->name, 8);
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return 1;
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}
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case sector_ceilingpic: { // ceilingpic
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levelflat_t *levelflat;
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INT16 i;
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for (i = 0, levelflat = levelflats; i != sector->ceilingpic; i++, levelflat++)
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;
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lua_pushlstring(L, levelflat->name, 8);
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return 1;
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}
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case sector_lightlevel:
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lua_pushinteger(L, sector->lightlevel);
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return 1;
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case sector_special:
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lua_pushinteger(L, sector->special);
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return 1;
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case sector_tag:
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lua_pushinteger(L, sector->tag);
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return 1;
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case sector_thinglist: // thinglist
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lua_pushcfunction(L, lib_iterateSectorThinglist);
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LUA_PushUserdata(L, sector->thinglist, META_MOBJ);
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lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateSectorThinglist and sector->thinglist as upvalues for the function
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return 1;
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case sector_heightsec: // heightsec - fake floor heights
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if (sector->heightsec < 0)
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return 0;
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LUA_PushUserdata(L, §ors[sector->heightsec], META_SECTOR);
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return 1;
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case sector_camsec: // camsec - camera clipping heights
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if (sector->camsec < 0)
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return 0;
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LUA_PushUserdata(L, §ors[sector->camsec], META_SECTOR);
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return 1;
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case sector_ffloors: // ffloors
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lua_pushcfunction(L, lib_iterateSectorFFloors);
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LUA_PushUserdata(L, sector->ffloors, META_FFLOOR);
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lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateFFloors and sector->ffloors as upvalues for the function
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return 1;
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}
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return 0;
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}
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// help function for P_LoadSectors, find a flat in the active wad files,
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// allocate an id for it, and set the levelflat (to speedup search)
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//
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static INT32 P_AddLevelFlatRuntime(const char *flatname)
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{
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size_t i;
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levelflat_t *levelflat = levelflats;
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//
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// first scan through the already found flats
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//
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for (i = 0; i < numlevelflats; i++, levelflat++)
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if (strnicmp(levelflat->name,flatname,8)==0)
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break;
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// that flat was already found in the level, return the id
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if (i == numlevelflats)
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{
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// allocate new flat memory
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levelflats = Z_Realloc(levelflats, (numlevelflats + 1) * sizeof(*levelflats), PU_LEVEL, NULL);
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levelflat = levelflats+i;
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// store the name
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strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
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strupr(levelflat->name);
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// store the flat lump number
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levelflat->lumpnum = R_GetFlatNumForName(flatname);
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#ifndef ZDEBUG
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CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
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#endif
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numlevelflats++;
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}
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// level flat id
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return (INT32)i;
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}
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static int sector_set(lua_State *L)
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{
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sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
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enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
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if (!sector)
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return luaL_error(L, "accessed sector_t doesn't exist anymore.");
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if (hud_running)
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return luaL_error(L, "Do not alter sector_t in HUD rendering code!");
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switch(field)
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{
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case sector_valid: // valid
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case sector_thinglist: // thinglist
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case sector_heightsec: // heightsec
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case sector_camsec: // camsec
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case sector_ffloors: // ffloors
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default:
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return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]);
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case sector_floorheight: { // floorheight
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boolean flag;
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fixed_t lastpos = sector->floorheight;
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sector->floorheight = (fixed_t)luaL_checkinteger(L, 3);
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flag = P_CheckSector(sector, true);
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if (flag && sector->numattached)
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{
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sector->floorheight = lastpos;
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P_CheckSector(sector, true);
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}
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break;
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}
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case sector_ceilingheight: { // ceilingheight
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boolean flag;
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fixed_t lastpos = sector->ceilingheight;
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sector->ceilingheight = (fixed_t)luaL_checkinteger(L, 3);
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flag = P_CheckSector(sector, true);
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if (flag && sector->numattached)
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{
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sector->ceilingheight = lastpos;
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P_CheckSector(sector, true);
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}
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break;
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}
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case sector_floorpic:
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sector->floorpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
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break;
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case sector_ceilingpic:
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sector->ceilingpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
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break;
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case sector_lightlevel:
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sector->lightlevel = (INT16)luaL_checkinteger(L, 3);
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break;
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case sector_special:
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sector->special = (INT16)luaL_checkinteger(L, 3);
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break;
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case sector_tag:
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P_ChangeSectorTag((UINT32)(sector - sectors), (INT16)luaL_checkinteger(L, 3));
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break;
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}
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return 0;
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}
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static int sector_num(lua_State *L)
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{
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sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
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lua_pushinteger(L, sector-sectors);
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return 1;
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}
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static int subsector_get(lua_State *L)
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{
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subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR));
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enum subsector_e field = luaL_checkoption(L, 2, subsector_opt[0], subsector_opt);
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if (!subsector)
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{
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if (field == subsector_valid) {
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lua_pushboolean(L, 0);
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return 1;
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}
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return luaL_error(L, "accessed subsector_t doesn't exist anymore.");
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}
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switch(field)
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{
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case subsector_valid: // valid
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lua_pushboolean(L, 1);
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return 1;
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case subsector_sector:
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LUA_PushUserdata(L, subsector->sector, META_SECTOR);
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return 1;
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case subsector_numlines:
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lua_pushinteger(L, subsector->numlines);
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return 1;
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case subsector_firstline:
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lua_pushinteger(L, subsector->firstline);
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return 1;
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case subsector_validcount:
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lua_pushinteger(L, subsector->validcount);
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return 1;
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}
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return 0;
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}
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static int subsector_num(lua_State *L)
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{
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subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR));
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lua_pushinteger(L, subsector-subsectors);
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return 1;
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}
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static int line_get(lua_State *L)
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{
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line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE));
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enum line_e field = luaL_checkoption(L, 2, line_opt[0], line_opt);
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if (!line)
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{
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if (field == line_valid) {
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lua_pushboolean(L, 0);
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return 1;
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}
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return luaL_error(L, "accessed line_t doesn't exist anymore.");
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}
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switch(field)
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{
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case line_valid: // valid
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lua_pushboolean(L, 1);
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return 1;
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case line_v1:
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LUA_PushUserdata(L, line->v1, META_VERTEX);
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return 1;
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case line_v2:
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LUA_PushUserdata(L, line->v2, META_VERTEX);
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return 1;
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case line_dx:
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lua_pushinteger(L, line->dx);
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return 1;
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case line_dy:
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lua_pushinteger(L, line->dy);
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return 1;
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case line_flags:
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lua_pushinteger(L, line->flags);
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return 1;
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case line_special:
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lua_pushinteger(L, line->special);
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return 1;
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case line_tag:
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lua_pushinteger(L, line->tag);
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return 1;
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case line_sidenum:
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LUA_PushUserdata(L, line->sidenum, META_SIDENUM);
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return 1;
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case line_frontside: // frontside
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LUA_PushUserdata(L, &sides[line->sidenum[0]], META_SIDE);
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return 1;
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case line_backside: // backside
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if (line->sidenum[1] == 0xffff)
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return 0;
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|
LUA_PushUserdata(L, &sides[line->sidenum[1]], META_SIDE);
|
|
return 1;
|
|
case line_slopetype:
|
|
switch(line->slopetype)
|
|
{
|
|
case ST_HORIZONTAL:
|
|
lua_pushliteral(L, "horizontal");
|
|
break;
|
|
case ST_VERTICAL:
|
|
lua_pushliteral(L, "vertical");
|
|
break;
|
|
case ST_POSITIVE:
|
|
lua_pushliteral(L, "positive");
|
|
break;
|
|
case ST_NEGATIVE:
|
|
lua_pushliteral(L, "negative");
|
|
break;
|
|
}
|
|
return 1;
|
|
case line_frontsector:
|
|
LUA_PushUserdata(L, line->frontsector, META_SECTOR);
|
|
return 1;
|
|
case line_backsector:
|
|
LUA_PushUserdata(L, line->backsector, META_SECTOR);
|
|
return 1;
|
|
case line_validcount:
|
|
lua_pushinteger(L, line->validcount);
|
|
return 1;
|
|
case line_firsttag:
|
|
lua_pushinteger(L, line->firsttag);
|
|
return 1;
|
|
case line_nexttag:
|
|
lua_pushinteger(L, line->nexttag);
|
|
return 1;
|
|
case line_text:
|
|
lua_pushstring(L, line->text);
|
|
return 1;
|
|
case line_callcount:
|
|
lua_pushinteger(L, line->callcount);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int line_num(lua_State *L)
|
|
{
|
|
line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE));
|
|
lua_pushinteger(L, line-lines);
|
|
return 1;
|
|
}
|
|
|
|
static int sidenum_get(lua_State *L)
|
|
{
|
|
UINT16 *sidenum = *((UINT16 **)luaL_checkudata(L, 1, META_SIDENUM));
|
|
int i;
|
|
lua_settop(L, 2);
|
|
if (!lua_isnumber(L, 2))
|
|
{
|
|
int field = luaL_checkoption(L, 2, NULL, valid_opt);
|
|
if (!sidenum)
|
|
{
|
|
if (field == 0) {
|
|
lua_pushboolean(L, 0);
|
|
return 1;
|
|
}
|
|
return luaL_error(L, "accessed line_t doesn't exist anymore.");
|
|
} else if (field == 0) {
|
|
lua_pushboolean(L, 1);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
i = lua_tointeger(L, 2);
|
|
if (i < 0 || i > 1)
|
|
return 0;
|
|
lua_pushinteger(L, sidenum[i]);
|
|
return 1;
|
|
}
|
|
|
|
static int side_get(lua_State *L)
|
|
{
|
|
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
|
|
enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt);
|
|
|
|
if (!side)
|
|
{
|
|
if (field == side_valid) {
|
|
lua_pushboolean(L, 0);
|
|
return 1;
|
|
}
|
|
return luaL_error(L, "accessed side_t doesn't exist anymore.");
|
|
}
|
|
|
|
switch(field)
|
|
{
|
|
case side_valid: // valid
|
|
lua_pushboolean(L, 1);
|
|
return 1;
|
|
case side_textureoffset:
|
|
lua_pushinteger(L, side->textureoffset);
|
|
return 1;
|
|
case side_rowoffset:
|
|
lua_pushinteger(L, side->rowoffset);
|
|
return 1;
|
|
case side_toptexture:
|
|
lua_pushinteger(L, side->toptexture);
|
|
return 1;
|
|
case side_bottomtexture:
|
|
lua_pushinteger(L, side->bottomtexture);
|
|
return 1;
|
|
case side_midtexture:
|
|
lua_pushinteger(L, side->midtexture);
|
|
return 1;
|
|
case side_sector:
|
|
LUA_PushUserdata(L, side->sector, META_SECTOR);
|
|
return 1;
|
|
case side_special:
|
|
lua_pushinteger(L, side->special);
|
|
return 1;
|
|
case side_repeatcnt:
|
|
lua_pushinteger(L, side->repeatcnt);
|
|
return 1;
|
|
case side_text:
|
|
lua_pushstring(L, side->text);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int side_num(lua_State *L)
|
|
{
|
|
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
|
|
lua_pushinteger(L, side-sides);
|
|
return 1;
|
|
}
|
|
|
|
static int vertex_get(lua_State *L)
|
|
{
|
|
vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX));
|
|
enum vertex_e field = luaL_checkoption(L, 2, vertex_opt[0], vertex_opt);
|
|
|
|
if (!vertex)
|
|
{
|
|
if (field == vertex_valid) {
|
|
lua_pushboolean(L, 0);
|
|
return 1;
|
|
}
|
|
return luaL_error(L, "accessed vertex_t doesn't exist anymore.");
|
|
}
|
|
|
|
switch(field)
|
|
{
|
|
case vertex_valid: // valid
|
|
lua_pushboolean(L, 1);
|
|
return 1;
|
|
case vertex_x:
|
|
lua_pushinteger(L, vertex->x);
|
|
return 1;
|
|
case vertex_y:
|
|
lua_pushinteger(L, vertex->y);
|
|
return 1;
|
|
case vertex_z:
|
|
lua_pushinteger(L, vertex->z);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int vertex_num(lua_State *L)
|
|
{
|
|
vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX));
|
|
lua_pushinteger(L, vertex-vertexes);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_iterateSectors(lua_State *L)
|
|
{
|
|
size_t i = 0;
|
|
if (lua_gettop(L) < 2)
|
|
return luaL_error(L, "Don't call sectors.iterate() directly, use it as 'for sector in sectors.iterate do <block> end'.");
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // state is unused.
|
|
if (!lua_isnil(L, 1))
|
|
i = (size_t)(*((sector_t **)luaL_checkudata(L, 1, META_SECTOR)) - sectors)+1;
|
|
if (i < numsectors)
|
|
{
|
|
LUA_PushUserdata(L, §ors[i], META_SECTOR);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_getSector(lua_State *L)
|
|
{
|
|
int field;
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // dummy userdata table is unused.
|
|
if (lua_isnumber(L, 1))
|
|
{
|
|
size_t i = lua_tointeger(L, 1);
|
|
if (i >= numsectors)
|
|
return 0;
|
|
LUA_PushUserdata(L, §ors[i], META_SECTOR);
|
|
return 1;
|
|
}
|
|
field = luaL_checkoption(L, 1, NULL, array_opt);
|
|
switch(field)
|
|
{
|
|
case 0: // iterate
|
|
lua_pushcfunction(L, lib_iterateSectors);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_numsectors(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, numsectors);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_iterateSubsectors(lua_State *L)
|
|
{
|
|
size_t i = 0;
|
|
if (lua_gettop(L) < 2)
|
|
return luaL_error(L, "Don't call subsectors.iterate() directly, use it as 'for subsector in subsectors.iterate do <block> end'.");
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // state is unused.
|
|
if (!lua_isnil(L, 1))
|
|
i = (size_t)(*((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR)) - subsectors)+1;
|
|
if (i < numsubsectors)
|
|
{
|
|
LUA_PushUserdata(L, &subsectors[i], META_SUBSECTOR);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_getSubsector(lua_State *L)
|
|
{
|
|
int field;
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // dummy userdata table is unused.
|
|
if (lua_isnumber(L, 1))
|
|
{
|
|
size_t i = lua_tointeger(L, 1);
|
|
if (i >= numsubsectors)
|
|
return 0;
|
|
LUA_PushUserdata(L, &subsectors[i], META_SUBSECTOR);
|
|
return 1;
|
|
}
|
|
field = luaL_checkoption(L, 1, NULL, array_opt);
|
|
switch(field)
|
|
{
|
|
case 0: // iterate
|
|
lua_pushcfunction(L, lib_iterateSubsectors);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_numsubsectors(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, numsubsectors);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_iterateLines(lua_State *L)
|
|
{
|
|
size_t i = 0;
|
|
if (lua_gettop(L) < 2)
|
|
return luaL_error(L, "Don't call lines.iterate() directly, use it as 'for line in lines.iterate do <block> end'.");
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // state is unused.
|
|
if (!lua_isnil(L, 1))
|
|
i = (size_t)(*((line_t **)luaL_checkudata(L, 1, META_LINE)) - lines)+1;
|
|
if (i < numlines)
|
|
{
|
|
LUA_PushUserdata(L, &lines[i], META_LINE);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_getLine(lua_State *L)
|
|
{
|
|
int field;
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // dummy userdata table is unused.
|
|
if (lua_isnumber(L, 1))
|
|
{
|
|
size_t i = lua_tointeger(L, 1);
|
|
if (i >= numlines)
|
|
return 0;
|
|
LUA_PushUserdata(L, &lines[i], META_LINE);
|
|
return 1;
|
|
}
|
|
field = luaL_checkoption(L, 1, NULL, array_opt);
|
|
switch(field)
|
|
{
|
|
case 0: // iterate
|
|
lua_pushcfunction(L, lib_iterateLines);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_numlines(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, numlines);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_iterateSides(lua_State *L)
|
|
{
|
|
size_t i = 0;
|
|
if (lua_gettop(L) < 2)
|
|
return luaL_error(L, "Don't call sides.iterate() directly, use it as 'for side in sides.iterate do <block> end'.");
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // state is unused.
|
|
if (!lua_isnil(L, 1))
|
|
i = (size_t)(*((side_t **)luaL_checkudata(L, 1, META_SIDE)) - sides)+1;
|
|
if (i < numsides)
|
|
{
|
|
LUA_PushUserdata(L, &sides[i], META_SIDE);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_getSide(lua_State *L)
|
|
{
|
|
int field;
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // dummy userdata table is unused.
|
|
if (lua_isnumber(L, 1))
|
|
{
|
|
size_t i = lua_tointeger(L, 1);
|
|
if (i >= numsides)
|
|
return 0;
|
|
LUA_PushUserdata(L, &sides[i], META_SIDE);
|
|
return 1;
|
|
}
|
|
field = luaL_checkoption(L, 1, NULL, array_opt);
|
|
switch(field)
|
|
{
|
|
case 0: // iterate
|
|
lua_pushcfunction(L, lib_iterateSides);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_numsides(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, numsides);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_iterateVertexes(lua_State *L)
|
|
{
|
|
size_t i = 0;
|
|
if (lua_gettop(L) < 2)
|
|
return luaL_error(L, "Don't call vertexes.iterate() directly, use it as 'for vertex in vertexes.iterate do <block> end'.");
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // state is unused.
|
|
if (!lua_isnil(L, 1))
|
|
i = (size_t)(*((vertex_t **)luaL_checkudata(L, 1, META_VERTEX)) - vertexes)+1;
|
|
if (i < numvertexes)
|
|
{
|
|
LUA_PushUserdata(L, &vertexes[i], META_VERTEX);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_getVertex(lua_State *L)
|
|
{
|
|
int field;
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // dummy userdata table is unused.
|
|
if (lua_isnumber(L, 1))
|
|
{
|
|
size_t i = lua_tointeger(L, 1);
|
|
if (i >= numvertexes)
|
|
return 0;
|
|
LUA_PushUserdata(L, &vertexes[i], META_VERTEX);
|
|
return 1;
|
|
}
|
|
field = luaL_checkoption(L, 1, NULL, array_opt);
|
|
switch(field)
|
|
{
|
|
case 0: // iterate
|
|
lua_pushcfunction(L, lib_iterateVertexes);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_numvertexes(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, numvertexes);
|
|
return 1;
|
|
}
|
|
|
|
static int ffloor_get(lua_State *L)
|
|
{
|
|
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
|
|
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
|
|
|
|
if (!ffloor)
|
|
{
|
|
if (field == ffloor_valid) {
|
|
lua_pushboolean(L, 0);
|
|
return 1;
|
|
}
|
|
return luaL_error(L, "accessed ffloor_t doesn't exist anymore.");
|
|
}
|
|
|
|
switch(field)
|
|
{
|
|
case ffloor_valid: // valid
|
|
lua_pushboolean(L, 1);
|
|
return 1;
|
|
case ffloor_topheight:
|
|
lua_pushinteger(L, *ffloor->topheight);
|
|
return 1;
|
|
case ffloor_toppic: { // toppic
|
|
levelflat_t *levelflat;
|
|
INT16 i;
|
|
for (i = 0, levelflat = levelflats; i != *ffloor->toppic; i++, levelflat++)
|
|
;
|
|
lua_pushlstring(L, levelflat->name, 8);
|
|
return 1;
|
|
}
|
|
case ffloor_toplightlevel:
|
|
lua_pushinteger(L, *ffloor->toplightlevel);
|
|
return 1;
|
|
case ffloor_bottomheight:
|
|
lua_pushinteger(L, *ffloor->bottomheight);
|
|
return 1;
|
|
case ffloor_bottompic: { // bottompic
|
|
levelflat_t *levelflat;
|
|
INT16 i;
|
|
for (i = 0, levelflat = levelflats; i != *ffloor->bottompic; i++, levelflat++)
|
|
;
|
|
lua_pushlstring(L, levelflat->name, 8);
|
|
return 1;
|
|
}
|
|
case ffloor_sector:
|
|
LUA_PushUserdata(L, §ors[ffloor->secnum], META_SECTOR);
|
|
return 1;
|
|
case ffloor_flags:
|
|
lua_pushinteger(L, ffloor->flags);
|
|
return 1;
|
|
case ffloor_master:
|
|
LUA_PushUserdata(L, ffloor->master, META_LINE);
|
|
return 1;
|
|
case ffloor_target:
|
|
LUA_PushUserdata(L, ffloor->target, META_SECTOR);
|
|
return 1;
|
|
case ffloor_next:
|
|
LUA_PushUserdata(L, ffloor->next, META_FFLOOR);
|
|
return 1;
|
|
case ffloor_prev:
|
|
LUA_PushUserdata(L, ffloor->prev, META_FFLOOR);
|
|
return 1;
|
|
case ffloor_alpha:
|
|
lua_pushinteger(L, ffloor->alpha);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int ffloor_set(lua_State *L)
|
|
{
|
|
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
|
|
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
|
|
|
|
if (!ffloor)
|
|
return luaL_error(L, "accessed ffloor_t doesn't exist anymore.");
|
|
|
|
if (hud_running)
|
|
return luaL_error(L, "Do not alter ffloor_t in HUD rendering code!");
|
|
|
|
switch(field)
|
|
{
|
|
case ffloor_valid: // valid
|
|
case ffloor_sector: // sector
|
|
case ffloor_master: // master
|
|
case ffloor_target: // target
|
|
case ffloor_next: // next
|
|
case ffloor_prev: // prev
|
|
default:
|
|
return luaL_error(L, "ffloor_t field " LUA_QS " cannot be set.", ffloor_opt[field]);
|
|
case ffloor_topheight: { // topheight
|
|
boolean flag;
|
|
fixed_t lastpos = *ffloor->topheight;
|
|
sector_t *sector = §ors[ffloor->secnum];
|
|
sector->ceilingheight = (fixed_t)luaL_checkinteger(L, 3);
|
|
flag = P_CheckSector(sector, true);
|
|
if (flag && sector->numattached)
|
|
{
|
|
*ffloor->topheight = lastpos;
|
|
P_CheckSector(sector, true);
|
|
}
|
|
break;
|
|
}
|
|
case ffloor_toppic:
|
|
*ffloor->toppic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
|
|
break;
|
|
case ffloor_toplightlevel:
|
|
*ffloor->toplightlevel = (INT16)luaL_checkinteger(L, 3);
|
|
break;
|
|
case ffloor_bottomheight: { // bottomheight
|
|
boolean flag;
|
|
fixed_t lastpos = *ffloor->bottomheight;
|
|
sector_t *sector = §ors[ffloor->secnum];
|
|
sector->floorheight = (fixed_t)luaL_checkinteger(L, 3);
|
|
flag = P_CheckSector(sector, true);
|
|
if (flag && sector->numattached)
|
|
{
|
|
*ffloor->bottomheight = lastpos;
|
|
P_CheckSector(sector, true);
|
|
}
|
|
break;
|
|
}
|
|
case ffloor_bottompic:
|
|
*ffloor->bottompic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
|
|
break;
|
|
case ffloor_flags:
|
|
ffloor->flags = luaL_checkinteger(L, 3);
|
|
break;
|
|
case ffloor_alpha:
|
|
ffloor->alpha = (INT32)luaL_checkinteger(L, 3);
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_getMapheaderinfo(lua_State *L)
|
|
{
|
|
// i -> mapheaderinfo[i-1]
|
|
|
|
//int field;
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // dummy userdata table is unused.
|
|
if (lua_isnumber(L, 1))
|
|
{
|
|
size_t i = lua_tointeger(L, 1)-1;
|
|
if (i >= NUMMAPS)
|
|
return 0;
|
|
LUA_PushUserdata(L, mapheaderinfo[i], META_MAPHEADER);
|
|
//CONS_Printf(mapheaderinfo[i]->lvlttl);
|
|
return 1;
|
|
}/*
|
|
field = luaL_checkoption(L, 1, NULL, array_opt);
|
|
switch(field)
|
|
{
|
|
case 0: // iterate
|
|
lua_pushcfunction(L, lib_iterateSubsectors);
|
|
return 1;
|
|
}*/
|
|
return 0;
|
|
}
|
|
|
|
static int lib_nummapheaders(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, NUMMAPS);
|
|
return 1;
|
|
}
|
|
|
|
static int mapheaderinfo_get(lua_State *L)
|
|
{
|
|
mapheader_t *header = *((mapheader_t **)luaL_checkudata(L, 1, META_MAPHEADER));
|
|
const char *field = luaL_checkstring(L, 2);
|
|
//INT16 i;
|
|
if (fastcmp(field,"lvlttl")) {
|
|
//for (i = 0; i < 21; i++)
|
|
// if (!header->lvlttl[i])
|
|
// break;
|
|
lua_pushlstring(L, header->lvlttl, 21);
|
|
} else if (fastcmp(field,"subttl"))
|
|
lua_pushlstring(L, header->subttl, 32);
|
|
else if (fastcmp(field,"actnum"))
|
|
lua_pushinteger(L, header->actnum);
|
|
else if (fastcmp(field,"typeoflevel"))
|
|
lua_pushinteger(L, header->typeoflevel);
|
|
else if (fastcmp(field,"nextlevel"))
|
|
lua_pushinteger(L, header->nextlevel);
|
|
else if (fastcmp(field,"musicslot"))
|
|
lua_pushinteger(L, header->musicslot);
|
|
else if (fastcmp(field,"musicslottrack"))
|
|
lua_pushinteger(L, header->musicslottrack);
|
|
else if (fastcmp(field,"forcecharacter"))
|
|
lua_pushlstring(L, header->forcecharacter, 16);
|
|
else if (fastcmp(field,"weather"))
|
|
lua_pushinteger(L, header->weather);
|
|
else if (fastcmp(field,"skynum"))
|
|
lua_pushinteger(L, header->skynum);
|
|
else if (fastcmp(field,"skybox_scalex"))
|
|
lua_pushinteger(L, header->skybox_scalex);
|
|
else if (fastcmp(field,"skybox_scaley"))
|
|
lua_pushinteger(L, header->skybox_scaley);
|
|
else if (fastcmp(field,"skybox_scalez"))
|
|
lua_pushinteger(L, header->skybox_scalez);
|
|
else if (fastcmp(field,"interscreen"))
|
|
lua_pushlstring(L, header->interscreen, 8);
|
|
else if (fastcmp(field,"runsoc"))
|
|
lua_pushlstring(L, header->runsoc, 32);
|
|
else if (fastcmp(field,"scriptname"))
|
|
lua_pushlstring(L, header->scriptname, 32);
|
|
else if (fastcmp(field,"precutscenenum"))
|
|
lua_pushinteger(L, header->precutscenenum);
|
|
else if (fastcmp(field,"cutscenenum"))
|
|
lua_pushinteger(L, header->cutscenenum);
|
|
else if (fastcmp(field,"countdown"))
|
|
lua_pushinteger(L, header->countdown);
|
|
else if (fastcmp(field,"palette"))
|
|
lua_pushinteger(L, header->palette);
|
|
else if (fastcmp(field,"numlaps"))
|
|
lua_pushinteger(L, header->numlaps);
|
|
else if (fastcmp(field,"unlockrequired"))
|
|
lua_pushinteger(L, header->unlockrequired);
|
|
else if (fastcmp(field,"levelselect"))
|
|
lua_pushinteger(L, header->levelselect);
|
|
else if (fastcmp(field,"bonustype"))
|
|
lua_pushinteger(L, header->bonustype);
|
|
else if (fastcmp(field,"levelflags"))
|
|
lua_pushinteger(L, header->levelflags);
|
|
else if (fastcmp(field,"menuflags"))
|
|
lua_pushinteger(L, header->menuflags);
|
|
// TODO add support for reading numGradedMares and grades
|
|
else {
|
|
// Read custom vars now
|
|
// (note: don't include the "LUA." in your lua scripts!)
|
|
UINT8 i = 0;
|
|
for (;i < header->numCustomOptions && !fastcmp(field, header->customopts[i].option); ++i);
|
|
|
|
if(i < header->numCustomOptions)
|
|
lua_pushlstring(L, header->customopts[i].value, 255);
|
|
else
|
|
lua_pushnil(L);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int LUA_MapLib(lua_State *L)
|
|
{
|
|
luaL_newmetatable(L, META_SECTOR);
|
|
lua_pushcfunction(L, sector_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, sector_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
|
|
lua_pushcfunction(L, sector_num);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_pop(L, 1);
|
|
|
|
luaL_newmetatable(L, META_SUBSECTOR);
|
|
lua_pushcfunction(L, subsector_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, subsector_num);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_pop(L, 1);
|
|
|
|
luaL_newmetatable(L, META_LINE);
|
|
lua_pushcfunction(L, line_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, line_num);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_pop(L, 1);
|
|
|
|
luaL_newmetatable(L, META_SIDENUM);
|
|
lua_pushcfunction(L, sidenum_get);
|
|
lua_setfield(L, -2, "__index");
|
|
lua_pop(L, 1);
|
|
|
|
luaL_newmetatable(L, META_SIDE);
|
|
lua_pushcfunction(L, side_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, side_num);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_pop(L, 1);
|
|
|
|
luaL_newmetatable(L, META_VERTEX);
|
|
lua_pushcfunction(L, vertex_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, vertex_num);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_pop(L, 1);
|
|
|
|
luaL_newmetatable(L, META_FFLOOR);
|
|
lua_pushcfunction(L, ffloor_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, ffloor_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
lua_pop(L, 1);
|
|
|
|
luaL_newmetatable(L, META_MAPHEADER);
|
|
lua_pushcfunction(L, mapheaderinfo_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
//lua_pushcfunction(L, mapheaderinfo_num);
|
|
//lua_setfield(L, -2, "__len");
|
|
lua_pop(L, 1);
|
|
|
|
lua_newuserdata(L, 0);
|
|
lua_createtable(L, 0, 2);
|
|
lua_pushcfunction(L, lib_getSector);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, lib_numsectors);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "sectors");
|
|
|
|
lua_newuserdata(L, 0);
|
|
lua_createtable(L, 0, 2);
|
|
lua_pushcfunction(L, lib_getSubsector);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, lib_numsubsectors);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "subsectors");
|
|
|
|
lua_newuserdata(L, 0);
|
|
lua_createtable(L, 0, 2);
|
|
lua_pushcfunction(L, lib_getLine);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, lib_numlines);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "lines");
|
|
|
|
lua_newuserdata(L, 0);
|
|
lua_createtable(L, 0, 2);
|
|
lua_pushcfunction(L, lib_getSide);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, lib_numsides);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "sides");
|
|
|
|
lua_newuserdata(L, 0);
|
|
lua_createtable(L, 0, 2);
|
|
lua_pushcfunction(L, lib_getVertex);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, lib_numvertexes);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "vertexes");
|
|
|
|
lua_newuserdata(L, 0);
|
|
lua_createtable(L, 0, 2);
|
|
lua_pushcfunction(L, lib_getMapheaderinfo);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, lib_nummapheaders);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "mapheaderinfo");
|
|
return 0;
|
|
}
|
|
|
|
#endif
|